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Ceui - Centifolia

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Topic Starter
Cordie
This beatmap was submitted using in-game submission on Thursday, July 28, 2016 at 9:33:20 AM

Artist: Ceui
Title: Centifolia
Source: 青い花
Tags: aoi hana sweet blue flowers ED ending full
BPM: 104
Filesize: 7732kb
Play Time: 03:55
Difficulties Available:
  1. Easy (1.29 stars, 156 notes)
  2. Hard (2.92 stars, 544 notes)
  3. Normal (1.96 stars, 281 notes)
Download: Ceui - Centifolia
Information: Scores/Beatmap Listing
---------------
Potato-chii
Hi, from my beginner queue.

Overall, this is a really nice map.

NORMAL
Maybe a bigger circle size? Normal diff CS is usually 3-3.5 and less HP. Also, the whole map looks a bit too hard for a normal diff, maybe you should simplify some parts?
01:59:699 (3,4,5) – A bit too confusing for a normal diff and this is a good example for a part that can be simplified. You can use a slider going back and forth for a change.
02:02:872 (1,2) – Maybe put a circle between these? Or not?
03:32:006 (2) – Why is this here?
03:39:795 (1,2,3,4) – The placement of the circles is confusing.

HARD
Too many jumps for a hard diff.
00:34:025 (1) This slider’s end and 00:34:891 (3) this hit circle are not symmetrical. I think it’d look better if they were and move 00:33:448 (2) this hit circle up a bit. I would recommend you to use the most sparse grid level but not use grid snap because you can actually count the grids (Um.. this is my beginner way of thinking, btw. I just find it easier).
01:17:583 (4,5,6,7) – I can see how the spacing is gradually increasing here and ended up as a jump at the end. But I think moving hit circle 7 a little bit downwards should make the increase of the spacing more consistent.
02:33:160 (2,3) – I can’t see why you need a jump here.

Ok, I’ll stop here :) Very nice map. I think this is my favourite part: 01:40:948 (4,5,6,7,8,1) gives some nice feeling when playing it. And, sorry if this didn’t help. I’m still learning how to mod. Thanks for visiting my queue :D
Topic Starter
Cordie

Potato-chii wrote:

Hi, from my beginner queue.

Overall, this is a really nice map.

NORMAL
Maybe a bigger circle size? Normal diff CS is usually 3-3.5 and less HP. Also, the whole map looks a bit too hard for a normal diff, maybe you should simplify some parts? Agreed. Lowering CS to 3.5. Changed some parts.
01:59:699 (3,4,5) – A bit too confusing for a normal diff and this is a good example for a part that can be simplified. You can use a slider going back and forth for a change. Replaced with repeat slider. Also did the same with 00:43:545 (3) - 03:15:852 (3) - 03:25:083 (3)
02:02:872 (1,2) – Maybe put a circle between these? Or not? I think there's no need because the drums stopped playing.
03:32:006 (2) – Why is this here? There's a beat
03:39:795 (1,2,3,4) – The placement of the circles is confusing. Changed it. Should be more readable now.

HARD
Too many jumps for a hard diff. I agree.
00:34:025 (1) This slider’s end and 00:34:891 (3) this hit circle are not symmetrical. I think it’d look better if they were and move 00:33:448 (2) this hit circle up a bit. Done I would recommend you to use the most sparse grid level but not use grid snap because you can actually count the grids (Um.. this is my beginner way of thinking, btw. I just find it easier). Actually, that's not bad idea at all.
01:17:583 (4,5,6,7) – I can see how the spacing is gradually increasing here and ended up as a jump at the end. But I think moving hit circle 7 a little bit downwards should make the increase of the spacing more consistent. Done.
02:33:160 (2,3) – I can’t see why you need a jump here. Decreased the space a bit.

Ok, I’ll stop here :) Very nice map. I think this is my favourite part: 01:40:948 (4,5,6,7,8,1) gives some nice feeling when playing it. And, sorry if this didn’t help. I’m still learning how to mod. Thanks for visiting my queue :D Glad you liked it :)
These were very helpful. Thank you for modding!
_handholding
modding this on behalf of Electoz

[Normal]

  • The first thing I want to mention is DS. I see that you've used a different DS for your chorus and verses, Im not quite sure what to think of that but for now the most important part is the keep the DS within the sections the same. E.g. 00:14:411 (1) & 00:19:026 (1) suddenly uses 1.5 DS even though the rest of the verse uses 1.3. You need to keep the them the same and consistant. Same for objects like 00:42:103 (1) in the chorus
  1. 00:27:679 - add a circle here. This is a very strong beat imo
  2. 00:34:026 (3) - Curve this like your other sliders in the pattern? It is a similar sound after all
  3. 00:36:045 (2) - The pattern would look prettier if you curved this downwards imo. Like you did for00:14:411 (1,2)
  4. 01:35:180 (1) - Keep the SV to 0.75. There isnt a drastic change in music that would make a SV change appropriate.
  5. 01:36:333 - Add a circle here? It makes it easier to follow imo
  6. 01:38:641 - ^
  7. 02:00:565 (1,2,3) - I honestly think this rhythm would be better to use http://puu.sh/mBpRs/87ff3183b8.jpg
    since 02:00:565 and 02:01:718 are very similar sounds
  8. 03:12:102 (1) - same as above
  9. 03:30:564 (1) - Change the curve for better flow. Something like this https://osu.ppy.sh/ss/4365098
You really need to fix the DS to be more conisistent to make it easy to read for beginners

