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Raito - Maximize Power!

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Topic Starter
The Ash Raichu

-Mo- wrote:

Hello, M4M from my queue.

Normal
Alright, I'm gonna make some general points that applies to most of the map rather than needlessly list a bunch of stuff when I can get my point across clearer like this.

First thing I want to say is Distance Snap. Use it for the lower level difficulties. It makes it a lot easier for beginner players follow the rhythm of your map, and can overall make your map look a lot neater. Throughout your map I can see a lot of inconsistencies with distance snap, such as 01:16:056 (3,4,1,2). I'd also recommend that you use a DS that doesn't cause too many overlaps for continuous rhythms, although some overlapping for red tick rhythms is fine for a Normal.

Overlaps cause readability issues, which is of most concern in lower level difficulties, and this difficulty has a lot of unecessary and poor looking overlaps. Stuff like 00:34:056 (2,3,4) is perfectly fine, however 00:40:979 (1,2,1,2,3) and 02:36:363 (1,2,3) aren't really great. 00:43:748 (2,3) is especially bad because circle 3 is completely obstructed from view. Low level difficulties should focus on having the best readability as possible, and that means having as few overlaps as possible.

Try not to overdo your sliders. Simple curves should be constructed as simple as possible, and the best way to achieve this is with as few slider points as possible (three for a normal curve, including the head and the tail). Sliders like 00:22:517 (4) and 00:23:440 (1) can be improved if you remake these sliders with just three points so that you can take advantage of the bezier curve algorithm. Of course, if for some reason you want all of your sliders in this style, you're free to, but you should try and keep it consistent, and most people prefer the bezier curve sliders better.

00:29:902 (1) - This isn't a particularly nice look slider in my opinion, whilst I'm on this subject.

01:26:209 (2,3,4) - Blue tick rhythms aren't very intuitive for beginner players to play, and if you are going to use them (the music does use this rhythm), it's best you keep to using the sliders that you have been placing throughout this difficulty thus far (01:19:748 (1,2) these things).

01:28:979 (1,2,3,4,1,2,3,4) - Long chains of circles aren't particularly nice to play on low level difficulties in my opinion. You could break this up by mixing in some 1/1 sliders.

02:41:902 (2,3,4,5) - Combining the two previous points I mentioned, this combo here in particularly is pretty bad to play.

03:49:286 (1,2,3,4,1,2,3,4) - Stacks can be fine on low level difficulties, but I would avoid having more than two objects ontop of each other for a Normal. Three can be acceptable, but in my opinion it's best avoided if it's possible

My recommendation would be a remap whilst keeping in mind distance snapping and trying to reduce the number of overlaps. It's not uncommon for one to remap their first maps, so don't worry about that.

I have few qualms about your overall rhythm for this difficulty though, so that's a good thing.
Applied all changes listed here. Sorry for the delay, by the way. I was attempting to find a way to remap the Hard difficulty, but I'm having a hard time finding a rhythm to latch onto. Most of the issues were fixed by adding Distance Snapping, so there's that, though. I'll keep trying to find something.
Topic Starter
The Ash Raichu
Bump. I made all of the adjustments -Mo- recommended for the Hard difficulty, so now I only have Katastrophe left.
Topic Starter
The Ash Raichu
And done with Katastrophe. Too bad it ended up losing its Insane status...
KappaPraise
Hi \o, mod is here ༼ つ ◕_◕ ༽つ


General
• If be honest you mapset have pretty much issues, I wont explain them all, just try show overall and few singly
• I think you should make cut version because after 01:58:491 following absolutly same part as prev
• 01:28:953 - kiai must starts here imo because guitar sounds most intense than here 00:59:414 - so remove kiai please here and set where i told you please

Normal
• The first SV, in ranking criteria for normal recommend SV 1.00, or more for very low BPM and with your SV that sliders 01:27:108 (1) - looks too long
• Also for Normal dif's ussually dont use blue ticks, only 1/1 white and 1/2 red ticks, blue rarely and nothing wrong here 00:01:261 (2) - if you make end on white tick, try follow in priority drum sounds instead of guitar
• You patterns looks very weird, you should make them more carefully, try check some maps

Normal
• Here same, patterns, SV i am not sure may be fine, and in hard you can use blue ticks, but not often

Katastrophe
• Here same

Try improve your map, check some patterns in other mapsets
Good luck!
Topic Starter
The Ash Raichu

WISPG_G wrote:

Hi \o, mod is here ༼ つ ◕_◕ ༽つ
Replies are in purple.

General
• If be honest you mapset have pretty much issues, I wont explain them all, just try show overall and few singly
• I think you should make cut version because after 01:58:491 following absolutly same part as prev I don't know why, but I always felt like the song is missing something without the loop. Besides, gotta get that higher object count for higher PP.
• 01:28:953 - kiai must starts here imo because guitar sounds most intense than here 00:59:414 - so remove kiai please here and set where i told you please This was always in the back of my mind while I was mapping the song. The reason why I didn't make this the Kiai section is because I find the section beforehand pumps me up more than the less interesting quarter note section you suggested.

Normal
• The first SV, in ranking criteria for normal recommend SV 1.00, or more for very low BPM and with your SV that sliders 01:27:108 (1) - looks too long Adjusted slider velocity to 1.00
• Also for Normal dif's ussually dont use blue ticks, only 1/1 white and 1/2 red ticks, blue rarely and nothing wrong here 00:01:261 (2) - if you make end on white tick, try follow in priority drum sounds instead of guitar
• You patterns looks very weird, you should make them more carefully, try check some maps Adjusted so everything flows smoother.

Normal
• Here same, patterns, SV i am not sure may be fine, and in hard you can use blue ticks, but not often I tried to rearrange a few things here to make things flow better. It's not exactly clear what you're asking for.

Katastrophe
• Here same See above.


Try improve your map, check some patterns in other mapsets
Good luck!
Thank you for your input! Sorry I wasn't able to do a whole lot for Hard and Katastrophe difficulties, but you helped out my Normal a lot!
TheLeviathan
Hey, From my mod Q


Katastrophe

00:07:145 (4,5) - make distance between them higher, so you will have constantly increasing distance snap, which will fit into music
00:13:261 (1) - i think it should be triplet here, because you are missing pretty good hearing drums in the music 00:20:414 - make sound on your headphones high, and listen. You are missing note here
00:35:184 - ^
00:42:799 (6) - NC would be nice here
00:52:030 (1,2) - little bit not stacked properly
00:53:414 and 00:55:261 missing notes, that imo necessary
Also after - ^ - NC this 00:53:876 (4) -
00:57:107 - note missing
01:00:338 (7) - might aswell FC, especially if following stream have different pattern then previous one
01:43:722 (1,2,3,4,5,6,7,8) - lot of linear sliders is ok sure, but try to make few of them Cntl+G - ed, would look much better i think
02:07:261 - im pretty sure here must be a slider - spoilerbox][/spoilerbox] as there is kinda slider here 02:08:991
02:07:722 (8) - NC here, in general, try to make more NCs and break that 12 - 13 note combos, especially when your music allows you to do that
02:10:953 - thing about slider above
02:11:414 (7) - and here triplet as was mentioned before
02:43:722 (5) - make this have same distance from 4 as 3,4 have - will look better
02:44:645 (6) - NC
03:18:799 (4) - so here, i would do the following - swap 4 and 6. That will fit so much better into music


NORMAL
Overall is fine just few things
01:16:030 (5) - 01:23:415 (6) - These and many other parts in song that i won't mention, just make New combos more, make 4 - 5 note combos, don't let them grow to 10-12
02:17:414 (2) - this shouldn't be here 02:17:299 ?
02:20:068 (8) - ^ one tick earlier


I guess that's it, good luck
Topic Starter
The Ash Raichu

TheLeviathan wrote:

Hey, From my mod Q Replies are in purple.


Katastrophe

00:07:145 (4,5) - make distance between them higher, so you will have constantly increasing distance snap, which will fit into music I don't feel like that would work well with only two notes. I tried and it ended up looking sloppy.
00:13:261 (1) - i think it should be triplet here, because you are missing pretty good hearing drums in the music Added. 00:20:414 - make sound on your headphones high, and listen. You are missing note here
00:35:184 - ^ Done and done.
00:42:799 (6) - NC would be nice here Fixed. Also adjusted the previous time this rhythm occurred.
00:52:030 (1,2) - little bit not stacked properly Made a tiny adjustment here. Hopefully it looks cleaner.
00:53:414 and 00:55:261 missing notes, that imo necessary Notes added on downbeats.
Also after - ^ - NC this 00:53:876 (4) - I'm keeping the combo placement as is because each combo covers a very distinct two measures.
00:57:107 - note missing Not anymore.
01:00:338 (7) - might aswell FC, especially if following stream have different pattern then previous one Just like the last section like this, each combo is a measure long.
01:43:722 (1,2,3,4,5,6,7,8) - lot of linear sliders is ok sure, but try to make few of them Cntl+G - ed, would look much better i think
02:07:261 - im pretty sure here must be a slider - spoilerbox][/spoilerbox] as there is kinda slider here 02:08:991 I'm going to say no here, on the basis that the guitar isn't super emphasized, and for consistency's sake.
02:07:722 (8) - NC here, in general, try to make more NCs and break that 12 - 13 note combos, especially when your music allows you to do that
02:10:953 - thing about slider above See above.
02:11:414 (7) - and here triplet as was mentioned before Done.
02:43:722 (5) - make this have same distance from 4 as 3,4 have - will look better Adjusted.
02:44:645 (6) - NC See above about the distinct phrases thing.
03:18:799 (4) - so here, i would do the following - swap 4 and 6. That will fit so much better into music Done.


