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Tarpey - Close Call

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Total Posts
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Topic Starter
xChorse
This beatmap was submitted using in-game submission on 2016 m. gegužės 31 d. at 19:10:18

Artist: Tarpey
Title: Close Call
Tags: Drum and Bass DnB D&B Diversity Promotions Glitch Hop Spork Lover Strategas Squirrel
BPM: 172
Filesize: 6610kb
Play Time: 02:20
Difficulties Available:
  1. Collab Advanced (2,32 stars, 266 notes)
  2. Hard (3,49 stars, 395 notes)
  3. Hyper (3,87 stars, 456 notes)
  4. Near Miss (5,36 stars, 523 notes)
  5. Normal (1,94 stars, 192 notes)
  6. Squirrel's Easy (1,46 stars, 130 notes)
  7. Strategas' Insane (4,68 stars, 540 notes)
Download: Tarpey - Close Call
Information: Scores/Beatmap Listing
---------------
Easy by Squirrel
Normal by me
Advanced Collab by me and Spork Lover
Hard by me
Hyper by me
Insane GD by Strategas
Near Miss by me

Tarpey - Close Call on Soundcloud!

BG Source


#1 Kibbleru
Minakami Yuki
#2 Kibbleru
Self-Pop
#1 Minakami Yuki
ailv
IRC LOG
2016-01-15 17:51 ailv: ah
2016-01-15 17:51 ailv: probaly should have pmd you
2016-01-15 17:51 xChorse: yeah
2016-01-15 17:51 ailv: http://puu.sh/mwpEX/3047dc4aa6.png
2016-01-15 17:52 ailv: 01:13:335 (5,6) -
2016-01-15 17:52 xChorse: ok
2016-01-15 17:52 ailv: 01:13:684 (7,8) -
2016-01-15 17:52 ailv: ah
2016-01-15 17:52 ailv: basically what im trying to say is that
2016-01-15 17:52 ailv: musically the jumps aren't supported
2016-01-15 17:52 ailv: and everything is overlly geometric
2016-01-15 17:53 ailv: 01:28:335 (2,3,4,5) - and chosen stack leniency makes it hard to read 01:28:335 (2,3,4,5) -
2016-01-15 17:53 ailv: although that's probaly because i can't read low ar
2016-01-15 17:53 xChorse: I guess it's nice to watch but not really great to play lol
2016-01-15 17:53 ailv: 01:29:207 (7,1,2,3,4) - is there a reason for things like this
2016-01-15 17:53 ailv: spacing is too large
2016-01-15 17:54 ailv: and 01:29:731 (3,4) - then it changes to really small spacing like
2016-01-15 17:54 ailv: 01:29:731 (3,4) -
2016-01-15 17:54 ailv: 01:30:777 (1,2,3,4) - and then you've had jumps the whole time
2016-01-15 17:54 ailv: but 01:30:777 (1,2,3,4) -
2016-01-15 17:54 ailv: isn't emphasized with jumps?
2016-01-15 17:54 ailv: i guess im trying to say is that
2016-01-15 17:54 ailv: although the idea is good
2016-01-15 17:54 ailv: and reminisxent of asphyxia's dnb maps
2016-01-15 17:55 ailv: this is inconsistent, lacks flow, and is overly geometric
2016-01-15 17:55 ailv: i'd work on flow firstly
2016-01-15 17:55 ailv: since most of your problems should go away once you make it flow
2016-01-15 17:55 ailv: and then check spacing transions
2016-01-15 17:55 xChorse: okay
2016-01-15 17:55 ailv: 01:38:103 (2,3,4,5,6,7,8) - this section being linear like this is bad flow
2016-01-15 17:55 ailv: and seems to be mostly done for geometric reasoning
2016-01-15 17:56 ailv: and his inconsistent spacing
2016-01-15 17:56 xChorse: I raised the triple
2016-01-15 17:56 xChorse: and changed the ds
2016-01-15 17:56 ailv: 01:46:126 (1,2,3,4,5,6,7,8) -
2016-01-15 17:56 ailv: this is how to do it well however
2016-01-15 17:56 ailv: although i'd fiddle with spacing a little here
2016-01-15 17:56 ailv: and make it look more pretty
2016-01-15 17:56 xChorse: ok
2016-01-15 17:57 ailv: 00:23:452 (1,1,1) - no need for this nc
2016-01-15 17:57 ailv: just nc one before break
2016-01-15 17:57 xChorse: I'm going now, thanks for looking at it