[Hard]
  1. 00:12:102 (1,2,3,4,5,6) - you increased the DS for these notes when I think and increase in these notes --->00:09:795 (1,2) would play really well (this goes for notes like 00:14:410 (1,2) aswell)
  2. 00:15:275 (2) - Curve this like 00:14:410 (1)
  3. 00:27:679 (7) - add a circle here
  4. 00:45:275 (3,4,5,6) - really awkward to play. How about stacking them?
  5. 00:55:948 (1,2) - Not the prettiest overlap imo, but I guess its fine
  6. 01:35:179 (1,2) - somewhat easily misread. Can you reduce the spacing a bit?
  7. 01:37:487 (1,2) - ^
  8. 01:57:102 (3,4,5) - Same as 00:45:275 (3,4,5,6)
  9. 02:30:852 (1,2,3) - Have these as the same combo

Well thats all from me, I hope this mod was useful to you in anyway, GL!
Topic Starter
Cordie

Nathan Kiss wrote:

modding this on behalf of Electoz

[Normal]

  • The first thing I want to mention is DS. I see that you've used a different DS for your chorus and verses, Im not quite sure what to think of that but for now the most important part is the keep the DS within the sections the same. E.g. 00:14:411 (1) & 00:19:026 (1) suddenly uses 1.5 DS even though the rest of the verse uses 1.3. You need to keep the them the same and consistant. Same for objects like 00:42:103 (1) in the chorus Okay, no more DS changes.
  1. 00:27:679 - add a circle here. This is a very strong beat imo Done
  2. 00:34:026 (3) - Curve this like your other sliders in the pattern? It is a similar sound after all Done
  3. 00:36:045 (2) - The pattern would look prettier if you curved this downwards imo. Like you did for00:14:411 (1,2) Done
  4. 01:35:180 (1) - Keep the SV to 0.75. There isnt a drastic change in music that would make a SV change appropriate. Hmm, i'll keep it as it is for now.
  5. 01:36:333 - Add a circle here? It makes it easier to follow imo Done
  6. 01:38:641 - ^ Added as well
  7. 02:00:565 (1,2,3) - I honestly think this rhythm would be better to use http://puu.sh/mBpRs/87ff3183b8.jpg
    since 02:00:565 and 02:01:718 are very similar sounds Much better
  8. 03:12:102 (1) - same as above Done
  9. 03:30:564 (1) - Change the curve for better flow. Something like this https://osu.ppy.sh/ss/4365098Changed it
You really need to fix the DS to be more consistent to make it easy to read for beginners Gotcha


[Hard]
  1. 00:12:102 (1,2,3,4,5,6) - you increased the DS for these notes when I think and increase in these notes --->00:09:795 (1,2) would play really well (this goes for notes like 00:14:410 (1,2) aswell) Changed the whole pattern
  2. 00:15:275 (2) - Curve this like 00:14:410 (1) Done
  3. 00:27:679 (7) - add a circle here Done
  4. 00:45:275 (3,4,5,6) - really awkward to play. How about stacking them? This part is remapped, no more gimmicky flowery triplets.
  5. 00:55:948 (1,2) - Not the prettiest overlap imo, but I guess its fine Looks ugly, changed it
  6. 01:35:179 (1,2) - somewhat easily misread. Can you reduce the spacing a bit? I'm not sure, my friend kept trying to stream it.
  7. 01:37:487 (1,2) - ^
  8. 01:57:102 (3,4,5) - Same as 00:45:275 (3,4,5,6) Sure
  9. 02:30:852 (1,2,3) - Have these as the same combo Thought it would be easier to differentiate from triplets

Well thats all from me, I hope this mod was useful to you in anyway, GL! It was very useful, thanks for modding!
SpectorDG
Монголын мапперууд улам олуулаа болох болтугай! XD

Ранкэд болгоорой амжилт хүсье!~
Topic Starter
Cordie

SpectorDG wrote:

Монголын мапперууд улам олуулаа болох болтугай! XD

Ранкэд болгоорой амжилт хүсье!~
Баярлалаа! :)
Shira
From modding queue ~

wee nice map

[Normal]
  1. 00:10:661 (2) - blanket?
  2. 02:13:400 - add a spinner starting here ending at 02:14:410 - ?
  3. 02:36:334 (2,3,4,1) - space this part equally?
  4. 03:35:180 (1,2) - fix blanket?
  5. 03:41:526 (6) - curve this the other way for flow?
  6. 03:48:737 - add something here for the vocals
  7. why not map the rest :3
[Hard]
  1. 00:13:256 (3,4,5,6) - even?
  2. 00:16:429 - add a note here?
  3. 00:52:487 - ^
  4. 00:57:102 (2) - end at white tick?
  5. 01:23:064 - note here?
  6. 03:40:948 (5) - sudden jump
thats it from me~
this is a nice song and map hehe
gl
Topic Starter
Cordie

Maphi wrote:

From modding queue ~

wee nice map

[Normal]
  1. 00:10:661 (2) - blanket? Done.
  2. 02:13:400 - add a spinner starting here ending at 02:14:410 - ? Added. Edit: Sorry, It's too short for normal. Removed.
  3. 02:36:334 (2,3,4,1) - space this part equally? - Done. Plus, fixed the position of this pattern.
  4. 03:35:180 (1,2) - fix blanket? Didn't mean to blanket originally, but why not.
  5. 03:41:526 (6) - curve this the other way for flow? Done.
  6. 03:48:737 - add something here for the vocals Added a circle.
  7. why not map the rest :3 It felt too repetitive. But I'll keep in mind. Edit: Done \o/
[Hard]
  1. 00:13:256 (3,4,5,6) - even? It's resonating, kind of.
  2. 00:16:429 - add a note here? Not following the vocals.
  3. 00:52:487 - ^ Added
  4. 00:57:102 (2) - end at white tick? Done
  5. 01:23:064 - note here? There's only vocals.
  6. 03:40:948 (5) - sudden jump Decreased the space.
thats it from me~
this is a nice song and map hehe
gl
Thank you very much! :D
Spiraler
From my queue

Hard
00:09:795 (1,2) - I would recommend blanketing closer
00:16:718 (1) - make the end of this slider a triangle with the next two circles. Without rotating, the slider would go at x:398 y:298
00:23:352 - maybe put a circle here, I hear it in the music
00:28:833 (2) - even the spacing before and after
00:43:833 (6) - Add hitclap, remove hitwhistle
00:51:910 (2) - stack the tail of this on 00:50:468 (5)
00:55:948 (1) - make this a round curve and blanket 00:55:371 (6)
01:20:900 (5) - this could just be a circle instead
02:36:621 (5) - either even the spacing before and after, or exaggerate the difference more
02:49:891 (3) - even the spacing before and after
03:27:679 (4,1) - kind of large jump for a map of this difficulty in this softer part of the music
03:29:554 (5) - almost seems like this could just be a circle
03:32:295 (2) - even spacing before and after (maybe make a triangle)

Very lovely song and map! I'm not very good at modding normal though, sorry that I didn't get to it
Topic Starter
Cordie

Spiral527 wrote:

From my queue

Hard
00:09:795 (1,2) - I would recommend blanketing closer Okay.
00:16:718 (1) - make the end of this slider a triangle with the next two circles. Without rotating, the slider would go at x:398 y:298 That's great!
00:23:352 - maybe put a circle here, I hear it in the music I think it doesn't quite fit here since all the previous notes (1,2,3,4,5,6) are on guitar sound.
00:28:833 (2) - even the spacing before and after Done
00:43:833 (6) - Add hitclap, remove hitwhistle Ahh, I must've removed the clap accidentally.
00:51:910 (2) - stack the tail of this on 00:50:468 (5) Done.
00:55:948 (1) - make this a round curve and blanket 00:55:371 (6) Done.
01:20:900 (5) - this could just be a circle instead It's on a blue tick which would make it pretty awkward to follow up on 01:21:333. That's why i used a slider.
02:36:621 (5) - either even the spacing before and after, or exaggerate the difference more Increased the space between 5 and 6
02:49:891 (3) - even the spacing before and after Done.
03:27:679 (4,1) - kind of large jump for a map of this difficulty in this softer part of the music Decreased the space a little bit.
03:29:554 (5) - almost seems like this could just be a circle Awkward to play.
03:32:295 (2) - even spacing before and after (maybe make a triangle) Triangle.


Very lovely song and map! I'm not very good at modding normal though, sorry that I didn't get to it No worries
Thanks for modding! :D
Lily Bread
from my queue.

青い花! shoot star!

[General]
add tag: "yuri" and "百合"?

kiai part from - 02:05:179 - to - 02:13:256 -?

[Normal]
changing SV is not recommended in Normal diff. if you changed SV, better to add a Easy diff.

00:42:679 - what about this?
01:23:064 - i know you only follow piano here, but the vocal is so strong, better to map it.

[Hard]
02:12:102 (1,2,3,4,5) - though their tone is from high to low, use a DS from low to high is better imo, because it's the end of the kiai.

make 1/4 DS equal to get a better quality. such as - 01:57:102 (3,4,5) - and - 01:52:487 (3,4,5) - . it's necessary to equal 1/4 DS in Hard diff.

good mapset.
good luck!
Topic Starter
Cordie

Lily Bread wrote:

from my queue.

