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Camellia - Routing

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Natsu
I denied a bunch of kudos (that some BN gave for unknown reasons), let me know if I denied a legit one.
Monstrata
Hmm, alright, lets try this again.

We polished up a lot of patterns/rhythms on Extra before pushing this forward.

Not gonna bother posting logs, you can if you want Shiirn. There's a lot of stuff that's not specifically related to improving the map and im too lazy to edit those out lol.
Topic Starter
Shiirn
I think I kinda said too much in there anyway. Too much to render public, if only for my own dignity.
fieryrage
i saw this being qualified and im like YEAH WE DID IT AMERICA BEST MAP QUALIFIED

slightly depressed that the hardest diff got cut but whatev
-Kanzaki
Extra :
01:42:895 (1,2) - 01:43:520 (1,2) - These are emphasized just as same do you really believe these should be emphasized as the same and you think these are both strong. I believe second one isn't strong as the first one making that flows breaking as same on both isn't really good.

01:28:415 (1) - the thing you followed with this slider 01:28:624 - is actually also here too, why leave empty

01:50:082 (1,2,3) - I don't know while what i am going to say is subjective, breaking flows this much on this sounds are way too much for me i don't think they are so strong to be like others.

00:22:061 (2,3) - 00:15:395 (3,4) - I believe these are similar sounds on the song but the spacing is really different why is that

00:18:728 (3,4) - I totally don't agree with this spacing this one is calmer than others but spaced this much as same as others not good.

00:34:561 (3,4) - This could be high spaced like 00:29:561 (2,3) - and actually 00:34:561 (3,4) - is stronger than this too.

01:29:249 (4,5) - Not strong enough to flow break like this much again.

00:47:061 (4,5) - 00:50:395 (3,4) - aren't these similar some sort of spacing again different and way too much on first

I don't know check if you agree or not most of them is subjective but generally this diff's flows are hell for me and does not plays good for me at all.
MiszczCTB
00:04:249 (1) - Not stacked tho
Natteke desu
Extra :
00:26:540 (2,3) - no-no this is the right one i guess
Others are just suggestions:
00:31:332 (3,4) - would help keep strong beats clickable
00:32:165 (2,3) - i'd say

There was more but i can't post all of them right now, if there will be a need in continuing this mod poke me via pm or something
Topic Starter
Shiirn

-Kanzaki wrote:

Extra :
01:42:895 (1,2) - 01:43:520 (1,2) - These are emphasized just as same do you really believe these should be emphasized as the same and you think these are both strong. I believe second one isn't strong as the first one making that flows breaking as same on both isn't really good. They're slightly different and that's good enough for me.

01:28:415 (1) - the thing you followed with this slider 01:28:624 - is actually also here too, why leave empty Because the voice is a fucking nightmare to time and it's better to leave empty so it's not confusing as hell.

01:50:082 (1,2,3) - I don't know while what i am going to say is subjective, breaking flows this much on this sounds are way too much for me i don't think they are so strong to be like others. Flow doesn't matter here.

00:22:061 (2,3) - 00:15:395 (3,4) - I believe these are similar sounds on the song but the spacing is really different why is that The spacing is like, maybe a dozen pixels different and even the movements are similar....?

00:18:728 (3,4) - I totally don't agree with this spacing this one is calmer than others but spaced this much as same as others not good. Can you even play this difficulty? 1/4 spacing at 144 bpm between circles and sliders is actually extremely easy. I think you played it like once.

00:34:561 (3,4) - This could be high spaced like 00:29:561 (2,3) - and actually 00:34:561 (3,4) - is stronger than this too. The entire point is that the sharp movement is on 2,3. After that, 4 is simply ending the pattern, the spacing being low is irrelevant.

01:29:249 (4,5) - Not strong enough to flow break like this much again. Any suggestions regarding "flow" will be discarded. I intentionally break flow, and if you disagree with how I break flow, just call me a shitty mapper.

00:47:061 (4,5) - 00:50:395 (3,4) - aren't these similar some sort of spacing again different and way too much on first 50:395 has a much harder 1/4 roll after it that is the focus of the pattern. 47:061 focuses on the 1/6th roll and emphasizes that.