NORMAL
Overall is fine just few things
01:16:030 (5) - 01:23:415 (6) - These and many other parts in song that i won't mention, just make New combos more, make 4 - 5 note combos, don't let them grow to 10-12 I'm not entirely sure we're reading the same map. Object count on combos in the Normal difficulty never exceeds 4. I have adjusted Hard, however so that object count for combos never exceeds 8.
02:17:414 (2) - this shouldn't be here 02:17:299 ? I'm afraid I'm not seeing the issue. Slowing down the song reveals that the beat's placed correctly.
02:20:068 (8) - ^ one tick earlier See above.


I guess that's it, good luck
Thank you for the feedback!
Electoz
IRC
12:23 Electoz: gimme a few mins
12:23 Electoz: I'm taking a look at it
12:34 Electoz: I see
12:34 Electoz: you remapped this quite a few times right?
12:34 Electoz: from what I read in the beatmap thread
12:34 The Ash Raichu: I remapped each difficulty once.
12:35 The Ash Raichu: Even then, the Normal was mostly me shifting positions around to account for Distance Snap.
12:35 Electoz: rhyhthm choice is okayish I think
12:35 Electoz: well tbh this song is already hard to map in the first place
12:36 Electoz: for lower diffs
12:36 Electoz: It looks ok, but it needs to be improved in terms of aesthetics
12:36 Electoz: let's go with this
12:36 Electoz: *np
12:36 *Electoz is editing [http://osu.ppy.sh/b/877444 Raito - Maximize Power! [Normal]]
12:37 Electoz: 00:03:108 (2) - 00:10:492 (2) - these sliders
12:37 Electoz: you can just basically copy paste them
12:37 Electoz: and rotate it or whatever the way you want
12:37 Electoz: the point is, making them a same shape throughout the song
12:38 Electoz: so it will look more "consistent" visually
12:38 The Ash Raichu: Aha.
12:38 Electoz: you can do some different shapes if you're going to emphasize vocal/instrument or whatever
12:38 Electoz: 00:16:030 (2) - 00:17:877 (2) - yea stuff like this you can just copy paste and rotate it
12:39 Electoz: 00:59:415 (1,2,3,4) - Don't do stuff like this in Normal
12:39 Electoz: it's too complicated
12:39 Electoz: like, don't overlap objects too many times or players will get confused
12:40 Electoz: 02:27:108 (2,1,2,1,2) - yea stuff like this too
12:40 The Ash Raichu: Right. Probably going to change that so the sliders form a square.
12:44 Electoz: 00:36:800 (2,3,4,1,2,3) - 01:06:800 (3,1,2,3) - 01:13:261 (2,1,2,3,4) - 02:13:261 (1,2,1,2,1) - 02:20:184 (2,3,4,1,2,3,1) - you sure like these patterns huh
12:44 Electoz: imo it's repetitive
12:44 Electoz: some players might get bored seeing the same pattern over and over
12:45 Electoz: if you can't come up with anything then just map normally
12:45 The Ash Raichu: I didn't think I needed to worry about that too much in Normal difficulties.
12:45 Electoz: mmmm
12:45 Electoz: kinda subjective
12:45 Electoz: cuz people tend to care less about lower diffs
12:46 The Ash Raichu: How do I put this one without sounding lazy?
12:47 Electoz: people will notice these patterns cuz the flow is obvious
12:47 The Ash Raichu: For easier difficulties, I thought it would've been a good idea to put in the same rhythms for consistency's sake.
12:47 Electoz: the flow is rotating over and over
12:47 Electoz: the same rhythms, yes
12:47 Electoz: oh right
12:47 Electoz: we're not the same page here
12:47 Electoz: I'm talking about
12:47 Electoz: how you placed objects
12:47 Electoz: sry I didn't make that clear
12:47 The Ash Raichu: Aha.
12:48 Electoz: yea so you can try placing things differently cuz doing the same thing too many times is kinda repetitive
12:48 Electoz: that's what I'm trying to say
12:50 Electoz: well I guess Normal is pretty much fine
12:50 Electoz: just only the slider thing I mentioned that needs to be improved
12:51 Electoz: alright, I'll go with this next:
12:51 *Electoz is editing [http://osu.ppy.sh/b/881248 Raito - Maximize Power! [Hard]]
12:51 The Ash Raichu: Yeah, I changed that first instance into a square. Haven't gotten to the second instance yet.
12:52 The Ash Raichu: But okay. Hard. I think this one definitely needs the most polishing.
12:52 Electoz: let's seee
12:52 Electoz: 00:10:031 (2,3,4) - clearly you can do a blanket here if you wanted to
12:53 Electoz: 00:19:722 (4,7) - Not really an obvious overlap but it's best to avoid it
12:54 Electoz: 00:21:453 - I don't hear anything here tho?
12:55 Electoz: 00:21:568 (7) - And you can just use 1/2 slider instead of a circle here cuz it's just the same sound as 00:22:030 (8) -
12:56 Electoz: 00:23:876 - Actually you can remove the sliderend you currently have here and use 1/2 slider instead
12:57 Electoz: 00:32:645 (6,1) - Doesn't flow that nice, this is pretty much subjective but you can see the angle of these objects can be improved compared with 00:30:799 (3,4) - 00:32:184 (5,6) -
12:58 Electoz: 00:34:491 (3) - I don't know the purpose of the shape but I think just three anchors is better.
12:59 Electoz: 00:41:414 (2,3) - Blanket can be improved here
13:00 Electoz: 01:05:876 (2,3) - Optional but you can stack these
13:01 Electoz: 01:09:568 (3,1) - Doesn't look really appealing imo
13:01 Electoz: 01:09:568 (3) - Is a curved slider while 01:10:491 (1) - is more a bit of "edgy" side
13:05 Electoz: 03:07:261 (2,4) - Try not to overlap this, not only just for aesthetic reasons but this could be misleading for some players too as they might going for 03:08:184 (4) - instead of 03:07:722 (3) -
13:06 Electoz: 03:17:876 (1,2,3,4,5,6) - Don't make patterns like this when objects have a different beat spacing
13:07 Electoz: In this case, players will interpret 03:18:568 (3,4) - as 3/4 beat spacing because they thought it was going to be the same as 03:17:876 (1,2,3) - which isn't
13:08 The Ash Raichu: Right...
13:08 The Ash Raichu: How well do you think switching 2 and 4, along with 3 and 5 would fix that issue?
13:10 Electoz: well it *is* easier to read that way, but
13:10 Electoz: if you're going to put them in the same pattern then most players will expect every objects in the pattern to have the same spacing
13:10 Electoz: what I'm trying to say is, don't make a pattern with different beat spacings
13:11 Electoz: because it's confusing
13:11 The Ash Raichu: Yeah, realized the issue with that as soon as I put it out there...
13:11 Electoz: in this case you can make small triangles of 03:17:876 (1,2,3) -
13:11 Electoz: and another one on 03:18:799 (4,5,6) -
13:11 Electoz: or you could try sth else
13:12 Electoz: also the diff itself looks a lot better with AR7
13:20 Electoz: mmmm
13:20 Electoz: for the highest diff I guess I'll throw you some links in the thread
13:20 Electoz: cuz I'm not really good at modding insane and stuff
13:20 Electoz: so yeah
13:21 The Ash Raichu: Okay then. Thank you for your time!
13:21 Electoz: no problem, hope that helps
13:21 Electoz: you're welcome
K lemme throw you some tips for the highest diff.
p/3987869
p/4050246
p/4763558
For those who are wondering, we did some basics about aesthetics and mentioned some stuff in Hard.
Good luck~
Topic Starter
The Ash Raichu
I applied the big changes suggested in the Normal difficulty, although I have yet to decide whether I want to adjust those patterns. When I was adjusting those, I wanted the flow of the map to be first and foremost.

(Also, those patterns were me mapping normally, since it was brought up.)

I'm pretty sure I addressed all of the things mentioned in Hard, too.
Topic Starter
The Ash Raichu
And Katastrophe is updated! I made the sliders faster during the Kiai sections as well as the sections directly afterward. I also rearranged some things in an attempt to make the map flow smoother.
DeletedUser_6181859
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
Song and beatmaps
Remove "raito" from Tags because you have it in Artist
Also remove "under" and "night" because you have it in Source
"UNDER NIGHT IN-BIRTH Exe:Late" is more right source (metadata from iTunes)
Add "waldstein's" and "theme" to Tags because it's... Waldstein's theme! (metadata from Amazon)
Normal
Fix all mistakes with Distance Spacing: Ctrl+Shift+A -> Check Distance Snap
01:04:954 (1) - yep, i hear guitar-sounds here, but... i think this slider should be volume down
01:19:723 (1) - Ctrl+H and Ctrl+J for good flow (and fix 01:20:645 (2) later)
01:32:646 (4,2) - don't overlap
also fix blanket here: move 01:35:184 (1) to x=220 y=224
01:40:031 (4) - move to x=384 y=316 for good flow
01:49:954 (1) - move to x=220 y=172 (blanket)
02:39:108 (1) - move to x=296 y=288 (flow)
03:07:723 (4,2) - don't overlap
03:17:877 (1,3) - also fix this overlap if possible
03:27:107 (1) - make сurved for flow with 03:28:031 (2)
also move 03:28:031 (2) to avoid overlap with 03:25:261 (1)
03:45:569 (1) - make curved because you have another curved sliders (03:30:800 (1,1) )
03:49:261 (1,2) - this stack confused because you have no stacks in this diff xd
03:51:108 (1,2) - ^
Hard
00:11:414 (1,1) - this sliders confusing, fix
00:14:184 (4,5,6) - change to slider because blue ticks is hard, also you have 2.46* and it's more "Advanced" than "Hard"
00:23:414 (2) - end in 00:23:645 because you have same slider in 00:21:107 (6)
00:30:338 (2,3) - bad flow
00:33:568 (1,2,3) - stack
00:34:491 (3,4) - try to avoid overlap
00:36:338 (5,6,1) - stack
00:43:722 (6,1) - bad flow
01:03:453 (2) - move to anything or remove because blue ticks is hard
01:04:030 (4,1) - try to avoid overlap
01:04:953 (1) - volume down
01:11:184 (2,1) - stack
01:13:261 (3,4,5) - but this stack isn't good idea
01:34:492 (1) - move to x=388 y=176 (blanket)
01:40:030 (1) - strange slider...
01:47:414 (1) - end in 01:49:491
01:51:107 (1,2,3,4) - make small jumps
01:52:954 (1,2,3,4) - ^
02:13:261 (1) - make 1 repeat instead 3
02:17:876 (4,1) - avoid overlap
Katastrophe
"Catastrophe" is more right in English, or it's from source?
This mapset have many mistakes, but have great potential too. Read this guide
Good luck!
{end of mod}
Topic Starter
The Ash Raichu

