I've done a lot of testing in the last month. I've figured out that I can work my way around this handicap without too much difficulty. Despite that, it is still worrying and strange that my frame limiter setting is still affecting my ability to get full points out of large notes in Taiko.
Dntm8kmeeatu stated that, since this is probably not a problem for everyone, my issue can not be fixed. The issue might not be a global bug, but it certainly is a technical issue on my side. This help forum is also for technical issues, not just for bugs. I don't know who moved this topic to "Resolved Issues," but this post shouldn't be here yet. This issue is still a problem in my game that I need help with fixing.
Anyway, the other main thing that I found is that the time window that I have to hit both keys at the same time for extra points seems to be directly affected by the frame time interval. For example, when I have a 120 fps cap on, the frame time interval is 8.4 ms. I'm not 100% sure, but this interval seems to be the same time interval that I am given to hit both notes at the "same" time. I have no idea why this would happen, but it would explain why the higher my fps is, the harder big notes become to hit. The way that I discovered this theory was through trying to play with a 240 fps cap for a extended period of time. I was able to hit the big notes, but it was much harder than with a 120 fps cap. This would make sense in my theory because the time interval would be 4.2 ms, or half of the time interval at 120 fps. Continuing up, I tried not using a frame cap which lowered my frame time interval to around 0.3 ms. I could NEVER hit a single big note correctly. If my theory is correct, that would make hitting big notes around 28 times harder to hit than with 120 fps. Which is practically impossible.
Again, please move this post out of "Resolved Issues." This issue is not resolved and I really would appreciate some help with it.
Thanks for reading and have a good day.
Dntm8kmeeatu stated that, since this is probably not a problem for everyone, my issue can not be fixed. The issue might not be a global bug, but it certainly is a technical issue on my side. This help forum is also for technical issues, not just for bugs. I don't know who moved this topic to "Resolved Issues," but this post shouldn't be here yet. This issue is still a problem in my game that I need help with fixing.
Anyway, the other main thing that I found is that the time window that I have to hit both keys at the same time for extra points seems to be directly affected by the frame time interval. For example, when I have a 120 fps cap on, the frame time interval is 8.4 ms. I'm not 100% sure, but this interval seems to be the same time interval that I am given to hit both notes at the "same" time. I have no idea why this would happen, but it would explain why the higher my fps is, the harder big notes become to hit. The way that I discovered this theory was through trying to play with a 240 fps cap for a extended period of time. I was able to hit the big notes, but it was much harder than with a 120 fps cap. This would make sense in my theory because the time interval would be 4.2 ms, or half of the time interval at 120 fps. Continuing up, I tried not using a frame cap which lowered my frame time interval to around 0.3 ms. I could NEVER hit a single big note correctly. If my theory is correct, that would make hitting big notes around 28 times harder to hit than with 120 fps. Which is practically impossible.
Again, please move this post out of "Resolved Issues." This issue is not resolved and I really would appreciate some help with it.
Thanks for reading and have a good day.