Please call me back whenever you've had a chance to look it again, and change the patterns! Good luck!
KappaPraise
hi \o, mod is here
The first, i dont think that hitsounds cry of crowd fits here, you should remove it.

Light Insane
00:16:998 (2,3) - fix spacing here please
00:23:800 - what about instead of breaks make some creative long sliders?
00:51:009 (3) - move this slider to x:390 y:204, but this to x:312 y:257 and other notes under them reciprocally
01:34:266 (3) - may be move start of this slider under end of this 01:33:568 (1)?
01:39:149 (1,3) - dont like this overlap
01:58:684 (1) - move this slider to x:236 y:267, but this 01:58:684 (1) - to x:309 y:211

Insane
jumps look like in highscore))
00:17:173 (2,3,4,5,6) - hard to read this spacing imo
00:23:800 - same as prev diff, i reccomend make here sliders or may be spinners
00:48:219 (5) - may be NC here? I just hear this part and other like 1-2-3-4...1-2-3-4...1-2-3-4, sounds same and and may be you should distinguish them
Topic Starter
xChorse

WISPG_G wrote:

hi \o, mod is here
The first, i dont think that hitsounds cry of crowd fits here, you should remove it. Already removed :p

Light Insane
00:16:998 (2,3) - fix spacing here please Done!
00:23:800 - what about instead of breaks make some creative long sliders? I feel like it fits, I'll map this if more people say the same however
00:51:009 (3) - move this slider to x:390 y:204, but this to x:312 y:257 and other notes under them reciprocally Done?
01:34:266 (3) - may be move start of this slider under end of this 01:33:568 (1)? Better flow like this
01:39:149 (1,3) - dont like this overlap Changed!
01:58:684 (1) - move this slider to x:236 y:267, but this 01:58:684 (1) - to x:309 y:211 Changed in a different way, but with the same effect.

Insane
jumps look like in highscore)) Which is a good thing I suppose :D
00:17:173 (2,3,4,5,6) - hard to read this spacing imo Feels fine to me, will change if more people point it out
00:23:800 - same as prev diff, i reccomend make here sliders or may be spinners ^
00:48:219 (5) - may be NC here? I just hear this part and other like 1-2-3-4...1-2-3-4...1-2-3-4, sounds same and and may be you should distinguish them Seems pretty unnecessary, but will change if more people point it out as well!

Thank you!
Spork Lover

Hello! M4M :3



Color coding
Importance:
Red = Unrankable if unchanged
Black = Normal suggestion
Blue = Strong suggestion
Pink = Comment

Light Insane

Light Insane

00:27:986 - This and the other three similar sections should have lowered hitsound volume even further, they feel too loud.
00:45:864 till 01:07:928 (6) - 80% is loud when it isn't the peak. The normal hitsound could use lowered volume (As in the main beat.)
01:08:452 (1) - Absolutely amazing hitsounds in kiai, lots of props for that!
01:29:033 (4,1,2) - I think you should rework this pattern a little bit, feels a bit unpolished imo :)
01:46:824 (3) - Move this slider to x:164 y:64, cool symmetrical pattern if you wanna go for that 8-)
01:47:521 (1,4) - Ctrl+G will make a fun X-pattern :)
02:16:126 (3,4) - Rotate from Selection centre by 10 degrees
02:17:522 (3,4) - ^^^^