青い花! shoot star!

[General]
add tag: "yuri" and "百合"? I don't think it's necessary

kiai part from - 02:05:179 - to - 02:13:256 -? Added.

[Normal]
changing SV is not recommended in Normal diff. if you changed SV, better to add a Easy diff. I'll consider mapping an easy diff

00:42:679 - what about this? The whole point of this pattern is to emphasize the piano, especially those 3 on 00:43:545 (3). Yours do play nicely, but I'll keep it unchanged for now.
01:23:064 - i know you only follow piano here, but the vocal is so strong, better to map it. Added a slider

[Hard]
02:12:102 (1,2,3,4,5) - though their tone is from high to low, use a DS from low to high is better imo, because it's the end of the kiai. Done.

make 1/4 DS equal to get a better quality. such as - 01:57:102 (3,4,5) - and - 01:52:487 (3,4,5) - . it's necessary to equal 1/4 DS in Hard diff. Good advice. Fixed them.

good mapset.
good luck!
Thank you for modding. And thanks for the stars <3
Pachiru
Normal ~ ♥

00:57:679 • I would end the slider here ~
01:27:968 • I would add a note here :3
01:30:275 • And one more here o/
01:51:910 • I would add a slider here to 01:52:198
02:45:564 • I would end the slider here o/
03:50:756 • End slider here imo
04:09:218 • Add another note here imo :p
04:13:977 • This part is quite weird, it's well timed, but Idk why, it sounds weird owo

Hard ~ ♥

00:13:545 • The spacing with the 3rd notes of the combo is quite wrong
00:17:295 (2,3,4,5,6,7) • The spacing on these notes are wrong too ^^
00:19:891 • You should add a note here o/
00:21:045 • Here too ~
01:27:968 • Add a note here ~
02:20:323 • You shouldn't do a reversed slider, maybe a simple slider is better, because the slider is not made on 1/4 timing :/

There is my mod, hope it helped you ;w;
I love the music tho ♥
Topic Starter
Cordie

Spotty wrote:

Normal ~ ♥

00:57:679 • I would end the slider here ~ That slider is emphasizing the ambient. But you have a point. The vocals are much stronger here. i'll wait for second opinion though.
01:27:968 • I would add a note here :3 But it's a nice little breathing room. Also I'm very reluctant to follow the vocals.
01:30:275 • And one more here o/
01:51:910 • I would add a slider here to 01:52:198 Hmm too many 1/2 sliders here.
02:45:564 • I would end the slider here o/ I'll remap this part.
03:50:756 • End slider here imo That's too repetitive, i think
04:09:218 • Add another note here imo :p I need a second opinion here.
04:13:977 • This part is quite weird, it's well timed, but Idk why, it sounds weird owo Added a repeat. Should be fine now :3

Hard ~ ♥

00:13:545 • The spacing with the 3rd notes of the combo is quite wrong is it? DS is increasing with each note : )
00:17:295 (2,3,4,5,6,7) • The spacing on these notes are wrong too ^^ ^^
00:19:891 • You should add a note here o/ This part is strictly mapped to the piano/guitar. It would get overcrowded if I add vocals as well.
00:21:045 • Here too ~ ^
01:27:968 • Add a note here ~
02:20:323 • You shouldn't do a reversed slider, maybe a simple slider is better, because the slider is not made on 1/4 timing :/ Yes, it's bit complicated. I'll fix it soon.

There is my mod, hope it helped you ;w;
I love the music tho ♥
Thanks for the help! I appreciate it. ♥
Shohei Ohtani
Poppin.

Hard:
00:12:679 (2) - You can sacrifice a little bit of DS to have these not touch
00:17:583 (3,4,5,6,7) - you'd think that as things got softer the DS would get smaller but uhhhh
People might complain about the silent sliderends but I don't have so much of an issue with them. But I'm not the one bubbling the beatmap so uhhhh

Normal:
It feels like at times that there's a lot of notes here for this to be the easiest difficulty. I'd say make an easy but i know that that's kind of a bitch so uhhhhh ask a BN about it.
01:47:872 (4) - clap on end of slider
01:57:103 (4) - make this curve a lot more defined
02:09:795 - you forgot to hitsound this part
03:12:103 (1) - you probs need more space after the end of the spinner before the next note.

it's mostly fine yay

you waited almost a month for like 5 really small things woohoo B)

go get this bubbled
Topic Starter
Cordie

Reditum wrote:

Poppin.

Hard:
00:12:679 (2) - You can sacrifice a little bit of DS to have these not touch Done
00:17:583 (3,4,5,6,7) - you'd think that as things got softer the DS would get smaller but uhhhh It was like that before. Was somewhat awkward to play.
People might complain about the silent sliderends but I don't have so much of an issue with them. But I'm not the one bubbling the beatmap so uhhhh Thought so. But I'll try my luck.