100bit wrote:

Hey from my queue, my name is Max 100bit, and this is my mod! Replies will be in purple.
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
Song and beatmaps
Remove "raito" from Tags because you have it in Artist
Also remove "under" and "night" because you have it in Source Good catches!
"UNDER NIGHT IN-BIRTH Exe:Late" is more right source (metadata from iTunes) Actually, since Waldstein is one of the original Under Night crew, Under Night In-Birth with nothing tacked on is correct.
Add "waldstein's" and "theme" to Tags because it's... Waldstein's theme! (metadata from Amazon) Added.
Normal
Fix all mistakes with Distance Spacing: Ctrl+Shift+A -> Check Distance Snap Fixed.
01:04:954 (1) - yep, i hear guitar-sounds here, but... i think this slider should be volume down Done, along with the subsequent times that phrase shows up.
01:19:723 (1) - Ctrl+H and Ctrl+J for good flow (and fix 01:20:645 (2) later) Hopefully fixed, though I had to shift a lot of things around in order to get it to work.
01:32:646 (4,2) - don't overlapNo more overlap here.
also fix blanket here: move 01:35:184 (1) to x=220 y=224 This no longer works with how I rearranged things.
01:40:031 (4) - move to x=384 y=316 for good flow Fixed.
01:49:954 (1) - move to x=220 y=172 (blanket) ^
02:39:108 (1) - move to x=296 y=288 (flow) ^
03:07:723 (4,2) - don't overlap Overlap is now fixed.
03:17:877 (1,3) - also fix this overlap if possible ^
03:27:107 (1) - make сurved for flow with 03:28:031 (2) Curved the slider.
also move 03:28:031 (2) to avoid overlap with 03:25:261 (1)
03:45:569 (1) - make curved because you have another curved sliders (03:30:800 (1,1) ) Got those curves in.
03:49:261 (1,2) - this stack confused because you have no stacks in this diff xd No more stacks.
03:51:108 (1,2) - ^
Hard
00:11:414 (1,1) - this sliders confusing, fix Apologies, but I don't get what makes it confusing.
00:14:184 (4,5,6) - change to slider because blue ticks is hard, also you have 2.46* and it's more "Advanced" than "Hard"
00:23:414 (2) - end in 00:23:645 because you have same slider in 00:21:107 (6) I... don't see what you're trying to say here. Yes, the sliders are the same length, but the melody in the song is vastly different at the two points in question.
00:30:338 (2,3) - bad flow Fixed.
00:33:568 (1,2,3) - stack Hopefully, this looks cleaner.
00:34:491 (3,4) - try to avoid overlap The overlap has been evaded.
00:36:338 (5,6,1) - stack Took a bit of wrestling, but that should look better.
00:43:722 (6,1) - bad flow Shifted (1).
01:03:453 (2) - move to anything or remove because blue ticks is hard This new rhythm should play easier.
01:04:030 (4,1) - try to avoid overlap (1) has been nudged.
01:04:953 (1) - volume down Done.
01:11:184 (2,1) - stack Done.
01:13:261 (3,4,5) - but this stack isn't good idea Hmm... I'm not convinced. I don't see what's wrong with that.
01:34:492 (1) - move to x=388 y=176 (blanket) Done.
01:40:030 (1) - strange slider... Made the slider more curvy.
01:47:414 (1) - end in 01:49:491 I'm going to say no, because while the lead guitar's slightly more emphasized, it's the same rhythm and melody as before.
01:51:107 (1,2,3,4) - make small jumps
01:52:954 (1,2,3,4) - ^ Jumps made. Hopefully 1.3x DS isn't too much.
02:13:261 (1) - make 1 repeat instead 3 I... don't see how much of a difference it makes. I think I'll keep it as is.
02:17:876 (4,1) - avoid overlap Overlap averted.
Katastrophe
"Catastrophe" is more right in English, or it's from source? Ordinarily, yes, but Waldstein's most powerful attack is called "Katastrophe," spelled with a "K."
This mapset have many mistakes, but have great potential too. Read this guide
Good luck!
{end of mod}
Thank you for the feedback! I've updated Normal and Hard at this point. I'll see what I can do with Katastrophe after reading the guide.
Lami
firstly, this map don't have any hitsound setting.
it's unacceptable.
you need to set hitsound yourself.

some note don't keep consistent on distance.
i wish you keep this.
02:29:068 (6,7) - is 1/4 rhythm gap.
but 02:29:414 (7,1) - is 1/2.
they have same DS in here, even if they have different rhythm gap.
it's not good on readability.
pls make different with each other, if they have different rhythm.
player can notice rhythm easily, from DS.

some empty part isn't cool on playing.
they break flow and funny fo playing.
02:33:338 - have cool drum sound.
but not mapped, yet.
player can hear it. but no note in here.
player can feel that it doesn't fit with music from this.
i recommend to fill up empty part, if they have some sound.

i wish you can make more cool map in the future. ;)
Topic Starter
The Ash Raichu

Lami wrote:

firstly, this map don't have any hitsound setting. Except it does. I don't have any custom hitsounds, and the ones I have are by no means plentiful, sure, but there are a few in there.
it's unacceptable.
you need to set hitsound yourself.

some note don't keep consistent on distance.
i wish you keep this. ???
02:29:068 (6,7) - is 1/4 rhythm gap.
but 02:29:414 (7,1) - is 1/2.
they have same DS in here, even if they have different rhythm gap.
it's not good on readability.
pls make different with each other, if they have different rhythm.
player can notice rhythm easily, from DS. Fixed.

some empty part isn't cool on playing.
they break flow and funny fo playing.
02:33:338 - have cool drum sound.
but not mapped, yet.
player can hear it. but no note in here.
player can feel that it doesn't fit with music from this.
i recommend to fill up empty part, if they have some sound. Added a note in.

i wish you can make more cool map in the future. ;)
Thanks for the feedback!
[ Scarlet Red ]
General
- You should get some hitsounds in your map. Without hitsounds it's unrankable. And if you do, sliders like 00:12:338 (7) can be finished with a single note at the end and a clap on that note.

Katastrophe
00:04:491 (2,3) - Try to make the flow on these two notes a bit better. Like move (3) downwards so the end of (2) flows into it. Maybe move it a bit closer as well.
00:08:414 (6,7) - Again, (7) off of (6) doesn't flow too well. Make the beginning of (7) a bit lower. Or move (6) up.
00:10:491 (7) - Move down a bit, the flow looks a tad bit off from (6)
00:11:414 (1,2,3,4,5) - (if you decide to move (7) down like I said) Move these down a bit as well.
00:14:184 (4) - I don't suggest having a slider this fast out of nowhere. You should have warning somehow at least. But if you don't I suggest keeping it at the same speed as the other notes.
00:34:030 (4) - Personally not a fan of sliders like that. If I were you I'd make it a bit more open.
01:10:491 (1,2,3,4,5) - I think these notes should be farther away from (11).
01:12:338 (1,2,3,4,5) - ^ same with these
01:28:953 (1,2,3,4,5,6,7,8) - All these straight sliders seem quite boring. I suggest curving some of them and making interesting patterns. Like different ways of getting to the next.
01:32:645 (1) - This is more of an opinion. I dislike that really large slider XDD. Maybe lower the SV a tad with this but not enough for it to be difficult to catch.
01:36:338 (1,2,3,4,5,6,7,8) - Same with these straight sliders
01:40:030 (1) - And again don't like the note here haha
01:43:722 (1,2,3,4,5,6,7,8,1) - You get the basic idea with these notes.
01:51:107 (1,2,3,4) - I'm just going to mark them so you know
02:15:107 (1) - This note is way too close to (6).
02:44:645 (6,7,8,9) - This seems like a strange overlap. But I'm unsure what I would do about this...
03:27:107 (1,2,3,4,5,6,7,8,1) - 03:34:491 (1,2,3,4,5,6,7,8,1) - 03:41:876 (1,2,3,4,5,6,7,8,1) - 03:49:261 (1,2,3,4) - I decided to mark the spots with the straight sliders which tended to seem a bit bland to look at. Consider making them more interesting.

Hard
- Particularly I don't think smaller notes for an easier difficulty makes much sense. Consider keeping them the same size as [Katastrophe].
00:32:645 (6,1) - The flow from (6) to (1) looks a bit distorted from the slider end of (6) to the start of (7).
01:25:261 (1) - I see what you were trying to do with this slider but it didn't seem too appealing to look at. Just a personal opinion ^^
01:50:646 (5,6,1) - (1) look a bit farther from (5) than (5) is to (6). Consider moving (1) a tad bit closer to keep the consistent spacing.
01:54:800 (1,1) - Another opinion I typically hate double spinners, so this is more of an opinion but I'd rather not see that XD. Ofc it's not unrankable or anything.
02:13:261 (1,2) - The spacing here compared to 02:22:492 (1) looks way bigger. I'd suggest trying to keep the same consistency throughout.
02:31:723 (1,2) - Move (2) away from (1) since right now the spacing is too small.

