FELT - OUR SHIP

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Topic Starter
MokouSmoke
green = fixed
red = no change
blue = comment/other



Hi, from my 東方Project Queue


[Normal]
  1. 00:36:024 (4) - I know it's right on the edge but try your best to put it inside the grid don't think it's a problem since it's still on screen
  2. 00:54:357 (1) - this slider feels weird because it seems like you're going to keep mapping the vocals, but it just stops xd I feel like finishing with the note at 00:54:357 - would make more sense I like the slider better for a less abrupt transition, but since so many people commented on it, I'll change it
  3. 03:50:190 (5) - try to curve a bit down, so it flows better into 03:51:024 (1) - fixed
  4. 03:57:482 - can't help but feel that a note is missing here to follow the vocal I think drums/downbeat here is more important and I'd rather not increase the note density any more
  5. Clean diff, not going to create problems where there aren't any ^^ :D


[Hard]
  1. 00:34:357 (1) - curve a bit more so it blankets 00:33:524 (4) - fixed
  2. 00:53:732 (4) - this deserves a NC eh, I changed it anyways, but I'm sure if it's strong enough to justify NC
  3. 00:54:357 (1) - same thing as I noted on the normal diff
  4. 01:07:690 (1) - this would flow a bit better if you curved it a bit to the left, similar curvature to 01:08:732 (4) - I like the sharper flow to introduce the kiai section
  5. 02:00:399 (1) - this seems fine, but I think a single at 02:00:399 - and then starting the slider on 02:00:607 - would fit the bass line better not a bad suggestion, but since this bass sound is only emphasized once in the entire song, I'd like to represent it with just one slider
  6. 02:07:065 (4) - this is the only section like this where you don't use 2 single notes, tbh 02:07:274 - does play better with a clickable note it's because this part of the music is calmer and using two circles felt too intense for me. I will think more about this though
  7. 02:34:149 (5,1,2) - this is really weird to read, mostly because of how the combos are set up, imo 02:34:774 (2) - should be a NC because of the break before, or just reduce the spacing between (5) and (1) hmm, ok. change the NC
  8. 02:40:607 (5,1) - uhhhh found a failed blanket best modder eu gg, go become gosu BN and rank my map but actually I couldn't find a way to blanket without ruining the flow, so keep
  9. 02:41:024 (1,3) - (3) doesn't need to be this close to (1), during gameplay it almost feels like there is an overlap moved slightly
  10. 03:55:190 (3,4) - blaket? not here since it ruins flow


[Lunatic]
  1. 00:53:732 (4) - I really feel like this should be a NC x.x
  2. 00:54:357 (1) - aaand same thing as other diffs same comments as above for both of these
  3. 01:07:065 (1) - I feel like in this diff you could have mapped the triple here but this is pretty subjective I use a slider to contrast the intensity at the start of the kiai. I use a triple at 03:39:982 (1,2,3) - since its the last kiai and follows well from the previous drum solo.
  4. 01:43:524 (5,6) - and 01:44:774 (2,3,4,5) - don't look very good , I know if you try to blanket it will overlap, but I don't think it would be visible when playing blanket ruins spacing, but I adjust the positions of some notes, so hopefully it looks less awkward
  5. 01:48:107 (2,4) - a bit too close fixed
  6. 01:49:045 (5,1,2) - this is unreadable the first time people play this, 01:49:045 (5,1) - should not have the same spacing or even close to 01:49:357 (1,2) - Yeah, I was pretty unsure how to space this, but I tried overlapping 01:49:045 (5,1) - for now to indicate the 1/4 rhythm
  7. 02:00:399 (1) - same thing as the hard, but for some reason it plays better here lol :)
  8. 03:42:274 (6) - rotate / curve a bit to the right to improve flow fixed


FELT <3 <3 this is my favorite song from the new album ^^ as is mine :D great map, besides some really small stuff it looks really clean, good luck! thanks for the mod!


Also changed .mp3 file to a higher quality version. Thanks to Lasse for providing the file.
Avishay
Yo.

[Lunatic]
  1. 00:30:927 (1,2,3,4,5) - The first 4 notes are not really complimenting the slider at the end, it felt odd, the angles of the 1/4 slider, the whole 4 note pattern adn the last slider are not going very well together, perhaps because of the 1/4 gap as well, I'd suggest something like this: http://puu.sh/mXSbQ/6908653487.jpg
  2. 00:40:093 (6,1,2) - Pretty sure this could be more interesting like the music, almost linear pattern is not justified here imo, something like this would be nice: http://puu.sh/mXSkF/059f59cb99.jpg It creates a nice pressure on 1 with the direction shift and then it happens again with 2 with bigger distance.
  3. 00:44:885 (4,5) - Like before, the angle and gap is quite odd, I realise there's a strong beat on the blue tick but with such tight pattern it's not really fun.
  4. 00:53:010 (3,1) - I don't recommend that at all, 3/4 gap stacked, pretty unexpected, anything else is preferable imo.
  5. 01:05:718 (2,3) - Muting the sliderends here is great, highly recommended.
  6. 01:14:052 (7,1) - Could add a bit more spacing to support the strong note and give the pattern some room to breath.
  7. 01:21:552 (3) - Try placing it at x73 y247 to go with the slider shape and movement a bit better.
  8. 02:08:843 (6,1) - No 1/4 to follow vocals?
  9. 02:20:927 (1,2,3) - http://puu.sh/mXSLg/207701a452.jpg This pattern goes much much better with the vocals, even if you aimed to follow the instruments only, this goes really really well.
  10. 03:07:177 (5) - Some emphasization here would be nice
  11. 03:15:718 (1,2) - Two 1/1 circles then 1/2 sliders twice? A bit odd, either make them all the same pattern, or just switch, like circles -> sliders -> circles, or sliders -> circles -> sliders just like at the Hard diff, both are going to be cool.


This diff is already great objectively (in my opinion too :P) and I didn't really want to nitpick so I mainly gave suggestions.

[Hard]
  1. 00:39:260 (1,2,3) - I think that's a bit too much for a Hard, triplet, circle and a triplet works fairly well.
  2. 00:53:010 (3,1) - Like before, I don't recommend that, especially on a Hard lol.
  3. 01:05:718 (2,3) - Mute the sliderends here as well!
  4. 01:17:385 (5,1,2) - A bit odd, the vocals deserve some better emphasization and the static movement doesn't seem justified, try this instead: http://puu.sh/mXThp/a9c82f7244.jpg
  5. 01:39:260 (1,2,3) - Like before, I want to ask, why do you ignore so many rhythms but you decided to follow this on that diff? It's kinda weird. Regardless, I won't mention it again.
  6. 03:40:093 (3) - Don't ignore the 1/2 here, it's quite significant and unsettling this way.
  7. 03:55:718 (5,1,2,3) - This looks really really weird lol, might be confusing for some players.


[Normal]
  1. 00:32:593 (3) - Egh.. pretty sure that's not supposed to be snapped to end on the blue tick.
  2. 00:35:093 (2,3) - 1/4 is not suitable for a Normal difficulty.
  3. 00:46:760 (5) - Snapped incorrectly.
  4. 00:50:927 (1) - Remove clap from end, it doesn't fit really well.
  5. 02:14:260 (1,2) - Gap is pretty big for no reason, I'd suggest mapping 02:15:302 as well. Erm this repeats twice right afterwards, 6/4 gap is really weird especially when there's something in the song to avoid that, so..
  6. 02:24:260 (1) - How about this rhythm instead: http://puu.sh/mXUtP/b8ce6b6c94.jpg
  7. 03:12:177 (4) - Remove clap from sliderend, it's wrong.
  8. 03:39:885 (5) - Rhythm is quite odd compared to the other diffs, you can either use this http://puu.sh/mXUCU/11ce4dcccb.jpg or this http://puu.sh/mXUF2/9be457e878.jpg


Great song and a cool map, good luck!
Topic Starter
MokouSmoke
green = fixed
red = no change
blue = comment/other

Yo.