I don't know check if you agree or not most of them is subjective but generally this diff's flows are hell for me and does not plays good for me at all. That's just unfortunate then. I don't want to channel hollow wings here but if it plays badly for you, good. Not everyone is capable of playing maps intentionally made to bring challenges other than "1/2 jumps" and that's completely fine.
If you only play this map once, don't bother suggesting anything. As alien as it sounds, Routing is meant to be played multiple times to get a feel for how the music works. The map follows from the music. My maps are always hard to read because of this. If you want 3-retry-fcs, you're playing maps from the wrong mapper.

EvilElvis wrote:

Extra :
00:26:540 (2,3) - no-no this is the right one i guess 00:26:645 (3) - is actually representing the background 1/4 tremble. It plays fine.
Others are just suggestions:
00:31:332 (3,4) - would help keep strong beats clickable Strong beats being clickable is irrelevant. These two sliders are very simple to hit and are meant to be that way. Literally doubling the number of clicks to make sure that the strong beats "get their due" would make the experience completely different.
00:32:165 (2,3) - i'd say I disagree. I'm okay with how the current click patterns are.

There was more but i can't post all of them right now, if there will be a need in continuing this mod poke me via pm or something

In the interest of saving everyone's time, especially helpful passerby modders, let me say this:

Anything that is not directly unrankable and can be classified as "subjective" or "issues with consistency" will be subsequently denied.

Please don't waste my or your time as I have gone over every inch of this map and while I don't believe it is perfect nor that it reaches my vision of what this map can be, it is viable enough for the purposes of ranking. Anything that can be mentioned regarding consistency is inconsistent for a reason. You may not like the reason, but unless you are a QAT specifically going to DQ the map because you disagree with me, we're going to have to live with said disagreement staining our lives forevermore.

If you're disappointed in me as a mapper or you don't like this map: I don't care. This map started off as a simple happy, vibrant, barely contained explosion of energy, and now it's just a pile of conflicting opinions from people I barely respect, much less like, who forced themselves onto the map as if it were their civic duty to make me "see the light" and "accept consistency".

Routing, as are most of my maps, was about providing an experience to the player. The "issues" with consistency were intentional and brought to the player a sense of slight confusion, happy-go-lucky energy, and, if I did things right, a barely contained sense of panic while maintaining a full combo. This applies to all the difficulties (Well, maybe just Hyper and above, as that kind of experience isn't possible to give Normal level players), not just Comfort, and while a lot of my vision has been lost underneath a bunch of "mapping consistency experts" analyzing every object of my map, I've tried to make this map as palatable as possible for this poor modern community that is so obsessed with everything being structured and robotic because they're used to maps designed to give pp rather than designed to be fun.

Everyone has fun in different ways, and my maps are hopefully different enough to provide a variety of experiences to where an individual would find at least some of my maps very fun. If their tastes don't have a fit among my maps, then that's just unfortunate because they probably genuinely enjoy farming tvsize dnb maps to raise a number on their profile page.
Natsu

Shiirn wrote:

In the interest of saving everyone's time, especially helpful passerby modders, let me say this:

Anything that is not directly unrankable and can be classified as "subjective" or "issues with consistency" will be subsequently denied.

Please don't waste my or your time as I have gone over every inch of this map and while I don't believe it is perfect nor that it reaches my vision of what this map can be, it is viable enough for the purposes of ranking. Anything that can be mentioned regarding consistency is inconsistent for a reason. You may not like the reason, but unless you are a QAT specifically going to DQ the map because you disagree with me, we're going to have to live with said disagreement staining our lives forevermore.

If you're disappointed in me as a mapper or you don't like this map: I don't care. This map started off as a simple happy, vibrant, barely contained explosion of energy, and now it's just a pile of conflicting opinions from people I barely respect, much less like, who forced themselves onto the map as if it were their civic duty to make me "see the light" and "accept consistency".