Normal
- Just keep in mind I'm unsure whether blue ticks are allowed in Normal maps. I'm assuming they would be to an extent but just keep that in mind. And if you do map an easy at a point only put those notes on white ticks (unless you have small reverse sliders)
00:15:108 (1,2) - The transition from (1) to (2) look off. Move (2) upwards, or at least change the front of it to face (1) a bit more.
00:59:415 (1,2,3,4) - Try to keep most of your sliders (especially in normal) curved. Long straight sliders are typically annoying and boring to play.
01:14:184 (1) - Move (1) a tad bit lower so it looks a bit better with (2). It's hard to see but it's like a pixel or 2 above (2).
01:22:492 (2,3) - Definitely move (3) over to the left so it flows with (2) better.
02:21:569 (1,2) - Move (2) a little to the left so it flows with (1) better.
02:59:415 (3) - Move (3) one unit up
03:01:261 (1) - You should make this face diagonally so it faces a direction in which (4) was going to take you. Like http://prntscr.com/b9tljo

Overall: It was an interesting map. Personally I don't really play this level of map, and it definitely needs work nonetheless but I definitely believe you can get it ranked so good luck!
DaxMasterix
SORRY FOR BIG DELAY ;-; I WAS SO FUCKING BUSY WITH EVERYTHING
Hi! M4M From my Queue! Make sure to select one of my maps!

Normal:
  1. AR 4
  2. HP 3 (?
  3. 00:27:108 (2) - I don't like very much the overlap with 00:25:261 (3) , can you move the slider to the other side? like this
  4. 02:28:954 (2,1) - I would like to see this more "symmetric" like this
  5. 03:30:800 (1) - This slider doesn't looks so well, think this is the easiest diff in the mapset so new players will wait something.. "normal" to play. Like this
Hard:
  1. OD 5 (?
  2. 00:11:414 (1) - This is pretty unnecesary, looks like overmap IMO
  3. 00:23:414 (2) - Same
  4. 00:28:722 (6) - It would be better if this object were stacked in (7)
  5. 00:34:491 (3) - Why this is unstacked?
  6. 00:37:030 (6,1) - Same with this, looks a little bad IMO
  7. 00:39:107 (4) - Same about unnecesary pattern
  8. 00:42:799 (4,5,6) - This can looks better, like this
  9. 00:59:415 (1,2,3) - Yep, looks good but, can be underrated by some people u know
  10. 01:01:261 (1,2,3) - Same, you can keep this obviously, I'm just a bit nazi about that :P
  11. 02:27:454 (5) - Can you move this object, I really dislike how make an overlap with 02:28:492 (2) - after :c
  12. 03:49:261 (1,2,3,4,1,2,3,4) - You surely can do a better pattern than just stacked circles.. Like sqares :d
  13. 03:52:953 (1) - This should end in the blue tick, like 01:54:800 (1) -
Katastrophe:
  1. 00:11:414 (1,2,3,4,5) - I think like this would be better (curved up)
  2. 00:26:876 (4) - Stack this on (5)
  3. 00:58:953 (x) - Add an object, like you did on 00:57:107 (3) -
  4. 03:03:107 (1,2,3,4,5,6) - Why so closed
OKAY! that's all! SORRY FOR THE BIG WAITING ;_; Take 3 stars instead :D
And don't worry about my rule of "1 week after my mod" you can mod one my maps in 1 month if you want.
Good luck, great mapset!
Topic Starter
The Ash Raichu
Replies will be in purple. For the sake of personal convenience, if I don't write anything in, assume I fixed it.

[ Scarlet Red ] wrote:

General
- You should get some hitsounds in your map. Without hitsounds it's unrankable. And if you do, sliders like 00:12:338 (7) can be finished with a single note at the end and a clap on that note. The map had hitsounds before, but I added more in.

Katastrophe
00:04:491 (2,3) - Try to make the flow on these two notes a bit better. Like move (3) downwards so the end of (2) flows into it. Maybe move it a bit closer as well.
00:08:414 (6,7) - Again, (7) off of (6) doesn't flow too well. Make the beginning of (7) a bit lower. Or move (6) up.
00:10:491 (7) - Move down a bit, the flow looks a tad bit off from (6)
00:11:414 (1,2,3,4,5) - (if you decide to move (7) down like I said) Move these down a bit as well.
00:14:184 (4) - I don't suggest having a slider this fast out of nowhere. You should have warning somehow at least. But if you don't I suggest keeping it at the same speed as the other notes. Kind of fixed. I added in a New Combo there and slowed down the slider a tad.
00:34:030 (4) - Personally not a fan of sliders like that. If I were you I'd make it a bit more open.
01:10:491 (1,2,3,4,5) - I think these notes should be farther away from (11).
01:12:338 (1,2,3,4,5) - ^ same with these
01:28:953 (1,2,3,4,5,6,7,8) - All these straight sliders seem quite boring. I suggest curving some of them and making interesting patterns. Like different ways of getting to the next. Did this with some but not all sliders. This statement applies to every time this issue shows up.
01:32:645 (1) - This is more of an opinion. I dislike that really large slider XDD. Maybe lower the SV a tad with this but not enough for it to be difficult to catch. I tried, but slowing the slider down didn't really solve the issue.
01:36:338 (1,2,3,4,5,6,7,8) - Same with these straight sliders
01:40:030 (1) - And again don't like the note here haha
01:43:722 (1,2,3,4,5,6,7,8,1) - You get the basic idea with these notes.
01:51:107 (1,2,3,4) - I'm just going to mark them so you know
02:15:107 (1) - This note is way too close to (6).
02:44:645 (6,7,8,9) - This seems like a strange overlap. But I'm unsure what I would do about this...
03:27:107 (1,2,3,4,5,6,7,8,1) - 03:34:491 (1,2,3,4,5,6,7,8,1) - 03:41:876 (1,2,3,4,5,6,7,8,1) - 03:49:261 (1,2,3,4) - I decided to mark the spots with the straight sliders which tended to seem a bit bland to look at. Consider making them more interesting.

Hard
- Particularly I don't think smaller notes for an easier difficulty makes much sense. Consider keeping them the same size as [Katastrophe]. CS is now 3.5.
00:32:645 (6,1) - The flow from (6) to (1) looks a bit distorted from the slider end of (6) to the start of (7).
01:25:261 (1) - I see what you were trying to do with this slider but it didn't seem too appealing to look at. Just a personal opinion ^^ Ended up having to change this to avoid overlapping anyways. Instead of crude claws, it's now the letter W!
01:50:646 (5,6,1) - (1) look a bit farther from (5) than (5) is to (6). Consider moving (1) a tad bit closer to keep the consistent spacing.
01:54:800 (1,1) - Another opinion I typically hate double spinners, so this is more of an opinion but I'd rather not see that XD. Ofc it's not unrankable or anything. Kept in the double spinners because I didn't know what else to do.
02:13:261 (1,2) - The spacing here compared to 02:22:492 (1) looks way bigger. I'd suggest trying to keep the same consistency throughout.
02:31:723 (1,2) - Move (2) away from (1) since right now the spacing is too small.

Normal
- Just keep in mind I'm unsure whether blue ticks are allowed in Normal maps. I'm assuming they would be to an extent but just keep that in mind. And if you do map an easy at a point only put those notes on white ticks (unless you have small reverse sliders)
00:15:108 (1,2) - The transition from (1) to (2) look off. Move (2) upwards, or at least change the front of it to face (1) a bit more.
00:59:415 (1,2,3,4) - Try to keep most of your sliders (especially in normal) curved. Long straight sliders are typically annoying and boring to play.
01:14:184 (1) - Move (1) a tad bit lower so it looks a bit better with (2). It's hard to see but it's like a pixel or 2 above (2).
01:22:492 (2,3) - Definitely move (3) over to the left so it flows with (2) better.
02:21:569 (1,2) - Move (2) a little to the left so it flows with (1) better.
02:59:415 (3) - Move (3) one unit up
03:01:261 (1) - You should make this face diagonally so it faces a direction in which (4) was going to take you. Like http://prntscr.com/b9tljo

Overall: It was an interesting map. Personally I don't really play this level of map, and it definitely needs work nonetheless but I definitely believe you can get it ranked so good luck!

DaxMasterix wrote:

SORRY FOR BIG DELAY ;-; I WAS SO FUCKING BUSY WITH EVERYTHING
Hi! M4M From my Queue! Make sure to select one of my maps!

