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Mami Kawada - Contrail ~Kiseki~

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Topic Starter
CXu

Okoratu wrote:

interesting shoe

Combocolors are like a thing! Most people use them because the default ones don't even look nice together! - rofl. I'm experienced mapper

00:17:450 (6,1) - felt really linear, and also in terms of emphasis 00:14:593 (6,1) - does a bit of a better job than this pattern, how about trying for something similar to that like http://puu.sh/nmN0H/c97c94c116.jpg and then rearranging some stuff - Hmm, to me just the fact the previous slider is a 3/4 gives more emphasis to this note than the other ones in every combo. I see what you mean though, but I don't think there will be that much of a different feel all in all, at least imo.
00:23:164 (7) - expected more pressure on this while playing for the first time, it's pretty equidistant,how about more space - I'm mainly doing this because I use this kind of back-forth jumping twice in the map, the other time at 00:59:414 - , and it's to make the map feel consistent in a way. If you have any suggestions for how I could keep this kind of thing going while also emphasize this note more then do tell xd
00:24:950 (1,2) - is probably the point of the pattern but in comparison to your other patterns this doesn't look too nice with this overlap - Yeah it's kinda dumb. Fixed.
00:40:129 (2) - jump to 2 seems a bit random given that ... nothing really happens on it, also it looks like 00:39:950 (1,3) - were suppposed to be symmetric but arent, idk - It's trying to follow the guitar sound here actually. I'm probably going to go over the hitsounds at some point, and hopefully I can highlight this better with hitsounds. I make a similar pattern in Insane as well. If a lot of people find this confusing I'll change it though.
00:58:789 (4,5) - like uh this works and stuff as a symmetrical pattern but it pretty much comes out of nowhere and goes back into nowhere, can surprise people who aren't like used to playing gigantic 1/4 spacing. Might be frustrating if ppl don't expect it, if you think it is an issue then delete 4 and increase spacing between sliders - Hmm. I dunno. This is considered an Extra so I kinda assume people can read and react to these things accordingly. I'll try having some testplays and see how that goes.
01:01:557 (2,3,4) - I can barely even hear what i'm hitting, can you like make sure that at least 3,4 maintain the 60% volume on their heads, like you can mute the tails like this http://puu.sh/nmNoa/81aeea8fd6.png but just 20% feels like im hitting air or something - Blame laziness.
01:04:236 (7,8) - 01:15:664 (7,8) - no idea why these are part of a jump pattern, like most of the patterns that follow resolve around stressed vocals or additional melody being played and these just have... nothing really special about them,,, like 8 doesn't really have anything that needs special emphasis so im asking why it's a thing - I mapped these mostly to keep the momentum going, if that makes sense. To me it felt awkward to go into smaller spacing during the kiai, as the point of the kiai section was to make your cursor feel like it's flying around a bit. At least that was my intent anyway.
01:16:379 (1,2,3,4,1) - sex - sex
01:20:843 (2) - same question as before is that just there for like a rectangle or something i don't get it what's so special about this, if at all wouldn't it make sense to have more spacing from 5 to 1 and not from 1 to 2 - Well, it's kinda the same thing, and like 01:19:593 (2,3,4,5) - these are following that... uhh... violin? I dunno that thing in pairs of (2,3) and (4,5), while the next combo kinda breaks away from it. I get what you mean though, and yeah 01:20:664 (1,2,3) - is like a triangle and shit.
01:22:093 (1,2) - comprehending this was a major mindfuck to me, it looks like 1/2 but makes me 100 the first slider because misleading placement. also speeding up between these a lot just to be completely stopped by 01:22:807 (3) - confuses even more - Well, unless you also found 01:19:236 (1,2) - to be super mindfuck, then I don't see why that one would be more confusing since it's essentially the same pattern at a similar part of the song :P
01:27:763 (2) - made me pause awkwardly, idk if it'd make me pause less awkwardly if you move this down a bit but if you think it's worth a try then pls try thank - But muh distances :( http://i.imgur.com/4BQZwNt.png

the above was about shoes

Alheak wrote:

[General]
  1. please remove countdown - I'm a professional. Done.
  2. get some custom combo colours
[Insane]
  1. 00:50:129 - i feel like this beat really needs to be mapped, plus it'd be weird to leave a 3/2 gap here - Feels fine to me tbh, but sure. Added a note.
  2. 01:08:343 (3,4,1) - (1) is really close to (4) compared to (3), but are equivalent in intensity - To me it sounds like the vocals are lowering in pitch.
[Normal]
  1. 00:05:843 (1) - it already feels weird to begin it on something this faint, but it ends on a quite accentuated downbeat, which I think would be better clicked on
  2. 00:27:807 (1) - There is a 2 beats pause required after a spinner for a Normal diff (the rule is somewhere in the forums here), plus 00:29:057 - sounds too accentuated to be just a spinner end - That rule never got accepted from what I gather in the last post. It should be looked at in a case-by-case basis anyway. Also, it's exactly because it's a strong beat it's on a spinner end.
  3. 00:28:879 - unused green section? - yeah, these are remnants from hitsound copying xd
  4. 00:47:807 - I know you're following the vocals, but this beat really should be mapped - There are a lot of beats to map in this section if I wanted to, but I think keeping it more consistent to vocals is better overall.
  5. 00:52:272 - unused gree section?
  6. 01:01:379 - ^
  7. 01:01:914 - ^
hardest diffs were nice

good luck

odevine wrote:

I'm really liking these lower difficulties. Everything seems to flow fairly well except for a few minor issues that I had :

[Normal]
  1. 01:00:664 (1,2,3,4) This section could be curved, straight line feels weird stylistically. - Hmm, to me they make them feel stronger in that it's not all curcy and smooth and nice and cuddly :P
  2. 01:01:379 Seemingly unused green section. - Yeah, remnants from laziness. Removed.

uuuget wrote:

Hi, from my modding queue
[insane]
00:12:093 i think kiai is used to show a part instead of a syllable - This isn't really a problem.

[Anti-Gravition Shoe]
cs4.6 will make HRer crazy - Don't worry, I'm a hr player and I'm not crazy yet :P
00:07:093 (4,5) - i prefer these two objects stack together - Should be consistent with 00:08:164 (3,5) - imo. Although they're kinda close, so I've moved them a little bit further away.
00:59:414 (1,2,1,2,1,2,3) - why not use short distance here and increase distance before the kiai time to join the long vocal?(Since u have made many big distance jump during kiai) - It's an interesting idea, but doesn't really work well imo since the song intensity is fairly constant on these jumps. Leading into the kiai is also the "slowdown" with the triangle zigzags being closer together, then the increasing spacing into 1/4 slider jumps into the kiai, so overall I think it leads pretty nicely into the kiai.

moonlightleaf wrote:

[Normal]

00:06:736 (2,3) - try slider + note ? - It's pretty clear the guitar has a beat at 00:06:914 - , so I think this works better, and isn't that much harder overall either.

00:08:164 (6,7) - ^

00:10:843 (2,3,4) - i perfer a reverse-slider - The 3 notes feel more impactful imo, and they lead directly into the song actually starting up.

00:31:379 (3) - end at 00:31:736 ? - This slider is following the guitar beat at 00:31:557 - as well as the vocals cutting off, so extending it doesn't make much sense to me.

00:34:950 (1) - change to note - Consistent rhythm with 00:35:664 (3,4) -

00:51:379 (4) - delete reverse? - Why? I mean, the "no" is clearly held until the end of the reverse :P

01:00:664 (1,2,3,4) - hm..a little unfirendly , i perfer change to 2 sliders - Similar reason to 00:10:843 (2,3,4) - They create good emphasis leading into the kiai.

[Insane]

00:07:986 (2,3) - how about pun 2 on 00:07:450 (4) then 3 ctrl+g ? - The spacing between (1) and (2) wouldn't really make sense then imo.

00:31:022 (2) - i perfer do balnket - It's generally for variety in how the pattern looks. I did slightly move that slider to put it more in the middle though.

00:36:914 add note ? and - That's interesting. I made it into a proper star shape though (except I'm kinda just eyeballing it so I should probably go back and fix it later), but done.

00:39:950 (2,3,4) - 34 is a little too far..try this? - Moved it a bit closer, but it's similar to the pattern in my extra, and is supposed to follow the guitar sound here.

00:46:914 (2) - i perfer put on 00:47:272 (3) - Works better stacked at the end of the slider imo, since this section is supposed to be less intense, and not have lots of jumps and stuff. Also consistent with 00:49:236 (1,2) - .

00:50:129 add note - Done.

01:01:736 (2) - ctrl+g - Why not xd Done.

01:15:664 (7) - curved? - Nah, I think the straight slider works fine and it gives a bit of variety.


[Anti-Graviton Shoe]

00:01:914 (3) - NC - I don't get why I would want to NC here tbh. The melody doesn't repeat until 00:03:522 -

00:04:772 (3) - ^

00:32:986 (6,7) - i perfer change to a slider - Makes sense, considering I've used a slider here for every other combo.

01:01:914 (4) - i think it is a little far ,put like (280,76)? - Slider to slider jump, so there's quite a bit of slider leniency here, and it's more or less a 1/2 jump from the (4) sliderhead to the next slider, so should be fine imo.

WazZzaA123 wrote:

There's not alot to mod on this map but I saw a few things !

I know MillhioreF's name is spell like that but in the GD it's spelled like "Millhiore" ...sooo....I suggest you add Millhiore in tags. - I'll ask.

[Insane]

Snapping
00:11:914 (4) - Unsnapped slider (end). - lolrip

KD not needed - Well, it was kinda important the thing you pointed out so have a kds anyway :P
Thanks to everyone who modded! Also updated Millhi's Hard, and waiting for xChippy to fix things.
Okoratu
Millhiore is part of MillhioreF so adding another tag doesn't really do anything
xChippy
Alheak

Alheak wrote:

[General]

[xChippy's Easy]
  1. 00:23:522 - unused green section?
  2. 00:51:914 - ^ Fixed those
  3. 01:07:093 (4,1) - i don't like this overlap, on recent skins it may be okay because they often don't have hitcircles on sliders' ends but with default skin it doesn't look very nice Tweeked a bit
    Also the way the slider is pointing is a bit misleading but w/e
hardest diffs were nice

good luck
odevine

odevine wrote:

I'm really liking these lower difficulties. Everything seems to flow fairly well except for a few minor issues that I had :

[xChippy's Easy]
  1. Some unused green sections at 00:23:522 and 00:51:914. ^

moonlightleaf

moonlightleaf wrote:

[xChippy's Easy]

00:00:665 (1,2) - i perfer this Nah, following the sythesizer

00:03:522 (1,2) - ^ ^

00:11:557 (4) - change a slider as 00:10:307 (2) - For some reason I prefer the emphasize like this

00:33:343 (3,1) - stack perfectly done

01:21:022 (3) - end at 01:21:736 - aight

01:24:593 (1) - i think here will no do reverse , since 00:10:843 (3)should do reverse but you don't Don't really see a musical connection between those, so I'd rather keep it like this + It fits as an ending


[xChippy's Extra]

since i am not an Extra-player ,just :

00:09:950 (6) - put(425,179)? oh woops done

00:09:950 (1,2) - each ctrl+g ? nah
Thanks guys~

Easy
osu file format v14

[General]
AudioFilename: Four+Rhythm.mp3
AudioLeadIn: 0
PreviewTime: 61379
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:Contrail ~Kiseki~
TitleUnicode:Contrail〜軌跡〜
Artist:Mami Kawada
ArtistUnicode:川田まみ
Creator:CXu
Version:xChippy's Easy
Source:蒼の彼方のフォーリズム
Tags:Aokana Ao no Kanata no Four Rhythm Across the Blue Opening xChippy MillhioreF
BeatmapID:878905
BeatmapSetID:403894

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.899999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"0034_2DJ_00031.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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10129,-100,4,2,3,30,0,0
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Extra
osu file format v14

[General]
AudioFilename: Four+Rhythm.mp3
AudioLeadIn: 0
PreviewTime: 61379
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.4

[Metadata]
Title:Contrail ~Kiseki~
TitleUnicode:Contrail〜軌跡〜
Artist:Mami Kawada
ArtistUnicode:川田まみ
Creator:CXu
Version:xChippy's Extra
Source:蒼の彼方のフォーリズム
Tags:Aokana Ao no Kanata no Four Rhythm Across the Blue Opening xChippy MillhioreF
BeatmapID:886560
BeatmapSetID:403894

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9.2
SliderMultiplier:1.7
SliderTickRate:2

