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posted
Threads that haven't been updated for 2 months get archived, which means they get [Archived] added to the title and get moved to the Resolved Issues sub-forum. This happens automatically. Anyway, moved it back.

As for your issue... I have absolutely no idea how big kat/dons work under the hood, so I can't say much about that, but it being harder to hit 2 keys simultaniously with a higher framerate sounds like normal behaviour to me. It's also the reason why high OD is harder to play with lower framerate. If you have 120fps you can only tap as precisely as 8.3ms, meaning that if each key press is 3ms apart it would be registered as being hit at the exact same time, while 1000fps would result in you being able to tap as precisely as 1ms, meaning that if each key press is 3ms apart they would be registered as 3ms apart.

/me bugs TVO with this to have a look at the code for now

Edit after bugging TVO about this: Hitting big kat/dons is lenient to 30ms to get bonus points. If that's the case that's way beyond the point where your framerate should affect your ability to get bonus points for them. Not sure what more to say.
posted
Thanks for replying, VeilStar. I really appreciate it.

I figured that I might as well record a video of this problem to add more legitimacy to my claim. Who knows, it might reveal something to someone.



(The percentages are not scientific or accurate. I only took the first 33 big note hits into account simply because I don't have enough time right now. I can do a more in depth study in the future is someone thinks that I should.)
posted

Dntm8kmeeatu wrote:

Maybe its all placebo, or maybe your equipment is faulty in some way?

Are you using a taiko drum, or keyboard?
I really doubt it is placebo that is causing the problem since it is consistently like this no matter what I do. A placebo effect may be in place to emphasize the problem, but that wouldn't be that big of a problem.

I use a keyboard.
posted
So, the problem is still happening, but I just realized something pretty interesting. Even though the game still tells me that I didn't hit a big note, for some reason I still get the score of a big note. So, it seems to be almost entirely a visual problem, not a gameplay problem. The one thing that isn't just visual is that, on the online score screen, it still claims that I didn't hit any big notes. On the "Beginner" difficultly of this map, I have the exact same score as Northern (15th and 16th place) even though it says that he hit three big notes and that I hit none which doesn't make sense because we did everything else exactly same.

I really hope this new information will help the support team figure out this issue... If I need to be more clear or if I need to make a video demonstrating this new information, I will gladly comply.

Edit: Also, do you think that just reinstalling osu! will fix this? I have been avoiding doing that because I don't want to mess up and lose my maps (because I have all ranked maps).
posted
Hey there! I seem to be having the same problem...
When I set the frame limiter to 120 fps there seems to be no problem hitting the big notes - however, then I get some kind of lag and a bit of screen tearing. When the frame limiter is at unlimited, there's no screen tearing, but the big notes are literally impossible to get. It's uh...rather frustrating. Are there any updates on the situation?
posted

Tetsu_Jin wrote:

Hey there! I seem to be having the same problem...
When I set the frame limiter to 120 fps there seems to be no problem hitting the big notes - however, then I get some kind of lag and a bit of screen tearing. When the frame limiter is at unlimited, there's no screen tearing, but the big notes are literally impossible to get. It's uh...rather frustrating. Are there any updates on the situation?
Sadly, there aren't any updates or fixes to this problem yet. The great news is that, since you are experiencing this, someone finally has the same problem as me! That means that the mods can now justifiably move this post out of resolved and into confirmed and, because of that, the post will get more attention from the community (I hope).
posted
Oh, I'm relieved people are still active here! :D
Hopefully someone will look into it, because it feels like I'm missing out some of the taiko experience. I've tried messing around with quite a few settings on my laptop and nothing seems to be working. Could it just be our monitors? Or maybe I'm just missing something?
posted

Tetsu_Jin wrote:

Oh, I'm relieved people are still active here! :D
Hopefully someone will look into it, because it feels like I'm missing out some of the taiko experience. I've tried messing around with quite a few settings on my laptop and nothing seems to be working. Could it just be our monitors? Or maybe I'm just missing something?
I've done a lot and I still can't seem to find the cause of this issue, but I will keep trying.