Near Miss

Extra

Amp the OD up to 8.5 or 9, it's an Extra diff. :)
00:14:033 (1,2,3,4,5,6,7) - Really awkward pattern to play, you should hardly consider changing that, since it don't flow with the two other jump patterns just after.
00:23:452 (1,2,3) - Mark those three notes and place nr. 1 on x:216 y:144 for a triangle pattern with the previous two notes (00:23:103 (3,4) - ) Here's a picture of it: http://osu.ppy.sh/ss/4426186
00:27:986 (1) - Same hitsound problem as in Light Insane. (All 4 sections)
01:06:707 (7,8) - Small jump suggestion on those two notes: http://osu.ppy.sh/ss/4426214
01:07:056 (1) - Move to x:424 y:72, so the spacing fits the 6-note section from the song.
02:03:393 (3) - There's a red dot on the slider. Remove that. x)
02:20:312 (4,5) - Turn 5 degrees from selection centre :)

Really liked the diffs, and will most likely make a normal difficulty on this mapset. I'll poke you when I'm done with it. Make sure to leave feedback on the mod so I can improve ;) Thanks!
Topic Starter
xChorse

Spork Lover wrote:

Hello! M4M :3



Color coding
Importance:
Red = Unrankable if unchanged
Black = Normal suggestion
Blue = Strong suggestion
Pink = Comment

Light Insane

Light Insane

00:27:986 - This and the other three similar sections should have lowered hitsound volume even further, they feel too loud. Changed hitsound!
00:45:864 till 01:07:928 (6) - 80% is loud when it isn't the peak. The normal hitsound could use lowered volume (As in the main beat.) Changed hitsound!
01:08:452 (1) - Absolutely amazing hitsounds in kiai, lots of props for that! Thank you! :)
01:29:033 (4,1,2) - I think you should rework this pattern a little bit, feels a bit unpolished imo :) Changed!
01:46:824 (3) - Move this slider to x:164 y:64, cool symmetrical pattern if you wanna go for that 8-) Done!
01:47:521 (1,4) - Ctrl+G will make a fun X-pattern :) Changed in a different way, but has the same effect :D
02:16:126 (3,4) - Rotate from Selection centre by 10 degrees Done!
02:17:522 (3,4) - ^^^^ Done!

Near Miss

Extra

Amp the OD up to 8.5 or 9, it's an Extra diff. :) Changed to OD9!
00:14:033 (1,2,3,4,5,6,7) - Really awkward pattern to play, you should hardly consider changing that, since it don't flow with the two other jump patterns just after. Changed!
00:23:452 (1,2,3) - Mark those three notes and place nr. 1 on x:216 y:144 for a triangle pattern with the previous two notes (00:23:103 (3,4) - ) Here's a picture of it: http://osu.ppy.sh/ss/4426186 Done!
00:27:986 (1) - Same hitsound problem as in Light Insane. (All 4 sections) Changed hitsound!
01:06:707 (7,8) - Small jump suggestion on those two notes: http://osu.ppy.sh/ss/4426214 Changed it a little bit, but in a different way
01:07:056 (1) - Move to x:424 y:72, so the spacing fits the 6-note section from the song. Done!
02:03:393 (3) - There's a red dot on the slider. Remove that. x) Done!
02:20:312 (4,5) - Turn 5 degrees from selection centre :) Done for now, though I might revert this if it causes awkward misses, because this is the end of the song


Really liked the diffs, and will most likely make a normal difficulty on this mapset. I'll poke you when I'm done with it. Make sure to leave feedback on the mod so I can improve ;) Thanks!

Thank you! I'll be waiting for the Normal GD :D
bejewelled
Hello! From my Mod queue:

My colors are in my signature.
I will do 5 min of modding (top 2 diffs), b/c You only have 5 SP. (Check my conditions)
This took me a LONG time, so I am just doing Near Miss.

Near Miss
Bump the HP up to a flat 7, and AR up to 9.6-9.8. (At high AR, the 0.1 makes a significant difference.)

