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Camellia - Routing

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Total Posts
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Topic Starter
Shiirn
Only GD slot open is an Easy. If you're willing to submit to my requirements for guest difficulties, by all means.
Len
nice map
snz
Azer Failed This :o
KennyGlenn
beatmania IIDX is the real deal <3
Ambient
feelsgoodman
Topic Starter
Shiirn
Discomfort is not going for ranking, do not mod it or even look at it
Josde
I guess you've already noticed but the ArtistUnicode for Ongaku's Insane is completely fucked.
Topic Starter
Shiirn
I have noticed, i'll fix it when i'm not super lazy, but thank you for reminding me. that post will remind me until i do it. hah
quiz-chan_DELETED
Interesting map design, I must say!
ProfessionalBox
yo o/

Easy
osu file format v14

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BeatDivisor: 4
GridSize: 32
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Title:Routing
TitleUnicode:Routing
Artist:Camellia
ArtistUnicode:かめりあ
Creator:Shiirn
Version:ProBox's Easy
Source:beatmania IIDX
Tags:23 copula 22 pendual super future 2323 ongaku
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Ongaku

Josde wrote:

I guess you've already noticed but the ArtistUnicode for Ongaku's Insane is completely fucked.
Its not the artist unicodes thats fucked up



its me
StoryTime
If I had to describe Comfort, I'd say it's Kreygasm

If i had to describe Ongaku's Insane, I'd say it's Kreygasm

Worthless input from 5-digit trash

Luv u shiirn <3
Ongaku

StoryTime wrote:

If I had to describe Comfort, I'd say it's Kreygasm

If i had to describe Ongaku's Insane, I'd say it's Kreygasm

Worthless input from 5-digit trash

Luv u shiirn <3
its k u bettr than me <3
Kinshara
9 star map

shiirn the god
MMzz
8-)
Topic Starter
Shiirn

MMzz wrote:

8-)
8-)
Ongaku

Shiirn wrote:

MMzz wrote:

8-)
8-)
8-)
Topic Starter
Shiirn
aaaand now we're pending


let's start this roller coaster
Ongaku

Shiirn wrote:

aaaand now we're pending


let's start this roller coaster
time to prepare my anus
Juris
Comfort

00:14:456 (2) -
00:13:207 (4) -
Both above beats I feel break the flow of the map a little, try moving them closer but not break the design

00:27:686 (7,8,1,2,1,2,3,4,5) - this entire section goes to wrong beats mostly.
Breakdown: 00:27:686 (7,8) - there is meant to be a beat after 7 and after 8 (listen to the song in 25%)
00:27:895 (1,2,1,2,3,4) - here doesnt really have any beats as it fades out so much that they are barely audible or not there at all, needless section, except for maybe the first slider. Im not talking about the slider after the stacked notes.

01:06:124 (1) - I dont like this placement :S I suggest putting it close to the slider 01:05:707 (2) - so that the jumps are all the same distance. I'd say this would improve flow.

01:20:915 (1,2,1,2,1,2,1) - ew I hate these PP jumps ;_;

01:22:895 (1,2,1,2) - ewwwwwwwwwwwww more pp jumps

01:30:811 (4) - i'd place this closer to the end of the slider its next to because I think it breaks flow a bit

01:31:332 (3) - this slider isn't mapped to beats as the beat represented 01:31:124 (2) - is held

01:31:853 (1,2,1,2,1,2) - this section here breaks flow
Rixia Mao


it is indeed very hard but at the same time very enjoyable, not like some unplayable 7.5*+ BS
gj Shiirn and gl for rank!
ConsumerOfBean
quick mod from 5digit trash
(note: this mod is shit)
normal
00:21:645 (1) - what rhythm is this mapped to? doesn't sound like anything to me.
01:09:978 (1) - 4 beats of reaction time? i don't think normals need that much...
hard
in general, this diff would benefit design-wise and play-wise with a lower cs, like maybe 3.5 or 3.7.
00:10:707 (4,1) - this is not very good when the ar is slow, like it is since it's a hard. it is very frustrating for players.
00:27:895 (2,3) - the 1/4 transition is a bit much for a hard, but then again, the cs is 3.3.
01:20:395 (2) - maybe make the slider 1/2 and add a note on the blue tick?
01:22:061 (2) - ^
insane
amazing. great job ongaku!
Can't mod the rest since i can barely play them. Good luck with rank.
Topic Starter
Shiirn
Minx

