Combocolors are like a thing! Most people use them because the default ones don't even look nice together! - rofl. I'm experienced mapper
00:17:450 (6,1) - felt really linear, and also in terms of emphasis 00:14:593 (6,1) - does a bit of a better job than this pattern, how about trying for something similar to that like http://puu.sh/nmN0H/c97c94c116.jpg and then rearranging some stuff - Hmm, to me just the fact the previous slider is a 3/4 gives more emphasis to this note than the other ones in every combo. I see what you mean though, but I don't think there will be that much of a different feel all in all, at least imo.
00:23:164 (7) - expected more pressure on this while playing for the first time, it's pretty equidistant,how about more space - I'm mainly doing this because I use this kind of back-forth jumping twice in the map, the other time at 00:59:414 - , and it's to make the map feel consistent in a way. If you have any suggestions for how I could keep this kind of thing going while also emphasize this note more then do tell xd
00:24:950 (1,2) - is probably the point of the pattern but in comparison to your other patterns this doesn't look too nice with this overlap - Yeah it's kinda dumb. Fixed.
00:40:129 (2) - jump to 2 seems a bit random given that ... nothing really happens on it, also it looks like 00:39:950 (1,3) - were suppposed to be symmetric but arent, idk - It's trying to follow the guitar sound here actually. I'm probably going to go over the hitsounds at some point, and hopefully I can highlight this better with hitsounds. I make a similar pattern in Insane as well. If a lot of people find this confusing I'll change it though.
00:58:789 (4,5) - like uh this works and stuff as a symmetrical pattern but it pretty much comes out of nowhere and goes back into nowhere, can surprise people who aren't like used to playing gigantic 1/4 spacing. Might be frustrating if ppl don't expect it, if you think it is an issue then delete 4 and increase spacing between sliders - Hmm. I dunno. This is considered an Extra so I kinda assume people can read and react to these things accordingly. I'll try having some testplays and see how that goes.
01:01:557 (2,3,4) - I can barely even hear what i'm hitting, can you like make sure that at least 3,4 maintain the 60% volume on their heads, like you can mute the tails like this http://puu.sh/nmNoa/81aeea8fd6.png but just 20% feels like im hitting air or something - Blame laziness.
01:04:236 (7,8) - 01:15:664 (7,8) - no idea why these are part of a jump pattern, like most of the patterns that follow resolve around stressed vocals or additional melody being played and these just have... nothing really special about them,,, like 8 doesn't really have anything that needs special emphasis so im asking why it's a thing - I mapped these mostly to keep the momentum going, if that makes sense. To me it felt awkward to go into smaller spacing during the kiai, as the point of the kiai section was to make your cursor feel like it's flying around a bit. At least that was my intent anyway.
01:16:379 (1,2,3,4,1) - sex - sex
01:20:843 (2) - same question as before is that just there for like a rectangle or something i don't get it what's so special about this, if at all wouldn't it make sense to have more spacing from 5 to 1 and not from 1 to 2 - Well, it's kinda the same thing, and like 01:19:593 (2,3,4,5) - these are following that... uhh... violin? I dunno that thing in pairs of (2,3) and (4,5), while the next combo kinda breaks away from it. I get what you mean though, and yeah 01:20:664 (1,2,3) - is like a triangle and shit.
01:22:093 (1,2) - comprehending this was a major mindfuck to me, it looks like 1/2 but makes me 100 the first slider because misleading placement. also speeding up between these a lot just to be completely stopped by 01:22:807 (3) - confuses even more - Well, unless you also found 01:19:236 (1,2) - to be super mindfuck, then I don't see why that one would be more confusing since it's essentially the same pattern at a similar part of the song
01:27:763 (2) - made me pause awkwardly, idk if it'd make me pause less awkwardly if you move this down a bit but if you think it's worth a try then pls try thank - But muh distances http://i.imgur.com/4BQZwNt.png
the above was about shoes
- please remove countdown - I'm a professional. Done.
- get some custom combo colours
- 00:50:129 - i feel like this beat really needs to be mapped, plus it'd be weird to leave a 3/2 gap here - Feels fine to me tbh, but sure. Added a note.
- 01:08:343 (3,4,1) - (1) is really close to (4) compared to (3), but are equivalent in intensity - To me it sounds like the vocals are lowering in pitch.
- 00:05:843 (1) - it already feels weird to begin it on something this faint, but it ends on a quite accentuated downbeat, which I think would be better clicked on
- 00:27:807 (1) - There is a 2 beats pause required after a spinner for a Normal diff (
the rule is somewhere in the forumshere), plus 00:29:057 - sounds too accentuated to be just a spinner end - That rule never got accepted from what I gather in the last post. It should be looked at in a case-by-case basis anyway. Also, it's exactly because it's a strong beat it's on a spinner end.
