FELT - OUR SHIP

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Topic Starter
MokouSmoke
[General]
this kiai should ends at - 03:52:482 -. fixed


[Normal]
01:34:774 (1) - you don't have an Easy diff, so you can't use 1/4 in normal. try to use a long slider.

i noticed that you used a lot of 1/4. though all of them is on repeat arrow, it's not good with a Normal diff. I've never heard of this. Keep these for now, and if it's a problem, I will make easy diff

[Hard]
02:13:315 (3) - it should repeat once because - 02:13:524 - here has a drum beat. don't hear it...
03:45:607 (4,1) - this big jump is not necessary. what about to jump a little smaller. fixed
03:44:357 (1,2) - a little crowded. fixed

[Lunatic]
HP7 is too high for a 3.8 star, 144 BPM's insane imo. lowered to HP6

00:42:170 (7) - a overmap here. used to support vocal but will consider changing
02:08:836 (6) - ^

01:48:940 - you missed a vocal here. they sound closer to the blue ticks

01:28:107 (2,3,4) - they touched. fixed

04:00:607 (2) - because you changed SV, it's recommended to NC here. will consider

gl. thx for mod!
-Mo-
Hello, M4M from my queue.

Huh, that background looks kinda weird in the editor because of the tartan pattern on the skirt behind the gridlines.

Normal
- 00:36:024 (4) - Minor: Pretty nazi thing but the slider point isn't exactly in the middle of the slider. The best way to fix this is to use the default skin, place the time cursor on 00:36:232 and move the red point down until the slider ball just changes direction.
- 00:42:690 (4) - You have the slider going over the entire slider here instead of just the head. I'm not sure if it's intentional, but it doesn't sound it.
- 00:54:357 (1) - I think a single circle would make a better finale beat before the break than a slider, since a circle will put more emphasis on the downbeat and doesn't start the break late. The same goes for the other difficulties.
- 01:24:357 (1) - Minor: Blanket seems a little off (view the slider follow circle from (01:23:940]).
- 02:08:524 (2,3) - It makes more sense if you kept the consistency through what you've mapped and keep this as a slider-circle rhythm rather than reversing it to try and add variety. Rhythmically, the white ticks should have more emphasis on them anyway (especially 02:08:940 for the snare drum).
- 03:54:357 (1,2,3) - I feel like you could choose a better rhythm here to follow the music better here. You're missing out on beats such as 03:54:774 with a vocal, and 03:55:190 with a cymbal crash. 03:55:815 is also a fairly strong vocal note, which could use something better than a slider end. You can go with whatever here, but I might aswell throw a random suggestion.

- 04:01:024 - It could be nice if you added a default soft-whistle to the end of this slider for the finale. Same goes for the other difficulties.

Hard
- 00:49:357 (1) - 02:03:732 (4) - Unintentional full whistles on these sliders?
- 00:54:357 (1) - It would be nicer if this was stacked directly beneath 00:53:732 (4) rather than 00:53:107 (3). If you don't have View->Stacking toggled on, here would be a good place to so you can see how the stack is made ingame.
- 01:09:149 (5,1) - I'd say you should either make the spacing consistent here or make the jump more prominent, since right now it just looks kind of unpolished.
- 01:23:940 (5,1) - Similar thing here.
- 01:52:482 (1) - 01:59:149 (3) - These would sound nice with a whistle on the head in my opinion.
- 02:43:315 (3,4,5) - Minor: The stack is a little off.
- 03:12:274 (4,5) - Similar thing as before about spacing.
- 03:51:440 (2,3,4) - Minor: Slightly uneven spacing through this.

