Charlie Clouser - Hello Zepp

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Topic Starter
Arf

NucleaRaven wrote:

Hi from my queue o/ Hello hello \O

[General]
  1. Your offset should be 21163, as this is when your map starts in all diffs. Mmm, far as I know, offset starts when the song starts, at least this is the rule I follow.
  2. Also your hitsound volume seems to be a lil too high at the start, reduce it a little? Changed this around a bit.


[Insane]
  1. 02:07:918 (1) - Is this meant to be not centred properly? Should be at x=256 yea? Ah yeah, adjusted
  2. 02:30:013 (6,7) - Ctrl+g ? Sure, why not.


[Twist]
  1. AR8? At this BPM, hell yeah. Anything more is too high imo.
  2. 01:11:915 (1) - I feel this slider could be in a better position, maybe start it at x:326|y:269 and have it bend (with a red tick thingy) up to 2 instead of it being a completely straight straight slider... its fine as it is tho - up to you if you want to change. I'd rather keep this as is for now, I can see what you mean and I could adjust it if it becomes a sticky point down the line.


Thats all -- not much i could fiind. Triples are fine and the diff spike is actually pretty reasonable so yea. eyyy \O/
Gl! Thanks very much for the mod!
Ambu5h
Hi

Twist

first

01:03:165 - 01:34:666 - this part is somehow boring to play, because before that was the part with some triples and streams and here you have only like few jumps + slider, it feels empty, so try to overmap it a bit at least with triples or some 1/8 reversal sliders, because the contrast is too strong, try to make it more dynamic like your first kiai, i think its doable

also i had an idea, its not important, but how about choosing some red like blood combo-color and keep whole kiai in this combo-color?

01:03:165 (1,2,3) - imo there are no good structures for 2 notes + slider, its actually so hard to place them on field the way, it will look nice, so how about just stack 1 and 2? if you agree with me, i think its not necessary to stack them at sliderhead, just dont forget about spacing
01:04:477 (4,5,1) - same, i think you undersatand what i mean, but if you disagree just ignore this
01:10:165 (1,2,3) - this however looks good, so just dont put notes and sliders in 1 line
01:17:165 (1,2,1,1,2,1) - pretty hard to read, and flow is not really good, but i dont really know how to fix this, i'm just not sure about changing velocity on this 01:17:603 (1,1) - is it necessary?
02:02:230 - maybe note here, and this slider 02:02:668 (4) - start here 02:02:668 -
02:30:232 (7) - nc?
02:48:170 (1,2,3,4,5,6,1,2,3) - easy misses right👌👌th 👌 ere👌👌👌 right✔there ✔✔if i do ƽaү so my self 💯 i say so 💯 thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌

in general i'm not sure about some flow on jumps (and mainly about 2 notes + slider in one line) and spacing in jump parts but thats too subjective, so better call some jump pro, who'll check for issues; but i'm sure that you should stop being satan and make ar 9, or are your name is John Kramer and you r testing our grace to play ar8 with hp7?

hope this little mod was on point

ok, i'm sober again, so lets continue

insane

00:58:571 (2,3) - maybe you missing triple here? i mean your option is okey, but you used to emphasize the sound with triple before this moment
01:53:917 (1,2) - i'm not sure about spacing here, its too big imo, maybe ctrl+g on 01:55:667 (2) - fixes that, i dunno
02:30:232 (7) - nc

i cant really say much, because the diff looks pretty legit, but please think seriously about remapping jump parts in twist, because they are so similar to insane, the difference is just in spacing, so use more patterns, not just back and forth

and yes, two insane diffs in one set with ar8 looks weird, maybe set ar 8.2-8.5 (or even 9) to twist?

hard

00:58:571 (2) - triple maybe?
02:14:918 (1,2,3) - did you try to map it like note + 1/2 slider + note? i just think that sound here 02:15:575 - should be clickable
02:29:794 (5) - maybe nc?
02:36:794 (2) - this note feels strange, how about map this 02:35:919 (1,2) - like 1/2 + 1/1 sliders?

i also must say, that imo, there are no sounds here 02:21:700 - and here, 02:23:012 - and here 02:26:513 - so i would change sliders just to note

advanced

00:53:977 (4) - not sure about this slider, mabe just note?
01:13:228 (6) - same

thats all, sry; in general, i think cs 4 is too much, why dont you make normal cs 3 and advanced 3.5?

normal

00:30:788 (7) - how about split it into 1/2 + note?
01:16:728 (6) - just note maybe?
02:22:794 (3) - not sure about this note
02:30:232 (4) - nc?

well, ye, thats all i think

gl with set
FCL
  • [twist]
  1. 00:27:288 (2) - sounds like this has some drum component. I think you could add drum sampleset or only addiction drum+clam, so this will good fit to song
  2. 00:34:288 (2) - ^ and similar
  3. 01:25:916 (1,2,3,4,5,6) - tbh i am not agree with jumps like these. The music still feels calm and pretty quiet what really not fit good to song. Although in kiai time it's looks okay. Just reduce a spacing, jumps will look good with less spacing
  4. 02:11:418 (1) - If you pick up start of the slider a bit he is will looks more neat (imo, just in my option)
  5. 02:20:169 (1) - this slider should be finished on red tick since 1/8 sound was finished there
  6. 02:28:263 (5) - I thinks this circle will look and work better for flow somewhere on 413;202. Also this placement fit much better with to your style
  7. 02:29:575 (4) - spacing to this circles should be less since he's much weaker than at 02:29:356 (3) - . Also spacing between 02:29:794 (5,6,7) - circles should be much more. Something like this http://puu.sh/nwHMw/ca667bf125.jpg
  • [Insane]
  1. 00:44:570 (2,3) - stack like these be uncomfortable to play. Player will move cursor forward after slide, but stack will stop this move what playing is not pretty good
  2. 00:58:789 (3) - stack under slider probably will confused players in maps as Insane. I recommend make a little unsastack, much readable than now
  3. 01:16:072 (3) - ^
  4. 02:52:983 (6) - idk, i think slider looks better for rhythm here, as in highest diff
  • [Hard]
  1. start of your hard have same spacing as in advanced lol. Yeah, I think you should increase spacing at beginning of the difficult
  2. 01:01:415 (1) - naziblanket
  3. 01:05:790 (5) - pretty confused placement for hard imo. from a visual standpoint this slider seems much closer what can confuse new players
  4. 01:12:353 (2,3) - these patters looks nice since have some angle between, but i still recommend make a little unstack to do it readable
  5. I don't know what I can say about changing the spacing. It's justified of some logic, but still looks weird. I don't know why ;_; :)
  • [Advanced]
  1. 02:49:045 (4) - offscreen slider
  2. me rip
  • [Normal]
  1. 00:26:413 (3) - pls blanket
  2. 01:32:916 (4) - ^
  3. 02:50:358 (2) - ^

weird song, pretty hard to mod for me
Topic Starter
Arf

freebird42 wrote:

Hi, plz dont give kudosu right now, coz i'll only mod Twist, other diffs probably tomorrow, sorry for that No worries man, I appreciate you taking the time to do this :D

Twist

first

01:03:165 - 01:34:666 - this part is somehow boring to play, because before that was the part with some triples and streams and here you have only like few jumps + slider, it feels empty, so try to overmap it a bit at least with triples or some 1/8 reversal sliders, because the contrast is too strong, try to make it more dynamic like your first kiai, i think its doable Interesting idea. The idea behind the current setup is to emphasize the BGM in the first section, the violin in the second, and then both simultaneously in the kiai, to show the explosion of intensity in the final act. If you think what I have right now is too inconsistent, I could look into changing it, I like the theory behind my idea but maybe the execution is shoddy. I'll think about it.

also i had an idea, its not important, but how about choosing some red like blood combo-color and keep whole kiai in this combo-color? Someone earlier actually thought the two current reds were too similar. I don't know how, but well. Another interesting idea, since I use colorhaxing to some effect in this mapset I could look into that as well. Would fit the theme I suppose. Keeping it as is for variety but will ask around.

01:03:165 (1,2,3) - imo there are no good structures for 2 notes + slider, its actually so hard to place them on field the way, it will look nice, so how about just stack 1 and 2? if you agree with me, i think its not necessary to stack them at sliderhead, just dont forget about spacing Mmmm the thing about this is, you're right, there aren't many ways to get this kind of pattern to work. I thought the way I have it now was pretty nifty and one of the few ways it could maybe work out, but you're not the first to note that this is a bit difficult to read and maybe not the best structure. I've been keeping this in mind while trying to reorganize and think of ways to keep the rising intensity via patterns but I'm having trouble finding solutions. I will seriously consider this though, and if I get a couple more comments about it I think I will have to change it.
01:04:477 (4,5,1) - same, i think you undersatand what i mean, but if you disagree just ignore this Oh wow, this one too? I thought this kind of worked better actually. Hmm.
01:10:165 (1,2,3) - this however looks good, so just dont put notes and sliders in 1 line I see, so it's the flow and shape you're considering. Maybe some of the straight lines are a bit rigid (I am a fan of straight lines though). I really tried to emphasize rising intensity with a combination of progressively increasing spacing, more complication in rhythm, and flowier (is that a word?) patterns. If it isn't working I might have to remap certain sections.
01:17:165 (1,2,1,1,2,1) - pretty hard to read, and flow is not really good, but i dont really know how to fix this, i'm just not sure about changing velocity on this 01:17:603 (1,1) - is it necessary? Again this has to do with the idea of the intensity going up while trying to complement the BGM with the "gong echo" noise that occurs, similar to the sliders in the opening where the SV dropped.
02:02:230 - maybe note here, and this slider 02:02:668 (4) - start here 02:02:668 - I was really focusing hard on the violin in this slow section (in all diffs) which is why I ignored that slight beat on the white tick there. I think it's soft enough not to sound jarring though.
02:30:232 (7) - nc? Oh good catch.
02:48:170 (1,2,3,4,5,6,1,2,3) - easy misses right👌👌th 👌 ere👌👌👌 right✔there ✔✔if i do ƽaү so my self 💯 i say so 💯 thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌 LOL. This is not the first and almost definitely not the last poke I'll get at this monstrosity of a pattern. Someone above thought I should make it more across the screen type instead of rigidly in lines, if I can't push it through as is (I like how it looks :P) then I'll fix this no worries.

in general i'm not sure about some flow on jumps (and mainly about 2 notes + slider in one line) and spacing in jump parts but thats too subjective, so better call some jump pro, who'll check for issues; but i'm sure that you should stop being satan and make ar 9, or are your name is John Kramer and you r testing our grace to play ar8 with hp7? About flow and slider note combinations, I can see where you're coming from. Due to the song itself and how I chose to represent it, it's a bit off-putting and not exactly the most intuitive way of placing beats, I will admit that. You could say it's subjective I suppose, I personally don't actually know if I'm doing this in a way that doesn't quite work. I'd like to think it does, but....well that's what modding's for, right? And yes, mwahahaha, I am the medical patient who brings the cancer of AR 8 from my own body to the victims of my traps. FEEL THE WRATH FLOW THOUGH YOU. I think at this BPM, AR9 is too high. It's not even 140 :P If it's a bit hard to read, I'm not sure if the higher AR would help that or make it seem to fast. Maybe a decimal?

hope this little mod was on point It definitely gave me some things to think about. I'll keep this in mind if I get comments from "jump pros" about what I should change, great mod \O/

well, the rest diffs later, sorry another one time I'll be waiting hehe.

FCL wrote:

  • [twist]
  1. 00:27:288 (2) - sounds like this has some drum component. I think you could add drum sampleset or only addiction drum+clam, so this will good fit to song Oh yeah, you're right. I never noticed that sound. Added drum claps to all of these that I could find.
  2. 00:34:288 (2) - ^ and similar ^
  3. 01:25:916 (1,2,3,4,5,6) - tbh i am not agree with jumps like these. The music still feels calm and pretty quiet what really not fit good to song. Although in kiai time it's looks okay. Just reduce a spacing, jumps will look good with less spacing Well the pitch is consistently going up and I wanted the spacing to reflect that. Even though the full extent of the percussion hasn't kicked in yet, the violin by itself is still pretty intense imo. I could shorten these if I get more issues with it though...
  4. 02:11:418 (1) - If you pick up start of the slider a bit he is will looks more neat (imo, just in my option) Yeah that looks nice.
  5. 02:20:169 (1) - this slider should be finished on red tick since 1/8 sound was finished there Hmm maybe it's an echo I am hearing or something...? I hear it extending to the blue tick at least, but I could be wrong.
  6. 02:28:263 (5) - I thinks this circle will look and work better for flow somewhere on 413;202. Also this placement fit much better with to your style I agree, it fits better with everything else. Nice one!
  7. 02:29:575 (4) - spacing to this circles should be less since he's much weaker than at 02:29:356 (3) - . Also spacing between 02:29:794 (5,6,7) - circles should be much more. Something like this http://puu.sh/nwHMw/ca667bf125.jpg Two people pointed out to me that the slowdown starts at 4->5, and that's what I hear, which is why the spacing caps at 4 and starts dropping from there. I guess I will refer to the experience of a BN to determine a final ruling on this though, as I do not 100% trust my own ears.
  • [Insane]
  1. 00:44:570 (2,3) - stack like these be uncomfortable to play. Player will move cursor forward after slide, but stack will stop this move what playing is not pretty good Hmm I changed this somewhat, but if the flow is still not good then I will simply make them triples I guess.
  2. 00:58:789 (3) - stack under slider probably will confused players in maps as Insane. I recommend make a little unsastack, much readable than now Sure, why not.
  3. 01:16:072 (3) - ^ Adjusted
  4. 02:52:983 (6) - idk, i think slider looks better for rhythm here, as in highest diff All right, why not.
  • [Hard]
  1. start of your hard have same spacing as in advanced lol. Yeah, I think you should increase spacing at beginning of the difficult Oof, this was sort of intentional, as I mapped Hard first, and made the spacing change as the song changed, to show intensity (like in the higher diffs) but with Advanced of course I can't really do that so the spacing remained constant. The smaller spacing at the start hinges on the admittedly much larger spacing later so I think this is sort of okay as is.
  2. 01:01:415 (1) - naziblanket Ah good catch. Adjusted.
  3. 01:05:790 (5) - pretty confused placement for hard imo. from a visual standpoint this slider seems much closer what can confuse new players Hmm, I hear you on this one. I was following a sort of symmetrical idea here, to show the spacing increase more obviously, but if this is too confusing I can change it. Will consider.
  4. 01:12:353 (2,3) - these patters looks nice since have some angle between, but i still recommend make a little unstack to do it readable Same as above, I like the pattern but understand where you're coming from, so if I get issues with these while trying to push them through, I won't be tight-lipped about changing them.
  5. I don't know what I can say about changing the spacing. It's justified of some logic, but still looks weird. I don't know why ;_; :)Aaaaah NotLikeThis. This was one of my fears, that I could justify my style but it would still be weird and play funny. I don't know what to do if this isn't working :(
  • [Advanced]
  1. 02:49:045 (4) - offscreen slider Adjusted.
  2. me rip :o
  • [Normal]
  1. 00:26:413 (3) - pls blanket Gah good catch.
  2. 01:32:916 (4) - ^ Mmm fixed
  3. 02:50:358 (2) - ^ It's cold in here ;_;

weird song, pretty hard to mod for me Thanks for trying even if it was weird, I think you did great :D
Len
from q

Normal:
  1. 00:37:570 (5,6) - this flow is bad for me
Hard:
  1. 02:11:418 (1) - make more beautiful S slider
    366,306,131418,22,0,B|323:209|404:190|352:82,1,225,2|0,0:0|0:0,0:0:0:0:
Insane:
  1. 02:17:981 (7) - http://puu.sh/nAQ6s/661e64adea.jpg make straight(?