Normal:
  1. AR 4
  2. HP 3 (? Nah. Looking at other Normals, HP 4 is pretty standard.
  3. 00:27:108 (2) - I don't like very much the overlap with 00:25:261 (3) , can you move the slider to the other side? like this
  4. 02:28:954 (2,1) - I would like to see this more "symmetric" like this
  5. 03:30:800 (1) - This slider doesn't looks so well, think this is the easiest diff in the mapset so new players will wait something.. "normal" to play. Like this
Hard:
  1. OD 5 (?
  2. 00:11:414 (1) - This is pretty unnecesary, looks like overmap IMO I disagree. Listen carefully. There's some drums going on in the background.
  3. 00:23:414 (2) - Same See above.
  4. 00:28:722 (6) - It would be better if this object were stacked in (7)
  5. 00:34:491 (3) - Why this is unstacked?
  6. 00:37:030 (6,1) - Same with this, looks a little bad IMO
  7. 00:39:107 (4) - Same about unnecesary pattern See above.
  8. 00:42:799 (4,5,6) - This can looks better, like this
  9. 00:59:415 (1,2,3) - Yep, looks good but, can be underrated by some people u know
  10. 01:01:261 (1,2,3) - Same, you can keep this obviously, I'm just a bit nazi about that :P
  11. 02:27:454 (5) - Can you move this object, I really dislike how make an overlap with 02:28:492 (2) - after :c
  12. 03:49:261 (1,2,3,4,1,2,3,4) - You surely can do a better pattern than just stacked circles.. Like sqares :d
  13. 03:52:953 (1) - This should end in the blue tick, like 01:54:800 (1) -
Katastrophe:
  1. 00:11:414 (1,2,3,4,5) - I think like this would be better (curved up)
  2. 00:26:876 (4) - Stack this on (5) Left it unstacked to seem more like the pattern directly beforehand.
  3. 00:58:953 (x) - Add an object, like you did on 00:57:107 (3) - There isn't anything there, though...
  4. 03:03:107 (1,2,3,4,5,6) - Why so closed
Why not? One of the ideas I had for that section was doing anti-jumps, and there they are. I did space them out a little more, though.

OKAY! that's all! SORRY FOR THE BIG WAITING ;_; Take 3 stars instead :D
And don't worry about my rule of "1 week after my mod" you can mod one my maps in 1 month if you want.
Good luck, great mapset!
Thank you both for your input! I feel like this map is getting close to being ranked!
Jonarwhal
Returning the favor.
My map was 7 difficulties and yours is 3, so I'm going to give you a ticket in my queue in case you want another mod in the future.

General
  1. Imo, it would sound better if you switched to using soft hit sounds for the whole map. (Ctrl+a then Ctrl+e)
  2. 03:56:645 - You should definitely cut part of the mp3 off here. I tried doing it myself and here's what I came up with.
Normal
  1. 00:00:338 (1,2) - Flow is a bit sharp here, you have a few options of how to fix this. You can raise (1), curve (2), or something else that would make the movement from (1) -> (2) more comfortable.
  2. 00:04:954 (2,1) - ^^^, right angles are usually bad flow.
  3. 00:05:877 (1,2) - The movement of this slider is bad flow. The player almost has to switch directions completely after clicking on it.
  4. 00:12:338 (2,1) - Fix blanket if it is, I can't really tell. If it's not a blanket, change it to make it look less like a blanket.
  5. 00:15:108 (1,2,1,2) - Because you're using only curved sliders here, and they're placed on opposite sides, it looks like this pattern was supposed to be symmetrical. If it is, then fix the symmetry. If not, then add more variety to show that there isn't supposed to be symmetry.
  6. 00:19:261 (2,3) - Change to a slider.
  7. 00:22:031 (2,3) - ^, etc.
  8. 00:26:184 (1,2) - Fix the flow.
  9. 00:29:876 (1,2,1) - It looks like it should be symmetrical again.
  10. 00:43:723 (2) - Take the clap off of the slider body. It doesn't sound nice. Slider body hitsounds are usually to emphasize weird things, as they often sound weird.
  11. I'll stop there with this diff to avoid being repetitive.
  12. If you have any further questions don't hesitate to talk to me in-game or over pm.
Hard
  1. Flow is generally more lenient in Hard and Insane, but it still matters. I'm not going to point it out everywhere I see it to avoid being repetitive.
  2. 00:04:954 (2,3) - / 00:01:261 (2) - Make the rhythm here consistent. Either a slider both times or 2 circles both times.
  3. 00:11:415 (1) - Overlap is unattractive, and bad flow. Move the reverse somewhere else.
  4. 00:18:799 - Imo, you shouldn't change from following the guitar to the strings here. There's no reason to do it besides the strings having a more insteresting rhythm. The long notes on the strings don't make it fun to play. Either make 00:15:107 (1,2,3,4,5,6,7) - this follow the strings, or make what comes after it follow the guitar, which you switch back to 00:24:338 - here.
  5. 00:19:722 (4,5) - Very personal opinion, but this would look better as a blanket.
  6. 00:23:414 (2) - Same thing about overlap.
  7. 00:30:338 (2,3) - Again, very personal opinion, but this would look better as a blanket.
  8. 00:33:568 (1,2) - There's too much of a difference in pitch to justify stacking these.
  9. 00:36:338 (5,6) - ^
  10. 00:39:107 (4,5,6) - Same overlap thing. I'm aware that this is intentional. I understand you trying to make it harder, but breaking flow in an unattractive way is too much. I'll stop mentioning it. Fix it wherever you see it in this difficulty.
  11. 01:54:799 (1) - Here, most often, it is actually like this, with the new spinner after the downbeat.
  12. 02:16:953 - Again, you switch to the strings a bit too suddenly. (you switch back 02:21:568 - here)
  13. 02:30:223 (2,3,4) - Overlap.
  14. 02:41:876 (3,4) - Fix blanket.
    03:25:261 (1) - This is pretty nice. ^^
  15. 03:52:953 (1,1) - Same as the other spinner.
  16. Flow is still my biggest concern here.
Katastrophe
  1. Mod will be shorter as this diff looks better. ^^
  2. 00:21:338 (4) - This is really close to those sliders. Moving it away won't hurt.
  3. 00:42:799 (1,2,3) - This pattern looks cluttered.
  4. 00:55:722 (1,2) - Fix blanket.
  5. 00:58:953 - You're missing something here imo.
  6. 01:03:107 - Transition from following the drums to the guitar is a little awkward, maybe include a few drum beats.
  7. 01:18:568 (5) - The end of this slider needs more emphasis that the beginning.
  8. 01:40:030 (1) - This is a little unattractive. You have great opportunities for sliderart here, 01:32:645 - here, etc., so I would take advantage of that and get creative.
  9. 01:47:414 (1) - ^^^
  10. 02:16:491 (7,8) - Increase the spacing to at least 1.0x.
  11. 02:18:568 - You're missing something here imo.
  12. 03:34:491 (1,2,3,4,5,6,7,8) - Generally, you use a lot of repetition in some places, which can be cool at times, but not if it's overused.
Again, ask me in-game or over pm or right here in the forum if you have questions.
Topic Starter
The Ash Raichu

Jonawaga wrote:

Returning the favor. Replies are in purple.
My map was 7 difficulties and yours is 3, so I'm going to give you a ticket in my queue in case you want another mod in the future. Cool. I'll have to remember that.

General
  1. Imo, it would sound better if you switched to using soft hit sounds for the whole map. (Ctrl+a then Ctrl+e) I really wanted to like how this sounded, but no dice there. I couldn't make the soft finish work for the life of me, and guess what there's tons of in the mapset!
  2. 03:56:645 - You should definitely cut part of the mp3 off here. I tried doing it myself and here's what I came up with. New .mp3 added in.
Normal
  1. 00:00:338 (1,2) - Flow is a bit sharp here, you have a few options of how to fix this. You can raise (1), curve (2), or something else that would make the movement from (1) -> (2) more comfortable. Fixed.
  2. 00:04:954 (2,1) - ^^^, right angles are usually bad flow. Fixed.
  3. 00:05:877 (1,2) - The movement of this slider is bad flow. The player almost has to switch directions completely after clicking on it. Readjusted.
  4. 00:12:338 (2,1) - Fix blanket if it is, I can't really tell. If it's not a blanket, change it to make it look less like a blanket. No longer looks like a blanket.
  5. 00:15:108 (1,2,1,2) - Because you're using only curved sliders here, and they're placed on opposite sides, it looks like this pattern was supposed to be symmetrical. If it is, then fix the symmetry. If not, then add more variety to show that there isn't supposed to be symmetry. Copy-paste to the rescue!
  6. 00:19:261 (2,3) - Change to a slider.
  7. 00:22:031 (2,3) - ^, etc. Changed all instances.
  8. 00:26:184 (1,2) - Fix the flow. Hopefully, this looks better.
  9. 00:29:876 (1,2,1) - It looks like it should be symmetrical again.
  10. 00:43:723 (2) - Take the clap off of the slider body. It doesn't sound nice. Slider body hitsounds are usually to emphasize weird things, as they often sound weird. Wouldn't have caught this! Thanks!
  11. I'll stop there with this diff to avoid being repetitive.
  12. If you have any further questions don't hesitate to talk to me in-game or over pm.
Hard
  1. Flow is generally more lenient in Hard and Insane, but it still matters. I'm not going to point it out everywhere I see it to avoid being repetitive.
  2. 00:04:954 (2,3) - / 00:01:261 (2) - Make the rhythm here consistent. Either a slider both times or 2 circles both times. Changed the circles to a slider.
  3. 00:11:415 (1) - Overlap is unattractive, and bad flow. Move the reverse somewhere else. There... wasn't too much of an overlap from what I could see. Moved some stuff around though.
  4. 00:18:799 - Imo, you shouldn't change from following the guitar to the strings here. There's no reason to do it besides the strings having a more insteresting rhythm. The long notes on the strings don't make it fun to play. Either make 00:15:107 (1,2,3,4,5,6,7) - this follow the strings, or make what comes after it follow the guitar, which you switch back to 00:24:338 - here. Hmm. I was actually trying to follow the drums until the interesting string parts (IE 00:18:799 (1,2,3,4) ). I think the 1/1 slider at the end does that transition job pretty nicely, seeing as it starts and ends on strong drum beats, while also being one sustained note on the strings.
  5. 00:19:722 (4,5) - Very personal opinion, but this would look better as a blanket. I had to shift some things around in order to account for flow, so this doesn't really work. Not that the spacing would make it nice to play, either.
  6. 00:23:414 (2) - Same thing about overlap. Fixed.
  7. 00:30:338 (2,3) - Again, very personal opinion, but this would look better as a blanket. (1) and (2) actually were supposed to be blanketing (3). Fixed so it hopefully works better.
  8. 00:33:568 (1,2) - There's too much of a difference in pitch to justify stacking these.
  9. 00:36:338 (5,6) - ^ Fixed both instances.
  10. 00:39:107 (4,5,6) - Same overlap thing. I'm aware that this is intentional. I understand you trying to make it harder, but breaking flow in an unattractive way is too much. I'll stop mentioning it. Fix it wherever you see it in this difficulty. Hmm. Must have inadvertently fixed this when fixing spacing for a few things, because I have no idea what overlap you're talking about.
  11. 01:54:799 (1) - Here, most often, it is actually like this, with the new spinner after the downbeat. Done.
  12. 02:16:953 - Again, you switch to the strings a bit too suddenly. (you switch back 02:21:568 - here) Changed (3) to a 1/1 slider to try to transition more gradually.
  13. 02:30:223 (2,3,4) - Overlap. Fixed.
  14. 02:41:876 (3,4) - Fix blanket. Fixed.
    03:25:261 (1) - This is pretty nice. ^^ Thank you, friend!
  15. 03:52:953 (1,1) - Same as the other spinner. Done.
  16. Flow is still my biggest concern here.
Katastrophe
  1. Mod will be shorter as this diff looks better. ^^ Yaaaaaaaaay.
  2. 00:21:338 (4) - This is really close to those sliders. Moving it away won't hurt. Moved away.
  3. 00:42:799 (1,2,3) - This pattern looks cluttered. Hopefully, it doesn't now.
  4. 00:55:722 (1,2) - Fix blanket. My knitting needles finally saw some use, because that blanket is fixed.
  5. 00:58:953 - You're missing something here imo. Well, there's something there now.
  6. 01:03:107 - Transition from following the drums to the guitar is a little awkward, maybe include a few drum beats. Gonna have to say no to this one, seeing as I couldn't find anything I could do that really fit.
  7. 01:18:568 (5) - The end of this slider needs more emphasis that the beginning. Tried making the ends of these sliders louder.
  8. 01:40:030 (1) - This is a little unattractive. You have great opportunities for sliderart here, 01:32:645 - here, etc., so I would take advantage of that and get creative. Added in a few new designs. I kept the first one because partial circles are nice.
  9. 01:47:414 (1) - ^^^ VVV
  10. 02:16:491 (7,8) - Increase the spacing to at least 1.0x. Done.
  11. 02:18:568 - You're missing something here imo. Added a note in.
  12. 03:34:491 (1,2,3,4,5,6,7,8) - Generally, you use a lot of repetition in some places, which can be cool at times, but not if it's overused. Yes, and I tried to do a different pattern for each phrase.
Again, ask me in-game or over pm or right here in the forum if you have questions.
Xayler
Hello, a M4M here from my queue! o/
I'll give my best opinions what I can!

