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Saitama Saisyu Heiki - L.L. Infinite Beating.ver

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Total Posts
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Topic Starter
sjoy
This beatmap was submitted using in-game submission on 2017年9月5日 at 18:51:33

Artist: Saitama Saisyu Heiki
Title: L.L. Infinite Beating.ver
Source: プロジェクトケルベルス
Tags: PROJECT CERBERUS Phase0.01 SSH s.s.h.
BPM: 216
Filesize: 8356kb
Play Time: 05:14
Difficulties Available:
  1. MAX (6.42 stars, 2016 notes)
Download: Saitama Saisyu Heiki - L.L. Infinite Beating.ver
Information: Scores/Beatmap Listing
---------------
SSH~
thanks IamKwaN for the right Metadata ~
Narcissu
m4m https://osu.ppy.sh/s/401324

  1. 我看了一下附近難度的圖都是AR9.2~9.5,七星才有9.7……
  2. 後面也加個kiai啊
  3. 選曲給我的感覺和GoldenWolf差不多
  4. 00:20:436 (1,1,1,1) - 這疊的太土冒了,強烈建議與時俱進 ↓↓↓

  5. 00:25:159 (1,2,3,4,5) - 這個堆疊因為堆疊效果所以根本不在八角形上面,你可能更願意整個往右下移動20*20個座標
  6. 00:43:492 (1) - 我看別人都是重音就分開的
  7. 01:22:659 (2,3,4,5,6,7,1) - 從音樂看明顯不是三個一組……亂跳也比三個分正常
  8. 01:36:895 (1) - 01:40:992 - 這個位置有個重音,我覺得去掉消音綫轉盤這裡停下好點,像這個04:15:784 (1) -
  9. 01:53:862 (3) - 01:54:417 (3) - 這兩個明顯在紅線上面,這邊應該是3/4
  10. 04:47:242 (4) - 最後吐槽一個太古代了
極限速摸,只看了一邊不要在意 :)
Topic Starter
sjoy

Narcissu wrote:

m4m https://osu.ppy.sh/s/401324

  1. 我看了一下附近難度的圖都是AR9.2~9.5,七星才有9.7……
  2. 後面也加個kiai啊
  3. 選曲給我的感覺和GoldenWolf差不多
  4. 00:20:436 (1,1,1,1) - 這疊的太土冒了,強烈建議與時俱進 ↓↓↓ 改了

  5. 00:25:159 (1,2,3,4,5) - 這個堆疊因為堆疊效果所以根本不在八角形上面,你可能更願意整個往右下移動20*20個座標 就这样先吧
  6. 00:43:492 (1) - 我看別人都是重音就分開的 我觉得现在这样还行
  7. 01:22:659 (2,3,4,5,6,7,1) - 從音樂看明顯不是三個一組……亂跳也比三個分正常 其实是4个一组的,听那个BASS
  8. 01:36:895 (1) - 01:40:992 - 這個位置有個重音,我覺得去掉消音綫轉盤這裡停下好點,像這個04:15:784 (1) - 改了
  9. 01:53:862 (3) - 01:54:417 (3) - 這兩個明顯在紅線上面,這邊應該是3/4 好像没错
  10. 04:47:242 (4) - 最後吐槽一個太古代了
不会拉滑条

極限速摸,只看了一邊不要在意 :)
好 THANKS
Momizi
看着好爽,不过现在不会打图。如果能打的话test play以后再摸应该会好一些
[随随便水一点]
00:30:714 (1,2,3) - 这里滑条改为从左向右的,类似00:30:159 (1,2,3,4) - 这种方向应该比较顺一点
01:15:575 (6,1,2,3) - 这里不知道是不是故意摆歪的?不过我感觉直线应该更加好,虽然这种单点可能比较难打
01:46:409 (4,5) - ctrl+G怎么样
01:53:492 (1,2,3,1,2,3) - 这种类型的节奏,容易出100,我个人比较推荐用滑条(
03:43:909 (2) - 这个2有点突兀,尽量和后面四个摆到一起搞出形状啥的(、
04:29:325 (2,3,1,2,3,1,2,3,1,2,3,1,2) - 这一段,我断言要死一大批人,恩
03:14:464 (1) - 这个滑条尾感觉改成note比较好
Topic Starter
sjoy

Momizi wrote:

看着好爽,不过现在不会打图。如果能打的话test play以后再摸应该会好一些
[随随便水一点]
00:30:714 (1,2,3) - 这里滑条改为从左向右的,类似00:30:159 (1,2,3,4) - 这种方向应该比较顺一点 我这里是接应下面的梗
01:15:575 (6,1,2,3) - 这里不知道是不是故意摆歪的?不过我感觉直线应该更加好,虽然这种单点可能比较难打 改了
01:46:409 (4,5) - ctrl+G怎么样 稍微调整了间距
01:53:492 (1,2,3,1,2,3) - 这种类型的节奏,容易出100,我个人比较推荐用滑条 就是坑人 (雾
03:43:909 (2) - 这个2有点突兀,尽量和后面四个摆到一起搞出形状啥的 改了下位置
04:29:325 (2,3,1,2,3,1,2,3,1,2,3,1,2) - 这一段,我断言要死一大批人,恩 感觉符合音乐(雾
03:14:464 (1) - 这个滑条尾感觉改成note比较好 长音用滑条感觉还行
感谢。
moonlightleaf
[MAX]

00:07:660 (3) - 不如(178,159) 或者这么摆

00:29:047 (1,2,3,4,1,2,3,4) - 试试这种

00:30:436 (3) - (112,276)

00:33:353 (2,3) - ctrl+g

00:38:700 (6,7) - 有没有都NC的必要?

01:00:853 (11) - NC?

01:03:770 (2) - (264,64)

01:08:631 (3,4) - 我觉得这样比较好看 打起来也比较清爽

01:28:353 (2,3) - ctrl+g

01:43:492 (4,5) - ^

02:18:492 (3) - 6分拍连打 wocao

02:34:603 (1) - 这边尾巴上有2个滑条点,不知道会不会容易断 因为滑条是往右的,然而连打是往左

02:44:464 (9,1) - 这个很不友好,1稍微上移一点让人知道是第2滑条? 我皮肤颜色比较近,一开始我以为是一个滑条...

02:46:547 (3) - (44,312)

02:57:659 (6) - 我选择差不多(299,212)这个位置

03:38:909 (1) - 按照flow ,ctrl+g比较好,

04:57:936 (1) - ^

05:12:380 (5) - 不如stack到4
Topic Starter
sjoy

moonlightleaf wrote:

[MAX]

00:07:660 (3) - 不如(178,159) 或者这么摆 先不用那么大的跳

00:29:047 (1,2,3,4,1,2,3,4) - 试试这种 改了

00:30:436 (3) - (112,276) 改了点

00:33:353 (2,3) - ctrl+g 现在可以坑

00:38:700 (6,7) - 有没有都NC的必要? 感觉没有

01:00:853 (11) - NC? 好

01:03:770 (2) - (264,64)

01:08:631 (3,4) - 我觉得这样比较好看 打起来也比较清爽 有道理

01:28:353 (2,3) - ctrl+g 感觉没必要

01:43:492 (4,5) - ^ 感觉没必要

02:18:492 (3) - 6分拍连打 wocao 你看错了 是3分拍

02:34:603 (1) - 这边尾巴上有2个滑条点,不知道会不会容易断 因为滑条是往右的,然而连打是往左 感觉还好

02:44:464 (9,1) - 这个很不友好,1稍微上移一点让人知道是第2滑条? 我皮肤颜色比较近,一开始我以为是一个滑条... 修改了

02:46:547 (3) - (44,312) 现在挺好的

02:57:659 (6) - 我选择差不多(299,212)这个位置 对应后面的梗

03:38:909 (1) - 按照flow ,ctrl+g比较好, 现在挺好的

04:57:936 (1) - ^ ^

05:12:380 (5) - 不如stack到4 修改了放心

感谢~
Misure
打了一下 血崩Orz 不太能摸得动 水一下了只能QAQ
[MAX]
  1. 00:00:716 - 试试在这NC?
  2. 00:20:297 - ^
  3. 00:21:686 (3) - 往外点 60|296 感觉好些
  4. 00:22:659 (5) - ctrl+G?
  5. 00:33:492 (3,4) - ctrl+G感觉顺一点,虽然本身这里也比较难读就是了
  6. 00:35:992 (1,2) - 和前面分开?类似后面那个样子
  7. 00:37:936 - NC?
  8. 00:45:714 (1,2,3) - 这三个距离可以处理下
  9. 00:47:936 (1) - 288|76 00:48:075 (2) - 236|192 诸如这样感觉好些
  10. 01:00:020 (1,2,3,4,5,6,7,8,9,10) - 这两串怎么距离都比其他几个近的?0.0
  11. 01:19:603 (4,1) - 没包好
  12. 01:43:909 (7,9) - 这个是没想包么
  13. 03:02:381 (1,2,3,4,5,6,1,2,3,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1) - 这一片的滑条差不多都是这个形状和flow 打的时候感觉有点不好(呃不会是故意的吧) 感觉可以改改角度什么的
  14. 03:10:575 (4,5) - 容易误读
  15. 05:03:492 (1,3) - 包
呃 就这样QAQ
Good luck! :)
Topic Starter
sjoy