00:02:521 (4,1) - BE CAREFUL when you directly stack notes. It is okay so far, but it can make a map really hard to read.
00:08:800 (2,3,4) - 3 and 4 have awkward distance spacing, imo. It also isn't even with 2. But this is your choice.
00:12:289 (4,1) - Move 4 farther away, so that the player isn't stuck holding their cursor at the same point.
00:15:080 (7,1,2) - I don't recommend this. I would put a note in-between 1 and 2, and space them out like you have done before.
00:17:173 (2,3,4,5,6) - Also a bit confusing to read.
00:23:452 (1,2,3) - Pointless to not follow the same distance snap as previously.Also, these aren't even evenly spaced.
00:47:521 (1,2,3,4,5,6,7,8) - Distance snappppppp!!!!!!! When doing jumps like this, minor differences are okay, but this is not!
00:52:754 (4) - Move this down.
01:00:080 (1,2,3,4,5,6) - I can kind of see what you were going for, but the distance spacing is off again.
01:04:266 (1) - Kind of just an awkward note here, while the others fit in. Maybe make part of the slider?
01:06:532 (6,7,8) - Again, awkward notes. It seems to me that you just put them in b/c you ran out of room.
01:07:056 (1,2,3,4,5,6) - Distance snap. The dist. from 5-6 is really messed up compared to the others.
01:12:638 (1,2,3,4,5,6,7,8) - Very difficult to read.
01:23:800 (1,2,3,4,5,6,7,8) - ??? These are completely random and have no purpose (maybe a bit redundant). If in doubt, use the polygon circle option.
01:28:335 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - As a general suggestion, don't place notes like this. The note pattern ends up becoming SO random and it makes me wonder why they are there, simply due to the random distance spacing. Go to compose and click polygon circles; maybe make some squares or an octagon, then switch up the notes to make large jumps. This would make it less random.
01:35:312 (2,3,4,5,6,7) - This could work if you moved 3 up and 6 down, so they were touching diagonally.
01:36:707 (3,4) - Move away from 1 and 2.
01:47:173 (7,8) - Move away from 5 and 6.
02:09:498 (6,7) - Too confusing. I think they are 1/4 notes b/c of the short distance spacing.
02:20:312 (4,5) - Move away from 3 and 4.

Okay, good notes, but meh placement. You need to use distance snap more often.
Topic Starter
xChorse

Swegmec wrote:

Hello! From my Mod queue:

My colors are in my signature.
I will do 5 min of modding (top 2 diffs), b/c You only have 5 SP. (Check my conditions)
This took me a LONG time, so I am just doing Near Miss.

Near Miss
Bump the HP up to a flat 7, and AR up to 9.6-9.8. (At high AR, the 0.1 makes a significant difference.) Done! HP-7 AR-9,6

00:02:521 (4,1) - BE CAREFUL when you directly stack notes. It is okay so far, but it can make a map really hard to read. I wanted the map to be a bit of a challenge to read, as I didn't want to just map pp jumps that are super easy to read
00:08:800 (2,3,4) - 3 and 4 have awkward distance spacing, imo. It also isn't even with 2. But this is your choice. Circular flow, seems fine to me
00:12:289 (4,1) - Move 4 farther away, so that the player isn't stuck holding their cursor at the same point. Done!
00:15:080 (7,1,2) - I don't recommend this. I would put a note in-between 1 and 2, and space them out like you have done before. Seems fine to me, but will change if more people point this out
00:17:173 (2,3,4,5,6) - Also a bit confusing to read. Which is what I was aiming for :p
00:23:452 (1,2,3) - Pointless to not follow the same distance snap as previously.Also, these aren't even evenly spaced. Fits the music imo, will change if more people point it out.
00:47:521 (1,2,3,4,5,6,7,8) - Distance snappppppp!!!!!!! When doing jumps like this, minor differences are okay, but this is not! This flows really well imo, will change if more people point it out.
00:52:754 (4) - Move this down. Done!
01:00:080 (1,2,3,4,5,6) - I can kind of see what you were going for, but the distance spacing is off again. It has even spacing
01:04:266 (1) - Kind of just an awkward note here, while the others fit in. Maybe make part of the slider? Done!
01:06:532 (6,7,8) - Again, awkward notes. It seems to me that you just put them in b/c you ran out of room. Fits the music imo, will change if more people point it out
01:07:056 (1,2,3,4,5,6) - Distance snap. The dist. from 5-6 is really messed up compared to the others. Fixed
01:12:638 (1,2,3,4,5,6,7,8) - Very difficult to read. Seems fine to me
01:23:800 (1,2,3,4,5,6,7,8) - ??? These are completely random and have no purpose (maybe a bit redundant). If in doubt, use the polygon circle option. I don't know, this feels like one of the better parts of the map to me
01:28:335 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - As a general suggestion, don't place notes like this. The note pattern ends up becoming SO random and it makes me wonder why they are there, simply due to the random distance spacing. Go to compose and click polygon circles; maybe make some squares or an octagon, then switch up the notes to make large jumps. This would make it less random. 01:28:335 (2,3,4,5) - are an equal distance away from 01:27:986 (1) - which makes it easier to follow, 01:29:382 (1) - follows the tail of 01:27:986 (1) - to look more aesthetically pleasing. Nothing here was random tbh.
01:35:312 (2,3,4,5,6,7) - This could work if you moved 3 up and 6 down, so they were touching diagonally. Done!
01:36:707 (3,4) - Move away from 1 and 2. It often results in awkward notelocks while playing, so I don't want to make add patterns like that
01:47:173 (7,8) - Move away from 5 and 6. ^
02:09:498 (6,7) - Too confusing. I think they are 1/4 notes b/c of the short distance spacing. Fits the music imo
02:20:312 (4,5) - Move away from 3 and 4. As I said, it's to avoid awkward notelocks

