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Camellia - Routing

posted
Total Posts
531
Topic Starter
Shiirn
This beatmap was submitted using in-game submission on Tuesday, May 17, 2016 at 6:50:44 PM

Artist: Camellia
Title: Routing
Source: beatmania IIDX
Tags: 23 copula 22 pendual super future 2323 professionalbox pishifat ongaku
BPM: 144
Filesize: 4461kb
Play Time: 01:56
Difficulties Available:
  1. Comfort (7.4 stars, 621 notes)
  2. Extra (5.37 stars, 462 notes)
  3. Ongaku's Another (4.18 stars, 449 notes)
  4. pishi's Advanced (2.34 stars, 183 notes)
  5. ProBox's Beginner (1.59 stars, 112 notes)
  6. Shiirngaku's Hyper (3.1 stars, 298 notes)
Download: Camellia - Routing
Information: Scores/Beatmap Listing
---------------



The birth of a melody, so vibrant and free,
her story untold, a shining smile unfolds,
comforting words from an innocent heart.
They say love just clicks into place...



Bonus storyboard from an anonymous fan!
Topic Starter
Shiirn
God Shiirn you've got a screw loose
Raiden

Shiirn wrote:

God Shiirn you've got a screw loose
Ongaku
http://puu.sh/mqNyb/a84679937d.osu

Thanks for letting me GD m8y
Enon
shiirn 7 stars map crazy
XII
I love this map, but some streams don't really fit or well their mapping sound is very vague.
Topic Starter
Shiirn
I'll almost certainly be reworking the 1/8th streams and the offbeat ladder jumps.
Ongaku
http://puu.sh/msvhe/cb4475248e.osu

Updated!

Changed some 1/8s and kept some 1/8s.
Also finished hitsound, but I'll have to double check tomorrow.
snz
(Japanese Post)
いくつかの7スターの歌、しかし、このことの難しすぎるShiirn ;w;
これはランクこれを起こっているのですか?
そして...私はこの一つのGDができますか?
strickluke

Raiden wrote:

Shiirn wrote:

God Shiirn you've got a screw loose
snz

Shiirn wrote:

God Shiirn you've got a screw loose
Topic Starter
Shiirn
Only GD slot open is an Easy. If you're willing to submit to my requirements for guest difficulties, by all means.
Len
nice map
snz
Azer Failed This :o
KennyGlenn
beatmania IIDX is the real deal <3
Ambient
feelsgoodman
Topic Starter
Shiirn
Discomfort is not going for ranking, do not mod it or even look at it
Josde
I guess you've already noticed but the ArtistUnicode for Ongaku's Insane is completely fucked.
Topic Starter
Shiirn
I have noticed, i'll fix it when i'm not super lazy, but thank you for reminding me. that post will remind me until i do it. hah
quiz-chan_DELETED
Interesting map design, I must say!
ProfessionalBox
yo o/

Easy
osu file format v14

[General]
AudioFilename: routing.mp3
AudioLeadIn: 0
PreviewTime: 73311
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 7895,14874,14926,14978,15030,15082,19145,21645,28311,34978,36645,43311,46645,54978,56645,59978,63311,66645,66697,69978,84978,96645,99926,99978,100030,100447,101020,101645,111645,114145
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.4

[Metadata]
Title:Routing
TitleUnicode:Routing
Artist:Camellia
ArtistUnicode:かめりあ
Creator:Shiirn
Version:ProBox's Easy
Source:beatmania IIDX
Tags:23 copula 22 pendual super future 2323 ongaku
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"sazdgffsadgdfs.jpg",0,0
//Break Periods
2,43511,45205
2,56845,68538
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1645.08695652174,416.666666666667,4,2,0,70,1,0
36540,-100,4,2,0,70,0,0
37061,-100,4,2,0,70,0,0
39978,-100,4,2,0,70,0,0
40603,-100,4,2,0,70,0,0
41020,-100,4,2,0,70,0,0
41436,-100,4,2,0,70,0,0
41853,-100,4,2,0,70,0,0
42270,-100,4,2,0,70,0,0
42686,-100,4,2,0,70,0,0
43311,-100,4,2,0,70,0,0
73311,-100,4,2,0,85,0,1
79770,-100,4,2,0,85,0,0
79978,-100,4,2,0,85,0,1
83311,-100,4,2,0,85,0,1
83728,-100,4,2,0,85,0,1
84978,-100,4,2,0,70,0,0
86645,-100,4,2,0,70,0,1
96645,-100,4,2,0,70,0,0