Man don't discourage modders to take a look at your map in qualify category wdf, People are supposed to do mods like that, even if subjetive or anything, if there are improvement for the map they should be taked, the community is the one that report maps to QATs. Also take a look a this too for more information:


p/5068249
Topic Starter
Shiirn
People can look all they want. But I'm very, very, very tired of this map and I am outright scared of the prospect of needing to spend a week defending every object of this map again and if I can lighten the load by cutting off certain forms of modding that will be a waste of time for the modder and nothing but stress for me, I will try to do so.

I think you and I both know that there are going to be many people unhappy with this map. I can safely say that I don't care. I know plenty of people who support the map. I'd much rather have a map with polarized opinions rather than a boring, unobtrusive pile of notes nobody cares about.

And you know I'm up to date with politics.


For what it's worth, if a QAT member says "Fix X Y and Z these are unrankable to me" I'll do it in a heartbeat as long as they requalify the map afterwards. You guys can do whatever the hell you want to the map now. It's not my map anymore. I've tried to keep this map in my original vision and it's apparent that I've not made the map as palatable as possible for people who disagree with my mapping concepts. If I need to directly change half the map to satisfy them (if, and only if, they are willing to push the map back into the ranking process and they're not just slinging opinions from on high, because it's seriously offensive to have a map DQ'd and then receive no aid whatsoever to bring it back), I will gladly do so. Again, it's not my map anymore. It's the "consistency brigade"'s.
-Kanzaki
I can pass with HR if you want. I am just saying your style has bad flows and technically plays bad thats all, but this is just a comment ignore that, i showed you valid stuff on your map where you did it on somewheres that you didn't on other same parts.

But you are telling me that flow doesn't matter? You emphasize stuff with flow breaks, you do stuff when you flow break.

Shiirn wrote:

Extra :
01:42:895 (1,2) - 01:43:520 (1,2) - These are emphasized just as same do you really believe these should be emphasized as the same and you think these are both strong. I believe second one isn't strong as the first one making that flows breaking as same on both isn't really good. They're slightly different and that's good enough for me.

01:28:415 (1) - the thing you followed with this slider 01:28:624 - is actually also here too, why leave empty Because the voice is a fucking nightmare to time and it's better to leave empty so it's not confusing as hell.

01:50:082 (1,2,3) - I don't know while what i am going to say is subjective, breaking flows this much on this sounds are way too much for me i don't think they are so strong to be like others. Flow doesn't matter here. How flow doesn't matter on anywhere anyway. You are adding a feeling with that flow and it makes player get excited on here. But you say it doesn't matter

00:22:061 (2,3) - 00:15:395 (3,4) - I believe these are similar sounds on the song but the spacing is really different why is that The spacing is like, maybe a dozen pixels different and even the movements are similar....? It is not similar difficulty

00:18:728 (3,4) - I totally don't agree with this spacing this one is calmer than others but spaced this much as same as others not good. Can you even play this difficulty? 1/4 spacing at 144 bpm between circles and sliders is actually extremely easy. I think you played it like once. I am asking you why did you map this same as others while it is calmer in song. You are telling me it is also easy to play like others???

00:34:561 (3,4) - This could be high spaced like 00:29:561 (2,3) - and actually 00:34:561 (3,4) - is stronger than this too. The entire point is that the sharp movement is on 2,3. After that, 4 is simply ending the pattern, the spacing being low is irrelevant.

01:29:249 (4,5) - Not strong enough to flow break like this much again. Any suggestions regarding "flow" will be discarded. I intentionally break flow, and if you disagree with how I break flow, just call me a shitty mapper. Yea i will make screen jumps on calmest parts of the song too.

00:47:061 (4,5) - 00:50:395 (3,4) - aren't these similar some sort of spacing again different and way too much on first 50:395 has a much harder 1/4 roll after it that is the focus of the pattern. 47:061 focuses on the 1/6th roll and emphasizes that.

I don't know check if you agree or not most of them is subjective but generally this diff's flows are hell for me and does not plays good for me at all. That's just unfortunate then. I don't want to channel hollow wings here but if it plays badly for you, good. Not everyone is capable of playing maps intentionally made to bring challenges other than "1/2 jumps" and that's completely fine.
:D:D Yea its you that you cant play your own map. I always say if you cant play your map you shouldn't expect something good, there are some people can do it but not so many people.