Okay, good notes, but meh placement. You need to use distance snap more often. Distance snap is used throughout the entire map except for the first note of every jump so idk

Thanks for the mod :) , though it conflicts with my style for this map so I didn't add some of the things you said :|
-Makishima S-
no kds, just few comments becouse i like song:

** Near Miss **

AR 9.6 is way too high, note density is too low same as bpm of map to set this range. I strongly recommend to go for standard AR9 OD8 since it perfectly fit the song and map speed.

If i find some free time, i might shot a full length mod for it, just got this map recommended by a friend who also noticed that AR is way too high for nomod player around 20-10k rank.

Good luck sir.
Topic Starter
xChorse
welp just going to keep AR 9,4 because I like it the most, 9 makes some parts a bit awkward.
Prismetical
Heya! M4M ♥

Normal
00:04:266 (1) - I would rotate it like this:

00:55:893 (1) - too much reverse slider at that point
01:11:940 (1) - remove new combo
01:19:614 (1,2,3) - in one line:

01:35:661 (1) - remove NC
- why isn't the end mapped here, because at the Light Insane diff, it is mapped...

Hard
00:44:731 (1,4) - ugly overlay, stack?
- why isn't the end mapped here, because at the Light Insane diff, it is mapped...

Light Insane
00:27:986 (1,2,3) - pattern could look better, move (3) around
00:39:149 (1,4) - stack?
00:46:824 (2) - reverse slider is not visible, big problem
01:02:521 (4,3) - stack
01:16:300 (5) - NC?
01:19:266 (5) - looks better here imo:
01:42:289 (2) - straighten slider
- why is the end mapped here, but not at the lower diffs?

Best wishes!
Topic Starter
xChorse

Prismetical wrote:

Heya! M4M ♥

Normal
00:04:266 (1) - I would rotate it like this: The slider after it wouldn't look as good

00:55:893 (1) - too much reverse slider at that point Changed!
01:11:940 (1) - remove new combo Done!
01:19:614 (1,2,3) - in one line: Bended it instead

01:35:661 (1) - remove NC Done!
- why isn't the end mapped here, because at the Light Insane diff, it is mapped... I'll map it when I have more time ^^

Hard
00:44:731 (1,4) - ugly overlay, stack? Done!
- why isn't the end mapped here, because at the Light Insane diff, it is mapped... I'll map it when I have more time ^^

Light Insane
00:27:986 (1,2,3) - pattern could look better, move (3) around Flows pretty well, will change if more people point it out.
00:39:149 (1,4) - stack? Nope
00:46:824 (2) - reverse slider is not visible, big problem Changed!
01:02:521 (4,3) - stack Done!
01:16:300 (5) - NC? Done!
01:19:266 (5) - looks better here imo: Done!
01:42:289 (2) - straighten slider Nope
- why is the end mapped here, but not at the lower diffs? Lack of time :|

Best wishes!
Thanks!
Shiny Spoon
ill try my best!!

