Hi, from my beginner queue.
Overall, this is a really nice map.
NORMAL
Maybe a bigger circle size? Normal diff CS is usually 3-3.5 and less HP. Also, the whole map looks a bit too hard for a normal diff, maybe you should simplify some parts?
01:59:699 (3,4,5) – A bit too confusing for a normal diff and this is a good example for a part that can be simplified. You can use a slider going back and forth for a change.
02:02:872 (1,2) – Maybe put a circle between these? Or not?
03:32:006 (2) – Why is this here?
03:39:795 (1,2,3,4) – The placement of the circles is confusing.
HARD
Too many jumps for a hard diff.
00:34:025 (1) This slider’s end and 00:34:891 (3) this hit circle are not symmetrical. I think it’d look better if they were and move 00:33:448 (2) this hit circle up a bit. I would recommend you to use the most sparse grid level but not use grid snap because you can actually count the grids (Um.. this is my beginner way of thinking, btw. I just find it easier).
01:17:583 (4,5,6,7) – I can see how the spacing is gradually increasing here and ended up as a jump at the end. But I think moving hit circle 7 a little bit downwards should make the increase of the spacing more consistent.
02:33:160 (2,3) – I can’t see why you need a jump here.
Ok, I’ll stop here
Very nice map. I think this is my favourite part: 01:40:948 (4,5,6,7,8,1) gives some nice feeling when playing it. And, sorry if this didn’t help. I’m still learning how to mod. Thanks for visiting my queue