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Manaka Kataoka, Atsuko Asahi - Main Theme [CatchTheBeat]

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koliron

Riari wrote:

M4M~

[Koli's Salad]
  1. 00:22:772 (1) - I'd personally drop this for a single circle, I like the idea of the small break before the spinner on the lower difficulties. not exactly but changed
  2. 00:37:531 (2) - Check AiMod, this slider isn't snapped properly. aaaa
  3. 00:42:429 (1) - Swap this out for a circle on 00:42:633 - maybe? It's a more powerful sound than the slider head and they don't exactly link, it would add some variety to the previous pattern used too. Its fine, is the same sound as the others around here :3
Song drives me insane but good luck with the set.
Thank you ^^

´o´
osu file format v14

[General]
AudioFilename: ACNL Main Theme.mp3
AudioLeadIn: 0
PreviewTime: 27327
Countdown: 1
SampleSet: None
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 16
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Main Theme
TitleUnicode:Main Theme
Artist:Manaka Kataoka, Atsuko Asahi
ArtistUnicode:Manaka Kataoka, Atsuko Asahi
Creator:Sey
Version:Koli's Salad
Source:Animal Crossing: New Leaf
Tags:とびだせ どうぶつの森 ACNL Nintendo Entertainment Monolith Soft ZiRoX koliron K.K. Slider Isabelle Resetti Dr. Shrunk Tom Nook Cyrus Life Simulation Village Town Tobidase: Dōbutsu no Mori Mayor Katsuya Eguchi 江口 勝也 piano newtoniorock8 Ascendance koliron
BeatmapID:879428
BeatmapSetID:404469

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:2.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background2.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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58820,-100,3,3,1,8,0,0
59472,-100,3,3,1,15,0,0
60124,-100,3,3,1,5,0,0


[Colours]
Combo1 : 255,128,0
Combo2 : 255,0,0
Combo3 : 255,255,0
Combo4 : 0,128,255
Combo5 : 255,128,192
Combo6 : 0,128,0

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Ascendance
My diff is so good xdd

Source should be japanese since it's a japanese game, just swap the tag and the current source.

(とびだせ どうぶつの森)
Topic Starter
Sey

SYAHME wrote:

From my modding queue.
Placeholder, I hope you can wait until this weekend.
I guess you do not plan to mod it anymore? Waiting 10 days now, gonna call some other modders now.

Source is fixed, thanks Ascendance
JBHyperion
M4M (I think?) with Sey on https://osu.ppy.sh/s/410948

General Comments:

  1. Song Folder: No issues
  2. Song Setup: Considering there are two Salads and three Platters, some more differentiation between them would be nice. Just an example, but we could have Koli's Salad AR/OD 6 (-0.5), NTR8's Salad CS3.5 (+0.5), ZiRoX's Platter AR/OD 7.5 (-0.5), Ascendance's Platter AR/OD 8 (8.1 is pmuch doing nothing right now lmao) and CS 4.5 (+0.5), etc. to provide a bit more variety between the difficulties in each difficulty range
  3. Metadata: No issues
  4. Timing: Good god there are some weird snaps here. I'll try and work on what sounds best but apologies in advance if I mess something up
  5. Hitsounds: No issues
  6. AImod: No issues
Difficulty-Specific Comments:

Cup
  1. 00:11:233 (1,2) - This spacing is a little strong for a Cup imo, could catch new players off guard. Somewhere like x-100 would be more comfortable
  2. 00:21:783 (1) - I'd remove the last repeat and add a circle instead at x-216 or so. This is a really strong note so could do with slightly more spacing. The fact that there's a pause after this offsets the difficulty somewhat also, (3) to x-344 perhaps
  3. 00:34:674 - Please don't ignore this beat, even though it's not strictly part of the instrument pattern you're mapping, it's too strong to leave unmapped and the current 3/1 gap results in a period of nearly 2 seconds with no objects :<
  4. 00:43:245 (2) - I see whilst you've done this, but I think a single circle on the white tick would suffice for this difficulty. Even though stacked, this could look quite intimidating to someone who's never played ctb before, especially considering the quite high spacing between 00:43:143 (2,3) which I would also reduce a little
  5. 00:45:490 (2,1,2) - Slightly more spacing here perhaps? Seems a little underwhelming for being fairly strong sounding, (1) to x-292 would be nice
  6. 00:49:368 (1) - Any reason for this NC on just one note? Seems a bit unnecessary, would be fine as part of 00:49:750 (1,2) - combo
  7. 00:51:817 (2) - Snap this sliderend to the 1/12 at 00:52:990
Koli's Salad
  1. 00:22:772 (1) - This should end on the downbeat, the sound has a kinda ambiguous end that doesn't snap very well to anything you have available, so ending it on the last noticeable beat there is the best option imo
  2. 00:27:021 - Either dampen the volume or switch to a default soft-hitnormal here, the custom one sounds odd at full volume when there's no noticeable beat here
  3. 00:37:072 (1) - Snap to the downbeat at 00:37:123
  4. 00:37:531 (2) - Object end is unsnapped
NTR8's Salad
This diff is hugely lacking in dashes, for the most part it's just a Cup with higher note density. Consider adding dash at some/all of the following:
  1. 00:09:585 (3,4) - 00:14:860 (4,1) - 00:11:893 (2,3) - 00:35:082 (3,4) - 00:46:307 (3,4,5) -
  1. 00:03:981 (4) - NC here please, this combo is very long
  2. 00:17:497 (4) - Split into two circles with a jump between them please, this is really lacking in emphasis right now
  3. 00:35:286 (4) - NC here to keep combo length down
  4. 00:52:990 (3) - Snap this to the 1/12 at 00:52:990 as in the other diffs please
  5. 00:57:896 (1) - NC here to keep combo length down
ZiRoX's Platter
  1. 00:08:596 (1,2,3,4) - So these are snapped to 1/16 all the other diffs use 1/2... Personally I think 1/16 does sound a tiny bit better, but difficult to say for sure. For simplicity's sake I think you could get away with 1/2 /me runs
  2. 00:22:772 (2) - As suggested in Koli's Salad, I think this would be better ending on the downbeat for the more noticeable sound
  3. 00:29:572 (4,1) - 00:33:246 (5,1) - Regular dash would fit better here imo considering you don't have hypers at similar sounds such as 00:27:735 (3,1) - 00:31:409 (4,1) - etc. Would make a nice contrast with the following section from 00:40:592 (4,1) to add variety and buildup
  4. 00:53:245 (2) - Umm, shouldn't this be snapped to 00:52:990 - ? Can't hear much of any sound here
  5. 00:55:069 (4) - Piano sound here you may want to consider mapping
Ascendance's Platter
  1. 00:15:189 (1) - Last two repeats here should be removed, the strong sound ends on the 1/8
  2. 00:22:112 (4,5) - 00:22:442 (5,6) - Jump between one of or both of these (especially the latter) would be nice to emphasize the increase in pitch, perhaps (5) at x-376, (6) at x-76
  3. 00:27:021 - Same comment as in Koli's Salad, either dampen the volume or switch to a default soft-hitnormal here, the custom one sounds odd at full volume when there's no noticeable beat here
  4. 00:36:051 (3) - Recommend NC here, this combo is really long at 13 fruits
  5. 00:42:429 (1,2) - Why hyper here but not at notes like 00:28:347 (1,2) - 00:31:409 (6,1) - 00:33:245 (5,1) - etc?
  6. 00:51:664 (6,7) - Overmapped, there re no sounds here so these should be removed
  7. 00:57:055 (4) - Recommend NC here, same as 00:36:051 (3)
Cutie Apple Pie
  1. 00:02:332 (1) - Any reason for this NC?
  2. 00:13:871 (4,5) - Personal preference, but I think a direction change would be nice here to emphasize the stronger piano sound, could Ctrl+H 00:14:200 (5,6,1,2)
  3. 00:21:783 (5,1) - I'd swap NC on these to divide into two pairs of 4 beats
  4. 00:22:772 (2) - As suggested in Koli's Salad, I think this would be better ending on the downbeat for the more noticeable sound
  5. 00:26:715 - Same comment as in Koli's Salad, either dampen the volume or switch to a default soft-hitnormal here, the custom one sounds odd at full volume when there's no noticeable beat here
  6. 00:35:694 (2) - Any reason why you skipped this sound when you mapped it in all other measures? Would serve to maintain a nice rhythm here anyway, so a 1/3 slider at 00:35:694 would be good
  7. 00:43:858 (1,2) - I think these two could easily be included in the same combo as 00:44:470 (1,2,3) - seems a little unnecessary to divide these up personally
  8. 00:51:817 (1) - End spinner at 1/16 as sliders do in other diffs please
  9. 00:55:647 - Might be nice to map this harp sound, it feels kinda empty starting the slider on the red tick to me. Sounds like a 1/12 triplet might do it, see what you think. If you do this, be sure to NC one of 00:56:849 (3,4) to avoid this combo becoming too long
This is all from me for now. If you have any questions or want to discuss things further, please don't hesitate to get back to me and I'll see what I can do to help.

