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Ono Daisuke / Sakurai Takahiro & Nakata Jouji - Welcome!!DIS

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Total Posts
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FCL
from your queue
  • [Insane]
  1. don't like ar8 (8.5 was be better for me) but it is permissible
  2. 00:05:892 (1) - before (and later too) you don't stack at this moment, looks weird and confusing. Unstack pls
  3. 00:06:768 (3,4,5,6) - this jumps are looks randomly imo. ideal option will be if you will gradually increase distance between circles. For example http://puu.sh/mSOrT/4474b5248d.jpg or any your option
  4. 00:07:644 (1,2,3,4) - i carefully listened the sound here, and noticed that main have at red ticks, not white. What about to move these slider to red ticks and add one more circlse at 00:07:644? Pretty better than now
  5. 00:09:396 (1,2,3) - just aesthetic things: Symmetry here will looks better http://puu.sh/mSQ2U/a642218a5a.jpg
  6. 00:16:403 (1,2,3,4,5,6,7,8,9) - I think you should add some hitsounds at white tick in this sections, but i have no idea what king.
  7. 00:23:410 (1,2,3,4,5,6,7,8,9) - ^
  8. 00:26:914 (1) - don't like flow similar this, maybe move to 512 79?
  9. 00:25:600 (2) - ^
  10. 00:27:133 (2,3,4) - I'm worried about spacing here. Vocal parts have same stucture, so spacing betwee should be similar too, like this http://puu.sh/mSRAb/1e78a06395.jpg
  11. 00:35:454 (9) - this circle haven't some strong sound, i recommend to move it closer to (8) or stack with him
  12. 00:39:615 (3,4) - make their parallel for aesthetic
  13. 00:51:440 (1) - same as before, about flow
  14. 01:17:498 (7,1) - wrong stack? o.o
  15. 01:22:097 (4,5) - same as 00:39:615 (3,4)
  16. 01:24:067 (6,7) - don't understand why you make less spacing here, far jump will be more correspond with music
  17. 01:25:929 (5,6,7,8) - lessen spacing after jump part looks weird for me, it's not will so hard for playing lol. Try 1.0x
  18. Have some questions about flow, but probably it is permissible at this moment

  • [Hard]
  1. 00:05:235 (4) - probably missed nc?
  2. 00:15:089 (2,3,4,5,6) - i recommend to follow the flow here, looks pretty nice http://puu.sh/mT1g6/4110cf96b6.jpg
  3. 00:51:002 (4) - not think that drum finish hears nice, try normal clap

  • [Normal]
  1. visual part is looks pretty nice, but i can't understand what happened with your rhythm. You don't using 1/2 rhythm before kiai, why? Music has with beats for map of 1/2 there, plese try to fix it

  • [Easy]
  1. 00:30:418 (1) - 1.5/1 repeat slider doesn't suitable for this rhythm, this will better http://puu.sh/mT4I1/e6e7856ef5.jpg
Rilene
@FCL : Hm, then I will use more 1/2 to emphasize, I guess I tried to make the GD bit too easy, so thanks for pointing it out. :)
Topic Starter
Kei
EDIT: I'll post my reply to your mod mod your map soon, please be patient ; v ;

FCL wrote:

