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Reol - Minazoko Yuuhodou

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Topic Starter
EphemeralFetish
This map has been deleted on the request of its creator. It is no longer available.
Shoga
Ayy nice
Nerova Riuz GX
kek good

are you sure you're going to keep n/a in tags
that's my name xdd
Topic Starter
EphemeralFetish

Nerova Riuz GX wrote:

kek good

are you sure you're going to keep n/a in tags
that's my name xdd
Thats me blindly copy pasting tags like an idiot. =w=
lilynya
.
Topic Starter
EphemeralFetish

Aeii wrote:

<Shiirn> Aeii fetish needs a blanket mod :^)

Abyss


Note: If I didn't say anything, it's just a slight error and doesn't need explaining.
00:26:829 (2,1) - make the end of 00:27:086 (1) - more curved so it doesn't blanklet like shit
01:18:172 (1,3) - ^
00:34:972 (1,2) -
00:39:429 (1,1) - nearly perfect, make the begging of 00:39:772 (1) - slightly more curved
00:43:372 (4,5,6) - consider blanketing it like this
00:46:286 (2,3) -
00:50:058 (4,5) - nearly
00:58:629 (9,1) - you could blanket these if you make the wave more [size=85]w
avy
01:21:943 (1) - even out the curve at the end please
01:23:658 (1) - ^
02:14:229 (1,3) - ^
02:10:286 (1,2) - blanket these?
02:16:543 (5,1) -
02:56:058 (3,4) -
03:03:429 (2,1) -
03:07:886 (1) - this curve looks ugly :<
03:13:029 (3,1) -
03:45:943 (1,1) -
03:55:543 (5,1) -
I'm sorry that I couldn't point out anything gameplay wise, I don't have experience with wubwub maps.
As much as I love Shiirn. I also hate him so much.

Everything will be applied when I get around to it.
Cozaar
Abyss
MY first attempt at modding >_<. I'll understand if this get rejected
00:33:772 - 00:59:658 - 02:05:486 - 02:16:458 - instead of using double , i suggest you use a short slider
01:41:143 (4) - make this more profile like this http://s27.postimg.org/a3kiwsvzn/screenshot2628.jpg
Topic Starter
EphemeralFetish

Cozaar wrote:

Abyss
MY first attempt at modding >_<. I'll understand if this get rejected
00:33:772 - 00:59:658 - 02:05:486 - 02:16:458 - instead of using double , i suggest you use a short slider - Strong beats need to be properly emphasised via circles, not slider ends.
01:41:143 (4) - make this more profile like this http://s27.postimg.org/a3kiwsvzn/screenshot2628.jpg - Applied.
Hippo
hi fetish i'd like you to not kill me for this ok

  • Abyss
  1. 00:11:658 (1) - Maybe some new combo action right here
  2. 00:23:315 (1) - HOLY FUCK THIS HITSOUND IS SO LOUD
  3. 00:31:201 (6,7,8,9,1) - I really don't like the look of this stream and also I think the spacing between this stream and the slider before should be a little bit bigger
  4. 00:34:972 (1) - This hitsound is really making me go deaf LOL, the rest of the hitsounding is fine except this one sound
  5. 00:45:943 (1,2) - I'd change this to a slider since it's hard to accurately hit this (especially the 1st note) if you're not familiar with the song
  6. 00:50:058 (4) - The combo from 00:51:429 (1) - should be here instead imo
  7. 00:59:743 (4,5) - Needs bigger spacing
  8. 01:14:058 (1,2,1,2,1,2,1,2) - I feel like the spacing here is a bit overdone since the sounds in the music are rather quiet and not that powerful (and btw ayy lmao pp jump patterns I don't like it xd)
  9. 01:18:172 (1) - I shouldn't be pointing that for the 3rd time already but I dieded on this part because the sound killed my fingers
  10. 01:30:858 (1,2,3,4,5,6,7,8,9) - I think you know how I HATE this stream, it's ugly af and plays bad because it's a spaced, straight line stream that starts at a weird place so it's pretty hard to hit
  11. 01:42:343 (5,6,7) - A bit nitpicky but I don't like the looks of these sliders, they play well but look meh imo
  12. 02:05:572 (5,6) - Again I feel like this should be more spaced
  13. 02:16:286 (3,4) - less 02:16:543 (5,6) - more ^
  14. 02:27:258 (2,3,4,1) - 02:30:001 (2,3,4,1) - and 02:32:743 (2,3,4,1) - maybe change the color on these sliders to something like blue from the next section?
  15. 03:19:543 (2,3) - too big of a gap here imo
  16. 03:26:743 (7,8) - why the sudden change of spacing? The song's beat doesn't support it whatsoever
  17. 04:57:086 (1,2,3) - I don't like this color change right here, you should probably keep it blue imo

ok, sorry for being so nazi in some places but you should know already that I really love this map and I couldn't really find that many weird stuffz

also B U B B L E F E E L I N S K Y

hope you won't stop helping me out on my journey through mapping!!!!!!

also sorry for the bad quality mod, I tried my best
Topic Starter
EphemeralFetish

Hippo wrote:

hi fetish i'd like you to not kill me for this ok


Regarding the hitsounds. I think they're fine. Someone can give me a different one if they're that upset about it being too loud.