Good luck guys! (:
ZiRoX

Riari wrote:

[ZiRoX's Platter]
  1. 00:15:189 (1) - Consider shortening this and maybe repeating it or adding a circle at 00:15:849 -, I think it is a bit bland for the current difficulty on contrast with the earlier ones. There isn't any significant song in the middle fo that slider, so keeping it as it is.
  2. 00:44:266 - Drop a circle here? fits with what you've been doing previously. Done
  3. 00:53:245 (2) - Sounds like nothing to me, I also have no sound in my right ear so that may be it. Yeah, there's a sound here that's louder on the right side.
  4. 00:55:700 - I'd map this out here, you need the overcall combo increase and I think it fits perfectly fine in the difficulty spread. The sound is really faint :/ I don't feel like this should be mapped

JBHyperion wrote:

ZiRoX's Platter
  1. 00:08:596 (1,2,3,4) - So these are snapped to 1/16 all the other diffs use 1/2... Personally I think 1/16 does sound a tiny bit better, but difficult to say for sure. For simplicity's sake I think you could get away with 1/2 /me runs I'm gonna keep it for now. If this keeps being an issue and gets mentioned again I could change it.
  2. 00:22:772 (2) - As suggested in Koli's Salad, I think this would be better ending on the downbeat for the more noticeable sound Done
  3. 00:29:572 (4,1) - 00:33:246 (5,1) - Regular dash would fit better here imo considering you don't have hypers at similar sounds such as 00:27:735 (3,1) - 00:31:409 (4,1) - etc. Would make a nice contrast with the following section from 00:40:592 (4,1) to add variety and buildup Done
  4. 00:53:245 (2) - Umm, shouldn't this be snapped to 00:52:990 - ? Can't hear much of any sound here Done. It was supposed to be mapped to the pitch change in the whistle-thing, but that snapping sounds better.
  5. 00:55:069 (4) - Piano sound here you may want to consider mapping It sounds a bit weird, so keeping it as I have it now.
ZiRoX's Platter
osu file format v14

[General]
AudioFilename: ACNL Main Theme.mp3
AudioLeadIn: 0
PreviewTime: 27327
Countdown: 1
SampleSet: None
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 16
GridSize: 8
TimelineZoom: 2.3

[Metadata]
Title:Main Theme
TitleUnicode:Main Theme
Artist:Manaka Kataoka, Atsuko Asahi
ArtistUnicode:Manaka Kataoka, Atsuko Asahi
Creator:Sey
Version:ZiRoX's Platter
Source:とびだせ どうぶつの森
Tags:Animal Crossing New Leaf ACNL Nintendo Entertainment Monolith Soft ZiRoX koliron K.K. Slider Isabelle Resetti Dr. Shrunk Tom Nook Cyrus Life Simulation Village Town Tobidase: Dōbutsu no Mori Mayor Katsuya Eguchi 江口 勝也 piano newtoniorock8 Ascendance
BeatmapID:879429
BeatmapSetID:404469

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background3.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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18156,-100,4,2,1,38,0,0
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22772,-100,4,3,1,30,0,0
23101,-100,4,2,1,20,0,0
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StickyPicky

JBHyperion wrote:

NTR8's Salad
This diff is hugely lacking in dashes, for the most part it's just a Cup with higher note density. Consider adding dash at some/all of the following:
  1. 00:09:585 (3,4) - 00:14:860 (4,1) - 00:11:893 (2,3) - 00:35:082 (3,4) - 00:46:307 (3,4,5) - added.
  1. 00:03:981 (4) - NC here please, this combo is very long oki
  2. 00:17:497 (4) - Split into two circles with a jump between them please, this is really lacking in emphasis right now alright
  3. 00:35:286 (4) - NC here to keep combo length down oki
  4. 00:52:990 (3) - Snap this to the 1/12 at 00:52:990 as in the other diffs please moved
  5. 00:57:896 (1) - NC here to keep combo length down oki
SR 1.67 to 1.69 :3
thanks!

osu file format v14

[General]
AudioFilename: ACNL Main Theme.mp3
AudioLeadIn: 0
PreviewTime: 27327
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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BeatDivisor: 12
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Main Theme
TitleUnicode:Main Theme
Artist:Manaka Kataoka, Atsuko Asahi
ArtistUnicode:Manaka Kataoka, Atsuko Asahi
Creator:Sey
Version:NTR8's Salad
Source:とびだせ どうぶつの森
Tags:Animal Crossing New Leaf ACNL Nintendo Entertainment Monolith Soft ZiRoX koliron K.K. Slider Isabelle Resetti Dr. Shrunk Tom Nook Cyrus Life Simulation Village Town Tobidase: Dōbutsu no Mori Mayor Katsuya Eguchi 江口 勝也 piano newtoniorock8 Ascendance
BeatmapID:911575
BeatmapSetID:404469

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CircleSize:3
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:2
SliderTickRate:1

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Ascendance

JBHyperion wrote:

M4M (I think?) with Sey on https://osu.ppy.sh/s/410948

General Comments:

  1. Song Folder: No issues
  2. Song Setup: Considering there are two Salads and three Platters, some more differentiation between them would be nice. Just an example, but we could have Koli's Salad AR/OD 6 (-0.5), NTR8's Salad CS3.5 (+0.5), ZiRoX's Platter AR/OD 7.5 (-0.5), Ascendance's Platter AR/OD 8 (8.1 is pmuch doing nothing right now lmao) and CS 4.5 (+0.5), etc. to provide a bit more variety between the difficulties in each difficulty range lmao xddd nicE xdd lmao top kek xd niec ! yeah changed
  3. Metadata: No issues
  4. Timing: Good god there are some weird snaps here. I'll try and work on what sounds best but apologies in advance if I mess something up
  5. Hitsounds: No issues
  6. AImod: No issues
Difficulty-Specific Comments:

Ascendance's Platter
  1. 00:15:189 (1) - Last two repeats here should be removed, the strong sound ends on the 1/8 I wanted to keep that for the reverb sound but sure, I'll change
  2. 00:22:112 (4,5) - 00:22:442 (5,6) - Jump between one of or both of these (especially the latter) would be nice to emphasize the increase in pitch, perhaps (5) at x-376, (6) at x-76 added the jumps, different location though.
  3. 00:27:021 - Same comment as in Koli's Salad, either dampen the volume or switch to a default soft-hitnormal here, the custom one sounds odd at full volume when there's no noticeable beat here
  4. 00:36:051 (3) - Recommend NC here, this combo is really long at 13 fruits
  5. 00:42:429 (1,2) - Why hyper here but not at notes like 00:28:347 (1,2) - 00:31:409 (6,1) - 00:33:245 (5,1) - etc? The hyper is mainly as a lead in to this "final" section. As you can see, I always give extra distance to this sound, but for this particular one, I felt the hyper was a nice follow through.
  6. 00:51:664 (6,7) - Overmapped, there re no sounds here so these should be removed it fits the song and isn't detrimental to play at all, in fact, I think the custom hitsound reinforces the rhythm here. No change.
  7. 00:57:055 (4) - Recommend NC here, same as 00:36:051 (3)
This is all from me for now. If you have any questions or want to discuss things further, please don't hesitate to get back to me and I'll see what I can do to help.

Good luck guys! (:
overmap
osu file format v14

[General]
AudioFilename: ACNL Main Theme.mp3
AudioLeadIn: 0
PreviewTime: 27327
Countdown: 1
SampleSet: None
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 12
GridSize: 16
TimelineZoom: 4.499998

[Metadata]
Title:Main Theme
TitleUnicode:Main Theme
Artist:Manaka Kataoka, Atsuko Asahi
ArtistUnicode:Manaka Kataoka, Atsuko Asahi
Creator:Sey
Version:Ascendance's Platter
Source:とびだせ どうぶつの森
Tags:Animal Crossing New Leaf ACNL Nintendo Entertainment Monolith Soft ZiRoX koliron K.K. Slider Isabelle Resetti Dr. Shrunk Tom Nook Cyrus Life Simulation Village Town Tobidase: Dōbutsu no Mori Mayor Katsuya Eguchi 江口 勝也 piano newtoniorock8 Ascendance
BeatmapID:913464
BeatmapSetID:404469

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background3.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo1 : 255,128,0
Combo2 : 255,0,0
Combo3 : 255,255,0
Combo4 : 0,128,255
Combo5 : 255,128,192
Combo6 : 0,128,0

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Topic Starter
Sey
@everyone: Please don't ignore SYAHME's mod on the 1st page, he edited his mod post.

SYAHME wrote:

From my modding queue.
[General]
  1. Why is countdown enable? There is no countdown when I play this maps.It does not really matter since it does not affect the mapset.
  2. Oh Sey, forgive me. Take this stars, Ahhh, now you smile.
[Cup]
  1. 00:02:003 (1,1) - Ahhh, I need to rush to catch the next slider. Consider reduce some distance. Not really necessary here, there is no real dash required. The distance is very easy to catch.
  2. 00:11:233 (1,2) - Did you know this is far? Not really. Why so?
  3. 00:27:939 (1,2) - I know what you want to do but this is far. But it has a 1/1 break, it is very easy to catch D:
  4. 00:31:000 (2,3) - When you combine this notes it become long, consider vertical it a little bit. Yeah, well. As you probably guess that s my style. I love 45 degree rotations in CTB.
  5. 00:40:592 (4,1) - Why not you make like *this, to gain "pause" feeling & more comfortable to catch. Eww, because I basically hate stacks. Sorry no change.
  6. 00:43:143 (2) - I'm not sure about this, is this allowed? Yes it is, because this one clearly follows the rhythm of the music.
  7. 00:43:654 (3,4,1,2) - Wouuu, trying not to press dash button. Nerfed this a little.
  8. 00:46:103 (1) - This is...please make it more vertical. That makes it look disgusting imo, also you can just stand while catching these tbh.
  9. 00:53:654 (1,2,3) - This is so hard even for me. This is calm song, no need to be cruel.No change for now, please just make a suggestion what I should change here, provide a screenshot maybe.
[Cutie Apple Pie]
  1. 00:21:783 (5) - Move this to x:96. I want it to be a triplet pattern.
  2. 00:58:820 (2,3) - Ctrl+H this.No I want to be the very last note distanced to surprise the mapper, it's part of my troll style :p
  3. The earlier part of this diff, I notice that you map only left & right of the space. In the middle "most" empty. And this is a problem because...?
  4. Please reduce some distance on suitable notes, there is some part that far far away.It is the highest difficulty, you can't expect it to be super easy.
Good luck on ranking this. Thanks~

JBHyperion wrote:

M4M (I think?) with Sey on https://osu.ppy.sh/s/410948

General Comments:

  1. Song Folder: No issues
  2. Song Setup: Considering there are two Salads and three Platters, some more differentiation between them would be nice. Just an example, but we could have Koli's Salad AR/OD 6 (-0.5), NTR8's Salad CS3.5 (+0.5), ZiRoX's Platter AR/OD 7.5 (-0.5), Ascendance's Platter AR/OD 8 (8.1 is pmuch doing nothing right now lmao) and CS 4.5 (+0.5), etc. to provide a bit more variety between the difficulties in each difficulty range Yeah maybe you are right, I'm gonna talk with the guest mappers and we'll come to an agreement later.
  3. Metadata: No issues
  4. Timing: Good god there are some weird snaps here. I'll try and work on what sounds best but apologies in advance if I mess something up It's fine, the rhythm is a little complex due to the piano.
  5. Hitsounds: No issues
  6. AImod: No issues
Difficulty-Specific Comments:

Cup
  1. 00:11:233 (1,2) - This spacing is a little strong for a Cup imo, could catch new players off guard. Somewhere like x-100 would be more comfortable Absolutely not, especially not because you have a 1/1 break to prepare for this 'jump', it is absolutely fine for a beginner diff.
  2. 00:21:783 (1) - I'd remove the last repeat and add a circle instead at x-216 or so. This is a really strong note so could do with slightly more spacing. The fact that there's a pause after this offsets the difficulty somewhat also, (3) to x-344 perhaps In fact I did that on the higher difficulties but I want to maintain a simple rhythm on the cup.
  3. 00:34:674 - Please don't ignore this beat, even though it's not strictly part of the instrument pattern you're mapping, it's too strong to leave unmapped and the current 3/1 gap results in a period of nearly 2 seconds with no objects :< Fixed.
  4. 00:43:245 (2) - I see whilst you've done this, but I think a single circle on the white tick would suffice for this difficulty. Even though stacked, this could look quite intimidating to someone who's never played ctb before, especially considering the quite high spacing between 00:43:143 (2,3) which I would also reduce a little Fixed
  5. 00:45:490 (2,1,2) - Slightly more spacing here perhaps? Seems a little underwhelming for being fairly strong sounding, (1) to x-292 would be nice Yeah, true. lol
  6. 00:49:368 (1) - Any reason for this NC on just one note? Seems a bit unnecessary, would be fine as part of 00:49:750 (1,2) - combo Fixed
  7. 00:51:817 (2) - Snap this sliderend to the 1/12 at 00:52:990 Whoops, snapping is hard.
Cutie Apple Pie
  1. 00:02:332 (1) - Any reason for this NC? Yeah wanna emphasize the very first piano like that a bit more because it introduces the song so nicely.
  2. 00:13:871 (4,5) - Personal preference, but I think a direction change would be nice here to emphasize the stronger piano sound, could Ctrl+H 00:14:200 (5,6,1,2) Did something else, but I hope you like it.
  3. 00:21:783 (5,1) - I'd swap NC on these to divide into two pairs of 4 beats Fixed.
  4. 00:22:772 (2) - As suggested in Koli's Salad, I think this would be better ending on the downbeat for the more noticeable sound Fixed I think, check it again please, just in case.
  5. 00:26:715 - Same comment as in Koli's Salad, either dampen the volume or switch to a default soft-hitnormal here, the custom one sounds odd at full volume when there's no noticeable beat here Done I think...
  6. 00:35:694 (2) - Any reason why you skipped this sound when you mapped it in all other measures? Would serve to maintain a nice rhythm here anyway, so a 1/3 slider at 00:35:694 would be good Fixed.
  7. 00:43:858 (1,2) - I think these two could easily be included in the same combo as 00:44:470 (1,2,3) - seems a little unnecessary to divide these up personally Fixed I think
  8. 00:51:817 (1) - End spinner at 1/16 as sliders do in other diffs please lol I love having so much 1/16 snaps in here now.
  9. 00:55:647 - Might be nice to map this harp sound, it feels kinda empty starting the slider on the red tick to me. Sounds like a 1/12 triplet might do it, see what you think. If you do this, be sure to NC one of 00:56:849 (3,4) to avoid this combo becoming too long Meh not a fan of it, tried to follow a different rhythm at this point.
This is all from me for now. If you have any questions or want to discuss things further, please don't hesitate to get back to me and I'll see what I can do to help.

Good luck guys! (:
Thanks!

Everything updated so far from what I got from the GDers!
Moeruattack
For #M4M i think?

Gosh this wallpaper 2 cute for mi

General
I think need to check the combo section, whereby the last diff (Sey is 165 max, Ascenderance is 212, while Zirox is 170, NTR8 is 173)
I`m not sure if that might affects the spread issues.

And disable Widescreen Support and Countdown since no SB added, if have then ignore this lol.

Cutie Pie
Check General*

00:05:959 (1) - I like if you add more distance in this section like move to x:272.
00:18:486 (4,1) - I`m not sure the slider droplets kinda awkward, but maybe ignore this.

Ascendance's Platter
Check General*

00:38:296 (2) - I like if this remove Repeated slider, but instead use normal slider instead and end to 00:38:347.
00:44:419 (1) - Same ^

Zirox's Platter
Check General*

00:32:634 (4) - Maybe a bit right to x:296?
00:39:572 (2) - Can make a shaped a bit if moved to x:256.

NTR8's Salad
Check General*
I think better change to AR7 instead.

00:38:960 (4) - I like if you move this to x:348, because kinda awkward flows in this section.

Koli's Salad
Got Source/Tags problem, recheck.

00:09:915 (1) - Move a bit left to x:352.

Other seems fine :3

Cup
00:07:277 (3) - Move to x:208, maybe because adding some space to this note seems ok here.
00:12:552 (2) - Move to x:80, seems distance between both (1) and (2) pretty far for Cup.
00:49:674 (1) - It seems fit on 00:49:776 like Cutie Pie since there`s base sound here.

Na I pretty terrible at modding low bpm, but at least this helps :)
Absolute Zero
I'll just post this now

[Cup]
00:14:860 (3) - Move to x=420? I think the note leads to the new phrase, so it would be more important to make it closer here.
00:18:156 (1) - (Trivial) This could just be a 1/1 slider to cover the whole distance but not make the movement too difficult.
00:19:145 (2,3,1) - I feel like the spacing here is a little small, and could be increased with a 1/1 rhythm.
00:27:939 (1,2) - After the spinner, for a cup player, I feel this distance here is a little large, and if the player hesitates, they might miss it.
00:36:919 (2,3) - Didn't expect such a low distance change here compared to before.
00:39:368 (2,3,4,1,2,3,4,5) - I think it's a little weird that you start hitting every double here, despite the fact that there still is other stuff going on. I would make it consistent with before, either way.
00:49:674 (1) - Since you're following the piano, this hits on 00:49:725, actually (1/12 snap).

[Koli's Salad]
00:12:552 (1,2,3) - x=256? This spaces the end of (1) and (2,3) more evenly, but still accents the jump upwards in the music slightly.
00:22:772 (1) - I would make this more slanted to give more "cushion" to players, because some salad players will have trouble controlling the dash to stop the catcher, and this may lead to some droplet missing.
00:34:674 (1) - The doubles are still continuing, but you change to follow the muted trumpet that comes in. I would keep following the doubles by ending the slider at 00:35:133 and adding a hitcircle at 00:35:286. The trumpet ends there and the double ends on the next hitcircle.
00:45:490 (3,1) - Personally, since one note is leading to the next, I would move these closer to each other.
00:55:647 - Why omit the piano notes here? They're just as strong as before- or maybe add a spinner? Either way, these sounds are a little too important to leave these blank.
00:57:210 - Add a hitcircle here? (Same reason as 00:55:647 , a note appears to be omitted).

[NTR8's Salad]
00:03:981 (1) - Make this a 1/2 slider for consistency with the others in the phrase?
00:09:915 (4,5) - Tilt (4) more to make a closer movement here, as opposed to (5,1), which is a new phrase.
00:27:327 (1,2) - Make the distance smaller? Based on how close (1) is to the end of the spinner, the player doesn't have that much time to react, so a smaller distance would help.
00:28:347 (3) - Tilt the opposite direction to make the catcher have correct directional momentum?
00:32:633 (3) - The end of (3) (repeat) doesn't seem to hit any other note, remove it?
00:38:960 (4) - Move to x=292? This should correctly represent the rhythmic quality of the timeline (1/3 gap then a 1/1 gap).
00:52:990 (3) - I would make this a slider ending at 00:53:654 and then make 00:53:654 (1) a 1/3 slider only because the music line you follow has a long note that ends at the start there.


