forum

gmtn. (witch's slave) - furioso melodia [Taiko]

posted
Total Posts
53
Topic Starter
whosthebox
This beatmap was submitted using in-game submission on miércoles, 8 de noviembre de 2017 at 12:29:08 a. m.

Artist: gmtn. (witch's slave)
Title: furioso melodia
Source: BMS
Tags: bms of fighters 2010 bof gumtune lr2 gothic hardcore extended ver version
BPM: 155
Filesize: 9509kb
Play Time: 05:48
Difficulties Available:
  1. Unreal Oni (6,02 stars, 2526 notes)
Download: gmtn. (witch's slave) - furioso melodia
Information: Scores/Beatmap Listing
---------------
F U R I O S O
M E L O D I A


Thanks box
special thanks for Lost The Lights, he's been around this map since the very beggining

Also for Frukoyurdakul, he invested A LOT of time with this, thanks m8

stefan, gaston, gabe, taikocracy, ltl and ghm for modding and related stuff!

And all you people who tesplayed it!
gaston_2199
IRC mod
21:48 whosthebox: rip
21:48 whosthebox: indeed
21:48 gaston_2199: soy malisimo en los streams
21:48 whosthebox: yo quiero FCearmela
21:48 whosthebox: y siempre la pecheo
21:48 gaston_2199: pensas rankearlo?
21:48 gaston_2199: o na?
21:48 whosthebox: si
21:48 whosthebox: d1
21:48 whosthebox: ya esta terminado el mapa
21:49 gaston_2199: capaz te haga un mod, pero tengo que ver más a fondo
21:50 gaston_2199: por qué no agregar breaks en el principio?
21:51 gaston_2199: como esto por ejemplo
21:51 gaston_2199: 00:02:813 (7) -
21:51 whosthebox: en que parte?
21:51 gaston_2199: o acá 00:05:910 (23) -
21:51 whosthebox: nah
21:51 gaston_2199: destacaría más el instrumento
21:51 whosthebox: hay ruido
21:52 gaston_2199: Claro, pero como que es muy bajo y no se distingue bien
21:52 whosthebox: para eso estan los kats y los dons
21:52 whosthebox: normalmente si resalta mas va un kat
21:52 whosthebox: y de ultima metes un finisher
21:52 whosthebox: una de las reglas mas basicas e importantes para mi es que si hay sonido
21:52 whosthebox: hay que mapearlo
21:52 whosthebox: por eso mismo esta el volumen de esa parte bastante bajito
21:53 whosthebox: podria bajarselo un poquito mas
21:53 whosthebox: 40% es un poco alto
21:53 gaston_2199: claro, con mi skin no distinguí bien el volumen
21:53 whosthebox: ahi va a 30
21:53 whosthebox: yo uso los hitsounds basicos de taiko
21:54 whosthebox: para jugar pongo el volumen de la musica a 75% y el de los hitsounds al 100%
21:54 whosthebox: y para mapear musica al 100% y hitsounds 50%
21:54 gaston_2199: el mio está personalizado el hitsound
21:54 whosthebox: ah
21:54 gaston_2199: y suelo usar 50% en música y 100% en hitsound
21:55 whosthebox: para jugar esta bien
21:55 whosthebox: pero para mapear te recomiendo que priorizes la musica
21:55 whosthebox: que es lo que estas mapeando
21:55 whosthebox: el hitsound despues lo testeas y se lo subis mientras lo testeas
21:56 gaston_2199: Claro, de vez en cuando hago eso como para guiarme más en la música
21:56 gaston_2199: Sobre el mapa: Esto no te parece un kat? 00:34:845 (20) -
21:57 gaston_2199: el tomo es más alto comparado a estos por ejemplo 00:34:264 (14,16) -
21:57 whosthebox: no es mala idea
21:57 whosthebox: peeero
21:57 whosthebox: es todavia mas alto aca 00:34:942 (21) -
21:57 whosthebox: prefiero que la subida empieze ahi
21:57 whosthebox: ademas de que el stream se ve y se juega mejor
21:58 gaston_2199: Claro, entiendo
21:59 gaston_2199: y esto? 00:58:942 (110) -
21:59 gaston_2199: digo, comparando a 00:52:748 (57) -
22:00 gaston_2199: a no ser que sigas el drum
22:00 gaston_2199: ahí si puede ser
22:01 whosthebox: a ver
22:02 whosthebox: es el mismo sonido
22:02 whosthebox: si escuchas las dos partes
22:02 whosthebox: son exactamente iguales
22:02 whosthebox: esas 3 o 4 notas
22:02 whosthebox: consistencybois
22:02 gaston_2199: A ver, pará que suba volumen
22:02 gaston_2199: O me pongo auriculares que con el ventilador no escucho nada
22:03 whosthebox: JAJAJAJAJAJAJA
22:04 gaston_2199: Cierto jajaja
22:05 gaston_2199: fail mio
22:06 gaston_2199: 01:47:813 (536) - no es kat?
22:06 gaston_2199: como 01:41:619 (480) -
22:07 whosthebox: a ver
22:08 whosthebox: indeed
22:08 whosthebox: sale k nomas
22:08 whosthebox: te ahorro el laburo en el ultimo kiai
22:09 whosthebox: y cambio eso mismo
22:09 gaston_2199: y esto 02:35:974 (862) - don
22:09 gaston_2199: comparado con 02:34:426 (849) -
22:11 whosthebox: hmmm
22:11 whosthebox: ese no
22:12 whosthebox: fijate que en el 02:35:974 (862) - el ruido no es lo mismo que en el 02:34:426 (849) -
22:12 whosthebox: prestale atencion, ponele la velocidad de la musica a 50% de ser necesario
22:15 gaston_2199: Ya lo capté jajaj
22:16 gaston_2199: Bueno, lo demás para mi está bien, ya que es casi lo mismo
22:16 gaston_2199: nice map
22:16 whosthebox: ea
22:17 whosthebox: mete un /savelog
22:17 whosthebox: y postealo en el thread del mapa
22:17 whosthebox: asi te tiro los kudos
22:17 gaston_2199: Nah, no importa
22:18 whosthebox: metele dale
22:18 gaston_2199: Nah, te tiro la star
22:18 gaston_2199: listo

