green = fixed
red = no change
blue = comment/considering
red = no change
blue = comment/considering
"Delis"
hello, from my m4m queue!
[General]
[General]
- I feel BG is not suitable for the song, songs from FELT are usually nostalgic or mysterious in both music and lyrics. so more like scenery BGs would fit well like people had in their FELT maps, current bg is for sweet song I think lol. The only relevant scenery BG I could find was the album art which is poor resolution, so leave until I find a better one.
- remove the .osb file if you got no sb on this map. should be fixed?
- 00:37:385 (1) - I thought you wouldn't like putting finish for nothing from music as a result. although no hitsound also feels empty so w/e. basically your second comment
- 00:47:177 (7) - how about a finish, for the tiny cymbal. fixed
- 00:54:052 (3) - add a finish or whistle, this also needs some emphasis imo. I'd rather leave the emphasis on the downbeat
- 01:04:260 (1,1) - finish to them? added
- 01:06:968 (1) - finish as the music provides the cymbal, and it's nice to emphasize the single slider. this goes same to 02:26:968 (1) - / 03:40:302 - the 3rd one is up to you since it'll be overlapping with whistle so you might dislike it. added for first two spots
- 01:14:260 (1) - soft finish instead, normal finish is too heavy here, I hear it not really fitting. you still could change only the finish sound by using additions which can be instantly setting with CTRL + E. there's an exception like 01:27:593 (1) -, I can hear this fitting best on normal, but 01:30:927 (1) - this. you can give a try to reconsider them. fixed all
- 01:33:843 (3) - whistle on the tail? maybe its obvious the reason why. yes, fixed
- 01:39:677 (3,4) - put something different with you've done in this part, as the sound is also different. I would add a finish on the tail of the slider, and it feels enough here so leave the circle as is.
- 01:40:927 (1) - finish
- 01:44:677 (2) - add a finish here too, this is stronger than 01:44:260 (1) - so why not.
- 01:53:427 (5) - whistle on the tail for the vocals, since there's a space in 1/1 between the next slider, whistle chimes well I think. fixed all above
- 02:00:302 (1) - since the guitar sound at 02:00:510 is as strong as the red tick, a circle at red tick and 1/2 slider at white tick is the best way to map here in my opinion. https://osu.ppy.sh/ss/4537607 The guitar is one continuous sound, so leave as is
- 02:06:968 (5) - finish? fixed
- 02:13:843 (6) - ^ not here though, I don't hear anything
- 02:23:843 (7) - I think this placed wrong, 02:23:843 (7,8) - this jump should've had the same angle as 02:23:010 (3,4) - so it would be very consistent jumps. different since I think the vocals are stronger here
- 02:53:843 (3) - finish on the tail, if you liked it you can decrease the volume by 20% for it so this is not really loud. added for first kiai as well
- 03:18:427 (4) - finish on the head, you did at 03:15:093 (5) - for some reason I don't like it as much here
- 03:20:510 (6) - I would replace finish instead because of the cymbal is here, whistle is really off to me. fixed
- 03:21:760 (4) - 03:25:093 (4) - same as ^^ I see 75% of this pattern in the part had no finishes though I would like finishes. I think I fixed all
- 03:45:718 (1) - you could find better pattern not stacking at the slider tail. https://osu.ppy.sh/ss/4537513 this is what I would do here while keeping your pattern as possible. as there's the finish sound, making larger jump is allowed and it flows better imo. I feel your suggestion is too big of a jump. If more people comment on it, I will change the pattern instead.
- 03:49:052 (1) - finish here is not really bad idea for the cymbal imo. yes, fixed
Sorry there's bunch of hitsounding stuff because I don't really understand the way how you've done it. I felt there's a lack of finishes so pointed them out.
it is good because I don't know how to hitsound well
also one more thing I have to say, you really spammed patterns that a jump in 1/4, well idk how it called like 01:10:823 (7,1) - you really should mix another pattern into them. people getting to spam this pattern in every maps nowadays but I call it bad mapping so I wish you to consider rearrange them with patterns. I leave examples for it, https://osu.ppy.sh/ss/4537670, https://osu.ppy.sh/ss/4537677; I guess the first one fits to the song very well so can you give it a try at least I used this pattern to help emphasize the drums on the blue ticks, and the slider leniency makes the spacing feel smaller than it actually is. I would rather leave them this way, but I will get more opinions on this since I am a relatively new mapper.
- 01:48:635 (3) - add one more reverse here, vocals are still continue plus in slow part consistent rhythm is more enjoyable in playing. 01:55:302 (3) - this is exception because no vocal at 01:55:510 -, but I still feel better in consistent rhythm so. I keep changing these back and forth I'll go back to adding repeats on both for now...
- 03:14:052 (5) - I disagree this jump because this is not like obvious for what to emphasize, I would move this in x1.1 from 03:13:635 (4) - so 03:14:260 (1) - is still emphasized well. 03:13:218 (3) - tbh I wanted you to adjust this to lower distance as well. there are drums at every 1/2 beat and I feel the general song intensity here justifies the jumps between each note
- 03:40:510 (5) - this doesn't look nice. fixed
wow now it's allowed to map in 1/4 in easiest difficulty?! they're only on repeats so I think it's ok also I feel so many 1/2s in this difficulty. maybe I should get my difficulty spread checked... nothing else here.