[Lunatic]
  1. 00:30:927 (1,2,3,4,5) - The first 4 notes are not really complimenting the slider at the end, it felt odd, the angles of the 1/4 slider, the whole 4 note pattern adn the last slider are not going very well together, perhaps because of the 1/4 gap as well, I'd suggest something like this: http://puu.sh/mXSbQ/6908653487.jpg eh, I like this pattern. since I use this structure a lot, I would like to get a few more opinions on this before I consider changing it.
  2. 00:40:093 (6,1,2) - Pretty sure this could be more interesting like the music, almost linear pattern is not justified here imo, something like this would be nice: http://puu.sh/mXSkF/059f59cb99.jpg It creates a nice pressure on 1 with the direction shift and then it happens again with 2 with bigger distance. did basically the same thing
  3. 00:44:885 (4,5) - Like before, the angle and gap is quite odd, I realise there's a strong beat on the blue tick but with such tight pattern it's not really fun. same comment
  4. 00:53:010 (3,1) - I don't recommend that at all, 3/4 gap stacked, pretty unexpected, anything else is preferable imo. I agree it's a little strange, but honestly, I couldn't think of a better rhythm that follows the song. Adding a note on the downbeat made it play worse, so if you have any ideas let me know :D
  5. 01:05:718 (2,3) - Muting the sliderends here is great, highly recommended. changed
  6. 01:14:052 (7,1) - Could add a bit more spacing to support the strong note and give the pattern some room to breath. fixed
  7. 01:21:552 (3) - Try placing it at x73 y247 to go with the slider shape and movement a bit better. keep, since the sharper angle helps with emphasis imo
  8. 02:08:843 (6,1) - No 1/4 to follow vocals? I actually had a 1/4 before, but a lot modders complained about it being" overmapped" since there was no drum here so I removed it lol. if more people comment on it I'll change it back
  9. 02:20:927 (1,2,3) - http://puu.sh/mXSLg/207701a452.jpg This pattern goes much much better with the vocals, even if you aimed to follow the instruments only, this goes really really well. your idea is perfectly fine, but I prefer constant 1-2-1-2 rhythm here so that it contrasts more with the 1-2-3-1-2-3 rhythm at 02:24:260 (1,2,1,2) -
  10. 03:07:177 (5) - Some emphasization here would be nice yeah, fixed
  11. 03:15:718 (1,2) - Two 1/1 circles then 1/2 sliders twice? A bit odd, either make them all the same pattern, or just switch, like circles -> sliders -> circles, or sliders -> circles -> sliders just like at the Hard diff, both are going to be cool. made them 1/2 sliders


This diff is already great objectively (in my opinion too :P) and I didn't really want to nitpick so I mainly gave suggestions. thanks! your suggestions are good

[Hard]
  1. 00:39:260 (1,2,3) - I think that's a bit too much for a Hard, triplet, circle and a triplet works fairly well. eh, I feel this pattern is actually easier than what you suggested since it only has 3 clickable objects and takes advantage of slider leniency
  2. 00:53:010 (3,1) - Like before, I don't recommend that, especially on a Hard lol. ^
  3. 01:05:718 (2,3) - Mute the sliderends here as well! yep, changed
  4. 01:17:385 (5,1,2) - A bit odd, the vocals deserve some better emphasization and the static movement doesn't seem justified, try this instead: http://puu.sh/mXThp/a9c82f7244.jpg yes, you are right. changed
  5. 01:39:260 (1,2,3) - Like before, I want to ask, why do you ignore so many rhythms but you decided to follow this on that diff? It's kinda weird. Regardless, I won't mention it again. Here, there's no other strong instrument to map to, and I feel this patterns plays much simpler than you think.
  6. 03:40:093 (3) - Don't ignore the 1/2 here, it's quite significant and unsettling this way. changed slider and added a note. Hopefully it's not too difficult for hard
  7. 03:55:718 (5,1,2,3) - This looks really really weird lol, might be confusing for some players. yeah, changed this part


[Normal]
  1. 00:32:593 (3) - Egh.. pretty sure that's not supposed to be snapped to end on the blue tick. I changed the mp3/offset and forgot to check if all my rhythms were snapped properly x.x
  2. 00:35:093 (2,3) - 1/4 is not suitable for a Normal difficulty. ^
  3. 00:46:760 (5) - Snapped incorrectly. ^
  4. 00:50:927 (1) - Remove clap from end, it doesn't fit really well. fixed
  5. 02:14:260 (1,2) - Gap is pretty big for no reason, I'd suggest mapping 02:15:302 as well. Erm this repeats twice right afterwards, 6/4 gap is really weird especially when there's something in the song to avoid that, so.. good idea, fix all
  6. 02:24:260 (1) - How about this rhythm instead: http://puu.sh/mXUtP/b8ce6b6c94.jpg did you link wrong image? your rhythm has 1/4 triplet that is not appropriate for normal
  7. 03:12:177 (4) - Remove clap from sliderend, it's wrong. goes with drum imo
  8. 03:39:885 (5) - Rhythm is quite odd compared to the other diffs, you can either use this http://puu.sh/mXUCU/11ce4dcccb.jpg or this http://puu.sh/mXUF2/9be457e878.jpg changed


Great song and a cool map, good luck! thanks for modding!
pinataman
Hello, here from queue. I messed up and didn't update the difficulties, so I did not look at your more recent updates. Hope this helps!

[General]

Not sure why you have touhou twice in the tags but okay.

It'd be cool if there was an Extra (really more of a hard Insane) since I think the song can support it. Yeah the bpm is low, but I wanted bigger jumps in the lunatic difficulties enough times that I think with the right spacing you could pull it off.

[Lunatic]

00:31:343 (3,5) – You might be able to get these to blanket by rotating 00:30:927 (1,2,3,4) – counterclockwise a bit, or just curve 5 more.

00:36:343 (2,5,1) – These overlaps and blankets looks like they could be cleaned up in some way. Try moving (3,4) to be more horizontal, say to 168, 272 to give a little more room, then you can move all of 00:36:343 (2,3,4,5,1) – to the left and down more so it stays on the grid. Then make the blanket at 00:37:177 (5,1) – have a DS that is half of the DS between 00:36:760 (4,5) - . Also, rotating (1) a little more is a little easier on the flow: http://puu.sh/mZlA2/b3f8a2d65c.jpg

01:02:177 (5,2) – I'm not a fan of this overlap. It's hard to change it while retaining the intended DS and flow, but here is a close alternative. Make a rotation on the sliders to get: http://puu.sh/mZlJc/f8b7016d57.jpg

01:07:593 (1) – Consider in the future making your kiai's have a slightly higher SV than the base SV of the song to give it a little more emphasis (say 1.10x).

00:54:677 – I think this could be mapped instead of having a break. Using long sliders and rests in the rhythm can provide a slow, low intensity part of the map the transitions into the build up at 01:00:927 (1) - a little nicer, imo

02:14:260 (1) – Compare this to the above. Yeah, the instruments are here now and doing there thing, but these two sections have the same function within the song of slowing down the song to lead into the build of the chorus. You should obviously make this more intense than what 00:54:677 – is, but not to the point where it is the same intensity as the actual build up and chorus. Try decreasing the density of the rhythm here, and maybe reduce the SV to give a nerf to the spacing too.