Buen mapa!
-Kazu-
quick mod:
- 00:00:000 remap plz
kds thx
Lumenite-
Quick IRC about some basic fundamentals
19:38 whosthebox: hey man, could i ask you to take a look to a map?
19:38 Taikocracy: what genre
19:39 whosthebox: i don't know what it is :^)
19:39 whosthebox: it's a furioso melodia map
19:39 Taikocracy: oh lord
19:39 whosthebox: it's going for ranking, and well, i need to know if it's ok
19:39 Taikocracy: is it actual furioso or a remix
19:39 whosthebox: testplays, mods, anything is welcome
19:40 whosthebox: actual furioso
19:40 Taikocracy: because i'm all for a different version of furioso
19:40 whosthebox: i could map it later :^)
19:40 whosthebox: i actually like gmtn stuff
19:40 Taikocracy: sabes que puedes hablar conmigo en espanol, si?
19:40 whosthebox: JAJAJAJAJA
19:40 whosthebox: ni enterado estaba
19:41 whosthebox: i have not a single problem doing it in english tho
19:41 Taikocracy: some people prefer their language, and i can do both (kindof) so
19:42 Taikocracy: but i need to finish up this one check, and sure i'll help you out
19:42 whosthebox: no problemo m8, take your time
19:49 Taikocracy: alright send me the mappo
19:49 *whosthebox is listening to [https://osu.ppy.sh/b/879623 gmtn. (witch's slave) - furioso melodia]
19:50 *Taikocracy is playing [https://osu.ppy.sh/b/879623 gmtn. (witch's slave) - furioso melodia [Unreal Oni]] <Taiko>
19:56 Taikocracy: okay not bad
19:56 whosthebox: yeaa boii
20:01 Taikocracy: 00:13:845 - these svs are unnecessary lol
20:01 Taikocracy: they're barely noticable and kind of weird tbh
20:01 whosthebox: alrite
20:02 whosthebox: i'd like to keep the last 5 tho
20:02 whosthebox: i want that sv increase there
20:03 whosthebox: it somewhat fits, and it's better for reading that 1/6
20:03 Taikocracy: ok
20:03 Taikocracy: 00:35:910 (30,31,32,33,34,35) -
20:03 Taikocracy: all these triplets are the same drum sample over and over
20:04 Taikocracy: while pattern variation is perfectly fine, they're not so different that you have to use every single triplet pattern in the game here
20:05 whosthebox: it's not random tho, i was following the "dings" in order to hitsound those
20:05 whosthebox: i don't want to make it that repetitive
20:06 whosthebox: i actually felt bad for copypasting that part 2 o 3 times
20:06 Taikocracy: understandable but merging the drum samples + the dings sounds really weird when playing
20:06 Taikocracy: and yeah
20:06 Taikocracy: you shouldn't copy paste that at all
20:08 Taikocracy: 05:23:715 (2274) - especially starting here because the intensity of the song decreases
20:08 Taikocracy: the density of this section should decrease to show that as well
20:08 whosthebox: yeah, thought about that
20:08 whosthebox: i will remove some of those triplets
20:09 whosthebox: i'll modify this part 00:35:910 - too
20:09 whosthebox: but i prefer to keep the triplets hitsounded to the "ding" rhythm
20:10 Taikocracy: 02:43:781 (1026) - unnecessary 1/6 note
20:10 whosthebox: removed
20:10 Taikocracy: 02:46:103 (1043) - same here
20:11 whosthebox: i don't think the same
20:11 whosthebox: reduce the playback rate
20:11 Taikocracy: i did
20:11 whosthebox: and listen carefully
20:11 whosthebox: there is clearly a 1/6 there
20:12 Taikocracy: if you say so
20:13 Taikocracy: 02:52:232 (1092,1093,1094,1095,1096,1097,1098,1099,1100,1101,1102,1103,1104,1105,1106,1107,1108,1109,1110,1111,1112) - what is this btw
20:14 whosthebox: a 1/6 stream :^)?
20:15 Taikocracy: not a good one
20:15 Taikocracy: i don't see what instrumentation needs 1/6 emphasizion
20:16 whosthebox: yeah, i might need to change that a bit
20:17 Taikocracy: also some of your kiais are weird
20:17 Taikocracy: the first kiai starts at 01:12:877 -
20:17 Taikocracy: but you have it start at 01:25:264 -
20:19 whosthebox: i won't deny that i could make it start at 01:12:877 - but i prefer to leave it like that
20:20 whosthebox: it gets, "stronger", lets call it like that, starting from here 01:25:264 -
20:22 Taikocracy: 02:13:781 (818,824) -
20:22 Taikocracy: i think you can delete these too
20:23 whosthebox: yes
20:23 whosthebox: removed
20:23 Taikocracy: that's all for me, for now at least
20:23 Taikocracy: there are things about it better than nwolf's and things that are worse
Stefan
[unreal]
00:14:039 - 00:17:910 - The purpose of continous mapping gets lost since you already used that idea before at begin - 00:13:845 - . Also, it works badly for 00:17:522 (83,84) - since they are significantly different but kept the same like the other don notes. I suggest to get away from the continous mapping idea and/or change 00:17:522 (83,84) - to kat notes.
00:22:942 (113,118) - and 00:24:297 (120,121) - these two pairs should switch at each other, sound-wise it probably works better with the exact emphasis. https://derpovic.s-ul.eu/haW20wY9.png
00:34:039 (12,13) - might also switch them since 00:33:781 (10,11,12,13) - tend to switch like 00:32:619 (1,2,3,4) - does.
01:05:135 - 01:06:684 - compare to 01:02:039 - 01:03:587 - it is slightly "deeper" and should be different from that stream part. You could change 01:05:329 (278,281) - to don notes, that should be enough.
03:23:329 - 03:27:071 - personally I don't really find it's necessary to map that section as complete stream part that connects to the upcoming 1/6 streams, the song is slightly weaker and wouldn't really fit for continous mapping.
04:11:619 (1663) - might not want to skip a kat note here just because of pattern design.


Might do an own SV mod later, since setup can be improved imo.
Topic Starter
whosthebox

Stefan wrote:

[unreal]
00:14:039 - 00:17:910 - The purpose of continous mapping gets lost since you already used that idea before at begin - 00:13:845 - . Also, it works badly for 00:17:522 (83,84) - since they are significantly different but kept the same like the other don notes. I suggest to get away from the continous mapping idea and/or change 00:17:522 (83,84) - to kat notes. Not completely okay with everything, but i did change some stuff: removed the note at 00:17:329 - and changed the one 00:17:716 - there to k for the consistency with the notes here 00:20:619 (100,101,102) - and stopping a bit with continuous mapping, though i prefer most of that part being mapped.


00:22:942 (113,118) - and 00:24:297 (120,121) - these two pairs should switch at each other, sound-wise it probably works better with the exact emphasis. https://derpovic.s-ul.eu/haW20wY9.png Beautiful, applied


00:34:039 (12,13) - might also switch them since 00:33:781 (10,11,12,13) - tend to switch like 00:32:619 (1,2,3,4) - does. Beautiful², applied²


01:05:135 - 01:06:684 - compare to 01:02:039 - 01:03:587 - it is slightly "deeper" and should be different from that stream part. You could change 01:05:329 (278,281) - to don notes, that should be enough.



03:23:329 - 03:27:071 - personally I don't really find it's necessary to map that section as complete stream part that connects to the upcoming 1/6 streams, the song is slightly weaker and wouldn't really fit for continous mapping. You are right with this, but i like that part being hard and continuous, and even if it's weaker there, you can clearly hear what i mapped. I don't disagree with what you pointed, i just prefer it my way :^)


04:11:619 (1663) - might not want to skip a kat note here just because of pattern design. yea boiiii, applied


Might do an own SV mod later, since setup can be improved imo.
THANKS A LOT, THIS WAS A VERY GOOD MOD
Topic Starter
whosthebox
Sorry for taking so long to revive and update the beatmap, had all my possible uploads used.

Revived the map and applied both taikocracy's and stefan's mods, thanks my dudes.
Lost The Lights
Rank this already, jesus.
frukoyurdakul
Hi there.

[Unreal Oni]

  1. 00:52:555 (165) - Change this to kat, in order to keep it consistent with 00:49:458 (138) - this. There are many occurences on this map that emphasizing this sound, so be sure to check all of them.
  2. 00:53:522 (174,175,176,177) - Wouldn't it be better if you follow the drums there? They are way more prominent, and snapped in 1/3. I think d d d would be good if you change.
  3. 00:59:716 (229,230,231,232) - ^ Same, with a suggestion of d k d this time.
  4. 01:35:522 (541,542,543) - These should be 1/6 due to the keyboard and make the map consistent.
  5. 01:39:974 (575) - 1/16 slider extensions are not allowed anymore. Snap this one to 1/4 red tick even though a tick is missing.
  6. 01:50:619 (669,670) - The SV change between these two is 0.10x while you chose to change it as 0.05x between 1/2 notes, because of this the change is not smooth. To prevent that: {01:50:813 - 1.05x, 01:51:006 - 1.00x} Those changes will make the SV smoother.
  7. 01:55:651 (694) - Change this to k for consistency issues.
  8. 02:14:813 - Starting from here, I assume most of the kats are put to emphasize the bass sounds. So, here are some of them that you've missed: 02:17:781 (840) - 02:20:877 (859) - 02:23:974 (878)
  9. I discussed about the SV change on 03:30:942 - this spot with my friends and after some work I come up an idea like this: 03:30:942 - 1.10x, 03:31:329 - 1.02x, 03:31:716 - 0,94x should smoothen the SV more on that spot.
  10. 03:52:232 - Remove this 0.94 here and start decreasing the SV through 03:52:555 - this spot, as in 03:52:555 - 0.93x, 03:52:748 - 0.91x and 03:52:942 - 0,90x.
  11. 04:20:619 - For this section, the values should be 1.11x, 1.13x, 1.16x, 1.20x and 1.25x respectively.
  12. 04:48:877 (1977) - This should be snapped to 1/4 as well.
  13. 05:01:264 (2077) - ^
  14. 05:46:748 - 0.86x, 05:46:942 (2392) - 0.83x, 05:47:135 (2393) - 0.81x, 05:47:329 (2394) - 0.80x if you want a smoother change.
You may call me back.
Topic Starter
whosthebox

frukoyurdakul wrote:

Hi there.