Lunatic
- 01:15:399 (6,7,8,9) - I'm not too sure about these patterns, since it can be a little confusing to get the timing of the stream right. It should be fine, but you could play around with kick sliders to see if you could make this rhythm more intuitive to play.
- 01:17:170 (5,6) - Minor: The stack is slightly off.
- 01:41:753 (3,4) - It's probably better if you followed the rhythm closer than slightly overmap this by having a beat on the white tick. I feel this plays better with this rhythm:

- 01:52:482 (1) - Place the whistle on the head rather than the tail since that is where the vocal note is.
- 01:59:149 (3) - Whistle on this head as before.
- 02:08:836 (6) - This feels unnecessary in my opinion, since I don't hear anything significant on this beat.
- 02:14:357 (1,2,3) - I feel it might be better to have these sliders overlap during this section of the music. The intensity drops and a lower spacing feels more suitable (you could also lower SV if you wanted to).

Pretty nice map. Good luck!
Topic Starter
MokouSmoke

-Mo- wrote:

Hello, M4M from my queue.

Huh, that background looks kinda weird in the editor because of the tartan pattern on the skirt behind the gridlines. nice backgrounds of yumemi are hard to find. I will look for a better one though.

Normal
- 00:36:024 (4) - Minor: Pretty nazi thing but the slider point isn't exactly in the middle of the slider. The best way to fix this is to use the default skin, place the time cursor on 00:36:232 and move the red point down until the slider ball just changes direction. fixed
- 00:42:690 (4) - You have the slider going over the entire slider here instead of just the head. I'm not sure if it's intentional, but it doesn't sound it. woops, fixed
- 00:54:357 (1) - I think a single circle would make a better finale beat before the break than a slider, since a circle will put more emphasis on the downbeat and doesn't start the break late. The same goes for the other difficulties. I prefer a slider because I think the lack of emphasis makes the transition into the break feel less abrupt. I'll consider changing though
- 01:24:357 (1) - Minor: Blanket seems a little off (view the slider follow circle from (01:23:940]). blanket makes flow worse imo
- 02:08:524 (2,3) - It makes more sense if you kept the consistency through what you've mapped and keep this as a slider-circle rhythm rather than reversing it to try and add variety. Rhythmically, the white ticks should have more emphasis on them anyway (especially 02:08:940 for the snare drum). lol, i swore i fixed this before
- 03:54:357 (1,2,3) - I feel like you could choose a better rhythm here to follow the music better here. You're missing out on beats such as 03:54:774 with a vocal, and 03:55:190 with a cymbal crash. 03:55:815 is also a fairly strong vocal note, which could use something better than a slider end. You can go with whatever here, but I might aswell throw a random suggestion.
yeah, i don't know what i was thinking with that long-ass slider. used a different rhythm though
- 04:01:024 - It could be nice if you added a default soft-whistle to the end of this slider for the finale. Same goes for the other difficulties. eh, tried it but didn't like it. Leaving for now while I find another custom hitsound that fits

Hard
- 00:49:357 (1) - 02:03:732 (4) - Unintentional full whistles on these sliders? i'm so bad at this
- 00:54:357 (1) - It would be nicer if this was stacked directly beneath 00:53:732 (4) rather than 00:53:107 (3). If you don't have View->Stacking toggled on, here would be a good place to so you can see how the stack is made ingame. fixed
- 01:09:149 (5,1) - I'd say you should either make the spacing consistent here or make the jump more prominent, since right now it just looks kind of unpolished. kept the DS constant
- 01:23:940 (5,1) - Similar thing here. here i think is ok
- 01:52:482 (1) - 01:59:149 (3) - These would sound nice with a whistle on the head in my opinion. added only on (3)
- 02:43:315 (3,4,5) - Minor: The stack is a little off. fixed
- 03:12:274 (4,5) - Similar thing as before about spacing. changed slightly
- 03:51:440 (2,3,4) - Minor: Slightly uneven spacing through this. fixed

