green = fixed
red = no change
blue = comment/considering
red = no change
blue = comment/considering
"dermit"
Hi, here's my mod:
[Normal]
00:29:260 (5,6,7) - what makes this different from 00:27:593 (1,2,3,4) - that you don't think the beat is strong enough for a circle anymore? mainly for rhythmic diversity (I alternate between 1/2 and 1/1 rhythm patterns) and because I think that constantly mapping the 1/2 drum beats will make this too hard to play for new players.
00:36:760 (5,6) - There's a pretty powerful bass kick here between two notes which makes the (6) play weirdly, yes but if swap the rhythm to capture the drum beat, I miss the strong vocal at 00:37:385 - . Unfortunately for normal diff, I can't follow everything, and in this case I though the vocals were strong enough here to justify following that instead of the drum.
00:50:093 (4,5) - same here. (maybe do slider-circle isntread of circle slider to fix it?) ^
02:26:135 (5,6) - I think this would play better with an additional circle in between the only thing I could follow is the vocals, but the note density will be too high if I do that, such I just follow the guitar
03:14:260 (1,2) - ^ I'd rather keep the pause to indicate that I switched to following the electronic instrument
03:38:843 (3) - I think this would make more sense as 2 circles. The 2nd beat is pretty strong Hmm, ok fixed
[Insane]
Nothing here either. The only thing is that you could make the jumps a bit bigger if you wanted, I think it would be a bit more challenging and fun then. Agree, but I don't think I am good enough yet to make a harder diff for a 144 bpm song without it feeling overdone
Sorry for the short mod. Maybe because it's late :^)
Nice map though! Thanks for modding!
[Normal]
00:29:260 (5,6,7) - what makes this different from 00:27:593 (1,2,3,4) - that you don't think the beat is strong enough for a circle anymore? mainly for rhythmic diversity (I alternate between 1/2 and 1/1 rhythm patterns) and because I think that constantly mapping the 1/2 drum beats will make this too hard to play for new players.
00:36:760 (5,6) - There's a pretty powerful bass kick here between two notes which makes the (6) play weirdly, yes but if swap the rhythm to capture the drum beat, I miss the strong vocal at 00:37:385 - . Unfortunately for normal diff, I can't follow everything, and in this case I though the vocals were strong enough here to justify following that instead of the drum.
00:50:093 (4,5) - same here. (maybe do slider-circle isntread of circle slider to fix it?) ^
02:26:135 (5,6) - I think this would play better with an additional circle in between the only thing I could follow is the vocals, but the note density will be too high if I do that, such I just follow the guitar
03:14:260 (1,2) - ^ I'd rather keep the pause to indicate that I switched to following the electronic instrument
03:38:843 (3) - I think this would make more sense as 2 circles. The 2nd beat is pretty strong Hmm, ok fixed
[Insane]
Nothing here either. The only thing is that you could make the jumps a bit bigger if you wanted, I think it would be a bit more challenging and fun then. Agree, but I don't think I am good enough yet to make a harder diff for a 144 bpm song without it feeling overdone
Sorry for the short mod. Maybe because it's late :^)
Nice map though! Thanks for modding!