[Unreal Oni]

  1. 00:52:555 (165) - Change this to kat, in order to keep it consistent with 00:49:458 (138) - this. There are many occurences on this map that emphasizing this sound, so be sure to check all of them. applied and changed the following parts to k too
  2. 00:53:522 (174,175,176,177) - Wouldn't it be better if you follow the drums there? They are way more prominent, and snapped in 1/3. I think d d d would be good if you change. fun fact, that was a d d d 1/3 stream a looong time ago :^) i know the drums are more audible there, but i don't like how the 1/6 stream after that part plays with that stream being a 1/3, i prefer not changing that stream
  3. 00:59:716 (229,230,231,232) - ^ Same, with a suggestion of d k d this time. same as above, it was a 1/3, but changed it to a 1/4, same stuff too
  4. 01:35:522 (541,542,543) - These should be 1/6 due to the keyboard and make the map consistent. yes, applied
  5. 01:39:974 (575) - 1/16 slider extensions are not allowed anymore. Snap this one to 1/4 red tick even though a tick is missing. forgot to change the slider length after doing some recent sv changes, my bad, fixed all 4 sliders
  6. 01:50:619 (669,670) - The SV change between these two is 0.10x while you chose to change it as 0.05x between 1/2 notes, because of this the change is not smooth. To prevent that: {01:50:813 - 1.05x, 01:51:006 - 1.00x} Those changes will make the SV smoother. excellent, applied
  7. 01:55:651 (694) - Change this to k for consistency issues. applied
  8. 02:14:813 - Starting from here, I assume most of the kats are put to emphasize the bass sounds. So, here are some of them that you've missed: 02:17:781 (840) - 02:20:877 (859) - 02:23:974 (878) you are right, apllied
  9. I discussed about the SV change on 03:30:942 - this spot with my friends and after some work I come up an idea like this: 03:30:942 - 1.10x, 03:31:329 - 1.02x, 03:31:716 - 0,94x should smoothen the SV more on that spot. yeaa boiii, applied
  10. 03:52:232 - Remove this 0.94 here and start decreasing the SV through 03:52:555 - this spot, as in 03:52:555 - 0.93x, 03:52:748 - 0.91x and 03:52:942 - 0,90x. removed the SV at 03:52:232 - and changed the subsequent SVs to 03:52:555 - 0.93x, 03:52:748 - 0.92x, 03:52:942 - 0,91x and added a 0.9x SV 03:53:135 - there
  11. 04:20:619 - For this section, the values should be 1.11x, 1.13x, 1.16x, 1.20x and 1.25x respectively. i prefer how it looks right now
  12. 04:48:877 (1977) - This should be snapped to 1/4 as well. changed
  13. 05:01:264 (2077) - ^ same as above
  14. 05:46:748 - 0.86x, 05:46:942 (2392) - 0.83x, 05:47:135 (2393) - 0.81x, 05:47:329 (2394) - 0.80x if you want a smoother change. looks good, applied
You may call me back.
Thanks a lot man! Very good mod!
frukoyurdakul
00:21:781 (106) - This note is changed to a finisher.

Bubbled!
Axer
gaston_2199
Lol naaaaaaaiiiiizz
Lost The Lights
FINALLY, DON'T DISAPPOINT ME
Surono
AY LEL so wat de fak its bubbled?!?!?

: ^ )
Topic Starter
whosthebox
YEAAAA BOIIIII
Aurele
hi there!

you should place the don from the background in the center of the playfield. on the .osu file, under "Events", change the last value on the bg line to 50. the background is going to be more centered after doing it. You can have a preview here.

this is where you should be looking at:



• 00:23:910 (117) - Change this for a kat, as it will follow the piano with the next kat
• 03:22:555 (1315) - if you were following the consistency from 03:21:006 (1303,1306,1309,1312) - , there would have a kat here instead of a don. in this case, since I'd suggest you to replace this don for a kat, you would have four kats in a row, but instead, you could be switching 03:22:426 (1314) - for a don. so technically, all I'm suggesting you, is to do a CTRL+G to 03:22:426 (1314,1315) - .

the rest should be okay as your very consistent and the mapping is pretty clean.

call me back!
Topic Starter
whosthebox

Gabe wrote:

hi there!

you should place the don from the background in the center of the playfield. on the .osu file, under "Events", change the last value on the bg line to 50. the background is going to be more centered after doing it. You can have a preview here.

this is where you should be looking at:



• 00:23:910 (117) - Change this for a kat, as it will follow the piano with the next kat
• 03:22:555 (1315) - if you were following the consistency from 03:21:006 (1303,1306,1309,1312) - , there would have a kat here instead of a don. in this case, since I'd suggest you to replace this don for a kat, you would have four kats in a row, but instead, you could be switching 03:22:426 (1314) - for a don. so technically, all I'm suggesting you, is to do a CTRL+G to 03:22:426 (1314,1315) - .

the rest should be okay as your very consistent and the mapping is pretty clean.

call me back!
applied everything mentioned, thanks!
gaston_2199
HYPE
Hey, antes de que quede qualified. Why not add tag and source?
Podría ir más completo y sería más fácil de encontrar el mapa digo.

Source: BMS
Tags: of fighters 2010 bof gumtune lr2 gothic hardcore extended ver version

Por las dudas, no kds.
Gl~
Surono
holy madnuts kwowkowkw
Topic Starter
whosthebox

gaston_2199 wrote:

HYPE
Hey, antes de que quede qualified. Why not add tag and source?
Podría ir más completo y sería más fácil de encontrar el mapa digo.

Source: BMS
Tags: of fighters 2010 bof gumtune lr2 gothic hardcore extended ver version

Por las dudas, no kds.
Gl~
FORGOT SO HARD ABOUT THIS, THANKS FOR POINTING IT
Midnaait
macri gato
frukoyurdakul
Rebubbled due to metadata and source change.
Topic Starter
whosthebox

frukoyurdakul wrote:

Rebubbled due to metadata and source change.

THANKS AGAIN!
Lumenite-
didn't think this would be bubbled so fast (since you last asked me) lol this spooped me on halloween
i do have some concerns about the rhythmic accuracy of the map and its over saturation at some places though