Minx wrote:

Comfort

00:14:456 (2) -
00:13:207 (4) -
Both above beats I feel break the flow of the map a little, try moving them closer but not break the design as it is right now moving the notes a handful of pixels in any direction isn't going to chance the kind of "flow" it has, but i'll fiddle around with it over time

00:27:686 (7,8,1,2,1,2,3,4,5) - this entire section goes to wrong beats mostly.
Breakdown: 00:27:686 (7,8) - there is meant to be a beat after 7 and after 8 (listen to the song in 25%)
00:27:895 (1,2,1,2,3,4) - here doesnt really have any beats as it fades out so much that they are barely audible or not there at all, needless section, except for maybe the first slider. Im not talking about the slider after the stacked notes. I am fully aware of what the song precisely does here but it is pretty hard to figure out exactly what to do that also plays well. again, more fiddling required

01:06:124 (1) - I dont like this placement :S I suggest putting it close to the slider 01:05:707 (2) - so that the jumps are all the same distance. I'd say this would improve flow.

01:20:915 (1,2,1,2,1,2,1) - ew I hate these PP jumps ;_;

01:22:895 (1,2,1,2) - ewwwwwwwwwwwww more pp jumps An offbeat ladder section blah blah discussed on irc

01:30:811 (4) - i'd place this closer to the end of the slider its next to because I think it breaks flow a bit

01:31:332 (3) - this slider isn't mapped to beats as the beat represented 01:31:124 (2) - is held

01:31:853 (1,2,1,2,1,2) - this section here breaks flow
most discussed on irc

In the future try to be a bit more descriptive as to what you mean by "flow", especially when modding a map that needs experienced input. Thanks for your time!

Failure

FailureAtOsu wrote:

quick mod from 5digit trash
(note: this mod is shit)
normal
00:21:645 (1) - what rhythm is this mapped to? doesn't sound like anything to me. There is a psuedo-vocal that allows a normal-level player to just follow the beat.
01:09:978 (1) - 4 beats of reaction time? i don't think normals need that much...

hard
in general, this diff would benefit design-wise and play-wise with a lower cs, like maybe 3.5 or 3.7.
00:10:707 (4,1) - this is not very good when the ar is slow, like it is since it's a hard. it is very frustrating for players I figure the change in combo color tells enough about the pattern that they know that it's not a normal swap.
00:27:895 (2,3) - the 1/4 transition is a bit much for a hard, but then again, the cs is 3.3 144bpm is extremely easy to slider-circle-slider 1/2-1/4-1/2 pattern with. sliders are lenient enough both in the area they allow the cursor to be and timing to let this be quite fun for a Hard level player.
01:20:395 (2) - maybe make the slider 1/2 and add a note on the blue tick?
01:22:061 (2) - ^

insane=amazing. great job ongaku!
Can't mod the rest since i can barely play them. Good luck with rank.
Ongaku

FailureAtOsu wrote:

quick mod from 5digit trash
01:20:395 (2) - maybe make the slider 1/2 and add a note on the blue tick? would make it a bit too hard, since its stacking. if the issue persists, i'll change it
01:22:061 (2) - ^ ^
Intone
FINISHED MODDING :D

hi I'm only going to mod the 2 4-5* because I can't play 7*+ so I donn't want to give poor advice.

Extra
00:05:814 (3,4) touching pls fix for aesthetics
00:10:1109 (8,1) spacing makes the beats confusing. I'd recommennd just stacking the 1 on 2 if you do want the 8 in that area.
00:22:374 (3,4) hmmm this jjump is pretty sudden. I would consider moving the 4 or ctrl g the 3
00:37:061 (1,1) waooo you might want to take off NC on one of these
00:50:968 (3) you probably might want to curve this right instead of left. for flow?
00:59:770 (7) I think someone ranted about this kind of pattern on forums. It's really hiddenn and hard to see, please consider changing ;o