from your queue
  • [Insane]
  1. don't like ar8 (8.5 was be better for me) but it is permissible I like it. changed!
  2. 00:05:892 (1) - before (and later too) you don't stack at this moment, looks weird and confusing. Unstack pls done
  3. 00:06:768 (3,4,5,6) - this jumps are looks randomly imo. ideal option will be if you will gradually increase distance between circles. For example http://puu.sh/mSOrT/4474b5248d.jpg or any your option done
  4. 00:07:644 (1,2,3,4) - i carefully listened the sound here, and noticed that main have at red ticks, not white. What about to move these slider to red ticks and add one more circlse at 00:07:644? Pretty better than now nice
  5. 00:09:396 (1,2,3) - just aesthetic things: Symmetry here will looks better http://puu.sh/mSQ2U/a642218a5a.jpg great!
  6. 00:16:403 (1,2,3,4,5,6,7,8,9) - I think you should add some hitsounds at white tick in this sections, but i have no idea what king. hmmm nah i think these hitsounds are enough
  7. 00:23:410 (1,2,3,4,5,6,7,8,9) - ^
  8. 00:26:914 (1) - don't like flow similar this, maybe move to 512 79? done
  9. 00:25:600 (2) - ^ not sure where you want me to move this note but i moved it where i thought it'd be fine
  10. 00:27:133 (2,3,4) - I'm worried about spacing here. Vocal parts have same stucture, so spacing betwee should be similar too, like this http://puu.sh/mSRAb/1e78a06395.jpg fixed
  11. 00:35:454 (9) - this circle haven't some strong sound, i recommend to move it closer to (8) or stack with him nice, fixed
  12. 00:39:615 (3,4) - make their parallel for aesthetic hmm not sure about this, i think it plays better this way :<
  13. 00:51:440 (1) - same as before, about flow i think i fixed it? i'm not sure if i get what you mean ;_;
  14. 01:17:498 (7,1) - wrong stack? o.o yes lol fixed
  15. 01:22:097 (4,5) - same as 00:39:615 (3,4) same ;_;
  16. 01:24:067 (6,7) - don't understand why you make less spacing here, far jump will be more correspond with music fixed
  17. 01:25:929 (5,6,7,8) - lessen spacing after jump part looks weird for me, it's not will so hard for playing lol. Try 1.0x fixed
  18. Have some questions about flow, but probably it is permissible at this moment

  • [Hard]
  1. 00:05:235 (4) - probably missed nc? yeah o.o
  2. 00:15:089 (2,3,4,5,6) - i recommend to follow the flow here, looks pretty nice http://puu.sh/mT1g6/4110cf96b6.jpg alright!
  3. 00:51:002 (4) - not think that drum finish hears nice, try normal clap done

  • [Easy]
  1. 00:30:418 (1) - 1.5/1 repeat slider doesn't suitable for this rhythm, this will better http://puu.sh/mT4I1/e6e7856ef5.jpg but it'd be misleading for newbies as i've been using only 1.5/1 repeat sliders in the whole map and this would be the only 1.5/2 repeat slider. i don't want to troll beginners ):
Thank you!! very useful mod :> please wait for me
Rilene
Insane-mod GD
osu file format v14

[General]
AudioFilename: Gugure! Kokkuri-san OP.mp3
AudioLeadIn: 0
PreviewTime: 56695
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Welcome!! DISCO Kemokemoke
TitleUnicode:Welcome!! DISCOけもけもけ
Artist:Daisuke Ono, Takahiro Sakurai & Jouji Nakata
ArtistUnicode:小野 大輔 櫻井 孝宏 & 中田 譲治
Creator:Kei
Version:Insane-mod
Source:繰繰れ! コックリさん
Tags:gugure kokkuri-san opening tv size ichimatsu kohina shigaraki inugami Rilene
BeatmapID:877459
BeatmapSetID:-1

[Difficulty]
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OverallDifficulty:7.5
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//Storyboard Sound Samples

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Just use it as a idea for patterns. c:

Rilene's Normal
osu file format v14

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[Metadata]
Title:Welcome!! DISCO Kemokemoke
TitleUnicode:Welcome!! DISCOけもけもけ
Artist:Daisuke Ono, Takahiro Sakurai & Jouji Nakata
ArtistUnicode:小野 大輔 櫻井 孝宏 & 中田 譲治
Creator:Kei
Version:Rilene's Normal
Source:繰繰れ! コックリさん
Tags:gugure kokkuri-san opening tv size ichimatsu kohina shigaraki inugami Rilene
BeatmapID:887197
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349,251,66549,1,0,0:0:0:0:
349,251,66768,1,0,0:0:0:0:
420,154,67206,6,0,P|354:130|291:158,1,120
189,133,68082,2,0,P|132:146|78:122,2,120
258,95,69177,6,0,L|243:206,2,90
366,40,70272,1,0,0:0:0:0:
480,79,70710,6,0,L|473:201,1,120
457,275,71367,1,0,0:0:0:0:
457,275,71586,2,0,P|399:251|344:273,1,120
285,315,72243,6,0,P|230:333|176:309,1,120
147,237,72899,2,0,L|160:177,2,60
99,298,73556,2,0,P|60:310|19:300,1,60
37,188,74213,6,0,P|108:200|158:177,1,120
229,193,74870,1,0,0:0:0:0:
229,193,75089,2,0,P|286:173|343:187,1,120
405,236,75746,1,0,0:0:0:0:
405,236,75965,6,0,L|412:121,2,90
375,352,77060,2,0,P|419:358|451:349,2,60
312,305,77717,6,0,P|260:295|203:319,1,90
147,350,78374,2,0,L|131:230,1,120
115,154,79031,1,0,0:0:0:0:
227,198,79469,6,0,L|338:180,1,90
403,159,80126,2,0,P|391:225|416:288,1,120
451,339,80783,1,0,0:0:0:0:
332,342,81221,6,0,P|271:320|209:332,1,120
127,249,82097,2,0,P|68:256|13:235,1,120
85,138,82972,2,0,P|144:131|199:152,1,120
263,198,83629,1,0,0:0:0:0:
323,248,83848,2,0,P|379:269|438:262,1,120
501,159,84724,6,0,P|442:138|375:163,1,120
270,138,85600,2,0,P|213:152|158:131,1,120
62,60,86476,6,0,L|70:120,2,60
Topic Starter
Kei
Updated your diff Re-download the map again pls the metadata is outdated again lmaoo

I checked the mod diff. I really liked the patterns you suggested me at 01:03:702 (1) but I don't know if it's alright to change it like that, while leaving the intro as it is bcs it's basically the same rhythm and people might complain about inconsistency and what not. What do you think? halp.

The other patterns are also quite creative and interesting but I feel it'd make the difficulty easier than it already is and I don't want that to happen. :c
GENDER BENDER
Hi, from my modding queue

Just a heads up, I just started modding so I'm not that confident in my skills.
Oh, and thanks for wishing me good luck with my queue :)

General:
-I suggest adding custom hitsounds for sliders to make them silent.
-background video is out of sync with song a little, the video offset should be around 635.
-I suggest changing the combo colours so it doesn't blend in with background picture. Red is pretty strong, but please take out green and blue.


Insane:
00:08:739 (3) - maybe make this note into a perfect triangle? It looks nicer.
00:34:359 (3) - Missed a clap.
00:38:301 (3) - Move this slightly to the left to make a perfect triangle, it looks nicer.
00:38:739 (4) - I think this note should be a clap.
00:39:615 (3) - Make this slider parallel to the next one, feels better.
00:54:067 (4) - I think this should be a new combo, also I feel it can use some more spacing like 00:53:191 (1) . Try moving 00:54:396 (5) to the very left and other notes to the right a little.
00:56:476 (9) - Don't lessen the spacing here, it's part of a jumpy combo.
01:09:177 (1) - This combo's spacing is a little bit too sudden, so I suggest moving 2&3 down a bit.
01:09:396 (2) - I think this note should be a clap.
01:10:272 (6) - Make this a little more curvy so it fits the flow better.
01:12:243 (1) - Make this blanket neater.
01:17:498 (7) - I don't think this note should be a clap.
01:22:097 (4) - Make this parallel to 5.
01:25:929 (5) - I don't suggest quadruples at 4*, maybe change them into sliders so it's less confusing?
01:26:038 (6) - I think this note should be a clap

I hope my mod was helpful. Good luck with your mapset! :)
Topic Starter
Kei
I'll reply your mod soon! Please be patient :? sorry sorry I'm finally here

warpgenius wrote:

Hi, from my modding queue

Just a heads up, I just started modding so I'm not that confident in my skills.
Oh, and thanks for wishing me good luck with my queue :) You are welcome :oops:

