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Saiya & Noir & Korosuke - Koigokoro

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Topic Starter
Bodzio
This beatmap was submitted using in-game submission on 1 lipca 2012 at 19:59:58

Artist: Saiya & Noir & Korosuke
Title: Koigokoro
Tags: Sena Ima Nao Sakagami Komugi Tsukishima exit trance Gotori Lucent Heart
BPM: 140
Filesize: 3732kb
Play Time: 02:35
Difficulties Available:
  1. Easy (2,82 stars, 206 notes)
  2. Gotori's Normal (4,13 stars, 320 notes)
  3. Hard (4,94 stars, 510 notes)
Download: Saiya & Noir & Korosuke - Koigokoro
Information: Scores/Beatmap Listing
---------------
First map trying to get ranked
levesterz
everything fine for me (just abit confusing for easy)
thr1ve
Modded trough IRC. :)
Natteke
Remove that approach circle.
rEdo
modding because bobek instigated me to. :>

[Hard]
0:03:310 (2, 3) - both one box below
{ 0:10:596 (4) - one box to the right
{ 0:11:239 (5) - one box to the left and one higher
0:15:096 (5) - one box to the right?
0:25:167 (10) - one box to the left
[...]
i can mention things like that for a long time :) just take a close look at the whole map and ask yourself if the space between the circles remains the same, self-modding is a best way to improve your map as well as your mapping skills :)
except those, also:
0:02:453 (1) - move first white sliderbox by three boxes to the right and two higher, the second one by three boxes higher, and just delete the third one. in that way the slider should look way better ;)

[bobek's flow~]
0:23:667 (3) - i found those sliders pretty peculiar, please keep that in mind if someone else will mention that too
1:00:953 (3) - impossible to read
1:40:382 (2, 3, 4) - stack them with the end of previous slider

[Normal]
resnap all notes
0:27:096 (3) - spacing
0:29:560 (1) - too short spinner as for a normal, extend it's length 'til 0:30:953. also, shouldn't it start at the white tick?
0:33:525 (1) - i guess you found out. :P
1:39:525 (8) - spacing
1:42:953 (4) - spacing
also, map this 'til the end, so the length of every difficulty is the same

[Easy]
0:20:667 (8) - that's a no-no on a easy difficulty. i suggest you shortening the slider to the closest white tick
spacing, in general. :P
map 'til the end, just like [Normal]


[General]:

Natteke wrote:

Remove that approach circle. +1
a lot of spacing issues, just take a look at the whole mapset and search for aesthetic errors. when you found something that's not satisfying you, just fix it. like i said before, self-modding is the best way to improve your maps. also, don't forget to ask others to mod them, of course ;)

k, good luck!
Sandpig
hi :D

(>'(oo)')> my mod <('(oo)'<)



Hard

I see no issues here because all notes are good snapped and hitsound is ok. But it plays a little boring, because notes are one after one. It seems that you use normal-sample to follow what the singer sings. And what you have during the Kiai Time are almost only 1/2 long sliders and circles.

00:50:882 (8) - remove one of the finish hitsounds from this slider. (you have many this kind of sliders that have 2 finish, it hears stiff)



Normal

where is normal? reupload it....


bobek's flow

same problem like that in Hard. I'd like to suggest you not use normal-sample to follow the music.

00:23:667 (3) - I don't think you need this kind of slider here...
00:39:525 (6) - ^
00:27:953 (1) - remove new combo
00:51:310 (5) - make it louder
01:34:167 (4) - ^
02:35:667 (4) - new combo


Easy

00:24:525 (5,6) - make them not touch each other, it may confuse the beginner.(rotate the slider)


good job in 1st map 8-)
hinakome
Hinakome star~!~!
Yusu Aoi
Hi^^ nice song :P
but maybe make the length of Easy, and bobek's flow like the Hard?
Temee
yyy...mleko.
Vass_Bass
Hi~
Sorry for long wait

General
Change BG on 1024 x 768

Easy
01:12:096 - add circle

Normal
00:02:239 (1,2,3,4,5,1) - spacing
don't like this long sliders

bobek's flow~
Good

Hard
00:02:239 (1) - sounds terrible, do it shorter (to the white stripe) and add circle after that
00:10:596 (4) - ^
02:09:096 - do soft sounds

work on the rhythm, it's important
Star
wmfchris
sayori BG <3

[bobek's flow~]
0:03:096 (3) down 1 grid
0:08:239 (7) up 1 grid
0:29:025 delete break?