thats all orz good luck
-Mo-
2016-01-13 20:59 -Mo-: ACTION is playing [https://osu.ppy.sh/b/877899 Charlie Clouser - Hello Zepp [Twist]] -NoFail +Hidden
2016-01-13 21:03 Arf: so
2016-01-13 21:03 Arf: how bad was it
2016-01-13 21:03 -Mo-: idk if it's me making me rush all of the notes
2016-01-13 21:03 -Mo-: Or the timing
2016-01-13 21:03 Arf: could be the timing
2016-01-13 21:03 Arf: due to it being orchestral type
2016-01-13 21:03 Arf: i have a weird bpm
2016-01-13 21:03 Arf: 137.141 or summat
2016-01-13 21:05 -Mo-: Not sure about BPM, decimals are stupid
2016-01-13 21:05 -Mo-: Sounds fine though
2016-01-13 21:05 -Mo-: I think it's offset
2016-01-13 21:06 Arf: i'll ask for a second opinion
2016-01-13 21:06 Arf: how overdone were the jumps
2016-01-13 21:06 -Mo-: 02:28:919 (1,2,3,4,5,6,7) -
2016-01-13 21:06 -Mo-: Hm
2016-01-13 21:07 Arf: erm
2016-01-13 21:07 Arf: yeah
2016-01-13 21:07 Arf: those
2016-01-13 21:07 -Mo-: [http://i.imgur.com/zeGzMvc.jpg I probably would've done it more like this]
2016-01-13 21:07 -Mo-: Large->smaller->larger
2016-01-13 21:08 Arf: erm
2016-01-13 21:08 Arf: imgur blocked at school
2016-01-13 21:08 Arf: can you puush >.<
2016-01-13 21:09 -Mo-: http://puu.sh/muAbw.jpg
2016-01-13 21:10 Arf: hmm, that seems a bit random..? idk if thats the right word
2016-01-13 21:10 Arf: I tried to emphasize the rising crescendo or w/e you call it
2016-01-13 21:11 -Mo-: Crescendo is when music goes from quiet to loud
2016-01-13 21:11 -Mo-: I personally hear it go louder->quiter->louder
2016-01-13 21:12 Arf: really?
2016-01-13 21:12 -Mo-: Or 02:29:794 (5) - at least feels less significant than the others
2016-01-13 21:12 Arf: it sounds to me like a rise in intensity and then a breaking point right before the slowy bit
2016-01-13 21:12 Arf: like it builds up to a point
2016-01-13 21:13 Arf: oh i see what you mean, it kinda rises then drops off? before the last three violin?
2016-01-13 21:13 -Mo-: Yeah
2016-01-13 21:13 -Mo-: And most of the background musics goes on that note too so
2016-01-13 21:14 Arf: i se
2016-01-13 21:14 Arf: I could make it increase spacing till 5 and then decrease spacing on 6 and 7
2016-01-13 21:14 Arf: yeah i can change that
2016-01-13 21:14 Arf: anything else?
2016-01-13 21:16 -Mo-: 01:13:009 (5) - I feel from about here-ish the spacing gets a bit too much
2016-01-13 21:17 -Mo-: 01:15:853 (2,3,4,5,6) - Like this
2016-01-13 21:17 -Mo-: Yeah it's more intense than how the music was earlier
2016-01-13 21:17 -Mo-: But not THAT much
2016-01-13 21:17 Arf: yeah that's another part where i felt like it was building u[p
2016-01-13 21:17 Arf: mm
2016-01-13 21:17 Arf: NOW YOU SEE WHAT I WAS SAYING ABOUT YOUR MAP
2016-01-13 21:17 Arf: i can push those further in i guess
2016-01-13 21:18 -Mo-: HEY I THINK MINE WERE MORE REASONABLE THAN YOURS
2016-01-13 21:18 Arf: WHAT
2016-01-13 21:18 Arf: 3 SECOND 170 OR W/E BPM SPIKE
2016-01-13 21:18 Arf: VERSUS 137
2016-01-13 21:18 Arf: NO CONTEST
2016-01-13 21:19 -Mo-: THE VOCALS WERE LOUDER AT THAT POINT THAN ANY OF THE REST OF THE SONG
2016-01-13 21:19 -Mo-: AND IT WAS EVEN BACKED UP BY THE PERCUSSION
2016-01-13 21:19 -Mo-: IF THAT DOESN'T WARRANT LARGE JUMPS
2016-01-13 21:19 Arf: THIS BUILDS UP FOREVER AND EVER'
2016-01-13 21:20 Arf: OFCOURSE IT'S GOING TO GET LARGER
2016-01-13 21:20 Arf: decreased spacing on the back and forths
2016-01-13 21:20 -Mo-: YOU BUILD UP TOO MUCH TOO FAST
2016-01-13 21:20 -Mo-: THE REST OF THIS MOD WILL BE IN CAPS LOCK
2016-01-13 21:20 Arf: OKAY
2016-01-13 21:25 -Mo-: ACTUALLY I CAN'T FIND MUCH ELSE OTHER THAN THESE JUMPS SO I'LL LET YOU OFF FOR NOW
2016-01-13 21:26 Arf: NICE
2016-01-13 21:26 Arf: I FIGURED THE JUMPS WOULD BE A STICKY POINT
2016-01-13 21:26 Arf: NERFED AND UPDATED
2016-01-13 21:29 -Mo-: [http://i.imgur.com/0r2n5S2.png THIS PART OF THE SLIDER LOOKS KINDA WEIRD ACTUALLY]
2016-01-13 21:29 Arf: PUUSH PLS
2016-01-13 21:29 -Mo-: I THOUGHT IT WAS PUUSH
2016-01-13 21:29 -Mo-: GODDAMNIT SHAREX
2016-01-13 21:29 Arf: RIP
2016-01-13 21:30 -Mo-: http://PUU.SH/muBLG.PNG
2016-01-13 21:31 Arf: LOL
2016-01-13 21:31 Arf: OH THAT
2016-01-13 21:31 Arf: THAT'S AN ATTEMPTED BLANKET
2016-01-13 21:31 -Mo-: IT'S NOT VERY GOOD
2016-01-13 21:31 Arf: OUCH
2016-01-13 21:31 Arf: I CAN REMAKE THE SLIDER
2016-01-13 21:32 Arf: ALSO WHY DO YOU NOT HAVE THE COLOR CODED COMBO COLORS
2016-01-13 21:32 Arf: I COLORHAXED THEM IN
2016-01-13 21:32 -Mo-: I HAVE IGNORE BEATMAP SKINS TURNED ON
2016-01-13 21:33 Arf: OH
2016-01-13 21:33 -Mo-: WHICH ALSO IGNORES COLOURS IN THE EDITOR
2016-01-13 21:33 -Mo-: BECAUSE IT'S RETARDED
2016-01-13 21:33 Arf: OKAY I'LL EDIT THE SLIDER AT HOME
2016-01-13 21:33 Arf: IS THE MAP AT LEAST SOMEWHAT FUN MAYBE A LITTLE
2016-01-13 21:33 -Mo-: MAYBE ON DOUBLE TIME
2016-01-13 21:34 -Mo-: BUT THE SPACING STILL FEELS KINDA FORCED THROUGHOUT
2016-01-13 21:34 Arf: SO NOMOD IS NOGO?
2016-01-13 21:34 Arf: I KNOW
2016-01-13 21:34 -Mo-: IF THE SPACING WAS MORE REASONABLE IT'LL PROBABLY BE GOOD
2016-01-13 21:34 Arf: BUT I WANTED A 4.1 STAR AND THIS HAPPENED WHEN I DECIDED TO FOLLOW INTENSITY
2016-01-13 21:34 Arf: NOW I NEED ANOTHER DIFF OR NERF THIS ONE
2016-01-13 21:34 Arf: DAMMIT
2016-01-13 21:34 -Mo-: IT'S JUST A VIOLIN
2016-01-13 21:34 -Mo-: IT'S NOT THAT INTENSE
2016-01-13 21:34 Arf: BUT HAVE YOU SEEN THE MOIE
2016-01-13 21:34 Arf: INTENSE AF
2016-01-13 21:34 Arf: *MOVIE
2016-01-13 21:35 -Mo-: THIS MAP ISN'T MAPPING THE FUCKING MOVIE
2016-01-13 21:35 Arf: IT MIGHT AS WELL BE
2016-01-13 21:35 Arf: THE MUSIC EVOKES AN EMOTION OF UTTER SHOCK AND TWIST
2016-01-13 21:35 Arf: ....AND IT'S EPIC
2016-01-13 21:35 -Mo-: GO AND EXTRACT THE AUDIO FROM THE MOVIE THEN
2016-01-13 21:35 -Mo-: AND MAP IT
2016-01-13 21:35 Arf: SOMEONE BEAT ME TO IT
2016-01-13 21:35 -Mo-: YOU LIKE TO MAP WERID STUFF ANYWAY
2016-01-13 21:35 Arf: BEN AND I ARE MAPPING AN EPISODE OF SAO
2016-01-13 21:35 Arf: HEY
2016-01-13 21:35 Arf: I MAINTAIN THAT I MAP NORMAL MUSIC ANd osu! IS WEIRD
2016-01-13 21:36 Arf: FINE I'LL MAP A REASONABLE VERSION TOO
2016-01-13 21:36 -Mo-: GOOD
2016-03-10 17:42 -Mo-: idk if it's me or something about the offset feels kinda off
2016-03-10 17:47 -Mo-: Would be better if Insane's spacing was a little more tame imo
2016-03-10 17:47 -Mo-: So it feels more like a Light Insane and a better transition into Twist
2016-03-10 17:47 Arf: hmm
2016-03-10 17:48 -Mo-: Can't really do much about the rhythm
2016-03-10 17:48 Arf: It's already so much lower though >.<
2016-03-10 17:48 Arf: I'll admit, after I made insane as a transition difficulty I de-nerfed Twist a bit :P
2016-03-10 17:48 Arf: maybe thats the problem
2016-03-10 17:49 -Mo-: 01:53:917 (1,2) - Change this for one
2016-03-10 17:49 -Mo-: x5.80
2016-03-10 17:49 Arf: wat? that's the slow part
2016-03-10 17:49 Arf: that's too far?
2016-03-10 17:49 -Mo-: Yeah
2016-03-10 17:49 -Mo-: Felt like too much of a jump
2016-03-10 17:50 Arf: hmm all right
2016-03-10 17:50 Arf: I can tilt them to be closer
2016-03-10 17:51 -Mo-: 01:15:415 (1,2,3,4,5,6) -
2016-03-10 17:51 -Mo-: On average has the same spacing as Twist
2016-03-10 17:51 -Mo-: In the same place
2016-03-10 17:51 Arf: that used to be nerfed
2016-03-10 17:51 Arf: it's like 0.2 further now
2016-03-10 17:51 Arf: hmmm
2016-03-10 17:52 -Mo-: And I got a ruler out to check lol
2016-03-10 17:52 -Mo-: 5-6 is like 15cm on my screen
2016-03-10 17:52 -Mo-: And 10cm in Twist
2016-03-10 17:52 Arf: so that whole section or that one pattern??
2016-03-10 17:52 Arf: *?
2016-03-10 17:53 -Mo-: That pattern and similar ones
2016-03-10 17:53 -Mo-: 01:34:229 (6) - Also this slider lol
2016-03-10 17:53 -Mo-: The tail is pretty much completely off of the grid
2016-03-10 17:54 Arf: I played that in 4:3, it's fine >.<
2016-03-10 17:54 Arf: same with the one AIMod bitches about
2016-03-10 17:54 -Mo-: There's a grid for a reason tbh
2016-03-10 17:54 -Mo-: If it was a circle then there would be a shitstorm
2016-03-10 17:55 -Mo-: I personally don't see a reason why sliders can ignore it
2016-03-10 17:55 Arf: honestly if you play 4:3 for any reason other than hardware, your own damn fault ArfRage
2016-03-10 17:55 Arf: but yeah yeah all right
2016-03-10 17:56 -Mo-: 4:3 is dumb yeah
2016-03-10 17:56 -Mo-: But until the game becomes 16:9 exclusive
-snip-
2016-03-10 18:04 Arf: oh right freebird said something
2016-03-10 18:04 -Mo-: Heh, Freebird
2016-03-10 18:04 Arf: >please think seriously about remapping jump parts in twist, because they are so similar to insane, the difference is just in spacing, so use more patterns, not just back and forth
2016-03-10 18:04 -Mo-: Well there is a difference in spacing
2016-03-10 18:04 -Mo-: But not much imo
2016-03-10 18:05 -Mo-: In some places anyway
2016-03-10 18:05 Arf: I could nerf Insane
2016-03-10 18:06 Arf: make the spacing less
2016-03-10 18:08 -Mo-: I don't think there's too much of an issue of Insane feeling like a junior Twist in terms of patterns, but I guess some more variety would be better
2016-03-10 18:08 Arf: mmmf

