green = fixed
red = no change
blue = comment/considering
red = no change
blue = comment/considering
"Reditum"
Thanks for modding!I T S L I K E A D A N C E P A R T Y I N H E R E
Overall:
Why is the preview point on the last chorus that's so edgy lmao. idk, cuz i like to be different? moved to before the first kiai
Lunatic:
01:06:968 (1) - Would be nice if you mapped the bass drum notes in this too instead of just one slider, since there's a LOT more happening than just the cymbal effect. Esp for this diff. I'll consider it, but I like the contrast between the slow slider and the start of the kiai
01:07:593 (1) - So to have more weight on the downbeat, you don't wanna add the clap, because the clap should be reserved for the snare drum, which you're mapping just fine otherwise. The drummer isn't hitting the snare on beat 1. If you need a heavier hitsound, try a bass drum or something. Apply to all similar patterns. Hmm, ok. I'm slow at finding good hitsounds, so consider this changed after a couple days lol
Really fucking good.
Hard:
01:33:843 (2) - the stack leniancy still adjusts this, but (3) and (1) are fine. Not sure if that's intentional or not. fixed
Normal:
I'm concerned about the spread for this. It may be a good idea to make/ask someone to make an advanced diff for this. Mostly because there's a LOT of 1/4 usage in hard, with normal being KIND of 1/2 but not really. You might want to get multiple opinions about this though, if it hasn't been brought up already. Hmm, maybe I'll ask some BN or QAT about any spread issues if they ever pay attention to me TBH, I don't have any good rhythm/structure ideas for an advanced diff, so if needed I'll ask around for a GD.
Overall this map is really fucking good and I hope the spread thing gets fixed because this really should be ranked. Damn, I received a compliment from the legendary CDFA. That's like even better than ranking a map.
Overall:
Why is the preview point on the last chorus that's so edgy lmao. idk, cuz i like to be different? moved to before the first kiai
Lunatic:
01:06:968 (1) - Would be nice if you mapped the bass drum notes in this too instead of just one slider, since there's a LOT more happening than just the cymbal effect. Esp for this diff. I'll consider it, but I like the contrast between the slow slider and the start of the kiai
01:07:593 (1) - So to have more weight on the downbeat, you don't wanna add the clap, because the clap should be reserved for the snare drum, which you're mapping just fine otherwise. The drummer isn't hitting the snare on beat 1. If you need a heavier hitsound, try a bass drum or something. Apply to all similar patterns. Hmm, ok. I'm slow at finding good hitsounds, so consider this changed after a couple days lol
Really fucking good.
Hard:
01:33:843 (2) - the stack leniancy still adjusts this, but (3) and (1) are fine. Not sure if that's intentional or not. fixed
Normal:
I'm concerned about the spread for this. It may be a good idea to make/ask someone to make an advanced diff for this. Mostly because there's a LOT of 1/4 usage in hard, with normal being KIND of 1/2 but not really. You might want to get multiple opinions about this though, if it hasn't been brought up already. Hmm, maybe I'll ask some BN or QAT about any spread issues if they ever pay attention to me TBH, I don't have any good rhythm/structure ideas for an advanced diff, so if needed I'll ask around for a GD.
Overall this map is really fucking good and I hope the spread thing gets fixed because this really should be ranked. Damn, I received a compliment from the legendary CDFA. That's like even better than ranking a map.