General
The background image is 1280x720, I would recommend to find a 1366x768 of this image or change it.
This is not needed, but the sound quality is 128kbit/s, so 192 would be better in terms of quality.
Shouldn't the last diff's name be "Catastrophe" instead?
You'll need to hitsound a bit better I guess, as there is random claps and whistles which I don't understand. There is a guide for it in forums.
After modding I came to an idea, that the 2nd part repeats 1st one, so you could crop it, well it'll just get repeative imo, that's all.

Normal
00:06:800 (2) - this and next sliders -> I wouldn't curve them that much
00:22:030 (2) - I would move this a bit down as it kinda overlaps with 00:19:723 (3) - you can also blanket it
00:40:031 (3) - too curved imo, you could copy and paste your sliders and then use CTRL+Shift+R to rotate them
01:27:108 (1) - move this a bit down so it doesn't break the flow
01:42:569 (1) - shouldn't this be 01:42:453 - here instead? I would add a slider there actually 01:42:338 to that red
01:46:491 (2,3) - this is a very good place for blanket
02:19:723 (1) - blanket this with 02:17:877 (3)
02:28:031 (1,2,1) - don't overlap them like this please, it'll be very disturbing for newbies
02:36:338 (1) - you could use more of these sliders I suppose
03:12:338 (1,2,3,4) - ^ 2:28
03:38:184 (1) - I should give this slider a proper curves
03:40:723 (1) - ^ 1:42

Hard
00:04:953 (2) - too curved, and same to next ones
00:11:415 (1) - at blue there isn't any sound so you shouldn't make it as a repeat slider
00:21:107 (6) - ^
00:28:722 (6) - that's very hard to tell if it's 1/2 or 1/4 so I wouldn't stack it between those sliders
00:31:722 (4) - ^ 0:11
00:34:491 (3) - for this I would give a proper curve
00:59:415 (1,2,1,2) - and etc, are imo too hard for hard diff
01:10:491 (1) - curve this a bit more
01:11:414 (3) - blanket this with 01:10:491 (1)
01:24:338 (4,5) - too curved
01:43:723 (1,3,5) - it plays well, but can be pretty misleading
02:22:953 - make this clickable
02:30:338 - ^ there is more of them later, but white ticks should be clickable
03:38:184 (1) - I would use some spinners instead of those sliders a while

Katastrophe
slider speed in kiai is definitely too fast
00:23:414 (5) - put this on 00:23:530 (6)
00:25:261 (5) - ^ and next ones
02:25:030 (2) - blanket this with 02:25:261 (3)
02:26:876 (5) - ^ with 02:27:107 (6)
03:11:414 (7,8,9) - don't stack them like this
03:54:799 - I would start the spinner here like in other diffs
and many of the things what I mentioned in Normal and Hard -> they go to all diffs

I'm sure that it's all, keep mapping and you'll get better! Good luck. 8-)
Topic Starter
The Ash Raichu

Xayler wrote:

Hello, a M4M here from my queue! o/ Finally getting to this! Replies are in purple.
I'll give my best opinions what I can!

General
The background image is 1280x720, I would recommend to find a 1366x768 of this image or change it. Edited the current image to fit the specified dimensions.
This is not needed, but the sound quality is 128kbit/s, so 192 would be better in terms of quality.
Shouldn't the last diff's name be "Catastrophe" instead? Ordinarily, I'd say yes, but all of Waldstein's special moves are in German, so his most powerful attack is called "Katastrophe" with a "K."
You'll need to hitsound a bit better I guess, as there is random claps and whistles which I don't understand. There is a guide for it in forums.
This one was a bit tricky, but I decided to keep things as is. I wanted to use the finishes to emphasize individual notes, while using the clapping mostly for the 3/4 rhythms that really make the song what it is. The only point where I really used the whistles were on the powerful 3/4s in the Kiai sections, because I wanted more emphasis than just the claps, and finishes didn't seem appropriate.
I also cleaned up the hitsounds on Katastrophe, because... what I had was a bad idea. Yeesh.

After modding I came to an idea, that the 2nd part repeats 1st one, so you could crop it, well it'll just get repeative imo, that's all. I'm not too concerned about this one. Call it aiding the battle against TV Size, I guess.

Normal
00:06:800 (2) - this and next sliders -> I wouldn't curve them that much Honestly, I edited the Normal difficulty a long time ago. I seem to remember fixing some of these sliders, but not all of them.
00:22:030 (2) - I would move this a bit down as it kinda overlaps with 00:19:723 (3) - you can also blanket it Done.
00:40:031 (3) - too curved imo, you could copy and paste your sliders and then use CTRL+Shift+R to rotate them Done.
01:27:108 (1) - move this a bit down so it doesn't break the flow Done.
01:42:569 (1) - shouldn't this be 01:42:453 - here instead? I would add a slider there actually 01:42:338 to that red Not done. I think the circle works better than the slider.
01:46:491 (2,3) - this is a very good place for blanket Blanketed.
02:19:723 (1) - blanket this with 02:17:877 (3) Blanketed like a pig.
02:28:031 (1,2,1) - don't overlap them like this please, it'll be very disturbing for newbies
02:36:338 (1) - you could use more of these sliders I suppose Seeing as that slider looked really out of place, I just took it out and made it something I use more.
03:12:338 (1,2,3,4) - ^ 2:28 This one was also tricky. With the four long notes like that, the song was practically begging me to put in a figure-8 pattern somewhere. I decided to throw it out here, but keep the other one while cleaning up the overlaps.
03:38:184 (1) - I should give this slider a proper curves Done.
03:40:723 (1) - ^ 1:42 ^ 1:42

Hard
00:04:953 (2) - too curved, and same to next ones Adjusted some but not all of them.
00:11:415 (1) - at blue there isn't any sound so you shouldn't make it as a repeat slider Made it a circle.
00:21:107 (6) - ^ Fixed.
00:28:722 (6) - that's very hard to tell if it's 1/2 or 1/4 so I wouldn't stack it between those sliders Well, how's about I make a blanket for you?
00:31:722 (4) - ^ 0:11 I disagree. Listen closely, and you'll hear something there clear as day.
00:34:491 (3) - for this I would give a proper curve Fixed.
00:59:415 (1,2,1,2) - and etc, are imo too hard for hard diff Again, I disagree, especially since this song is more than a tad slower than your standard fare. Seeing as small streams are prevalent in Hards, and this is quite similar to a stream...
01:10:491 (1) - curve this a bit more Done.
01:11:414 (3) - blanket this with 01:10:491 (1) Not done, but modified the position regardless.
01:24:338 (4,5) - too curved They are now less curvy.
01:43:723 (1,3,5) - it plays well, but can be pretty misleading Well, then, if it plays well, I'll keep it.
02:22:953 - make this clickable
02:30:338 - ^ there is more of them later, but white ticks should be clickable I handled some but not all of these instances, and the reason why is because I didn't want to do the same rhythms over and over again, or I had mapped myself into a corner.
03:38:184 (1) - I would use some spinners instead of those sliders a while I wouldn't. Too much spinning for my tastes.