Onngaku's Insane
wow I love the sliders and how you use the slider velocities. Great job here, I applaud you :D
however, I'm not sure how comfortable I feel about the use of short overlapping streams. I thinnk this is too difficult for this player level at 4.19--consider channging it or making the streams closer together.
The spaced streams too^. I think this is way too hard of a pattern for low 4* players. I can play up to 5.5* and I still can't do spaced streams XD.
01:21:540 (1) weirdly formed slider here. Try flipping to curve other way>?
01:34:145 (8) being a little nitpicky here but theyre touching :O (8 + 9)
Ongaku

Intone wrote:

Onngaku's Insane
wow I love the sliders and how you use the slider velocities. Great job here, I applaud you :D
however, I'm not sure how comfortable I feel about the use of short overlapping streams. I thinnk this is too difficult for this player level at 4.19--consider channging it or making the streams closer together.
The spaced streams too^. I think this is way too hard of a pattern for low 4* players. I can play up to 5.5* and I still can't do spaced streams XD.
01:21:540 (1) weirdly formed slider here. Try flipping to curve other way>? applied~
01:34:145 (8) being a little nitpicky here but theyre touching :O (8 + 9) saem m8. dw i fixed it
Thanks for your feed back!
ProfessionalBox
Added a slider after a spinner since it's a normal now