Lunatic
- 01:15:399 (6,7,8,9) - I'm not too sure about these patterns, since it can be a little confusing to get the timing of the stream right. It should be fine, but you could play around with kick sliders to see if you could make this rhythm more intuitive to play. I think this is good to help lower level players develop the ability to play a variety of patterns and learn how to tap to something that isn't a triplet or a 5-note stream. It is visually intuitive to read and I would rather not introduce kick sliders here since I want to save it for the most intense part of the song. However, if I think of another interesting rhythm, I will test it out.
- 01:17:170 (5,6) - Minor: The stack is slightly off. fixed
- 01:41:753 (3,4) - It's probably better if you followed the rhythm closer than slightly overmap this by having a beat on the white tick. I feel this plays better with this rhythm:
eh, I would rather not start a slider on a blue tick and the guitar sound supports the white tick here imo
- 01:52:482 (1) - Place the whistle on the head rather than the tail since that is where the vocal note is. sure
- 01:59:149 (3) - Whistle on this head as before. fixed
- 02:08:836 (6) - This feels unnecessary in my opinion, since I don't hear anything significant on this beat. ok, removed
- 02:14:357 (1,2,3) - I feel it might be better to have these sliders overlap during this section of the music. The intensity drops and a lower spacing feels more suitable (you could also lower SV if you wanted to). mmm, I feel it is justified. This is one of the few places in the song where the stringed instruments and drums have similar rhythms, so I want to highlight that by keeping the intensity at those parts.

Pretty nice map. Good luck! Thanks for the mod!
kunka
From my Q~

Lunatic

  1. 00:33:940 (7) - Cymbals sound. Would you add finish?
  2. 01:28:315 (3,4) - I felt a sense of incongruity in rhythm. Because 01:28:524 - does not have the sound 01:28:524 (4) - sliders from 01:28:420 think that is started. http://puu.sh/mU4Z9.jpg or http://puu.sh/mU50d.jpg 02:48:315 (3,4) - same.
  3. 01:32:482 (7) - finish?
  4. 01:33:315 (3) - ^
  5. 01:33:940 (3) - finish to slider head? In addition, in the case of adoption, this is the same. 02:52:482 (7,3,6) - and 03:59:149 (7,3) -
  6. 01:55:711 (5,1) - Because a flow and placement are similar to 2 reverce slider, this is confused. I recommend a change of the placement of the 01:55:711 (5) - . For example http://puu.sh/mU5r4.jpg I think that a flow to 01:56:024 (1) - is improved.
  7. 02:13:940 (6,7,1) - I feel a sharp flow. You move 02:14:149 (7) - to x498 y235, and would you make a mild flow?
  8. 02:19:357 (1) - Would you add finish to a tail of slider?
  9. 02:53:732 (4) - I think that NC is necessary according to consistency. It is the same as here. 01:33:732 (1) -
  10. 03:07:690 (1) - This is a considerably strong sound. I think that it is insufficient in the 1.02x. I recommend that I make 2.01x like the 03:11:024 (1) - of the same sound.
  11. 03:13:107 (2) - Cymbals sound. Would you add finish?
  12. 03:39:774 (2) - There is no sound here. In addition, there isn't also the vocal. Because it is unnatural, I recommend that I remove it.
  13. 03:49:149 (7,1) - 03:49:149 - is strong sound than 03:49:357 - . I think that it should put a head of slider for the strong sound. Therefore, i recommend ctrl+G.
  14. 03:55:190 (4) - Cymbals sound. Would you add finish?
  15. 03:56:857 (5) - ^
Normal

  1. 00:53:107 (5) - It is not good to make the end of slider of blue tick. You remove the 00:53:732 (6) - , and would you change rhythm? try this, plz http://puu.sh/mUi4N.jpg
  2. 01:04:774 (2,3) - I recommend stack to 01:03:107 (4) -
  3. 02:02:690 (4) - Please revise DS (0.86x)
  4. 02:48:732 (3,4,5) - I think that it is not necessary to pick up 02:48:732 - . Would you change it in the same way as 01:28:940 (3,4,5,6) - ?
  5. 03:14:982 - Would you add a circle? The 03:17:690 (1) - picks up this rhythm.
  6. 03:53:524 (6,7,1,2,3,4,5,6) - Please give blank space somewhere. I think that there is many notes. Would you remove 03:54:982 (2) - ?
GL ;)
Topic Starter
MokouSmoke
From my Q~