[Colours]
Combo1 : 155,237,120
Combo2 : 238,234,72
Combo3 : 241,107,218
Combo4 : 80,217,241

[HitObjects]
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Ongaku

Josde wrote:

I guess you've already noticed but the ArtistUnicode for Ongaku's Insane is completely fucked.
Its not the artist unicodes thats fucked up



its me
StoryTime
If I had to describe Comfort, I'd say it's Kreygasm

If i had to describe Ongaku's Insane, I'd say it's Kreygasm

Worthless input from 5-digit trash

Luv u shiirn <3
Ongaku

StoryTime wrote:

If I had to describe Comfort, I'd say it's Kreygasm

If i had to describe Ongaku's Insane, I'd say it's Kreygasm

Worthless input from 5-digit trash

Luv u shiirn <3
its k u bettr than me <3
Kinshara
9 star map

shiirn the god
MMzz
8-)
Topic Starter
Shiirn

MMzz wrote:

8-)
8-)
Ongaku

Shiirn wrote:

MMzz wrote:

8-)
8-)
8-)
Topic Starter
Shiirn
aaaand now we're pending


let's start this roller coaster
Ongaku

Shiirn wrote:

aaaand now we're pending


let's start this roller coaster
time to prepare my anus
Juris
Comfort

00:14:456 (2) -
00:13:207 (4) -
Both above beats I feel break the flow of the map a little, try moving them closer but not break the design

00:27:686 (7,8,1,2,1,2,3,4,5) - this entire section goes to wrong beats mostly.
Breakdown: 00:27:686 (7,8) - there is meant to be a beat after 7 and after 8 (listen to the song in 25%)
00:27:895 (1,2,1,2,3,4) - here doesnt really have any beats as it fades out so much that they are barely audible or not there at all, needless section, except for maybe the first slider. Im not talking about the slider after the stacked notes.

01:06:124 (1) - I dont like this placement :S I suggest putting it close to the slider 01:05:707 (2) - so that the jumps are all the same distance. I'd say this would improve flow.

01:20:915 (1,2,1,2,1,2,1) - ew I hate these PP jumps ;_;

01:22:895 (1,2,1,2) - ewwwwwwwwwwwww more pp jumps

01:30:811 (4) - i'd place this closer to the end of the slider its next to because I think it breaks flow a bit

01:31:332 (3) - this slider isn't mapped to beats as the beat represented 01:31:124 (2) - is held

01:31:853 (1,2,1,2,1,2) - this section here breaks flow
Rixia Mao


it is indeed very hard but at the same time very enjoyable, not like some unplayable 7.5*+ BS
gj Shiirn and gl for rank!
ConsumerOfBean
quick mod from 5digit trash
(note: this mod is shit)
normal
00:21:645 (1) - what rhythm is this mapped to? doesn't sound like anything to me.
01:09:978 (1) - 4 beats of reaction time? i don't think normals need that much...
hard
in general, this diff would benefit design-wise and play-wise with a lower cs, like maybe 3.5 or 3.7.
00:10:707 (4,1) - this is not very good when the ar is slow, like it is since it's a hard. it is very frustrating for players.
00:27:895 (2,3) - the 1/4 transition is a bit much for a hard, but then again, the cs is 3.3.
01:20:395 (2) - maybe make the slider 1/2 and add a note on the blue tick?
01:22:061 (2) - ^
insane
amazing. great job ongaku!
Can't mod the rest since i can barely play them. Good luck with rank.
Topic Starter
Shiirn
Minx

Minx wrote:

Comfort

00:14:456 (2) -
00:13:207 (4) -
Both above beats I feel break the flow of the map a little, try moving them closer but not break the design as it is right now moving the notes a handful of pixels in any direction isn't going to chance the kind of "flow" it has, but i'll fiddle around with it over time

00:27:686 (7,8,1,2,1,2,3,4,5) - this entire section goes to wrong beats mostly.
Breakdown: 00:27:686 (7,8) - there is meant to be a beat after 7 and after 8 (listen to the song in 25%)
00:27:895 (1,2,1,2,3,4) - here doesnt really have any beats as it fades out so much that they are barely audible or not there at all, needless section, except for maybe the first slider. Im not talking about the slider after the stacked notes. I am fully aware of what the song precisely does here but it is pretty hard to figure out exactly what to do that also plays well. again, more fiddling required

01:06:124 (1) - I dont like this placement :S I suggest putting it close to the slider 01:05:707 (2) - so that the jumps are all the same distance. I'd say this would improve flow.