Normal:
It feels like at times that there's a lot of notes here for this to be the easiest difficulty. I'd say make an easy but i know that that's kind of a bitch so uhhhhh ask a BN about it. Mapping an easy is much harder than it seems TT.
01:47:872 (4) - clap on end of slider I don't add hitsounds on end of slider. Not sure how that works for easier diffs. Maybe I'm wrong.
01:57:103 (4) - make this curve a lot more defined Done.
02:09:795 - you forgot to hitsound this part Whistles are there. No clap, because it's on slider end.
03:12:103 (1) - you probs need more space after the end of the spinner before the next note. Shortened the spinner.

it's mostly fine yay

you waited almost a month for like 5 really small things woohoo B) It doesn't matter. Only wanted some feedback.

go get this bubbled
Thank you for modding! :D
MokouSmoke
from #modreqs
just small suggestions
[Hard]
  1. 00:30:852 (2,3) - remove whistles so 00:30:564 (1,4) - receives more emphasis?
  2. 01:39:795 (1) - rotate -20 degrees for better flow
  3. 01:44:410 (1,2,3,4) - I think spacing should increase with each note to match growing song intensity. also stack at 01:44:987 (3,4) - doesn't make sense since they aren't the same sound in the song
  4. 01:52:487 (3,4,5) - triplet ending on red ticks don't generally play well. the 1/4 instrument also has sound at 01:52:343 - so I would move 01:52:631 (4) - to 01:52:343 - same thing for 01:57:102 (3,4,5) - 02:01:718 (3,4,5) 02:38:641 (3,4,5) - etc... keeps it consistent with your first kiai section.
  5. 02:04:025 (2,3) - make spacing smaller so 1/1 rhythm is more obvious compared to the 2/1 rhythm of 02:02:871 (1,2) -
  6. 02:18:881 (1) - timing doesn't seem to match piano, i hear 4 distinct piano notes
  7. 02:51:333 - start break here instead for better visual effect to match start of vocal http://puu.sh/n07VQ/ac58d76010.jpg
  8. 04:13:977 (4) - maybe lower SV to ~0.65x here
[Normal]
  1. In the future, I would recommend using a DS that makes notes overlap more or not at all. Very small overlaps don't look as good
  2. 00:13:833 (4) - 00:18:449 (4) - could make these circles instead to reduce note density and signal start of new vocal phrase
  3. 00:32:007 (3) - make slightly curved since all the other sliders are curved?
  4. 00:36:911 (3) - maybe change this to circle so both piano notes are represented the same way
  5. 00:41:237 (4) - 00:50:468 (4) - 01:18:738 (5) - good places to remove note if you want to lower note density if you want
  6. 01:20:757 (3) - not sure about 1/4 slider in normal diff. i've seen many people complain that this is too hard to read for new players
  7. 01:34:314 (2) - add repeat to slider to capture vocal?
  8. 02:44:122 (1) - move slider to 02:44:410 - and stack note on slider at 02:44:121 - so you don't miss strong downbeat
  9. 02:45:565 (2,3,4,5) - since you don't have easy diff, change these to 1/1 sliders to make them simpler to play
  10. 02:51:333 - same comment about break time as hard
  11. 03:42:679 - 03:43:833 - 03:44:987 - 03:46:141 - 03:47:295 - etc... missing claps?
  12. 04:11:237 (2) - I would point this other way for better flow between 04:09:795 (1,2) - http://puu.sh/n09eT/96cfb8805a.jpg
Nice mapset. This song always makes me sad T.T
Topic Starter
Cordie

MokouSmoke wrote:

from #modreqs
just small suggestions
[Hard]
  1. 00:30:852 (2,3) - remove whistles so 00:30:564 (1,4) - receives more emphasis? Yes
  2. 01:39:795 (1) - rotate -20 degrees for better flow -10 should be enough.
  3. 01:44:410 (1,2,3,4) - I think spacing should increase with each note to match growing song intensity. also stack at 01:44:987 (3,4) - doesn't make sense since they aren't the same sound in the song Remapped a bit.
  4. 01:52:487 (3,4,5) - triplet ending on red ticks don't generally play well. the 1/4 instrument also has sound at 01:52:343 - so I would move 01:52:631 (4) - to 01:52:343 - same thing for 01:57:102 (3,4,5) - 02:01:718 (3,4,5) 02:38:641 (3,4,5) - etc... keeps it consistent with your first kiai section. I see. I'll do something about it when I'm not too tired.
  5. 02:04:025 (2,3) - make spacing smaller so 1/1 rhythm is more obvious compared to the 2/1 rhythm of 02:02:871 (1,2) - Done
  6. 02:18:881 (1) - timing doesn't seem to match piano, i hear 4 distinct piano notes What headset are you using? i only hear 3 :(
  7. 02:51:333 - start break here instead for better visual effect to match start of vocal http://puu.sh/n07VQ/ac58d76010.jpg Done
  8. 04:13:977 (4) - maybe lower SV to ~0.65x here Yea, why not
[Normal]
  1. In the future, I would recommend using a DS that makes notes overlap more or not at all. Very small overlaps don't look as good Fair enough
  2. 00:13:833 (4) - 00:18:449 (4) - could make these circles instead to reduce note density and signal start of new vocal phrase Seems reasonable
  3. 00:32:007 (3) - make slightly curved since all the other sliders are curved? Very slightly
  4. 00:36:911 (3) - maybe change this to circle so both piano notes are represented the same way Yes it's a little overmapped. But i think it plays better.
  5. 00:41:237 (4) - 00:50:468 (4) - 01:18:738 (5) - good places to remove note if you want to lower note density if you want 01:18:737 (5) - is an essential part of the pattern. i do want to get rid of the other two. But it feels weird without them.
  6. 01:20:757 (3) - not sure about 1/4 slider in normal diff. I've seen many people complain that this is too hard to read for new players Replaced with a simple circle.
  7. 01:34:314 (2) - add repeat to slider to capture vocal? Think it's better without it
  8. 02:44:122 (1) - move slider to 02:44:410 - and stack note on slider at 02:44:121 - so you don't miss strong downbeat Violin from 02:44:121 - to 02:45:564 - is one hold note from start to finish. Having to click more than once would pretty much ruin it. Downbeat is sacrificed i guess.
  9. 02:45:565 (2,3,4,5) - since you don't have easy diff, change these to 1/1 sliders to make them simpler to play I really wanna keep these. Sliders are fine but it's the climax of this section, they would feel dull.
  10. 02:51:333 - same comment about break time as hard Of course
  11. 03:42:679 - 03:43:833 - 03:44:987 - 03:46:141 - 03:47:295 - etc... missing claps? Actually, none of my sliders have hitsound on their end. it's something i don't like. But i guess there's no other way around for easier difficulties. Added clap and whatever else they needed. I'm not sure how did I miss 03:44:987 - 03:46:141 - though.
  12. 04:11:237 (2) - I would point this other way for better flow between 04:09:795 (1,2) - http://puu.sh/n09eT/96cfb8805a.jpg Okay
Nice mapset. This song always makes me sad T.T
Aaand thanks for modding! :)
Nekomata
[General]
During gameplay, I had most of my hit errors towards the left side which indicates either one of the following:
  1. I suck, and I hit too early
  2. Your offset is late by 5ms (it is within rankable threshold, but players like me whose taps mainly rely on the music over reading approach circles will definitely notice this)
Anyways, the better offset is 9790. If you choose to apply this, do it after applying mods.

[Easy]
00:47:583 (2,3) - I highly advise against stacking in Easy difficulties. New players (on first try) may notice just the slider and end up only clicking the circle.
01:54:506 (2,3) - ^
03:42:968 (2,3) - ^
03:49:891 (2,3) - ^

[Hard]
00:12:679 (2) - The overlap does not look nice here in my opinion, just slightly move (2) to the left so that it doesn't touch (1). You will have to increase the distance snap.
00:17:295 (2,3) - This jump is unexpected, and it actually seems to contrast from the music in terms of pitch and the position of these circles. Besides that, I would actually expect the same tapping rhythm as 00:12:679 (2) - since it's pretty much the same rhythm based on the music. The way the guitar notes are played also remains the same here. I would recommend that you take it easy at this mostly calm part and just use a 1/2 slider. example
00:21:333 (1,2,3) - Over here, the jump and circles are acceptable because now the guitar sounds much sharper.
00:35:179 (1,2) - There is actually a sound starting at 00:35:468 - which really makes this a 1/2-triple, and not a 3/4-1/4 rhythm.
00:38:641 - I really think a 1/1 slider into antijump will work nicely here. example
01:20:756 (4,5) - Considering that you never actually used a double rhythm prior to this point, this actually is unexpected and is also a bit awkward to play. I suggest turning 01:20:468 (3,4) - into a slider.
03:29:410 (4,5) - similar to ^, but I think a triple is fine here. although it probably doesn't match that drum you are following :/ then again you have 03:30:131 (2) - so lol

Nice flow.
Topic Starter
Cordie

Nekomata wrote:

[General]
During gameplay, I had most of my hit errors towards the left side which indicates either one of the following:
  1. I suck, and I hit too early
  2. Your offset is late by 5ms (it is within rankable threshold, but players like me whose taps mainly rely on the music over reading approach circles will definitely notice this)
Anyways, the better offset is 9790. If you choose to apply this, do it after applying mods. Thanks, I needed a timing check. Fixed

[Easy]
00:47:583 (2,3) - I highly advise against stacking in Easy difficulties. New players (on first try) may notice just the slider and end up only clicking the circle. Unstacked all of them
01:54:506 (2,3) - ^
03:42:968 (2,3) - ^
03:49:891 (2,3) - ^