- 00:28:879 - unused green section? - yeah, these are remnants from hitsound copying xd
- 00:47:807 - I know you're following the vocals, but this beat really should be mapped - There are a lot of beats to map in this section if I wanted to, but I think keeping it more consistent to vocals is better overall.
- 00:52:272 - unused gree section?
- 01:01:379 - ^
- 01:01:914 - ^
hardest diffs were nice
I'm really liking these lower difficulties. Everything seems to flow fairly well except for a few minor issues that I had :
- 01:00:664 (1,2,3,4) This section could be curved, straight line feels weird stylistically. - Hmm, to me they make them feel stronger in that it's not all curcy and smooth and nice and cuddly
- 01:01:379 Seemingly unused green section. - Yeah, remnants from laziness. Removed.
Hi, from my modding queue
00:12:093 i think kiai is used to show a part instead of a syllable - This isn't really a problem.
cs4.6 will make HRer crazy - Don't worry, I'm a hr player and I'm not crazy yet
00:07:093 (4,5) - i prefer these two objects stack together - Should be consistent with 00:08:164 (3,5) - imo. Although they're kinda close, so I've moved them a little bit further away.
00:59:414 (1,2,1,2,1,2,3) - why not use short distance here and increase distance before the kiai time to join the long vocal?(Since u have made many big distance jump during kiai) - It's an interesting idea, but doesn't really work well imo since the song intensity is fairly constant on these jumps. Leading into the kiai is also the "slowdown" with the triangle zigzags being closer together, then the increasing spacing into 1/4 slider jumps into the kiai, so overall I think it leads pretty nicely into the kiai.
00:06:736 (2,3) - try slider + note ? - It's pretty clear the guitar has a beat at 00:06:914 - , so I think this works better, and isn't that much harder overall either.
00:08:164 (6,7) - ^
00:10:843 (2,3,4) - i perfer a reverse-slider - The 3 notes feel more impactful imo, and they lead directly into the song actually starting up.
00:31:379 (3) - end at 00:31:736 ? - This slider is following the guitar beat at 00:31:557 - as well as the vocals cutting off, so extending it doesn't make much sense to me.
00:34:950 (1) - change to note - Consistent rhythm with 00:35:664 (3,4) -
00:51:379 (4) - delete reverse? - Why? I mean, the "no" is clearly held until the end of the reverse
01:00:664 (1,2,3,4) - hm..a little unfirendly , i perfer change to 2 sliders - Similar reason to 00:10:843 (2,3,4) - They create good emphasis leading into the kiai.
00:07:986 (2,3) - how about pun 2 on 00:07:450 (4) then 3 ctrl+g ? - The spacing between (1) and (2) wouldn't really make sense then imo.
00:31:022 (2) - i perfer do balnket - It's generally for variety in how the pattern looks. I did slightly move that slider to put it more in the middle though.
00:36:914 add note ? and - That's interesting. I made it into a proper star shape though (except I'm kinda just eyeballing it so I should probably go back and fix it later), but done.
00:39:950 (2,3,4) - 34 is a little too far..try this? - Moved it a bit closer, but it's similar to the pattern in my extra, and is supposed to follow the guitar sound here.
00:46:914 (2) - i perfer put on 00:47:272 (3) - Works better stacked at the end of the slider imo, since this section is supposed to be less intense, and not have lots of jumps and stuff. Also consistent with 00:49:236 (1,2) - .
00:50:129 add note - Done.
01:01:736 (2) - ctrl+g - Why not xd Done.
01:15:664 (7) - curved? - Nah, I think the straight slider works fine and it gives a bit of variety.
00:01:914 (3) - NC - I don't get why I would want to NC here tbh. The melody doesn't repeat until 00:03:522 -
00:04:772 (3) - ^
00:32:986 (6,7) - i perfer change to a slider - Makes sense, considering I've used a slider here for every other combo.
01:01:914 (4) - i think it is a little far ,put like (280,76)? - Slider to slider jump, so there's quite a bit of slider leniency here, and it's more or less a 1/2 jump from the (4) sliderhead to the next slider, so should be fine imo.
There's not alot to mod on this map but I saw a few things !Thanks to everyone who modded! Also updated Millhi's Hard, and waiting for xChippy to fix things.
I know MillhioreF's name is spell like that but in the GD it's spelled like "Millhiore" ...sooo....I suggest you add Millhiore in tags. - I'll ask.
00:11:914 (4) - Unsnapped slider (end). - lolrip
KD not needed - Well, it was kinda important the thing you pointed out so have a kds anyway