01:20:915 (1,2,1,2,1,2,1) - ew I hate these PP jumps ;_;

01:22:895 (1,2,1,2) - ewwwwwwwwwwwww more pp jumps An offbeat ladder section blah blah discussed on irc

01:30:811 (4) - i'd place this closer to the end of the slider its next to because I think it breaks flow a bit

01:31:332 (3) - this slider isn't mapped to beats as the beat represented 01:31:124 (2) - is held

01:31:853 (1,2,1,2,1,2) - this section here breaks flow
most discussed on irc

In the future try to be a bit more descriptive as to what you mean by "flow", especially when modding a map that needs experienced input. Thanks for your time!

Failure

FailureAtOsu wrote:

quick mod from 5digit trash
(note: this mod is shit)
normal
00:21:645 (1) - what rhythm is this mapped to? doesn't sound like anything to me. There is a psuedo-vocal that allows a normal-level player to just follow the beat.
01:09:978 (1) - 4 beats of reaction time? i don't think normals need that much...

hard
in general, this diff would benefit design-wise and play-wise with a lower cs, like maybe 3.5 or 3.7.
00:10:707 (4,1) - this is not very good when the ar is slow, like it is since it's a hard. it is very frustrating for players I figure the change in combo color tells enough about the pattern that they know that it's not a normal swap.
00:27:895 (2,3) - the 1/4 transition is a bit much for a hard, but then again, the cs is 3.3 144bpm is extremely easy to slider-circle-slider 1/2-1/4-1/2 pattern with. sliders are lenient enough both in the area they allow the cursor to be and timing to let this be quite fun for a Hard level player.
01:20:395 (2) - maybe make the slider 1/2 and add a note on the blue tick?
01:22:061 (2) - ^

insane=amazing. great job ongaku!
Can't mod the rest since i can barely play them. Good luck with rank.
Ongaku

FailureAtOsu wrote:

quick mod from 5digit trash
01:20:395 (2) - maybe make the slider 1/2 and add a note on the blue tick? would make it a bit too hard, since its stacking. if the issue persists, i'll change it
01:22:061 (2) - ^ ^
Intone
FINISHED MODDING :D

hi I'm only going to mod the 2 4-5* because I can't play 7*+ so I donn't want to give poor advice.

Extra
00:05:814 (3,4) touching pls fix for aesthetics
00:10:1109 (8,1) spacing makes the beats confusing. I'd recommennd just stacking the 1 on 2 if you do want the 8 in that area.
00:22:374 (3,4) hmmm this jjump is pretty sudden. I would consider moving the 4 or ctrl g the 3
00:37:061 (1,1) waooo you might want to take off NC on one of these
00:50:968 (3) you probably might want to curve this right instead of left. for flow?
00:59:770 (7) I think someone ranted about this kind of pattern on forums. It's really hiddenn and hard to see, please consider changing ;o

Onngaku's Insane
wow I love the sliders and how you use the slider velocities. Great job here, I applaud you :D
however, I'm not sure how comfortable I feel about the use of short overlapping streams. I thinnk this is too difficult for this player level at 4.19--consider channging it or making the streams closer together.
The spaced streams too^. I think this is way too hard of a pattern for low 4* players. I can play up to 5.5* and I still can't do spaced streams XD.
01:21:540 (1) weirdly formed slider here. Try flipping to curve other way>?
01:34:145 (8) being a little nitpicky here but theyre touching :O (8 + 9)
Ongaku

Intone wrote:

Onngaku's Insane
wow I love the sliders and how you use the slider velocities. Great job here, I applaud you :D
however, I'm not sure how comfortable I feel about the use of short overlapping streams. I thinnk this is too difficult for this player level at 4.19--consider channging it or making the streams closer together.
The spaced streams too^. I think this is way too hard of a pattern for low 4* players. I can play up to 5.5* and I still can't do spaced streams XD.
01:21:540 (1) weirdly formed slider here. Try flipping to curve other way>? applied~
01:34:145 (8) being a little nitpicky here but theyre touching :O (8 + 9) saem m8. dw i fixed it
Thanks for your feed back!
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