[Events]
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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144,208,58164,5,8,0:0:0:0:
432,160,58343,1,2,0:0:0:0:
208,288,58522,5,8,0:0:0:0:
352,32,58700,1,2,0:0:0:0:
352,32,58789,1,2,0:0:0:0:
352,32,58879,1,8,0:0:0:0:
48,192,59057,6,0,B|132:224|132:168|240:192,1,170,4|2,0:0|0:0,0:0:0:0:
176,96,59593,2,0,L|56:88,1,85,8|0,0:0|0:0,0:0:0:0:
256,0,59950,1,2,0:0:0:0:
400,176,60129,2,0,L|280:184,1,85,8|0,0:0|0:0,0:0:0:0:
464,64,60486,5,2,0:0:0:0:
464,64,60575,1,2,0:0:0:0:
464,64,60664,1,12,0:0:0:0:
160,144,60843,1,8,0:0:0:0:
400,176,61022,1,8,0:0:0:0:
128,32,61200,1,8,0:0:0:0:
326,99,61379,6,0,L|318:163,1,63.7500024318696
192,304,61736,2,0,L|184:240,1,63.7500024318696
272,16,62093,6,0,P|336:0|416:96,1,187.000005706787,4|8,0:0|0:0,0:0:0:0:
317,192,62629,2,0,P|321:138|328:77,1,93.5000028533936,0|2,0:0|0:0,0:0:0:0:
176,185,62986,1,0,0:0:0:0:
325,98,63164,1,8,0:0:0:0:
184,278,63343,6,0,P|180:231|176:185,1,93.5000028533936,0|2,0:0|0:0,0:0:0:0:
256,64,63700,1,0,0:0:0:0:
352,352,63879,2,0,B|256:322|256:386|168:354,1,187.000005706787,8|2,0:0|0:0,0:0:0:0:
0,288,64414,1,0,0:0:0:0:
144,352,64593,1,8,0:0:0:0:
128,176,64772,5,0,0:0:0:0:
128,176,64861,1,0,0:0:0:0:
128,176,64950,1,2,0:0:0:0:
96,272,65129,1,0,0:0:0:0:
320,160,65307,2,0,P|270:154|205:145,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
3,283,65664,2,0,P|53:277|118:268,1,93.5000028533936,2|0,0:0|0:0,0:0:0:0:
272,288,66022,1,8,0:0:0:0:
128,144,66200,5,0,0:0:0:0:
160,336,66379,1,2,0:0:0:0:
240,48,66557,5,0,0:0:0:0:
192,240,66736,1,8,0:0:0:0:
384,144,66914,5,0,0:0:0:0:
144,64,67093,1,2,0:0:0:0:
288,288,67272,5,0,0:0:0:0:
368,32,67450,1,8,0:0:0:0:
368,32,67539,1,0,0:0:0:0:
368,32,67629,1,0,0:0:0:0:
176,352,67807,6,0,P|160:288|176:240,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
304,128,68164,1,8,0:0:0:0:
368,208,68343,2,0,P|384:272|368:320,1,93.5000028533936,0|2,0:0|0:0,0:0:0:0:
176,352,68700,2,0,P|160:288|176:240,1,93.5000028533936,0|8,0:0|0:0,0:0:0:0:
304,128,69057,5,0,0:0:0:0:
304,128,69147,1,0,0:0:0:0:
304,128,69236,1,2,0:0:0:0:
226,322,69414,1,0,0:0:0:0:
168,32,69593,1,8,0:0:0:0:
401,221,69772,1,0,0:0:0:0:
96,192,69950,1,2,0:0:0:0:
357,61,70129,1,0,0:0:0:0:
226,322,70307,1,8,0:0:0:0:
96,192,70486,5,0,0:0:0:0:
96,192,70575,1,0,0:0:0:0:
96,192,70664,2,0,P|80:139|92:78,1,93.5000028533936,6|0,0:0|0:0,0:0:0:0:
280,48,71022,2,0,P|295:100|284:162,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
96,192,71379,1,2,0:0:0:0:
176,80,71557,1,0,0:0:0:0:
224,304,71736,1,8,0:0:0:0:
432,200,71914,6,0,L|240:184,1,187.000005706787,4|0,0:0|0:0,0:0:0:0:
192,272,72450,1,8,0:0:0:0:
384,320,72629,2,0,L|480:312,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
192,272,72986,2,0,L|184:225,1,46.7500014266968,2|0,0:0|0:0,0:0:0:0:
320,96,73164,2,0,L|312:142,1,46.7500014266968,8|0,0:0|0:0,0:0:0:0:
248,334,73343,1,2,0:0:0:0:
248,334,73432,1,0,0:0:0:0:
248,334,73522,6,0,P|168:354|111:269,1,187.000005706787,4|8,0:0|0:0,0:0:0:0:
336,208,74058,2,0,P|390:212|451:219,1,93.5000028533936,0|2,0:0|0:0,0:0:0:0:
168,120,74414,1,0,0:0:0:0:
336,208,74593,1,8,0:0:0:0:
168,119,74772,6,0,P|121:123|74:127,1,93.5000028533936,0|2,0:0|0:0,0:0:0:0:
256,40,75129,1,0,0:0:0:0:
256,344,75308,2,0,B|286:248|222:248|254:160,1,187.000005706787,8|2,0:0|0:0,0:0:0:0:
160,304,75843,1,0,0:0:0:0:
368,304,76022,1,8,0:0:0:0:
192,104,76201,5,0,0:0:0:0:
192,104,76290,1,0,0:0:0:0:
192,104,76379,2,0,P|104:88|72:168,1,187.000005706787,4|8,0:0|0:0,0:0:0:0:
320,104,76914,2,0,P|408:88|440:168,1,187.000005706787,4|4,0:0|0:0,0:0:0:0:
256,40,77450,1,8,0:0:0:0:
171,301,77629,6,0,B|231:294|256:327|256:327|281:286|369:301,1,187.000005706787,4|2,0:0|0:0,0:0:0:0:
97,361,78164,2,0,P|81:313|97:249,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
0,104,78522,5,2,0:0:0:0:
86,271,78700,1,2,0:0:0:0:
264,72,78879,5,8,0:0:0:0:
0,192,79057,1,0,0:0:0:0:
288,336,79236,6,0,P|235:302|173:311,1,127.5,4|0,0:0|0:0,0:0:0:0:
93,355,79593,2,0,P|88:307|85:259,1,85,8|0,0:0|0:0,0:0:0:0:
184,152,79950,1,2,0:0:0:0:
312,248,80129,2,0,P|269:243|227:240,1,85,0|8,0:0|0:0,0:0:0:0:
416,192,80486,1,0,0:0:0:0:
264,336,80664,5,2,0:0:0:0:
184,152,80843,1,0,0:0:0:0:
408,276,81022,2,0,P|413:228|416:180,1,85,8|0,0:0|0:0,0:0:0:0:
304,56,81379,1,2,0:0:0:0:
163,222,81558,2,0,P|205:216|247:213,1,85,0|8,0:0|0:0,0:0:0:0:
107,144,81914,1,0,0:0:0:0:
349,210,82093,5,2,0:0:0:0:
216,48,82272,1,0,0:0:0:0:
175,303,82450,2,0,P|160:264|163:222,1,85,8|0,0:0|0:0,0:0:0:0:
163,222,82807,1,2,0:0:0:0:
336,128,82986,2,0,P|352:176|347:216,1,85,0|8,0:0|0:0,0:0:0:0:
348,209,83343,1,0,0:0:0:0:
163,222,83522,5,2,0:0:0:0:
400,320,83700,1,0,0:0:0:0:
163,222,83879,2,0,L|75:230,1,85,8|0,0:0|0:0,0:0:0:0:
360,136,84236,1,2,0:0:0:0:
163,222,84414,1,0,0:0:0:0:
360,136,84593,2,0,L|448:144,1,85,8|8,0:0|0:0,0:0:0:0:
256,352,84950,5,4,0:0:0:0:
256,192,85039,12,0,87807,0:0:0:0:
Topic Starter
CXu

Okoratu wrote:

Millhiore is part of MillhioreF so adding another tag doesn't really do anything
Actually, websearch is broken so it doesn't show up.

All updated!
xChorse
Hi, M4M from your queue.

Anti-Graviton Shoe


CS4,6 makes it hard to aim at the very high spacing jumps, but I like that :D

00:01:914 (3,4,5) - Could have the same spacing

00:39:950 (1,2) - This jump feels kinda random and unnecessary

xChippy's Extra


00:20:129 (3,4,5) - Maybe have the triples like at 00:17:272 (3,4,5) - ?

00:53:343 (1) - Better flow when it's upside-down

00:55:129 (2) - could stack on 00:53:343 (1) - (or the other way around, as you wouldn't have to change the spacing of the square jump)

Stack 00:52:807 (4) - on 00:54:593 (4) - tail

Stack 00:57:093 (3) - on 00:55:129 (2) -

00:56:736 (2,3,4,5) - Maybe try something like this? (00:57:450 (5) - would have to stack on 00:56:200 (1) - head)


01:17:629 (1) - could be symmetrical

Millhiore's Hard


00:02:629 (5) - could bend less

00:19:236 (1) - Stack on 00:18:343 (3) - After this, you can move them a bit so 00:20:664 (1) - stacks on 00:23:164 (3) -

01:00:843 (1,1,1) - could have consistent spacing (It's still emphasized since it's bigger spacing than the rest) if 01:00:843 (1) - was stacked on 00:59:057 (1) - and 01:01:022 (1) - adjusted a bit

General


I really like the mapset, and I couldn't find any problems with the Insane (and I have no idea how modding Easies/Normals works since they're usually already fine)

Most of the things I listed are only suggestions, take them with a grain of salt as I'm not a great mapper.

Hope this helped at least a bit :)
MokouSmoke
from my queue~
Damn, I see this song everywhere. Is this the next Miiro?
[Where can I get these shoes]
  1. 00:07:093 (4,5) - flow is too linear imo. maybe something like this: http://puu.sh/nnMbw/abfafa0286.jpg
  2. 00:28:879 (6,1) - prefer bigger spacing here to emphasize (1)
  3. 00:29:772 (4,5,6) - same thing. prefer (5,6) have bigger spacing than (4,5)
  4. 00:39:950 (1,2,3) - these sound similar to me, so use DS
  5. 00:43:700 (2,3,4,5) - use smaller spacing, it's almost as large as 00:42:986 (6,1) - which is your strong beat :/
  6. 00:45:486 (4,5,6,7,8,1) - you sure you want to use these shallow angles?
  7. 00:49:682 (3) - overmapped. I think snare drum can be better emphasize like this: http://puu.sh/nnMKC/7ee2b10304.jpg with (3,4) being stacked
  8. 00:56:022 (6,1) - use bigger spacing, like at 00:55:307 (3,4) -
  9. 00:58:522 (3,4,5) - maybe DS instead of stack, but just my preference
  10. 01:19:950 (3) - stack with 01:18:879 (3) - ?
  11. 01:21:022 (3) - break into two notes, I think vocal at 01:21:200 - deserves clickable object
  12. well the problem with big jumpy maps is that the kiai doesn't feel very intense when compared to the rest of the song, but I guess you already know that.
[Chippy]
  1. 00:06:022 (2) - ctrl+g? prefer some movement here
  2. 00:44:772 (1) - should be equal distance from 00:43:879 (2) - and 00:44:236 (3) - http://puu.sh/nnNxQ/441137d281.jpg
  3. 01:13:343 (6,7) - why not use another kickslider?
  4. 01:21:736 - snare drum and vocal here, make clickable?
[Insane]
  1. 00:40:307 (5) - make this symmetric with 00:39:950 (3,4) - I feel 00:40:129 (4,5,1) - could use bigger spacing
  2. 00:58:879 (4) - break into two notes. 00:59:057 - finish should be clickable
[Millhiore]
  1. 00:23:879 (1,2) - not sure what you're following here as I don't hear anything that justifies a polarity change. there's two horn sounds at 00:23:879 - and 00:24:236 - so maybe something like this? http://puu.sh/nnOVl/2bef87a6c8.jpg
[Normal]
  1. 01:21:736 - I think this beat is too important to skip
You guys are too good at mapping x.x Good luck!
Nzrazor
Hi o/ from the mod q here for NM

Chippy's Easy
Couldn't find anything myself

Normal
00:05:843 (1) - Distance snap this and move this slider a little down and lift the end up some, if you do this then do the stuff below aswell
00:06:736 - add a note here?
00:06:914 (1) - Then Distance Snap so its closer to the other beat
00:07:272 (2) - ^
00:07:629 (3) - Distance snap so its closer
00:09:772 - add a note here?
00:09:950 (3) - Distance snap

Millhiore's Hard
00:24:414 (2) - Move this here 00:24:593 (4) - and if you do that add a note here 00:24:236 - and here 00:24:414 - and just Distance snap them

Insane
Couldn't find anything myself

xChippy's Extra
Couldn't find anything myself

Hope something in there helps i know it isn't much but i am learning from this thanks!
Ender_Sword
Hello~

SPOILER
Anti-Graviton Shoe

- 01:11:022 (2,3,4,1,2,3,4) - These jumps seem a bit too much for the rest of the map, I dunno might just be me

Insane:

Can't find much sorry~


xChippy's Extra

Can't really find anything am bad

Good Luck~ you dont have to give me anything it wasnt a very good mod :p
Inversal
From your Queue :D

I'm not good at modding extra so don't expect a good mod in extra.

