m4m from my queue
General
Normal
Hard
Lunatic
Done!
Alright thats it, good luck!
- Something that bothered me a bit was aesthetics, like a lot of the triangle patterns you went for were off examples: From hard diff 00:45:190 (5,6,1) - 00:50:607 (6,7,1) - 01:13:315 (3,4,5,6,7) - 01:25:190 (3,4,1) - Now I hate being a nazi like this but this just make the map look sloppy to me, there are also some weird overlaps, I pointed out a few in the insane diff. Any way I think the organization of the map's aesthetics should be really looked at and considered
- Great song! And overall good map set
- 00:50:607 (5) - This slider's curve is too much imo, have it curve less and blanket 00:49:357 (3)'s slider end
- 00:51:232 - Hm I fee like there should be a red slider point here for the vocals but the other one is on the drums so it makes sense, just a thought
- 00:54:357 (1) - This slider leading into the break is weird, reason being is that you decide to leave the part after the slider as a break yet you mapped the guitar strum which kinda counters your idea of wanting to just map to the drums. I think if you just made it a circle it would be better, or you could delete the note entirely and have the break start right on the white tick is it has the same affect like you did here 03:27:690
- 01:03:107 (4,2,3) - eeeee stack please
- 01:11:857 (3) - Rotating this slider 6 degrees would look better and it would lead in better from 01:11:440 (2)
- 01:24:357 (1,2) - You might as well blanket these two http://puu.sh/mUGDi/35f0b4958c.jpg
- 01:57:690 (1) - make the slider points like so looks better without the second red point near the end
- 00:54:357 (1) - Same thing as I said about the normal diff
- 01:01:024 (1,2,3) - The DS between these tree notes is different from 01:02:065 (4,5,1) - for no real reason, the spacing should be consistant
- 01:06:232 (3) - This slider kinda ruins the flow since its going the same direction as 01:05:815 (2) - the movement just feels weird to play I think just flipping the slider end point like this would resolve the issue
- 02:43:315 (3,4,5) - Whats up with this stack? Looks hella weird lol not sure if it was intentional, but if it is then it should be changed because it doesnt look good or flow well with the song at all. And considering in the rest of your map triples are stacked or evenly spaced this makes no sense
- 03:03:732 - There's a pretty clear beat you're missing here, you mapped the same sound with a return slider 03:05:190 (2) here
- 03:14:982 (2,3,3,4,5,1,2,3,3,4,2,3,3,4,5,1,2,3) - All of these have have beats on the blue tick inbetween so they should be triples but I understand if you didn't want to map them as you dont have to but seeing as you highlight all possible triples in the song then it would make sense to do the same here
- 00:37:690 - Since you're opting to skip the downbeat for the vocals the least you could do is a red point at the white tick and acknowledge the down beat that way and at the same time acknowledge the vocals
- 00:54:357 (1) - Same thing as previous two diffs
- 01:06:232 (3) - Again flow is kinda ruind by the fact that this slider goes the same way as the previous and is ahead of the slider head of the previous slider
- 01:06:649 - Can't help but feel there should be a 1/4 repeat slider for the vocals here, they're pretty strong to just skip out on imo
- 01:12:482 (1) - Same thing as I said above about the red point on the downbeat
- 01:17:170 (5,6) - You might as well stack these right under 01:16:857 (4)'s slider end, just looks kinda weird with the super small DS or even better you could have it be the same as 01:17:482 (7,8) to complement it
- 02:00:399 - I think it be cool to put a slider here for that guitar stroke thing
- 03:07:065 (4,2) - Not seeing the logic behind this overlap, it's just kinda there
- 03:08:315 (3,1) - Same here
Alright thats it, good luck!