normal
osu file format v14

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TitleUnicode:Routing
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ArtistUnicode:かめりあ
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334,128,10811,2,0,L|232:124,1,99.9999999999999,0|4,0:0|0:1,0:0:0:0:
143,167,11645,6,0,P|128:205|138:262,1,99.9999999999999,4|2,0:1|0:0,0:0:0:0:
207,333,12478,2,0,L|314:324,1,99.9999999999999,0|4,0:0|1:1,0:0:0:0:
403,348,13311,6,0,B|409:324|410:296|389:265|389:265|388:214|412:184|412:184|383:160|361:114|385:62,1,300,0|0,0:0|0:0,0:0:0:0:
474,106,14978,6,0,P|485:59|454:0,2,99.9999999999999,4|2|0,1:1|1:2|1:0,0:0:0:0:
381,69,16228,1,2,1:2:0:0:
291,113,16645,2,0,B|248:129|248:129|180:109,1,99.9999999999999,0|2,1:0|1:2,0:0:0:0:
101,81,17478,1,2,1:2:0:0:
30,151,17895,1,0,1:2:0:0:
81,236,18311,6,0,L|67:345,1,99.9999999999999,0|2,1:0|1:2,0:0:0:0:
167,320,19145,2,0,L|181:211,1,99.9999999999999,0|2,1:2|1:2,0:0:0:0:
277,240,19978,6,0,P|326:249|375:228,2,99.9999999999999,2|2|4,1:2|1:2|1:1,0:0:0:0:
315,147,21228,1,4,1:1:0:0:
413,128,21645,6,0,P|462:160|457:297,1,200,0|0,0:0|1:2,0:0:0:0:
382,348,22895,1,0,1:2:0:0:
290,306,23311,2,0,B|248:293|248:293|189:312,1,99.9999999999999,0|0,1:0|1:0,0:0:0:0:
119,377,24145,6,0,P|95:335|101:274,1,99.9999999999999,2|2,1:2|1:2,0:0:0:0:
154,202,24978,2,0,P|167:152|153:105,2,99.9999999999999,0|0|2,1:0|1:0|1:2,0:0:0:0:
65,155,26228,1,0,1:0:0:0:
68,54,26645,6,0,B|101:7|155:-6|216:24|216:24|250:58|296:66|357:33,1,300,0|0,1:0|0:0,0:0:0:0:
431,1,28311,6,0,B|439:110,1,99.9999999999999,4|2,1:1|1:2,0:0:0:0:
446,200,29145,1,0,1:0:0:0:
354,159,29561,1,0,1:2:0:0:
274,219,29978,6,0,P|232:236|166:216,1,99.9999999999999,0|0,1:0|1:0,0:0:0:0:
122,143,30811,2,0,L|110:34,1,99.9999999999999,2|2,1:2|1:2,0:0:0:0:
211,44,31645,6,0,L|223:153,2,99.9999999999999,0|0|0,1:0|1:0|1:0,0:0:0:0:
310,52,32895,1,2,1:2:0:0:
399,6,33311,2,0,B|419:56|419:56|394:109,1,99.9999999999999,2|2,1:2|1:2,0:0:0:0:
340,179,34145,2,0,B|320:229|320:229|345:282,1,99.9999999999999,2|0,1:2|1:0,0:0:0:0:
430,228,34978,5,0,0:0:0:0:
255,130,35811,1,0,1:0:0:0:
254,330,36645,1,0,0:0:0:0:
430,228,37478,6,0,L|434:109,1,99.9999999999999,2|2,1:2|1:2,0:0:0:0:
390,37,38311,1,2,1:2:0:0:
307,93,38728,2,0,P|260:110|197:87,2,99.9999999999999,2|4|0,1:2|1:0|0:0,0:0:0:0:
256,192,39770,12,2,43311,1:2:0:0:
55,39,46645,6,0,P|42:90|59:138,1,99.9999999999999,0|10,1:0|1:2,0:0:0:0:
142,83,47478,2,0,L|248:71,1,99.9999999999999,0|10,1:0|1:2,0:0:0:0:
340,61,48311,1,0,1:0:0:0:
429,105,48728,2,0,P|442:57|427:11,2,99.9999999999999,8|0|8,1:2|1:0|1:2,0:0:0:0:
343,157,49978,6,0,P|330:215|346:255,1,99.9999999999999,0|10,1:0|1:2,0:0:0:0:
433,207,50811,1,0,1:0:0:0:
486,291,51228,1,8,1:2:0:0:
435,377,51645,6,0,L|324:366,1,99.9999999999999,0|8,1:0|1:2,0:0:0:0:
256,306,52478,2,0,L|156:315,1,99.9999999999999,2|8,1:2|1:2,0:0:0:0:
99,233,53311,6,0,L|320:212,1,200,2|2,1:2|1:2,0:0:0:0:
397,202,54561,1,8,1:2:0:0:
256,192,54770,12,4,56645,1:0:0:0:
256,192,69978,12,8,72895,0:0:0:0:
38,266,73728,6,0,P|16:217|22:160,1,99.9999999999999
77,90,74561,5,2,1:2:0:0:
163,139,74978,2,0,L|281:125,1,99.9999999999999,2|2,1:2|1:2,0:0:0:0:
336,59,75811,2,0,P|361:102|357:166,1,99.9999999999999,0|2,1:2|1:2,0:0:0:0:
294,225,76645,6,0,L|176:239,2,99.9999999999999,0|0|2,1:2|1:2|1:2,0:0:0:0:
382,272,77895,1,0,1:2:0:0:
443,350,78311,2,0,P|479:299|411:177,1,200,0|2,0:0|1:2,0:0:0:0:
330,200,79561,1,2,1:2:0:0:
240,156,79978,6,0,P|216:103|234:46,1,99.9999999999999,2|2,1:2|1:2,0:0:0:0:
302,1,80811,2,0,P|326:54|308:111,1,99.9999999999999,0|2,1:2|1:2,0:0:0:0:
240,156,81645,2,0,L|123:148,1,99.9999999999999,2|2,1:2|1:2,0:0:0:0:
40,143,82478,1,0,1:2:0:0:
84,232,82895,1,2,1:2:0:0:
34,318,83311,6,0,P|78:334|144:310,1,99.9999999999999,0|0,1:2|0:0,0:0:0:0:
191,243,84145,2,0,P|238:230|285:246,1,99.9999999999999,0|0,1:2|0:0,0:0:0:0:
332,335,84978,6,0,B|347:122|347:122|355:175|411:198,1,300,0|0,0:0|3:0,0:0:0:0:
444,105,86645,6,0,B|428:31|354:3|309:28|279:52|279:52|235:8|182:32,1,300,2|2,1:2|1:2,0:0:0:0:
124,93,88311,6,0,P|99:54|101:-11,2,99.9999999999999,0|0|0,1:2|1:2|1:2,0:0:0:0:
196,162,89561,1,2,1:2:0:0:
148,249,89978,6,0,L|42:239,1,99.9999999999999,2|0,1:2|1:2,0:0:0:0:
96,152,90811,2,0,L|202:162,1,99.9999999999999,0|0,1:2|1:2,0:0:0:0:
277,219,91645,6,0,P|297:169|278:105,1,99.9999999999999,0|0,0:0|1:2,0:0:0:0:
210,63,92478,1,0,1:2:0:0:
195,161,92895,1,2,1:2:0:0:
182,260,93311,6,0,P|245:317|361:278,1,200,0|0,1:2|1:2,0:0:0:0:
403,208,94561,1,2,1:2:0:0:
331,137,94978,6,0,P|315:92|327:37,2,99.9999999999999,0|0|0,1:2|1:2|1:2,0:0:0:0:
416,84,96228,1,0,1:2:0:0:
500,30,96645,2,0,P|517:71|501:141,1,99.9999999999999,4|0,1:1|0:0,0:0:0:0:
443,199,97478,6,0,B|390:189|390:189|348:208|348:208|279:193,4,150,4|4|4|4|0,0:1|0:1|0:1|0:1|0:0,0:0:0:0:
305,53,100811,6,0,B|204:14|204:89|97:44,1,200,0|4,0:0|1:1,0:0:0:0:
21,2,102061,6,0,P|7:48|26:104,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
87,171,102895,2,0,P|101:217|82:273,1,99.9999999999999,4|0,1:1|0:0,0:0:0:0:
25,344,103728,6,0,P|67:303|203:328,1,200,0|4,0:0|1:1,0:0:0:0:
287,361,104978,6,0,L|301:246,1,99.9999999999999,4|0,1:1|0:0,0:0:0:0:
208,222,105811,2,0,L|194:337,1,99.9999999999999,0|4,0:0|0:1,0:0:0:0:
287,361,106645,6,0,L|313:139,1,200,0|0,0:0|3:0,0:0:0:0:
323,63,107895,1,0,0:0:0:0:
415,100,108311,6,0,B|464:115|464:115|524:90,2,99.9999999999999,4|2|0,0:1|0:0|0:0,0:0:0:0:
323,63,109561,1,4,0:1:0:0:
230,100,109978,6,0,B|181:115|181:115|121:90,2,99.9999999999999,0|2|0,0:0|0:0|0:0,0:0:0:0:
323,63,111228,1,4,0:1:0:0:
414,102,111645,6,0,P|432:146|415:205,1,99.9999999999999,4|2,0:1|0:0,0:0:0:0:
336,249,112478,2,0,L|234:242,1,99.9999999999999,0|4,0:0|1:1,0:0:0:0:
136,234,113311,5,0,0:0:0:0:
256,192,113415,12,0,116645,0:0:0:0:
-Atri-
AIUEOKAKIKUKEKOSASHISUSESO