General:
-I suggest adding custom hitsounds for sliders to make them silent. hmm i don't think it's necessary for this song but i'll consider it.
-background video is out of sync with song a little, the video offset should be around 635. Perfect omg thanks, I had trouble with this.
-I suggest changing the combo colours so it doesn't blend in with background picture. Red is pretty strong, but please take out green and blue. hmm i guess that's a problem with your custom skin because my map doesn't have any green combo colour :P


Insane:
00:08:739 (3) - maybe make this note into a perfect triangle? It looks nicer.
00:34:359 (3) - Missed a clap.
00:38:301 (3) - Move this slightly to the left to make a perfect triangle, it looks nicer.
00:38:739 (4) - I think this note should be a clap.
00:39:615 (3) - Make this slider parallel to the next one, feels better.
00:54:067 (4) - I think this should be a new combo, also I feel it can use some more spacing like 00:53:191 (1) . Try moving 00:54:396 (5) to the very left and other notes to the right a little.
00:56:476 (9) - Don't lessen the spacing here, it's part of a jumpy combo.
01:09:177 (1) - This combo's spacing is a little bit too sudden, so I suggest moving 2&3 down a bit.
01:09:396 (2) - I think this note should be a clap. hmm i see what you mean here but i wanted to keep this only with hitnormals, to give emphasis to this part by making it different from the constant hitsound pattern.
01:10:272 (6) - Make this a little more curvy so it fits the flow better.
01:12:243 (1) - Make this blanket neater.
01:17:498 (7) - I don't think this note should be a clap.
01:22:097 (4) - Make this parallel to 5.
01:25:929 (5) - I don't suggest quadruples at 4*, maybe change them into sliders so it's less confusing? im not sure about this ): i'll change if someone else suggests so as well!
01:26:038 (6) - I think this note should be a clap

I hope my mod was helpful. Good luck with your mapset! :)
No reply means yes. It was very helpful indeed! thank you! :D
Battle
you said to

[Normal]
00:03:713 (2,1) - I know that you have it 1.34x DS for like, aesthetic sake but zzzzz, 1.3x pls
00:24:297 (3,4,1) - With the consistent DS of 1.0x up until the point (disregarding the start), it may come as a surprise for the player to make a small jump while trying to press 1/2 at the same time, take it into consideration. Also, your blanket is off lol
00:35:684 (1,2,3,1) - The thing kinda looks awkward, maybe try to make it square-like would be better (aesthetically imo)
00:37:436 (1,2) - Not symmetrical
00:49:699 (1,1) - lol the overlap looks kinda ugly, but since snaking sliders or w/e the menu calls them exists, it might not be an issue (probs an issue for those who have that turned off lol)
00:57:582 (3) - Maybe slightly alter shape so no overlap
01:11:597 (3) - z ^
01:12:910 (2,1) - Maybe find a way to make end stack, would look neater

btw timing is fked compared to the other diffs

if you find the mod to your liking you choose w/e diff you want lol
Topic Starter
Kei
I'm sure your mod is great dw lol.

I'll mod a diff from your mapset soon. I can't reply your mod myself because these changes are up to Rilene. We have to wait for his reply


done
Rilene

Battle wrote:

you said to

[Normal]
00:03:713 (2,1) - I know that you have it 1.34x DS for like, aesthetic sake but zzzzz, 1.3x pls I tried but it isn't easy and it wouldn't be noticed when playing anyway. :l
00:24:297 (3,4,1) - With the consistent DS of 1.0x up until the point (disregarding the start), it may come as a surprise for the player to make a small jump while trying to press 1/2 at the same time, take it into consideration. Also, your blanket is off lol Hope the triangle formation which contains one jump is ok.
00:35:684 (1,2,3,1) - The thing kinda looks awkward, maybe try to make it square-like would be better (aesthetically imo) Thanks for telling but used the... Uh... Zigzag instead and no slider on that part, lol.
00:37:436 (1,2) - Not symmetrical Fixed and it is not perfectly 1 DS though should be fine when playing.
00:49:699 (1,1) - lol the overlap looks kinda ugly, but since snaking sliders or w/e the menu calls them exists, it might not be an issue (probs an issue for those who have that turned off lol) Hope it is fixed.
00:57:582 (3) - Maybe slightly alter shape so no overlap Fixed but have to sacrifice a tiny DS for this but shouldn't be noticeable on gameplay
01:11:597 (3) - z ^ Same as above.
01:12:910 (2,1) - Maybe find a way to make end stack, would look neater Oh, fixed and looks better.