[Anti-Graviton shoe]
01:27:450 (1,2) - Try Changing it into a 1/8 repeat slider? Like this https://osu.ppy.sh/ss/4623284

[xChippy's Extra]
00:11:200 (1) - I think you should shorten this. Like 00:10:843 (1,1) -

[Insane]
AR 9 would be better?
00:01:914 (3) - End slider here and make new one at 00:02:629 - ? IMO Leaving a gap like this is not good. But this is optional.
00:34:950 (1,2) - Why jump like this. I think it breaks the movement. Try this http://puu.sh/nobu7/cb5be0d009.jpg
01:21:022 (3,4,5,6) - Square?

[Millhiore's Hard]
00:07:093 (4,5) - This Anti-Jump coul d confuse some player. Especially newbies. You should keep consistency in this part.
00:13:700 - NC??
00:23:879 (1,2) - I don't know what you're following. But you can fulfill those 1/2 gaps at 00:24:236 - and 00:24:414 - with circles.
00:43:164 (4) - Stack with 00:41:379 (3) - Properly
00:52:272 - Triplets? There is a drumsound here.

[Normal]
01:06:736 - I think there should be a clickable thing here. I hear a drum sound here.
01:08:879 - ^

[xChippy's Easy]
I think it's great and tidy now

Wow! It's a very good map and very good song! Hope it rank soon. :D Good luck.
Arf
Hello hello, I started modding this from your queue CXu, if it isn't helpful or anything you don't have to return the M4M \O/

Three ranked maps of this song, I mapped a diff for one of them, man am I getting annoyed at this track. Well well, let's go.

[General]
How the hell did you get a 5.26* out of this song >:( Not sure if impressed or confused.
Turn off countdown in Normal or turn it on for the others, mm.
Are you trying to be sneaky and get around the rule that says "custom diff names must not relate to the mapper's username"? Hehehe, good luck good luck ;) Unless I'm stupid and that's not a rule anymore.

xChippy's Easy
Hello xChippy, good to see you \O
00:00:665 (1,2) - These first two sliders...given some of the patterns you use later, avoiding red ticks isn't a super high priority for this diff (I could be wrong) and if that's the case, imo you could follow the rhythm better by ending "1" on the red tick here 00:01:557 , starting "2" here 00:01:914 and ending "2" on the white tick 00:02:807 here. Starting on red and ending on white isn't recommended usually, but this track overall has plenty of rhythms that sound better that way.
00:03:522 (1,2) - As above, with different timestamps but same rhythm
00:10:307 (2) - Imo this sounds and plays better as a single note on the red tick. Due to how strong the beat is, it should be clickable I believe. If you're worried about polarity from white to red I think the rhythm is more than strong enough to point players in the right direction.
00:20:664 (1,2) - Consider making these either directly across from each other (something like this) or moving the 2 further up to make it a bit neater, like so. The current pattern is somewhere in the middle and it's better to have it one way or the other imo.
00:26:379 (1) - I'm not sure what this is following, and here 00:28:522 (1) - I think starting the strong vocal section in the middle of a repeat slider is a bit....it's underrepresented imo. A rhythm such as this or something other than what is currently present would be better I think (the picture's first white tick is 00:26:379) . At least make it so 00:29:057 is clickable, if nothing else.
00:37:807 (1) - I see that you end it on the vocal note, but since it's a held vocal note which she extends slightly (yakuu hEEzashi) it sounds a bit sudden to end it there, sounds better to end at 00:38:522 imo.
00:39:950 (1) - Aaaah again with the strong beat in the middle of the repeat slider ;_; Something like this sounds better imo (1 starts where the current "1" is)
(very minor) 00:52:450 (1,2) - As seen here, the overlap on either side of the blanket is slightly inconsistent, along with there being no overlap in the middle at all. An adjustment wouldn't be a bad idea.
01:02:093 (1,2,3,4) - Nice pattern, I like. 1 isn't completely symmetrical though D: Sorry for nazi but it's slightly more noticeable than it should be imo :P
01:16:379 (1,2) - I hear what you're following in the background, but as an Easy diff, the second slider sounds off rhythm at first listen and it can throw people off maybe. I don't know what else works here though so hmm.

Well done diff overall, visually not bad, as an Easy should be. Imo some small rhythm issues here and there but that's just my thoughts on the matter and I've related most of them up there so \O/ StarrStyx's Easy still best :^) Nice work xChippy.

Normal
00:05:843 (1) - Is this a bit too close for comfort? I can't tell. Even though it follows the same DS as the previous notes, I'm not really sure what it is, but it feels like an anti-jump, which makes no sense at all .-. I think it's the slider 3 ending while the held note in the background continues that's telling my ears that there shouldn't be another note starting there. Either that or something wrong with my reading glasses I suppose
00:11:557 (1) - leaving the drum beat in the middle of the slider doesn't sit right with my ears, I don't want to up the density too much or make it too difficult but making this slider a repeat slider with the midpoint being at 00:11:736 sounds nice imo.
00:18:343 (2) - Imo the current overlap on this is very intrusive, something like this might be better.
00:29:414 (1) - I'm not sure what the spinner recover time rule would be here, might want to double check if this is too close to the end of the spinner.
01:00:664 (1,2,3,4) - As much as I love straight lines (and I do), not sure, the flow might be better as something like this.
(kinda nazi) 01:07:807 (1,2) - I'll use "This might flow better" and hide the fact that I love to stick symmetry wherever possible.
01:09:772 (5) - Pretty
01:14:772 (3) - Gah, isn't this a bit much for a Normal? You can barely see the sliderhead O.o Something like this, maybe? (I don't want to force you to adjust every note after it, but aaaa why that much of an overlap)
01:16:379 (1,2,3,4,5,6,7) - Yes.
01:19:593 (1,2) - I think Ctrl+H the 1 might have a better flow, like so.
01:20:664 (1,2,3,1) - Hmm, you follow the vocals this whole Kiai, but then here, this rhythm sounds off imo. Something like this or similar can work here. ("1" in the picture starts where 01:20:664 (1) - starts)

Great diff overall, nothing much to say about it. Follows good rhythm, plays nice, looks good. Might be bit too hard but I don't really see it. Excellent.

Millhiore's Hard
Hello Millhi, I'll try to go Easy on you okay I'm sorry you can shoot me now.
What happened to Magical Trevor by the way >:(
00:01:200 (2) - I uh...what even. Please don't keep the shape like this ;_;
00:02:629 (5) - If you can make this, what was that first slider D:
(minor)00:05:129 (4) - I didn't use the hit error bar when I played Hards, and this isn't really too close to it, but you could move it up a bit for a clearer view
00:14:950 (1) - As above, but not much to do here without a lot of shuffling, so eh.
00:15:129 (2,3) - Maybe it's just me, but they seem a bit too curved, and 3 doesn't blanket with 2 either (even if you didn't intend to blanket them, it sort of comes off as a half-done blanket anyway) Something like this might look better, not sure.
00:18:343 (3,1,2) - Who likes this sort of overlap, right? :L
00:23:879 (1,2) - Blaagh, what's this >:( It's fine I suppose, I hear something more like this but up to you.
00:36:022 (1) - The vocal note at 00:36:379 (2) - sounds stronger to me than the note this slider starts on, so having it in the middle is a bit :(
00:37:450 (3) - it's off center from the "2" 0_0 Or you could have something like this.
00:37:807 (1,2,3,4) - Maybe simplify it, like so? The 2 doesn't really follow anything as is, (from what I hear at least) and this way you still keep your hitsounding intact.
00:40:486 (1,2,3,4) - It goes against conventional practice, but I think this might work here. The shifting focus of drum and vocal...eh, it's not a big change, and it's up to you which one you think works better here.
01:09:593 (2,3,4) - Interesting way to show the different noise in the background. 01:10:664 (1) - could start where "4" currently ends but again it's about what you want to focus on where, and following the vocal here screws the hitsounding. Ugh.
01:19:236 (1,2,3) - Maybe this instead?
01:22:093 (1,2,3) - I also think this sounds better here, but it messes up your symmetry and everything so up to you.
01:24:236 (5) - Is this a check mark? I was looking for some reason as to why it isn't symmetrical, not sure :P Depends on what you wanted to represent here.

Well done, the flow, placement and stylistic choices feel a little aged, but that isn't a bad thing at all, it's a good piece of work and a very interesting take on the song from the three ranked hards. Certain things here and there I didn't hundred percent sync with, like your tendency to hardline the drums over the vocal but per hitsounding, the decision makes sense and it's only off-putting till you get used to it, right? Fun placement.

Insane
00:32:450 (2) - Just a suggestion, maybe something like this? The current flow feels jarring to me.
00:41:022 (2) - Ctrl+G this for a zigzag flow?
00:42:450 (2) - I was thinking of a Ctrl+G on this too, but it might make the spacing too low between 1 and 2 to represent the BGM. Up to you.
00:43:879 (2) - As above, although this one I'm not entirely behind...
01:06:022 (3,5) - Mwahaha I have found a bad blanket (ignore that it says 4 and 3, it's actually 3 and 5 respectively I just moved it back on the timeline to see it better). Also, this doesn't particularly matter since the notes are far enough away from each other time wise, but I have to pretend I know what I'm doing right.
01:16:379 (1,2,3,4,1,2,3,4,5,6) - Symmetry, I'm drooling. By the way, this pattern felt a smidge more difficult than comfortable, but you could justify that with the stronger sounds I suppose.

Wow, excellent. Nothing much to say here at all really, it was mostly very comfortable to play. I couldn't find anything to shake a stick at other than a spot of dust on the windshield, easily blown away. Beautiful difficulty, and I quite like how the difficulties so far have built up the spread, the smattering of triples in this one compared to the complete absence of them in Hard is a good buildup.

I'm utter rubbish at playing Extras so I can't help you with the other two :( but I hope I did something to push this map forward a bit. Couldn't find anything at all on Insane really, so sorry about that D:

Good mapset, especially considering how many bloody maps of this there are so far. Still don't know how you got a 5.26* out of this, but good luck with that one :P See you on the other side \O
DeltaLeeds
Yo, from your M4M queue. ^^

General

SPOILER
00:12:093: Erase the kiai time in this timing point.
xChippy's Easy


SPOILER
01:07:807 (1): Consider tidying this overlap from (4), like this:

Makes it easier to read imo.

01:12:629 (4): ^

Normal


SPOILER
  1. Fix countdown conflict.
00:05:843 (1): Disable NC?
00:11:557 (1): ^
00:53:343 (1): Disable NC
01:20:664 (1): ^

00:09:057: There's a strong beat here, add a note?

Millhiore's Hard


SPOILER
00:26:379 (1,2,3,4,5): This flow doesn't suit the rhythm that well imo. Consider this:

01:24:593: Wtf?! Is this a storyboard or what? XD
01:25:039 (1): The spinner is too close to the previous note, I suggest dragging it to 01:25:307 and contracting the spinner's end to 01:27:807

I hope this mod helped, can't find anything significant... Sorry! >< (No kds if my mod is not useful at all.)
Good luck for the map, hope it gets ranked soon! ;)
Yoges
Yo M4M

[xChippy's Easy]
  1. 00:07:450 (2,3) - Flow's not great here. If you lined it up more like that it would be better.
  2. 00:10:307 (2,3,4) - This rhythm's going to be really hard for people who've just started playing the game. Especially the 3 and the 4. Because of the way you have it spaced the 4 is really close to the 3 and it can be mistaken for a 1/2 gap instead of a 3/2. How about deleting the (4) and turning the (3) into a repeat?
  3. 00:12:093 (1,2) - Flow could be better.
  4. 00:51:379 (3,1) - The break here is really weird to play because of the rhythm, It's kind of unexpected. I'd delete the (3), turn the (2) into a repeat and add a note at 00:51:736 - to create something like this.
  5. 00:54:950 (1,2) - Just delete the (2) and turn the (1) into a repeat and add a note at 00:56:379 - it's a better rhythm. Could just be me but the rhythms you have now are catching me off gaurd so imagine what they'd do to newer players.
  6. 01:11:379 (2) - That half feel really weird.

[Normal]
  1. 00:10:843 (2,3,4) - Why not just turn these into a repeat? They're going to be really hard to play for newer players.
  2. 00:27:629 (3) - That's like weird. Your half notes are following the music but they're unexpected. I'm guessing in this section it was because from 00:23:522 (1) - to 00:26:379 (2) - the rhythms were quite slow. I'd delete the 00:27:629 (3) - and start the spinner where it was. The rhythm would be much better.
  3. 01:00:664 (1,2,3,4) - Same as 00:10:843 - Just turn them into two sliders.