02:00:927 (1,2) – The flow into (2) has a little too much anti-flow of the (1) slider. I think it would fit the start of the new measure to be a little smoother and have the flow go more like: http://puu.sh/mZmaI/34db2d04fa.jpg

03:16:135 (2) – I like the idea of this, but I think the spacing is a little bit too much. Try scaling it down to DS of ~1.75x

[Hard]

00:33:010 (2,4) – This could be blanketed better if you're into that by rotating (4) 1 degree clockwise by selection center.

00:37:177 (2,2,3,4) – You could give these a little more space so the visually look a little less cramped by moving (1) to the left more.

00:46:760 (3,4) – This kind of flow is one that rebels against itself highly. It works best when (4) is very emphasized in the music. I do not think it has enough emphasis in this song to make this kind of flow work here. I realize I'm asking to make the flow a little more “boring,” but I think that's what this part of the song calls for.

01:20:927 (1) – This overlaps the HUD. Please move it more down and a little more left.

02:08:635 (3,3) – I'd prefer these to not overlap if possible. Consider going with more of a this kind of flow? http://puu.sh/mZnFR/d3b44bc965.jpg

02:16:552 (3,1) – The overlap is really weak here, so it looks a lot less pleasant than other stronger ones. Try giving these a little space by moving (1 a little to the left?)

02:21:343 (2,3) – and 02:23:218 (3,4) – These distances are a little too inconsistent. Nerf the distance into (4) or increase the distance into the first (3).

02:37:802 (2,3) – I really appreciate this design, so it makes me quite upset to make this suggestion, but the note at 02:38:218 – is kind of strong, and for you to not make it clickable makes it feel a little weak and inconsistent with what you have.

03:08:843 (4,1) – This spacing is a little too big for a relatively calm section of the song imo. Try nerfing it a little
03:10:510 (4,1) -

03:17:593 (1) – You've slowed down the intensity of this section with the spacing/rhythm of 03:15:718 (1,2,3,4,5) - , so the high spacing into this is a little too high for me. See if you can nerf it slightly.

[Normal]

01:10:927 (1) – You're cutting it close to being overlapping the Life bar. If possible, a little space would be appreciated.

01:32:802 (5) – This is overlapping the HUD. Also, it might be nicer if the DS between 01:31:760 (3,6) – was also 1.0x. Rotating 01:31:343 (2,3) – by 15 degrees should give you some more room.

01:47:593 (1,2) – Nice

01:54:260 (1,3) – Making these not overlap would be nice

02:31:760 (2) – This feels a little cramped by being in the corner, which is a general awkward spot to put notes. Try putting it on the right of (1) and maybe make a triangle with 02:30:510 (6) – if possible

Ran out of time, but the rest looks good.

Really nice and well-structured maps overall. Good luck!
Topic Starter
MokouSmoke
green = fixed
red = no change
blue = comment/considering

Hello, here from queue. I messed up and didn't update the difficulties, so I did not look at your more recent updates. Hope this helps! no worries, I only made small edits, so your mod was still very useful!

[General]

Not sure why you have touhou twice in the tags but okay. cuz touhou is awesome fixed

[Lunatic]

00:31:343 (3,5) – You might be able to get these to blanket by rotating 00:30:927 (1,2,3,4) – counterclockwise a bit, or just curve 5 more. didn't blanket, but made 00:31:343 (3,5) - more symmetric

00:36:343 (2,5,1) – These overlaps and blankets looks like they could be cleaned up in some way. Try moving (3,4) to be more horizontal, say to 168, 272 to give a little more room, then you can move all of 00:36:343 (2,3,4,5,1) – to the left and down more so it stays on the grid. Then make the blanket at 00:37:177 (5,1) – have a DS that is half of the DS between 00:36:760 (4,5) - . Also, rotating (1) a little more is a little easier on the flow: http://puu.sh/mZlA2/b3f8a2d65c.jpg overlap is fine since the notes are far enough apart from time. I've tried blanketing before, but it made the slider feel too curved. I adjusted the slider though so it looks more symmetric with (5) though.

01:02:177 (5,2) – I'm not a fan of this overlap. It's hard to change it while retaining the intended DS and flow, but here is a close alternative. Make a rotation on the sliders to get: http://puu.sh/mZlJc/f8b7016d57.jpg yeah, I've tried many ways to get rid of the overlap while keeping the flow and couldn't find a way. i'd rather not rotate the sliders that much to keep the up/down flow, so leave for now until I figure out a better way to fix it

01:07:593 (1) – Consider in the future making your kiai's have a slightly higher SV than the base SV of the song to give it a little more emphasis (say 1.10x). hmm, yes. I had considered this while I was making this diff, but I felt more comfortable as a mapper changing DS than SV. I will definitely experiment more with SV in the future though

00:54:677 – I think this could be mapped instead of having a break. Using long sliders and rests in the rhythm can provide a slow, low intensity part of the map the transitions into the build up at 01:00:927 (1) - a little nicer, imo just my preference. I want players to enjoy the calm vocals here and not worry about clicking circles lol

02:14:260 (1) – Compare this to the above. Yeah, the instruments are here now and doing there thing, but these two sections have the same function within the song of slowing down the song to lead into the build of the chorus. You should obviously make this more intense than what 00:54:677 – is, but not to the point where it is the same intensity as the actual build up and chorus. Try decreasing the density of the rhythm here, and maybe reduce the SV to give a nerf to the spacing too. idk, I interpret this part to be much more intense than the other section since the guitars are now used to emphasize every vocal and the drums have been added. I will consider reducing the spacing though.

02:00:927 (1,2) – The flow into (2) has a little too much anti-flow of the (1) slider. I think it would fit the start of the new measure to be a little smoother and have the flow go more like: http://puu.sh/mZmaI/34db2d04fa.jpg yes, you are right. fixed

03:16:135 (2) – I like the idea of this, but I think the spacing is a little bit too much. Try scaling it down to DS of ~1.75x keep since I use DS ~2.0x pretty consistently in this section. The note density is already very low, so I would like to keep a high DS so that the intensity doesn't drop off too much.

[Hard]

00:33:010 (2,4) – This could be blanketed better if you're into that by rotating (4) 1 degree clockwise by selection center. fixed

00:37:177 (2,2,3,4) – You could give these a little more space so the visually look a little less cramped by moving (1) to the left more. moved a little

00:46:760 (3,4) – This kind of flow is one that rebels against itself highly. It works best when (4) is very emphasized in the music. I do not think it has enough emphasis in this song to make this kind of flow work here. I realize I'm asking to make the flow a little more “boring,” but I think that's what this part of the song calls for. If I was modding this, I would make the same suggestion, but I feel the slider leniency makes this work. Leave for now, but I will probably change this according to your suggestion later if someone else mentions this

01:20:927 (1) – This overlaps the HUD. Please move it more down and a little more left. ok, fixed

02:08:635 (3,3) – I'd prefer these to not overlap if possible. Consider going with more of a this kind of flow? http://puu.sh/mZnFR/d3b44bc965.jpg players won't see the overlap since they're far enough apart in time

02:16:552 (3,1) – The overlap is really weak here, so it looks a lot less pleasant than other stronger ones. Try giving these a little space by moving (1 a little to the left?) oh yes, not intentional. fixed

02:21:343 (2,3) – and 02:23:218 (3,4) – These distances are a little too inconsistent. Nerf the distance into (4) or increase the distance into the first (3). err, the DS here is identical. If you meant 02:20:927 (1,2,3) - the reason for this is that sliders in the is configuration are easy to play so the DS helps give it similar intensity complared to the later notes

02:37:802 (2,3) – I really appreciate this design, so it makes me quite upset to make this suggestion, but the note at 02:38:218 – is kind of strong, and for you to not make it clickable makes it feel a little weak and inconsistent with what you have. the stronger beat is at 02:38:427 - so I'd rather leave it this way. I could break up into a 1/2 slider + note, but since 02:35:718 (4,1,2,3,4,5,6) - is pretty difficult for hard, I wanted to give players a little break. I will get more opinions on this though.