[Hard]
00:12:679 (2) - The overlap does not look nice here in my opinion, just slightly move (2) to the left so that it doesn't touch (1). You will have to increase the distance snap. Done
00:17:295 (2,3) - This jump is unexpected, and it actually seems to contrast from the music in terms of pitch and the position of these circles. Besides that, I would actually expect the same tapping rhythm as 00:12:679 (2) - since it's pretty much the same rhythm based on the music. The way the guitar notes are played also remains the same here. I would recommend that you take it easy at this mostly calm part and just use a 1/2 slider. example Changed
00:21:333 (1,2,3) - Over here, the jump and circles are acceptable because now the guitar sounds much sharper. Changed
00:35:179 (1,2) - There is actually a sound starting at 00:35:468 - which really makes this a 1/2-triple, and not a 3/4-1/4 rhythm. I am following the strings here. In general some of the less audible sounds are ignored, some are used. I try use the ones that are better for playing.
00:38:641 - I really think a 1/1 slider into antijump will work nicely here. example That works nicely as well but I think the break suits here more to emphasize the drop.
01:20:756 (4,5) - Considering that you never actually used a double rhythm prior to this point, this actually is unexpected and is also a bit awkward to play. I suggest turning 01:20:468 (3,4) - into a slider. I'll wait for some more testplay.
03:29:410 (4,5) - similar to ^, but I think a triple is fine here. although it probably doesn't match that drum you are following :/ then again you have 03:30:131 (2) - so lol Same as above. And to be fair there is a drum sound on 03:30:131 (2), not as strong as the other notes in the pattern however.

Nice flow. It flows? No wai!!
Thanks for the mod! :)
SolrosRepica
hiya~
came from modding queue :D


Hard Diff
00:19:886 - Add new note here.
00:21:040 - ^
00:57:097 (2) - 01:41:809 (1) - hmm.. I don't like this slider :( But maybe,you don't change anyway.. :)
01:28:251 (1,2,3,4) - Why don't you place distance a unified to?
01:54:213 (3) - set to x:360 y:268,and 01:54:790 (5) - x:322 y:357.
02:31:713 (2) - New combo recommend.
02:34:020 (1) - ^
03:50:174 (6) - ^
03:59:405 (5) - ^

Thanks.
Good luck o/
Topic Starter
Cordie

SolrosRepica wrote:

hiya~
came from modding queue :D


Hard Diff
00:19:886 - Add new note here. This part is mapped to the instruments.
00:21:040 - ^^
00:57:097 (2) - 01:41:809 (1) - hmm.. I don't like this slider :( But maybe,you don't change anyway.. :) Changed the first one. Simple curves are the best.
01:28:251 (1,2,3,4) - Why don't you place distance a unified to? I'm very sorry, i don't get what you mean
01:54:213 (3) - set to x:360 y:268,and 01:54:790 (5) - x:322 y:357. Okay
02:31:713 (2) - New combo recommend. Done
02:34:020 (1) - ^ Not necessary
03:50:174 (6) - ^ Okay
03:59:405 (5) - ^ Not necessary

Thanks.
Good luck o/
Thank you very much! :D
Yahuri
M4M from my queue!
Your mod: 1:32 + 1:32 + 0:45 = 3:49
Your song = 3:55~4:21 -> 1 difficulty
Since you asked for Easy, I'll mod that.

Easy
00:14:405 (1,1) - you can blanket these
00:17:866 (2,1) - slight blanket improvement
00:27:097 (3,2) - blanket the end of 3 (tip: move the notes closer together on the timeline temporarily so you can use the approach circle)
00:29:116 (2,1) - blanket
00:34:020 (2,1) - blanket
00:42:097 (1,2) - ^
00:51:328 (1,2) - ^
00:51:905 (2) - if you want, you can remove the last anchor and make that section parallel to 00:50:174 (2)
00:58:828 - 01:00:559 i feel like this would be a good place to put a spinner
01:45:559 (2,3) - are you sure these notes should be claps? the background music sounds different than the claps in the kiai.
01:59:982 (3,1) - blanket
02:05:174 (1,2) - ^
02:32:866 (1) - clap
02:35:174 (1) - clap
Overall, really neat design! Sorry about being so nitpicky with the blankets, but I really couldnt find much else wrong with this difficulty.
Hope this helps, good luck~
Topic Starter
Cordie

Yahuri wrote:

M4M from my queue!
Your mod: 1:32 + 1:32 + 0:45 = 3:49
Your song = 3:55~4:21 -> 1 difficulty
Since you asked for Easy, I'll mod that.