If you only play this map once, don't bother suggesting anything. As alien as it sounds, Routing is meant to be played multiple times to get a feel for how the music works. The map follows from the music. My maps are always hard to read because of this. If you want 3-retry-fcs, you're playing maps from the wrong mapper. It is not hard to read at all.




In the interest of saving everyone's time, especially helpful passerby modders, let me say this:

Anything that is not directly unrankable and can be classified as "subjective" or "issues with consistency" will be subsequently denied. Yea really? Quality also something subjective too for me bt as you can see it is something for real on mapping and ranking process.

Please don't waste my or your time as I have gone over every inch of this map and while I don't believe it is perfect nor that it reaches my vision of what this map can be, it is viable enough for the purposes of ranking. Anything that can be mentioned regarding consistency is inconsistent for a reason. You may not like the reason, but unless you are a QAT specifically going to DQ the map because you disagree with me, we're going to have to live with said disagreement staining our lives forevermore.

If you're disappointed in me as a mapper or you don't like this map: I don't care. This map started off as a simple happy, vibrant, barely contained explosion of energy, and now it's just a pile of conflicting opinions from people I barely respect, much less like, who forced themselves onto the map as if it were their civic duty to make me "see the light" and "accept consistency".

Routing, as are most of my maps, was about providing an experience to the player. The "issues" with consistency were intentional and brought to the player a sense of slight confusion, happy-go-lucky energy, and, if I did things right, a barely contained sense of panic while maintaining a full combo. This applies to all the difficulties (Well, maybe just Hyper and above, as that kind of experience isn't possible to give Normal level players), not just Comfort, and while a lot of my vision has been lost underneath a bunch of "mapping consistency experts" analyzing every object of my map, I've tried to make this map as palatable as possible for this poor modern community that is so obsessed with everything being structured and robotic because they're used to maps designed to give pp rather than designed to be fun.

Everyone has fun in different ways, and my maps are hopefully different enough to provide a variety of experiences to where an individual would find at least some of my maps very fun. If their tastes don't have a fit among my maps, then that's just unfortunate because they probably genuinely enjoy farming tvsize dnb maps to raise a number on their profile page.[/quote]
''Can you even play this difficulty? 1/4 spacing at 144 bpm between circles and sliders is actually extremely easy. I think you played it like once.''
I am asking you why is it same as the others


I didn't mod this because it was too hard to play at least not for me but your reasonings are like , ''its my style'' or ''i dont think you cant even play it'' are not valid. And you are rude as fuck mate as you can see what natsu said its a thing now. If community doesn't checks the qualified maps everything can be ranked now if nobody checked it.
Raiden
Mind you, QATs don't have the same authority as they did before. So don't bother saying stuff like "if a QAT tells me to X, I will do X" because that's not how this works anymore.

For more info: p/5068249

Edit: it seems I didn't read Natsu's post thouroughly lol
Topic Starter
Shiirn
I was not saying I will do what a QAT asks because it's their job, but because QAT are the only people I trust to have at least a basic understanding of mapping beyond that of people who are randomly modding maps with concepts a few years beyond their understanding. (I am not pointing a finger at kanzaki, but namely the previous DQ as well and i'm sure there are people in the future who will mod this with little to no mapping experience if it doesn't get DQ'd in like ten minutes by Fycho)

This used to be my map. But by putting the opinions of everyone else over mine, this is what you end up with.


My point regarding flow and consistency is that I am bringing my own vision of what this music should be represented as. If you disagree, we're going to disagree. If it's bad enough that the community (and by that mean the vocal minority because when you involve the community it is always the loudest voices that get the attention, not necessarily the highest volume of people) wants it to never ever be ranked because it's unacceptable to have a map that is completely different then so be it - I'll led this map grave. Ongaku has given me his blessing that if ranking this becomes to much of a stressor, to give up.