[Cutie Apple Pie]
00:19:805 (1) -
Topic Starter
Sey
@Absolute Zero: I assume you gonna post more later?

murutattack wrote:

For #M4M i think?

Gosh this wallpaper 2 cute for mi

General
I think need to check the combo section, whereby the last diff (Sey is 165 max, Ascenderance is 212, while Zirox is 170, NTR8 is 173)
I`m not sure if that might affects the spread issues. Normally not since it is Guest Difficulties. Mapper's interpretations in mapping vary a lot. Numbers do not affect spread at all.

And disable Widescreen Support and Countdown since no SB added, if have then ignore this lol. Done

Cutie Pie
Check General*

00:05:959 (1) - I like if you add more distance in this section like move to x:272. Applied in my own way though.
00:18:486 (4,1) - I`m not sure the slider droplets kinda awkward, but maybe ignore this. I think that is not awkward... But still, no need to be so insecure. :p It's really nice that you mentioned it

Cup
00:07:277 (3) - Move to x:208, maybe because adding some space to this note seems ok here. Done :3
00:12:552 (2) - Move to x:80, seems distance between both (1) and (2) pretty far for Cup. Fixed.
00:49:674 (1) - It seems fit on 00:49:776 like Cutie Pie since there`s base sound here. Whoa nice catch, you are absolutely right c:

Na I pretty terrible at modding low bpm, but at least this helps :)
Thanks, short mod but your mod was really helpful for me. I hope you do some bigger mods in future! :D
koliron

SYAHME wrote:

[Koli's Salad]
  1. 00:13:871 (3,4) - If you make these two slider more vertical like *this, I have fun catching it. Hum, i think the current movement feels better, also the tail of those sliders deserves that distance
  2. 00:35:898 (2,3,4) - I don't know, maybe this is hard. Ok changed
  3. 00:53:654 (1,2) - If you can reduce the distance here because I have to catch 00:54:878 (3) quickly. Reduced a bit

JBHyperion wrote:

Koli's Salad
  1. 00:22:772 (1) - This should end on the downbeat, the sound has a kinda ambiguous end that doesn't snap very well to anything you have available, so ending it on the last noticeable beat there is the best option imo Doneee
  2. 00:27:021 - Either dampen the volume or switch to a default soft-hitnormal here, the custom one sounds odd at full volume when there's no noticeable beat here Soft
  3. 00:37:072 (1) - Snap to the downbeat at 00:37:123 true true
  4. 00:37:531 (2) - Object end is unsnapped 1/1 done

murutattack wrote:

Koli's Salad
Got Source/Tags problem, recheck. ayy done source, but the rest of diffs needs my name

00:09:915 (1) - Move a bit left to x:352. Hum, a dash is intentional here because there is a strong sound, but reduced a bit

Other seems fine :3

Absolute Zero wrote:

I'll just post this now
[Koli's Salad]
00:12:552 (1,2,3) - x=256? This spaces the end of (1) and (2,3) more evenly, but still accents the jump upwards in the music slightly. changed
00:22:772 (1) - I would make this more slanted to give more "cushion" to players, because some salad players will have trouble controlling the dash to stop the catcher, and this may lead to some droplet missing. done
00:34:674 (1) - The doubles are still continuing, but you change to follow the muted trumpet that comes in. I would keep following the doubles by ending the slider at 00:35:133 and adding a hitcircle at 00:35:286. The trumpet ends there and the double ends on the next hitcircle. Mmh, the sound finish in 00:35:095 - , this is a bit weird huhh, i prefer keep the current slider
00:45:490 (3,1) - Personally, since one note is leading to the next, I would move these closer to each other. Mh, feels totally good to me, but changed in a bit
00:55:647 - Why omit the piano notes here? They're just as strong as before- or maybe add a spinner? Either way, these sounds are a little too important to leave these blank. Because they are not in the rest of diffs, so for the spread, also those sounds sounds so low imo maybe is better just dont add
00:57:210 - Add a hitcircle here? (Same reason as 00:55:647 , a note appears to be omitted). Mh maybe but im not sure if is 1/4 or 1/16.. for now i will not add
I don't know if absolute zero finish the mod in my diff so i will post again if she suggest something more

Thank you so much everyone!

@Sey do not forget add my name in tags :3 i will mod after absolute zero

a
osu file format v14

[General]
AudioFilename: ACNL Main Theme.mp3
AudioLeadIn: 0
PreviewTime: 27327
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2
BeatDivisor: 16
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Main Theme
TitleUnicode:Main Theme
Artist:Manaka Kataoka, Atsuko Asahi
ArtistUnicode:Manaka Kataoka, Atsuko Asahi
Creator:Sey
Version:Koli's Salad
Source:とびだせ どうぶつの森
Tags:Animal Crossing: New Leaf ACNL Nintendo Entertainment Monolith Soft ZiRoX koliron K.K. Slider Isabelle Resetti Dr. Shrunk Tom Nook Cyrus Life Simulation Village Town Tobidase: Dōbutsu no Mori Mayor Katsuya Eguchi 江口 勝也 piano newtoniorock8 Ascendance koliron
BeatmapID:879428
BeatmapSetID:404469

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:2.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background2.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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58820,-100,3,3,1,8,0,0
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60124,-100,3,3,1,5,0,0


[Colours]
Combo1 : 255,128,0
Combo2 : 255,0,0
Combo3 : 255,255,0
Combo4 : 0,128,255
Combo5 : 255,128,192
Combo6 : 0,128,0

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Topic Starter
Sey
Updated
StickyPicky

SYAHME wrote:

[NTR8's Salad]
  1. 00:53:654 (1,2) - If you can reduce the distance here because I have to catch 00:54:878 (3) quickly. reduced.Why this part same as Koliron's Salad, just curious. (i don't know? maybe this is the best way to map this part for a salad? .-.)
thanks ~

murutattack wrote:

NTR8's Salad
Check General*
I think better change to AR7 instead. nope, I'll stick with 6.5

00:38:960 (4) - I like if you move this to x:348, because kinda awkward flows in this section. Just being consistent for the jump here at 00:35:082 (3,1) -
thanks!

osu file format v14

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Artist:Manaka Kataoka, Atsuko Asahi
ArtistUnicode:Manaka Kataoka, Atsuko Asahi
Creator:Sey
Version:NTR8's Salad
Source:とびだせ どうぶつの森
Tags:Animal Crossing: New Leaf ACNL Nintendo Entertainment Monolith Soft ZiRoX koliron K.K. Slider Isabelle Resetti Dr. Shrunk Tom Nook Cyrus Life Simulation Village Town Tobidase: Dōbutsu no Mori Mayor Katsuya Eguchi 江口 勝也 piano newtoniorock8 Ascendance koliron
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Ascendance

murutattack wrote:

For #M4M i think?