I have a 60hz ASUS VH236H monitor, what about you?
posted

Sleepteiner wrote:

Tetsu_Jin wrote:

Oh, I'm relieved people are still active here! :D
Hopefully someone will look into it, because it feels like I'm missing out some of the taiko experience. I've tried messing around with quite a few settings on my laptop and nothing seems to be working. Could it just be our monitors? Or maybe I'm just missing something?
I've done a lot and I still can't seem to find the cause of this issue, but I will keep trying.

I have a 60hz ASUS VH236H monitor, what about you?
Ah, i have an ASUS too :x My laptop is a GL552VW - and it's really recent one too, so I'm not sure why it's going all weird like this...
My specs are really good, so I wonder what is it we need to change. Ahhh, it's just so frustrating...
When I watch replays, I see the big notes being hit, despite the fact I can't see a thing when I play myself.
posted
Hello,

i'm glad i found this thread, because i'm having the same issues.

i just recently noticed that i can't hit Big notes at all. i played all the time with unlimited FPS and got around 2600-3500 FPS, after i found this thread here, i tried changing my FPS limiter and with Vsync (what changed my fps to 144) i could finally hit big notes again.

Playing with 120 and 240 fps cap is not possible for me, cause of a lot of screen-tearing but with Vsync i do not get so strong tearing and it is atleast playable.

after some testing in a map i created. i can say:

  1. you still get the points for hitting big notes even tho it is not showing a double hit.
  2. Hitting at Highfps is away harder i needed 5 trys to clear my map with 100% at Vsync and 150 trys to clear it with 100% at unlimited (3000+ fps)(maybe it was me failing, but it really feels harder to hit big notes without hitting them that they give you only 50% points


Screenshot




i will be playing at Vsync for now i guess. :(
posted

Stynero wrote:

Hello,

i'm glad i found this thread, because i'm having the same issues.

i just recently noticed that i can't hit Big notes at all. i played all the time with unlimited FPS and got around 2600-3500 FPS, after i found this thread here, i tried changing my FPS limiter and with Vsync (what changed my fps to 144) i could finally hit big notes again.

Playing with 120 and 240 fps cap is not possible for me, cause of a lot of screen-tearing but with Vsync i do not get so strong tearing and it is atleast playable.

after some testing in a map i created. i can say:

  1. you still get the points for hitting big notes even tho it is not showing a double hit.
  2. Hitting at Highfps is away harder i needed 5 trys to clear my map with 100% at Vsync and 150 trys to clear it with 100% at unlimited (3000+ fps)(maybe it was me failing, but it really feels harder to hit big notes without hitting them that they give you only 50% points


Screenshot




i will be playing at Vsync for now i guess. :(
Thank you for posting the details about your side of the issue. I am also experiencing everything that you listed in your post. I do hope that this problem will be fixed soon. :(
posted
I am not currently playing Taiko, but when I go back to SS farming in Taiko, I plan on just using the unlimited frame limiter. In my opinion now, I feel that being able to get high accuracy easier is more important than automatically knowing whether or not I hit the big note correctly. Also, it's not like this bug makes it impossible to get the score from the big notes, it is just harder for the game to recognize it as a correctly hit big note. Despite that, I am still going to stay updated on this issue in order to help the osu! staff be able to fix it. I am also still going to post about new findings and information about this bug, which is what this post is really about.

This issue is actually more widespread than I once thought. According to n1doking, "it seems to depend on keyboards and frame limit." We already knew about frame limiters, but what is says about keyboards is new to me, "keyboards for how they send keypresses to computer to osu."

nidoking uses unlimited frame limiter, but he says that he doesn't currently have this problem. Although, when he uses a Razer Blackwidow keyboard, he says that the game only recognizes the big notes about half of the time.