I think there was other stuff in Slack too, but I can't be bothered to find those logs, and I think they've passed the 10k limit anyway.

2016-03-10 18:02 -Mo-: バカ
2016-03-10 18:03 Arf: >///<
Ascendance
Tbh I can see insane at AR8 for spread but keeping twist ar8 and not ar9 seems like either blatant pp mapping or is a serious oversight. It's not like the song doesn't call for ar9 or something, but... Idk. I played it with an edited AR9 and it felt much better with the way you mapped it. Just my opinion I guess.
Topic Starter
Arf

freebird42 wrote:

Hi

ok, i'm sober again, so lets continue hahahaha

insane

00:58:571 (2,3) - maybe you missing triple here? i mean your option is okey, but you used to emphasize the sound with triple before this moment Ah I see what you mean but I wanted the background percussion to have more voice here
01:53:917 (1,2) - i'm not sure about spacing here, its too big imo, maybe ctrl+g on 01:55:667 (2) - fixes that, i dunno Changed this.
02:30:232 (7) - nc Ah yeah

i cant really say much, because the diff looks pretty legit, but please think seriously about remapping jump parts in twist, because they are so similar to insane, the difference is just in spacing, so use more patterns, not just back and forth Changed some things here, a little.

and yes, two insane diffs in one set with ar8 looks weird, maybe set ar 8.2-8.5 (or even 9) to twist? Made twist 8.2 as per extensive discussion with others.

hard

00:58:571 (2) - triple maybe? Same as Insane, wanted to follow BG percussion
02:14:918 (1,2,3) - did you try to map it like note + 1/2 slider + note? i just think that sound here 02:15:575 - should be clickable Sure, why not.
02:29:794 (5) - maybe nc? Mmm this one I think I'll leave
02:36:794 (2) - this note feels strange, how about map this 02:35:919 (1,2) - like 1/2 + 1/1 sliders? It's fine imo, there were some in Insane that I changed but the pattern is better here I think.

i also must say, that imo, there are no sounds here 02:21:700 - and here, 02:23:012 - and here 02:26:513 - so i would change sliders just to note Those are filler since it is kiai and I think leaving blank space is out of sync and seems odd with the rising music.

advanced

00:53:977 (4) - not sure about this slider, mabe just note?
01:13:228 (6) - same If you listen carefully to the first one, there is definitely a sound, the second one is more filler but there is still a sound to map there as well. (It might be an echo but still a sound right)

thats all, sry; in general, i think cs 4 is too much, why dont you make normal cs 3 and advanced 3.5? Agh again I sort of see what you mean and in a way it makes sense but it would require a remap of many sections to be viable D: - Advanced was a filler diff, it wasn't supposed to be needed. Same with Insane actually, but things got out of hand and for spread I needed to create them. That is why normal came first, and it is CS 3.5 to better fit Hard's CS 4. Then Advanced happened :(

normal

00:30:788 (7) - how about split it into 1/2 + note? Mmm I like having some variety and this is a dense pattern so better to avoid more density I think.
01:16:728 (6) - just note maybe? Same reason as previous diffs, these sliders are for conveying the difference between the single note section afterwards.
02:22:794 (3) - not sure about this note Ah yeah at first glance this sounds a bit weird but it follows the same repeat slider pattern as before, but it is spread out to denote higher intensity and more difficulty.
02:30:232 (4) - nc? Yes.

well, ye, thats all i think

gl with set Thanks, really appreciate the mod \O/

Len wrote:

from q

Normal:
  1. 00:37:570 (5,6) - this flow is bad for me It was CTRL-G'd before, I can always change it again since either the slider or note has to do something here.
Hard:
  1. 02:11:418 (1) - make more beautiful S slider Sure, thanks!
    366,306,131418,22,0,B|323:209|404:190|352:82,1,225,2|0,0:0|0:0,0:0:0:0:
Insane:
  1. 02:17:981 (7) - http://puu.sh/nAQ6s/661e64adea.jpg make straight(? Curved it instead.

thats all orz good luck Thank you thank you

-Mo- wrote:

FIRST CHECK - Thank you thank you.

Some of this is probably useful It was.


I think there was other stuff in Slack too, but I can't be bothered to find those logs, and I think they've passed the 10k limit anyway. There was some stuff, mostly yelling about how the map sucks and should be nerfed and how the jumps are bad and I should feel bad. There was stuff about blankets and spacing too though, so \O/ No Simon, no OD 8.5

2016-03-10 18:02 -Mo-: バカ
2016-03-10 18:03 Arf: >///<


Ah! Why did you put private correspondence here D:

Ascendance wrote:

Tbh I can see insane at AR8 for spread but keeping twist ar8 and not ar9 seems like either blatant pp mapping or is a serious oversight.