[Hard]
normal hitsound too loud? :/
0:04:586 (2,3,4) down 1 grid
0:35:667 (4) left 1 grid
1:15:525 (5,6) stack proeprly
1:24:923 (3,4,5,6,7) ^
1:39:310 (2,3,4,5) ^
1:58:596 delte those short breaks?

[Normal]
0:05:667 (6) http://osu.ppy.sh/ss/43417 ?


try to check your spacing again, star~
Vass_Bass
Topic Starter
Bodzio
Wow that's fast
JoJo
Hi~Here is my mod~

[General]
mp3 quality - 320kbps to 128-192kbps

[Easy]
Oh my...There is too many circles I guess...><
That's a little boring,plz decrease the quantity of circles,and increase sliders.
Spacing is OK.

[Normal]
00:05:667(6)New combo.
00:10:810(6)^(And so on,check them by yourself.)
00:33:525(1)No new combo.
00:39:953(6)I don't like a slider almost across the whole screen like this...For example,maybe you can map this one as a slider with 3 reverses,without the length changing.You can do this,remember there are also some,check them by yourself.)
00:55:382(6)^
And,too many line sliders I guess....Try to change some to curve ones.

[bobek's flow]
00:33:096(1,2)Terrible.Hard to read.At least I don't like it.It looks like a slider of 1,isn't it?
02:13:596(3-5,1-5)Can you read them clearly?If not,plz change the mapping.Just personal view.

[VassBass's Hard]
00:42:953(4)Spacing?
01:30:953(10)Spacing?The same as 01:34:382.Maybe you can stack 9,10 together.That'll be better.
02:22:382(7)Spacing?If this is a jump,6,7 jump together will be better(1.5x plz,no 2.0x)

Good,star~
thr1ve

Joshua Lost wrote:

[bobek's flow]
00:33:096(1,2)Terrible.Hard to read.At least I don't like it.It looks like a slider of 1,isn't it? Ok. :)
02:13:596(3-5,1-5)Can you read them clearly?If not,plz change the mapping.Just personal view. Yes, I can read those clearly.
Gotori
star~
Tenshi-nyan
o hi~

Hard
00:42:739 (5,6) - this would look better like this01:46:596 (5,6) - 01:52:596 (3,4) - ^
01:53:025 (4,6) - ^ something similar.
02:21:096 (5) - make the slider round again.

bobek
00:37:596 (4) - why is this in soft?
01:34:167 (4) - ^
01:55:382 (x) - maybe add a note... with a finish
02:30:953 (4) - (Grid Level 4) - 2 down, 1 right

Normal
No hitsounds?
thr1ve

Tenshi-nyan wrote:

bobek
00:37:596 (4) - why is this in soft? Because, it's a background sound.
01:34:167 (4) - ^
01:55:382 (x) - maybe add a note... with a finish Did it.
02:30:953 (4) - (Grid Level 4) - 2 down, 1 right Did it. Thanks for the mod :)
James2250
Fairly long mod however some things are simply suggestions. Feel free to ignore things you disagree with

-You do not need to include anything in the tags that is already in the source/title/artist (also make sure to include every guest mappers name in tags on all difficulties
-That is alot of time to have kiai in a map, I suggest you try and cut some of that down (or just keep the fountains for some parts). Also try and keep kiai time the same on all of your difficulties
-Your mp3 is currently 320kbps, you will need to find one between 128-192kbps for it to get ranked
-Make sure to include a hitcircle approach circle in the folder even if it is just the default one
-It would be better if you could scale your background to a 4:3 size to make it look nicer
-Difficulty names don't really need ~ at the end of them, seems slightly odd to have it
-Don't have the pause overlay over 1024x768 (it is currently 1171x768)

Easy:
-Try and keep your claps following a consistent pattern, they seem to switch from following white ticks to red ticks and they become hard to follow
-At least OD+1, it does not need to be on the lowest setting for this song
-Does this difficulty need a BPM that is half of the other difficulties?
-Do not put kiai time during a break if possible
Pretty straightforward but all seems fine