And that's what it boils down to. People wanting me to give up, rather than actually make the map better. They want it better in their own opinion, fuck my feelings.
-Kanzaki
It wasn't even an usual mod. I am asking about your objects but you can't answer their reasons. Which leads to they are meant to be random placed objects?
Loctav
Sadly, you have to make an agreement with the community, not with the QAT. They won't judge your map anymore. So better put the effort to convince people raising concerns here that this creation is fine as it is or do not try to get it Ranked.
Natsu
gonna bring my opinions on this as well:

  1. 00:26:540 (2,3) - is pretty obvious that your rhythm is following the song in the wrong way, I checked your reply to Elvis mod and still don't make much sense, the 1/4 thing already started before that, following the active beats is what will be more intuitive, actually every suggestion from Elvis is not subjetive o.o, but really objetive talking about correct rhythm ofc.
  2. 00:27:895 (1,1,1,1) - spamming combos looks nice? because the stream is pretty much the smae 1/4 the only thing that changes is that is stacked, so the only NC that you need is 00:27:895 (1) -
  3. 00:57:999 (1) - 01:01:332 (1,2) - 01:04:665 (1) - 01:07:999 (1) - why are these mapped in different way ? since is the same music at both places, unless your rhythm is inconsistent on purpose, I don't see any other reason to do this. Just make 01:01:332 (1,2) - like the other ones.
  4. 01:09:665 - sounds super weird that you are ignoring this loud beat :l
  5. 01:42:895 (1,2) - Why are you doing the manual stack at this kind of patterns now, when you didn't before for example 00:02:895 (1,2) - , looks inconsistent and not something that we gonna expect from an experienced mapper, specially whe multiple people are telling you to be more consistent with this map.
  6. Also there are a bunch of inconsistencies, overall the design is poor made IMO, and there are a bunch of blankets off, I mean if your archive is to make rankable maps then is fine, but I really think you could do alot better than this, specially with tiny stuff like blankets to important stuff as is the rhythm of the song >:
Beginner:

  1. 00:08:311 (1,2) - 1,0 spacing, but 01:06:645 (1,2) - 1,10 here, seems there is a small error
  2. 01:40:811 (1,1,2) - here too
anyways gl with this
Topic Starter
Shiirn
If my opinions are outright rejected regardless of what they are, I don't see the point. It's bothersome and tiresome to need to explain every single object's existence and what I intend to bring about by using it that way and that i need to do it multiple times is just stressful as hell.


Maybe moddingv2 will improve this since the evidence that I explained things before would be much more easily viewable. But it doesn't stop people from disagreeing just because they disagree. Does that automatically make me wrong? Why is the entire burden of proof on the mapper? That's horrifically stressful.
IamKwaN
Report about the map looks valid, please achieve a consensus with the community.
Stjpa
Well that was fast...
Topic Starter
Shiirn

Natsu wrote:

gonna bring my opinions on this as well:

  1. 00:26:540 (2,3) - is pretty obvious that your rhythm is following the song in the wrong way, I checked your reply to Elvis mod and still don't make much sense, the 1/4 thing already started before that, following the active beats is what will be more intuitive, actually every suggestion from Elvis is not subjetive o.o, but really objetive talking about correct rhythm ofc. The first click is following the same pattern as the notes before it. The 1/2 after it is following the fairly subtle 1/8 triple starting 00:26:645 - and ending 00:26:749 - and at the end of the slider. Because it'd be incredibly confusing and hard to play such a combination of clicks, it's a simple slider instead.
  2. 00:27:895 (1,1,1,1) - spamming combos looks nice? because the stream is pretty much the smae 1/4 the only thing that changes is that is stacked, so the only NC that you need is 00:27:895 (1) - This NC was purely for aesthetic reasons and for further emphasizing what made these four beats different. If it's directly unrankable, go call a QAT.
  3. 00:57:999 (1) - 01:01:332 (1,2) - 01:04:665 (1) - 01:07:999 (1) - why are these mapped in different way ? since is the same music at both places, unless your rhythm is inconsistent on purpose, I don't see any other reason to do this. Just make 01:01:332 (1,2) - like the other ones. The second one starts with the DJ scratches, the rest are all the same. Consistency issues like this are intended. You want my reasoning, you've got it. Now you can disagree with it and I'll be the one who's wrong.
  4. 01:09:665 - sounds super weird that you are ignoring this loud beat :l Because the wacky slider is clearly following the scry. not every bass beat needs a click. (HEATHENRY, i know.)
  5. 01:42:895 (1,2) - Why are you doing the manual stack at this kind of patterns now, when you didn't before for example 00:02:895 (1,2) - , looks inconsistent and not something that we gonna expect from an experienced mapper, specially whe multiple people are telling you to be more consistent with this map. Originally, the "manual stacks" were different because I had a cohesive theme to the map. After the explosion of the kiai. the spacing was more rickety and less perfect because all of the energy of the song has been expended and it's now just falling apart as the song ends.
  6. Also there are a bunch of inconsistencies, overall the design is poor made IMO, and there are a bunch of blankets off, I mean if your archive is to make rankable maps then is fine, but I really think you could do alot better than this, specially with tiny stuff like blankets to important stuff as is the rhythm of the song >: name every single blanket and every single aesthetic change that provides no change to direct gameplay and i'll happily fix them if you offer to work with me to re-rank the map. Otherwise, it's clearly not important enough for either of us to get worked over on.
anyways gl with this
shARPII
Shiirn, can you stop whining here, take a break, go outside, deep breath and come back later.
You're just tilted and it doesn't help anyone here. Don't make me lock this :/
Arphimigon
Another problem here is that whenever Shiirn changes something, someone else said that the change was bad and would rather it be some other way, so there isn't really a middle ground which compromises with everyone. To be honest, I think people need to actually discuss with each other and make a general list of changes where the community have compromised with each other in the first place instead of all giving Shiirn mods which are contradicting each other.

tl;dr: Can everyone discuss suggestions instead of giving them to Shiirn here since it's clustered and contradictory lots of the time.

Tuning in with discussion now~

Edit: Nevermind he removed diffs
Topic Starter
Shiirn

shARPII wrote:

Shiirn, can you stop whining here, take a break, go outside, deep breath and come back later.
You're just tilted and it doesn't help anyone here. Don't make me lock this :/

You have no idea how incredibly frustrating it is to deal with people who reject your opinions and feelings offhand because they simply believe they know better. That's literally the only rationale both sides have - "I feel it is better this way" - and because they err on the side of consistency and order, I'm automatically in the wrong.
moki_old_1
I liked every version of this mapset, thanks for spending your precious time on mapping this masterpiece.

Arphimigon
Hey Shiirn, mind putting back the diffs up so we can -try- and discuss this?
We might be able to narrow all these suggestions into something you can accept and we all agree on \o/
Topic Starter
Shiirn
Do what you like. I'll re-fill the set. I'm just so tired of explaining myself over and over only to be offhandedly brushed aside that I'm not going to bother anymore. Don't expect me to respond to every single little thing presented because that is nothing but a tactic to wear down my force of will and I'm tired of that tactic being allowed.
Ayesha Altugle

moki wrote:

I liked every version of this mapset, thanks for spending your precious time on mapping this masterpiece.

Hi! I didn't notice you here.
Okoratu
Hm going from the average content of your posts here:

Are you satisfied with the Extra?
You said it doesnt feel like your map, but rather like a set of compromises sewn together to make a diff. There are people around here which are so confused about this that they are willing to go out of their way to spend their time wondering about this diff... And are met with the unwillingness to sew more compromises in, which is perfectly reasonable.

What i dont understand is why you seem to have little interest in making this map more like your vision of the song again and instead want to rank it as is for the sake of ongaku? I thought you cared more
Arphimigon
Anyone mind summarizing the main points into one post or something along those lines? All the mods are spread out everywhere it's hard to understand.
Topic Starter
Shiirn

Okorin wrote:

What i dont understand is why you seem to have little interest in making this map more like your vision of the song again and instead want to rank it as is for the sake of ongaku? I thought you cared more

I'd basically need to remap the entire song at this point. But I can't remap the song with the same feelings and vision I had to begin with because Routing has functionally changed for me. It was originally a casual-fun track that was always able to get my blood flowing and my energy levels up because it's just so EXPLOSIVE with energy, especially during the kiai. But now I'm just reminded of all the frustration and exhaustion associated with trying to rank it every time I listen to the track.