Misure wrote:

打了一下 血崩Orz 不太能摸得动 水一下了只能QAQ
[MAX]
  1. 00:00:716 - 试试在这NC?
  2. 00:20:297 - ^ 这里NC 感觉没什么用
  3. 00:21:686 (3) - 往外点 60|296 感觉好些 感觉不用跳
  4. 00:22:659 (5) - ctrl+G? 可
  5. 00:33:492 (3,4) - ctrl+G感觉顺一点,虽然本身这里也比较难读就是了
  6. 00:35:992 (1,2) - 和前面分开?类似后面那个样子
  7. 00:37:936 - NC?感觉不是很有必要
  8. 00:45:714 (1,2,3) - 这三个距离可以处理下 有道理
  9. 00:47:936 (1) - 288|76 00:48:075 (2) - 236|192 诸如这样感觉好些 还行
  10. 01:00:020 (1,2,3,4,5,6,7,8,9,10) - 这两串怎么距离都比其他几个近的?0.0 没必要全部等距吧
  11. 01:19:603 (4,1) - 没包好
  12. 01:43:909 (7,9) - 这个是没想包么 其实包不包什么的 完全不用在意
  13. 03:02:381 (1,2,3,4,5,6,1,2,3,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1) - 这一片的滑条差不多都是这个形状和flow 打的时候感觉有点不好(呃不会是故意的吧) 感觉可以改改角度什么的
  14. 03:10:575 (4,5) - 容易误读 修改了
  15. 05:03:492 (1,3) - 包
呃 就这样QAQ
Good luck! :)
非常感谢!
BriedisLT
Frankly speaking, this map is not in my preferences, I hate streams, especially the rainbows that this map gives you.
Nit picking
00:21:547 (2) - this could be farther, DS could work for 1x instead of 0.4x
00:32:473 (2,4,6) - unusual snapping, can throw off while playing because the sound ends earlier, im guessing this is deliberate because I can see it throughout the map, but it still might throw you off.
00:33:214 (1,2) - the pace is killed here
00:38:492 (5,6) - 3/4 and 00:38:909 (7,1) - is 2/4 but their distance is roughly the same.
01:23:075 (5) - might be too close to 01:22:659 (2,3) -
01:33:631 (1) - I really dislike how the note has a pause before it and if I'm playing HD I need to specifically remember that this needs a pause, since I'll assume it is 1/4 beat like the rest of it.
01:56:547 - I hate you. It keeps going, it doesn't stop. Pls no. Send help.
03:29:047 - to 03:32:936 - I actually expected something more, preferably less streams and more jumps, that can be achieved with more backsliders instead of circles.
03:41:270 (1,2,3,4,5,6,7) - not systemic, i.e. they don't have the same amount of spacing between them. (http://i.imgur.com/3xeSwt0.png red lines meaning roughly the same distance)
04:23:492 (1,2,3,4,5,6,1) - just kill me now
05:06:825 (3,4,5,6,7,8,1,2,3,4,5,6,1,2,3) - send help

Not much else to comment on. The map starts really well to my liking, then it goes full rainbows. Your mapping skills are good. It is just that I really dislike the rainbow maps like yours, so I can't really accurately mod this for you. Good luck & cheers.
Topic Starter
sjoy

BriedisLT wrote:

Frankly speaking, this map is not in my preferences, I hate streams, especially the rainbows that this map gives you.
Nit picking
00:21:547 (2) - this could be farther, DS could work for 1x instead of 0.4x
00:32:473 (2,4,6) - unusual snapping, can throw off while playing because the sound ends earlier, im guessing this is deliberate because I can see it throughout the map, but it still might throw you off.
00:33:214 (1,2) - the pace is killed here
00:38:492 (5,6) - 3/4 and 00:38:909 (7,1) - is 2/4 but their distance is roughly the same.
01:23:075 (5) - might be too close to 01:22:659 (2,3) -
01:33:631 (1) - I really dislike how the note has a pause before it and if I'm playing HD I need to specifically remember that this needs a pause, since I'll assume it is 1/4 beat like the rest of it.
01:56:547 - I hate you. It keeps going, it doesn't stop. Pls no. Send help.
03:29:047 - to 03:32:936 - I actually expected something more, preferably less streams and more jumps, that can be achieved with more backsliders instead of circles.
03:41:270 (1,2,3,4,5,6,7) - not systemic, i.e. they don't have the same amount of spacing between them. (http://i.imgur.com/3xeSwt0.png red lines meaning roughly the same distance)
04:23:492 (1,2,3,4,5,6,1) - just kill me now
05:06:825 (3,4,5,6,7,8,1,2,3,4,5,6,1,2,3) - send help