Gosh this wallpaper 2 cute for mi

General
I think need to check the combo section, whereby the last diff (Sey is 165 max, Ascenderance is 212, while Zirox is 170, NTR8 is 173)
I`m not sure if that might affects the spread issues. My diff has a really high combo because of my usage of "buzzsliders" > circles. It shouldn't cause a problem. For others, I'm not sure

And disable Widescreen Support and Countdown since no SB added, if have then ignore this lol.

Ascendance's Platter
Check General*

00:38:296 (2) - I like if this remove Repeated slider, but instead use normal slider instead and end to 00:38:347. As I said before, I really like the feedback that the short repeat sliders provide in my diff, and wanted to do something different from the other platters.
00:44:419 (1) - Same ^

Na I pretty terrible at modding low bpm, but at least this helps :)

SYAHME wrote:

From my modding queue.
[Ascendance's Platter]
  1. 00:02:332 (2,3,4) - Awkward movement here, consider horizontal to the right.
  2. 00:12:882 (2,3,4) - I can't feel any movement here.
  3. 00:29:521 (5,1) - Easy to miss. I disagree, I think the distance is fine here
  4. 00:33:245 (5,1) - ^. ^
  5. 00:53:654 (1) - Move this to x:304. I did, but I think for next time, you should explain why moving this object is better than what the mapper currently has. May help !
Good luck on ranking this.
ascendance's lkafsjdl
osu file format v14

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Artist:Manaka Kataoka, Atsuko Asahi
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Creator:Sey
Version:Ascendance's Platter
Source:とびだせ どうぶつの森
Tags:Animal Crossing: New Leaf ACNL Nintendo Entertainment Monolith Soft ZiRoX koliron K.K. Slider Isabelle Resetti Dr. Shrunk Tom Nook Cyrus Life Simulation Village Town Tobidase: Dōbutsu no Mori Mayor Katsuya Eguchi 江口 勝也 piano newtoniorock8 Ascendance koliron
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CLSW
Modding a map during LoL Ranked queue omg my kindred so op 100% winrate

[Cup]
00:37:123 (3) - The flow here seems not understandable, how about to move to more right side like x : 304?
00:57:545 (3) - x : 112 to make the patterns more smoother.

[Koli's Salad]
00:06:288 (3,1) - The atmosphere of the song represents jump flow here imo, try to increase the distance a bit more?
00:38:347 (4) - Wrong snap here, the slider's end should be on 00:38:768 .

[Ascendance's Platter]
00:29:521 (5,1) - Nerf the timing jump please, I miss it often :(
00:33:245 (5,1) - ^

[Cute Apple Pie]
00:49:368 (5) - Looks better if this one has a movement like this :
All diffs need overhaul of NC order except ZiRoX's difficulty, please take a look at the order once more. No other suggestions for NTR8 and ZiRoX. Good luck!
ZiRoX

SYAHME wrote:

[ZiRoX's Platter]
  1. 00:28:347 (2,3) - I expect this more horizontal to create better movement & distance, as you can see the gap these notes at timeline is big.
  2. 00:30:184 (2,3) - ^. I didn't understand what you meant with this, gonna poke you in osu when I see you online.
  3. 00:36:090 (2,3,4,5,6,1,2,3,4) - How am I supposed to catch this, with or without press dash button. So uncomfortable, I think separate this "stream" is better rather than combine it.This is completely walkable. I asked Sey about this one (so it doesn't look like my biased opinion) and he said it's fine.

murutattack wrote:

00:32:634 (4) - Maybe a bit right to x:296? Moved~
00:39:572 (2) - Can make a shaped a bit if moved to x:256. Moved~
ZiRoX's Platter
osu file format v14

[General]
AudioFilename: ACNL Main Theme.mp3
AudioLeadIn: 0
PreviewTime: 27327
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2
BeatDivisor: 16
GridSize: 8
TimelineZoom: 2.3

[Metadata]
Title:Main Theme
TitleUnicode:Main Theme
Artist:Manaka Kataoka, Atsuko Asahi
ArtistUnicode:Manaka Kataoka, Atsuko Asahi
Creator:Sey
Version:ZiRoX's Platter
Source:とびだせ どうぶつの森
Tags:Animal Crossing: New Leaf ACNL Nintendo Entertainment Monolith Soft ZiRoX koliron K.K. Slider Isabelle Resetti Dr. Shrunk Tom Nook Cyrus Life Simulation Village Town Tobidase: Dōbutsu no Mori Mayor Katsuya Eguchi 江口 勝也 piano newtoniorock8 Ascendance koliron
BeatmapID:879429
BeatmapSetID:404469

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background3.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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58820,-100,3,3,1,8,0,0
59472,-100,3,3,1,15,0,0
60124,-100,3,3,1,5,0,0


[Colours]
Combo1 : 255,128,0
Combo2 : 255,0,0
Combo3 : 255,255,0
Combo4 : 0,128,255
Combo5 : 255,128,192
Combo6 : 0,128,0

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koliron


Cup
  1. 00:03:321 (2,1,2,3,4) - imo there are so much directions for new players, i think would be easier with 00:04:640 (2) - to the right of (1), like 416 if you want to be consistent, something similar in 00:46:103 (1) -
  2. 00:15:189 (1,2) - mh i think this can be a bit more distance, is so close even for a cup in 1/1 x.x
  3. 00:21:783 (1) - maybe replace the repeater and add a note in 00:22:772 - ? i think that sound deserves something different
  4. 00:27:939 (1,2,3) - wooow hard distance and then so close D: i suggest change the position of 00:28:551 (2) - , maybe in 224 or something like that
  5. 00:33:449 (2,3) - same as 00:15:189 (1,2) - , even this time is 2/1 aaa i think feels much better with more distance, at least with 00:34:674 (3,1) - in like x 272 or even more asdasdas
  6. 00:43:654 (3,4,1,2) - imo this is a bit repetitive, i think is beter with ctrl+g in some of these, for example in 00:45:490 (2) - because 00:46:103 (1) - is a bit close in comparision to the previous sliders
  7. 00:59:472 (3) - maybe to the left? all movements are to the right since 00:57:545 - , even with more distance could be better because is stronger than the previous sounds

ntr
  1. 00:04:310 (2,3) - I think this is a really good place to add a dash, that sounds is stronger in comparision with the rest here
  2. 00:08:266 (1,2,3) - try this, i noticed the inconsistency in game, imo is so much noticeable, with my example the song is followed better
  3. 00:14:860 (4,1,2) - circle dash slider dash slider aaaa i think these dash are so close, imo would be beter without the dash to 00:15:849 (2) - , also please add more distance to 00:15:189 (1) - , the distance seems weird, is like an "almost-dash"
  4. 00:17:497 (4,5,1) - if you want to keep the dash, feels better to 00:17:827 (5) - , because is the new stanza and that sounds is stronger there, buuut if oyu want to follow the other sound the dash then is better in 00:18:156 (1,2) - because 00:18:486 - here is definitely stronger,
  5. 00:20:134 (4) - Mh i think is better if oyu replace this sldier with 2 notes to add a nc in 00:20:464 - , because in 00:20:794 - feels really weird
  6. 00:33:041 - i cant listen a new sound here, yeah definitely is overmap, please remove this note
  7. 00:46:919 (4) - Mh is weird too, the second sound is like in 00:47:101 - and the third in 00:47:276 - buut there is another sound in 00:47:327 - so i think is better with a normal slider here, 00:46:919 - to 00:47:327 -

koliron
  1. 00:58:928 (6,7) - imo you can add a 1/64 stream between these notes, with hyper in each note