Katastrophe
slider speed in kiai is definitely too fast Changed Slider Velocity from 1.5x to 1.35x.
00:23:414 (5) - put this on 00:23:530 (6) I prefer the pseudo-stream over the stack.
00:25:261 (5) - ^ and next ones See above.
02:25:030 (2) - blanket this with 02:25:261 (3) Done.
02:26:876 (5) - ^ with 02:27:107 (6) ^
03:11:414 (7,8,9) - don't stack them like this Shifted things around slightly, so hopefully the stack is easier to read now.
03:54:799 - I would start the spinner here like in other diffs Except there was never a spinner there...? Kind of threw me off.
and many of the things what I mentioned in Normal and Hard -> they go to all diffs

I'm sure that it's all, keep mapping and you'll get better! Good luck. 8-)
ColdTooth
Hi hi, mod request from my queue

[Normal]

Some of your sliders are so boring to play, it's just the same curve and straight line. Consider adding some more shapes into them like s curves and what not

00:29:876 (1,2,1) - I can tell you this, this shape doesn't seem like a perfect circle. Try polishing it up a tad

00:40:954 (1) - Feels odd having it not stacked on 00:38:184 (1) - 's sliderbegin

01:04:954 (1,2,3) - Awkward triangle overlap

01:07:723 (1,2,3) - These sliders have no cool shape or pattern w/ them, try changing the shape of 01:08:646 (2) - and see if it flows

[Hard]

01:10:261 - Add a note here, there's a beat

01:17:645 - ^

01:36:338 (1,2,3,4,5,6,7,8) - There should be variety in these rhythms with the same tone, having them the same flow would be boring

01:54:800 (1,1) - Just remove the 2nd spinner, and extend the 1st spinner. It's better like that

03:09:107 (2) - Blanket issue

03:20:645 (2) - Same here

03:34:491 (1,2,3,4,5,6,7,8) - See 01:36:338 (1,2,3,4,5,6,7,8) -

03:52:953 (1,1) - See 01:54:800 (1,1) -

[Katastrophe]

00:01:261 (3) - Consider a blanket on 00:00:799 (2) - 's sliderend

00:13:491 - There's a few beats after this that are missing for potential

00:21:338 (4,5,6,7,8) - Fix triangle

01:14:876 (6) - Blanket this circle w/ the last 5

01:36:338 (1,2,3,4,5,6,7,8) - Not really liking how this looks, doesn't look satisfying

02:08:184 (5,6) - overlapping issue

Decent map
Topic Starter
The Ash Raichu

ColdTooth wrote:

Hi hi, mod request from my queue

[Normal]

Some of your sliders are so boring to play, it's just the same curve and straight line. Consider adding some more shapes into them like s curves and what not I adjusted a few sliders, but quite a few normals (at least in my library) almost exclusively use those "boring" sliders. Just trying to fit in with the cool kids.

00:29:876 (1,2,1) - I can tell you this, this shape doesn't seem like a perfect circle. Try polishing it up a tad Hopefully, it looks better now.

00:40:954 (1) - Feels odd having it not stacked on 00:38:184 (1) - 's sliderbegin Stacked.

01:04:954 (1,2,3) - Awkward triangle overlap Moved the third object around a tad, hopefully it looks better now.

01:07:723 (1,2,3) - These sliders have no cool shape or pattern w/ them, try changing the shape of 01:08:646 (2) - and see if it flows I'll do you one better. I changed all of the sliders listed here.

[Hard]

01:10:261 - Add a note here, there's a beat There are tons of beats like this you didn't point out. I didn't want to map every single beat for a Hard difficulty.

01:17:645 - ^

01:36:338 (1,2,3,4,5,6,7,8) - There should be variety in these rhythms with the same tone, having them the same flow would be boring Tried sprucing things up in that section. Don't know how well I did, but hopefully, this is something.

01:54:800 (1,1) - Just remove the 2nd spinner, and extend the 1st spinner. It's better like that Hm. I like the single spinner for the Normal, but for a higher difficulty, I wanted to differentiate the two different tones with two separate spinners.

03:09:107 (2) - Blanket issue Should look a little cleaner now.

03:20:645 (2) - Same here Same here.

03:34:491 (1,2,3,4,5,6,7,8) - See 01:36:338 (1,2,3,4,5,6,7,8) - Did the same thing as I did before.

03:52:953 (1,1) - See 01:54:800 (1,1) - See above.

[Katastrophe]

00:01:261 (3) - Consider a blanket on 00:00:799 (2) - 's sliderend Blanketed.

00:13:491 - There's a few beats after this that are missing for potential Added a few beats.

00:21:338 (4,5,6,7,8) - Fix triangle That wasn't really meant to be a triangle, but okay.

01:14:876 (6) - Blanket this circle w/ the last 5 Done.

01:36:338 (1,2,3,4,5,6,7,8) - Not really liking how this looks, doesn't look satisfying Changed it up a tad.

02:08:184 (5,6) - overlapping issue Fixed.

Decent map
Thank you for your input!
Juiceys
Katastrophe


03:45:568 (1) - I think EVERY the same length as this could be changed into a 1: Spinner 2: More appealing to play and look at slider. They are all really ugly and weird to play and I would very much consider changing them.
01:36:338 (1,2,3,4,5,6,7,8) - This pattern would be rankable in 2009 >.< All of these sliders are the same shape and do the same thing, it reminds me of the sliders from This map Except these have no pattern or style to them
02:43:722 (5,10) - Change the shape of these
Overall the aesthetics of this diff are really lacking, I would definitely look to improve them

Normal


There are a lot of straight line sliders and boring patterns I would search to fix
LimePixel
NM request.

[Normal]
-00:42:799 (1,2) - Kind of small but, the line that these 2 circles form should imo be parallel to the line that 00:43:722 (3) forms. Looks way better.
(You would do this by moving #2)

[Hard]
-00:07:722 (1) - Curve slightly upwards so that it leads into the circles
-00:11:414 (1) - ^
-01:27:107 (1) - I don't think that the spinner is necessary. Continue mapping as you were
-01:37:261 (3,4) - Ctrl + H and Ctrl + J, and move back into place? Same with 01:39:107 (3,4). This is to add some variety
-02:30:338 (2,4) - Ctrl + G these seperately.
-03:21:338 (7,2) - No need to force a blanket here. Looks off


That's pretty much all I could see that needs changing. Good luck
Topic Starter
The Ash Raichu

LimePixel wrote:

NM request. Replies are in purple.

[Normal]
-00:42:799 (1,2) - Kind of small but, the line that these 2 circles form should imo be parallel to the line that 00:43:722 (3) forms. Looks way better.
(You would do this by moving #2) Parallel'd.

[Hard]
-00:07:722 (1) - Curve slightly upwards so that it leads into the circles I think this curve looks fine. I shifted the position ever so slightly, so hopefully it works better now.
-00:11:414 (1) - ^ This one I fixed proper.
-01:27:107 (1) - I don't think that the spinner is necessary. Continue mapping as you were I actually like the spinner there, to bring out the high note in the guitar.
-01:37:261 (3,4) - Ctrl + H and Ctrl + J, and move back into place? Same with 01:39:107 (3,4). This is to add some variety I tried to get each section of white tick rhythms to do a different thing. Variety certainly exists already, and it's rather difficult to get everything to fit nicely.
-02:30:338 (2,4) - Ctrl + G these seperately. Fixed this one proper.
-03:21:338 (7,2) - No need to force a blanket here. Looks off I, personally, am not seeing the problem.


That's pretty much all I could see that needs changing. Good luck Thank you for the feedback! And also for being so quick!
Mini Gaunt
Ultra late mod from my queue (sorry!)

Normal
This diff feels repetitive, otherwise it is fine
00:43:261 (2,3) - Since (3) is a reverse slider, the flow from the previous note (2) should be less awkward
This is bad flow http://imgur.com/wC4jzKB
This is good flow http://imgur.com/AXAZkp8
02:28:953 (2,1) - (2)'s slider head should not overlap the slider end of the upcoming (1) It is not overlap due to 1/2 distance snap so it should not overlap.

Pretty good!
Hard
01:14:876 (3) - The reverse arrow should not be mapped to such a strong sound when the slider head is weak even if you aren't mapping the main guitarist its still the strongest sound.
01:16:722 (5) - Again ^ watch the reverse arrows with strong sounds
01:24:107 (3) - Same thing ^
01:56:761 (1,1) -Spinner recovery time should be at least 1 beat
Spinner recovery time should be at least 1 beat. This is to ensure adequate time to click a hitobject following a spinner.
03:54:914 (1,1) - Same thing spinner recovery time should be at least 1 beat

Katastrophe
00:08:184 (5,6) - To refer to a previous mod:

Chibi Maruko wrote:

00:08:439 (6) - Bad stack. Please use DS
This kind of stack occurs really commonly throughout the map and I would suggest changing it. It is really un-intuitive to play and doesn't make sense for a stack. You don't HAVE to change it but it really would bump the quality of your map up if it was not a struggle to read a map to a very straight forward song.
01:35:414 (4,5,6,7) - The player needs to be led into 1/6 rhythms like this, don't just throw it at them out of no where
01:56:645 (1,2,3) - In the same way players need to be guided back to 1/4 rhythms
03:33:568 (4,5,6,7) - Same as before lead the players into 1/6 rhythms you don't need to as much because they already have played 1/6 rhythms earlier in the map, but you should still give some sort of indication.
03:54:799 (1,2,3) - No need to bring them back to 1/4 with anything special, it is good as it is

Good luck with the map!
Topic Starter
The Ash Raichu

Mini Gaunt wrote:

Ultra late mod from my queue (sorry!) Replies are in purple (I forgive you!)