[Millhiore's Hard]
  1. Sorry I'm not going to mod this. Hards are the only type of difficulty I have yet to learn how to map

[Insane]
  1. 00:19:057 (6) - Putting this under the (5) would make more sense. Fits the music better imo and the way you have it now kind of makes the flow between 00:18:879 (5,6,1) - feel a bit weird.
  2. 00:30:129 (4,1) - I'd turn this and any other notes like it into spaced stacks to clearly indicate the 1/1 gap between them.
  3. 01:01:022 (1,2) - Ctrl+G these, the 1 is difficult to see under the triplet.
  4. 01:10:307 (7,8,1) - The motion here feels weird. The jumps are a continuous back and forwards motion but then 01:10:664 (1) - just goes in the same kind of rightwards direction as the 01:10:307 (7,8) - . I'd do something like this so that you'd have the (1) continuing the back and forwards motion. Try implement that into all of your jumps from now on.

[xChippy's Extra]
  1. 00:17:272 (3,4,5) - Fix the stack.
  2. Rest looks good

[Anti-Graviton Shoe]
  1. Ctrl+G 00:21:200 (1,2) - and 00:22:272 (1,2) - ? I feel a continuous right to left swiping would fit better.
  2. 00:45:843 (5,6) - Ctrl+G? You really don't want linear flow on jumps for higher star diffs.
  3. 00:59:414 (1,2,1,2) - Same deal as before.

That's it I guess.
xChippy
xChorse

xChorse wrote:

Hi, M4M from your queue.


xChippy's Extra


00:20:129 (3,4,5) - Maybe have the triples like at 00:17:272 (3,4,5) - ? sure why not

00:53:343 (1) - Better flow when it's upside-down True but nah kinda like it as-is

00:55:129 (2) - could stack on 00:53:343 (1) - (or the other way around, as you wouldn't have to change the spacing of the square jump) Shouldn't affect gameplay so nah

Stack 00:52:807 (4) - on 00:54:593 (4) - tail

Stack 00:57:093 (3) - on 00:55:129 (2) -

00:56:736 (2,3,4,5) - Maybe try something like this? (00:57:450 (5) - would have to stack on 00:56:200 (1) - head) I prefer the current one :/


01:17:629 (1) - could be symmetrical alright

MokouSmoke

MokouSmoke wrote:

from my queue~

[Chippy]
  1. 00:06:022 (2) - ctrl+g? prefer some movement here Nah the stack accents the music nicely imo
  2. 00:44:772 (1) - should be equal distance from 00:43:879 (2) - and 00:44:236 (3) - http://puu.sh/nnNxQ/441137d281.jpg meh alright
  3. 01:13:343 (6,7) - why not use another kickslider? idk I don't like the transition of the spam 1/4
  4. 01:21:736 - snare drum and vocal here, make clickable? nah its fine I'm following the uh violin(?)

Inversal

Inversal wrote:

From your Queue :D

[xChippy's Extra]
00:11:200 (1) - I think you should shorten this. Like 00:10:843 (1,1) - lol doesnt fit the music

Wow! It's a very good map and very good song! Hope it rank soon. :D Good luck.

Arf

Arf wrote:

xChippy's Easy
Hello xChippy, good to see you \O
00:00:665 (1,2) - These first two sliders...given some of the patterns you use later, avoiding red ticks isn't a super high priority for this diff (I could be wrong) and if that's the case, imo you could follow the rhythm better by ending "1" on the red tick here 00:01:557 , starting "2" here 00:01:914 and ending "2" on the white tick 00:02:807 here. Starting on red and ending on white isn't recommended usually, but this track overall has plenty of rhythms that sound better that way. I'd rather follow the synthesizer for a calm start
00:03:522 (1,2) - As above, with different timestamps but same rhythm ^
00:10:307 (2) - Imo this sounds and plays better as a single note on the red tick. Due to how strong the beat is, it should be clickable I believe. If you're worried about polarity from white to red I think the rhythm is more than strong enough to point players in the right direction. This is rather subjective in my opinion. I'm still abit worried about the polarity. Keeping it for now, might change it later
00:20:664 (1,2) - Consider making these either directly across from each other (something like this) or moving the 2 further up to make it a bit neater, like so. The current pattern is somewhere in the middle and it's better to have it one way or the other imo. alright
00:26:379 (1) - I'm not sure what this is following, and here 00:28:522 (1) - I think starting the strong vocal section in the middle of a repeat slider is a bit....it's underrepresented imo. A rhythm such as this or something other than what is currently present would be better I think (the picture's first white tick is 00:26:379) . At least make it so 00:29:057 is clickable, if nothing else. Alright
00:37:807 (1) - I see that you end it on the vocal note, but since it's a held vocal note which she extends slightly (yakuu hEEzashi) it sounds a bit sudden to end it there, sounds better to end at 00:38:522 imo. Hmm I'll consider it, as it goes rhythmically against the previous pattern
00:39:950 (1) - Aaaah again with the strong beat in the middle of the repeat slider ;_; Something like this sounds better imo (1 starts where the current "1" is) I'd normally wouldnt do this as well but somehow I like the emphasize like this :/ so I'll keep it for now
(very minor) 00:52:450 (1,2) - As seen here, the overlap on either side of the blanket is slightly inconsistent, along with there being no overlap in the middle at all. An adjustment wouldn't be a bad idea. alright
01:02:093 (1,2,3,4) - Nice pattern, I like. 1 isn't completely symmetrical though D: Sorry for nazi but it's slightly more noticeable than it should be imo :P okie
01:16:379 (1,2) - I hear what you're following in the background, but as an Easy diff, the second slider sounds off rhythm at first listen and it can throw people off maybe. I don't know what else works here though so hmm. I do want to emphasize those beats tho ouo

Well done diff overall, visually not bad, as an Easy should be. Imo some small rhythm issues here and there but that's just my thoughts on the matter and I've related most of them up there so \O/ StarrStyx's Easy still best :^) Nice work xChippy. I suck at making Easies :P

[/notice]

DeltaLeeds

DeltaLeeds wrote:

Yo, from your M4M queue. ^^

General

SPOILER
00:12:093: Erase the kiai time in this timing point.
xChippy's Easy


SPOILER
01:07:807 (1): Consider tidying this overlap from (4), like this:

Makes it easier to read imo.

01:12:629 (4): ^
Nah keeping both the overlaps, shouldn't be a problem in-game

Yoges

Yoges wrote:

Yo M4M

[xChippy's Easy]
  1. 00:07:450 (2,3) - Flow's not great here. If you lined it up more like that it would be better. I don't really like using lineair placings like that, so nah
  2. 00:10:307 (2,3,4) - This rhythm's going to be really hard for people who've just started playing the game. Especially the 3 and the 4. Because of the way you have it spaced the 4 is really close to the 3 and it can be mistaken for a 1/2 gap instead of a 3/2. How about deleting the (4) and turning the (3) into a repeat? Blame ds, uuh nah if I were to turn it into a repeat, than the original objective of having it like this will be lost --> Which is catching 00:11:736
  3. 00:12:093 (1,2) - Flow could be better. Don't see a problem considering slider leniency
  4. 00:51:379 (3,1) - The break here is really weird to play because of the rhythm, It's kind of unexpected. I'd delete the (3), turn the (2) into a repeat and add a note at 00:51:736 - to create something like this. It's the same rhythm tho haha just a different emphasize, but I get where you're going, aight
  5. 00:54:950 (1,2) - Just delete the (2) and turn the (1) into a repeat and add a note at 00:56:379 - it's a better rhythm. Could just be me but the rhythms you have now are catching me off gaurd so imagine what they'd do to newer players. Nah the current rhythm has a better emphasize
  6. 01:11:379 (2) - That half feel really weird. eh seems fine for me tho

[xChippy's Extra]
  1. 00:17:272 (3,4,5) - Fix the stack. aha my bad didn't send my latest update, but I made all the triplets in the intro like this so it's not really a stack
  2. Rest looks good


That's it I guess.
Phew done, Thanks for modding guys~

Easy
osu file format v14

[General]
AudioFilename: Four+Rhythm.mp3
AudioLeadIn: 0
PreviewTime: 61379
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:Contrail ~Kiseki~
TitleUnicode:Contrail〜軌跡〜
Artist:Mami Kawada
ArtistUnicode:川田まみ
Creator:CXu
Version:xChippy's Easy
Source:蒼の彼方のフォーリズム
Tags:Aokana Ao no Kanata no Four Rhythm Across the Blue Opening xChippy MillhioreF Millhiore
BeatmapID:878905
BeatmapSetID:403894

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.899999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"0034_2DJ_00031.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Extra
osu file format v14

[General]
AudioFilename: Four+Rhythm.mp3
AudioLeadIn: 0
PreviewTime: 61379
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.4

[Metadata]
Title:Contrail ~Kiseki~
TitleUnicode:Contrail〜軌跡〜
Artist:Mami Kawada
ArtistUnicode:川田まみ
Creator:CXu
Version:xChippy's Extra
Source:蒼の彼方のフォーリズム
Tags:Aokana Ao no Kanata no Four Rhythm Across the Blue Opening xChippy MillhioreF Millhiore
BeatmapID:886560
BeatmapSetID:403894

[Difficulty]
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CircleSize:4
OverallDifficulty:8
ApproachRate:9.2
SliderMultiplier:1.7
SliderTickRate:2