It's 137 BPM......even rabbit's jumping style for this wouldn't be AR 9 :P To be honest at this speed AR 9 would be a travesty more than anything else, putting it would be a more blatant mistake than AR 8. I made it 8.2 after a lot of yelling because apparently people don't like AR8 much anymore, and 8.5 is too high, and 9 is just brain dead fast. Satellite, take heed, AR8 is dying. I hope you regular non AR 8 playing folks are happy >.<
Warpyc
Tbh I can see insane at AR8 for spread but keeping twist ar8 and not ar9 seems like either blatant pp mapping or is a serious oversight. It's not like the song doesn't call for ar9 or something, but... Idk. I played it with an edited AR9 and it felt much better with the way you mapped it. Just my opinion I guess.
Topic Starter
Arf

Warpyc wrote:

Copypasta
What have you done.

Makan1
ʇqɥ ı ɔɐu sǝǝ ıusɐuǝ ɐʇ ɐɹ8 ɟoɹ sdɹǝɐp qnʇ ʞǝǝdıuɓ ʇʍısʇ ɐɹ8 ɐup uoʇ ɐɹ9 sǝǝɯs ןıʞǝ ǝıʇɥǝɹ qןɐʇɐuʇ dd ɯɐddıuɓ oɹ ıs ɐ sǝɹıons oʌǝɹsıɓɥʇ. ıʇ's uoʇ ןıʞǝ ʇɥǝ souɓ poǝsu'ʇ ɔɐןן ɟoɹ ɐɹ9 oɹ soɯǝʇɥıuɓ, qnʇ... ıpʞ. ı dןɐʎǝp ıʇ ʍıʇɥ ɐu ǝpıʇǝp ɐɹ9 ɐup ıʇ ɟǝןʇ ɯnɔɥ qǝʇʇǝɹ ʍıʇɥ ʇɥǝ ʍɐʎ ʎon ɯɐddǝp ıʇ. ɾnsʇ ɯʎ odıuıou ı ɓnǝss.
Topic Starter
Arf

Makan1 wrote:

ɐʇsɐdʎdoƆ
Bah fine forget you people -.-
-Paimon-
Hello there from my modding Que

00:27:069 (1,2,3) - 00:34:069 (1,2,3,4) - 00:41:070 (1,2,3,4) - 00:48:070 (1,2,3,4) - 00:55:070 (1,2,3,4) - 01:02:071 (1,2,3,4) - For me there is no emphasis on the low base sound in those sections, you might consider putting a slider there or do something fancy with the spacing

01:04:477 (4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2) - You might consider increasing the slider speed slowly, so that you feel more of an urge and it emphasises on the panic. Because you already increase the spacing there. But the tempo still feels the same instead of increasing with the panic that is imbued into the song. Same goes for these parts: 02:21:919 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,1) - 02:49:920 (1,2,3,4,5,6,1,2,3,4,5,6,1) -

01:34:666 (1) - place a spinner here because the sound is just slowly fading away instead of stopping. Not a long one though. Same here 02:30:232 (1) -

That's really all i could find for my part. Not much. Sorry
Topic Starter
Arf

- Gadian - wrote:

Hello there from my modding Que

00:27:069 (1,2,3) - 00:34:069 (1,2,3,4) - 00:41:070 (1,2,3,4) - 00:48:070 (1,2,3,4) - 00:55:070 (1,2,3,4) - 01:02:071 (1,2,3,4) - For me there is no emphasis on the low base sound in those sections, you might consider putting a slider there or do something fancy with the spacing I thought the slow down slider was a way to follow this, hence the repetition on the pattern.

01:04:477 (4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2) - You might consider increasing the slider speed slowly, so that you feel more of an urge and it emphasises on the panic. Because you already increase the spacing there. But the tempo still feels the same instead of increasing with the panic that is imbued into the song. Same goes for these parts: 02:21:919 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,1) - 02:49:920 (1,2,3,4,5,6,1,2,3,4,5,6,1) - This is a nice idea to be honest. The spacing increase was my main idea for showing the increase in intensity here, a fast SV could also be a way to make the panic seep through, but I think in this area maybe a faster SV might not work as well. It also would require some major reworking, for a change that isn't super prevalent. Still, a good thought, and I'll consider it actually, depending on whether I'm made to change up my patterns here or not.

01:34:666 (1) - place a spinner here because the sound is just slowly fading away instead of stopping. Not a long one though. Same here 02:30:232 (1) - Hmm I like this. Good idea!

That's really all i could find for my part. Not much. Sorry Good suggestions! I liked the second two quite well :D
Raphalge
00:39:538 (3,4,5,6) - Monstrata memes aside, I feel like a triangle(http://puu.sh/nIxYl/2edae0422e.jpg like this) would fit better here than your current back'n'forth pattern
01:06:009 (5,6) - Having a note on the sliderend of this tiny slider might be a bit hard for your intended playerbase to read (probably fine though)
02:48:170 (1,2,3,4,5,6) - I'm getting some Red Like Roses vibes from this which might not be good for a 4.6* map
teko8
From my NM modding queue. Quick mod of your mapset.


All difficulties:

Kiai Timings: 02:49:920 - I don't know if this kiai is necessarily the best.

Normal:

02:38:107 (5,6) - This doesn't look right. I would rotate 6.

Advanced:

01:34:666 (1) - Center this?
02:20:606 (2,3,4) - If the intention of these three beats is to be a straight line, it's 1 off in y positioning to being a perfect straight line, just really minor, no change needed.

Hard:

00:40:414 (1,1,2,3) - Space out a bit further so 00:40:414 (1,1) - don't touch. I suggest rotating 00:41:070 (1,2,3) - so you can maintain the blanket with 00:41:726 (4) - .
01:34:666 (1) - Center this?
01:34:776 (1) - Start this on the next red tick instead.
02:46:420 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Same as comments on Insane and Twist at this time.
02:53:420 (1) - Center this?

Insane:

01:10:165 (1) - I would move this somewhere else (under one of the slider ends for example). Right now it seems inconsistent with all other instances of this pattern.
01:34:666 (1) - Center this?
01:34:776 (1) - Start this on the next red tick instead.
02:12:949 (1) - Same as Twist comment.
02:46:420 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - Same as Twist comment.

Twist:

Increase the AR by just a little bit I think.
02:12:949 (1) - Start this spinner at 02:13:168 - instead.
02:46:420 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - This part gets progressively louder. I would add an inherited point every white tick (two beats) and increase volume each time. Then reset it back so 02:46:420 (1) - and 02:48:170 (1) - are at the same volume or are close to the same.