Zirox
  1. 00:03:321 (3,4,5,6) - mh creo las distancias se ven muy iguales, qué tal algo más notable como esto?
  2. 00:17:167 (4,1) - fldkjlfds se siente mejor con un dash acá, el sonido es bastante fuerte y es un cambio de estrofa muy notable, al igual que hiciste en 00:18:816 (3,1) - (de paso, en este creo que sería mejor con un poco más de distancia, es algo confuso porque se puede llegar a agarrar la nota sin dash, pero apenas con el borde)
  3. 00:36:090 (2,3,4,5,6,1,2,3,4) - Ya los sonidos son muy dificiles de escuchar x.x yo creo que sería mejor destacar cada vez que vuelven a empezar (cada 3, en 00:36:089 (2,5,2) - ) con un cambio de dirección, algo como esto si se entiende jzjzzj
    elite mapper

Ascendance
  1. 00:04:310 (7,1) - imo a dash here fit better, 00:03:981 (6,7) - as you did here
  2. 00:09:530 (5) - the sound is a bit confusing, but i think this should start in 1/8, since 1/8 is the low sound but the strongest is like 1/24~1/32 :S this song has a really weird rhythm xD is better follow the low sound because is snapable correctly
  3. 00:09:530 (5,1) - until now there are no hypers, i think you could start to add here, as sey did in his platter
  4. 00:15:189 (1) - clearly there are only 2 sound here, the second is 1/12~1/16, cant you just add a circle here? the density of notes in this platter is much higher than zirox's and sey's, i'd recommend remove some for the spread
  5. 00:16:508 (4,5,6,7) - maybe more curved? because 00:16:838 (5,6) - are exactly in the same place ): please at least add a bit of movement
  6. 00:22:442 (5,6) - why not hyper here?
  7. 00:29:521 (5,1) - hard jump for a platter imo
  8. 00:38:398 - overmapped note, there are only 2 sound here 00:38:296 - 00:38:347 - , btw 00:38:092 (1) - is in 1/3, please check the notes of this diff, there are some minor issues, if you need my help to find them ask me in game, some examples
    00:42:582 (2) - is better in 1/1
    00:44:521 - 00:49:674 - overmaped
  9. 00:51:613 (5,6,7,8,1) - the notes should be in 00:51:613 - (1/12) 00:51:664 - (1/8) 00:51:740 - (1/8) , still want to know why do oyu want to follow these low sounds in a platter lol
  10. 00:54:687 (6,7) - a dash here feels good imo

Cutie Apple Pie
  1. 00:11:233 (1,2,3,4) - imo you could add more distance to (3), is the strongest sound here and no movement could feels a bitr weird
  2. 00:16:508 (3,4) - try with ctrl+g? a dash to (3) and to (5) fit good and is an interesting pattern
  3. 00:21:783 (1,2,3) - why no movement here? i think would be beter with at least a bit more, or even could be like 00:19:805 (1,2,3) -
  4. 00:29:776 (1,2,3) - after a 1/3 hyper, i think the next dash to 3 is so hard, would be better with less distance, something similar in 00:31:613 (1,2,3) -

    really nice rain

fdñkfdsñ
Ascendance

koliron wrote:



Ascendance
all fixed

thanks
koliron

CLSW wrote:

Modding a map during LoL Ranked queue omg my kindred so op 100% winrate

[Koli's Salad]
00:06:288 (3,1) - The atmosphere of the song represents jump flow here imo, try to increase the distance a bit more? ok, a bit
00:38:347 (4) - Wrong snap here, the slider's end should be on 00:38:768 . o

koliron wrote:

[centre]koliron
  1. 00:58:928 (6,7) - imo you can add a 1/64 stream between these notes, with hyper in each note sure

fdñkfdsñ
thanks for the mods!

~
osu file format v14

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TitleUnicode:Main Theme
Artist:Manaka Kataoka, Atsuko Asahi
ArtistUnicode:Manaka Kataoka, Atsuko Asahi
Creator:Sey
Version:Koli's Salad
Source:とびだせ どうぶつの森
Tags:Animal Crossing: New Leaf ACNL Nintendo Entertainment Monolith Soft ZiRoX koliron K.K. Slider Isabelle Resetti Dr. Shrunk Tom Nook Cyrus Life Simulation Village Town Tobidase: Dōbutsu no Mori Mayor Katsuya Eguchi 江口 勝也 piano newtoniorock8 Ascendance koliron
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StickyPicky

koliron wrote:

ntr
  1. 00:04:310 (2,3) - I think this is a really good place to add a dash, that sounds is stronger in comparision with the rest here it would be a bit hard if I added dash here since the song just started.
  2. 00:08:266 (1,2,3) - try this, i noticed the inconsistency in game, imo is so much noticeable, with my example the song is followed better ok
  3. 00:14:860 (4,1,2) - circle dash slider dash slider aaaa i think these dash are so close, imo would be beter without the dash to 00:15:849 (2) - , also please add more distance to 00:15:189 (1) - , the distance seems weird, is like an "almost-dash" I prefer using this kind of technique in mapping salad, with this, player would think if they should use dash or not, while it is catchable without pressing the dash.
  4. 00:17:497 (4,5,1) - if you want to keep the dash, feels better to 00:17:827 (5) - , because is the new stanza and that sounds is stronger there, buuut if oyu want to follow the other sound the dash then is better in 00:18:156 (1,2) - because 00:18:486 - here is definitely stronger,
  5. 00:20:134 (4) - Mh i think is better if oyu replace this sldier with 2 notes to add a nc in 00:20:464 - , because in 00:20:794 - feels really weird
  6. 00:33:041 - i cant listen a new sound here, yeah definitely is overmap, please remove this note ok
  7. 00:46:919 (4) - Mh is weird too, the second sound is like in 00:47:101 - and the third in 00:47:276 - buut there is another sound in 00:47:327 - so i think is better with a normal slider here, 00:46:919 - to 00:47:327 -
Thanks!