03:08:843 (4,1) – This spacing is a little too big for a relatively calm section of the song imo. Try nerfing it a little
03:10:510 (4,1) - lowered the spacing for the first one. second one keep since the song intensity is rising here

03:17:593 (1) – You've slowed down the intensity of this section with the spacing/rhythm of 03:15:718 (1,2,3,4,5) - , so the high spacing into this is a little too high for me. See if you can nerf it slightly. a previous modder suggested the same thing, so I will lower the spacing

[Normal]

01:10:927 (1) – You're cutting it close to being overlapping the Life bar. If possible, a little space would be appreciated. fix

01:32:802 (5) – This is overlapping the HUD. Also, it might be nicer if the DS between 01:31:760 (3,6) – was also 1.0x. Rotating 01:31:343 (2,3) – by 15 degrees should give you some more room. fixed HUD problem, no change for DS between 01:31:760 (3,6) since that doesn't flow as well

01:47:593 (1,2) – Nice :D, i'm so bad at sliderart so this took forever to make

01:54:260 (1,3) – Making these not overlap would be nice far enough apart in time that players don't see it

02:31:760 (2) – This feels a little cramped by being in the corner, which is a general awkward spot to put notes. Try putting it on the right of (1) and maybe make a triangle with 02:30:510 (6) – if possible eh, I think it looks ok

Ran out of time, but the rest looks good.

Really nice and well-structured maps overall. Good luck! thx for modding! you gave a lot of nice big-picture suggestions, so I will spend some more time thinking about those before making changes


*Just saw your edit about making a harder diff. Unfortunately the BPM is so low that I'm not confident enough in my mapping skills to make a diff higher than 4 stars without it feeling overmapped. Also, I'd rather not ask around for a GD, so sorry about that!
Cordie
Hi, m4m.

[Normal]
  1. 00:45:093 (2,3,4,5) - Increasing the distance between 2 and 4,3 and 5 may look better. http://puu.sh/n07QU.jpg
  2. 00:47:593 (1,2,3,4,5) - Same here. Looks cramped around the bottom right corner. Maybe like this? http://puu.sh/n0meh.jpg It's not perfect, but you get the idea. Consistent spacing between both consecutive and nonconsecutive objects. Like 03:04:260 (1,2,3,4,1).
  3. 00:52:385 (3,4) - Replace these with a slider
  4. 01:04:260 (1,2) - ^
  5. 01:27:593 (1,2,3) - You are following the drums but i think http://puu.sh/n08O8.jpg would play better. Same here as well 02:47:593 (1,2,3)
  6. 02:18:635 (2,3) - Maybe this http://puu.sh/n0aH4.jpg Yeah, it ends on downbeat but drum sound on 02:18:948 is pretty hard to ignore.
  7. 02:28:427 (2,3) - http://puu.sh/n0alc.jpg to be consistent with 01:08:427 (2)
  8. 02:41:760 (2,3) - ^
  9. 03:52:802 (5) - Awkward break. Replace it with slider that ends on 03:53:218


[Hard]
  1. 00:36:760 (1) - Not gonna say remove NC but I think it's still easily readable without NC. Unlike 01:33:218 (3,1,2) which definitely needed that NC.
  2. 00:39:260 (1,2,3) - Maybe increase the space between these. I misread this as 1/4 stream. Probably because I'm bad.
  3. 01:17:593 (1,2,3,4) - Like http://puu.sh/n0o9O.jpg. Maybe even http://puu.sh/n0ogn.jpg.
  4. 02:37:593 (1,2,3,4) - Same as above.
  5. 01:34:677 (1) - End of this slider might overlap with some people's HP bar.
  6. 02:21:760 (3) - Make this circle not overlap with 02:20:510 (3,4)
  7. 03:13:010 (2) - Finish? Also on easy diff.


[Lunatic]

  • Don't have much to say but some more nitpicking.
  1. 01:17:593 (1,2,3) - http://puu.sh/n0sqw.jpg Flows better imo. Plus maybe even stack 4 on top of 2.
  2. 01:18:635 (4,5,6) - Feels like 6 should be the bigger jump, not 5.
  3. 03:12:593 (1,2,3,4,5) - 2 is on a very strong beat. So DS between 1 and 2 should be higher than 2 and 345.
  4. 03:54:677 (2) - Overlap with HP bar, potentially off-screen.


That's all. Enjoyed playing lunatic
Hope my mod wasn't all useless. Good luck!
Spiraler
My part of the m4m :)

00:37:385 (1) - this slider should be curved a bit more for a blanket this close
01:16:760 (4,5,6) - the spacing on this triple is much closer than the other triples in this section
02:22:802 (2) - this kind of stack is usually hard to read (at least I find it hard to read)
02:34:052 (7) - ^
03:27:593 - have the break start here instead of on the blue tick?
00:39:260 (1,2,3) - this might be a little hard to read for hard players (and the same for the other times this same pattern is used)
01:33:218 (3,1,2) - may be confusing to have a stack with 2 different intervals (1 beat then 1/2 beat)
02:47:177 (6,1) - maybe make the tail of 6 blanket with 1
03:27:593 - have the break start here instead of on the blue tick?
03:40:510 (5) - this slider's sudden change of the direction from the triple may be a little awkward to play
02:21:343 (1) - I feel like this slider is curved just a bit much for the blanket this is how it is now
03:19:468 (3) - move this just a bit left to blanket better, it looks just a little crooked
03:27:593 - have the break start here instead of on the blue tick?


Wonderful maps! Good luck with rank!
Topic Starter
MokouSmoke
green = fixed
red = no change
blue = comment/considering

Hi, m4m.

