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Eagle - D

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Topic Starter
P o M u T a
This beatmap was submitted using in-game submission on 2019年3月14日 at 4:08:45

Artist: Eagle
Title: D
Source: beatmania IIDX 17 SIRIUS
Tags: Ways For Liberation ICARUS kors k bemani NEXT SKOOL BREAKBEATS HARDCORE pomuta bluoxy sionkotori faust
BPM: 120
Filesize: 5673kb
Play Time: 01:53
Difficulties Available:
  1. BEGINNER (1.61 stars, 89 notes)
  2. EXTREME (5.65 stars, 526 notes)
  3. Faust's ANOTHER (4.81 stars, 414 notes)
  4. HYPER (3.48 stars, 279 notes)
  5. Kotori's EXTREME (5.28 stars, 470 notes)
  6. NORMAL (2.13 stars, 167 notes)
  7. Oxy's ANOTHER (4.94 stars, 524 notes)


Download: Eagle - D
Information: Scores/Beatmap Listing
---------------
For Rank
BEGGINER:100%
NORMAL: 100%
HYPER: 100%
Faust's ANOTHER: 100%
Oxy's ANOTHER: 100%
Kotori's EXTREME: 100%
EXTREME: 100%

:Thanks Great Mappers
sionKotori
Bluoxy
Faust
Ppus
Frist!~

Hi You're Accept GDs?
Kitami Erika
D is for Daedalus, Icarus's dad in Greek mythology
VINXIS
D
deetz

VINXIS wrote:

D
Topic Starter
P o M u T a
eetz
Luel Roseline
Take my star.
Ahntaea
no kds i cant mod
Begginer
^
Is that spelt how you want it

00:42:296 (1,1) - i think its a little far from the center of spinner people might yell at you for that


oxys another

00:19:539 (2) - i rather move that to the red tick

00:27:768 (7,8,1) - 1/12 is a bit overkill for
01:51:359 (7,8,1) - ^
A r M i N
Hi

Isnt it BEGINNER ? not BEGGINER ^^
Natteke desu
ooo great
_Stan
I'm a player of Beatmania IIDX, yeah~ my favorate song~

[Beginner]
00:42:296 (1,1) - maybe not overlap? I think for beginner, this overlap is irrelevant with music or rhythm
01:39:943 (1,2,3,4) - parallel or increase the angle between sliders cuz it's almost parallel but not, it looks strange

Beginner is great~ nice map. I cannot find any problems sorry. :(

[Normal]
01:31:097 (1,2) - If the note at the line of slider why 01:29:440 (1,2) - is not?
01:39:943 (1,2) - blanket?

nice

[Extreme]
01:00:545 (1,3) - blanket?
01:05:174 (3,4) - music has tone down here, not parallel with 01:04:660 (1,2) - , maybe rotate?
01:14:517 (2,3) - move to (x:346 y:239)?
01:17:688 (4,5,6,7,8,9) - change the combination?
01:30:668 (2,1) - blanket?
01:32:943 (1) - it's the theme of this song, move it to center? I think it's better but whatever

really nice map i think, sorry short mod.
rank! good luck~ :):):):)
Zero__wind
NM from my queue

General
the volume of your soft-hitclap2.wav seems a bit low imo, better raise it up!
there are some unused inherited points in the lower diffs like 00:28:602 - and you should better remove them

BEGINNER
00:26:352 (3) - maybe have normal clap at end? seems to fit with the music well
00:27:352 (4) - whistle at end like 00:19:352 (4) - ? there's the same sound in the music as I suppose
00:42:296 (1,1) - I'm not sure if this stack is really appropriate, maybe keep 1.0x ds instead?
01:50:943 (5) - better to have a clap as well to keep the consistency, or a whistle is ok, since the sound in the music is kinda different

Oxy's ANOTHER
I don' think this diff deserves such high AR, AR9 will be fairly enough. and it can do good to the spread as well imo
00:06:852 (1,1) - I think these NCs are unnecessary, as you didn't change sv or make anything special here, better just remove the NC from them
00:08:227 (4,1) - this jump is really sudden and unfitting as there's no really strong beats there in the music, and sudden small spacing 00:08:352 (1,2) - makes it even more confusing. better use a smaller spacing in between 00:08:227 (4,1) -
00:17:227 (4,1) - I didn't get meaning of this big jump as well, why having such sudden jumps when there's not even a drum beat?
00:24:352 (1,2) - the spacing here is too small imo, it's even smaller than many 1/4 jumps elsewhere and this can be really confusing. please consider make them further away from each other
00:38:344 (2) - it will make more sense if you move it to 00:38:244 - . I don't think there's anything map-worthy at 00:38:344 - . maybe try starting a 1/2 slider from 00:38:244 -
00:54:545 (4) - I think moving it to 00:54:631 - and stack it with 00:54:717 (1) - will make the rhythm better
00:54:717 (1) - this NC is really redundant, please just remove it
01:00:888 (2,3) - why so small spacing? it's way smaller than 01:01:745 (8,1,2) - and I don't know why you have to make them so inconsistent. comparing to 01:03:631 (2,3) - , the music is the same but the spacing is so different
01:30:240 (3) - recommend to have a NC here for the sv change
01:40:818 (4,1) - same as 00:17:227 (4,1) -