Normal:
-Could be more enjoyable if not so linear, you could try and make some more creative patterns to keep it interesting
-Again double check your hitsounds (will point out a few)
00:20:239 (2,3,4) - why change clap pattern here?
00:21:953 (8,1) - space out more
00:35:239 (2) - clap should be on this note to follow previous pattern
00:43:382 (6,1) - try not to overlap to make it look neater
01:16:382 (1,1) - both new combos aren't really needed
01:36:524 (6,8) - try not to overlap
01:38:239 (7,8,9,10,1) - align these to look better?

bobek's flow:
-This is the only difficulty with a custom name?
-Don't have kiai during a break
00:08:239 (7) - kind of random clap
00:37:596 (4) - sounds too quiet compared to the notes around it in my opinion (same for other ones after this)
Would make more sense if the map ended where the other difficulties do or at 02:36:525

Vass_Bass's Hard:
01:43:382 (5,6) - avoid hidden repeats
02:34:167 (2,4) - might be nicer if these didn't overlap?

Hard:
-Don't have those long gaps between notes towards the end of the song, the HP Drain is too fast for stuff like that, either fill them in with breaks or add some notes there
-Odd having the difficulty with the largest score having much lower stats than the last difficulty, might want to try fixing that slightly
-Don't have kiai during a break
00:10:596 (4) - clap should go at the end of this to follow your pattern (and get rid of the clap after this)
01:26:239 (6,8) - would look better if not touching
Map is nice but you need to finish adding hitsounds to some nonkiai parts of it

Needs some more improvements before I can give this a star, once you fix all the issues that are in the folder and clean up your hitsounds slightly it should look pretty good~
Selee
Since James hasn't got his kds, and you haven't fix anything I refuse to mod this..lol

PM me later if you fix what James said 8-)
Topic Starter
Bodzio
Last i just didn't have many free time to make changes in map
Selee
[General]
..sigh..resize like James said?

I can do it for you..Also there are some original BG you can consider... http://lh.gamania.co.jp/news/etc/lh_unit/special.aspx


Source: Lucent Heart

Tags: Add "Sena Imai", "Nao Sakagami", "Komugi Tsukishima" (Character name) delete "Saiya Noir Korosuke Koigokoro" (Already in artist/title)

Remove some kiai?

[Easy]

Change the first part to soft sample?

00:31:382~00:45:096 (T) - also 2 4 whiteline clap for this part?

02:09:096~02:22:810 (T) - 2 4 whiteline soft-whistle?

Sigh, the arrangement pattern makes me feel bored...

[bobek's flow~]

00:28:382 (6,7,8) - 100% volume+finish for these 3 note? sounds awkward if only 8 is 100%...
00:33:739 (3) - try clap end? and 00:34:382 (4) - clap?
00:37:596 (4) - I suggest 0.5~0.75x BPM would make a better effect.
00:51:310 (5) - ^
01:02:239 (1) - Remove whistle at reverse?
01:39:953 (1,2,3,4) - Stacking (Use 0.0x spacing and disable grid snap)

[Hard]

I agree with what James said...Also it's really weird to have small circle for this arrangement pattern..so try circle size-1 HP-3 AR-2 OD-3?...sigh nvm...but at least circle size+1...

The arrangement/sliders' shape look really bad...whatever..

00:52:596 (3,4,5) - really hard to read.. make like this?

[Vass_Bass's Hard]

well, nothing to complain...

tar ~


Topic Starter
Bodzio

Selee wrote:

[General]
..sigh..resize like James said?
i fixed it but probally i forgot to upload D:
Kasen
Nice song, i like it.
You can take some tags from here http://osu.ppy.sh/s/25299 mine is almost dead.
Star
ise77777
nice map!! :)
star
Hellzero
Like this song :3

Vass_Bass's Hard
00:37:382 (9) - 1 grid left and 1 up
01:32:668 (5) - ^ it's purposely?
01:54:310 (10) - ^
Relax map, good job.

Hard
OK

bobek's flow~
00:47:239 (2,3,4,5,6) - just a suggestion http://osu.ppy.sh/ss/63194
00:51:096 (4,5,1) - 1 grid left and 1 down?
02:30:525 (3,4) - join the ends?

Easy
1.6 slider velocity in easy?
More like normal. Rename

PS I download this map whit only one diff Vass_Bass's Hard :( Make Full submission plz.
Leorda
Witaj!!!!!!