[Normal]
  1. 00:45:093 (2,3,4,5) - Increasing the distance between 2 and 4,3 and 5 may look better. http://puu.sh/n07QU.jpg fixed
  2. 00:47:593 (1,2,3,4,5) - Same here. Looks cramped around the bottom right corner. Maybe like this? http://puu.sh/n0meh.jpg It's not perfect, but you get the idea. Consistent spacing between both consecutive and nonconsecutive objects. Like 03:04:260 (1,2,3,4,1). fixed
  3. 00:52:385 (3,4) - Replace these with a slider fixed
  4. 01:04:260 (1,2) - ^ ^
  5. 01:27:593 (1,2,3) - You are following the drums but i think http://puu.sh/n08O8.jpg would play better. Same here as well 02:47:593 (1,2,3) fixed both
  6. 02:18:635 (2,3) - Maybe this http://puu.sh/n0aH4.jpg Yeah, it ends on downbeat but drum sound on 02:18:948 is pretty hard to ignore. players are expecting 1/2 slider since that's the pattern from before, so no change
  7. 02:28:427 (2,3) - http://puu.sh/n0alc.jpg to be consistent with 01:08:427 (2) ok to have some diversity
  8. 02:41:760 (2,3) - ^ ^
  9. 03:52:802 (5) - Awkward break. Replace it with slider that ends on 03:53:218 replaced with 1/2 slider instead


[Hard]
  1. 00:36:760 (1) - Not gonna say remove NC but I think it's still easily readable without NC. Unlike 01:33:218 (3,1,2) which definitely needed that NC. yes its readable, but NC will still help newer players
  2. 00:39:260 (1,2,3) - Maybe increase the space between these. I misread this as 1/4 stream. Probably because I'm bad. it's constant DS, but I'll get some more playtests
  3. 01:17:593 (1,2,3,4) - Like http://puu.sh/n0o9O.jpg. Maybe even http://puu.sh/n0ogn.jpg. keep since I interpret vocal here to be strong enough to emphasize over drums.
  4. 02:37:593 (1,2,3,4) - Same as above. ^
  5. 01:34:677 (1) - End of this slider might overlap with some people's HP bar. fixed
  6. 02:21:760 (3) - Make this circle not overlap with 02:20:510 (3,4) players won't see overlap
  7. 03:13:010 (2) - Finish? Also on easy diff. fixed both


[Lunatic]

  • Don't have much to say but some more nitpicking.
  1. 01:17:593 (1,2,3) - http://puu.sh/n0sqw.jpg Flows better imo. Plus maybe even stack 4 on top of 2. Keep since the similar approach angles to both sliders represent the similar vocal patterns here
  2. 01:18:635 (4,5,6) - Feels like 6 should be the bigger jump, not 5. made them equal instead
  3. 03:12:593 (1,2,3,4,5) - 2 is on a very strong beat. So DS between 1 and 2 should be higher than 2 and 345. but 5 is also strong beat so DS between 2 and 3 is to emphasize 5
  4. 03:54:677 (2) - Overlap with HP bar, potentially off-screen. fixed


That's all. Enjoyed playing lunatic
Hope my mod wasn't all useless. Good luck! Not at all, your mod was very useful, thanks!
My part of the m4m :)

[Lunatic]
00:37:385 (1) - this slider should be curved a bit more for a blanket this close symmetric is good enough, since blanketing makes flow worse
01:16:760 (4,5,6) - the spacing on this triple is much closer than the other triples in this section it was supposed to be a stack, but I actually spaced plays better, fixed
02:22:802 (2) - this kind of stack is usually hard to read (at least I find it hard to read) eh it's lunatic diff, readability shouldn't be too much of an issue at this level
02:34:052 (7) - ^ ^
03:27:593 - have the break start here instead of on the blue tick? i prefer my way better since screen brightening seems to match that the growing intensity of the background instrument better

[Hard]
00:39:260 (1,2,3) - this might be a little hard to read for hard players (and the same for the other times this same pattern is used) I've seen it used in other hard diffs, but I'll get some more playtests to check
01:33:218 (3,1,2) - may be confusing to have a stack with 2 different intervals (1 beat then 1/2 beat) NC should make it readable
02:47:177 (6,1) - maybe make the tail of 6 blanket with 1 ruins flow since it makes 1 too curved imo
03:27:593 - have the break start here instead of on the blue tick? see above
03:40:510 (5) - this slider's sudden change of the direction from the triple may be a little awkward to play tried to improve flow, but I might change the pattern if it still doesn't work

[Normal]
02:21:343 (1) - I feel like this slider is curved just a bit much for the blanket this is how it is now fixed
03:19:468 (3) - move this just a bit left to blanket better, it looks just a little crooked fixed
03:27:593 - have the break start here instead of on the blue tick? see above

Wonderful maps! Good luck with rank! thanks for modding!
KantanDez
from my queue (sorry for small mod :| )
imo you should make an Easy diff

Normal
imo you should use ar4 or4.5 to match the song's bpm
00:47:593 (1) - fix blanket
00:49:260 (3) - fix blanket
01:19:468 (5) - NC(imo its better on normal if max combo number is 6)
01:45:718 (4) - NC(since there is a space so players will have enough hp to survive)
01:50:927 (1) - fix blanket
01:52:593 (3) - fix blanket

Hard
00:53:635 (1,2,3,1) - make this a square pattern and also remove the NC on the last one (use ctrl+shift+d)
01:03:218 (3) - move to the right a little
01:03:427 (4,5,6) - turn this into a triangle pattern
01:45:718 (6) - NC(since there is a space so players will have enough hp to survive)
02:47:177 (6,1) - blanket this
02:50:510 (6) - fix blanket

Lunatic
00:37:385 (1) - fix blanket
00:53:635 (1,2,3,1) - make this a square pattern and also remove the NC on the last one (use ctrl+shift+d)
03:07:177 (5) - put this under 03:07:593 (1) and blanket them
03:43:843 (7) - blanket this to 03:44:156 (8)

nice map and song :D
good luck on ranking it :)
Topic Starter
MokouSmoke
from my queue (sorry for small mod :| )
imo you should make an Easy diff we'll see... i might add one soon

Normal
imo you should use ar4 or4.5 to match the song's bpm changed to 4.5 for now
00:47:593 (1) - fix blanket done
00:49:260 (3) - fix blanket intentional
01:19:468 (5) - NC(imo its better on normal if max combo number is 6) 8 and below is fine for me
01:45:718 (4) - NC(since there is a space so players will have enough hp to survive) hp doesn't drop that much
01:50:927 (1) - fix blanket
01:52:593 (3) - fix blanket fixed both

Hard
00:53:635 (1,2,3,1) - make this a square pattern and also remove the NC on the last one (use ctrl+shift+d) prefer triangle for sharper angles
01:03:218 (3) - move to the right a little fixed
01:03:427 (4,5,6) - turn this into a triangle pattern i like current pattern better
01:45:718 (6) - NC(since there is a space so players will have enough hp to survive) see above
02:47:177 (6,1) - blanket this intentional, since blanket ruins flow
02:50:510 (6) - fix blanket ^

Lunatic
00:37:385 (1) - fix blanket i tried blanket before and it plays worse, symmetric is good enough
00:53:635 (1,2,3,1) - make this a square pattern and also remove the NC on the last one (use ctrl+shift+d) see above
03:07:177 (5) - put this under 03:07:593 (1) and blanket them did something else instead
03:43:843 (7) - blanket this to 03:44:156 (8) prefer keeping symmetry with 03:43:427 (6) - here

nice map and song :D
good luck on ranking it :)thanks for modding!
DNR
I T S L I K E A D A N C E P A R T Y I N H E R E

Overall:
Why is the preview point on the last chorus that's so edgy lmao.

Lunatic:
01:06:968 (1) - Would be nice if you mapped the bass drum notes in this too instead of just one slider, since there's a LOT more happening than just the cymbal effect. Esp for this diff.
01:07:593 (1) - So to have more weight on the downbeat, you don't wanna add the clap, because the clap should be reserved for the snare drum, which you're mapping just fine otherwise. The drummer isn't hitting the snare on beat 1. If you need a heavier hitsound, try a bass drum or something. Apply to all similar patterns.

Really fucking good.

Hard:
01:33:843 (2) - the stack leniancy still adjusts this, but (3) and (1) are fine. Not sure if that's intentional or not.

Normal:
I'm concerned about the spread for this. It may be a good idea to make/ask someone to make an advanced diff for this. Mostly because there's a LOT of 1/4 usage in hard, with normal being KIND of 1/2 but not really. You might want to get multiple opinions about this though, if it hasn't been brought up already.