[Ongaku's Insane]
  1. 00:35:533 (2) - This slider is snapped 1/3 but the end is snapped on.... nothing
  2. 01:32:478 (2) - Intentional to not stack with 01:31:540 (8) - ?
    Good diff

[Extra]
  1. 00:04:978 (1) -

    Better merging by curving 00:04:041 (5) - plz
  2. 00:05:395 (1,2,3,4) - I have no idea why you increase the spacing here, They're the same sound as 00:02:061 (2,3,4,5) - and 00:03:728 (2,3,4,5) - , and no stronger sound can be find there.
  3. 00:16:020 (1,1,2,3) - srsly, i have no idea what you're doing here, but i am pretty sure this is uncomfortable to play if you switch a linear flow to a sharp angle so suddenly, yet didn't flow well
  4. 00:16:436 (2,3) - Is this intentional to not stack?
  5. 00:16:853 (1,1,2) - Flows weird imo, especially 00:17:165 (1,2) -
  6. 00:24:561 (4) - Place there for better flow:
  7. 00:36:228 (7) -

    This.
  8. 01:21:020 (5,6,1,2,1,2) - Creative, But i saw it some people hatred to playing this because of difficulty spikes
  9. 01:42:895 (1,2) - Is this intentional to not stack?
  10. 01:47:895 (1) - I think it's better to do more parallel