The song isn't fun for me anymore. My original vision is long gone. I couldn't remap it if I tried. I desperately tried to protect Comfort much as possible, but Extra I just don't care about and it was always just filler to make the rest of the set rankable. I was much more willing to make compromises and sew shit together in the hopes of moving the map forward.
Arcubin
I'm here not to argue or something.... okay i actually like to argue.

I'm not yet checking the map tho, so i don't know if it's good or bad. But reading some comment in this thread, i can assume this map is averagely good. i do agree with Shiirn who want to keep the feel of the map. But most people here concerning to it's playability, which actually makes sense to argue IF it's actually hardly played by player.

Assuming Shiirn want to rank this, i'd like to join the disscussion (after i check this ofc) cause i found some ambigous word from each person.
Ayesha Altugle
Sounds like you're incredibly depressed for some reason. Don't let it affect too much or else, you might not enjoy mapping the way you intend to. It's true that today's communities don't treat this one as fun because most of the time, they are enjoying maps that gives high amount of pp (but in reality they have problems with enjoying the game, something that they give low rating to maps that barely give any pp). It's true that the perspective of people today is different from back then. However, there are still people today who don't care much about pp and those people are the one who really enjoy the game. I'm just sharing my opinion here so it's your deciscion if yould accept this or not.

I'm sorry if you can't understand something about what I said. I'm not used to write something like this considering my whole personality.
shARPII
Please, keep this topic under control. You're here to help the mapper, not for memes (which should be on reddit or OT, if it's a good one).

I'd like to add a map isn't only a community or a mapper choice but both.
You have to learn how to use your arguments and your POV to explain properly what is the meaning of something and why you did it. If you fail here, there's probably something wrong (using "X is better than Y" or "don't kill my spirit" excuses aren't helping)

If your explanation makes sense, there's no reason to see more than 50% of users who're writing on the topic being against your opinion.
Instead of taking mods from users like a personal attack, try to put yourself in their shoes and try to understand why they think something is wrong by looking at your map with different ways.

Anyway, maps have always been approved by the community (which were represented by QATs) so you'll have to deal with it.

Good luck.
Ayesha Altugle
Glad to have this back. Let's hope that nothing goes wrong this time. Focus on the things that can help the mapper and not to cause more drama. I'll make sure to look on the map if possible.
Arphimigon
Let's hope we can get some constructive comments again this time (unlike this post).
Will put my two cents later.
Side
Keep in mind this "50%" refers to four people out of x number of overall users even if we just take into account the intended player base. I've been keeping up with this thread since shiirn mapped this (mostly since I had asked him to map this song) and for the most part these recent suggestions have all been things that have either been modified by previous suggestions or things that have been explained before. I'm on mobile atm so I can't offer much in terms of quotes and I'll try to do this when I get back from work but all in all these are mostly things that can be dismissed. No map is perfect and neither should our expectations because we're all human and we all make mistakes (see the many ranked maps with unrankable concerns) and that's fine so there's no reason for shiirn to have to keep justifying every object in his map. My reply was deleted but my points stand.
buny

Loctav wrote:

Sadly, you have to make an agreement with the community, not with the QAT. They won't judge your map anymore. So better put the effort to convince people raising concerns here that this creation is fine as it is or do not try to get it Ranked.
Not trying to start shit but why doesn't this apply to any HW maps?

I like this map a lot, I hate to see mappers forced to basically collab with strangers because of subjective matters. There are already tons of maps that are either turned into something completely out of the creators intention, or rotting in the graveyard, because mappers are basically forced to follow mods of the more expressive minority.

I skimmed the mods between the qualify and unqualified posts, and they're all mods that basically start with "well, to me, this is wrong..." This isn't what mapping is about. Mods should never be about trying to redesign somebody elses work, it should be about polishing it; catching out crap like snapping error or unintentional distance spikes.
Riven 2
Well everyone wants EZ pp thats why monstrata ranks his maps like a beast :^)
Topic Starter
Shiirn
For what it's worth, the entire point of frustration on routing is that it has a lot of inconsistencies and quirks that are very obvious when modding the map and looking through it in the editor. This, combined with people combing through it at 25% and 50% speed just looking for things to point out, means that it's very, very easy to come up with a wall of text that I must them personally provide my feelings and opinions for, for every single point. This is extremely exhausting, especially considering Routing was entirely made to be intentionally inconsistent and partially "unpredictable" to fit with my vision of the music.