General
* The difficulty spread (N-I-I-I) are unacceptable, since it has 3 Insanes. You should make an easier diff OR remove 1 Insane diff
* The map are lacks of hitsound if not the kiai times

Easy
* The Slider Velocity is to high for easy diff. Please reduce it. If you already reduce it, please re-arrange the spacing and slider. It may be change the spacing and the slider too if you reduce the slider velocity
* Slider are always linear ;-; Please make it curve to make the pattern are neat to look

00:11:239 (4) - Move further away from 00:09:096 (1) to keep it clean http://puu.sh/194H
00:14:239 (1) - This spinner was to short. Extend this spinner, or the beginner player will don't have time to spin that short spinner
00:15:953 (1) - A bit too far from spinner, since this is an easy diff

00:26:239 (1,2,3,4,5,6,7) - Can you make this pattern a bit creative?
00:33:525 (6,2) - Ugly overlapping.... http://puu.sh/194S
01:09:096 (1,2,3,4,5,6,7) - The pattern are bit ugly
01:15:953 (4,1) - Ugly overlapping.... http://puu.sh/194W
02:09:096 (1,2,3,4) - The tail slider on each slider are bad. Please change something better


bobek's flow
00:21:525 (2) - Clap at start?
00:29:025 (x) - Insert break time here, or the HP Bar will drain
00:30:953 (1) - These slow slider are awkward!

00:31:810 (2) - Clap at start?
00:32:667 (4) - ^
00:33:739 (3) - Clap at end?
01:13:810 (1) - These slow slider are awkward!
01:15:096 (3) - New combo
01:15:525 (1) - Remove new combo?
01:28:810 (4,5) - On tail slider, the tail slider are not stack together. Please stack together, or it be weird stack during gameplay
01:40:382 (2,3,4) - Not stack perfectly with tail slider, or it be weird stack during gameplay
02:30:525 (3,4) - On tail slider, the tail slider are not stack together. Please stack together, or it be weird stack during gameplay
02:33:953 (3,4,1) - ^


Hard
00:17:239 (5) - Overlapped by 00:15:953 (1) are awful http://puu.sh/195n
00:27:953 (1,2,3,4,5) - Try make a flower pattern
01:09:953 (4,5,6,7) - These slider are not stacked together, or it be weird stack during gameplay
02:10:382 (4) - Remove whistle
02:13:810 (3) - ^
02:50:239 (1) - New combo for prevent any spinner bug


Vass_Bass's Hard
00:15:096 (8) - New combo for jumps
01:10:810 (5,6) - This finish are makes my ears hurt

02:12:525 (1) - New combo here? Why?

Need more work, but not bad~
boooooooooooooo
nice song!star!
DMCxzr
very nice song :)
Gotori
Easy
AR +2


Hard
00:21:096 (1) - combo
01:56:453 (1,2,3,4,5) - przybliż nieco kółka na streamie
01:59:882 (1,2,3,4,5) - ^
02:03:310 (1,2,3,4,5) - ^
02:06:739 (1,2,3,4,5) - ^
02:37:596 (1,2,3,4,5) - ^
02:41:025 (1,2,3,4,5) - ^
02:44:453 (1,2,3,4,5) - ^
02:47:882 (1,2,3,4,5) - ^
01:57:953 (3) - 01:59:882 (1) - wypełnij tą pustke jakoś D:
02:01:382 (3) - 02:03:310 (1) - ^
02:04:810 (3) - 02:06:739 (1) - ^
02:39:096 (3) - 02:41:025 (1) - ^
02:42:525 (3) - 02:44:453 (1) - ^
02:45:953 (3) - 02:47:882 (1) - ^
02:50:239 (1) - mógłbyś zmniejszyć nieco spinner i dać kółko na końcu
Topic Starter
Bodzio
@ Gotori
Due to helped me more on irc i give you kudos
haigawdy
Witaj,

[General]
  1. Mapa dobra, jedyne co mogę poradzić to spróbuj trochę polepszyć zakręty sliderów w obu diffach żeby ładniejsze były. :D
[Hard]
  1. 00:57:096 (7,8) - Lepiej będzie jak te slidery będą kończyć się w jednym punkcie, ale w sumie możesz to zostawić.
  2. 01:58:810 - 02:06:739 - Proponuje wypełnić czymkolwiek te pustki.