Iine

Sorry for hard to read screenshots

GL~
-GriM-
no kudosu just a suggestion

Comfort's hp should probaly be nerfed to 6 or something, since the map is insanely hard
Ongaku

KuranteMelodii wrote:

[Ongaku's Insane]
  1. 00:35:533 (2) - This slider is snapped 1/3 but the end is snapped on.... nothing dont know what happened there. good catch
  2. 01:32:478 (2) - Intentional to not stack with 01:31:540 (8) - ? inte ntional
    Good diff
Thankies!
lilynya
.
MoodyRPG
General
  1. ok
ProBox's Normal
  1. 00:21:645 (1) - Hmm, I feel an important note here in this part, try this rhythm
  2. 01:14:561 (1) - Are you sure about this new combo? The music doesn't change too much imo
Collab Hard
  1. 00:07:478 - Add a note here?
  2. 01:38:728 (5) - New combo?
Ongaku's Insane
  1. Crazy diff o/
Extra
  1. 01:39:874 (2) - New combo too like the others sliders?
Good luck
ac8129464363
good job ongaku :d
Ongaku

deetz wrote:

good job ongaku :d
Thanks <3
Thank Shiirn for guiding me
lilynya
.
Topic Starter
Shiirn
He's my little mapping protege


gonna teach him all da tricks before i die
Ongaku

Shiirn wrote:

He's my little mapping protege


gonna teach him all da tricks before i die
he's my special sensei
Shohei Ohtani
It's crazy to think that we're both considered pre-2012 mappers

but while you make maps that people are like "omfg so crazy" I'm making maps that people just kinda fall asleep over lol.

cum:
00:11:645 (1) - Would be cool to rotatoe this to the left so there's no overlap. Aesthetics and all.
00:13:936 (1) - drumhitclap here?
00:14:456 (2) - drumhitfinish???
00:36:228 (7) - Why is this spacing smaller here even though the impact of the beat is still the same as the other previous beats?
01:25:395 (1,2,3,4,5) - hitsounds pls? There's a lot of hitwhistles that really wanna be here.

I literally can't say much about this because it's literally past my level of comprehension in terms of difficulty, but I can tell that it's not shit, and is relevant to the song.

sextra:
just apply my hitsounding mods to this diff too
00:25:395 (1,2,3,1,2,3,4) - Like it's nice and the music is kinda repeating but I'd love to have some sort of like something going here to make it not look lazy. Like maybe rotate it or something?
00:27:061 (1,2,3,4,5,6,7,8,1,1,1,1) - fallin asleep tbh
01:06:645 - did u just like forget the finishes

ongaku:
00:04:665 (6,7,8) - like cool but like there's nothing definitive in the music that really give this any validity. While it could be good ornamentation, the style of mapping you have makes me only want to tap when a definitive beat exists, not when there's ornamentation.
00:57:374 (1) - please do not do this. Like it's cool in theory but in readability it's like a huge no no
01:13:311 - Would be cool if you did something similar to the above 2 diffs where you had a bass drum beat keeping the pulse of the map.

hard:
01:04:978 (1) - like it's fine but it's not consistent with the rest of the map, which kinda sucks. Plus, having so many spinners in a row (talking about the two after this one) is kinda blehh
01:37:478 (1,2,3,4,1,2,3,4) - more interesting shapes pls tbh

normie:
This diff spread is WAY too large. You NEED another difficulty in between this and hard.
Everything else in the diff is fine though

Nice stuff. Only major concern I have is diff spread between hard and normal
I Love Maki
THE GOD OF MAPPING RETURNS TO MAP THE BEST SONG ON IIDX
Ongaku

Reditum wrote:

ongaku:
00:04:665 (6,7,8) - like cool but like there's nothing definitive in the music that really give this any validity. While it could be good ornamentation, the style of mapping you have makes me only want to tap when a definitive beat exists, not when there's ornamentation. even if there isnt a very strong beat there to map, I find that it fits willingly and is better than a wubbly slider
00:57:374 (1) - please do not do this. Like it's cool in theory but in readability it's like a huge no no changed
01:13:311 - Would be cool if you did something similar to the above 2 diffs where you had a bass drum beat keeping the pulse of the map. applied
thanks for the input!

EDIT: Also applied the Hard
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