[code]osu file format v14

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Artist:Manaka Kataoka, Atsuko Asahi
ArtistUnicode:Manaka Kataoka, Atsuko Asahi
Creator:Sey
Version:NTR8's Salad
Source:とびだせ どうぶつの森
Tags:Animal Crossing: New Leaf ACNL Nintendo Entertainment Monolith Soft ZiRoX koliron K.K. Slider Isabelle Resetti Dr. Shrunk Tom Nook Cyrus Life Simulation Village Town Tobidase: Dōbutsu no Mori Mayor Katsuya Eguchi 江口 勝也 piano newtoniorock8 Ascendance koliron
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220,224,7937,1,0,0:0:0:0:
344,300,8266,5,0,0:0:0:0:
196,304,8596,2,0,L|256:224,1,100,0|0,0:0|0:0,0:0:0:0:
418,304,9256,2,0,L|362:222,1,100,0|2,0:0|0:0,0:0:0:0:
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224,204,10574,1,0,0:0:0:0:
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240,200,11893,2,0,L|200:300,1,100,0|0,0:0|0:0,0:0:0:0:
4,288,12552,1,2,0:0:0:0:
240,152,13211,6,0,L|308:224,1,100,0|0,0:0|0:0,0:0:0:0:
468,224,13871,1,2,0:0:0:0:
340,256,14200,2,0,L|276:332,1,100,0|0,0:0|0:0,0:0:0:0:
136,336,14860,1,0,0:0:0:0:
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216,220,15849,2,0,L|128:156,1,100
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136,160,17497,1,0,0:0:0:0:
8,236,17827,1,2,0:0:0:0:
244,268,18156,5,0,0:0:0:0:
93,248,18486,2,0,L|41:156,1,100,0|0,0:0|0:0,0:0:0:0:
228,168,19145,2,0,L|324:224,2,100,2|0|0,0:0|0:0|0:0,0:0:0:0:
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168,268,20794,5,0,0:0:0:0:
312,260,21123,2,0,L|412:292,1,100,0|0,0:0|0:0,0:0:0:0:
260,164,21783,2,0,L|152:164,2,100,2|0|0,0:0|0:0|0:0,0:0:0:0:
488,160,22772,1,2,0:0:0:0:
256,192,23761,8,0,27021,0:0:0:0:
156,204,27327,6,0,L|100:256,2,66.6666666666667,8|0|0,0:0|0:0|0:0,0:0:0:0:
348,200,27939,1,8,0:0:0:0:
156,204,28347,2,0,L|128:280,1,66.6666666666667,0|0,0:0|0:0,0:0:0:0:
312,200,28960,2,0,L|332:128,1,66.6666666666667,0|0,0:0|0:0,0:0:0:0:
172,144,29572,6,0,L|124:204,1,66.6666666666667,0|8,0:0|0:0,0:0:0:0:
312,188,30184,2,0,L|284:264,1,66.6666666666667,0|0,0:0|0:0,0:0:0:0:
112,188,30796,2,0,L|140:256,1,66.6666666666667,0|0,0:0|0:0,0:0:0:0:
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168,204,32021,2,0,L|188:276,1,66.6666666666667,0|2,0:0|0:0,0:0:0:0:
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336,208,33858,6,0,L|400:248,1,66.6666666666667,0|0,0:0|0:0,0:0:0:0:
176,208,34470,2,0,L|112:252,1,66.6666666666667
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400,252,35286,6,0,P|480:212|440:120,1,200,2|0,0:0|0:0,0:0:0:0:
332,124,36051,2,0,L|260:152,2,66.6666666666667
420,123,36664,2,0,L|492:151,2,66.6666666666667
248,220,37531,6,0,L|208:280,1,66.6666666666667,0|0,0:0|0:0,0:0:0:0:
68,276,38143,1,0,0:0:0:0:
156,272,38347,2,0,L|212:140,1,133.333333333333,0|0,0:0|0:0,0:0:0:0:
388,144,38960,1,8,0:0:0:0:
480,140,39368,6,0,L|452:204,1,66.6666666666667,0|2,0:0|0:0,0:0:0:0:
268,176,39980,2,0,L|216:236,1,66.6666666666667,0|2,0:0|0:0,0:0:0:0:
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210,218,41205,6,0,L|244:288,1,66.6666666666667,0|2,0:0|0:0,0:0:0:0:
412,280,41817,2,0,L|368:220,1,66.6666666666667,0|2,0:0|0:0,0:0:0:0:
172,224,42429,2,0,L|112:184,1,66.6666666666667,0|8,0:0|0:0,0:0:0:0:
340,176,43143,2,0,L|360:200,2,16.6666666666667,0|0|0,0:0|0:0|0:0,0:0:0:0:
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376,216,44266,2,0,L|440:252,1,66.6666666666667,0|2,0:0|0:0,0:0:0:0:
248,212,44878,2,0,L|188:256,1,66.6666666666667,0|0,0:0|0:0,0:0:0:0:
400,232,45490,5,0,0:0:0:0:
304,232,45694,2,0,L|221:127,1,133.333333333333,0|0,0:0|0:0,0:0:0:0:
96,120,46307,2,0,L|16:124,2,66.6666666666667,0|0|0,0:0|0:0|0:0,0:0:0:0:
272,116,46919,2,0,L|336:156,2,66.6666666666667
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260,228,48143,1,0,0:0:0:0:
416,200,48551,6,0,L|438:270,1,66.6666666666667,0|0,0:0|0:0,0:0:0:0:
224,280,49164,2,0,L|200:216,1,66.6666666666667,0|0,0:0|0:0,0:0:0:0:
384,208,49725,1,0,0:0:0:0:
292,208,49980,2,0,B|196:164|196:148|332:116,1,200,0|0,0:0|0:0,0:0:0:0:
464,108,51000,2,0,L|496:176,1,66.6666666666667,0|0,0:0|0:0,0:0:0:0:
304,224,51613,5,0,0:0:0:0:
140,224,51817,2,0,B|72:180|60:164|104:56,1,200,0|0,0:0|0:0,0:0:0:0:
376,96,52990,1,0,0:0:0:0:
136,232,53654,6,0,L|60:232,2,66.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
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136,200,54878,1,8,0:0:0:0:
308,196,55184,5,0,0:0:0:0:
352,200,55337,1,0,0:0:0:0:
396,204,55490,1,0,0:0:0:0:
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164,160,57896,6,0,L|116:112,1,50,0|2,0:0|0:0,0:0:0:0:
372,108,58494,1,0,0:0:0:0:
164,184,58928,1,0,0:0:0:0:
480,180,59472,1,8,0:0:0:0:
[/code]
Professor Gila


As requested :3 . Sorry for late mod ;w; (i just got kinda stressed because of my rl stuffs in a few weeks ago) (But thank you for waiting :3)

Cup
-00:02:662 (1) - Perhaps you should drag this to the right, since the distance beforehand is kinda far a bit

-00:28:551 (2,3) - Same case as above

-00:32:021 (4,5) - Same case as above but drag to the right

koli's Salad
Not bad.
ALL IS GOOD

NTR8's Salad
-00:27:939 (2) - Should to drag this to the left, since tthe pattern looks so sudden (imo)

-00:35:286 (1) - drag this to the left a bit

ZiRoX's Platter
-00:04:310 (6) - Should you drag this to the right to make hyper?

Ascendance's Platter
-00:22:442 (5) - Drag this to the right (suggestion: x:432) to make this a hyper

-00:28:347 (1,2) - drag these to the left

-00:28:960 (3) - drag this to the right

-00:29:521 (5) - are you going to make hyper at this part? if you don't drag this to the left. Otherwise, drag this to the right

-00:33:245 (5) - same case as above

-00:54:878 (7) - make this part closer to 00:54:687 (6) -

Cutie Apple Pie
-Change CS into 4, plz ;w;

Absolute Zero
For mod earlier
BanchoBot
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