Overall this map is really fucking good and I hope the spread thing gets fixed because this really should be ranked.
Topic Starter
MokouSmoke
green = fixed
red = no change
blue = comment/considering

I T S L I K E A D A N C E P A R T Y I N H E R E

Overall:
Why is the preview point on the last chorus that's so edgy lmao. idk, cuz i like to be different? moved to before the first kiai

Lunatic:
01:06:968 (1) - Would be nice if you mapped the bass drum notes in this too instead of just one slider, since there's a LOT more happening than just the cymbal effect. Esp for this diff. I'll consider it, but I like the contrast between the slow slider and the start of the kiai
01:07:593 (1) - So to have more weight on the downbeat, you don't wanna add the clap, because the clap should be reserved for the snare drum, which you're mapping just fine otherwise. The drummer isn't hitting the snare on beat 1. If you need a heavier hitsound, try a bass drum or something. Apply to all similar patterns. Hmm, ok. I'm slow at finding good hitsounds, so consider this changed after a couple days lol

Really fucking good.

Hard:
01:33:843 (2) - the stack leniancy still adjusts this, but (3) and (1) are fine. Not sure if that's intentional or not. fixed

Normal:
I'm concerned about the spread for this. It may be a good idea to make/ask someone to make an advanced diff for this. Mostly because there's a LOT of 1/4 usage in hard, with normal being KIND of 1/2 but not really. You might want to get multiple opinions about this though, if it hasn't been brought up already. Hmm, maybe I'll ask some BN or QAT about any spread issues if they ever pay attention to me TBH, I don't have any good rhythm/structure ideas for an advanced diff, so if needed I'll ask around for a GD.

Overall this map is really fucking good and I hope the spread thing gets fixed because this really should be ranked. Damn, I received a compliment from the legendary CDFA. That's like even better than ranking a map.

Thanks for modding!
Chibi Maruko
Hi. From my queue

Lunatic

  1. 00:31:552 (4) - Ctrl + G would be better imo
  2. 00:52:593 - Add note coz rhythm is here
  3. 01:08:218 (3,4,5) - Stack triple would be better
  4. 01:26:760 (5) - NC here
  5. 01:29:052 (1) - Ctrl + H coz slider awkward
  6. 01:52:385 (1) - Delete this nc coz no reason why u nc here
  7. 02:05:093 (5) - I think the slider look random slider and change to sliderwave or blanket or something
  8. 02:39:052 (6) - NC here
  9. 03:03:114 - Add circle here coz sound drum/bass whatever is here
  10. 03:06:968 (4,5,6) - These are random spacing. Please use normally DS

Nice song. Take my star!
Ok, gl with ur map \:D/
sorry /me run away
Topic Starter
MokouSmoke
green = fixed
red = no change
blue = comment/considering

Hi. From my queue

Lunatic

  1. 00:31:552 (4) - Ctrl + G would be better imo intentional to emphasize drum beat
  2. 00:52:593 - Add note coz rhythm is here don't hear anything
  3. 01:08:218 (3,4,5) - Stack triple would be better kiai part, so I want to keep flow moving
  4. 01:26:760 (5) - NC here I'd rather just reserve NC for downbeats and this part is pretty readable
  5. 01:29:052 (1) - Ctrl + H coz slider awkward repositioned slightly instead
  6. 01:52:385 (1) - Delete this nc coz no reason why u nc here because downbeat
  7. 02:05:093 (5) - I think the slider look random slider and change to sliderwave or blanket or something it's like that to be partly symmetric with 02:04:885 (4) - and blankets 02:04:677 (3) -
  8. 02:39:052 (6) - NC here I prefer how it is now
  9. 03:03:114 - Add circle here coz sound drum/bass whatever is here I don't here anything :/
  10. 03:06:968 (4,5,6) - These are random spacing. Please use normally DS yeah this was a little strange, fixed

Nice song. Take my star! thanks for star and sorry I rejected so much lol
Ok, gl with ur map \:D/
sorry /me run away


thanks for modding!
Easy
  • Normal



    From 00:24:260 - 00:25:927 would be a good place for a spinner since there's a little bit of bass right there.
    If you put one in this difficulty, consider putting a spinner in your other ones as well.

    00:27:593 (1,2) - Curving up and over like this might be better unless you want to go straight up.


    01:06:552 - Vocals start here and it feels kind of empty. You sure you don't want to do anything here?

    01:12:593 (4,5) - Since these are flowing towards the side, try leaning 01:13:843 (6) to the right a little more. Just a suggestion.

    01:15:510 (4) - Consider moving the end of this slider down some and re positioning notes as needed.

    01:16:760 (7) - Move the back/reverse of this slider down too if you'd like. The only reason I'm suggesting this, and the previous change are because these sliders seem a little too slated/sharp imo.

    01:36:343 (4) - Since this seems slanted, moving back/reverse of 01:34:677 (1) to the left might feel better. Your choice.

    02:24:260 (1) - Consider leaning this a little less as well.

    No major issues to fix.

    Hard



    01:34:677 (1) - Anyway you can move this slider down a bit. It's pretty close to the hp bar.

    Other than that, this map seems fine.

    Lunatic



    03:13:843 (7,8,9,10) - Consider curving this stream to the right side a little bit. I think it would feel really nice :D

    Other than that suggestion, I don't have any problems with this difficulty.

    Good luck ranking this map :)
RVMathew
Returning the favour

Testplays: First Sightread
Hard: https://osu.ppy.sh/ss/4528449 (careless misses)
Lunatic: https://osu.ppy.sh/ss/4528110 (sliderbroke but nothing of major concern)

Note that whatever I say is my own opinion so you do not have to follow everything I say.


General
1) 03:14:260 This part has a lot of energy, so it would be nice to have kiai on it. I am worried that this may not be implemented as around 33% or more of the map is kiai time.


Hard
1) 00:29:052 Here there is a vocal bit; since I like mapping to vocals, I would make this part clickable by adding a note here. Another effect it has is that for me it continues the flow. I do know that this is a hard difficulty so you may argue that doing so may make the map more difficult.

If I wanted to map the vocals fully at this part: I would have added notes at 00:28:948 (1/4 notes). However since that is overkill for the hard, a note will suffice in my opinion.

Applies to places such as: 00:35:718 (4), 00:42:385 (4) - 00:49:052 (5) - etc.

2) 00:28:635 (3) - I feel that with a short slider, I would not try and go for a blanket, but perhaps change the direction of the slider end. If you applied the above point then applying this is much more important. The advantage of not blanketing is that you have more pathways for note placement.

3) 00:31:552 (3,4,5) - I know there is a sound at 4, and that maps the vocals as well. However, I feel that it feels much nicer if you removed (4). For newer players this would be nice, but the current setup works as well.
Applies to places such as: 00:44:885 (3,4,5) -

4) 00:54:781 I am curious as to why you do not map this part. Since there are a lot of vocals that can be mapped here, I feel that it is a waste not to map it. If you decide to, use a slower slider velocity.

5) 01:14:260 (7) - Since this starts on a new large white tick, wouldn't you make this a new combo?

6) 01:32:385 (1,2,3,1,2) - Thanks to the stack created by (3,1,2) the triangle formed by 1,2 and 3 are not aligned properly. You can either keep it as it is or you can move (1,2) to a newer location, which removes the stack and does allow for an improvement in flow.

7) 01:45:823 Possible area for a spinner?