  • Abyss
  1. 00:11:658 (1) - Maybe some new combo action right here - No need. The 4 is already part of the previous pattern anyways.
  2. 00:23:315 (1) - HOLY FUCK THIS HITSOUND IS SO LOUD
  3. 00:31:201 (6,7,8,9,1) - I really don't like the look of this stream and also I think the spacing between this stream and the slider before should be a little bit bigger - Stream is fine, and theres nothing to justify larger spacing for the slider.
  4. 00:34:972 (1) - This hitsound is really making me go deaf LOL, the rest of the hitsounding is fine except this one sound
  5. 00:45:943 (1,2) - I'd change this to a slider since it's hard to accurately hit this (especially the 1st note) if you're not familiar with the song - Disagree, also nothing to support this being a slider anyways. Better emphasis as a circle also.
  6. 00:50:058 (4) - The combo from 00:51:429 (1) - should be here instead imo - I dont see why.
  7. 01:14:058 (1,2,1,2,1,2,1,2) - I feel like the spacing here is a bit overdone since the sounds in the music are rather quiet and not that powerful (and btw ayy lmao pp jump patterns I don't like it xd) - These jumps arent exactly harder than anything else in the map. They reflect the overall difficulty rather well. That being said they will probably have to go later so yeah.
  8. 01:18:172 (1) - I shouldn't be pointing that for the 3rd time already but I dieded on this part because the sound killed my fingers
  9. 01:30:858 (1,2,3,4,5,6,7,8,9) - I think you know how I HATE this stream, it's ugly af and plays bad because it's a spaced, straight line stream that starts at a weird place so it's pretty hard to hit - Looks fine, start point is fine because of triangle flow from the 4. Also get good.
  10. 01:42:343 (5,6,7) - A bit nitpicky but I don't like the looks of these sliders, they play well but look meh imo - Not as curved now.
  11. 02:05:572 (5,6) - Again I feel like this should be more spaced - I cant really put it anywhere else but w/e
  12. 02:16:286 (3,4) - less 02:16:543 (5,6) - more ^ - Nope, will lose emphasis for the strong vocals on the 1 if I move this around.
  13. 02:27:258 (2,3,4,1) - 02:30:001 (2,3,4,1) - and 02:32:743 (2,3,4,1) - maybe change the color on these sliders to something like blue from the next section? - Blue is for heavy vocals and the outro, wouldnt fit there.
  14. 03:19:543 (2,3) - too big of a gap here imo - Muh symmetry.
  15. 03:26:743 (7,8) - why the sudden change of spacing? The song's beat doesn't support it whatsoever - Background is increasing in pitch, these are all scaled equally as well, the last one just looks a lot bigger. Refer to the other jump section you pointed out as well.
  16. 04:57:086 (1,2,3) - I don't like this color change right here, you should probably keep it blue imo - I like it so zzz

ok, sorry for being so nazi in some places but you should know already that I really love this map and I couldn't really find that many weird stuffz

also B U B B L E F E E L I N S K Y

hope you won't stop helping me out on my journey through mapping!!!!!!

also sorry for the bad quality mod, I tried my best
SuperMIC
queue

---

[General]

lol I have a friend mapping the exact same song, isn't the artist Camellia? And the song is feat. Reol?

[Abyss]

I don't get the diff name lel

00:01:372 - 00:10:972 - I think it'd be cooler if you mapped to the electronic voice things instead of just having straight 2/1 here.
00:13:029 (2,4) - Consider having these in the same position but vertically inverted (ctrl+j)
00:15:772 (2,4) - ^

In the kiai sections with SV changes, I recommend you have a different combo colour (probably grey) to denote SV slow downs.

00:33:943 - To avoid 3/4, consider adding a note here (stacked)
00:51:772 (2) - This should end on the next white tick.
01:06:515 (1,2,3) - Consider individual ctrl+g's on all of these.
01:19:201 (4,1) - These two should really just be one slider; (1) isn't really mapped to anything in the music.
01:28:801 - Again consider adding a note here.
01:32:401 (2,1) - This jump feels too big given the rest of this section's overall difficulty.
01:35:658 (7) - For better flow, consider spacing this normally below (6).


01:36:943 (4) - Maybe just stack this on (5).

03:12:686 (2) - Similar to another point above, consider ctrl+j on this slider in the same position.
03:28:715 (2) - I like this pattern better with ctrl+g here.
03:30:858 (4,1) - Again this should really just be one slider.
03:50:743 (4,5,6) - The pattern would flow much better if this section was moving the other way. (technically ctrl+j)
04:01:715 (2) - Consider ctrl+g
04:16:972 (2,1) - Ehhh this jump is kinda huge

04:36:343 (1) - Same comments about mapping to the electronic voice thingies as in the beginning for this section.
04:48:686 (3) - Consider having this slider in the same position but vertically inverted with ctrl+j

---

Super cool map! Very well done. GL

-SMIC
Topic Starter
EphemeralFetish

SuperMICrophone wrote:

queue

---

[General]

lol I have a friend mapping the exact same song, isn't the artist Camellia? And the song is feat. Reol? - I'm not too sure about all this. I'm hearing people say both, need 100% clarification at some point.

[Abyss]

I don't get the diff name lel - Somewhat related to the lyrics.