Powodzenia ;p
AmaiHachimitsu
General
Song is catchy and picture is moe *_* But the rhythm doesn't change through the all the song length. That mean it needs more creativity to make it entertaining to play.

320 kb/s .mp3 is unrankable, it must be between 128-192 kb/s. Decode it as soon as possible and full submit.

You should add 'Gotori' in tags. Moreover, I can see the word "Sakagam" which is impossible to be written in Japanese. I bet it should be Sakagami (If it's a person's name). [Gotori's Normal]'s tags differ from the other diffs'

easy - normal - hard: This diff pattern doesn't show often. Consider making [Insane]?
ALL DIFFS

- hitsound are very plain, only [Hard] shows that mapper put some real effort to it. Easy map doesn't mean that it should be less creative (at least with audible effects, which are easy to apply) I will put some suggestions in each diff, I'm not a hitsound guy though

This includes Normal/Hard and (if planning) Insane - 00:15:310 and 00:15:525 very well audible claps in the background, I'd like you to add 2 claps here and other exactly the same spots further.
[Easy]
Note: most of finishes suggested would be welcome if you deleted some claps. hitnormal - hitclap - hitnormal - hitclap pattern can be used, but not all the time! It's just boring and at will become unpleasant to here after 3-5 plays.
00:02:239 (1) - finish at the startpoint
00:09:096 (1) - finish at startpoint
00:09:096 (1,2,3,4,5,6,1,2,3,4) - Starting from the reverse of (1) slider, there's an audible drum sound ((1)'s reverse - 2 - 4 - 6- 2- 4 respectively) yet it's not hitsounded. I'd add some whistles on these spots. I'd make this part a bit louder, or lower the volume in the previous parts
00:10:810 (3,1) - finish
00:13:382 (3,4) - add finishes and see if you like it
00:15:953 (1) - finish
00:18:525 (6) - Finish here is not necessary, put it on (1) next to it.
00:22:810 (1) - finish
00:24:525 (4) - finish
00:25:382 (6) - the same as 3 lines above.
00:26:239 (1) - claps doesn't fit here completely. I suggest some whistles (i.e 2-4-6-7 + maybe add (8) with whistle too)

First stanza is made with claps added, second one isn't. Purely weird.

00:39:953 (5) - You can leave it as it is, but double reversed sliders aren't a good idea in [Easy] diff

2nd chorus - Follow my instructions mentioned above for the 1st chorus.

The rest - according to general suggestions, since it's going with the same rhythm all the time.
Visually, it's okay

[Gotori's Normal]
I've discussed this diff with Gotori, I'd like him to post the editing issues from the chat (if savelogged of course).

Get rid of these claps and still repeated patterns.
some "extras"
00:00:525 (1) - why clap here? ;_;
00:40:810 (9) - finish straight from the ass :D
02:28:810 (6) - ^

Most of effort needed here, major things need to be changed. Playing other maps might help you come up with some patterns/ideas
[Hard]
This diff is significantly lenghtened, but that's a minor issue and shouldn't be any problems with that.

some suggestions (apart from general mentioned above):
Add finishes in chorus on most of "full beats". They might be needed in stanza too, but it would take hours to write down all of them.

normal hitsounds doesn't fit the beginning, especially when the rest of diffs have soft ones here.

00:44:453 - good spot to fill it with 2 claps mentioned above. there're few of them further
01:02:667 (2,7) - try to make it so 2 and 7 are stacked.
01:07:167 (6,10) - the same as ^ (6) startpoint and (10)
01:20:024 (8,9) - that was a good idea to add something here, but these 2 claps sounds weird, you can leave it as it is, but I 'd prefer to change it a bit.
01:58:810 - SPAAAAAACE! You should fill it with something: map/spinner/break, w/e. so many empty gaps disturb the flow.


This map can be ranked easily when done correctly. It's catchy and hordes of people would like to have fun with it! Several hours need to be spent on this map, but it's worth giving a try!
Gotori

AmaiHachimitsu wrote:

[Gotori's Normal]

00:00:525 (1) - why clap here? ;_; done
00:40:810 (9) - finish straight from the ass :D done
02:28:810 (6) - ^ done
Topic Starter
Bodzio
well actually i have problems with my computer (bsod, freezes) and i can't make fast changes in map, but i try to make it asap
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