8) 02:00:302 (1,1) - Regarding what I mentioned about in point 1 about blankets with short sliders, here I do not feel that it works here as well (the blanket is off by the way). If you want to keep it, blanket it properly, or position slider 1 like so: osu.ppy.sh/ss/4528560. The advantage of this is that it neatly flows into the next slider nicely.

9) 03:11:760 (3,4,5,6,1) - The distances between 3 and 4, and 4 and 5 are different. If that was intentional, then leave it. I assume the stacking of 5,6,1 would have affected the distancing.

10) 03:18:427 (3,1) - I would tuck 1 underneath the start of slider 3 like so: https://osu.ppy.sh/ss/4528585. I assume you intentionally did not do that to improve with reading. However, tucking note 1 underneath slider 3 means that the flow is actually much nicer, but at the cost of making reading more difficult.

Otherwise very nice.


Lunatic
1) 00:51:135 (2,3,4) - When playing them I hit them fine, I just wanted to point out that I have been seeing this kind of pattern for triplets nowadays, where notes 3 and 4 are a bit of a distance away from 2. I am curious as to why you do this? I am not saying this is wrong but I find it weird, especially when I use distance snap to map.

2) 00:54:781 I am curious as to why you do not map this part. Since there are a lot of vocals that can be mapped here, I feel that it is a waste not to map it. If you decide to, use a slower slider velocity.

3) 01:06:552 Curious as to why you do not map this part, especially when you have vocal bits here? I feel that not mapping vocals is a waste. I was going to mention this in the hard difficulty but I could not find a suitable rhythm that would work.
Applies to: 02:26:641

4) 01:38:010 (2) - I like this slider to be perfectly straight: https://osu.ppy.sh/ss/4528641. The current one is fine, but I like it to be straight.

5) 01:45:823 Possible area for a spinner?

6) 03:27:739 Considering that this is an insane difficulty, I was thinking you can map this part, with a low hitsound volume and a slow slider velocity, which builds up as this part goes on.

Normal
Good

Final thoughts
Despite the points I have put up, this is a very nice map. I cannot find fault with the rhythm and I am happy to say that I like the hitsound pattern. It is really nice.

I was very anal with some things, but that makes a huge difference.

Good luck, and have 2 stars.
Topic Starter
MokouSmoke
green = fixed
red = no change
blue = comment/considering

  • Normal



    From 00:24:260 - 00:25:927 would be a good place for a spinner since there's a little bit of bass right there.
    If you put one in this difficulty, consider putting a spinner in your other ones as well. Good idea, added for all diffs

    00:27:593 (1,2) - Curving up and over like this might be better unless you want to go straight up. keep for now

    01:06:552 - Vocals start here and it feels kind of empty. You sure you don't want to do anything here? it's fine, players need a break and I'm following instruments/percussion throughout the song

    01:12:593 (4,5) - Since these are flowing towards the side, try leaning 01:13:843 (6) to the right a little more. Just a suggestion. fixed

    01:15:510 (4) - Consider moving the end of this slider down some and re positioning notes as needed. I think it's fine

    01:16:760 (7) - Move the back/reverse of this slider down too if you'd like. The only reason I'm suggesting this, and the previous change are because these sliders seem a little too slated/sharp imo. The beats on the white ticks are stronger here, so I want to reflect that with more rigid flow

    01:36:343 (4) - Since this seems slanted, moving back/reverse of 01:34:677 (1) to the left might feel better. Your choice. I think this is ok

    02:24:260 (1) - Consider leaning this a little less as well. fixed

    No major issues to fix.

    Hard



    01:34:677 (1) - Anyway you can move this slider down a bit. It's pretty close to the hp bar. Close is fine since it isn't touching

    Other than that, this map seems fine.

    Lunatic



    03:13:843 (7,8,9,10) - Consider curving this stream to the right side a little bit. I think it would feel really nice :Dintentional, since I use a lot of straight sliders to indicate a change in music at 03:14:260 -

    Other than that suggestion, I don't have any problems with this difficulty.

    Good luck ranking this map :)thanks for modding!
Returning the favour

Testplays: First Sightread
Hard: https://osu.ppy.sh/ss/4528449 (careless misses)
Lunatic: https://osu.ppy.sh/ss/4528110 (sliderbroke but nothing of major concern)

Note that whatever I say is my own opinion so you do not have to follow everything I say.


General
1) 03:14:260 This part has a lot of energy, so it would be nice to have kiai on it. I am worried that this may not be implemented as around 33% or more of the map is kiai time. Yes, I tried to reflect this with a different mapping style, but I would like to save the kiai for the chorus sections


Hard
1) 00:29:052 Here there is a vocal bit; since I like mapping to vocals, I would make this part clickable by adding a note here. Another effect it has is that for me it continues the flow. I do know that this is a hard difficulty so you may argue that doing so may make the map more difficult. Yeah, the difficulty spread is the reason I didn't map it. This already uses a lot of 1/4 rhythms, so I want to include breaks where possible to try and compensate.

If I wanted to map the vocals fully at this part: I would have added notes at 00:28:948 (1/4 notes). However since that is overkill for the hard, a note will suffice in my opinion.

Applies to places such as: 00:35:718 (4), 00:42:385 (4) - 00:49:052 (5) - etc.

2) 00:28:635 (3) - I feel that with a short slider, I would not try and go for a blanket, but perhaps change the direction of the slider end. If you applied the above point then applying this is much more important. The advantage of not blanketing is that you have more pathways for note placement. Yes, but if it flows well and isn't to repetitive, why not blanket?

3) 00:31:552 (3,4,5) - I know there is a sound at 4, and that maps the vocals as well. However, I feel that it feels much nicer if you removed (4). For newer players this would be nice, but the current setup works as well. The blue tick sounds are the core of this diff. However, if I have to make an easier diff to cover the spread better, I'll be sure to skip that beat.
Applies to places such as: 00:44:885 (3,4,5) -

4) 00:54:781 I am curious as to why you do not map this part. Since there are a lot of vocals that can be mapped here, I feel that it is a waste not to map it. If you decide to, use a slower slider velocity. Simply because I primarily follow drums and this section is calm enough that I want players to just listen to the music :D

5) 01:14:260 (7) - Since this starts on a new large white tick, wouldn't you make this a new combo? Broke consistency here to make it more readable

6) 01:32:385 (1,2,3,1,2) - Thanks to the stack created by (3,1,2) the triangle formed by 1,2 and 3 are not aligned properly. You can either keep it as it is or you can move (1,2) to a newer location, which removes the stack and does allow for an improvement in flow. The sharper angle at 01:32:385 (1,2,3) - compared to compared to 01:31:760 (2,1,2) - justifies using a smaller spacing imo. I had tried what you suggested before, but I just feel it doesn't play as well

7) 01:45:823 Possible area for a spinner? Want to keep it calm, but I did decide to add a spinner at the beginning of the song

8) 02:00:302 (1,1) - Regarding what I mentioned about in point 1 about blankets with short sliders, here I do not feel that it works here as well (the blanket is off by the way). If you want to keep it, blanket it properly, or position slider 1 like so: osu.ppy.sh/ss/4528560. The advantage of this is that it neatly flows into the next slider nicely. I like the back and forth flow here, so I decided to fix blanket

9) 03:11:760 (3,4,5,6,1) - The distances between 3 and 4, and 4 and 5 are different. If that was intentional, then leave it. I assume the stacking of 5,6,1 would have affected the distancing. Somewhat intentional to give (1) more emphasis, but also because DS would cause things to look too squished

10) 03:18:427 (3,1) - I would tuck 1 underneath the start of slider 3 like so: https://osu.ppy.sh/ss/4528585. I assume you intentionally did not do that to improve with reading. However, tucking note 1 underneath slider 3 means that the flow is actually much nicer, but at the cost of making reading more difficult. Yeah, for readability reasons, but also, I think some sharper flows suits this section well

Otherwise very nice.