00:01:372 - 00:10:972 - I think it'd be cooler if you mapped to the electronic voice things instead of just having straight 2/1 here. - Maybe, I'll see.
00:13:029 (2,4) - Consider having these in the same position but vertically inverted (ctrl+j)
00:15:772 (2,4) - ^ - Aight.

In the kiai sections with SV changes, I recommend you have a different combo colour (probably grey) to denote SV slow downs. - Dont really think its needed. Will change if more people agree.

00:33:943 - To avoid 3/4, consider adding a note here (stacked) - Theres absolutely nothing there to justify a note being there.
00:51:772 (2) - This should end on the next white tick. - Not sure how I didnt notice that.
01:06:515 (1,2,3) - Consider individual ctrl+g's on all of these. - Pretty cool actually.
01:19:201 (4,1) - These two should really just be one slider; (1) isn't really mapped to anything in the music. - I dunno. I hear two notes here. Plus the little vocal vibration fits with it as well.
01:28:801 - Again consider adding a note here. - Same as before. Sticking to drums.
01:32:401 (2,1) - This jump feels too big given the rest of this section's overall difficulty. - I wanna keep that stack, but instead of stacking the slider I stacked with the 1 to decrease the spacing a bit. Might need a little more nerfing though.
01:35:658 (7) - For better flow, consider spacing this normally below (6). - Nice, I had difficulty trying to find somewhere for the slider. The 8 didnt seem to follow well after the slider moved so Ive repositioned that also.


01:36:943 (4) - Maybe just stack this on (5). - Kinda like it being a little off. Decreased the spacing though.

03:12:686 (2) - Similar to another point above, consider ctrl+j on this slider in the same position. - Ehh, this one is a group of 3 not 4 so doesnt really matter.
03:28:715 (2) - I like this pattern better with ctrl+g here. - Okay, moved this combo around a bit after the change for better spacing.
03:30:858 (4,1) - Again this should really just be one slider. - Same as before.
03:50:743 (4,5,6) - The pattern would flow much better if this section was moving the other way. (technically ctrl+j) - I think its fine as is. I may rework all this to implement your suggestion and make it fit.
04:01:715 (2) - Consider ctrl+g - Dont see a need personally.
04:16:972 (2,1) - Ehhh this jump is kinda huge - Ive never had issues, or seen anyone else have issues with this. May change if others agree with you.

04:36:343 (1) - Same comments about mapping to the electronic voice thingies as in the beginning for this section. - While I may do this in the intro. I really dont want to here. I think its fitting.
04:48:686 (3) - Consider having this slider in the same position but vertically inverted with ctrl+j - Same as what I said before about it being a group of 3.

---

Super cool map! Very well done. GL - Cheers man.

-SMIC
Sonnyc
Abyss:
  1. Combo color 6 definitely needs an improvement. Currently, this purple color blends with the blue bg, and is difficult to read the approach circle. Try increasing the brightness to 140 at least. The current color is a no-go.
  2. 00:27:943 (5,7) - I hope this overlap was done more clearer. Currently, it just looks like you've tried something, but it was too tiny to get expressed.
  3. 00:33:858 (5,6) - Interval of 3/4 felt pretty tough to catch. Consider using a 1/2 slider for (5) to make the rhythm less complexed to follow.
  4. 00:47:143 (4) - I don't think the beat here in the music deserves such attention. Rather removing and focusing more on 00:47:315 would be natural.
  5. 01:00:172 (6,8) - Stack could be better.
  6. 01:28:715 (5) - Same 1/2 slider suggestion.
  7. 01:31:543 (9) - Considering 00:36:686 (1), you seem to forgot a new combo.
  8. 02:49:886 (1,2) - I'm honestly disagreeing this pattern at the first place, since you are using a 1/4 slider jump and then an anti-jump happens for 02:50:229 with the same distance snapping. This isn't intuitively readable enough in my perspective. I personally suggest making 02:50:229 a stack with the previous slider, instead an anti-jump. However if you prefer your current pattern for whatever reason, then at least consider starting the combo from 02:50:229. 02:49:886 (1,2,3) being in a same combo while having a different spacing gives no clue for players other than approach rate, which doesn't gives much information since the ar is pretty high. Same for 03:00:858 (1,2).
  9. 03:26:743 (7,8,1) - Considering the small scale of the previous jumps, these notes were pretty much excessive than surrounding patterns. Also since (8) pretty feels as if it was placed at a random spot without a patternal cue to support, this jump was quite unstable. I hope this jump could be smaller.
  10. 04:57:086 (1,2,3) - Maybe you'll need a combo colorhax rework after my nc mods, but currently this displays as pink while no musical difference appeared here. Although this is the end of your map, having a reddish combo after a consistent blue color didn't felt organized enough, if this was intended.
Impressive quality of sliders.
Topic Starter
EphemeralFetish

Sonnyc wrote:

Abyss:
  1. Combo color 6 definitely needs an improvement. Currently, this purple color blends with the blue bg, and is difficult to read the approach circle. Try increasing the brightness to 140 at least. The current color is a no-go. - Should be better now.
  2. 00:27:943 (5,7) - I hope this overlap was done more clearer. Currently, it just looks like you've tried something, but it was too tiny to get expressed. - Remapped this part.
  3. 00:33:858 (5,6) - Interval of 3/4 felt pretty tough to catch. Consider using a 1/2 slider for (5) to make the rhythm less complexed to follow. - Tried something with this. Hopefully its good.
  4. 00:47:143 (4) - I don't think the beat here in the music deserves such attention. Rather removing and focusing more on 00:47:315 would be natural. - Disagree. I think the little tick in the music there needs something on it. Also keeps a nice 1/2 there.
  5. 01:00:172 (6,8) - Stack could be better. - Not sure how that happened.
  6. 01:28:715 (5) - Same 1/2 slider suggestion. - Did something with this again.
  7. 01:31:543 (9) - Considering 00:36:686 (1), you seem to forgot a new combo. - Yeah, you're right. So much work to fix these with different colour sections.
  8. 02:49:886 (1,2) - I'm honestly disagreeing this pattern at the first place, since you are using a 1/4 slider jump and then an anti-jump happens for 02:50:229 with the same distance snapping. This isn't intuitively readable enough in my perspective. I personally suggest making 02:50:229 a stack with the previous slider, instead an anti-jump. However if you prefer your current pattern for whatever reason, then at least consider starting the combo from 02:50:229. 02:49:886 (1,2,3) being in a same combo while having a different spacing gives no clue for players other than approach rate, which doesn't gives much information since the ar is pretty high. Same for 03:00:858 (1,2). - Tried something with this part. But im not 100% happy. Ill leave what Ive done for now but 99% chance Ill come back and put a chunk of time into making this bit perfect.
  9. 03:26:743 (7,8,1) - Considering the small scale of the previous jumps, these notes were pretty much excessive than surrounding patterns. Also since (8) pretty feels as if it was placed at a random spot without a patternal cue to support, this jump was quite unstable. I hope this jump could be smaller. - Remapped.
  10. 04:57:086 (1,2,3) - Maybe you'll need a combo colorhax rework after my nc mods, but currently this displays as pink while no musical difference appeared here. Although this is the end of your map, having a reddish combo after a consistent blue color didn't felt organized enough, if this was intended. - I though this would be kinda nice. But yeah, people dont like it. Fixed.
Impressive quality of sliders.
Cheers Man.
Makeli
hei dood sorry i forgot you last time

abiss
your maps are cool but one thing i hate about them http://puu.sh/ncx7N/53f751b63f.jpg
i hate 90° angles
your bg is already being used in a bubbled map so idk if you wanna change it or something asd
00:28:801 (1) - just making the start of this slider straight kinda makes it ugly imo
00:31:543 (1) - i don't like it how you end this on a hard kick/snare/something
00:39:772 (1,2) - lol asd blanket better (IMPORTANT 100%)
00:44:572 (1) - i'm not 100% sure about this being a sliderend. Ending this on the blue tick and replacing the sliderend with a circle would give it sooo much better emphasis.
00:50:058 (4,5) - you know you have to move that (4) a bit left to make a better blanket
00:53:486 (1) - silencing these at 5% sound hella annyoing in this kind of a slow/silent part so idk. Get a silent hitsound or raise those hitsounds to 20% or something
01:01:029 (8) - there's two kicks here but if you wanna map those vocals (which i hate doing) then go for it but you're already mapping low desinty stuff here so this doesn't really make sense to me
01:20:915 (1) - balance pls
02:13:543 (2,3,4) - there's a ton of parts like this where ctrl+g'ing the slider would make the flow better but it fucks up your spacing
02:16:458 (4,5,1) - lel asd blanket
02:44:572 (5) - nc for shits and giggles
02:45:943 (1) - #combocolors
02:47:829 (1) - normal triple would emphasize better
03:06:429 (9,1) - this jump is not cool since you suddenly do this in the middle of the map. It would be ok if you introduced this earlier in the map (preferably like in the first minute or something) cause then the player will be on edge for this the whole map
03:07:029 (2,3,4,5,6) - spacing these a bit more might be more comfortable to play
didn't test with different spacing lol
03:25:715 (1,2,3,4,5,6,7,8) - these jumps seem super ovespaced since the kicks aren't even that loud and i don't think you spaced anything this big in the kiais too and you even mapped these as 1/2 sliders previously asd
04:34:972 (1) - i mentioned this in the beginning of the mod aaaa
04:57:429 (7) - this doesn't visually look like much of a bigger jump. Try something like x:357 y:174 or something

yee this map is cool some things i mentioned apply elsewhere in the map too.
Topic Starter
EphemeralFetish

Maakkeli wrote:

hei dood sorry i forgot you last time - Np m8

abiss
your maps are cool but one thing i hate about them http://puu.sh/ncx7N/53f751b63f.jpg
i hate 90° angles - Ill see about just curving them or something similar then.
your bg is already being used in a bubbled map so idk if you wanna change it or something asd - Total coincidence. Also the aspect ratio on that one is bad so mines better :^) I'm open to change if someone can find a nice one.
00:28:801 (1) - just making the start of this slider straight kinda makes it ugly imo - Its probably ugly as shit now but I did stuff.
00:31:543 (1) - i don't like it how you end this on a hard kick/snare/something - Hmm, Its annoying because the long slider fits. Ill leave all these for now but Im open to change.
00:39:772 (1,2) - lol asd blanket better (IMPORTANT 100%) - Uhh, it was like 3 pixels out on one point for me. Then again Im blind.
00:44:572 (1) - i'm not 100% sure about this being a sliderend. Ending this on the blue tick and replacing the sliderend with a circle would give it sooo much better emphasis. - Aight, swapped the slider out for a simpler and cleaner one and ended with a circle.
00:50:058 (4,5) - you know you have to move that (4) a bit left to make a better blanket - Again, its almost a meme how blind I am with blankets.
00:53:486 (1) - silencing these at 5% sound hella annyoing in this kind of a slow/silent part so idk. Get a silent hitsound or raise those hitsounds to 20% or something - Raised to 20%
01:01:029 (8) - there's two kicks here but if you wanna map those vocals (which i hate doing) then go for it but you're already mapping low desinty stuff here so this doesn't really make sense to me - Yeah, its vocal stuff.
01:20:915 (1) - balance pls - Aight.
02:13:543 (2,3,4) - there's a ton of parts like this where ctrl+g'ing the slider would make the flow better but it fucks up your spacing - This seems totally fine to me. I cant see why ctrl-g is better.
02:16:458 (4,5,1) - lel asd blanket - Just kill me.
02:44:572 (5) - nc for shits and giggles - As much as I am down for shits and giggles, nah m8.
02:45:943 (1) - #combocolors - Wot
02:47:829 (1) - normal triple would emphasize better - Eliminates the whole point of the red section. Its slider based as much as much as I can.
03:06:429 (9,1) - this jump is not cool since you suddenly do this in the middle of the map. It would be ok if you introduced this earlier in the map (preferably like in the first minute or something) cause then the player will be on edge for this the whole map - Theres one at 1:59. Either way I dont wanna get rid of them. Its surprisingly easy to hit, never seen anyone who tested this miss them either.
03:07:029 (2,3,4,5,6) - spacing these a bit more might be more comfortable to play - Aight.
didn't test with different spacing lol
03:25:715 (1,2,3,4,5,6,7,8) - these jumps seem super ovespaced since the kicks aren't even that loud and i don't think you spaced anything this big in the kiais too and you even mapped these as 1/2 sliders previously asd - These are heavily nerfed from before. I dont think they're that hard compared to the others. But, if more people agree with you Ill scale them down.
04:34:972 (1) - i mentioned this in the beginning of the mod aaaa - Done aaaa
04:57:429 (7) - this doesn't visually look like much of a bigger jump. Try something like x:357 y:174 or something - Not where you suggested but I did make the jump bigger.

yee this map is cool some things i mentioned apply elsewhere in the map too. - Cheers m8. Grats again on getting a ranked map as well. =w=
Vivyanne
hOI!
from da qUEUE!

Reol with wubs????
Let's just get started and freaked out because I never thought that this existed

Abyss

OD8,7?

00:01:372 (1) - from this part on, wouldnt it be more fun to map to the vocals or the weird background noice? the map just looks empty now
00:25:715 (1) - have this slider go just a little faster, it's too slow now imo
00:40:458 (2,3) - put these 2 on the same Y
00:44:572 (1) - instead of having it bend once, wouldnt it be better to make it bend more? would fit the song better
00:47:143 (4,5) - not sure about this overlap
01:06:515 (1,2) - seems to be a little too far away from eachother because here it just comes in so sudden
01:21:601 (1) - why not put it like this
01:30:858 (1,2,3,4,5,6,7,8) - a crazy curve would be better imo
01:58:972 (6,7,8,9,1) - not sure about this stream jump, maybe nerf it a bit
02:36:343 (1) - put this closer to 02:36:172 (7) -
02:41:486 (1) - due to this being too slow, this is very easy to misread. maybe increase SV so that it'll be easier to sightread
02:41:486 (1,2) - dem pixel overlap btw
02:44:572 (5) - you can make a little stream jump of this note standing alone
03:25:886 (2,4,6,8) - the distance between these notes is inconsistent, consider relooking it (and maybe some NCs)
04:03:772 (5) - idk why but this feels like it's breaking flow
04:24:001 (1,2,3) - this is too big for the 1/4 jump, consider nerfing it
04:26:401 (1,2,3,4,5,6,7,8) - little less spacing will do too
04:36:343 (1) - also here, can't you just map this to the vocals or background noice? would be better to close the song with, it looks empty now
04:57:601 (1) - no cool sliderart? :(

Didnt have much to say as the map is lookin' good
Might even shoot a star, map's amazing!
Topic Starter
EphemeralFetish

HighTec wrote:

hOI!
from da qUEUE!

Reol with wubs????
Let's just get started and freaked out because I never thought that this existed

Abyss

OD8,7?- Bit too high for the SR.

