[General]
During gameplay, I had most of my hit errors towards the left side which indicates either one of the following:
- I suck, and I hit too early
- Your offset is late by 5ms (it is within rankable threshold, but players like me whose taps mainly rely on the music over reading approach circles will definitely notice this)
Anyways, the better offset is 9790. If you choose to apply this, do it after applying mods.
[Easy]
00:47:583 (2,3) - I highly advise
against stacking in Easy difficulties. New players (on first try) may notice just the slider and end up only clicking the circle.
01:54:506 (2,3) - ^
03:42:968 (2,3) - ^
03:49:891 (2,3) - ^
[Hard]
00:12:679 (2) - The overlap does not look nice here in my opinion, just slightly move (2) to the left so that it doesn't touch (1). You will have to increase the distance snap.
00:17:295 (2,3) - This jump is unexpected, and it actually seems to contrast from the music in terms of pitch and the position of these circles. Besides that, I would actually expect the same tapping rhythm as 00:12:679 (2) - since it's pretty much the same rhythm based on the music. The way the guitar notes are played also remains the same here. I would recommend that you take it easy at this mostly calm part and just use a 1/2 slider.
example00:21:333 (1,2,3) - Over here, the jump and circles are acceptable because now the guitar sounds much sharper.
00:35:179 (1,2) - There is actually a sound starting at 00:35:468 - which really makes this a 1/2-triple, and not a 3/4-1/4 rhythm.
00:38:641 - I really think a 1/1 slider into antijump will work nicely here.
example01:20:756 (4,5) - Considering that you never actually used a double rhythm prior to this point, this actually is unexpected and is also a bit awkward to play. I suggest turning 01:20:468 (3,4) - into a slider.
03:29:410 (4,5) - similar to ^, but I think a triple is fine here.
although it probably doesn't match that drum you are following :/ then again you have 03:30:131 (2) - so lol
Nice flow.