[Events]
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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125,110,54950,5,4,0:0:0:0:
173,317,55129,1,2,0:0:0:0:
380,269,55307,1,8,0:0:0:0:
332,62,55486,2,0,L|160:48,1,170,4|2,0:0|0:0,0:0:0:0:
320,160,56022,1,8,0:0:0:0:
64,256,56200,6,0,L|236:242,1,170,4|2,0:0|0:0,0:0:0:0:
400,179,56736,2,0,P|358:177|320:160,1,85,8|0,0:0|0:0,0:0:0:0:
160,304,57093,1,2,0:0:0:0:
320,160,57272,1,2,0:0:0:0:
79,284,57450,2,0,P|121:286|160:304,1,85,8|0,0:0|0:0,0:0:0:0:
224,80,57807,5,12,0:0:0:0:
272,368,57986,1,2,0:0:0:0:
144,208,58164,5,8,0:0:0:0:
432,160,58343,1,2,0:0:0:0:
208,288,58522,5,8,0:0:0:0:
352,32,58700,1,2,0:0:0:0:
352,32,58789,1,2,0:0:0:0:
352,32,58879,1,8,0:0:0:0:
48,192,59057,6,0,B|132:224|132:168|240:192,1,170,4|2,0:0|0:0,0:0:0:0:
176,96,59593,2,0,L|56:88,1,85,8|0,0:0|0:0,0:0:0:0:
256,0,59950,1,2,0:0:0:0:
400,176,60129,2,0,L|280:184,1,85,8|0,0:0|0:0,0:0:0:0:
464,64,60486,5,2,0:0:0:0:
464,64,60575,1,2,0:0:0:0:
464,64,60664,1,12,0:0:0:0:
160,144,60843,1,8,0:0:0:0:
400,176,61022,1,8,0:0:0:0:
128,32,61200,1,8,0:0:0:0:
326,99,61379,6,0,L|318:163,1,63.7500024318696
192,304,61736,2,0,L|184:240,1,63.7500024318696
272,16,62093,6,0,P|336:0|416:96,1,187.000005706787,4|8,0:0|0:0,0:0:0:0:
317,192,62629,2,0,P|321:138|328:77,1,93.5000028533936,0|2,0:0|0:0,0:0:0:0:
176,185,62986,1,0,0:0:0:0:
325,98,63164,1,8,0:0:0:0:
184,278,63343,6,0,P|180:231|176:185,1,93.5000028533936,0|2,0:0|0:0,0:0:0:0:
256,64,63700,1,0,0:0:0:0:
352,352,63879,2,0,B|256:322|256:386|168:354,1,187.000005706787,8|2,0:0|0:0,0:0:0:0:
0,288,64414,1,0,0:0:0:0:
144,352,64593,1,8,0:0:0:0:
128,176,64772,5,0,0:0:0:0:
128,176,64861,1,0,0:0:0:0:
128,176,64950,1,2,0:0:0:0:
96,272,65129,1,0,0:0:0:0:
320,160,65307,2,0,P|270:154|205:145,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
3,283,65664,2,0,P|53:277|118:268,1,93.5000028533936,2|0,0:0|0:0,0:0:0:0:
272,288,66022,1,8,0:0:0:0:
128,144,66200,5,0,0:0:0:0:
160,336,66379,1,2,0:0:0:0:
240,48,66557,5,0,0:0:0:0:
192,240,66736,1,8,0:0:0:0:
384,144,66914,5,0,0:0:0:0:
144,64,67093,1,2,0:0:0:0:
288,288,67272,5,0,0:0:0:0:
368,32,67450,1,8,0:0:0:0:
368,32,67539,1,0,0:0:0:0:
368,32,67629,1,0,0:0:0:0:
176,352,67807,6,0,P|160:288|176:240,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
304,128,68164,1,8,0:0:0:0:
368,208,68343,2,0,P|384:272|368:320,1,93.5000028533936,0|2,0:0|0:0,0:0:0:0:
176,352,68700,2,0,P|160:288|176:240,1,93.5000028533936,0|8,0:0|0:0,0:0:0:0:
304,128,69057,5,0,0:0:0:0:
304,128,69147,1,0,0:0:0:0:
304,128,69236,1,2,0:0:0:0:
226,322,69414,1,0,0:0:0:0:
168,32,69593,1,8,0:0:0:0:
401,221,69772,1,0,0:0:0:0:
96,192,69950,1,2,0:0:0:0:
357,61,70129,1,0,0:0:0:0:
226,322,70307,1,8,0:0:0:0:
96,192,70486,5,0,0:0:0:0:
96,192,70575,1,0,0:0:0:0:
96,192,70664,2,0,P|80:139|92:78,1,93.5000028533936,6|0,0:0|0:0,0:0:0:0:
280,48,71022,2,0,P|295:100|284:162,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
96,192,71379,1,2,0:0:0:0:
176,80,71557,1,0,0:0:0:0:
224,304,71736,1,8,0:0:0:0:
432,200,71914,6,0,L|240:184,1,187.000005706787,4|0,0:0|0:0,0:0:0:0:
192,272,72450,1,8,0:0:0:0:
384,320,72629,2,0,L|480:312,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
192,272,72986,2,0,L|184:225,1,46.7500014266968,2|0,0:0|0:0,0:0:0:0:
320,96,73164,2,0,L|312:142,1,46.7500014266968,8|0,0:0|0:0,0:0:0:0:
248,334,73343,1,2,0:0:0:0:
248,334,73432,1,0,0:0:0:0:
248,334,73522,6,0,P|168:354|111:269,1,187.000005706787,4|8,0:0|0:0,0:0:0:0:
336,208,74058,2,0,P|390:212|451:219,1,93.5000028533936,0|2,0:0|0:0,0:0:0:0:
168,120,74414,1,0,0:0:0:0:
336,208,74593,1,8,0:0:0:0:
168,119,74772,6,0,P|121:123|74:127,1,93.5000028533936,0|2,0:0|0:0,0:0:0:0:
256,40,75129,1,0,0:0:0:0:
256,344,75308,2,0,B|286:248|222:248|254:160,1,187.000005706787,8|2,0:0|0:0,0:0:0:0:
160,304,75843,1,0,0:0:0:0:
368,304,76022,1,8,0:0:0:0:
192,104,76201,5,0,0:0:0:0:
192,104,76290,1,0,0:0:0:0:
192,104,76379,2,0,P|104:88|72:168,1,187.000005706787,4|8,0:0|0:0,0:0:0:0:
320,104,76914,2,0,P|408:88|440:168,1,187.000005706787,4|4,0:0|0:0,0:0:0:0:
256,40,77450,1,8,0:0:0:0:
176,296,77629,6,0,B|232:296|256:328|256:328|280:296|352:296,1,187.000005706787,4|2,0:0|0:0,0:0:0:0:
97,361,78164,2,0,P|81:313|97:249,1,93.5000028533936,8|0,0:0|0:0,0:0:0:0:
0,104,78522,5,2,0:0:0:0:
86,271,78700,1,2,0:0:0:0:
264,72,78879,5,8,0:0:0:0:
0,192,79057,1,0,0:0:0:0:
288,336,79236,6,0,P|235:302|173:311,1,127.5,4|0,0:0|0:0,0:0:0:0:
93,355,79593,2,0,P|88:307|85:259,1,85,8|0,0:0|0:0,0:0:0:0:
184,152,79950,1,2,0:0:0:0:
312,248,80129,2,0,P|269:243|227:240,1,85,0|8,0:0|0:0,0:0:0:0:
416,192,80486,1,0,0:0:0:0:
264,336,80664,5,2,0:0:0:0:
184,152,80843,1,0,0:0:0:0:
408,276,81022,2,0,P|413:228|416:180,1,85,8|0,0:0|0:0,0:0:0:0:
304,56,81379,1,2,0:0:0:0:
163,222,81558,2,0,P|205:216|247:213,1,85,0|8,0:0|0:0,0:0:0:0:
107,144,81914,1,0,0:0:0:0:
349,210,82093,5,2,0:0:0:0:
216,48,82272,1,0,0:0:0:0:
175,303,82450,2,0,P|160:264|163:222,1,85,8|0,0:0|0:0,0:0:0:0:
163,222,82807,1,2,0:0:0:0:
336,128,82986,2,0,P|352:176|347:216,1,85,0|8,0:0|0:0,0:0:0:0:
348,209,83343,1,0,0:0:0:0:
163,222,83522,5,2,0:0:0:0:
400,320,83700,1,0,0:0:0:0:
163,222,83879,2,0,L|75:230,1,85,8|0,0:0|0:0,0:0:0:0:
360,136,84236,1,2,0:0:0:0:
163,222,84414,1,0,0:0:0:0:
360,136,84593,2,0,L|448:144,1,85,8|8,0:0|0:0,0:0:0:0:
256,352,84950,5,4,0:0:0:0:
256,192,85039,12,0,87807,0:0:0:0:
Topic Starter
CXu

xChorse wrote:

Hi, M4M from your queue.

Anti-Graviton Shoe


CS4,6 makes it hard to aim at the very high spacing jumps, but I like that :D

00:01:914 (3,4,5) - Could have the same spacing - yeah why not xd. Eyeballing is hard.

00:39:950 (1,2) - This jump feels kinda random and unnecessary - I personally find it to work well with the guitar at this point, but it seems like a lot of people find it kinda random. I'll see if I can make it clearer by using hitsounds or something.

MokouSmoke wrote:

from my queue~
Damn, I see this song everywhere. Is this the next Miiro?
[Where can I get these shoes]
  1. 00:07:093 (4,5) - flow is too linear imo. maybe something like this: http://puu.sh/nnMbw/abfafa0286.jpg - No idea what you mean by too linear. I mean, yeah it's a line, but that doesn't make it bad :P
  2. 00:28:879 (6,1) - prefer bigger spacing here to emphasize (1) - There is already bigger spacing though? The spacing gradually increases over 00:28:522 (4,5,6,1).
  3. 00:29:772 (4,5,6) - same thing. prefer (5,6) have bigger spacing than (4,5) - Eh, I think the same spacing works fine since the vocals don't get noticeably stronger
  4. 00:39:950 (1,2,3) - these sound similar to me, so use DS - It's meant to follow the guitar increasing in pitch actually. But well, I'll look into this pattern.
  5. 00:43:700 (2,3,4,5) - use smaller spacing, it's almost as large as 00:42:986 (6,1) - which is your strong beat :/ - Reduced spacing a bit.
  6. 00:45:486 (4,5,6,7,8,1) - you sure you want to use these shallow angles? - Yes. I mean, why not :P Doesn't have to be all angular stuff.
  7. 00:49:682 (3) - overmapped. I think snare drum can be better emphasize like this: http://puu.sh/nnMKC/7ee2b10304.jpg with (3,4) being stacked - Well yeah it's overmapped. So is 00:50:932 - this note, and the sliderend on 00:52:450 (3) - etc. It's not really bad just because it's overmapping, and that section was based on using triples in general with lower spacing, so I think it works out fine.
  8. 00:56:022 (6,1) - use bigger spacing, like at 00:55:307 (3,4) - - It already was, but well, I moved it a bit further away.
  9. 00:58:522 (3,4,5) - maybe DS instead of stack, but just my preference - Nah, the stack is easier than a spacing stream imo.
  10. 01:19:950 (3) - stack with 01:18:879 (3) - ? - Sure. Dunno why it isn't.
  11. 01:21:022 (3) - break into two notes, I think vocal at 01:21:200 - deserves clickable object - It's actually supposed to follow the violin here.
  12. well the problem with big jumpy maps is that the kiai doesn't feel very intense when compared to the rest of the song, but I guess you already know that. - I disagree. While it doesn't really look like much, the overall spacing is higher during the kiai, and it's mapped around jumps and moving the cursor a lot, with higher SV. So yeah, at least imo there's a pretty distinct difference between the kiai and the nonkiai, even though both are based around jumps.
[Insane]
  1. 00:40:307 (5) - make this symmetric with 00:39:950 (3,4) - I feel 00:40:129 (4,5,1) - could use bigger spacing - Depending on how I decide to map this part in my Extra diff, I'll change this accordingly later.
  2. 00:58:879 (4) - break into two notes. 00:59:057 - finish should be clickable - Sometimes sliderends work fine for stronger notes like these too imo. I also use something similar in some of my other maps when I think they work well.
[Normal]
  1. 01:21:736 - I think this beat is too important to skip - These sliders all start on the violin notes, so I find this to work better than not skipping it tbh. Maybe fixing the hitsounds a bit will make it clearer that these are supposed to follow the violin.
You guys are too good at mapping x.x Good luck!

Nzrazor wrote:

Hi o/ from the mod q here for NM

Normal
00:05:843 (1) - Distance snap this and move this slider a little down and lift the end up some, if you do this then do the stuff below aswell - Moved the end a bit up to better lead into the next slider, but keeping the position as it forms a triangle with 00:04:414 (2,3)
00:06:736 - add a note here?
00:06:914 (1) - Then Distance Snap so its closer to the other beat
00:07:272 (2) - ^ - For these I disagree, as I'm mostly following the guitar here.
00:07:629 (3) - Distance snap so its closer - It's already snapped at 1.0x
00:09:772 - add a note here? - In the previous sections, this note lands on sliderends, so it feels weird to have to suddenly hit it here, which is why I've left it alone.
00:09:950 (3) - Distance snap

Hope something in there helps i know it isn't much but i am learning from this thanks!

E n d wrote:

Hello~

SPOILER
Anti-Graviton Shoe

- 01:11:022 (2,3,4,1,2,3,4) - These jumps seem a bit too much for the rest of the map, I dunno might just be me - Probably just you.

Good Luck~ you dont have to give me anything it wasnt a very good mod :p

Inversal wrote:

From your Queue :D

I'm not good at modding extra so don't expect a good mod in extra.

[Anti-Graviton shoe]
01:27:450 (1,2) - Try Changing it into a 1/8 repeat slider? Like this https://osu.ppy.sh/ss/4623284 - I can see where you're going with it, but eh, I kinda like my current arrangement :P

[Insane]
AR 9 would be better? - Well, maybe, but wouldn't make that good progression on AR and AR8.5 isn't too slow anyway.
00:01:914 (3) - End slider here and make new one at 00:02:629 - ? IMO Leaving a gap like this is not good. But this is optional. - Gaps are cool and they're consistent with my other diffs anyway :P
00:34:950 (1,2) - Why jump like this. I think it breaks the movement. Try this http://puu.sh/nobu7/cb5be0d009.jpg - Well, your stream would just move your cursor in the exact same way as you would right now, except now there's a minijump and you have to stop your cursor :P Plays fine imo.
01:21:022 (3,4,5,6) - Square? - Unsquarified it. Wasn't really my intention to make it square anyway.

[Normal]
01:06:736 - I think there should be a clickable thing here. I hear a drum sound here. - Following the vocals. Kind of takes away from the power of hitting the slider afterwards if I add a note here, and it's harder to tell that they're supposed to follow vocals imo.
01:08:879 - ^

Wow! It's a very good map and very good song! Hope it rank soon. :D Good luck.

Arf wrote:

Hello hello, I started modding this from your queue CXu, if it isn't helpful or anything you don't have to return the M4M \O/

Three ranked maps of this song, I mapped a diff for one of them, man am I getting annoyed at this track. Well well, let's go.

[General]
How the hell did you get a 5.26* out of this song >:( Not sure if impressed or confused. - Stupidmapping
Turn off countdown in Normal or turn it on for the others, mm. - Forgot to turn that off ops.
Are you trying to be sneaky and get around the rule that says "custom diff names must not relate to the mapper's username"? Hehehe, good luck good luck ;) - Well, kinda. It's relevant to the series/story in general, but just happens to be about a shoe as well :P Unless I'm stupid and that's not a rule anymore.