This difficulty looks really good. One other comment I have is how far the jumps are spaced at times like 02:29:356 (3,4) - . These are jumps that probably push the difficulty up by a pretty large margin. I would suggest trying to make the jump spacing a little shorter.

Solid set overall. Should be close to being ready to go for rank. Good luck~ ;)
Topic Starter
Arf

Raphalge wrote:

00:39:538 (3,4,5,6) - Monstrata memes aside, I feel like a triangle(http://puu.sh/nIxYl/2edae0422e.jpg like this) would fit better here than your current back'n'forth pattern Agreed
01:06:009 (5,6) - Having a note on the sliderend of this tiny slider might be a bit hard for your intended playerbase to read (probably fine though) It's not the only time I do this but hmm will consider.
02:48:170 (1,2,3,4,5,6) - I'm getting some Red Like Roses vibes from this which might not be good for a 4.6* map B-but this is so much slower! As I said before I can defo change this if it's well-disliked, but I'd like to keep it if possible.

teko8 wrote:

From my NM modding queue. Quick mod of your mapset. Hello hello


All difficulties:

Kiai Timings: 02:49:920 - I don't know if this kiai is necessarily the best. I think it's another part of the song where it fits.

Normal:

02:38:107 (5,6) - This doesn't look right. I would rotate 6. This pattern is something I use a lot in higher diffs because I think it flows well, so I tried it here too. I think it works as is.

Advanced:

01:34:666 (1) - Center this? Sure, why not. Adjusted some things here
02:20:606 (2,3,4) - If the intention of these three beats is to be a straight line, it's 1 off in y positioning to being a perfect straight line, just really minor, no change needed. Adjusted this.

Hard:

00:40:414 (1,1,2,3) - Space out a bit further so 00:40:414 (1,1) - don't touch. I suggest rotating 00:41:070 (1,2,3) - so you can maintain the blanket with 00:41:726 (4) - . Adjusted.
01:34:666 (1) - Center this? I can't fiddle with this one without creating an overlap that I wouldn't want.
01:34:776 (1) - Start this on the next red tick instead. All right.
02:46:420 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Same as comments on Insane and Twist at this time. Agreed
02:53:420 (1) - Center this? Nah this makes a half baked straight line which I want to keep.

Insane:

01:10:165 (1) - I would move this somewhere else (under one of the slider ends for example). Right now it seems inconsistent with all other instances of this pattern. I see what you mean, there's nothing like this anywhere else. Moved.
01:34:666 (1) - Center this? Made it a line-of-sight line instead.
01:34:776 (1) - Start this on the next red tick instead. As it's a continuation of the sound I'd like to leave it here. Changed in the Hard since it's a Hard.
02:12:949 (1) - Same as Twist comment. Done.
02:46:420 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - Same as Twist comment. Okay.

Twist:

Increase the AR by just a little bit I think. Fine, it's 8.2 again.
02:12:949 (1) - Start this spinner at 02:13:168 - instead. Someone earlier pointed out that the sound sort of starts from the red tick and I liked the quick continuation idea he had. Originally this did actually start on the white tick. After several listens I swapped it back to the old one.
02:46:420 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - This part gets progressively louder. I would add an inherited point every white tick (two beats) and increase volume each time. Then reset it back so 02:46:420 (1) - and 02:48:170 (1) - are at the same volume or are close to the same. Sure, I like this idea.

This difficulty looks really good. One other comment I have is how far the jumps are spaced at times like 02:29:356 (3,4) - . These are jumps that probably push the difficulty up by a pretty large margin. I would suggest trying to make the jump spacing a little shorter. Thanks! The idea behind this map is to increase the intensity of the map as the song builds up by slowly upping the spacing till it hits a breaking point. That pattern and the last set of back and forths are the apex of the difficulty in the map, as they should be. I don't know if nerfing them any more than they are would be necessary, I could push them a bit here and there but the result wouldn't be much different.

Solid set overall. Should be close to being ready to go for rank. Good luck~ ;)I appreciate that :D Thanks very much for the quality mod \O
Warpyc
eyo mod arrival

Twist
00:27:725 (4) - http://puu.sh/nKSXH/4282fdff2b.jpg triggered
00:32:758 (4,5,6,7,8) - Rotate stream for cooler looks and flow? http://puu.sh/nKT1V/5c90007aec.jpg
01:09:509 (5,3) - are you even trying?
01:10:603 (3) - sacrifice a bit of blanket for sexier overlap? (overlap with 01:11:915 (1) - slider end)
01:55:667 (2) - idk if this matter since theres quite a bit of time to readjust aim but thats quite a big spacing differance compared to earlier in the slow section
02:19:075 (4) - this flow is akward, cursor wants to keep rotating same direction, ctrl h and obviously readjust following notes
02:20:169 (1) - this ends on a yellow tick, extend to blue tick?
02:49:482 (1,2,3) - I will never forgive you

Insane
00:31:663 (1) - Imo but this slider looks bad to me, very personal though
02:20:169 (1) - Is it intentional that this ends on yellow tick, doesnt work well imo
02:47:514 (6,1) - the spacing decrerase here feels weird and this doesnt look good imo http://puu.sh/nKTFX/260d771f42.jpg taht (6) triggers me so hard

Hard diff is fine

Advanced
http://puu.sh/nKTJI/66ad6e2e06.png you obviously intended for this but just having two parts that breaks the ds just feels weird and unconsistant imo

Normal
Idk you are kind of smart so I guess you found some kind of loophole or something I'm unaware about but iirc dont you need an easy diff unless the normal is below 2*, which this isnt

Set looks good otherwise imo, I'm awaiting my first 300pp play, good luck with rank 8-)
Topic Starter
Arf

Warpyc wrote:

eyo mod arrival Hello hello, you're totally not here just to circlejerk some SP on the map, no sir, not at all. thanks for modding

Twist
00:27:725 (4) - http://puu.sh/nKSXH/4282fdff2b.jpg triggered Oh no.
00:32:758 (4,5,6,7,8) - Rotate stream for cooler looks and flow? http://puu.sh/nKT1V/5c90007aec.jpg Hmm, I like the current downward motion from 3 plus the circle back to 1. Can adjust if needed later.
01:09:509 (5,3) - are you even trying? MOFO. As a matter of fact, no I didn't even notice that when making it `-`Unintentional half assed blanket fixed.
01:10:603 (3) - sacrifice a bit of blanket for sexier overlap? (overlap with 01:11:915 (1) - slider end) Ah yeah why not
01:55:667 (2) - idk if this matter since theres quite a bit of time to readjust aim but thats quite a big spacing differance compared to earlier in the slow section Oh oops this was an oversight from a previous fix.
02:19:075 (4) - this flow is akward, cursor wants to keep rotating same direction, ctrl h and obviously readjust following notes Hmm agreed. Changed.
02:20:169 (1) - this ends on a yellow tick, extend to blue tick? THAT'S why this sounded slightly off. Dammit.
02:49:482 (1,2,3) - I will never forgive you Git gud :^) If this is really a problem, I've heard ten or so opinions on this here pattern and I have a couple ideas to change it but I reeeeally don't want to :(