[Unreal Oni]
00:14:813 (69,73,77) - these notes don't need the finisher imo, the fact that this note is a kat is enough to emphasize the harpsichord note that plays here (same can be said for note 81 as well, but it's the end of the phrase so it's understandable)
00:19:264 (93,94,95,96,97,98,99,100,101,102) - these few notes are actually quite confusing, it's impossible for me to know whether or not you're following the clock ticks in the background or the harpsichord because 00:19:264 (93,94,95,96,97,98) - follow the pitches of the harpsichord, but then you add 00:20:426 (99) - which has no correlation to the harpsichord, then jump right back on it for 00:20:619 (100,101,102) - . i simply would just delete note 99, it gives better emphasis on the finisher before it and would then clearly follow the harpsichord
00:34:555 (17,18,19,20,21,22,23,24,25,26,27,28) - although i appreciate the simplicity of this, the pitch of the harpsichord does not imply such symmetric pitches and pitch changes. i think this pattern follows the pitch quite a bit better, however it's not my decision how to map this:
00:46:555 (112,113,114,115,116,117,118,119,120,121,122,123,124,125) - i'm not sure that this section is very well mapped, 00:46:555 (112,113,114,115,116,117,118) - seem to me like an oversaturation of an effect for the sake of difficulty-which is unnecessary. this theme occurs quite a few times throughout the map. there are two options i feel that represent this section better, one being the same structure from nwolf's coincedentally:
option 1:
https://puu.sh/ybSiV/12fb3d0379.png
option 2:
https://puu.sh/ybSBC/3459ac2070.png
a full measure for 1/6 where 1/6 is not apparent generally isn't a good idea
01:37:651 (562,563,564) - 562 should be a finisher to emphasize how heavy this hit is, and then 563 and 564 should be deleted as there is no concrete sound behind these two notes, it's just a continuation of note 562's big hit
01:48:297 (651) - this note is quite a bit higher in pitch than the rest, could be emphasized by a kat
02:13:910 (816,817,818,819,820) - i think k D D D D is way more accurate in terms of matching the bass hits and matching intensity, as it stands right now it ignores the bass hits almost completely
02:14:813 (822) - this should be a regular note to match all the other times this doublet comes up and it is not finished
02:46:942 (1045,1046,1047,1048,1049,1050,1051) - another oversaturation, i recommend using some kind of 1/4+1/6 pattern, there isn't reason for an entire beat of 1/6 here either
02:52:748 (1090,1091,1092,1093,1094,1095,1096,1097,1098,1099,1100,1101,1102) - the same thing applies here, except to a MUCH larger extent, i recommend simply using a spinner or a slider here instead and then making 1102 a finisher
03:29:135 (1369,1370,1371,1372,1373,1374,1375,1376,1377,1378,1379,1380,1381,1382,1383,1384,1385,1386,1387,1388,1389,1390) - also oversaturated, i recommend a spinner here but if you need an alternative i highly recommend basing it off of nwolf's structure from his map
03:55:458 (1527) - the bass hit overrides the harpsichord here, this would be better as a don
03:54:103 (1515,1516,1517,1518) - i recommend removing these, note 1518 is not in time and snapping it to be in time would be far too awkward imo.
04:09:103 (1631,1632,1633) - every time this theme comes up i feel like there's room for more pitch variation
04:46:555 (1965,1966,1967) - refer to 01:37:651
could add a spinner at the end, not a big deal though

generally i think this map needs more discussion to polish it, because although the foundation of the map is pretty good i think it still needs quite a bit more fine tuning before being bubbled

feel free to call me fruko or gabe back
frukoyurdakul
It's the mapper's job to reply this but since I'm the one who nominates it in the first place, I think my opinions matter as well. So, here they are:

Taikocracy wrote:

didn't think this would be bubbled so fast (since you last asked me) lol this spooped me on halloween
i do have some concerns about the rhythmic accuracy of the map and its over saturation at some places though

[Unreal Oni]
00:14:813 (69,73,77) - these notes don't need the finisher imo, the fact that this note is a kat is enough to emphasize the harpsichord note that plays here (same can be said for note 81 as well, but it's the end of the phrase so it's understandable) :arrow: While 69 and 77 doesn't really have finishers on them the 73rd note has a finisher due to the multiple sounds (a chord, to be specific) which occurs at most of the notes: 00:14:039 - 00:15:587 - 00:17:135 - 00:18:297 - 00:20:232 - 00:21:781 - and so on. Because of this reason I think the finishers should stay.
00:19:264 (93,94,95,96,97,98,99,100,101,102) - these few notes are actually quite confusing, it's impossible for me to know whether or not you're following the clock ticks in the background or the harpsichord because 00:19:264 (93,94,95,96,97,98) - follow the pitches of the harpsichord, but then you add 00:20:426 (99) - which has no correlation to the harpsichord, then jump right back on it for 00:20:619 (100,101,102) - . i simply would just delete note 99, it gives better emphasis on the finisher before it and would then clearly follow the harpsichord :arrow: Acceptable, but here is a different opinion about it: 00:14:039 - Starting from here to 00:17:135 - here, if only the harpischord was mapped, the dons should be removed fully, but the clock sound (as you call) and the harpischord are combined, which the mapper did at your point as well. I agree on some point though:
If those sounds are indeed combined, gaps like 00:17:329 - these should be filled as well, since the clock sound continues on them too, but it's on mapper's decision since every sound don't have to be mapped.

00:34:555 (17,18,19,20,21,22,23,24,25,26,27,28) - although i appreciate the simplicity of this, the pitch of the harpsichord does not imply such symmetric pitches and pitch changes. i think this pattern follows the pitch quite a bit better, however it's not my decision how to map this:

:arrow: I think what you suggested is even worse: If you are following pitches it should be mapped as 00:34:845 (20,24) - swapped version of these, which creates a bad stream like kdkdkkdkkkkddddd, and I don't think this map should include a similiar pattern that is mapped at 2009, because of that reason I think the current one is just fine.
00:46:555 (112,113,114,115,116,117,118,119,120,121,122,123,124,125) - i'm not sure that this section is very well mapped, 00:46:555 (112,113,114,115,116,117,118) - seem to me like an oversaturation of an effect for the sake of difficulty-which is unnecessary. this theme occurs quite a few times throughout the map. there are two options i feel that represent this section better, one being the same structure from nwolf's coincedentally:
option 1:
https://puu.sh/ybSiV/12fb3d0379.png
option 2:
https://puu.sh/ybSBC/3459ac2070.png
a full measure for 1/6 where 1/6 is not apparent generally isn't a good idea :arrow: Not apparent how exactly? I would agree with you if you point out 00:47:329 - this or 00:47:716 - this and yet you pointed out a correct snapped pattern, which fits incredibly good. As for the ones that I mentioned,
there is a continuous sound that should be emphasized as 1/6 or 1/8 or a slider, but different from 1/4, and the mapper chose to put 1/6 there. Due to the pitch changes of the sounds, they fit as well.

01:37:651 (562,563,564) - 562 should be a finisher to emphasize how heavy this hit is, and then 563 and 564 should be deleted as there is no concrete sound behind these two notes, it's just a continuation of note 562's big hit :arrow: The instruments are mixed there, as in most maps, and the sounds at 01:37:845 (564,565,566) - these are coming from drums clearly, which I don't think that should be skipped at all.
01:48:297 (651) - this note is quite a bit higher in pitch than the rest, could be emphasized by a kat :arrow: Not really, pitch is going lower and lower starting from 01:48:103 - here, and the correct representations of it are three: kdddddk (which the mapper did), kkddddk or kkkdddk. I really don't think kddkddk suits at all.
02:13:910 (816,817,818,819,820) - i think k D D D D is way more accurate in terms of matching the bass hits and matching intensity, as it stands right now it ignores the bass hits almost completely :arrow: This statement is not finished: If you emphasize the intense bass sounds with finishers (which the same sound exists on 02:13:910 - this one as well) all or most of the bass sounds like 02:14:813 - 02:15:200 - 02:15:587 - these ones, which are already emphasized with kats only. So, I don't think the mapper should put finishers on them due to keep consistency.
02:14:813 (822) - this should be a regular note to match all the other times this doublet comes up and it is not finished :arrow: I kinda agree with you there, since the rest of the bass sounds are mapped on kats only, but there is one more sound on that note: The really high-pitched sound that goes lower and lower in time. And it's start is on that finisher and audible, which makes a finisher acceptable on that note.
02:46:942 (1045,1046,1047,1048,1049,1050,1051) - another oversaturation, i recommend using some kind of 1/4+1/6 pattern, there isn't reason for an entire beat of 1/6 here either :arrow: How so? The keyboard is on 1/6 flat. Although I can't hear a keyboard on 02:47:264 - this one, so it can be deleted or not. Mapper's choice again. If you choose to delete, remove it on the other parts (which are a lot) too.
02:52:748 (1090,1091,1092,1093,1094,1095,1096,1097,1098,1099,1100,1101,1102) - the same thing applies here, except to a MUCH larger extent, i recommend simply using a spinner or a slider here instead and then making 1102 a finisher :arrow: Yeah this one makes sense, since the sounds are not in 1/6 this time.
03:29:135 (1369,1370,1371,1372,1373,1374,1375,1376,1377,1378,1379,1380,1381,1382,1383,1384,1385,1386,1387,1388,1389,1390) - also oversaturated, i recommend a spinner here but if you need an alternative i highly recommend basing it off of nwolf's structure from his map :arrow: He doesn't have to be choose a similiar structure based on the nwolf's map. He is clearly following the 1/6 drums there. No need to remove this stream for any reason. In fact: I recommend adding notes on 03:30:232 - this spot, since the drum continues there. It also continues at the next gaps but they are mostly emphasizing the keyboard so they can be remain blank.
03:55:458 (1527) - the bass hit overrides the harpsichord here, this would be better as a don :arrow: A personal suggestion, but accurate one.
03:54:103 (1515,1516,1517,1518) - i recommend removing these, note 1518 is not in time and snapping it to be in time would be far too awkward imo. :arrow: Well, it's just a disc sound that is unsnapped to anything, so I think mapper can choose whatever he wants.
04:09:103 (1631,1632,1633) - every time this theme comes up i feel like there's room for more pitch variation :arrow: Pitch is correctly followed there: The kat ones are higher on every note compared to dons.
04:46:555 (1965,1966,1967) - refer to 01:37:651 :arrow: Same answer: and pointing this out second time means it's mapped consistently.
Even though there are the ones I agree, they can be avoided too and leave it to mapper's choice. But on most of them I strongly disagree, as the most of the patterns are indeed following the sounds on the music, which makes the map good.
Lumenite-
by a lot of that logic, anything in the community can be "mapper's choice." mapping screams as streams is generally not a good idea as there's no beat to map to, such a concept wouldn't be good in genres like heavy metal... along with that, just because something is done consistently does not mean it's correct