Normal
00:05:843 (1) - Is this a bit too close for comfort? I can't tell. Even though it follows the same DS as the previous notes, I'm not really sure what it is, but it feels like an anti-jump, which makes no sense at all .-. I think it's the slider 3 ending while the held note in the background continues that's telling my ears that there shouldn't be another note starting there. Either that or something wrong with my reading glasses I suppose - Nah, I know what you mean, and tbh, I don't know why I mapped this part like this in the first place. Remapped this part a bit.
00:11:557 (1) - leaving the drum beat in the middle of the slider doesn't sit right with my ears, I don't want to up the density too much or make it too difficult but making this slider a repeat slider with the midpoint being at 00:11:736 sounds nice imo. - To me that actually sounds too busy. Mostly since I'm already following the guitar, and that guitar note is held on that slider.
00:18:343 (2) - Imo the current overlap on this is very intrusive, something like this might be better. - Was an intentional overlap, but I didn't really use it that much in the map overall, so yeah, I should probably change it. Still keeping some overlap though.
00:29:414 (1) - I'm not sure what the spinner recover time rule would be here, might want to double check if this is too close to the end of the spinner. - It might be, but there's no explicit time limit afaik, so I'll let BN/QAT decide on that. It is a normal though, and the spinner is long enough so that you can stop spinning to get ready for the note if you have to.
01:00:664 (1,2,3,4) - As much as I love straight lines (and I do), not sure, the flow might be better as something like this. - I really think the straightness and "sharper" feel of the flow rather than a smooth curve puts better emphasis on these notes.
(kinda nazi) 01:07:807 (1,2) - I'll use "This might flow better" and hide the fact that I love to stick symmetry wherever possible. - :P The current pattern works about the same in terms of flow, and it was my intention to not make it a symmetrical pattern like you did.
01:09:772 (5) - Pretty
01:14:772 (3) - Gah, isn't this a bit much for a Normal? You can barely see the sliderhead O.o Something like this, maybe? (I don't want to force you to adjust every note after it, but aaaa why that much of an overlap) - Prooobably. Remapped stuff.
01:16:379 (1,2,3,4,5,6,7) - Yes. - Yes.
01:19:593 (1,2) - I think Ctrl+H the 1 might have a better flow, like so. - This kind of pattern is taken from what kioukiou used to do a lot back in like 2010 and stuff. They play pretty nicely imo.
01:20:664 (1,2,3,1) - Hmm, you follow the vocals this whole Kiai, but then here, this rhythm sounds off imo. Something like this or similar can work here. ("1" in the picture starts where 01:20:664 (1) - starts) - Yeah, switched over to violin here. I'm gonna try making this easier to understand through hitsounds when I eventually get the time to really sit down and fix the hitsounds at places. If it doesn't work out well I'll take your suggestion.

Great diff overall, nothing much to say about it. Follows good rhythm, plays nice, looks good. Might be bit too hard but I don't really see it. Excellent.

Insane
00:32:450 (2) - Just a suggestion, maybe something like this? The current flow feels jarring to me. - Hmm. This doesn't feel too bad to me tbh. Keeping it as for now, but might change it later.
00:41:022 (2) - Ctrl+G this for a zigzag flow? - All three of these sliders are meant to go the same direction as the 1/1 slider before them, so I think I'll keep them as that. In the previous section all of these 1/2 sliders went in a different direction compared to the 1/1 slider.
00:42:450 (2) - I was thinking of a Ctrl+G on this too, but it might make the spacing too low between 1 and 2 to represent the BGM. Up to you.
00:43:879 (2) - As above, although this one I'm not entirely behind...
01:06:022 (3,5) - Mwahaha I have found a bad blanket (ignore that it says 4 and 3, it's actually 3 and 5 respectively I just moved it back on the timeline to see it better). Also, this doesn't particularly matter since the notes are far enough away from each other time wise, but I have to pretend I know what I'm doing right. - Shh. You saw nothing.
01:16:379 (1,2,3,4,1,2,3,4,5,6) - Symmetry, I'm drooling. By the way, this pattern felt a smidge more difficult than comfortable, but you could justify that with the stronger sounds I suppose. - Yeah, it's what I find to be the most poweful part of the song, which is why I'm trying to highlight it when mapping. It's also the spot where I use symmetry in all three of my diffs :P. I did some symmetrystuff here in my extra as well, if you wanna drool more.

Wow, excellent. Nothing much to say here at all really, it was mostly very comfortable to play. I couldn't find anything to shake a stick at other than a spot of dust on the windshield, easily blown away. Beautiful difficulty, and I quite like how the difficulties so far have built up the spread, the smattering of triples in this one compared to the complete absence of them in Hard is a good buildup.

I'm utter rubbish at playing Extras so I can't help you with the other two :( but I hope I did something to push this map forward a bit. Couldn't find anything at all on Insane really, so sorry about that D:

Good mapset, especially considering how many bloody maps of this there are so far. Still don't know how you got a 5.26* out of this, but good luck with that one :P See you on the other side \O

DeltaLeeds wrote:

Yo, from your M4M queue. ^^

General

SPOILER
00:12:093: Erase the kiai time in this timing point. - Kiai fountains like these are fine, and works well with how the song really starts here.

Normal


SPOILER
  1. Fix countdown conflict. - Fixed
00:05:843 (1): Disable NC? - The slider kinda leads you from one part of the song to another, so I think the NC works nicely.
00:11:557 (1): ^ - ^
00:53:343 (1): Disable NC - yes xd. Done
01:20:664 (1): ^ - This one is fine though imo, as these are equally divided with the violin.

00:09:057: There's a strong beat here, add a note? - The guitar here is actually a triple, and imo mapping this note would make this part feel off/empty since you'd be skipping that 1/4 guitar note.


I hope this mod helped, can't find anything significant... Sorry! >< (No kds if my mod is not useful at all.)
Good luck for the map, hope it gets ranked soon! ;)

Yoges wrote:

Yo M4M


[Normal]
  1. 00:10:843 (2,3,4) - Why not just turn these into a repeat? They're going to be really hard to play for newer players. - Because I don't consider players playing normal to be beginners anymore :P
  2. 00:27:629 (3) - That's like weird. Your half notes are following the music but they're unexpected. I'm guessing in this section it was because from 00:23:522 (1) - to 00:26:379 (2) - the rhythms were quite slow. I'd delete the 00:27:629 (3) - and start the spinner where it was. The rhythm would be much better. - Hmm, I don't really think it's that unexpected, but deleting it works too so why not. Done.
  3. 01:00:664 (1,2,3,4) - Same as 00:10:843 - Just turn them into two sliders. - They're strong notes, so imo they should make the player have to "rush" in a sense, to keep up.

[Insane]
  1. 00:19:057 (6) - Putting this under the (5) would make more sense. Fits the music better imo and the way you have it now kind of makes the flow between 00:18:879 (5,6,1) - feel a bit weird.
  2. 00:30:129 (4,1) - I'd turn this and any other notes like it into spaced stacks to clearly indicate the 1/1 gap between them. - Nah, these stops are intentional and wouldn't feel as satisfying to play if I weren't stacking them like this. It's not hard to read these anyway unless you're playing whack-a-mole.
  3. 01:01:022 (1,2) - Ctrl+G these, the 1 is difficult to see under the triplet. - Disagree on this too. It's an insane, you should be able to read stacks like these. And there's even a 1/1 gap between anyway.
  4. 01:10:307 (7,8,1) - The motion here feels weird. The jumps are a continuous back and forwards motion but then 01:10:664 (1) - just goes in the same kind of rightwards direction as the 01:10:307 (7,8) - . I'd do something like this so that you'd have the (1) continuing the back and forwards motion. Try implement that into all of your jumps from now on. - it's a different direction because it's breaking out of the back-and forth pattern. It also doesn't really feel that awkward. I mean, it's not like every motion has to be a sharp angle jump anyway.

[Anti-Graviton Shoe]
  1. Ctrl+G 00:21:200 (1,2) - and 00:22:272 (1,2) - ? I feel a continuous right to left swiping would fit better. - Nah, the gap between the notes are better represented by not moving your cursor imo.
  2. 00:45:843 (5,6) - Ctrl+G? You really don't want linear flow on jumps for higher star diffs. - Thaaaat's bullshit. If a player can only do sharp angle back and forth jumping, then they need to get better at other patterns.
  3. 00:59:414 (1,2,1,2) - Same deal as before.

That's it I guess.
Thanks a lot to everyone who modded! And for the m4m'ers, I'll get to your maps asap, but it might take a while due to other real life commitments.
Also updated xChippy's Diffs.
MillhioreF

xChorse wrote:

Millhiore's Hard


00:02:629 (5) - could bend less Hmm? It already doesn't bend much and tildes are cool

00:19:236 (1) - Stack on 00:18:343 (3) - After this, you can move them a bit so 00:20:664 (1) - stacks on 00:23:164 (3) - Sure, why the hell not

01:00:843 (1,1,1) - could have consistent spacing (It's still emphasized since it's bigger spacing than the rest) if 01:00:843 (1) - was stacked on 00:59:057 (1) - and 01:01:022 (1) - adjusted a bit I added volume emphasis instead

MokouSmoke wrote:

[Millhiore]
  1. 00:23:879 (1,2) - not sure what you're following here as I don't hear anything that justifies a polarity change. there's two horn sounds at 00:23:879 - and 00:24:236 - so maybe something like this? Man nobody likes this part :(. I ended up changing it to something in a bit more comfortable polarity.

Nzrazor wrote:

Millhiore's Hard
00:24:414 (2) - Move this here 00:24:593 (4) - and if you do that add a note here 00:24:236 - and here 00:24:414 - and just Distance snap them Changed in a previous mod already

Inversal wrote:

[Millhiore's Hard]
00:07:093 (4,5) - This Anti-Jump coul d confuse some player. Especially newbies. You should keep consistency in this part. This is consistent with the next two combos. It is a bit silly but I'd rather keep it for now at least. Newbies should be playing the normal!
00:13:700 - NC?? good catch
00:23:879 (1,2) - I don't know what you're following. But you can fulfill those 1/2 gaps at 00:24:236 - and 00:24:414 - with circles. Changed in a previous mod already[/b]
00:43:164 (4) - Stack with 00:41:379 (3) - Properly Whoops this broke after a previous mod.
00:52:272 - Triplets? There is a drumsound here. Nah, that'd be a bit weird after the silenced whooshy zigzag.

Arf wrote:

Millhiore's Hard
Hello Millhi, I'll try to go Easy on you okay I'm sorry you can shoot me now. :o
What happened to Magical Trevor by the way >:( I got too lazy to keep getting mods, I'll come back someday!
00:01:200 (2) - I uh...what even. Please don't keep the shape like this ;_; It was the second note I placed and I hadn't decided on a style yet. Rest in peace little mini-bend
00:02:629 (5) - If you can make this, what was that first slider D: science!
(minor)00:05:129 (4) - I didn't use the hit error bar when I played Hards, and this isn't really too close to it, but you could move it up a bit for a clearer view Nah, that'd require me to retool this whole combo AGAIN to appease that tiny little hit error bar corner. I'll consider it if I'm making changes in the area for other reasons
00:14:950 (1) - As above, but not much to do here without a lot of shuffling, so eh. Hiterror-sama can go eat a ham
00:15:129 (2,3) - Maybe it's just me, but they seem a bit too curved, and 3 doesn't blanket with 2 either (even if you didn't intend to blanket them, it sort of comes off as a half-done blanket anyway) Something like this might look better, not sure. Made some slight improvements here
00:18:343 (3,1,2) - Who likes this sort of overlap, right? :L I think I fixed this in a previous mod?? If I didn't, the current incarnation is still cool.
00:23:879 (1,2) - Blaagh, what's this >:( It's fine I suppose, I hear something more like this but up to you. Yeah nobody liked this so I changed it. I still like it personally but :(
00:36:022 (1) - The vocal note at 00:36:379 (2) - sounds stronger to me than the note this slider starts on, so having it in the middle is a bit :( Reworked this part to get that vocal clickable. The things I do for vocalists.
00:37:450 (3) - it's off center from the "2" 0_0 Or you could have something like this. Shoe already made me fix this earlier, thanks though
00:37:807 (1,2,3,4) - Maybe simplify it, like so? The 2 doesn't really follow anything as is, (from what I hear at least) and this way you still keep your hitsounding intact. There's definitely stuff in the music to map here, and your suggested patten panders a bit much to the vocals for what I'm aiming for.
00:40:486 (1,2,3,4) - It goes against conventional practice, but I think this might work here. The shifting focus of drum and vocal...eh, it's not a big change, and it's up to you which one you think works better here. That feels a bit less satisfying to hit and would require me to mess around with the patterns, I'll hold out for now
01:09:593 (2,3,4) - Interesting way to show the different noise in the background. 01:10:664 (1) - could start where "4" currently ends but again it's about what you want to focus on where, and following the vocal here screws the hitsounding. Ugh. I'll definitely consider this, but vocals take a backseat to instruments in patterns like this.
01:19:236 (1,2,3) - Maybe this instead? Reworked the ending
01:22:093 (1,2,3) - I also think this sounds better here, but it messes up your symmetry and everything so up to you. ^
01:24:236 (5) - Is this a check mark? I was looking for some reason as to why it isn't symmetrical, not sure :P Depends on what you wanted to represent here. ^

Well done, the flow, placement and stylistic choices feel a little aged, but that isn't a bad thing at all, it's a good piece of work and a very interesting take on the song from the three ranked hards. Certain things here and there I didn't hundred percent sync with, like your tendency to hardline the drums over the vocal but per hitsounding, the decision makes sense and it's only off-putting till you get used to it, right? Fun placement. Thanks! That's my mapping style, I'm trying to do something a bit different while still keeping up with the meta.