Kotori's EXTREME
00:13:852 (1,2,3,4,5) - this pattern is……well, so hard. it's much more difficult than all the other patterns in your whole map, so I think you should better make it easier
00:51:717 (4,5) - the spacing is a bit small here, maybe use around 1.2x~1.3x spacing instead like 00:51:203 (2,1) - 00:54:717 (5,6) -
00:59:688 (1,2) - personally I think moving the NC to 2 will make the rhythm easier to read
generally a pretty nice diff

EXTREME
00:27:852 (1) - whistle on head like 00:19:852 (1) - ?
00:40:823 (4,5,1) - maybe use equal spacing in between?
01:01:060 (3) - you can form a blanket here with 01:00:203 (7,8,9,10,1) -
01:08:431 (3,4,5,6) - I noticed that they are being inconsistent with 01:02:945 (1,2,1,2) - , but it's not a big problem, just see if you want to use similar pattern
01:32:943 (1) - I think it would flow better if you CTRL+G? (also that will be a more natural way to draw a "D" imo)

that's all for me
good luck~
eeezzzeee
Hi from my queue

[EXTREME]
  1. 00:29:852 (7) - ctrl+g?
  2. 00:41:249 (2,1) - spacing here is kinda too much considering its with a circle not slider tail. maybe ctrl+g on 00:41:332 (1) -
  3. 01:00:545 (1,3) - blanket?
  4. 01:03:117 (1) - dont need NC
  5. 01:20:088 (3) - i think NC can be nice here. 01:19:403 (1,2,1,2) - these can be 1,2 1,2
  6. 01:32:943 (1) - ctrl+g would be more natural imo

[Kotori's EXTREME]
I really like the aesthetics of this diff
  1. 00:11:852 (3,2) - try to not let them touch
  2. 00:23:102 (3) - try changing it to just a circle i think the rhythm would sound better
  3. 01:13:231 (4,5,6,7) - try to add more stuff to the rhythm here its too boring compared to 01:15:803 (2,3,4,5,6,7,8,9) - 01:18:374 (1,2,3,4,5,6) - lol

[Oxy's ANOTHER]
to be honest i think this diff plays more like an extra than insane. we have dense 1/4 patterns, long streams, difficult reading, etc. gap in difficulty between this and hyper
  1. 00:05:977 (4,1,2,3) - kind awkward spacing since they are all on the same timing but 1,2 is just stacked for some reason
  2. 00:08:227 (6,1) - huge jump for no reason really on a 1/4 timing
  3. 00:15:102 (1,2,3,1) - this is really hard for an insane tbh. are they supposed to alternate or single tap?
  4. 00:17:227 (4,1) - well i understand why you want to try like this but the spacing just plays so awkwardly... having a big jump for 1/4 when the previous 1/4 was actually stacked
  5. 00:19:539 (2) - wrong snapping? move it to the red tick 00:19:602 -
  6. 00:27:477 (6,7,8,1) - plz not 1/6 on insane
  7. 00:34:102 (7,8,1) - this is awkward to play due to the noticeably very different timing of the slider. maybe changing 7,8 into 1/4 slider would make it better
  8. 00:37:944 (1,2) - should try to use the same spacing with 00:38:844 (5,6) -
  9. 00:39:544 - you should try to avoid using so much 1/4 for the rest of this section because of how high the bpm becomes
  10. 00:49:574 - and just less 1/4 here and more sliders in general because this part is just so dense
  11. 01:05:174 (1) - try ending it at the red tick 01:05:517 - because thats a strong part that i think can be emphasized
  12. 01:05:688 (1) - ^
  13. 01:38:693 (1,2,3,1) - same as 00:15:102 (1,2,3,1) -
  14. 01:47:944 (1,2) - more spacing would be nice
  15. 01:48:818 (3,4) - same as 00:17:227 (4,1) -
  16. 01:51:068 (6,7,8,1) - same as 00:27:477 (6,7,8,1) -
  17. 01:52:568 (3) - try moving it to the white tick 01:52:443 - its kinda weird to skip that since its stronger than the blue ticks here imo.


ok that's all from me, good luck! c:
Topic Starter
P o M u T a

_Stan wrote:

I'm a player of Beatmania IIDX, yeah~ my favorate song~

[Beginner]
00:42:296 (1,1) - maybe not overlap? I think for beginner, this overlap is irrelevant with music or rhythm if keep DS, overlaps putting. keep it.
01:39:943 (1,2,3,4) - parallel or increase the angle between sliders cuz it's almost parallel but not, it looks strange sorry, i liked this.