btw timing is fked compared to the other diffs

if you find the mod to your liking you choose w/e diff you want lol
Thanks for modding. :D
PlasticMemor
hey from modding queue

[Normal]
  1. 00:12:472 (3,3) - overlap
  2. 00:21:670 (1) - i would Ctrl+J
  3. 00:20:794 (2) - curve this slider please
  4. 00:36:560 (2,3) - i would fix where 3 is located maybe move 2 a little bit up
  5. 00:39:188 (1,2) - i don't know if its supposed to be symmetrical
  6. 01:04:808 (2,3) - i would move this more into grid
  7. 01:05:465 (1) - ctrl+J?
  8. 01:08:093 (2,1) - shouldn't be touching?
  9. 01:10:721 (1,3) - spread a little bit out?
  10. 01:16:852 - i would add a circle here
  11. 01:19:042 (3) - move over so it looks like this
  12. 01:21:232 (1) - i would ctrl+J

this is a pretty good normal so high hopes
Xinely
hi kei ~
from my modding queue

Easy :
- AR 3 please, with your current SV 1.0 it would be so slow use AR 2
- first of all imo 1,2x spacing is a bit far for kind of easiest diff here, actually would be nicer use 1,0x but well i only suggest for now
- 00:05:903 - unused greenline
- 00:11:159 (1) - 76,40 for blanket?
- 00:24:297 (3,1) - i think u can fix the blanket a bit
- 00:32:618 (2,3) - i think you can make a pattern for aethestic here, example use symmetrical https://osu.ppy.sh/ss/5113117
- 00:37:436 (1,3) - would be nice if you can symmetrical them
- 00:39:626 (2) - nc for consistency
- 00:46:633 (2,1) - blanket can be better
- 00:54:516 (2) - 304,320 would be nicer for blanket look
- 01:08:969 (1) - remove nc for consistency
- 01:22:983 (1) - ^
- 01:24:735 (3,1) - swap nc if u agree with ^

Normal :
- 00:08:093 (2) - inconsistency spacing for sure
- 00:09:407 - nice spot for adding finish
- nice normal but you HAVE to add more 1/2 from 00:18:166 - till before kiai, they are totally easy like an easy diff which making bad spread with easy diff kei made

Hard :
- i hope you can reduce HP to 5 because normal's diff hp is low
- your normal DS is really high btw because you use high SV, it feels like Hard+ now with 1/2 circles and high spacing such as 00:17:509 (5,6,7) - etc. i really suggest to reduce your normal ds like 1,2x

Insane :
- same as hard, maybe use hp 6,5
- 00:07:655 (7) - stack means meaningless for me because the music is same with 00:06:779 (3,4,5,6) - so i really suggest to unstack, if you agree, 00:07:217 (5,6) - reduce this jump as well, its too far
- 00:07:874 (1) - this jump too, too far
- 00:20:794 (3,4) - weird jump to 4 because no strong music for emphasis it, i really suggest to reduce, example with 00:20:794 (3) - ctrl+g and stack to (2)'s tail
- 00:27:582 (4) - plays better if you move to 344,244 so flow is smoother and jump fits with music
- 00:29:115 (3) - 276,28 for avoid overlap with (1), and 00:29:553 (5) - 308,136 to make smoother flow to next circle i guess
- 00:38:312 (3) - reduce curve level and make the level is consistent with previous slider? it looks weird to see this inconsistency imo
- 00:51:013 (4) - ctrl+g plays better for the flow to next circle
- 01:08:531 (7) - make smoother and better blanket?
- 01:16:852 (4,1) - swap nc, nc should be on 01:16:852 (4) - because suddenly rhythm gap change to 1/2

mostly i tell especially in normal and hard are main issues, i will decide what i can do after i see your changes
good luck for now ~
Topic Starter
Kei