DeltaLeeds wrote:

Millhiore's Hard

Fixed, this was just to bully CXu
00:26:379 (1,2,3,4,5): This flow doesn't suit the rhythm that well imo. Consider this: Tried something here
01:25:039 (1): The spinner is too close to the previous note, I suggest dragging it to 01:25:307 and contracting the spinner's end to 01:27:807 Closeness to previous notes doesn't matter as far as I'm aware, there's no rush to start spinning

Yoges wrote:

[Millhiore's Hard]
  1. Sorry I'm not going to mod this. Hards are the only type of difficulty I have yet to learn how to map :[
Thanks a bunch, everyone! That took a while to go through :o
Vivyanne
hOI!
NM from da qUEUE!

Anti-Graviton Shoe
Might not be that much but I hope it still helps

AR9,2 maybe?
OD8,7 suits the map better imo

00:10:129 (7,2) - overlap?
00:14:593 (6,1) - too big of a 1/4 jump, doesn't really fit in the other parts here
00:18:343 (3,4) - not sure whether this is blanketed well
00:26:914 (5,6) - ^
00:31:557 (5) - it's not the curve that is bad, just the angle doesn't go nice with 00:31:914 (1) - , one of the two has to be changed imo
00:39:950 (1,2) - spacing a little too high, maybe change 1 to x:96 y:252
00:48:343 (4) - it feels a little left out, maybe change the angle of the triple beforehand
01:12:272 (1,3) - blanket?
01:19:236 (1,2) - little too big for a 1/4 jump
01:22:093 (1,2) - ^^
01:26:022 (1) - maybe this slider can be angled down, makes it look nicer imo
01:27:807 (2) - this feels so awkward

The rest is looking good, no real big things to complain about
Again sorry if this might be useless but I really tried my best ;w;
Sidetail
I haven't modded a map for 2-3 months ;w; I just know this is going to be bad LOL

  • Anti-Graviton Shoe

  1. 00:37:629 (1,2,3) - Where are these triples coming from in the song ._.
  2. 01:01:736 (3,4,1) - This was slightly awkward to play imo ;;
  3. 01:13:522 (1,2) - I wonder if these shapes can be more creative because right now, it doesn't exactly look great.
  • xChippy's Extra

  1. It's good
  • Insane

  1. 00:09:593 (4) - Try curving this the other way : o Better symmetry for previous object and flow for next object
  2. 00:15:486 (3,4) - Improve flow? I would personally have 00:15:843 (4) - (336,280) / 00:16:022 (5) - (252,184) / 00:16:200 (6) - (392,64)
  • Millhiore's Hard

  1. 00:10:843 (2,3,4) - Why spacing is suddenly huge? I know you're giving emphasis with the song, but spacing compared before and after that is bit too much.
  2. 00:31:914 (1) - this shape doesn't really fit there imo.. Try same curve as 00:31:022 (2) - and blanket that. It flow better :< http://puu.sh/nsC3S/a6ec96be3a.jpg (fix the next two object's spacing too if you do this)
  3. 01:00:486 (1,1,1,1) - This affects health (nc), so I would kill the NCs.
  • Normal

  1. 00:37:807 (1,2) - Personally I don't really like the look of this overlap especially in normal diff. It doesn't look good and slightly obstructs view.
    This diff fits very well : o
  • xChippy's Easy

  1. 00:10:843 (3,4) - Personally I find this not "flowy" for easy. Maybe gentler slope is better.
  2. 00:39:950 (1) - There is nice beat at 00:40:486 but you just used reverse on it which is bit wasteful imo :/ You even used as head of slider on 00:43:343 (1) - similar repeated section too.
  3. 01:22:093 (1,3) - This overlap is bit bothering me as this is the only overlap from this entire map
Sorry for crap mod ;w; I no longer mod, but tried again because I owed you a lot for my first ranked map ;w;w;w;w;

Please don't kds if you find didn't help :)
MillhioreF

BetaStar wrote:

  • Millhiore's Hard

  1. 00:10:843 (2,3,4) - Why spacing is suddenly huge? I know you're giving emphasis with the song, but spacing compared before and after that is bit too much. Nerfed the spacing to 1.25x instead of 1.40x
  2. 00:31:914 (1) - this shape doesn't really fit there imo.. Try same curve as 00:31:022 (2) - and blanket that. It flow better :< http://puu.sh/nsC3S/a6ec96be3a.jpg (fix the next two object's spacing too if you do this) I like the aesthetics and flow of the current one, may consider this for later though
  3. 01:00:486 (1,1,1,1) - This affects health (nc), so I would kill the NCs. Sure, they were there for emphasis but I have volume for that now
Thanks for modding!
SnowNiNo_
From my queue

1pc test play
[Anti-Graviton Shoe]
im curious about why this should be cs4.6 :\
00:03:522 (1) - stick with 00:02:629 (5) -
00:31:557 (5,1) - bad flow, try 00:31:557 (5) - ctrl + h and move to the same place
00:37:629 (1,2,3) - move to 242 265
00:39:950 (1,2,3) - try use the same DS here
01:03:343 (4) - NC
01:26:022 (1,1) - NC off and 01:27:763 (5) - NC

1pc test play
[xChippy's Extra]
this shouldnt be ar9.2 since the most difficult diff is only ar9
00:28:879 (4) - stick with 00:27:986 -
00:45:843 (1,2,3) - map these to a triangle
00:47:986 (2,3,4,5,6) - this doesnt really fit this pattern here, and doesnt fit the music either
01:09:414 (4,5,6,7,8,9) - make this a star shape? this is really ugly owo
01:17:629 (1) - make this slider symmetric
01:22:807 (4,6) - dont map them at the slider end, it plays awkward
01:23:522 (1,3) - stick with 01:22:807 (4) -

GL~~
CXu <3
lit120
Topic Starter
CXu
4 months late! wooh!

HighTec wrote:

hOI!
NM from da qUEUE!

Anti-Graviton Shoe
Might not be that much but I hope it still helps

AR9,2 maybe? - Eh, I think 9/9 works fine tbh :P I might change the AR up a bit, but OD9 is fine for extra's these days as players are more accurate.
OD8,7 suits the map better imo

00:10:129 (7,2) - overlap? - It's kinda barely noticeable and the (2) forms a star pattern and I don't wanna increase/decrease spacing too much here.
00:14:593 (6,1) - too big of a 1/4 jump, doesn't really fit in the other parts here - Eh, the slider leads pretty well into it and it's a slider->slider jump. I think it's fine.
00:18:343 (3,4) - not sure whether this is blanketed well - I thiiink it looks fine? xd
00:26:914 (5,6) - ^ - ^
00:31:557 (5) - it's not the curve that is bad, just the angle doesn't go nice with 00:31:914 (1) - , one of the two has to be changed imo - I mapped this like that mostly because of how there's this slight silence effect in the song here, so I think having the slider kinda go into itself works well for that.
00:39:950 (1,2) - spacing a little too high, maybe change 1 to x:96 y:252 - I'll figure something out for this since everyone hates it.
00:48:343 (4) - it feels a little left out, maybe change the angle of the triple beforehand - I dunno what you mean, but I moved it a bit to the right instead.
01:12:272 (1,3) - blanket? - Already blanketing.
01:19:236 (1,2) - little too big for a 1/4 jump - slider->slider jumps should be fine imo.
01:22:093 (1,2) - ^^
01:26:022 (1) - maybe this slider can be angled down, makes it look nicer imo - I think it looks fine, and plays better in terms of flow this way.
01:27:807 (2) - this feels so awkward - It's a slider, people will just hit it a bit early to hit it properly :P

The rest is looking good, no real big things to complain about
Again sorry if this might be useless but I really tried my best ;w;

BetaStar wrote:

I haven't modded a map for 2-3 months ;w; I just know this is going to be bad LOL

  • Anti-Graviton Shoe

  1. 00:37:629 (1,2,3) - Where are these triples coming from in the song ._. - Magic! Nah, but there's like this pretty faint sound on the 1/4.
  2. 01:01:736 (3,4,1) - This was slightly awkward to play imo ;; - Hmm, they're kinda harsh jumps, but I think they lead pretty well into the intensity of the kiai.
  3. 01:13:522 (1,2) - I wonder if these shapes can be more creative because right now, it doesn't exactly look great. - Well, they're just two straight sliders. I didn't use too many funky looking sliders in this map, so I think they work well with how the map looks overall. I guess I could make them one of those straight but doesnt look straight type of sliders. I'll think about it.
  • Insane

  1. 00:09:593 (4) - Try curving this the other way : o Better symmetry for previous object and flow for next object - Sure xd.
  2. 00:15:486 (3,4) - Improve flow? I would personally have 00:15:843 (4) - (336,280) / 00:16:022 (5) - (252,184) / 00:16:200 (6) - (392,64) - Oh, this works pretty well. I did some slight variations in placement, but basically the same idea.
  • Normal

  1. 00:37:807 (1,2) - Personally I don't really like the look of this overlap especially in normal diff. It doesn't look good and slightly obstructs view. - Well, it's gonna overlap if I follow DS, and I don't think it's that bad :P
    This diff fits very well : o
Sorry for crap mod ;w; I no longer mod, but tried again because I owed you a lot for my first ranked map ;w;w;w;w;

Please don't kds if you find didn't help :)

SnowNiNo_ wrote:

From my queue

1pc test play
[Anti-Graviton Shoe]
im curious about why this should be cs4.6 :\ - Because why not xd. Picking CS between 4 and 5 is kinda arbitrary anyway. Current CS works pretty well for making the jumps look bigger without being as punishing as cs5 I guess.
00:03:522 (1) - stick with 00:02:629 (5) - - Nah, non-stack works fine imo.
00:31:557 (5,1) - bad flow, try 00:31:557 (5) - ctrl + h and move to the same place - (4) should lead the cursor fine into (5), and then after making almost a full circle on (5), you can just continue the circle into (1). I think it works out pretty well.
00:37:629 (1,2,3) - move to 242 265 - Eh, I think the distances here are fine.
00:39:950 (1,2,3) - try use the same DS here - Will deal with this somehow.
01:03:343 (4) - NC - NC's are consistent compared to where they're 2 stanza and where they're 1 stanza. I didn't want too short combos in kiai.
01:26:022 (1,1) - NC off and 01:27:763 (5) - NC


GL~~
CXu <3

Thanks a lot everyone!
xChippy

SnowNiNo_ wrote:

[xChippy's Extra]
this shouldnt be ar9.2 since the most difficult diff is only ar9 doesnt matter I guess lol
00:28:879 (4) - stick with 00:27:986 - done i guess
00:45:843 (1,2,3) - map these to a triangle uuh what do you mean lol, if you mean changing the whole pattern into a triangle, nah prefer the current one
00:47:986 (2,3,4,5,6) - this doesnt really fit this pattern here, and doesnt fit the music either wot its in the music
01:09:414 (4,5,6,7,8,9) - make this a star shape? this is really ugly owo lel isnt it already a star :o
01:17:629 (1) - make this slider symmetric fixed it a bit
01:22:807 (4,6) - dont map them at the slider end, it plays awkward aight
01:23:522 (1,3) - stick with 01:22:807 (4) - okkk

GL~~
CXu <3
Hue
osu file format v14

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TitleUnicode:Contrail〜軌跡〜
Artist:Mami Kawada
ArtistUnicode:川田まみ
Creator:CXu
Version:xChippy's Extra
Source:蒼の彼方のフォーリズム
Tags:Aokana Ao no Kanata no Four Rhythm Across the Blue Opening xChippy MillhioreF Millhiore
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Okoratu
xchippy
00:11:889 (1,2,3,4,1,2,3,1,2,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,1,2,3,4,5,1,2,3,4,5,1,2,1,2,3,4,5,1,2,1,2,1,2,1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1) -
as you can see by how long this timestamp is you'd expect something big or sth. But if you just look at it you could spread out objects on this more evenly across the playfield without too much effort
01:21:889 (1) - shouldnt this have a cymbal hitsound in like all diffs

for known reasons im pretty much exhausted and will follow up with an edit later (if you dont know dont ask me thanks)
BeatofIke
Mapset is fine on my end. I personally don't mind the post-spinner note at 00:27:425 (1,1) - to be this close to each other as long as it matches the music and the BPM is not too fast.
Topic Starter
CXu

