Hi o/
Take this as more of a post for discussion, not really a mod (hence the longer than normal lines at the start)
I'm narrowing this post down to Comfort only for now.
We spoke about some things in public chat a few hours ago, so I'm going to repeat that for the sake of discussion, elaborate, and then move on to regular stuff.
The general idea was that at 50% or slower speeds, the map makes a lot of sense due to lots of the beats being placed on sounds at that speed. At 100%, or even 75%, it is much less understandable, as there is less of a focus on the "obvious" instruments that you'll hear on that speed and still a focus on the sounds at 50% or slower. This ultimately leads to an extremely confusing experience for most, and for the others who can play the map at that speed, more of a "just click notes" instead of "click to the music" kind of difficulty.
That being said, this map is technically not overmapped. It just feels like so much more at a higher speed than a smaller one, again due to the full speed of the song highlighting various different instruments compared to at slower speeds.
Let me go see if I can find any good examples:
00:26:645 (3) - (this is barely audible even on 25% so at 100% its basically nothing)
00:30:603 - This seems like 1/3 between there and 00:30:811 -
00:49:665 (4,5,6) - These are very weak sounds and seem much nicer represented as sliders+slider ends, perhaps the first slider starting at 00:49:561 - so this clap isn't also a slider end. That way there isn't so much pressure on near inaudible sounds but still maps to them.
00:52:790 (2) - What if i told you there was no sound here? even on 25%, this 00:52:686 (1,2,3) - should actually be 1/3, so a reverse slider or 1/3 burst would make more sense.
01:01:332 (1,2) - On a faster speed, it makes more sense to continue to go along with the instrument highlighted just before at 00:59:978 (1,2,3,4) - instead of this very VERY hard to hear sound at 01:01:436 (2) - . If you made 01:01:332 (1) - a 1/2 slider and a note placed at 01:01:540 - instead, you have a more understandable rhythm at higher speeds, since it continues with the same, very powerful instrument, but you also highlight 01:01:540 - this sound which is being missed because of a really inaudible slider.
01:08:589 (3,4,5,1) - This whole part seems like a gray area, because it's hard to make sense of even in slower OR higher speeds. I see you mapped the 1/3 though which is good, however after the snaps become almost un-understandable. To me, at fullspeed the only obvious sounds I hear are every 1/2, so no 01:08:884 - I think that if you skip this sound and add a few small 1/2 jumps, it'll make the momentum gained from the last sliders go away more gradually.
01:18:520 (1,2,3) - Is this mapped to any actual beats? I can understand it being mapped because of the high pitched... scream like sound idk but it seems like plain rhythmical overmap at a higher speed because there arent actually any sounds on 01:18:572 - or 01:18:624 -
01:30:117 (2) -On 25% or 50% this is perfect, but on higher speeds it just SOUNDS like there are more sounds... you know... idk actually.
01:31:853 (2,3,4,5,6,7) - This must be mapped to something barely existant because it doesn't feel like any of these are mapped to sounds that I can hear. However if they are, the pressure of them doesn't need to be so high, so if you decide to keep them can you tone down the spacing?
01:33:936 - Perhaps make this a clickable sound? It completely fits the section here and what you have mapped circles to.
00:27:061 (1,2,3,4,5,6,1,2) - Rechecking over previous parts, on higher speeds only the start of these sliders are audible. I'd try turning them into notes and seeing how you can hear it.
The end 20 secs are sweeeeeeeeeet
Extra things I'd like to point out (in more of a mod-style)
00:02:999 (4) - All of the sounds like this honestly feel dulled down because the end is a slider end. I mean every single one. Why can't the ends be high spaced notes? It fits the sound and hitsounding perfectly, and doesn't fit a slider end at all! If you want to keep the holds, well technically the holds end 1/2 later, like at 00:03:103 - It may be hard to implement them on every slider like this, but just consider it.
00:08:103 (7,8,1) - Perhaps space the slider to emphasise the finish and strong sound?
00:14:561 (3) - Perhaps NC this like you NCed every second object in this pattern? Having it end on a 3 is weird.
00:20:811 (1,2,3) - Having the same slider for all these three sounds doesn't seem fitting. The first two is okay, but the last sounds way different. If you kept the first two sliders how they are then perhaps make the last curve a bit more open, it'd portray the vocals nicer.
00:34:145 (6,1) - This low spacing hurts after all the momentum gained from 00:33:624 (1,2,3,4,5,6) -
00:39:145 (1,2,3) - The flow AND spacing from slider 1 to slider 2 is MUCH harder and more pressuring than from slider 2 to slider 3, however that last slider should be the most pressurised due to being on a downbeat AND having the highest pitch during a sound which gets more intense!
01:02:895 (1,2,1) - Plainly put the flow here feels really odd xd
01:16:228 (4,5,6,7) - I had mentioned this before, but technically speaking, making the first two jumps have higher spacing than the second would fit the pitches more. And since you have mapped a few spacings to pitches early on, it makes sense to do so here (01:14:353 (1,2,3,4,5,6,1) - like here where every part gets slightly harder and more pressured)
While I'm posting I hope to clear up two misconceptions for some people:
1) Nope, this map isn't overmapped. Actually, it's done quite well tbh. If anything it looks like how I'd map it, but with more curves and density.
2) This isn't mapped for difficulty, this could be mapped so much harder and still be justified.
With that being said, I do disagree with lots of flows in the map, but this is just a personal bias to how I'd map it, so it isn't worth saying here.
gl with re-ranking!