Not much else to comment on. The map starts really well to my liking, then it goes full rainbows. Your mapping skills are good. It is just that I really dislike the rainbow maps like yours, so I can't really accurately mod this for you. Good luck & cheers.
thanks anyway ~
Alheak
Hey M4M

  1. Your BG in 1366x768
  2. I don't agree with your NC placement in general. I think you should NC on every measure and occasionnaly add NC on jumps, change in rhythm or in SV to emphasize parts of the map
  3. 00:09:744 - This is a strong beat, you should make the player click here, not release
  4. 00:10:159 - ^, and add NC, here's what I suggest, with 00:09:952 - silenced:
  5. 00:14:603 (1) - this should be more emphasized than 00:14:325 (8) - , but the DS is lower. I suggest:
  6. 00:38:700 (6) - add NC to show the change in rhythm
  7. 01:13:492 (1) - This needs emphasis, i suggest placing 01:13:353 (4) - on x:168 y:159
  8. 01:42:103 (6) - i am not sure about this, it feels like an unnecessary pause, and 01:42:242 - sounds strong enough to be mapped
  9. 02:34:325 (8,9,10) - maybe place them a bit lower to make more distance with 02:34:603 (1) -
  10. 03:18:909 (5,1) - this should have a bigger DS than 03:18:770 (4,5) - , maybe place it a bit more to the right?
  11. 03:23:353 (4) - ^, maybe stack it on 03:22:797 (2) - ?
  12. 03:48:909 (7,1) - this angle feels weird to play, not sure what to do here, but try placing (7) on x:412 y:72
very fun map, good luck!
Topic Starter
sjoy

Alheak wrote:

Hey M4M

  1. Your BG in 1366x768 fixed
  2. I don't agree with your NC placement in general. I think you should NC on every measure and occasionnaly add NC on jumps, change in rhythm or in SV to emphasize parts of the map
  3. 00:09:744 - This is a strong beat, you should make the player click here, not release fixed
  4. 00:10:159 - ^, and add NC, here's what I suggest, with 00:09:952 - silenced: fixed
  5. 00:14:603 (1) - this should be more emphasized than 00:14:325 (8) - , but the DS is lower. I suggest: fixed
  6. 00:38:700 (6) - add NC to show the change in rhythm changed this part
  7. 01:13:492 (1) - This needs emphasis, i suggest placing 01:13:353 (4) - on x:168 y:159 good
  8. 01:42:103 (6) - i am not sure about this, it feels like an unnecessary pause, and 01:42:242 - sounds strong enough to be mappedchanged it
  9. 02:34:325 (8,9,10) - maybe place them a bit lower to make more distance with 02:34:603 (1) - changed it
  10. 03:18:909 (5,1) - this should have a bigger DS than 03:18:770 (4,5) - , maybe place it a bit more to the right? yeah
  11. 03:23:353 (4) - ^, maybe stack it on 03:22:797 (2) - ? looks great
  12. 03:48:909 (7,1) - this angle feels weird to play, not sure what to do here, but try placing (7) on x:412 y:72
changed it

very fun map, good luck!
wow thanks for the userful mod :)
smallboat
稍微晚了點

[General]
  1. soft-hitclap2 未用
  2. 湊個行,這綠線00:05:438有unsnapped

[MAX]

  • 00:09:744 (1) - 速度減到0.50x應該不錯play也符合NC。
    00:42:381 (4) - Anti-jump建議給個NC
    01:42:103 (6) - 這滑條是不是才做到一半,覺得可以拆成2個 1/2的滑條? (如果想湊2016也能不改)
    04:07:937 (5) - 好像忘了NC
Topic Starter
sjoy

smallboat wrote:

稍微晚了點

[General]
  1. soft-hitclap2 未用 已删
  2. 湊個行,這綠線00:05:438有unsnapped


[MAX]

  • 00:09:744 (1) - 速度減到0.50x應該不錯play也符合NC。 有道理
    00:42:381 (4) - Anti-jump建議給個NC 好
    01:42:103 (6) - 這滑條是不是才做到一半,覺得可以拆成2個 1/2的滑條? (如果想湊2016也能不改) 改了 还是2016
    04:07:937 (5) - 好像忘了NC 对
都改了 感谢
smallboat
#1 Bubbled
Nwolf
(why no Saitama Saisyu Heiki in tags)
Lazer
thank you for bringing this upon us once again sjoy

god tier ssh mapper
Topic Starter
sjoy
3 months... no one can app it ? :3
Rizia
not much want to say
but some 1/3 to 1/4 change should add nc like 02:52:103 (7) -
Topic Starter
sjoy
changed it ,and also changed the artist into the full name :3
Rizia
#2
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