00:01:372 (1) - from this part on, wouldnt it be more fun to map to the vocals or the weird background noice? the map just looks empty now - Multiple people have suggested this. Ill be doing it after I apply the rest of the mod.
00:25:715 (1) - have this slider go just a little faster, it's too slow now imo - Would totally throw out all the consistency I have for all the other sliders that are the same.
00:40:458 (2,3) - put these 2 on the same Y - Aight.
00:44:572 (1) - instead of having it bend once, wouldnt it be better to make it bend more? would fit the song better - Ehh, seems fine to me. Dont want anything overly flashy.
00:47:143 (4,5) - not sure about this overlap - Okay, no overlap. Also on the same Y as the 6 for a little bit of extra fancy.
01:06:515 (1,2) - seems to be a little too far away from eachother because here it just comes in so sudden - Colours help with it being sudden. This was also a suggestion by someone who's opinion I highly respect so Im adamant about not changing it.
01:21:601 (1) - why not put it like this - You would kinda have to stop your speed and then continue in the same direction, which plays weird. This way, you just have to make a sharp turn which works better.
01:30:858 (1,2,3,4,5,6,7,8) - a crazy curve would be better imo - So many people dont like this. Changed.
01:58:972 (6,7,8,9,1) - not sure about this stream jump, maybe nerf it a bit - Im probably never going to change these. They arent hard at all, they fit as welll.
02:36:
343 (1) - put this closer to 02:36:172 (7) - - Moved a little closer.
02:41:486 (1) - due to this being too slow, this is very easy to misread. maybe increase SV so that it'll be easier to sightread - That SV is used multiple times before hand, and its just being repeated here in the middle of a jump section. Players will be able to tell its going to be slow like the rest.
02:41:486 (1,2) - dem pixel overlap btw - Did stuff.
02:44:572 (5) - you can make a little stream jump of this note standing alone - I dont really like doing that. Would look ugly as well.
03:25:886 (2,4,6,8) - the distance between these notes is inconsistent, consider relooking it (and maybe some NCs) - NC not needed. Fixed DS.
04:03:772 (5) - idk why but this feels like it's breaking flow - Seems fine to me. Also cant really change anything without a solid reason.
04:24:001 (1,2,3) - this is too big for the 1/4 jump, consider nerfing it - Tiny bit smaller.
04:26:401 (1,2,3,4,5,6,7,8) - little less spacing will do too - All these streams have been gradually getting larger. This one has kept up with the equal increase. Also fitting for the end of the song.
04:36:343 (1) - also here, can't you just map this to the vocals or background noice? would be better to close the song with, it looks empty now - Ill map it in the intro, but no here. It works as a pseudo break.
04:57:601 (1) - no cool sliderart? :( - Im awful at making nice sliders.

Didnt have much to say as the map is lookin' good
Might even shoot a star, map's amazing!
Cheers man, appreciate the nice mod and the star.
-Visceral-


[General]
  1. All clear!
[Abyss]
  1. A few unsnapped objects: 02:58:115 (1) - 03:20:914 (4) - 03:23:657 (4) - 03:50:914 (6)
  2. 00:00:686 - Compared to 00:12:343 , this slider velocity seems rather high. The build-up actually starts later, so why not swap the slider velocities of these two parts, or at least make them more similar?
  3. 00:10:201 - Since you're mapping to the vocal chop, there's an unmapped "ah" sound here that you can represent with an object.
  4. 00:21:086 (1,2,3,4,5,6,7) - The spacing of this stream can be increased slightly to better lead into the kick sliders and to better emphasize the buildup.
  5. 00:21:943 (1,1,2,3) - This is a very powerful moment in the song, so the spacing should be increased to be more powerful playing wise as well. At the moment it seems too condensed together.
  6. 00:30:686 (3,4,5) - The circles can lead into the slider better. Perhaps try something like this: http://i.imgur.com/RrbxqpR.png
  7. 00:44:229 - Listen to this section in 25% playback. The snapping is less than what you currently have, and isn't represented very well by such a short slider. Likewise: 04:34:629 (7)
  8. 00:53:486 (1,1,1,1) - There's no need for a NC on every slider. It's really misleading since the player expects a SV change after a NC with only 1 object, but it remains a constant 0.65x.
  9. 02:01:201 (1) - The snapping of this slider is actually 1/4, not 1/6, assuming you want to represent the percussion here similar to the rest of this section.
  10. 02:07:543 (1) - The shape of this slider can be improved to appear more symettrical and balanced.
  11. 02:53:486 (2) - A new combo is needed on this slider due to the drastic slider velocity change.
  12. 03:25:715 (1,2,3,4,5,6,7,8) - My Racemization map was disqualified for having jumps like these. They are far too big to be in a calm part like this, and even if it was justified, there needs to be some form of buildup instead of a really abrupt difficulty spike without much reason behind it.
  13. 03:30:515 (3) - NC this as well since the SV change is a ton.
  14. 03:51:086 - You can totally map to this sound here but I suppose it's up to you, even though you could do something interesting with it.
  15. 03:52:801 (4) - The shape of the second half of this slider can be improved to be more round. Consider something like this: http://i.imgur.com/oOkA9rK.png
  16. 04:46:972 (2,3,4,5) - 2.0x spacing in such a calm part is totally overkill. Honestly, this whole wind down section needs to be brought down a bit in slider velocity and spacing. It's too difficult for such a calm area.
Topic Starter
EphemeralFetish

Smoothie World wrote:



[General]
  1. All clear!
[Abyss]
  1. A few unsnapped objects: 02:58:115 (1) - 03:20:914 (4) - 03:23:657 (4) - 03:50:914 (6) - Should be all clear now.
  2. 00:00:686 - Compared to 00:12:343 , this slider velocity seems rather high. The build-up actually starts later, so why not swap the slider velocities of these two parts, or at least make them more similar? - The sorta static sounding vocals wasnt originally mapped. so I kinda slapped it in quick without paying much attention. Fixed.
  3. 00:10:201 - Since you're mapping to the vocal chop, there's an unmapped "ah" sound here that you can represent with an object. - I can barely notice it. Not sure its worth putting an object in.
  4. 00:21:086 (1,2,3,4,5,6,7) - The spacing of this stream can be increased slightly to better lead into the kick sliders and to better emphasize the buildup. - Done.
  5. 00:21:943 (1,1,2,3) - This is a very powerful moment in the song, so the spacing should be increased to be more powerful playing wise as well. At the moment it seems too condensed together. - Okay, replaced the first slider so I can lead into a spaced triple easier.
  6. 00:30:686 (3,4,5) - The circles can lead into the slider better. Perhaps try something like this: http://i.imgur.com/RrbxqpR.png - Done.
  7. 00:44:229 - Listen to this section in 25% playback. The snapping is less than what you currently have, and isn't represented very well by such a short slider. Likewise: 04:34:629 (7) - Yeah you're right. Im gonna leave it just because I have no idea how to map that. Ill have to speak with some people. But it will be changed.
  8. 00:53:486 (1,1,1,1) - There's no need for a NC on every slider. It's really misleading since the player expects a SV change after a NC with only 1 object, but it remains a constant 0.65x. - Ehh, I thought it would be needed for the 1/4. Changed.
  9. 02:01:201 (1) - The snapping of this slider is actually 1/4, not 1/6, assuming you want to represent the percussion here similar to the rest of this section. - Sounded 1/6th to me so I just went with it without checking. Good ear.
  10. 02:07:543 (1) - The shape of this slider can be improved to appear more symettrical and balanced. - Should be okay now. I dunno Im really bad at S sliders and good sliders in general.
  11. 02:53:486 (2) - A new combo is needed on this slider due to the drastic slider velocity change. - This was actually a mistake. GG for spotting.
  12. 03:25:715 (1,2,3,4,5,6,7,8) - My Racemization map was disqualified for having jumps like these. They are far too big to be in a calm part like this, and even if it was justified, there needs to be some form of buildup instead of a really abrupt difficulty spike without much reason behind it. - Gonna leave this until someone else says its a major issue.
  13. 03:30:515 (3) - NC this as well since the SV change is a ton. - I think its uneeded here. I cant notice the change that much, its a pretty short slider anyways so it would be near impossible to break from assuming higher speed or whatever. Plus Ive NC'd this same section the same way multiple times in the map.
  14. 03:51:086 - You can totally map to this sound here but I suppose it's up to you, even though you could do something interesting with it. - Ive been debating it, but at the same time I kinda like the break for effect leading into the drop. I dunno Im pretty torn.
  15. 03:52:801 (4) - The shape of the second half of this slider can be improved to be more round. Consider something like this: http://i.imgur.com/oOkA9rK.png - Ahh thanks, this slider has been pissing me off for ages.
  16. 04:46:972 (2,3,4,5) - 2.0x spacing in such a calm part is totally overkill. Honestly, this whole wind down section needs to be brought down a bit in slider velocity and spacing. It's too difficult for such a calm area. - Personally disagree. But Ill change if more people suggest this.
Cheers for another mod man. Late reply/update because ranking Feelin Sky is making me want to kill myself.
Shiirn
Suggestions
Major suggestions
Aesthetic suggestions
Unrankable issues

nice bg m8

Abyss
  1. Might want to get a silent sliderslide for the intro section.
  2. 00:09:943 (3) - This is actually 1/8 and then 1/4, maybe a kick slider?
  3. 00:10:801 (1) - same here, a 1/8 and then 1/4 roll, not 1/6
  4. 00:11:315 (1) - This is also 1/8, it ends on the blue tick, aka extend it a bit
  5. 00:44:229 (1) - As a triple 1/6 trill into 1/3 hit, i can safely say, fuck you camellia, for fucking with mappers, I think this is fine as is but maybe do some volume magic to make the actual on-beat hits of this slider the main ones (e.g. lower the rest)
  6. 01:39:086 (4,5,6) - This might be personal taste speaking, but I feel like the really zig-zaggy "down" motion this set causes doesnt fit very well. Flipping it vertically so that the motion is more circular may fit better.
  7. 02:01:201 (1) - maaaaaaaaaaaaaaaaaaaaaan make this a damn stacked triple
  8. 02:11:658 (1,2) - If you're going to bank around a circle you'd best make sure it's a blanket, or at least looks like it is
  9. 02:44:572 (5) - New combo this to dark red for a hint that something is coming? You'll need to fix the NC after it, but nothing else dw
  10. 02:50:229 (2,3) - Damn, I love the idea you have here but these are very borderline unrankable sliders here. Maybe rotate them downwards a bit and stack them underneath manually? like 5 degrees clockwise/counter for left/right and 4 pixels down/left for the right and down/right for the right.
  11. 02:50:743 (5,6) - These read as if they're more 1/4 sliders because of that^ basically modify this pattern a bit so you can properly see all objects.
  12. 03:01:201 (2,3,4,5,6) - Same shit as above.
  13. 03:50:743 (4,5,6) - See 1:39. Same combo.
  14. 04:12:858 (1) - maaaaaaaaaaaaaaaaaaaaaan make this a damn stacked triple
  15. 04:34:629 (7) - Oh hey look it's that triple 1/6 trill into 1/3 hit. fucking.
Topic Starter
EphemeralFetish

Shiirn wrote:

Suggestions
Major suggestions
Aesthetic suggestions
Unrankable issues

nice bg m8

Abyss
  1. Might want to get a silent sliderslide for the intro section.
  2. 00:09:943 (3) - This is actually 1/8 and then 1/4, maybe a kick slider?
  3. 00:10:801 (1) - same here, a 1/8 and then 1/4 roll, not 1/6
  4. 00:11:315 (1) - This is also 1/8, it ends on the blue tick, aka extend it a bit
  5. 00:44:229 (1) - As a triple 1/6 trill into 1/3 hit, i can safely say, fuck you camellia, for fucking with mappers, I think this is fine as is but maybe do some volume magic to make the actual on-beat hits of this slider the main ones (e.g. lower the rest)
  6. 01:39:086 (4,5,6) - This might be personal taste speaking, but I feel like the really zig-zaggy "down" motion this set causes doesnt fit very well. Flipping it vertically so that the motion is more circular may fit better. - Disagree tbh.
  7. 02:01:201 (1) - maaaaaaaaaaaaaaaaaaaaaan make this a damn stacked triple - k
  8. 02:11:658 (1,2) - If you're going to bank around a circle you'd best make sure it's a blanket, or at least looks like it is - Surprised I missed this one.
  9. 02:44:572 (5) - New combo this to dark red for a hint that something is coming? You'll need to fix the NC after it, but nothing else dw - I mean, it looks ugly as shit but w/e
  10. 02:50:229 (2,3) - Damn, I love the idea you have here but these are very borderline unrankable sliders here. Maybe rotate them downwards a bit and stack them underneath manually? like 5 degrees clockwise/counter for left/right and 4 pixels down/left for the right and down/right for the right. Not exactly as you said but Ive done something pretty much the same.
  11. 02:50:743 (5,6) - These read as if they're more 1/4 sliders because of that^ basically modify this pattern a bit so you can properly see all objects. - Feel like this can be justified because they sorta pair up as 1/2 with the slider heads. I dunno how to explain. But Ive seen a lot of people SRFC these no issue.
  12. 03:01:201 (2,3,4,5,6) - Same shit as above.
  13. 03:50:743 (4,5,6) - See 1:39. Same combo.
  14. 04:12:858 (1) - maaaaaaaaaaaaaaaaaaaaaan make this a damn stacked triple
  15. 04:34:629 (7) - Oh hey look it's that triple 1/6 trill into 1/3 hit. fucking.
Ive played around with all the sliders as well. Just no point saying "k" on each and every point. Anything else I didnt reply to was just a copy of the same suggestion but in another spot.

Cheers babe.
SadBoi42
00:14:401 (4) - ; 00:17:144 (4) - half the slider and let it repeat
00:45:258 (2) - try to change the circle to a 0.5x slider
00:46:458 (3,4) - between those set 1 more circle
00:53:315 (5) - try here to set this circle a little bit away from the sliderstart
00:56:229 (1,2) - between those circles map 1 slider and a circle under it
01:29:143 (7) - here again, try to change the circle to a 0.5 slider
02:24:001 (1,2,3,4,1) - 1 repeating slider between those; same here: 02:28:115 (2,3,1) - and here: 02:30:858 (2,3,1) -
Shiirn
I personally wouldn't apply any of the above.
Topic Starter
EphemeralFetish

girleyz-desu wrote:

00:14:401 (4) - ; 00:17:144 (4) - half the slider and let it repeat - Following drums here as a build up, that would disrupt what Im going for.
00:45:258 (2) - try to change the circle to a 0.5x slider - I see no way to justify doing this.
00:46:458 (3,4) - between those set 1 more circle - There are no notes there, Id be placing objects on nothing.
00:53:315 (5) - try here to set this circle a little bit away from the sliderstart - Would ruin the equal spacing, the over lap and the triangle formation with the other objects.
00:56:229 (1,2) - between those circles map 1 slider and a circle under it - Again, there is nothing there to map.
01:29:143 (7) - here again, try to change the circle to a 0.5 slider - Same as before.
02:24:001 (1,2,3,4,1) - 1 repeating slider between those; same here: 02:28:115 (2,3,1) - and here: 02:30:858 (2,3,1) - - This is a pseudo break section. And Im only mapping certain parts for emphasis.
neonat
BG is blue but doesn't seem underwater-ish

Abyss

00:10:201 - missing out on a beat here?
00:10:801 (1) - the repeated vocals slow down at 00:10:972 - and 00:11:315 (1) is something like 3/8 ending at 6/8 (3/4) - on 00:11:443 and 00:11:572
00:27:086 (1) - angle the head higher?
00:47:829 (7) - extend it to end with the vocals at 00:48:343 - ?
01:20:572 (1) - I still find the the vocal at 01:20:743 quite strong to overlook with the slider
01:23:658 (1) - if you could smoothen the curve of the slider that would be nice:
01:25:629 (4,5) - can you give these a curve motion
01:39:772 - add this? Maybe even with partial stacking midway between the other 2 objects before and after
01:44:572 (1,2) - slightly odd direction, spacing, compared to the rest. 01:55:543 (1,2) - seems spaced more appropriately in the same manner
Must the 2 colours resembling red be right after each other? It makes places like 02:47:829 (1,1) - harder to discern
04:30:858 (2) - rotate it more counter-clockwise? Or shift more to the right
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