Beginner is great~ nice map. I cannot find any problems sorry. :(

[Normal]
01:31:097 (1,2) - If the note at the line of slider why 01:29:440 (1,2) - is not? fixed!
01:39:943 (1,2) - blanket? I won't use blanket this part.

nice

[Extreme]
01:00:545 (1,3) - blanket? okay
01:05:174 (3,4) - music has tone down here, not parallel with 01:04:660 (1,2) - , maybe rotate? tried it, but, i want keep flow.
01:14:517 (2,3) - move to (x:346 y:239)? fixed.
01:17:688 (4,5,6,7,8,9) - change the combination? people hate this?
01:30:668 (2,1) - blanket?
01:32:943 (1) - it's the theme of this song, move it to center? I think it's better but whatever keep flow.
really nice map i think, sorry short mod.
rank! good luck~ :):):):)

Zero__wind wrote:

NM from my queue

General
the volume of your soft-hitclap2.wav seems a bit low imo, better raise it up! please give me fix version lol
there are some unused inherited points in the lower diffs like 00:28:602 - and you should better remove them done

BEGINNER
00:26:352 (3) - maybe have normal clap at end? seems to fit with the music well fixed
00:27:352 (4) - whistle at end like 00:19:352 (4) - ? there's the same sound in the music as I suppose fixed
00:42:296 (1,1) - I'm not sure if this stack is really appropriate, maybe keep 1.0x ds instead? sorry no.
01:50:943 (5) - better to have a clap as well to keep the consistency, or a whistle is ok, since the sound in the music is kinda differentit's my mistake.

EXTREME
00:27:852 (1) - whistle on head like 00:19:852 (1) - ? fixed
00:40:823 (4,5,1) - maybe use equal spacing in between? I want try keep it.
01:01:060 (3) - you can form a blanket here with 01:00:203 (7,8,9,10,1) - fixed
01:08:431 (3,4,5,6) - I noticed that they are being inconsistent with 01:02:945 (1,2,1,2) - , but it's not a big problem, just see if you want to use similar pattern thanks you, but, i want keep it.
01:32:943 (1) - I think it would flow better if you CTRL+G? (also that will be a more natural way to draw a "D" imo) okay

that's all for me
good luck~

eeezzzeee wrote:

Hi from my queue

[EXTREME]
  1. 00:29:852 (7) - ctrl+g? keep it.but, will idk
  2. 00:41:249 (2,1) - spacing here is kinda too much considering its with a circle not slider tail. maybe ctrl+g on 00:41:332 (1) - very hardest part, but, flow covered Distance. so, keep it.
  3. 01:00:545 (1,3) - blanket? fixed
  4. 01:03:117 (1) - dont need NC alright.
  5. 01:20:088 (3) - i think NC can be nice here. 01:19:403 (1,2,1,2) - these can be 1,2 1,2 fixed
  6. 01:32:943 (1) - ctrl+g would be more natural imo fixed


ok that's all from me, good luck! c:
Asphyxia
Go rank it :D
Topic Starter
P o M u T a
Omg Asphyxia Really thanks you <3333
Pippi Longsocks

Asphyxia wrote:

Go rank it :D
Hey,you really know how to read people's toughts,don't you :D




Anyways amazing map,can't wait for ranked,will shoot a star soon 8-)
Yoges
Hello, ninja mod from my kyuu (No kudosu)

[Normal]
  1. 00:40:294 (1) - From here to 00:41:980 (2) - I'd say intensity of the changes in speed would be too much for newbies, maybe put an SV changes on them to control their speeds?
[Hard]
  1. 01:32:943 (1) - Maybe add a note before the spinner? Gives it a bit more emphasis.
[Faust's Another]
  1. Favourite diff (-3-)
  2. 00:13:602 (3,4,5) - How about instead of this rhythm you try this? Follows the music better and is more intuitive. Your current rhythm might cause some players to fumble a little because you switch from following the synth to following the drums on a 4th tick.

Can't find anything in the other diffs. Yeah mate like just go rank it already :P
Jycool
8-)
xLolicore-
D
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