[Near Miss]

02:09:498 (6,7) - NC on the 6 to emphasize the jump

00:48:219 (5,6,7,8) - NC on 5 ^

01:46:824 (5,6,7,8) - NC on the 5 to emphasize the jump.

02:09:498 (6,7) - Instead of a NC on the slider you can add a NC on the 6 to emphasize that the jumps are less intense/slowed down.



To be honest....this is really all I can find...I had such a hard time finding things that are wrong. The map is pretty solid, I cant really give any input on anything below 5* for the other diffs
Topic Starter
xChorse

Shiny Spoon wrote:

ill try my best!!

[Near Miss]

02:09:498 (6,7) - NC on the 6 to emphasize the jump Done!

00:48:219 (5,6,7,8) - NC on 5 ^ Done!

01:46:824 (5,6,7,8) - NC on the 5 to emphasize the jump. Done!

02:09:498 (6,7) - Instead of a NC on the slider you can add a NC on the 6 to emphasize that the jumps are less intense/slowed down. Done!



To be honest....this is really all I can find...I had such a hard time finding things that are wrong. The map is pretty solid, I cant really give any input on anything below 5* for the other diffs
Thanks!
Wou_old_1
From my queue

[General]

  1. I don't know why you add an Widescreen Support
[Normal]

  1. I ask you. when you make a normal diff, you use the DS? if you use the DS, why this note 01:07:056 (1,1) - looks no far like DS say ?
  2. 00:01:475 (1,2,1,2) - Overlap like this to me it's okay, but if like this 00:08:452 (2,1) - please, fix this.. There must be no overlap like that
  3. 00:56:591 (2,2) - Not trying to blanket that?
  4. 01:12:638 (1,2,2,3,1,2,1,2,1,1,2) - I think this note looks like is not suitable for normal diffs. Cuz, it looks difficult to play at normal diffs.
  5. 01:33:219 (1,1) - Stack looks sucks, Try don't stack that note
[Hard]

  1. 00:02:521 (4,2,3,1,2,5,1,3) - I don't know why you like to overlap like this. In my opinion, it's looks ugly
  2. 00:17:173 (2) - Try to stop at 00:17:347 - then make the end of this note 00:17:173 (2) - to a new slider then remove 00:17:696 (4) -
  3. 00:49:963 (5,2,4) - Overlap like this make it as invisible, so as to make the players look surprised
  4. 01:07:056 (1,2,3,4,5,6) - When i play this, i get surprised. Cuz I thought the pile like that, as there are notes that are on the blue tick
Topic Starter
xChorse

Wou wrote:

From my queue

[General]

  1. I don't know why you add an Widescreen Support Disabled!
[Normal]

  1. I ask you. when you make a normal diff, you use the DS? if you use the DS, why this note 01:07:056 (1,1) - looks no far like DS say ? There's a big enough pause for the DS to be like this imo
  2. 00:01:475 (1,2,1,2) - Overlap like this to me it's okay, but if like this 00:08:452 (2,1) - please, fix this.. There must be no overlap like that Changed!
  3. 00:56:591 (2,2) - Not trying to blanket that? Blanketed!
  4. 01:12:638 (1,2,2,3,1,2,1,2,1,1,2) - I think this note looks like is not suitable for normal diffs. Cuz, it looks difficult to play at normal diffs. Don't know any other way to map parts like that, but those things are ok enough for a normal imo.
  5. 01:33:219 (1,1) - Stack looks sucks, Try don't stack that note Done!
[Hard]

