community forum

Megpoid GUMI - For my soul

posted
Total Posts
111
show more
Topic Starter
val0108

Flute wrote:

good slider('ε')
thx :) me too love sliderXD

お星様ありがとううう 8-)
Topic Starter
val0108

Shinespark wrote:

superb work
thxXD The making of this sheet of music was great :o
But I think that a good sheet of music was completed!!

Thanl you for pleynig and star :)
Shinkuu
nice work
Topic Starter
val0108

Shinkuu wrote:

nice work
Thank you pley and star :)
MayBe
nice~!
ReimuSS
神譜面!
Kotone
GUMI<3

Artist:Megpoid GUMI
or add Megpoid to tag
Topic Starter
val0108

karenying wrote:

GUMI<3

Artist:Megpoid GUMI ok
or add Megpoid to tag
I revised it :) thx 8-)

>Maybeeさん,ReimuSSさん
お星様ありがとうう ;)
LaceWingfield
its a star!!!
i love GUMI :3
Topic Starter
val0108

Izayoi Scarlet wrote:

its a star!!!
i love GUMI :3
Thank you star :)
I love GUMI, too 8-)
Kitsuneko
nice mapヾ(*'ω')ノ~☆Star!
modding in IRC.
no kudos,thx~
Topic Starter
val0108

Rikei wrote:

nice mapヾ(*'ω')ノ~☆Star!
modding in IRC.
no kudos,thx~
Thank you star :)
Garven
I can't remember if you requested this or I picked it up from #modreqs. ;_;

[General]
Add Parmy to tags
Maybe darubisshuP (guitar solo) and karu (for illustration) to tags as well?
Please rename GUMI - For my soul (val0108) [Normal].osu to Megpoid GUMI - For my soul (val0108) [Normal].osu
Also delete GUMI - For my soul (val0108).osb and full resubmit.

[Normal]
There are a lot of tricky techniques that you have used in this difficulty that leaves me wary for this to be the easiest difficulty of the set. If you could get an easy difficulty mapped, I think this mapset would benefit greatly.
00:40:521 (2,3) - I have found with cutting sliders like these that if you can arrange them so that the hitcircles are not overlapping with the slider body, it will look 1000x better. So maybe something like this would look better:
02:16:522 (1,1,1,1) - 4 spinners in a row. D: Think you can maybe map through 02:21:574 (1,1) - ? 4 of them is tiring.
Kind of wish you didn't copy/paste the chorus, but oh well.

[Hard]
00:19:047 (4,5,6) - This overlap is a little ugly.
02:41:784 (1) - This is really hard to tell if it's a slider or note. Maybe rearrange to something like this?
02:44:311 (1) - Remove new combo
02:45:574 (1,1,1) - ^
02:46:837 (1) - ^
Not much wrong here, though it felt a little streamy considering the part of the song you decided to map. You could make this a little simpler with the rhythms and still have it fun, imo.

[Insane]
Can you even play this well? @_@
00:11:469 (2,3,4,5) - This seems a little ridiculous. :/
00:17:784 (1,2,3,4) - ^
00:44:626 (2,3) - Control + R these? Confusing as is.
02:16:521 (1) - This part is neat with the video, but too many new combos. Please reduce some. ><
02:39:890 (1) - Kind of expected this to be at 02:39:732 - and a note added at 02:40:363 -
Feels really over-the-top for this song.

複雑の英語はすみません。
Topic Starter
val0108

Garven wrote:

I can't remember if you requested this or I picked it up from #modreqs. ;_;

[General]
Add Parmy to tags
Maybe darubisshuP (guitar solo) and karu (for illustration) to tags as well?
Please rename GUMI - For my soul (val0108) [Normal].osu to Megpoid GUMI - For my soul (val0108) [Normal].osu
Also delete GUMI - For my soul (val0108).osb and full resubmit.

[Normal]
There are a lot of tricky techniques that you have used in this difficulty that leaves me wary for this to be the easiest difficulty of the set. If you could get an easy difficulty mapped, I think this mapset would benefit greatly.
00:40:521 (2,3) - I have found with cutting sliders like these that if you can arrange them so that the hitcircles are not overlapping with the slider body, it will look 1000x better. So maybe something like this would look better:
02:16:522 (1,1,1,1) - 4 spinners in a row. D: Think you can maybe map through 02:21:574 (1,1) - ? 4 of them is tiring.
Kind of wish you didn't copy/paste the chorus, but oh well.

[Hard]
00:19:047 (4,5,6) - This overlap is a little ugly.
02:41:784 (1) - This is really hard to tell if it's a slider or note. Maybe rearrange to something like this?
02:44:311 (1) - Remove new combo
02:45:574 (1,1,1) - ^
02:46:837 (1) - ^
Not much wrong here, though it felt a little streamy considering the part of the song you decided to map. You could make this a little simpler with the rhythms and still have it fun, imo.