Insane
00:31:663 (1) - Imo but this slider looks bad to me, very personal though I like cane sliders....though I do relent that they are kinda situational
02:20:169 (1) - Is it intentional that this ends on yellow tick, doesnt work well imo Nope, not intentional
02:47:514 (6,1) - the spacing decrerase here feels weird and this doesnt look good imo http://puu.sh/nKTFX/260d771f42.jpg taht (6) triggers me so hard Moved the 6. I treated the two patterns as separate instances of the drums, hence the drop in spacing between them, since it goes up down up.

Hard diff is fine Eyy

Advanced
http://puu.sh/nKTJI/66ad6e2e06.png you obviously intended for this but just having two parts that breaks the ds just feels weird and unconsistant imo Both those patterns rely to some extent on slider leniency, it's a common practice in most of my higher diffs, this shouldn't be a problem imo.

Normal
Idk you are kind of smart so I guess you found some kind of loophole or something I'm unaware about but iirc dont you need an easy diff unless the normal is below 2*, which this isnt Hmm, what are you on about, this isn't more than 2 stars :^) there was a slight problem with the diff which was fixed, dw dw

Set looks good otherwise imo, I'm awaiting my first 300pp play, good luck with rank 8-)It will not be 300pp! You're deluding yourself >:(
sorciere
wow spooky bg

Normal
  1. 00:37:570 (5,6) - The distance spacing seems alright on paper, but circle 6 is right below slider 5 which gives the illusion that circle 6 is a lot closer. So two things can happen : player doesn't follow slider 5 fully to go to circle 6, or player follows slider 5 and encounters difficulty turning such an acute angle to the next pattern. to fix this, you can simply adjust slider 5 to be pointing downwards to circle 6 via any good way you think of, or just ctrl+g 5 and moving 6.
  2. 01:02:290 (5) - Maybe bring the start of this circle higher up so it's more comfortable to move the cursor, given the direction of the second half of the previous slider being way different. (ctrl+g is great too, but the next slider is well.. meh to travel to.)
  3. 01:16:728 (6) - the pattern seems okay, but this 1/2 slider breaks your consistency throughout that section since it's two beats instead of just one. In case you're wondering, 01:30:729 (6) - is okay as the next part is already something new.
  4. 02:14:918 (1,2) - Circle 2 is frankly pretty shocking. For about 1 1/2 minutes, you've been mapping only 3 1/2 beats for that part (which is slider 1), and now, not only it's 4 beats, the circle is on a tricky red tick. I'm aware that for the kiai section, it has changed to 4 beats, but still I'd rather play 2 1/2 sliders than a circle at red tick.
  5. 02:37:669 (4) - MY EYES (just a small blanket fix please!)
  6. 02:49:920 (1,2) - You placed a kiai section here, should you make it 4 beats here just like before? At the moment there isn't much rise in intensity, I mean the patterns are as light as the non-kiai parts.
Advanced
  1. 00:27:069 (2,3,4) - Gah you only placed this pattern here once and replaced it with just a 1/2 rhythm for the rest, this irritates me so bad. Make up your mind whether you want to use this pattern in the other repetitions or just remove it entirely, there is just no consistency there.
  2. 01:30:291 (4,5) - Just a personal preference, but if you want this part to be easier than the other two parts (which is nonstop circles), then I'd recommend changing this to a reverse slider instead. (i don't know why, but circle 5 seems wrong to me too)
  3. 01:33:354 (2,3,4,5,6) - I don't think tilting this by 5 degrees work that well as the angle change from 5->6->1 is feels somewhat weird, like if 1 is right on top of 4 the angle change feels so much better imo. Also, do you think tilting the entire thing by 10 degrees (or just 5) feels better? For me it does.
  4. 02:21:919 (1,2) - and 02:25:419 (1,2,3) - I think there should be a note in between these two (1 and 2, 2 and 3) since a 1/1 rhythm isn't really intense for a kiai section.
  5. 02:29:794 (5) - I feel this slider can be better emphasised if it is positioned with a directional change from circle 4. Something like this can work.
Hard
  1. 01:00:977 (4) - That slider looks like it's suffocating itself.
  2. 01:17:165 (1,2,1) - and 01:20:666 (1,2,3) - , one of these is not like the other... or at least start off with the jump with the smaller distance spacing, it's kind of awkward intensity-wise.
  3. 01:17:603 (1) - Rotate by 90 degrees or something similar for a better angle of movement after that massive jump.
  4. 02:29:794 (5) - This position don't really fit due to it being super close to circle 2. Maybe this works better.
  5. 02:49:482 (6) - Perhaps have this point to the direction of circle 1 to help the player prep for the jumps afterwards.
Insane
  1. 00:46:539 (3,4,5,6) - These kicksliders are pretty close together to the point of feeling a bit cramped and boring to play. Maybe you can spread them out and have them like jumps, that sounds a lot more interesting to me.
  2. 01:03:165 (1,2,3) - Pretty confusing to read and hard to hit imo, the position of 2 can be a lot better too. Try placing 2 on top of 4, maybe you'll find it better.
  3. 02:43:357 (3) - This jump is significantly higher than the rest of the map I feel... To be exact, this part does not warrant a jump this intense (when you have a kiai that intense that doesn't include jumps like this) with the jump leading to a 1/1 slider. Try something simple, like this instead.
  4. Not much else to mention since the jumps are okay to play.
Twist
  1. 01:00:758 (4,5,6,7,8) - This direction of the burst is confusing ingame really, I'd say either move it to the sliderend of slider 1 or something like this.
  2. 01:04:696 (5) - Straight line is x:104 y:84 goddamn (just nitpicking)
  3. 01:08:196 (5) - ^, only just by 1 pixel to the right now though. (you know what, this is pointless, i'll stop mentioning these)
  4. 02:27:169 (1,2,3,4,5,6,1,2,3,4,5,6) - I'm only commenting that there's T O O M A N Y horizontal jumps here, it just doesn't look really interesting. But that's not a problem really, rest assured it's fine.
  5. 02:49:482 (1,2,3) - Don't you think ctrl+g'ing this part is better? Like it's a back and forth jump, at this moment the direction should be towards 2,4 and 6.
Mapset is pretty fine, I enjoyed specifically Hard a lot. Good luck!
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