you say words like "clearly," but if i'm bringing them up for discussion, they are not as clear to other people as they may be to you

generally i'm seeking more discussion on fine tuning, as there are many fine details of the map that i feel need more opinion

i respect your opinion and response, but i feel like i lot of what you wrote is simply overruled by "mapper's choice" as well... confuses me a little bit to be honest
Topic Starter
whosthebox

Taikocracy wrote:

didn't think this would be bubbled so fast (since you last asked me) lol this spooped me on halloween
i do have some concerns about the rhythmic accuracy of the map and its over saturation at some places though

[Unreal Oni]
00:14:813 (69,73,77) - these notes don't need the finisher imo, the fact that this note is a kat is enough to emphasize the harpsichord note that plays here (same can be said for note 81 as well, but it's the end of the phrase so it's understandable) they do need the finisher IMO, i want to emphasize the difference in the pitch and volume compared to those that don't have them.
00:19:264 (93,94,95,96,97,98,99,100,101,102) - these few notes are actually quite confusing, it's impossible for me to know whether or not you're following the clock ticks in the background or the harpsichord because 00:19:264 (93,94,95,96,97,98) - follow the pitches of the harpsichord, but then you add 00:20:426 (99) - which has no correlation to the harpsichord, then jump right back on it for 00:20:619 (100,101,102) - . i simply would just delete note 99, it gives better emphasis on the finisher before it and would then clearly follow the harpsichord i'm following both the harpsichord and the clock ticks in the backrground, though i can remove the note there and it will be okay too, i prefer to keep the combined rhythm mapping.
00:34:555 (17,18,19,20,21,22,23,24,25,26,27,28) - although i appreciate the simplicity of this, the pitch of the harpsichord does not imply such symmetric pitches and pitch changes. i think this pattern follows the pitch quite a bit better, however it's not my decision how to map this:
i prefer to keep the stream how it is right know, it still does follow the harpsichord pretty well, also, there's a 1/3 stream before the 1/4 and i don't want to make it that complicated here, you have the finisher at the end too, not changing it.
00:46:555 (112,113,114,115,116,117,118,119,120,121,122,123,124,125) - i'm not sure that this section is very well mapped, 00:46:555 (112,113,114,115,116,117,118) - seem to me like an oversaturation of an effect for the sake of difficulty-which is unnecessary. this theme occurs quite a few times throughout the map. there are two options i feel that represent this section better, one being the same structure from nwolf's coincedentally:
option 1:
https://puu.sh/ybSiV/12fb3d0379.png
option 2:
https://puu.sh/ybSBC/3459ac2070.png
a full measure for 1/6 where 1/6 is not apparent generally isn't a good idea this stream fits and plays pretty well IMO, the sound there,
even if not being fully clear, easily enables the stream i have, plus, i don't want to do the "conventional" mixed stream with two 4 notes 1/6 streams, you have plenty of maps (nwolf's version included) with that kind of streams, not gonna change this.
EDIT: after some testing, i can also say that this stream is not for "the sake of difficulty", both of those stream examples you gave me are harder than what i have mapped, the first example being 0.8 stars and the second one being 0.73 stars, while mine is only 0.46 stars.

01:37:651 (562,563,564) - 562 should be a finisher to emphasize how heavy this hit is, and then 563 and 564 should be deleted as there is no concrete sound behind these two notes, it's just a continuation of note 562's big hit 01:37:651 (563) - it's not worth a finisher IMO, you have the speedup already to emphasize that part, and the stream is already tricky, i don't want to add a finisher there. Also, you have audible beats both 01:37:845 - here and 01:37:942 - here, try setting the Playback Rate at 50% or 25% and pay attention.
01:48:297 (651) - this note is quite a bit higher in pitch than the rest, could be emphasized by a kat hmmm, you are right there, but i prefer to keep that stream how it is, the pattern gets a bit repetitive with the following 01:48:490 (655,656,657,658,659,660,661) - part, also, i don't want to make it even harder.
02:13:910 (816,817,818,819,820) - i think k D D D D is way more accurate in terms of matching the bass hits and matching intensity, as it stands right now it ignores the bass hits almost completely changed this 02:14:039 (818,819) - two notes to d and changed the note 02:14:426 (821) - here to a finisher
02:14:813 (822) - this should be a regular note to match all the other times this doublet comes up and it is not finished the sound 02:14:426 (821) - here is almost the same, both in pitch and strength, as the one 02:14:426 (821) - here, this finisher makes sense considering the previous change.
02:46:942 (1045,1046,1047,1048,1049,1050,1051) - another oversaturation, i recommend using some kind of 1/4+1/6 pattern, there isn't reason for an entire beat of 1/6 here either same as before, the sound there easily enables that stream, i don't want that kind of overused streams, and it's not a long stream anyways, they're just 7 notes.
02:52:748 (1090,1091,1092,1093,1094,1095,1096,1097,1098,1099,1100,1101,1102) - the same thing applies here, except to a MUCH larger extent, i recommend simply using a spinner or a slider here instead and then making 1102 a finisher yeah, i can't hold that lie any longer :^) rip that stream, changed it into slider+finisher
03:29:135 (1369,1370,1371,1372,1373,1374,1375,1376,1377,1378,1379,1380,1381,1382,1383,1384,1385,1386,1387,1388,1389,1390) - also oversaturated, i recommend a spinner here but if you need an alternative i highly recommend basing it off of nwolf's structure from his map absolutely no, you can CLEARLY hear that 1/6 there, i could even make it a bit longer by adding a note 03:30:232 - here and it would be perfectly fine, those sounds are there; and again, i don't want to make my map like other's beatmaps if it's possible to map something else, please, i beg you, stop asking me for that.
03:55:458 (1527) - the bass hit overrides the harpsichord here, this would be better as a don had the doubt with this for a long time, i'll change it since you're the first one pointing this
03:54:103 (1515,1516,1517,1518) - i recommend removing these, note 1518 is not in time and snapping it to be in time would be far too awkward imo. removed the note at 03:54:393 - , the other 3 notes are snapped in time, and i don't want to leave that space without anything when you have clearly audible sound.
04:09:103 (1631,1632,1633) - every time this theme comes up i feel like there's room for more pitch variation i don't think the same, the pitch starts higher at the beggining of that stream, and gets lower then, when reaching this 04:09:006 - spot is already low enough to make it a don, and it plays really good like that. MAYBE, i could map 04:09:006 - that one as a k too, but as i stated before, it plays really well as it is right now.
04:46:555 (1965,1966,1967) - refer to 01:37:651 same answer as 01:37:651 -
could add a spinner at the end, not a big deal though yeah, thought about that for a while, but it feels a little forced, i prefer not adding one



generally i think this map needs more discussion to polish it, because although the foundation of the map is pretty good i think it still needs quite a bit more fine tuning before being bubbled

feel free to call me fruko or gabe back
Thanks for the mod!
Lost The Lights
Since there's been trouble here, I'm gonna help a little bit and mod this as well. Modding in english so BNs can understand.