Xinely wrote:

hi kei ~ hi nely :D
from my modding queue

Easy :
- AR 3 please, with your current SV 1.0 it would be so slow use AR 2 fair point
- first of all imo 1,2x spacing is a bit far for kind of easiest diff here, actually would be nicer use 1,0x but well i only suggest for now i adjusted everything to 1,0x. i didnt notice this but i agree and i think it would give me problems later if i dont do it now anyways xD im sure ppl would complain about it later
- 00:05:903 - unused greenline deleted
- 00:11:159 (1) - 76,40 for blanket?
- 00:24:297 (3,1) - i think u can fix the blanket a bit
- 00:32:618 (2,3) - i think you can make a pattern for aethestic here, example use symmetrical https://osu.ppy.sh/ss/5113117
- 00:37:436 (1,3) - would be nice if you can symmetrical them
- 00:39:626 (2) - nc for consistency nice
- 00:46:633 (2,1) - blanket can be better
- 00:54:516 (2) - 304,320 would be nicer for blanket look
- 01:08:969 (1) - remove nc for consistency
- 01:22:983 (1) - ^
- 01:24:735 (3,1) - swap nc if u agree with ^ all done

i remapped everything with 1,0x so i hope its nice now. please take a look at it if you can and tell me what you think about it :3

i made some new blankets and tried to improve those patterns that i somehow managed to keep the same. i tried to make them look as good as possible but if some other looks bad let me know. i personally think the difficulty looks and plays x10 times better than before. i'm happy with the changes made


Hard :
- i hope you can reduce HP to 5 because normal's diff hp is low 5 sounds too low for me ;v; i changed it to 5,5. i hope thats fine
- your normal DS is really high btw because you use high SV, it feels like Hard+ now with 1/2 circles and high spacing such as 00:17:509 (5,6,7) - etc. i really suggest to reduce your normal ds like 1,2x

remapped/adjusted spacing with 1,2x distance here. the patterns and everything are basically the same but with less ds. i think its better yeah. the sv is too fast for 1,4x. (except for some patterns like these one you mentioned, i think the music asks for emphasis at these parts and tried to keep the distance around 1,3x to emphasize. but the normal DS is 1,2x).

Insane :
- same as hard, maybe use hp 6,5 sure
- 00:07:655 (7) - stack means meaningless for me because the music is same with 00:06:779 (3,4,5,6) - so i really suggest to unstack, if you agree, 00:07:217 (5,6) - reduce this jump as well, its too far i really like this stack orz i tried to follow the vocals there, emphasizing the final two gugure, but i moved the stack closer to (1)
- 00:07:874 (1) - this jump too, too far its a bit better now since i moved that stack. if its still a big problem i can try moving it closer but for now i'd like to keep it like this
- 00:20:794 (3,4) - weird jump to 4 because no strong music for emphasis it, i really suggest to reduce, example with 00:20:794 (3) - ctrl+g and stack to (2)'s tail nice, i changed it
- 00:27:582 (4) - plays better if you move to 344,244 so flow is smoother and jump fits with music nice
- 00:29:115 (3) - 276,28 for avoid overlap with (1), and 00:29:553 (5) - 308,136 to make smoother flow to next circle i guess yeah
- 00:38:312 (3) - reduce curve level and make the level is consistent with previous slider? it looks weird to see this inconsistency imo yeah i didnt notice this, fixed
- 00:51:013 (4) - ctrl+g plays better for the flow to next circle done
- 01:08:531 (7) - make smoother and better blanket? yeah, looks sloppy like this. fixed
- 01:16:852 (4,1) - swap nc, nc should be on 01:16:852 (4) - because suddenly rhythm gap change to 1/2 my bad, thats right

mostly i tell especially in normal and hard are main issues, i will decide what i can do after i see your changes
good luck for now ~
Thank you a lot Nely :3 very useful mod. Rilene changes will come soon, hopefully :D
Rilene
Thanks for modding, guys. :D
But well, I somehow lose the reply so uh... Sorry about that. :(

Kei, I just realized that I sent you the wrong puush link, fml

http://puu.sh/oNTXk/e176cfbb3d.rar
Topic Starter
Kei
lmao I told you. I knew something was wrong with that link.