If you wanna talk about any of this in more detail I'm open to pm.
Take this as more of a post for discussion, not really a mod (hence the longer than normal lines at the start)
I'm narrowing this post down to Comfort only for now.
We spoke about some things in public chat a few hours ago, so I'm going to repeat that for the sake of discussion, elaborate, and then move on to regular stuff.
The general idea was that at 50% or slower speeds, the map makes a lot of sense due to lots of the beats being placed on sounds at that speed. At 100%, or even 75%, it is much less understandable, as there is less of a focus on the "obvious" instruments that you'll hear on that speed and still a focus on the sounds at 50% or slower. This ultimately leads to an extremely confusing experience for most, and for the others who can play the map at that speed, more of a "just click notes" instead of "click to the music" kind of difficulty.
That being said, this map is technically not overmapped. It just feels like so much more at a higher speed than a smaller one, again due to the full speed of the song highlighting various different instruments compared to at slower speeds.
Let me go see if I can find any good examples:
00:26:645 (3) - (this is barely audible even on 25% so at 100% its basically nothing)
00:30:603 - This seems like 1/3 between there and 00:30:811 -
00:49:665 (4,5,6) - These are very weak sounds and seem much nicer represented as sliders+slider ends, perhaps the first slider starting at 00:49:561 - so this clap isn't also a slider end. That way there isn't so much pressure on near inaudible sounds but still maps to them.
00:52:790 (2) - What if i told you there was no sound here? even on 25%, this 00:52:686 (1,2,3) - should actually be 1/3, so a reverse slider or 1/3 burst would make more sense.
01:01:332 (1,2) - On a faster speed, it makes more sense to continue to go along with the instrument highlighted just before at 00:59:978 (1,2,3,4) - instead of this very VERY hard to hear sound at 01:01:436 (2) - . If you made 01:01:332 (1) - a 1/2 slider and a note placed at 01:01:540 - instead, you have a more understandable rhythm at higher speeds, since it continues with the same, very powerful instrument, but you also highlight 01:01:540 - this sound which is being missed because of a really inaudible slider.
01:08:589 (3,4,5,1) - This whole part seems like a gray area, because it's hard to make sense of even in slower OR higher speeds. I see you mapped the 1/3 though which is good, however after the snaps become almost un-understandable. To me, at fullspeed the only obvious sounds I hear are every 1/2, so no 01:08:884 - I think that if you skip this sound and add a few small 1/2 jumps, it'll make the momentum gained from the last sliders go away more gradually.
01:18:520 (1,2,3) - Is this mapped to any actual beats? I can understand it being mapped because of the high pitched... scream like sound idk but it seems like plain rhythmical overmap at a higher speed because there arent actually any sounds on 01:18:572 - or 01:18:624 -
01:30:117 (2) -
01:31:853 (2,3,4,5,6,7) - This must be mapped to something barely existant because it doesn't feel like any of these are mapped to sounds that I can hear. However if they are, the pressure of them doesn't need to be so high, so if you decide to keep them can you tone down the spacing?
01:33:936 - Perhaps make this a clickable sound? It completely fits the section here and what you have mapped circles to.
00:27:061 (1,2,3,4,5,6,1,2) - Rechecking over previous parts, on higher speeds only the start of these sliders are audible. I'd try turning them into notes and seeing how you can hear it.
The end 20 secs are sweeeeeeeeeet
Extra things I'd like to point out (in more of a mod-style)
00:02:999 (4) - All of the sounds like this honestly feel dulled down because the end is a slider end. I mean every single one. Why can't the ends be high spaced notes? It fits the sound and hitsounding perfectly, and doesn't fit a slider end at all! If you want to keep the holds, well technically the holds end 1/2 later, like at 00:03:103 - It may be hard to implement them on every slider like this, but just consider it.
00:08:103 (7,8,1) - Perhaps space the slider to emphasise the finish and strong sound?
00:14:561 (3) - Perhaps NC this like you NCed every second object in this pattern? Having it end on a 3 is weird.
00:20:811 (1,2,3) - Having the same slider for all these three sounds doesn't seem fitting. The first two is okay, but the last sounds way different. If you kept the first two sliders how they are then perhaps make the last curve a bit more open, it'd portray the vocals nicer.
00:34:145 (6,1) - This low spacing hurts after all the momentum gained from 00:33:624 (1,2,3,4,5,6) -
00:39:145 (1,2,3) - The flow AND spacing from slider 1 to slider 2 is MUCH harder and more pressuring than from slider 2 to slider 3, however that last slider should be the most pressurised due to being on a downbeat AND having the highest pitch during a sound which gets more intense!
01:02:895 (1,2,1) - Plainly put the flow here feels really odd xd
01:16:228 (4,5,6,7) - I had mentioned this before, but technically speaking, making the first two jumps have higher spacing than the second would fit the pitches more. And since you have mapped a few spacings to pitches early on, it makes sense to do so here (01:14:353 (1,2,3,4,5,6,1) - like here where every part gets slightly harder and more pressured)
While I'm posting I hope to clear up two misconceptions for some people:
1) Nope, this map isn't overmapped. Actually, it's done quite well tbh. If anything it looks like how I'd map it, but with more curves and density.
2) This isn't mapped for difficulty, this could be mapped so much harder and still be justified.
With that being said, I do disagree with lots of flows in the map, but this is just a personal bias to how I'd map it, so it isn't worth saying here.
gl with re-ranking!
If you wanna talk about any of this in more detail I'm open to pm.