[Unreal Oni]
  1. 00:59:813 - I feel this note should be changed to k to follow better the melody in this case.
  2. 01:05:619 - Same as above, I understand why this pattern is different, since you want to give it that "effect" of how the music is deepening (as Stefan pointed out), but this one definitely needs to be changed to k to emphasize the melody.
  3. 02:20:490 (857,858) - Doing a ctrl+g here will help since 02:20:619 - has a really strong sound that needs to be emphasized.
  4. 02:37:071 - Remove this note, following both the 1/6 and the melody at the same time doesn't work that well here, but deleting this note will help to do that.
  5. 02:47:845 - 02:48:619 - Add notes in these blank spots. The drumming is clear in this section and should be mapped.
  6. 02:48:748 (1060,1061) - In addition to that, ctrl+g these notes to follow the melody better.
  7. 04:13:651 - This right here feels a little weird as d k D. I recommend mapping it as k d K since 04:13:651 - sounds clearly higher than 04:13:845 - , and I'm sure you did d k D because 04:14:039 - needs to be different than 04:13:845 - , so k d K fits better.
That's all, pretty small changes, nothing out of the ordinary. In my honest opinion this map is ready to go.

DALE PELOTUDO RANKEALO O TE ROBO A MUGRE.
Topic Starter
whosthebox

Lost The Lights wrote:

Since there's been trouble here, I'm gonna help a little bit and mod this as well. Modding in english so BNs can understand.

[Unreal Oni]
  1. 00:59:813 - I feel this note should be changed to k to follow better the melody in this case.
  2. 01:05:619 - Same as above, I understand why this pattern is different, since you want to give it that "effect" of how the music is deepening (as Stefan pointed out), but this one definitely needs to be changed to k to emphasize the melody.
  3. 02:20:490 (857,858) - Doing a ctrl+g here will help since 02:20:619 - has a really strong sound that needs to be emphasized.
  4. 02:37:071 - Remove this note, following both the 1/6 and the melody at the same time doesn't work that well here, but deleting this note will help to do that.
  5. 02:47:845 - 02:48:619 - Add notes in these blank spots. The drumming is clear in this section and should be mapped.
  6. 02:48:748 (1060,1061) - In addition to that, ctrl+g these notes to follow the melody better.
  7. 04:13:651 - This right here feels a little weird as d k D. I recommend mapping it as k d K since 04:13:651 - sounds clearly higher than 04:13:845 - , and I'm sure you did d k D because 04:14:039 - needs to be different than 04:13:845 - , so k d K fits better.
That's all, pretty small changes, nothing out of the ordinary. In my honest opinion this map is ready to go.

DALE PELOTUDO RANKEALO O TE ROBO A MUGRE.


Simply fantastic, small changes, yet very good ones. Here, have your kudosus good man.
-Kazu-
uy si salio la novia
Lumenite-
other things to ponder while awaiting a second opinion

00:02:813 (7) - of all the harpsichord notes, this is the loudest of them all, kind of weird to have it as a don
00:53:619 (175,176,177) - the bass in is 1/3, and the harpsichord is barely audible here. the same thing goes for 00:59:813 (230,231,232) - , the 1/4 vs. 1/3 simply sounds wrong.
01:31:071 (500,501,502,503,504,505,506) - technically this pattern should actually be kkkkd d, there's a pause in sound on note 505, meaning it's kind of snapped to nothing at the moment. this occurs all throughout the map multiple times as well
01:39:974 (576) - sliders like these that are only 1/2 beat long are imo fairly irrelevant, as the max value you can get out of this slider is 3 which is 900 points. mathematically speaking, that same score could be achieved by placing a kat finisher here instead, which is more appropriate imo
02:52:232 (1090) - what is this note following? i can't hear anything that matches to this note
03:29:135 (1360,1361,1362,1363,1364,1365,1366,1367,1368,1369,1370,1371,1372,1373,1374,1375,1376) - you said there's clear 1/6 here, but it's actually not "clear" until note 1366, making everything else before it unnecessary, as i had said before.
03:44:232 (1447) - what sounds like a cymbal hit with a beater (what you hit a triangle with) is a don... which is contrary to the sound of a kat... it happens a lot in this calm section as well
04:09:200 (1617) - at the very least this note in each repetition of this pattern should be a kat, it's clearly different that the notes around it and more similar to 04:09:393 (1619) - as well
04:13:651 (1655) - the pitch starts descending here, should be a don

it's specific stuff like this that needs more discussion, which was the reason for my pop. i think stefan will come back to look at this as well, only after he looks can you call me back.
Topic Starter
whosthebox
i'll answer to this in a while
ghm12
I'm not the mapper but yeah I want to give some opinions.

Taikocracy wrote:

other things to ponder while awaiting a second opinion

00:02:813 (7) - of all the harpsichord notes, this is the loudest of them all, kind of weird to have it as a don I understand your point, and kinda agree with it. However, I really feel like he's using kats to follow the main melody, not secondary sounds (at least this one is not special), so I don't see a problem with those being dons.
00:53:619 (175,176,177) - the bass in is 1/3, and the harpsichord is barely audible here. the same thing goes for 00:59:813 (230,231,232) - , the 1/4 vs. 1/3 simply sounds wrong. I tried 1/3 and 1/4, both sounds increndibly awkward, prefer letting it to mapper's choice.
01:31:071 (500,501,502,503,504,505,506) - technically this pattern should actually be kkkkd d, there's a pause in sound on note 505, meaning it's kind of snapped to nothing at the moment. this occurs all throughout the map multiple times as well This gives me mixed feelings. Sounds correct, but leaving a gap in the blue ticket (which actually has a sound) makes me sad. I'm not sure if leaving like it is works better than what you suggested.
01:39:974 (576) - sliders like these that are only 1/2 beat long are imo fairly irrelevant, as the max value you can get out of this slider is 3 which is 900 points. mathematically speaking, that same score could be achieved by placing a kat finisher here instead, which is more appropriate imo I mean, does it really matter? I agree with the kat, but disagree with the finisher. Doesn't seem nice if you consider the notes before it doesn't have a finisher. ddk d in 01:39:781 - works for me, but this slider doesn't feel weird at all.
02:52:232 (1090) - what is this note following? i can't hear anything that matches to this note I'm sorry, but I really wish you missed the note you wanted to mention.
03:29:135 (1360,1361,1362,1363,1364,1365,1366,1367,1368,1369,1370,1371,1372,1373,1374,1375,1376) - you said there's clear 1/6 here, but it's actually not "clear" until note 1366, making everything else before it unnecessary, as i had said before. I disagree with this. I'm pretty sure 1/6 s aren't used to follow only 1/6 notes, but sounds like this one as well. If the pattern is playable (and I'm pretty sure it is), there's no problem here. And honestly, I can't think about anything that could work here besides the current pattern.
03:44:232 (1447) - what sounds like a cymbal hit with a beater (what you hit a triangle with) is a don... which is contrary to the sound of a kat... it happens a lot in this calm section as well I understand your point but uhhh, leaving all of those as kats would make this part repetitible and boring. I don't mind having don on those sounds, as long as it's consistent and not randomly placed.
04:09:200 (1617) - at the very least this note in each repetition of this pattern should be a kat, it's clearly different that the notes around it and more similar to 04:09:393 (1619) - as well Personally I don't mind much, especially because I would prefer 1616 being kat and not 1617. Well, this pattern appears literally two times, and the sounds you suggest isn't really a sound that composes the stream. Mapper's choice imo
04:13:651 (1655) - the pitch starts descending here, should be a don I prefer the current because it gives the melody more emphasis and it closer the way whosthebox followed it the whole map. Both works, though.

it's specific stuff like this that needs more discussion, which was the reason for my pop. i think stefan will come back to look at this as well, only after he looks can you call me back.
The only actual complain I have about the map after a quick look (because I'm too lazy to mod something completely) is why the actual fuck those notes are low volume 00:14:039 - and SUDDENTLY it doubles in 00:17:135 - . Please, fix it, it really really really really triggers me.
Lost The Lights
I'll give my opinion about what you're pointing out, because I feel you're not gonna reach an arrangement with whosthebox like this.