Easy
00:14:405 (1,1) - you can blanket these ok
00:17:866 (2,1) - slight blanket improvement fixed
00:27:097 (3,2) - blanket the end of 3 (tip: move the notes closer together on the timeline temporarily so you can use the approach circle) done
00:29:116 (2,1) - blanket fixed
00:34:020 (2,1) - blanket fixed
00:42:097 (1,2) - ^ fixed
00:51:328 (1,2) - ^ fixed
00:51:905 (2) - if you want, you can remove the last anchor and make that section parallel to 00:50:174 (2) done
00:58:828 - 01:00:559 i feel like this would be a good place to put a spinner Too short. Maybe can start the spinner on 00:58:395 - but let's not for now.
01:45:559 (2,3) - are you sure these notes should be claps? the background music sounds different than the claps in the kiai. Replaced with whistles
01:59:982 (3,1) - blanket fixed
02:05:174 (1,2) - ^ blanket police :p
02:32:866 (1) - clap added
02:35:174 (1) - clap added
Overall, really neat design! Sorry about being so nitpicky with the blankets, but I really couldnt find much else wrong with this difficulty. I don't mind. I'd like to optimize this as much as possible. There are so many broken blankets probably caused by mass moving and I want to fix every single one.
Hope this helps, good luck~
Thanks for modding!
Xinchii
Hiii from queue ~~

[General]
  1. Seems good
[Easy]
  1. 01:16:713 (1,2) - how about do a symmetry here ?
[Hard]
  1. 00:13:251 (3,4,5,6) - In my view , this part's sound is soft by degrees , so I will suggest to make your DS from big to small
    it will fit the song better
    If you accept this , I thing you can do this from (1) also
    (For this img , I change your flow here for keep (6) to (1)'s bigger DS , cus strong sound there
    but anyway , It just for reference)
  2. 00:17:866 (3,4,5,6) - same like previously point
  3. 00:32:290 (6) - how about changr to a slider ? 00:32:578 - have a sound , also the vocal is quite fit with that
  4. 00:38:347 - Hummm , I will strong to suggest adding a note here , it will be a better break point than 00:37:915 - , and make the feedback more stable
  5. 00:41:520 (6,1) - these two slider have a nice horizontal flow , so according to that , I will suggest to make them similar
    will have a great symmetry effect
  6. 00:45:559 (5) - how about make this straight or angle , this one is between (1) and (6) , both of them are straight (or heve angle) , make these unified will be good I think
  7. 01:20:751 (4,5) - these 3 sound are same level strong , so 3 single note or 1 slider with return will be better feedback during playing
  8. 01:22:193 (3) - why not overlapping with 01:20:463 (1) - xD ?
  9. 01:24:501 (3) - also , it can overlapping with 01:22:770 (4) - 's slider start
  10. 03:14:982 (2) - how about add a return ? 03:15:559 - have a sound and I think it's enough strong to be follow by something
easier diff seems good already , so mods are focus on harder diff :D

nice song and map
good luck ~ :)
Topic Starter
Cordie

Xinchii wrote:

Hiii from queue ~~

[General]
  1. Seems good
[Easy]
  1. 01:16:713 (1,2) - how about do a symmetry here ? Done
[Hard]
  1. 00:13:251 (3,4,5,6) - In my view , this part's sound is soft by degrees , so I will suggest to make your DS from big to small
    it will fit the song better
    If you accept this , I thing you can do this from (1) also
    (For this img , I change your flow here for keep (6) to (1)'s bigger DS , cus strong sound there
    but anyway , It just for reference) Yeah, everyone's suggesting this.
  2. 00:17:866 (3,4,5,6) - same like previously point changed
  3. 00:32:290 (6) - how about changr to a slider ? 00:32:578 - have a sound , also the vocal is quite fit with that Sound is very weak, and i'm only following the instruments in this verse. Otherwise I would also have to add notes on 00:23:347 - 00:27:963 - 00:30:270 - etc.
  4. 00:38:347 - Hummm , I will strong to suggest adding a note here , it will be a better break point than 00:37:915 - , and make the feedback more stable Replaced the previous circle with a slider.
  5. 00:41:520 (6,1) - these two slider have a nice horizontal flow , so according to that , I will suggest to make them similar
    will have a great symmetry effect Done
  6. 00:45:559 (5) - how about make this straight or angle , this one is between (1) and (6) , both of them are straight (or heve angle) , make these unified will be good I think Straight
  7. 01:20:751 (4,5) - these 3 sound are same level strong , so 3 single note or 1 slider with return will be better feedback during playing Changed as you suggested for better playability. Still to me 01:21:040 - is weaker than the first 2 notes and not even the same instrument.
  8. 01:22:193 (3) - why not overlapping with 01:20:463 (1) - xD ? I think that circle tried to escape.
  9. 01:24:501 (3) - also , it can overlapping with 01:22:770 (4) - 's slider start Sure
  10. 03:14:982 (2) - how about add a return ? 03:15:559 - have a sound and I think it's enough strong to be follow by something Done. Stuff like what sound to follow or when to follow etc are still very complicated :(
easier diff seems good already , so mods are focus on harder diff :D

nice song and map
good luck ~ :)
Thank you very much!
BanchoBot
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