Lunatic
1) 00:51:135 (2,3,4) - When playing them I hit them fine, I just wanted to point out that I have been seeing this kind of pattern for triplets nowadays, where notes 3 and 4 are a bit of a distance away from 2. I am curious as to why you do this? I am not saying this is wrong but I find it weird, especially when I use distance snap to map. Two reasons: specifically for my map, I wan to give emphasis to the blue tick sound that's prevalent in the map. In general, this is done because with slider leniency on (2), the distance between (2) and (3) actually feels a lot closer than what DS indicates. Similarly, if you've ever seen a series of kicksliders (1/4 sliders) used in insanes or extras, the DS between them is usually gigantic, but the spacing feels natural to the player.

2) 00:54:781 I am curious as to why you do not map this part. Since there are a lot of vocals that can be mapped here, I feel that it is a waste not to map it. If you decide to, use a slower slider velocity. same reason as above

3) 01:06:552 Curious as to why you do not map this part, especially when you have vocal bits here? I feel that not mapping vocals is a waste. I was going to mention this in the hard difficulty but I could not find a suitable rhythm that would work. I thought about this many times, but in the end I preferred to undermap these few beats to contrast more with the kiai section. The 3rd kiai is different since it's the last chorus of the song and there's a drum solo right before. I will consider this some more though.
Applies to: 02:26:641

4) 01:38:010 (2) - I like this slider to be perfectly straight: https://osu.ppy.sh/ss/4528641. The current one is fine, but I like it to be straight. eh, but I didn't make any of the other sliders straight either lol

5) 01:45:823 Possible area for a spinner? see above

6) 03:27:739 Considering that this is an insane difficulty, I was thinking you can map this part, with a low hitsound volume and a slow slider velocity, which builds up as this part goes on. True, but I want to keep breaks across all diffs consistent

Normal
Good

Final thoughts
Despite the points I have put up, this is a very nice map. I cannot find fault with the rhythm and I am happy to say that I like the hitsound pattern. It is really nice.

I was very anal with some things, but that makes a huge difference.

Good luck, and have 2 stars. Thanks for the mod and stars! Sorry I didn't accept much
Little
Hi.

[Normal]
  1. 00:27:593 (1,2,3) - Maybe this would flow nicer: http://puu.sh/n7Q10/5aa8685857.jpg
  2. 00:54:677 - No need to pull the break out here. Just let it start at the natural place.
  3. 01:47:593 (1) - The shape of this slider has room for improvement. It would look prettier if you made the inner edge of the top part more circular, like this: http://puu.sh/n7QCI/5af3ca7d35.jpg
  4. 02:39:885 (5,6,7,1) - The flow here is pretty awkward. It's hard to rearrange the placement with this rhythm, but maybe you could change the rhythm like this: http://puu.sh/n7QZc/c327fb05ea.jpg
  5. 02:53:635 (7,8) - Stack is slightly off.
  6. 02:54:468 - Again, no need to pull the break out there. Just leave it.
  7. 03:27:593 - Move the start of the break here. It makes more sense.


[Hard]
  1. Same stuff about breaks as in Normal.
  2. 01:20:302 - I'm not hearing drum in the song on this tick. Maybe you should remove the repeat.
  3. 01:28:323 - There's a snare drum sound here in the song, so maybe you could add a circle here for a triple.
  4. 01:31:343 (1) - Unnecessary new combo.
  5. 02:29:885 (2,3,4) - Fix stack.
  6. 02:48:218 (2,3) - Same as 01:28:323
  7. 03:39:885 (1,2,3) - Fix stack.


[Lunatic]
  1. Same stuff about breaks as in Normal.
  2. 00:52:802 (1,2,3) - Fix stack.
  3. 00:53:635 (1,2,3,1) - I think you can make the spacing larger here. It would be nice to have some jumps in Lunatic diff, and especially between (3,1) to give stronger emphasis on the downbeat.
  4. 03:24:885 (2,3,4) - Fix stack.


Great map. I hope it gets ranked soon!
Topic Starter
MokouSmoke
green = fixed
red = no change
blue = comment/considering

Hi. hi

[Normal]
  1. 00:27:593 (1,2,3) - Maybe this would flow nicer: http://puu.sh/n7Q10/5aa8685857.jpg fixed as suggested
  2. 00:54:677 - No need to pull the break out here. Just let it start at the natural place. ok
  3. 01:47:593 (1) - The shape of this slider has room for improvement. It would look prettier if you made the inner edge of the top part more circular, like this: http://puu.sh/n7QCI/5af3ca7d35.jpg fixed
  4. 02:39:885 (5,6,7,1) - The flow here is pretty awkward. It's hard to rearrange the placement with this rhythm, but maybe you could change the rhythm like this: http://puu.sh/n7QZc/c327fb05ea.jpg did something similar
  5. 02:53:635 (7,8) - Stack is slightly off. fixed
  6. 02:54:468 - Again, no need to pull the break out there. Just leave it. fixed
  7. 03:27:593 - Move the start of the break here. It makes more sense. fixed


[Hard]
  1. Same stuff about breaks as in Normal. fixed
  2. 01:20:302 - I'm not hearing drum in the song on this tick. Maybe you should remove the repeat. true, but I want to keep rhythm simple and avoid 3/4 gap
  3. 01:28:323 - There's a snare drum sound here in the song, so maybe you could add a circle here for a triple. this comes after two 1/4 repeat sliders and I didn't want to increase note density further. I will consider this though.
  4. 01:31:343 (1) - Unnecessary new combo. fixed
  5. 02:29:885 (2,3,4) - Fix stack. fixed
  6. 02:48:218 (2,3) - Same as 01:28:323 if I decide to change above, I will change here as well
  7. 03:39:885 (1,2,3) - Fix stack. fixed


[Lunatic]
  1. Same stuff about breaks as in Normal. fixed
  2. 00:52:802 (1,2,3) - Fix stack. fixed
  3. 00:53:635 (1,2,3,1) - I think you can make the spacing larger here. It would be nice to have some jumps in Lunatic diff, and especially between (3,1) to give stronger emphasis on the downbeat. I don't think downbeat should be emphasized as much since it leads to calm part, but I increased spacing for all notes
  4. 03:24:885 (2,3,4) - Fix stack. fixed


Great map. I hope it gets ranked soon! Thanks for mod and star!
dermit
Hi, here's my mod:

00:29:260 (5,6,7) - what makes this different from 00:27:593 (1,2,3,4) - that you don't think the beat is strong enough for a circle anymore?

00:36:760 (5,6) - There's a pretty powerful bass kick here between two notes which makes the (6) play weirdly

00:50:093 (4,5) - same here. (maybe do slider-circle isntread of circle slider to fix it?)

02:26:135 (5,6) - I think this would play better with an additional circle in between

03:14:260 (1,2) - ^

03:38:843 (3) - I think this would make more sense as 2 circles. The 2nd beat is pretty strong
couldn't find anything
Nothing here either. The only thing is that you could make the jumps a bit bigger if you wanted, I think it would be a bit more challenging and fun then.


Sorry for the short mod. Maybe because it's late :^)
Nice map though!
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