Updated! btw I added some hitsounds that were missing in your diff c:
Xinely
normal :
00:07:655 (1,2,3,4,5,6,7) - wtf is this, dont kill newbie please, at least try make easier rhythm http://puu.sh/oTHUz/fde3aca111.jpg

i see a lot inconsistency spacing such as 00:21:670 (1) - 1,28x (when normal spacing is 1,2)
00:24:297 (2) - 1,09x
00:42:691 (1) - 0,84x etc
Rilene
thanks :)
will apply that soon
Rilene
Well, I have to sacrifice tiny spacing for aesthetic purposes, if I strictly follow the DS, the blanket on that part wouldn't be possible due to insufficient spacing between two slider bodies.

But though, fixed the 1/2 hell.

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391,137,2400,6,0,P|443:213|297:286,1,300,4|8,0:0|0:0,0:0:0:0:
256,224,3713,1,8,0:0:0:0:
121,137,4151,6,0,P|69:213|215:286,1,300,0|8,0:0|0:0,0:0:0:0:
256,224,5465,1,8,0:0:0:0:
336,312,5903,6,0,L|463:295,1,120,0|8,0:0|0:0,0:0:0:0:
425,179,6779,2,0,L|298:162,1,120,0|8,0:0|0:0,0:0:0:0:
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105,229,8093,2,0,L|100:169,1,60
15,201,8531,2,0,L|10:141,1,60
10,50,8969,1,0,0:0:0:0:
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376,112,12035,1,0,0:0:0:0:
256,84,12472,1,8,0:0:0:0:
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326,200,14662,6,0,P|397:200|446:166,1,120,4|8,0:0|0:0,0:0:0:0:
359,84,15538,2,0,P|288:84|239:118,1,120,0|8,0:0|0:0,0:0:0:0:
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443,141,42691,6,0,L|318:139,1,120,4|8,0:0|0:0,0:0:0:0:
254,161,43348,1,0,0:0:0:0:
187,133,43567,2,0,L|62:131,1,120,0|8,0:0|0:0,0:0:0:0:
47,249,44443,5,0,0:0:0:0:
106,253,44662,1,0,0:0:0:0:
165,257,44881,2,0,L|230:260,1,60,8|0,0:0|0:0,0:0:0:0:
251,346,45319,5,0,0:0:0:0:
310,342,45538,1,8,0:0:0:0:
369,338,45757,2,0,L|434:335,1,60,8|0,0:0|0:0,0:0:0:0:
468,254,46195,6,0,B|422:226|352:235|352:235|283:282|208:245|208:245|250:221|293:235,1,360,0|8,0:0|0:0,0:0:0:0:
373,145,47947,6,0,B|406:172|464:137|464:137|414:147|362:110|362:110|308:132|308:132|271:103|218:119,1,360,0|8,0:0|0:0,0:0:0:0:
105,80,49699,6,0,B|130:128|90:194|90:194|49:248|89:323|89:323|177:292|134:232,1,360,0|12,0:0|3:0,0:0:0:0:
202,146,51451,6,0,P|226:197|291:218,1,120,0|8,0:0|0:0,0:0:0:0:
379,195,52327,2,0,P|355:144|290:123,1,120,0|8,0:0|0:0,0:0:0:0:
285,297,53202,6,0,L|400:307,2,90
211,274,54078,2,0,L|96:284,2,90
266,218,54954,6,0,P|255:138|287:97,1,120,2|2,0:0|0:0,0:0:0:0:
336,68,55611,1,2,0:0:0:0:
384,124,55830,2,0,P|396:203|363:245,1,120,2|2,0:0|0:0,0:0:0:0:
278,306,56706,6,0,L|153:297,1,120,4|8,0:0|0:0,0:0:0:0:
96,260,57363,1,0,0:0:0:0:
68,193,57582,2,0,P|73:138|54:95,2,90
152,107,58677,6,0,L|228:113,1,60,0|8,0:0|0:0,0:0:0:0:
274,60,59115,2,0,L|350:66,1,60
416,100,59553,1,8,0:0:0:0:
416,100,59772,1,8,0:0:0:0:
349,146,60210,6,0,L|329:280,1,120,4|8,0:0|0:0,0:0:0:0:
280,316,60867,1,0,0:0:0:0:
208,312,61086,2,0,L|104:320,2,90
325,258,62181,6,0,L|394:263,2,60,0|8|0,0:0|0:0|0:0,0:0:0:0:
252,311,62837,2,0,P|231:258|265:193,1,120,8|8,0:0|0:0,0:0:0:0:
384,262,63713,6,0,L|401:168,2,90,4|0|0,0:0|0:0|0:0,0:0:0:0:
326,368,64808,1,8,0:0:0:0:
326,368,65027,1,8,0:0:0:0:
236,289,65465,6,0,P|186:276|139:295,2,90
349,251,66560,1,8,0:0:0:0:
349,251,66779,1,8,0:0:0:0:
421,126,67217,5,0,0:0:0:0:
348,120,67436,1,0,0:0:0:0:
276,108,67655,2,0,L|207:101,1,60
170,28,68093,5,0,0:0:0:0:
242,21,68312,1,0,0:0:0:0:
314,14,68531,2,0,L|383:7,1,60
348,120,69188,6,0,L|333:231,2,90,4|0|4,2:0|0:0|2:0,0:0:0:0:
400,48,70283,1,4,2:0:0:0:
473,88,70721,6,0,L|449:213,1,120,4|8,0:0|0:0,0:0:0:0:
410,265,71378,1,0,0:0:0:0:
346,232,71597,2,0,P|300:209|244:214,2,90
399,113,72691,5,0,0:0:0:0:
336,76,72910,1,8,0:0:0:0:
272,112,73129,2,0,P|233:125|203:125,1,60
133,101,73567,1,8,0:0:0:0:
133,101,73786,1,8,0:0:0:0:
68,206,74224,6,0,P|123:230|187:216,1,120,4|8,0:0|0:0,0:0:0:0:
238,176,74881,1,0,0:0:0:0:
269,111,75100,2,0,L|260:8,2,90
290,211,75976,6,0,L|281:314,2,90
375,352,77071,2,0,P|419:358|451:349,2,60,8|8|0,0:0|0:0|0:0,0:0:0:0:
282,300,77728,6,0,P|230:290|173:314,1,90,4|0,0:0|0:0,0:0:0:0:
102,355,78385,2,0,L|86:235,1,120,0|8,0:0|0:0,0:0:0:0:
77,164,79042,1,8,0:0:0:0:
227,198,79480,6,0,L|338:180,1,90,4|0,0:0|0:0,0:0:0:0:
418,149,80137,2,0,P|406:215|431:278,1,120,0|8,0:0|0:0,0:0:0:0:
455,327,80794,1,8,0:0:0:0:
332,342,81232,6,0,P|271:320|209:332,1,120,0|8,0:0|0:0,0:0:0:0:
127,249,82108,2,0,P|68:256|13:235,1,120,0|8,0:0|0:0,0:0:0:0:
74,65,82983,6,0,L|78:124,1,60
163,93,83421,2,0,L|167:152,1,60
253,121,83859,2,0,L|257:180,1,60
258,272,84297,1,0,0:0:0:0:
415,205,84735,6,0,L|406:325,1,120,4|0,0:0|0:0,0:0:0:0:
310,251,85611,2,0,L|303:146,2,90
252,320,86487,5,0,0:0:0:0:
192,328,86706,1,0,0:0:0:0:
132,337,86925,1,4,0:0:0:0:

Just replace this on the object part.
Topic Starter
Kei
Updated :>
ts8zs
great I ll mod this later
Topic Starter
Kei
That would be great :D I revived the map again
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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