  1. 00:02:521 (4,2,3,1,2,5,1,3) - I don't know why you like to overlap like this. In my opinion, it's looks ugly There's like a 3 second gap between the notes, I don't see how they could overlap
  2. 00:17:173 (2) - Try to stop at 00:17:347 - then make the end of this note 00:17:173 (2) - to a new slider then remove 00:17:696 (4) - Done?
  3. 00:49:963 (5,2,4) - Overlap like this make it as invisible, so as to make the players look surprised idk pretty easy to read imo
  4. 01:07:056 (1,2,3,4,5,6) - When i play this, i get surprised. Cuz I thought the pile like that, as there are notes that are on the blue tick Eh, I really like this but I'll change it if more people point it out
Thank you!
Kagetsu
from #modreqs

[Near Miss]
  1. isn't ar 9,4 too high for a 172 bpm song? 9,3 it's fine imo.. your choice tho
  2. i would silence your sliderslide in the calm parts like here 00:50:312 - otherwise, you'll have to have sliders in the same parts (musically speaking) to make a constant rhythm with sliderslide xd
  3. 00:25:196 - - 00:29:382 - 00:34:963 - 00:40:545 - consider mapping these parts with slow long sliders with random and interesting shapes... it'll make your map more interesting
  4. 00:45:777 (1) - delete this NC or add NC here 00:45:080 (2) - (deleting is better)
  5. 00:49:614 (4) - NC maybe? for consistency
  6. 00:50:312 (1) - this feels kinda weird... because you were emphasising all those points previously
  7. 01:15:952 (3,4,5) - uhm... why is this spacing that high... it plays weird because you tend to stack the triplets... so normal spacing would be better imo
  8. 01:20:312 (4,5,6,7,8) - increasing distance in a linear way doesn't play good... it's awkward to play, i would recommend you a pattern like this
  9. 01:21:882 (4,5,6,7,1) - this is also a linear pattern... but i don't really have a suggestion to make so i'm just gonna mention it
  10. 01:26:417 (7) - move this slighly up to have equal DS... you tend to have the same distance in this kind of pattern of note-triplet-note (01:10:545 (4,5,6,7,8) - this one for example, so do this, for consistency)
  11. 01:26:591 (1,2) - ctrl + g maybe... to emphasize 01:26:591 (1) - also, it flows better xd
  12. 01:19:440 (6,1) - stacking those 2 notes doesn't make much sense... at least for me
  13. 01:25:021 (8,1) - spacing between this 2 feels extremely awkward... i think you should have a jump between these 2. a pattern like this might be better
  14. 01:29:033 (6,7) - this feels awkward because you're decreasing DS without any rhythm/music change, i would change to something like this
  15. 01:36:184 (7,1) - spacing should be higher imo, also it doesnt play that good because the flow suddenly breaks to downside
  16. 02:05:661 (1,4) - stack? you tend to do that... so that's why i'm pointing it xd
cool map/song i enjoyed playing it... have a star and good luck xd
Topic Starter
xChorse

Kagetsu wrote:

from #modreqs

[Near Miss]
  1. isn't ar 9,4 too high for a 172 bpm song? 9,3 it's fine imo.. your choice tho Will probably stay at 9,3 now
  2. i would silence your sliderslide in the calm parts like here 00:50:312 - otherwise, you'll have to have sliders in the same parts (musically speaking) to make a constant rhythm with sliderslide xd Added slilent sliderslide!
  3. 00:25:196 - - 00:29:382 - 00:34:963 - 00:40:545 - consider mapping these parts with slow long sliders with random and interesting shapes... it'll make your map more interesting This seemed like a good idea as I was mapping it, gonna map it if more people point it out
  4. 00:45:777 (1) - delete this NC or add NC here 00:45:080 (2) - (deleting is better) Done!
  5. 00:49:614 (4) - NC maybe? for consistency Done!
  6. 00:50:312 (1) - this feels kinda weird... because you were emphasising all those points previously Added emphasis!
  7. 01:15:952 (3,4,5) - uhm... why is this spacing that high... it plays weird because you tend to stack the triplets... so normal spacing would be better imo Done!
  8. 01:20:312 (4,5,6,7,8) - increasing distance in a linear way doesn't play good... it's awkward to play, i would recommend you a pattern like this Done!
  9. 01:21:882 (4,5,6,7,1) - this is also a linear pattern... but i don't really have a suggestion to make so i'm just gonna mention it Changed it but it's still linear :/
  10. 01:26:417 (7) - move this slighly up to have equal DS... you tend to have the same distance in this kind of pattern of note-triplet-note (01:10:545 (4,5,6,7,8) - this one for example, so do this, for consistency) It's stacked on 01:23:975 (2,1) - so idk
  11. 01:26:591 (1,2) - ctrl + g maybe... to emphasize 01:26:591 (1) - also, it flows better xd I think mine flows better
  12. 01:19:440 (6,1) - stacking those 2 notes doesn't make much sense... at least for me Changed!
  13. 01:25:021 (8,1) - spacing between this 2 feels extremely awkward... i think you should have a jump between these 2. a pattern like this might be better Did something different
  14. 01:29:033 (6,7) - this feels awkward because you're decreasing DS without any rhythm/music change, i would change to something like this Done!
  15. 01:36:184 (7,1) - spacing should be higher imo, also it doesnt play that good because the flow suddenly breaks to downside Done!
  16. 02:05:661 (1,4) - stack? you tend to do that... so that's why i'm pointing it xd oops done
cool map/song i enjoyed playing it... have a star and good luck xd
Thanks for the mod! :)
Deppyforce
i like short songs

[General]
00:01:475 - offset should be here lol

[Normal]
normal diff needs constant spacing. like 00:15:428 (1,2,3,1,2,3,1,2,3,1,2,3) - is 0.9x ds but the part before that is 1x ds, some part are even 0.8x ds, like the beginning of the map. remap lol

[Hard]
00:09:498 (5) - you should make the sliderhead more visible, this is actually hard to read for this diff. easiest way to fix would be changing stack latency until these are actually stacking
00:20:661 (4) - rotate this 90 degress anti clockwise flow better to me idk
00:45:952 - theres still sound here, should be mapped
01:07:056 (1,2,3,4,5,6) - the spacing here should be bigger instead of smaller than 01:05:661 (1,2,3,4,5)
01:18:219 (1,2,3) - same about stack
01:40:545 (5,2) - ^

[Near Miss]
00:15:080 (7) - should be slider imo to make it constant with 00:13:684 (5) -
you can map the part you put breaks with long sliders, the map will be more interesting that way
01:06:532 (6,7,8) - this anti jump dont fit imo lol, the ds should be increasing like the jumps before
01:19:614 (1) - strong, shoudnt be stacked
01:53:103 (1) - ^

yea gl
Topic Starter
xChorse

Deppyforce wrote:

i like short songs

[General]
00:01:475 - offset should be here lol changed

[Normal]
normal diff needs constant spacing. like 00:15:428 (1,2,3,1,2,3,1,2,3,1,2,3) - is 0.9x ds but the part before that is 1x ds, some part are even 0.8x ds, like the beginning of the map. remap lol Remapped

[Hard]
00:09:498 (5) - you should make the sliderhead more visible, this is actually hard to read for this diff. easiest way to fix would be changing stack latency until these are actually stacking Changed it a bit, might be more visible idk
00:20:661 (4) - rotate this 90 degress anti clockwise flow better to me idk Done!
00:45:952 - theres still sound here, should be mapped Done!
01:07:056 (1,2,3,4,5,6) - the spacing here should be bigger instead of smaller than 01:05:661 (1,2,3,4,5) Done!
01:18:219 (1,2,3) - same about stack Changed it a bit, might be more visible idk
01:40:545 (5,2) - ^ Changed it a bit, might be more visible idk

[Near Miss]
00:15:080 (7) - should be slider imo to make it constant with 00:13:684 (5) - Done!
you can map the part you put breaks with long sliders, the map will be more interesting that way Mapped
01:06:532 (6,7,8) - this anti jump dont fit imo lol, the ds should be increasing like the jumps before Changed
01:19:614 (1) - strong, shoudnt be stacked Done in previous mod
01:53:103 (1) - ^ seems fine imo

yea gl
Thankss
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