So, now we know that, for n1doking, unlimited frame limiter combined with the Razer Blackwidow keyboard makes it harder, but not impossible, for the game to recognize big notes. I use the SteelSeries 6G v2 USB Mechanical Keyboard with Cherry MX Red switches and when I combine that with the unlimited frame limiter, it is practically impossible for the game to recognize big note hits.

If you are experiencing this issue in any way, it would be very helpful if you could make a post in this thread stating the type of keyboard that you are using, and how similar your experiences are to what has been described in this post and/or to what n1doking has said about his experience with the Razer Blackwidow keyboard.

Writing this post will hopefully do two things. First, it might be able to provide some needed information to the osu! staff. Second, we can start putting some focus onto keyboards in this forum thread.

Thank you for reading my post!
posted
Yeah, I noticed that the large notes aren't registering as a successful dual hit almost every time even though I can hear my keys both click at once when I'm using Unlimited. With 120fps, it does register a dual hit for almost each large note.

Is it just Cutting-Edge, or is it happening in Stable, as well?
posted

dtnc21 wrote:

Yeah, I noticed that the large notes aren't registering as a successful dual hit almost every time even though I can hear my keys both click at once when I'm using Unlimited. With 120fps, it does register a dual hit for almost each large note.

Is it just Cutting-Edge, or is it happening in Stable, as well?
This is happening in the Stable build for me and has been for a pretty long time.

There is a chance that it is at least partially linked to the keyboard being used. Which keyboard are you using when this issue is happening? Knowing that information will be helpful in figuring out what is causing this issue and how to, hopefully, fix it.

Thanks for helping out with this glitch thread. :)
posted
You could refrain from double posting
Just edit your latest post, to prevent from posts adding up :)
posted
I am experiencing lag spikes every time I hit one of the drum keys in Taiko, though you really need to spam them to notice. I'm on 240 FPS, beta.
posted

Kao wrote:

You could refrain from double posting
Just edit your latest post, to prevent from posts adding up :)
While I do agree with you for the most part, I feel like if a post is many days/weeks after the previous one and if that post has a new and different focus that is described in a wall of text, then I think that a new post would be acceptable because it emphasizes that new focus. If that is wrong or against the rules, then I will not do that from now on.

abraker wrote:

I am experiencing lag spikes every time I hit one of the drum keys in Taiko, though you really need to spam them to notice. I'm on 240 FPS, beta.
I'm not entirely sure that what you are experiencing is necessarily related to the lack of visual registration for big notes for some people, but what you said might be helpful nonetheless. Thanks for your post!
posted

Sleepteiner wrote:

...

There is a chance that it is at least partially linked to the keyboard being used. Which keyboard are you using when this issue is happening? Knowing that information will be helpful in figuring out what is causing this issue and how to, hopefully, fix it.

...
Right now, I'm just using the default keyboard on my laptop (Inspiron 15 5000 Series). I don't know how this would help, though.
posted

Kao wrote:

You could refrain from double posting
Just edit your latest post, to prevent from posts adding up :)
This rule only applies if it's been about a few minutes to about a few days. Otherwise, it's fine to bump the thread with new information even if you made the last post.
posted
I have same problem, tested it on Stable, Fallback and CE builds, all of them have the same issue with big note timings, I'm using laptop and I thought it's happening because of my graphic card, I tried switching from discrete (GeForce 930m) to integrated one (Intel HD something), but it didn't help (however I got a FPS boost from that). I also thought it may be ghosting, but changing keybinds didn't help either, also there wasn't any ghosting (I'm using laptop keyboard).

But when I enabled VSync, getting that fancy animation from properly hit big notes became much easier, however it's impossible to play with VSync for me since it adds some noticeable input lag that makes keeping the accuracy a torture. I tried to use different FPS values and with lower FPS it was much easier to hit big notes properly compared to higher one.

Weird thing is I'm still getting full score from big notes even if the animation of proper dual hit isn't shown, I did the same tests Stynero did, and I could confirm score is given properly. So it may be not a problem for gameplay but seeing the properly hit notes would make the playing experience more pleasant, so I hope it gets fixed.
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