BeatofIke wrote:

Mapset is fine on my end. I personally don't mind the post-spinner note at 00:27:425 (1,1) - to be this close to each other as long as it matches the music and the BPM is not too fast.
Thanks for checking. Just need to wait for Oko to finish and get some playtests about something he was concerned about and this should be ready. :)
Okoratu
ok part 2 in separate post

[millhi]
can you get rid of shoe meme it's not related to the song or map in any way besides Cxu being uploader
what about SL 5 or something so that 1/1 stuff like 01:24:389 (3,1) - actually stacks
ar and od could be bumped by .5 each, though the most important thing i'd suggest as it would make the antijump things especially less cluttered / potentially confusing

00:11:532 (5,1) - that these dont align is visually a bit unpleasant to look at
00:39:568 (4,1) - would unstack as that is much easier to comprehend
00:37:603 (1,2,3) - that's a bit boring for this section but i guess its ok
00:17:782 (2,3,4) - btw copy paste sliders like 00:11:889 (1,2,3) - look a bit better than this
01:18:318 (3,4,5,6,1) - seems out of place to have this pattern as like the entire rest is DS'd with very few exceptions for single notes, but not like more than 2 circles or something
00:10:639 (2,3,4) - feels better off being unstacked, to be honest

[easy]
00:10:639 (3,4) - placement can be somewhat misleading i recommend placing this more clearly like 00:41:175 (2,3) - etc do.
MillhioreF

Okorin wrote:

[millhi]
can you get rid of shoe meme it's not related to the song or map in any way besides Cxu being uploader I made it a point that I would keep this until someone mentioned it explicitly. I didn't expect to get a star and make it to page 3. Oops
what about SL 5 or something so that 1/1 stuff like 01:24:389 (3,1) - actually stacks There are certain 1/1 patterns that I don't want stacking. This example was an oversight though so I manually stacked it
ar and od could be bumped by .5 each, though the most important thing i'd suggest as it would make the antijump things especially less cluttered / potentially confusing I like the low AR/OD myself but might as well, .5 isn't a huge deal

00:11:532 (5,1) - that these dont align is visually a bit unpleasant to look at fixed
00:39:568 (4,1) - would unstack as that is much easier to comprehend sure why not
00:37:603 (1,2,3) - that's a bit boring for this section but i guess its ok made this into a nice blanketing slider
00:17:782 (2,3,4) - btw copy paste sliders like 00:11:889 (1,2,3) - look a bit better than this I like the aesthetic here. I did do some very small curve corrections though so maybe it looks slightly better?
01:18:318 (3,4,5,6,1) - seems out of place to have this pattern as like the entire rest is DS'd with very few exceptions for single notes, but not like more than 2 circles or something Kinda. It got a lot of positive reception though, and it is at the end of the most intense part of the song, so I'll keep it for now.
00:10:639 (2,3,4) - feels better off being unstacked, to be honest While I agree for aesthetic reasons, it's more readable this way, so no change
Thanks for modding!
xChippy

Okorin wrote:

xchippy
00:11:889 (1,2,3,4,1,2,3,1,2,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,1,2,3,4,5,1,2,3,4,5,1,2,1,2,3,4,5,1,2,1,2,1,2,1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1) -
as you can see by how long this timestamp is you'd expect something big or sth. But if you just look at it you could spread out objects on this more evenly across the playfield without too much effort lol wat, done i guess
01:21:889 (1) - shouldnt this have a cymbal hitsound in like all diffs yea

Also fixed that thing in easy
Extra
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 61175
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

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BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:Contrail ~Kiseki~
TitleUnicode:Contrail〜軌跡〜
Artist:Mami Kawada
ArtistUnicode:川田まみ
Creator:CXu
Version:xChippy's Extra
Source:蒼の彼方のフォーリズム
Tags:Aokana Ao no Kanata no Four Rhythm Across the Blue Opening xChippy MillhioreF Millhiore
BeatmapID:886560
BeatmapSetID:403894

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Title:Contrail ~Kiseki~
TitleUnicode:Contrail〜軌跡〜
Artist:Mami Kawada
ArtistUnicode:川田まみ
Creator:CXu
Version:xChippy's Easy
Source:蒼の彼方のフォーリズム
Tags:Aokana Ao no Kanata no Four Rhythm Across the Blue Opening xChippy MillhioreF Millhiore
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288,88,28318,1,2,0:0:0:0:
290,233,28853,6,0,B|224:214|224:256|149:233,1,135,4|8,0:0|0:0,0:0:0:0:
80,300,29746,1,2,0:0:0:0:
24,163,30282,2,0,P|11:97|36:35,1,135,2|8,0:0|0:0,0:0:0:0:
132,12,31175,1,2,0:0:0:0:
273,54,31710,6,0,L|408:50,1,135,2|8,0:0|0:0,0:0:0:0:
478,120,32603,1,2,0:0:0:0:
358,213,33139,2,0,B|305:241|305:241|215:229,1,135,2|8,0:0|0:0,0:0:0:0:
146,178,34032,2,0,L|156:79,1,89.9999999999999,0|8,0:0|0:0,0:0:0:0:
249,52,34746,6,0,L|230:231,1,180,4|2,0:0|0:0,0:0:0:0:
136,263,35818,1,8,0:0:0:0:
205,332,36175,2,0,P|276:358|332:334,2,135,2|0|8,0:0|0:0|0:0,0:0:0:0:
136,263,37603,6,0,L|149:128,1,135,2|0,0:0|0:0,0:0:0:0:
254,233,38675,2,0,B|303:262|303:262|430:233,1,180,8|8,0:0|0:0,0:0:0:0:
450,139,39746,6,0,P|512:186|522:254,2,135,2|4|8,0:0|0:0|0:0,0:0:0:0:
353,161,41175,1,2,0:0:0:0:
248,56,41710,2,0,L|104:64,1,135,2|8,0:0|0:0,0:0:0:0:
59,146,42603,1,2,0:0:0:0:
164,251,43139,6,0,L|308:243,1,135,2|8,0:0|0:0,0:0:0:0:
353,161,44032,1,2,0:0:0:0:
450,274,44568,2,0,P|434:218|463:127,1,135,4|8,0:0|0:0,0:0:0:0:
353,161,45460,2,0,P|303:157|258:142,1,89.9999999999999,0|8,0:0|0:0,0:0:0:0:
207,227,46175,6,0,P|144:231|69:258,2,135,4|8|2,0:0|0:0|0:0,0:0:0:0:
305,227,47603,2,0,P|368:231|443:258,2,135,2|2|2,0:0|0:0|0:0,0:0:0:0:
256,141,49032,6,0,P|259:81|264:-3,2,135,2|8|8,0:0|0:0|0:0,0:0:0:0:
186,210,50460,2,0,P|114:202|82:202,2,89.9999999999999,2|0|8,0:0|0:0|0:0,0:0:0:0:
256,141,51532,1,0,0:0:0:0:
333,323,52246,5,4,0:0:0:0:
352,225,52603,2,0,P|278:238|239:288,2,135,2|2|8,0:0|0:0|0:0,0:0:0:0:
446,195,54032,2,0,P|449:146|438:99,1,89.9999999999999,2|8,0:0|0:0,0:0:0:0:
353,58,54746,6,0,L|217:66,1,135,4|4,0:0|0:0,0:0:0:0:
199,163,55639,2,0,L|299:157,1,89.9999999999999,2|4,0:0|0:0,0:0:0:0:
430,103,56532,2,0,P|440:53|421:4,2,89.9999999999999,8|2|8,0:0|0:0|0:0,0:0:0:0:
347,157,57603,5,12,0:0:0:0:
430,210,57960,1,8,0:0:0:0:
344,259,58318,2,0,B|284:260|284:260|267:268|267:268|195:273,2,135,8|4|8,0:0|0:0|0:0,0:0:0:0:
430,210,59746,2,0,L|479:213,1,45,2|8,0:0|0:0,0:0:0:0:
369,107,60460,6,0,P|269:115|254:186,1,180,12|0,0:0|0:0,0:0:0:0:
171,360,61889,6,0,B|224:360|256:336|256:336|288:360|352:360,1,180,4|2,0:0|0:0,0:0:0:0:
401,284,62960,1,8,0:0:0:0:
307,250,63318,2,0,P|299:194|308:150,1,89.9999999999999,2|8,0:0|0:0,0:0:0:0:
205,161,64032,2,0,P|213:205|207:249,1,89.9999999999999,2|8,0:0|0:0,0:0:0:0:
121,298,64746,6,0,P|54:315|24:221,1,180,2|2,0:0|0:0,0:0:0:0:
61,137,65818,1,8,0:0:0:0:
155,165,66175,2,0,P|200:168|248:152,1,89.9999999999999,2|8,0:0|0:0,0:0:0:0:
312,224,66889,2,0,P|357:221|405:237,1,89.9999999999999,2|8,0:0|0:0,0:0:0:0:
482,179,67603,6,0,P|450:227|474:315,2,135,4|0|8,0:0|0:0|0:0,0:0:0:0:
439,89,69032,1,2,0:0:0:0:
344,120,69389,2,0,B|264:119|264:119|245:129|245:129|160:128,1,180,8|8,0:0|0:0,0:0:0:0:
74,90,70460,6,0,P|62:135|81:190,1,89.9999999999999,6|8,0:0|0:0,0:0:0:0:
158,225,71175,2,0,L|222:228,1,45,2|0,0:0|0:0,0:0:0:0:
289,275,71710,2,0,L|393:267,1,89.9999999999999,4|0,0:0|0:0,0:0:0:0:
463,319,72425,2,0,P|423:287|447:207,1,135,4|8,0:0|0:0,0:0:0:0:
439,113,73318,6,0,B|349:133|349:133|256:105,1,180,4|2,0:0|0:0,0:0:0:0:
204,188,74389,1,8,0:0:0:0:
298,227,74747,2,0,P|306:283|297:327,1,89.9999999999999,2|8,0:0|0:0,0:0:0:0:
216,367,75460,2,0,P|207:322|213:278,1,89.9999999999999,0|8,0:0|0:0,0:0:0:0:
143,208,76175,6,0,P|71:211|-12:214,1,135,4|4,0:0|0:0,0:0:0:0:
34,117,77068,2,0,P|85:114|144:112,1,89.9999999999999,4|4,0:0|0:0,0:0:0:0:
259,53,77960,2,0,L|357:57,2,89.9999999999999,8|2|8,0:0|0:0|0:0,0:0:0:0:
206,137,79032,5,4,0:0:0:0:
133,201,79389,2,0,P|109:137|132:73,2,135,8|0|2,0:0|0:0|0:0,0:0:0:0:
203,271,80818,2,0,B|243:288|243:288|382:259,1,180,8|8,0:0|0:0,0:0:0:0:
446,189,81889,5,4,0:0:0:0:
349,164,82246,2,0,P|325:100|348:36,2,135,8|0|2,0:0|0:0|0:0,0:0:0:0:
412,238,83675,2,0,P|372:257|327:257,1,89.9999999999999,8|2,0:0|0:0,0:0:0:0:
232,226,84389,6,0,L|224:178,2,45,8|8|4,0:0|0:0|0:0,0:0:0:0:
256,192,84925,12,2,87603,0:0:0:0:
Topic Starter
CXu
Alright, everything updated!
Okoratu
xchippy, your easy has combo colors
your extra does not.

lol

also in normal 00:27:425 (1) - would avoid spinner as it only gives people one beat to react to anything and normal players usually spin huge circles so that's probably not fair
xChippy
CXu can you fix dat lel
Topic Starter
CXu
Ok everything's fixed.
Okoratu
nom
BeatofIke
Quick Recheck :3

[Normal]
  • 00:05:282 (1) - Missing whistle (start)? Not sure if intentional :3
  1. 00:19:032 (1,2) - lol why is this spacing different than the others? XD
[Hard]
  1. 00:02:425 (5) - Not sure if you missed a whistle at the start of this slider or not. Double-check I guess :3
Topic Starter
CXu
Yeah I have no clue what happened to the DS on that. The slider got moved for some reason I think. And yeah those note should have whistle, so all fixed :D
BeatofIke
Everything looks good now.
This might be my last heart icon. Have fun everyone ^-^~
Sotarks
RIP Ike
HappyRocket88

BeatofIke wrote:

might
We still have hope!!!! ;w;
Shiranai

BeatofIke wrote:

Everything looks good now.
This might be my last heart icon. Have fun everyone ^-^~
I thought I already read that on some other thread :p
Anyway congrats!
Underforest
gratz

rip ike, we will miss you ;w;
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