"Reclaimer"
m4m from my queue
General
Normal
Hard
Lunatic
Done!
Alright thats it, good luck! thanks for the mod!
- Something that bothered me a bit was aesthetics, like a lot of the triangle patterns you went for were off examples: From hard diff 00:45:190 (5,6,1) - 00:50:607 (6,7,1) - 01:13:315 (3,4,5,6,7) - 01:25:190 (3,4,1) - Now I hate being a nazi like this but this just make the map look sloppy to me, there are also some weird overlaps, I pointed out a few in the insane diff. Any way I think the organization of the map's aesthetics should be really looked at and considered fixed some things and left out some others for flow/emphasis reasons, i'lll try to polish all of them up soon
- Great song! And overall good map set
- 00:50:607 (5) - This slider's curve is too much imo, have it curve less and blanket 00:49:357 (3)'s slider end fixed
- 00:51:232 - Hm I fee like there should be a red slider point here for the vocals but the other one is on the drums so it makes sense, just a thought i've been mainly following drums, so I'll leave it as is
- 00:54:357 (1) - This slider leading into the break is weird, reason being is that you decide to leave the part after the slider as a break yet you mapped the guitar strum which kinda counters your idea of wanting to just map to the drums. I think if you just made it a circle it would be better, or you could delete the note entirely and have the break start right on the white tick is it has the same affect like you did here 03:27:690 A few modders have mentioned this, so I'll probably end up changing this soon, but the reason I chose a slider was because I like the feeling of a gradual transition into a break with a slider vs an abrupt one with a note
- 01:03:107 (4,2,3) - eeeee stack please i stacked with 2 instead of 3 since they're so far apart in time
- 01:11:857 (3) - Rotating this slider 6 degrees would look better and it would lead in better from 01:11:440 (2) you meant -6 degrees right?
- 01:24:357 (1,2) - You might as well blanket these two http://puu.sh/mUGDi/35f0b4958c.jpg fixed
- 01:57:690 (1) - make the slider points like so looks better without the second red point near the end fixed
- 00:54:357 (1) - Same thing as I said about the normal diff
- 01:01:024 (1,2,3) - The DS between these tree notes is different from 01:02:065 (4,5,1) - for no real reason, the spacing should be consistant (1,2,3) has notes flowing toward the inward while (4,5,1) is flowing outward, if you look, the strong beat is at 01:02:690 (1) - which also has highest DS at 2.05x compared to the 1.3x I used in the first part. Mostly, I'm trying to match the intensity of the song rather than DS every single note.
- 01:06:232 (3) - This slider kinda ruins the flow since its going the same direction as 01:05:815 (2) - the movement just feels weird to play I think just flipping the slider end point like this would resolve the issue intentional, the sharp flow highlights the two equally strong beats at 01:05:815 (2,3) -
- 02:43:315 (3,4,5) - Whats up with this stack? Looks hella weird lol not sure if it was intentional, but if it is then it should be changed because it doesnt look good or flow well with the song at all. And considering in the rest of your map triples are stacked or evenly spaced this makes no sense you didn't see that :p
- 03:03:732 - There's a pretty clear beat you're missing here, you mapped the same sound with a return slider 03:05:190 (2) here don't want to map every beat here. the song gradually ramps from calm to intense, and I want to reflect that in my note density
- 03:14:982 (2,3,3,4,5,1,2,3,3,4,2,3,3,4,5,1,2,3) - All of these have have beats on the blue tick inbetween so they should be triples but I understand if you didn't want to map them as you dont have to but seeing as you highlight all possible triples in the song then it would make sense to do the same here I already included jumps to highlight the change in music, and if i add triples on top of it it's just too much of a diff spike that doesn't fit imo. since the music is unique sounding here, I think it's ok to skip triples just for this section (and save triples for lunatic diff)
- 00:37:690 - Since you're opting to skip the downbeat for the vocals the least you could do is a red point at the white tick and acknowledge the down beat that way and at the same time acknowledge the vocals not highlighting the downbeat is an extra way to bring out the vocals since it creates tension in the rhythm
- 00:54:357 (1) - Same thing as previous two diffs
- 01:06:232 (3) - Again flow is kinda ruind by the fact that this slider goes the same way as the previous and is ahead of the slider head of the previous slider same comment
- 01:06:649 - Can't help but feel there should be a 1/4 repeat slider for the vocals here, they're pretty strong to just skip out on imo I had considered this while mapping and ultimately decided to leave it out for a calmer feel to contrast the kiai section. I will continue to think on this though
- 01:12:482 (1) - Same thing as I said above about the red point on the downbeat same comment
- 01:17:170 (5,6) - You might as well stack these right under 01:16:857 (4)'s slider end, just looks kinda weird with the super small DS or even better you could have it be the same as 01:17:482 (7,8) to complement it i chose to use a manual stack, since the automatic stack osu does places things down and right of the initial note, which would cause some ugly overlaps with the previous slider imo
- 02:00:399 - I think it be cool to put a slider here for that guitar stroke thing hmm, not sure about this. I added a slider though, so I'll ask for some opinions to see if this works.
- 03:07:065 (4,2) - Not seeing the logic behind this overlap, it's just kinda there they're so far apart in time that the players won't see it
- 03:08:315 (3,1) - Same here ^
Alright thats it, good luck! thanks for the mod!