Taikocracy wrote:

other things to ponder while awaiting a second opinion

00:02:813 (7) - of all the harpsichord notes, this is the loudest of them all, kind of weird to have it as a don I can agree with this, which is a valid point but it's not really THAT important since it's only one note, it's not gonna change the map or the section completely.
00:53:619 (175,176,177) - the bass in is 1/3, and the harpsichord is barely audible here. the same thing goes for 00:59:813 (230,231,232) - , the 1/4 vs. 1/3 simply sounds wrong. There's both 1/3 and 1/4 sound in both of these. I'm sure he picked to follow the 1/4 because it sounds and feels very weird to play with 1/3. This specific thing is something that the mapper decides whether he wants to map one thing or the other.
01:31:071 (500,501,502,503,504,505,506) - technically this pattern should actually be kkkkd d, there's a pause in sound on note 505, meaning it's kind of snapped to nothing at the moment. this occurs all throughout the map multiple times as well This is only noticeable when you're listening to the map in 25% speed. While I agree that it could be changed the way you're suggesting it, it can also be left as how it is right now, so I see no problems with this since the structure of the map will be the same.
01:39:974 (576) - sliders like these that are only 1/2 beat long are imo fairly irrelevant, as the max value you can get out of this slider is 3 which is 900 points. mathematically speaking, that same score could be achieved by placing a kat finisher here instead, which is more appropriate imo Are you trying to find problems where there aren't any?. The slider is following a holding sound, and it's perfectly fine to leave it.
02:52:232 (1090) - what is this note following? i can't hear anything that matches to this note There's literally a vocal there. What do you mean "I can't hear anything that maches to this note"?
03:29:135 (1360,1361,1362,1363,1364,1365,1366,1367,1368,1369,1370,1371,1372,1373,1374,1375,1376) - you said there's clear 1/6 here, but it's actually not "clear" until note 1366, making everything else before it unnecessary, as i had said before. Here, I'd like you to suggest patterns instead of just pointing out that it's wrong. Just saying that "everything else before 1366 is unnecessary" is not helping. The pattern sounds and fits correctly to the song. 1/6 are not only used for 1/6 sounds, they can be used for sounds like this.
03:44:232 (1447) - what sounds like a cymbal hit with a beater (what you hit a triangle with) is a don... which is contrary to the sound of a kat... it happens a lot in this calm section as well Variety in a map is very important, and the variety used in here fits quite well actually. I see no problems with this.
04:09:200 (1617) - at the very least this note in each repetition of this pattern should be a kat, it's clearly different that the notes around it and more similar to 04:09:393 (1619) - as well What you're suggesting sounds weird. The pattern is following the melody correctly. Adding a k there would not just make the pattern more complex, but also will make it sound wrong imo.
04:13:651 (1655) - the pitch starts descending here, should be a don I suggested this was changed to k because even if the pitch starts descending from here onwards, the next note sounds a lot deeper than the one at 04:13:651 - and using patterns like this one is a cool technique for descending sounds like in here.

it's specific stuff like this that needs more discussion, which was the reason for my pop. i think stefan will come back to look at this as well, only after he looks can you call me back.
I literally see no problems with most of what was pointed out. Let's wait for the mapper's response.

EDIT: wtf ghm, you sneaky brazilian.
Lumenite-
i'll comment on stuff that i still do not understand, everything else that i don't comment on makes good sense

ghm12 wrote:

I'm not the mapper but yeah I want to give some opinions.

Taikocracy wrote:

other things to ponder while awaiting a second opinion

00:02:813 (7) - of all the harpsichord notes, this is the loudest of them all, kind of weird to have it as a don I understand your point, and kinda agree with it. However, I really feel like he's using kats to follow the main melody, not secondary sounds (at least this one is not special), so I don't see a problem with those being dons.
00:53:619 (175,176,177) - the bass in is 1/3, and the harpsichord is barely audible here. the same thing goes for 00:59:813 (230,231,232) - , the 1/4 vs. 1/3 simply sounds wrong. I tried 1/3 and 1/4, both sounds increndibly awkward, prefer letting it to mapper's choice.
01:31:071 (500,501,502,503,504,505,506) - technically this pattern should actually be kkkkd d, there's a pause in sound on note 505, meaning it's kind of snapped to nothing at the moment. this occurs all throughout the map multiple times as well This gives me mixed feelings. Sounds correct, but leaving a gap in the blue ticket (which actually has a sound) makes me sad. I'm not sure if leaving like it is works better than what you suggested. I don't understand how it makes you sad, lol that makes me laugh tho, but the pattern is kkkkd, which is a fairly common pattern, even if 1/6.
01:39:974 (576) - sliders like these that are only 1/2 beat long are imo fairly irrelevant, as the max value you can get out of this slider is 3 which is 900 points. mathematically speaking, that same score could be achieved by placing a kat finisher here instead, which is more appropriate imo I mean, does it really matter? I agree with the kat, but disagree with the finisher. Doesn't seem nice if you consider the notes before it doesn't have a finisher. ddk d in 01:39:781 - works for me, but this slider doesn't feel weird at all. I just don't see the purpose of a 1/2 slider, a lot of times people won't even get the full 3 hits on it, even if it's a held sound as LTL mentioned in his mod, it's just w e i r d and would rather see it as a break
02:52:232 (1090) - what is this note following? i can't hear anything that matches to this note I'm sorry, but I really wish you missed the note you wanted to mention. ?
03:29:135 (1360,1361,1362,1363,1364,1365,1366,1367,1368,1369,1370,1371,1372,1373,1374,1375,1376) - you said there's clear 1/6 here, but it's actually not "clear" until note 1366, making everything else before it unnecessary, as i had said before. I disagree with this. I'm pretty sure 1/6 s aren't used to follow only 1/6 notes, but sounds like this one as well. If the pattern is playable (and I'm pretty sure it is), there's no problem here. And honestly, I can't think about anything that could work here besides the current pattern. Ok I'll let this part go now, lol
03:44:232 (1447) - what sounds like a cymbal hit with a beater (what you hit a triangle with) is a don... which is contrary to the sound of a kat... it happens a lot in this calm section as well I understand your point but uhhh, leaving all of those as kats would make this part repetitible and boring. I don't mind having don on those sounds, as long as it's consistent and not randomly placed. The problem is it's not really consistent and does seem rather random.
04:09:200 (1617) - at the very least this note in each repetition of this pattern should be a kat, it's clearly different that the notes around it and more similar to 04:09:393 (1619) - as well Personally I don't mind much, especially because I would prefer 1616 being kat and not 1617. Well, this pattern appears literally two times, and the sounds you suggest isn't really a sound that composes the stream. Mapper's choice imo
04:13:651 (1655) - the pitch starts descending here, should be a don I prefer the current because it gives the melody more emphasis and it closer the way whosthebox followed it the whole map. Both works, though.

it's specific stuff like this that needs more discussion, which was the reason for my pop. i think stefan will come back to look at this as well, only after he looks can you call me back.
The only actual complain I have about the map after a quick look (because I'm too lazy to mod something completely) is why the actual fuck those notes are low volume 00:14:039 - and SUDDENTLY it doubles in 00:17:135 - . Please, fix it, it really really really really triggers me.

Lost The Lights wrote:

I'll give my opinion about what you're pointing out, because I feel you're not gonna reach an arrangement with whosthebox like this.