[Insane]
Can you even play this well? @_@ No proglem 8-)
00:11:469 (2,3,4,5) - This seems a little ridiculous. :/ I put New combo
00:17:784 (1,2,3,4) - ^ I put New combo
00:44:626 (2,3) - Control + R these? Confusing as is.
02:16:521 (1) - This part is neat with the video, but too many new combos. Please reduce some. ><
02:39:890 (1) - Kind of expected this to be at 02:39:732 - and a note added at 02:40:363 -
Feels really over-the-top for this song.

複雑の英語はすみません。
I revised all these :)
Thank you Mod :) I'm glad :roll:
mooai
nice map~!!'-'*
Topic Starter
val0108

mooai wrote:

nice map~!!'-'*
thank you :roll:
Shiro
General
The video made me lag terribly. Reduce its size ?
The score gap between "Easy" and Hard is too high. Either make Hard a bit easier, either make Normal have a higher score.

Easy
This is way too hard for an Easy diff. Rename it Normal.
There are too many stacks. They stop the momentum of the mouse when there is one, and are generally a but too hard for newer players.
The hitsound volume is a bit too low.
00:32:942 (6,7,1) - Unstack ? even I was unsure of the rhythm
00:49:363 (1,2,3,4,5,6) - How about a slider pattern here ? (a slider for two circles) it will be easier to play
01:55:047 (3,4,5,6,7) - you really should unstack these, stacking them this way might be too confusing for new players
01:56:784 (1) - Happens too soon after the note, start it 1/2 later ?
02:00:731 (3,4) - This is very hard to play, especially for the easiest dff of the mapset - and an Easy
02:36:731 (1,2,3,4,5,6) - Same as 00:49:363 -

Hard
Many of the stacks don't play right because they stop the movement of the mouse.
00:23:784 (12) - This is very surprising and unexpected - not to mention the three whistles sound terrible.
00:43:995 (9,1) - Confusing spacing: (1) is expected later.
02:36:732 (1) - The sudden speed change is confusing here... you should remove the two pervious notes

Insane
Sorry... but this is completely overmapped. Most of the jumps and streams don't make sense. There are objects hidden under others, which makes the map that was already a bit of a pain to play even harder.
I really hate saying this, but you should just delete this diff, rename Hard to Insane, and map a Hard that has a total score between Normal's and current Hard's.
Hard is a pretty nice diff, and is already hard enough. You don't need to have a lolwtfhard diff on top of it. Moreover, maximum score for this Insane is barely rankable.
Topic Starter
val0108

Odaril wrote:

General
The video made me lag terribly. Reduce its size ?
The score gap between "Easy" and Hard is too high. Either make Hard a bit easier, either make Normal have a higher score.

Easy
This is way too hard for an Easy diff. Rename it Normal.
There are too many stacks. They stop the momentum of the mouse when there is one, and are generally a but too hard for newer players.
The hitsound volume is a bit too low.
00:32:942 (6,7,1) - Unstack ? even I was unsure of the rhythm
00:49:363 (1,2,3,4,5,6) - How about a slider pattern here ? (a slider for two circles) it will be easier to play
01:55:047 (3,4,5,6,7) - you really should unstack these, stacking them this way might be too confusing for new players
01:56:784 (1) - Happens too soon after the note, start it 1/2 later ?
02:00:731 (3,4) - This is very hard to play, especially for the easiest dff of the mapset - and an Easy
02:36:731 (1,2,3,4,5,6) - Same as 00:49:363 -

Hard
Many of the stacks don't play right because they stop the movement of the mouse.
00:23:784 (12) - This is very surprising and unexpected - not to mention the three whistles sound terrible.
00:43:995 (9,1) - Confusing spacing: (1) is expected later.
02:36:732 (1) - The sudden speed change is confusing here... you should remove the two pervious notes

Insane
Sorry... but this is completely overmapped. Most of the jumps and streams don't make sense. There are objects hidden under others, which makes the map that was already a bit of a pain to play even harder.
I really hate saying this, but you should just delete this diff, rename Hard to Insane, and map a Hard that has a total score between Normal's and current Hard's.
Hard is a pretty nice diff, and is already hard enough. You don't need to have a lolwtfhard diff on top of it. Moreover, maximum score for this Insane is barely rankable.
Thank you mod :)
I revised it some :)
nimba_old
連打が気持ちいい譜面でした!
ShaggoN
Blue: Sugestion. Not necessary, but should take good effects.
Green: Notification or cosmetic thing. May, but don't have to be fixed.
Orange: Should be fixed.
Red: Have to be fixed.

General
  1. Why don't you use offset 732 when song starts?
  2. Add new red timing section at offset 24100, to follow the time signature. Don't change BPM of course.


[Normal]
  1. 00:41:784 (3) - Add new combo maybe.


[Hard]
  1. 02:13:995 (5) - Such a little detail. I'd add new combo here.
  2. 02:43:679 (9) - And here.
  3. 02:48:732 (11) - And here.


[Insane]
  1. 00:04:837 (7) - Add combo here...
  2. Remove here...
  3. 00:05:784 (5) - ...and add here. Looks way better imo.

Crazy stage. But it's great. ^_^

Starrr'd :D
show more
Please sign in to reply.

New reply