Nobody can deny that this track, from a musical and compositional standpoint, is weird. Camellia loves doing this kind of thing. He's very experienced and nuanced in his repeated musical patterns and how he ties them together during repeated sections and i try to represent this by having my own patterns follow his slightly different musical patterns. This does not always play well, especially not for people who are so, so, so used to boring anime and dnb tracks which have literally identical stanzas repeated 4-8 times. Camellia will have those same 4-8 stanzas start the same but connect to eachother slightly differently.


I have naught but circles, sliders, and two buttons to provide the player with this experience.


I am not taking any individual mod on this map as a personal attack, but rather as yet another bothersome chore that is being forced upon me because it basically forces me to either explain exhaustively these concepts I listed above to every single modder, as concisely as possible, every time. Can you seriously blame me for getting frustrated and stressed out? These concepts that I built Routing on, namely, intentional inconsistency and differing emphasis, are very easy to understand if people bother looking outside of their own comfort bubble. People are getting so worked up over how each individual tree looks that they're forgetting to look at the forest.


It's tiring and frustrating that people simply discard these concepts because they disagree with them, and I'm left with nothing to show for it. These are fairly advanced mapping concepts because they break the norms of "consistency mapping" (which I believe is a tool best used for newbie mappers before they start understanding how to actually map) and it's hard to explain it in bite-sized chunks for every single modder who happens to play the map like, twice.


I understand people are genuinely trying to help and that they genuinely feel like their suggestions may posit some improvement, but they really didn't in the past, and really won't in the future. Sure there are a lot that helped, but as an experienced mapper I like to pretend that I should be allowed some leeway in knowing what to accept and what to decline. I have tried time and time and time and time again to explain how I feel and how each individual working piece of the map works with others, only to have it discarded or ignored because the person I am trying to meet halfway either disagrees with the very concept or doesn't understand.

I'm just not willing to go out of my way to extend the hand of common ground on this only for them to slap my hand away without even bothering to try and see things my way just as much as I try to see things their way.

I'm not going to bother searching out QAT or BN to re-qualify this map anymore because it's fucking insane that I can spend dozens and dozens of hours working and discussing this map with dozens of people and have the entire thing shut down by a few handful of inexperienced or narrow-minded individuals. It's a massive waste of time and effort and I hope everyone who has refused to even begin to try and understand my feelings is proud of themselves for upholding their precious worldview.

If you're still reading by this point you have my utmost thanks and respect.

I'm not even asking for people to just let me do what I want. I want to discuss things rationally and in depth because that is fun. It is fun to me to discuss mapping concepts and what people are trying to do with their maps and what they're trying to do by fiddling around with patterns or hitsounds or spacing or choice of circle vs slider or beat emphasis. But it's not fun when people are attacking my map whilst constantly asking why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why why because that puts all of the effort on me, the mapper, and that's not fair.


Thank you for all the support, and thank you for any constructive criticism. I'm not going to lie and say that I'm perfectly fine with how this turned out. I'm really let down by the immediate vile response, but also very uplifted by the support shown to me directly. But I'm not going to stop mapping and I'm not going to stop making maps with concepts beyond the newbie mapper toolkit of "consistency and flow".


This is my last major post unless a BN or QAT or some combination thereof is willing to push this back into qualification, and they're going to need to come to me to start it up, which isn't likely going to happen so this is likely the end.
Voli
After reading all this I'll probably not try to rank a map ever again with these new "'community-driven" checks nobody ever wanted and nobody asked for. Seeing how ranking your map is already a very long and hard process since BNs are scarce, busy and have long queues, especially if you are an unknown mapper, the tiny amount of effort it takes for anyone to be able to DQ a map just so you can repeat the whole cycle again is just outright stupid.
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