You could refrain from double posting
Just edit your latest post, to prevent from posts adding up
Just edit your latest post, to prevent from posts adding up
While I do agree with you for the most part, I feel like if a post is many days/weeks after the previous one and if that post has a new and different focus that is described in a wall of text, then I think that a new post would be acceptable because it emphasizes that new focus. If that is wrong or against the rules, then I will not do that from now on.Kao wrote:
You could refrain from double posting
Just edit your latest post, to prevent from posts adding up
I'm not entirely sure that what you are experiencing is necessarily related to the lack of visual registration for big notes for some people, but what you said might be helpful nonetheless. Thanks for your post!abraker wrote:
I am experiencing lag spikes every time I hit one of the drum keys in Taiko, though you really need to spam them to notice. I'm on 240 FPS, beta.
Right now, I'm just using the default keyboard on my laptop (Inspiron 15 5000 Series). I don't know how this would help, though.Sleepteiner wrote:
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There is a chance that it is at least partially linked to the keyboard being used. Which keyboard are you using when this issue is happening? Knowing that information will be helpful in figuring out what is causing this issue and how to, hopefully, fix it.
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This rule only applies if it's been about a few minutes to about a few days. Otherwise, it's fine to bump the thread with new information even if you made the last post.Kao wrote:
You could refrain from double posting
Just edit your latest post, to prevent from posts adding up
I'm not completely sure what an "animation error" refers to in the osu! code, but if this was only a visual issue, then why would the game not recognize those big notes correctly? Even though the max amount of points can still be obtained with this issue, the game does not think that a big note has been hit correctly. Even the scores on the online scoreboards say that no big notes had been hit when the max score had been given. Most of this problem is probably related to simple animation, but there also appears to be some element of a recognition issue as well. Although, I don't know the details of how the osu! program works, so I may just be misunderstanding your point.Dntm8kmeeatu wrote:
This seems to only be a animation error?
Sleepteiner wrote:
Dntm8kmeeatu wrote:
This seems to only be a animation error?
I'm not completely sure what an "animation error" refers to in the osu! code, but if this was only a visual issue, then why would the game not recognize those big notes correctly? Even though the max amount of points can still be obtained with this issue, the game does not think that a big note has been hit correctly. Even the scores on the online scoreboards say that no big notes had been hit when the max score had been given. Most of this problem is probably related to simple animation, but there also appears to be some element of a recognition issue as well. Although, I don't know the details of how the osu! program works, so I may just be misunderstanding your point.
Thanks for coming back to this thread either way!
I'd assume that's the case at this point.Dntm8kmeeatu wrote:
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So the score calculation and outcome is "Correct" but it counts the specifics of what notes you "hit" and displays them incorrectly?
Yea, that is my understanding of the issue.Dntm8kmeeatu wrote:
So the score calculation and outcome is "Correct" but it counts the specifics of what notes you "hit" and displays them incorrectly?
You are Welcome, this is a major problem we all have to deal with earlier or later.Sleepteiner wrote:
Yea, that is my understanding of the issue.Dntm8kmeeatu wrote:
So the score calculation and outcome is "Correct" but it counts the specifics of what notes you "hit" and displays them incorrectly?
Also, animexamera, thanks for that detailed explanation of the issue. I appreciate your input!
You might just be better on your mechanicalKyubey wrote:
Surprisingly enough, but after getting a mechanical numpad I became able to hit more big notes compared to laptop keyboard. Like, sometimes i get 20-30 big notes hit properly where i could get 1 or 2 max with laptop keyboard and ~300 fps. And I doubt that USB numpad would have something like 60hz refresh rate, since I don't have any timing issues with it while playing standard mode.
Oh shoot, I didn't realize that assigned threads could be archived, my bad. I'll make sure to bump the thread if it gets close to being archived again without being confirmed.Dntm8kmeeatu wrote:
:thinking:
curse you archiving
I already understood xd thank you very much :3*Sleepteiner wrote:
In the first play of that video, Catgirl hit the first finisher with both keys, giving him enough HP to pass.
In the second play, he hit the finisher with only one key, which didn't give enough HP causing him to fail at the end of the map.
In the third play, he switches keyboards to one that doesn't have the finisher input issue and demonstrates that, normally, the HP shouldn't double with a two key finisher hit.