thank you for bringing this upon us once again sjoy
god tier ssh mapper
god tier ssh mapper
first thanks for your moddings ,but I want to say that why do you admit the space diffculty instead of rhythm diffculty? OSU is a rhythm games .nowadays more and more so-called PP maps ranked this year, PP is space ,space is PP, do you hope all ranked maps are always space diffculty maps?Sonnyc wrote:
00:10:021 (1) - The rhythm felt quite unnatural since a metronome change happens here. According to that, 00:10:159 becomes a new downbeat, and making it clickable would work better. changed it
00:21:270 (1) - Not bad in actual patterns, but the music is different with 00:20:436 (1,1,1). A strong beat exists at 00:21:409, and ignoring by using a 3/4 slider for the sake of patterning didn't fits the music nicely. changed it
00:38:029 (8,1) - Well.. personally the transition from 1/3 to 1/4 felt too sudden. Maybe taking advantage of sliders would suit better.
weil,who said that there must be slider after different rhythm? the biggest characteristic is different rhythm ,and this diff is NOT insane why must be slider?you can set diffculty in the big space ,why can't I set diffculty in the rhythm? ,
00:40:436 (7,1,2,3) - The rhythm transition along the pattern is really bad. Using a 1/3 reverse slider at 00:40:714 will make things a little better, but considering the distance usage, I think this pattern needs a rework. the same reasons, why must set sliders on the different rhythm [?/color]
00:42:936 (3,1,2,3) - These are 1/2, while having a same spacing with the previous 1/1. Mind giving some difference to increase its readability?
00:59:881 (10) - I've got a feeling that this is few pixel off from being perfectly linear. in fact ,it's arc
01:09:325 - 01:09:881 - I feel the hitsound should be something more representing the strong sound here.I follow the guita here
01:47:010 (3,4,5) - These clicks being in a random 1/3 spot instead a downbeat seems to be hard to catch the actual rhythm while playing. the space is a bit space ,didn't you find that the 1/4 space is always very small,and the 1/3 is always big?
01:51:733 (4,5,6) - This 1/4 transition is too sudden again imo. Just fyi, the transition of 02:17:659 (7,8,9,10,1,2,3) was rather good since 1/4 and 1/3 has a clearly different spacing to indicate its rhythm, and the actual transition was done by a slider, giving players an information that a rhythm change happened.According to what you mean,I must set all sliders after changed rhythm??? it' so boring :3
03:08:770 (4) - 04:59:881 (4) - 05:11:270 (4) - Consider NC for pattern distribution? doned
03:10:992 (2,3,4) - This 1/3 transition wasn't good too imo.the same reasons as 01:47:010 (3,4,5)
03:30:159 (1,2) - Add NC at (2). It is hard to read the rhythms properly currently. Also giving a bigger spacing between these such as 03:30:992 (7,1) will benefit. changed it
04:53:492 (1,2) - Wouldn't making a transition using a 1/3 reverse be more readable? ^
I felt the quality is fine, but some transition between 1/3 and 1/4 needs an improvement in my opinion. Popping over those intuitive readability stuff. I'd appreciate if you can seek like more than 3 decent mods from the community, and then call me again. I don't feel the set is perfectly readied currently.
thanks for modding ~Minakami Yuki wrote:
sry for delaying so long due to fcking real life.
- Just some complaints.
- My personal suggestions.
- Highly recommended.
- Unrankable, you have to fix it.
GeneralMAX
- the most questionable thing imo is the timing point of the part of beginning, imo downbeat should be at 00:01:271 - ... but it still makes me feel weird. 这个让我在思考下
- Another recommendation is to make 2 extra combo colors, and use them when 1/3 snapping. 可
感觉好难读,改了下
- 00:00:855 (1,2,3) - 00:05:438 (1,2,3) - 感觉太拘谨了 感觉开局放得没必要那么开,改了第一个
- 00:35:436 (4,5,6) - 这个1/3串的456角度太差,很卡手的 改了
- 00:38:029 (8) - 做一个向下的弧度 改了
- 01:31:547 (5) - nc? 感觉挺连续就这样吧
- 01:42:103 (6,1) - stack 好
- 01:43:492 (5) - nc 可
- 01:47:288 (4) - 避免overlap,可以往上拉一点 可
- 01:51:825 (5) - nc for mentioning 1/4 fixed
- 01:52:103 (8,9) - unsnap,你仔细听一下就是1/4三下 fixed
- 02:55:159 (2) - 这个真的读不到 改了
- 04:23:492 (1,2,3,4,5,6) - 这个折角我也觉得略突兀,我觉得可以这样:http://puu.sh/q4LKt/3637b06966.jpg
当初好像只能罗马音当ARTIST吧,放在TAG里行不行啊IamKwaN wrote:
Unicode Artist 的 埼玉最終兵器 去哪了?
改好了,加了 S.S.H. TAGIamKwaN wrote:
不行,改了找我