Tbh I agree with TheNewBungping about the triples but it's a pretty minor inconsistency. Even so though, you should probably try and adhere more strictly to your own chord consistency within the same sections (like 00:11:651 - 00:22:592 - as one section). I won't DQ over it but there's still some other things I'd like to add onto what ping said.
[MX]
00:04:415 (4415|0,4415|2) - The synth here is a lot quieter and lower pitched than the ones like at 00:04:062 (4062|0,4062|2) - 00:00:533 (533|3,533|1) - 00:01:239 (1239|2,1239|0) - to name a few, so I might just leave this as a single.
00:12:709 - Gonna elaborate on what TheNewBungping mentioned here, I think the reason why he says it's "annoying" to him is because he's used to a set and consistent structure of jump every 1/1 and hands every 2/1, so deviating from that without any indication or change from the music is a bit abrupt to pull on the player, which is why I would suggest having the triples in this measure as well.
00:18:356 - Similar to the above idea and reasoning, you're missing a jump here. Might consider making it [12] and then arranging the next few jumps to not be so heavy on one hand like so
https://osu.ppy.sh/ss/1013387800:19:592 (19592|3,19592|0) - Move this to [23], the synth is the same pitch as at 00:19:239 (19239|2,19239|1,19415|1,19415|2) - . If accepted, you could make the following notes something like this for better hand balance
https://osu.ppy.sh/ss/1013389200:28:239 (28239|3) - 00:29:474 (29474|2) - 00:30:886 (30886|3) - and so on. For these LNs, they're a bit awkward to time when they're played at their full lengths because the player is required to hit other short notes around it that have different releases which the previous pattern and introduction at 00:24:709 - suggests otherwise and has clean endings. I would shorten the endings then for playability so that the player can release the LN at the same time they hit another one. So it would look like this at times
https://osu.ppy.sh/ss/1013393400:32:298 (32298|2,32298|1,32474|0,32474|3) - For places like this, and I already kind of did it in the last screenshot I gave, I would suggest stacking one of the notes before the downbeat with a note from the next chord because they're the same pitch, so it would look like this
https://osu.ppy.sh/ss/1013394700:39:356 (39356|0) - I'd move this to col 3 for consistency with the 1/2 stacked triplets like at 00:38:121 (38121|3,38298|3,38474|0,38651|0,38827|1,39003|1) -
00:38:827 (38827|1,38827|3) - I would make this a single note because the intensity of the music has died down here a bit and the only real percussion is the compressed snare at 00:38:474 (38474|1,38474|0,39180|2,39180|3) -
00:50:651 - Missing short note? It's the only time in this entire kiai that there's a 1/1 break and it's a bit unnatural as the player's used to the 1/2 drone acting as a metronome instead.
01:12:886 - 01:13:239 - Missing notes here for the synth. It's the same as it was at 01:02:121 - albeit a little quieter, but it still exists and I would have them there to act as the player's metronome. The current 1/1 pauses feel a bit long and unnatural considering the intensity of the song at this moment.
01:23:651 (83651|3) - I wouldn't vary this LN and instead have it follow the same pattern as the other LNs in this measure by alternating between [1] and [3]. Then, since the higher pitch synth comes on every 1/1 downbeat, you can use double LNs there for extra emphasis, like this
https://osu.ppy.sh/ss/1013407601:30:974 (90974|0) - This is a ghost note so you can remove it.
01:35:298 - Think it would be ok to add a note in col 3 or something to make this into a double since the snare sound like the one that's heard at 01:34:945 - is also present here.
01:35:915 (95915|3,96003|3) - Pretty much the only time in the chart this appears so I would remove the note at 01:35:915 (95915|3) - and just have it go jump -> single -> hand and avoid the minijack as it's a bit unfair to spring on players so far into the map when the chart doesn't even have an emphasis on minijacks, nor has it introduced them at all in the chart so far.
01:53:827 - to 02:00:003 - This has all been very rough on the left hand whereas the right hand doesn't really do much. There's a lot of stacks + 1/2 one handed trills on the left hand while the right two columns only have the occasional jump. I'd try to balance out the trills to be on both hands as opposed to only one, and try to alternate stacks between hands
02:09:356 (129356|1,129533|1,129709|1,129886|1) - Kind of an unnecessary and uncomfortable stack, so I might rearrange it like so to improve the flow
https://osu.ppy.sh/ss/10134132Overall might wanna pay attention to the hand balance and chord size consistency, but I don't think it's too problematic.