Normal
This diff feels repetitive, otherwise it is fine It's the lowest difficulty of an admittedly boring song. It's probably going to happen.
00:43:261 (2,3) - Since (3) is a reverse slider, the flow from the previous note (2) should be less awkward Thanks for catching that. Fixed!
This is bad flow http://imgur.com/wC4jzKB
This is good flow http://imgur.com/AXAZkp8
02:28:953 (2,1) - (2)'s slider head should not overlap the slider end of the upcoming (1) It is not overlap due to 1/2 distance snap so it should not overlap. Well... Ripinkil figure-8. Fixed.

Pretty good!
Hard
01:14:876 (3) - The reverse arrow should not be mapped to such a strong sound when the slider head is weak even if you aren't mapping the main guitarist its still the strongest sound.
01:16:722 (5) - Again ^ watch the reverse arrows with strong sounds
01:24:107 (3) - Same thing ^ Fixed all instances.
01:56:761 (1,1) -Spinner recovery time should be at least 1 beat
Spinner recovery time should be at least 1 beat. This is to ensure adequate time to click a hitobject following a spinner.
03:54:914 (1,1) - Same thing spinner recovery time should be at least 1 beat Fixed both instances.

Katastrophe
00:08:184 (5,6) - To refer to a previous mod:

Chibi Maruko wrote:

00:08:439 (6) - Bad stack. Please use DS
This kind of stack occurs really commonly throughout the map and I would suggest changing it. It is really un-intuitive to play and doesn't make sense for a stack. You don't HAVE to change it but it really would bump the quality of your map up if it was not a struggle to read a map to a very straight forward song. I did some thinking on this, and I'll have to disagree. At this level, if you see a set of two objects stacked, I believe most players would subconsciously assume that it's a 1/2 rhythm. The stacks in this section in particular are also separated from the stream via stacking (and placed a little further away to account for spacing emphasis), letting the player know it's a different rhythm. The player is given the stream section at the start of the map to familiarize them with the fact that the stacks will almost always be 1/2 rhythms, usually after four 1/4 beats. I don't see how readability is an issue here.
01:35:414 (4,5,6,7) - The player needs to be led into 1/6 rhythms like this, don't just throw it at them out of no where Given the rhythms I had to work with, I fixed it the best I could.
01:56:645 (1,2,3) - In the same way players need to be guided back to 1/4 rhythms See above.
03:33:568 (4,5,6,7) - Same as before lead the players into 1/6 rhythms you don't need to as much because they already have played 1/6 rhythms earlier in the map, but you should still give some sort of indication.Changed this first 1/6 bit to the same thing I had the first 1/6 bit as in the other section as a sort of reminder, but kept the others the same.
03:54:799 (1,2,3) - No need to bring them back to 1/4 with anything special, it is good as it is

Good luck with the map!
Thanks for the (eventual) feedback!
Kuro Fuyusaki
Heya~ answering M4M from ModQ

Mod
To be honest, i don't know how to mod this exactly. This kind of remind me about old map pattern way before common 2k10 map pattern.

I will only note and suggest something for some part, excluded pace, flow, and beat pattern, cause it wouldn't become your very own map if i do mention it.


[General]
  1. While you're already using HS, it's still quite impactless and especially because you ignoring most of the snare drum HS. If you have to, you could use the custom HS at the slidertick for drum instrument and similarly especially if you have long slider like this 01:32:645 (1) - in Normal difficulty, almost 3-4 beat had impactless HS. (it would take much time but totally worth it, trust me).
[Normal]
  1. 00:37:261 (1) - , 01:06:799 (1) - , 02:20:645 (1) - First of all, you should avoid making some complex-curved slider like this. It's not actually bad to make curved slider in the first place, but you could made it better. The looks of current one is not appealing at all (In higher difficulty like Extra doesn't really have much problem because slider like this tend to be used at wub-wub/waving sound for some technical map and even if that's the case they were made it appealing). Just make the curve same as the next 2 slider 00:38:184 (2,1) -
  2. 01:19:722 (1,1) - I don't know if pattern that close to each other with 1/2 beat distance is acceptable in this diff. i suggest don't overlap the end point of each slider
  3. 01:21:568 (1) - Much shaped better, tho if u want to add wave slider, it fits more at 01:22:491 - or 01:23:414 (1) - following the electric guitar sound rather than at its current position. (but it's rarely seen nowadays because most of mapper tend to use simple slider, approximately use 1-2 curve point).
[Hard]
  1. Did you like bigger CS?
  2. Increase the AR.... the guidelines said the minimal requirement is 6 it could help to readjust your pattern, too.
  3. 01:40:030 (1) - , 03:45:568 (1) - uh.....you could make the shape much better than the current one.
  4. 01:47:414 (1) - for make a round slider when there's still a sliding curve after that), you don't have to make much bending point. considerably 2-3 point is enough. Whilst it's simpler, you are saving more time if u know how to place the bend point to make a round slider. Example for 2-point bend 3-point bend
  5. 03:38:184 (1) - same case as ^ . Just want to mention it
  6. 01:28:953 (1,2,3,4,1,2,3,4) - don't you think it weirds and feel stale when the beat only fixated on following guitar's pace, other instrument that have considerably upbeat seems to be ignored totally. I didn't really object with this pace, but the later sect that had same with this feels like there's nothing new at all and could result in losing interest.
[Katastrophe]
  1. Much interesting than the latter difficulty
  2. 00:07:607 (5) - don't you think it's overmapped? i don't hear anything and it's better to let it empty for the sake of pace transition
  3. 02:47:414 (1) - The slider end feels weird, how about extend it 1/4 tick.
I cant point out much because the style is out of my expertise

Hope it helps, otherwise~
Topic Starter
The Ash Raichu

Kuro Fuyusaki wrote:

Heya~ answering M4M from ModQ Replies are in purple.

Mod
To be honest, i don't know how to mod this exactly. This kind of remind me about old map pattern way before common 2k10 map pattern.

I will only note and suggest something for some part, excluded pace, flow, and beat pattern, cause it wouldn't become your very own map if i do mention it.


[General]
  1. While you're already using HS, it's still quite impactless and especially because you ignoring most of the snare drum HS. If you have to, you could use the custom HS at the slidertick for drum instrument and similarly especially if you have long slider like this 01:32:645 (1) - in Normal difficulty, almost 3-4 beat had impactless HS. (it would take much time but totally worth it, trust me). Or, second option, completely redo the hitsounding on the Normal difficulty because it tends to emphasize different things than the other two difficulties. Doesn't make much sense to hitsound to the drums when I'm mapping to the melody line, in hindsight.
[Normal]
  1. 00:37:261 (1) - , 01:06:799 (1) - , 02:20:645 (1) - First of all, you should avoid making some complex-curved slider like this. It's not actually bad to make curved slider in the first place, but you could made it better. The looks of current one is not appealing at all (In higher difficulty like Extra doesn't really have much problem because slider like this tend to be used at wub-wub/waving sound for some technical map and even if that's the case they were made it appealing). Just make the curve same as the next 2 slider 00:38:184 (2,1) - After thinking about this, I've decided to deny this. The first few times I listened to this song, the tone that these sliders all play on sort of bent my ear a little bit, if that makes sense. You may have noticed the intentional flowbreaks in the higher difficulties on these exact same tones. That doesn't really work well with everything so slow-paced and close together, so I decided something that looked ugly would be a suitable substitute.
  2. 01:19:722 (1,1) - I don't know if pattern that close to each other with 1/2 beat distance is acceptable in this diff. i suggest don't overlap the end point of each slider Sadly, I couldn't get it to look as clean, but fixed.
  3. 01:21:568 (1) - Much shaped better, tho if u want to add wave slider, it fits more at 01:22:491 - or 01:23:414 (1) - following the electric guitar sound rather than at its current position. (but it's rarely seen nowadays because most of mapper tend to use simple slider, approximately use 1-2 curve point).
[Hard]
  1. Did you like bigger CS? Waldstein's a big dude. Big dudes get big circles.
  2. Increase the AR.... the guidelines said the minimal requirement is 6 it could help to readjust your pattern, too. It's tempting to say Waldstein's a slow dude and therefore slow circles, but I decided to say yes to this one.
  3. 01:40:030 (1) - , 03:45:568 (1) - uh.....you could make the shape much better than the current one. It's not exactly clear what constitutes "better" in this case, but I made a marginal adjustment, so maybe it's better?
  4. 01:47:414 (1) - for make a round slider when there's still a sliding curve after that), you don't have to make much bending point. considerably 2-3 point is enough. Whilst it's simpler, you are saving more time if u know how to place the bend point to make a round slider. Example for 2-point bend 3-point bend
  5. 03:38:184 (1) - same case as ^ . Just want to mention it Due to changes made later in the mod, this no longer applies. Also the second one looked pretty good to me?
  6. 01:28:953 (1,2,3,4,1,2,3,4) - don't you think it weirds and feel stale when the beat only fixated on following guitar's pace, other instrument that have considerably upbeat seems to be ignored totally. I didn't really object with this pace, but the later sect that had same with this feels like there's nothing new at all and could result in losing interest. Changed the rhythm during the back half of these sections. When the harmony part comes in, the rhythm now gets slightly more dense.
[Katastrophe]
  1. Much interesting than the latter difficulty Thank you much!
  2. 00:07:607 (5) - don't you think it's overmapped? i don't hear anything and it's better to let it empty for the sake of pace transition Yes, thank you for catching that. Fixed.
  3. 02:47:414 (1) - The slider end feels weird, how about extend it 1/4 tick. This one's okay, though. I didn't hear anything abnormal.
I cant point out much because the style is out of my expertise

Hope it helps, otherwise~
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