Taikocracy wrote:

other things to ponder while awaiting a second opinion

00:02:813 (7) - of all the harpsichord notes, this is the loudest of them all, kind of weird to have it as a don I can agree with this, which is a valid point but it's not really THAT important since it's only one note, it's not gonna change the map or the section completely.
00:53:619 (175,176,177) - the bass in is 1/3, and the harpsichord is barely audible here. the same thing goes for 00:59:813 (230,231,232) - , the 1/4 vs. 1/3 simply sounds wrong. There's both 1/3 and 1/4 sound in both of these. I'm sure he picked to follow the 1/4 because it sounds and feels very weird to play with 1/3. This specific thing is something that the mapper decides whether he wants to map one thing or the other.
01:31:071 (500,501,502,503,504,505,506) - technically this pattern should actually be kkkkd d, there's a pause in sound on note 505, meaning it's kind of snapped to nothing at the moment. this occurs all throughout the map multiple times as well This is only noticeable when you're listening to the map in 25% speed. While I agree that it could be changed the way you're suggesting it, it can also be left as how it is right now, so I see no problems with this since the structure of the map will be the same. I noticed this in 50% speed, but I still don't see a reason to plot that extra kat, albeit I'll rebubble it if it's left there anyways
01:39:974 (576) - sliders like these that are only 1/2 beat long are imo fairly irrelevant, as the max value you can get out of this slider is 3 which is 900 points. mathematically speaking, that same score could be achieved by placing a kat finisher here instead, which is more appropriate imo Are you trying to find problems where there aren't any?. The slider is following a holding sound, and it's perfectly fine to leave it. Held sound =/= slider, especially when it's only 1/2 beat long... refer to what I wrote in ghm's mod
02:52:232 (1090) - what is this note following? i can't hear anything that matches to this note There's literally a vocal there. What do you mean "I can't hear anything that maches to this note"? Lol I don't really hear the vocal, but if you hear it then hey I'll let it go
03:29:135 (1360,1361,1362,1363,1364,1365,1366,1367,1368,1369,1370,1371,1372,1373,1374,1375,1376) - you said there's clear 1/6 here, but it's actually not "clear" until note 1366, making everything else before it unnecessary, as i had said before. Here, I'd like you to suggest patterns instead of just pointing out that it's wrong. Just saying that "everything else before 1366 is unnecessary" is not helping. The pattern sounds and fits correctly to the song. 1/6 are not only used for 1/6 sounds, they can be used for sounds like this. I've recommended both a spinner and a structure similar to nwolf's, but as I said before I'll let this go as everyone else seems to like it
03:44:232 (1447) - what sounds like a cymbal hit with a beater (what you hit a triangle with) is a don... which is contrary to the sound of a kat... it happens a lot in this calm section as well Variety in a map is very important, and the variety used in here fits quite well actually. I see no problems with this. Yes, it is, but it still seems kind of random the placement of kat vs. don
04:09:200 (1617) - at the very least this note in each repetition of this pattern should be a kat, it's clearly different that the notes around it and more similar to 04:09:393 (1619) - as well What you're suggesting sounds weird. The pattern is following the melody correctly. Adding a k there would not just make the pattern more complex, but also will make it sound wrong imo. yeah, I highly disagree with that it sounds wrong, but ok
04:13:651 (1655) - the pitch starts descending here, should be a don I suggested this was changed to k because even if the pitch starts descending from here onwards, the next note sounds a lot deeper than the one at 04:13:651 - and using patterns like this one is a cool technique for descending sounds like in here.

it's specific stuff like this that needs more discussion, which was the reason for my pop. i think stefan will come back to look at this as well, only after he looks can you call me back.
I literally see no problems with most of what was pointed out. Let's wait for the mapper's response.

EDIT: wtf ghm, you sneaky brazilian.
Go ahead and reply to everything I said, and I'll probably consider a rebubble.
-Kazu-
Y ahora salta la novia de la novia :000000 esto se pone buenisimo
wn, bajenle un poco a las revoluciones pareciera que llamaron a toda la banda para hacerle el gangbang al pobre taikocracy
al menos agradezcan que algun bn se dio el tiempo de contestarles 3 veces ffs
Lumenite-

-Anhedonia- wrote:

Y ahora salta la novia de la novia :000000 esto se pone buenisimo
wn, bajenle un poco a las revoluciones pareciera que llamaron a toda la banda para hacerle el gangbang al pobre taikocracy
al menos agradezcan que algun bn se dio el tiempo de contestarles 3 veces ffs
no creo que soy pobre, pero tambien no necesito una gracias para haciendo mi trabajo
quiero ayudar toda la gente si puedo, y este no es un excepcion :)
si, tal vez piensan que soy antipatico o estoy siendo molesto, pero estoy intentiendo que confirmar todas las mapas en el juego tiene la alta calidad posible, y ahora pienso que lo puede mejorar poquito mas :3
(lo siento si mi gramatica no es perfecto :sweat_smile:)
Topic Starter
whosthebox

Taikocracy wrote:

other things to ponder while awaiting a second opinion

Lost The Lights and ghm basically answered everything, but i'll be giving you my point of view anyways

00:02:813 (7) - of all the harpsichord notes, this is the loudest of them all, kind of weird to have it as a don you are right here, but i wasn't following it here, as ghm said, i was following the main melody, and this kat does not go very well here considering what i'm following.
00:53:619 (175,176,177) - the bass in is 1/3, and the harpsichord is barely audible here. the same thing goes for 00:59:813 (230,231,232) - , the 1/4 vs. 1/3 simply sounds wrong. as i stated in previous mods, i know there is a 1/3 beat here, but you also have a pretty clearly audible 1/4 beat, i choose to map the 1/4 for the sake of the stream's playability, it plays pretty bad with that 1/3 IMO, considering it's already a 1/4+1/6 mixed stream.
01:31:071 (500,501,502,503,504,505,506) - technically this pattern should actually be kkkkd d, there's a pause in sound on note 505, meaning it's kind of snapped to nothing at the moment. this occurs all throughout the map multiple times as well hmmm, you are pretty right here, didn't notice this before. It bothers me though to leave that note unmapped, since that part will actually play really weird. I prefer to leave it like this, also for playability purposes.
01:39:974 (576) - sliders like these that are only 1/2 beat long are imo fairly irrelevant, as the max value you can get out of this slider is 3 which is 900 points. mathematically speaking, that same score could be achieved by placing a kat finisher here instead, which is more appropriate imo hmmmm, it sounds pretty good as a k finisher to be honest, but i want to emphasize the whole sound, not just the beggining of it, that's why you have the slider in that part, and it being short means less score lose if you don't get to hit it, right :^)? I don't disagree at all with your suggestion (i was seriously considering this actually) but i prefer to keep the slider.
02:52:232 (1090) - what is this note following? i can't hear anything that matches to this note uhmmmm, the vocal there?
03:29:135 (1360,1361,1362,1363,1364,1365,1366,1367,1368,1369,1370,1371,1372,1373,1374,1375,1376) - you said there's clear 1/6 here, but it's actually not "clear" until note 1366, making everything else before it unnecessary, as i had said before. yeah, before that it sounds like a 1/8, even maybe a 1/12, but you know, mixing 1/8 with 1/6 is not good at all, and let's not even speak of 1/12. I did map that as a 1/6 because i can't map it in a higher snapping, and adding a slider, a spinner, or even some 1/3 notes would be a mood killer.
03:44:232 (1447) - what sounds like a cymbal hit with a beater (what you hit a triangle with) is a don... which is contrary to the sound of a kat... it happens a lot in this calm section as well i mapped that part following the intensity of the main melody there, and also, as ghm stated before, it gets too repetitive if i do follow the same rhythm again and again in that part. Believe me, i tried.
04:09:200 (1617) - at the very least this note in each repetition of this pattern should be a kat, it's clearly different that the notes around it and more similar to 04:09:393 (1619) - as well tbh, i find 04:09:103 - this note to have a higher pitch than the one at 04:09:200, and i already said before, it's following the intensity of that part, i didn't want to make anything too complicated for that part either.
04:13:651 (1655) - the pitch starts descending here, should be a don i already changed it in a previous mod, and i like it the most how it is right now. Not disagreeing with what you said, just prefer it how it is right now.

it's specific stuff like this that needs more discussion, which was the reason for my pop. i think stefan will come back to look at this as well, only after he looks can you call me back.
That's all, i think
Lumenite-
creo que ya hablamos suficiente, puedo publicar mi version de este cancion pero creo que lo es no idea bueno :wink:

felicidades~
show more
Please sign in to reply.

New reply