Lunatic

  1. 00:33:940 (7) - Cymbals sound. Would you add finish? fixed
  2. 01:28:315 (3,4) - I felt a sense of incongruity in rhythm. Because 01:28:524 - does not have the sound 01:28:524 (4) - sliders from 01:28:420 think that is started. http://puu.sh/mU4Z9.jpg or http://puu.sh/mU50d.jpg 02:48:315 (3,4) - same. changed both to triplets instead
  3. 01:32:482 (7) - finish? ye
  4. 01:33:315 (3) - ^ ^
  5. 01:33:940 (3) - finish to slider head? In addition, in the case of adoption, this is the same. 02:52:482 (7,3,6) - and 03:59:149 (7,3) - not here though since song becomes calmer here
  6. 01:55:711 (5,1) - Because a flow and placement are similar to 2 reverce slider, this is confused. I recommend a change of the placement of the 01:55:711 (5) - . For example http://puu.sh/mU5r4.jpg I think that a flow to 01:56:024 (1) - is improved. changed to your suggestion, but I will get some more opinions on this
  7. 02:13:940 (6,7,1) - I feel a sharp flow. You move 02:14:149 (7) - to x498 y235, and would you make a mild flow? intentional to signal change in song and rhythm pattern
  8. 02:19:357 (1) - Would you add finish to a tail of slider? ye
  9. 02:53:732 (4) - I think that NC is necessary according to consistency. It is the same as here. 01:33:732 (1) - my mistake, fixed
  10. 03:07:690 (1) - This is a considerably strong sound. I think that it is insufficient in the 1.02x. I recommend that I make 2.01x like the 03:11:024 (1) - of the same sound. wasn't happy with pattern, so remapped it to fix problem
  11. 03:13:107 (2) - Cymbals sound. Would you add finish? ye
  12. 03:39:774 (2) - There is no sound here. In addition, there isn't also the vocal. Because it is unnatural, I recommend that I remove it. delete would be bad for spacing. instead, changed 03:39:565 (1) - to slider instead so 03:39:774 - now represented with soft sliderend
  13. 03:49:149 (7,1) - 03:49:149 - is strong sound than 03:49:357 - . I think that it should put a head of slider for the strong sound. Therefore, i recommend ctrl+G. fixed
  14. 03:55:190 (4) - Cymbals sound. Would you add finish?
  15. 03:56:857 (5) - ^ added both
Normal

  1. 00:53:107 (5) - It is not good to make the end of slider of blue tick. You remove the 00:53:732 (6) - , and would you change rhythm? try this, plz [url]http://puu.sh/mUi4N.jpg I would like 00:53:732 - to be clickable since it is stronger beat. I will leave for now until I think of a better idea[/url]
  2. 01:04:774 (2,3) - I recommend stack to 01:03:107 (4) - I stack (2,4) instead of (3,4) here
  3. 02:02:690 (4) - Please revise DS (0.86x) oh, mistake x.x
  4. 02:48:732 (3,4,5) - I think that it is not necessary to pick up 02:48:732 - . Would you change it in the same way as 01:28:940 (3,4,5,6) - ? ok, fixed
  5. 03:14:982 - Would you add a circle? The 03:17:690 (1) - picks up this rhythm. ok fixed
  6. 03:53:524 (6,7,1,2,3,4,5,6) - Please give blank space somewhere. I think that there is many notes. Would you remove 03:54:982 (2) - ? agree, did your suggestion
GL ;)Thanks for mod! accepted almost all suggestions
Darson
m4m from my queue

General

  1. Something that bothered me a bit was aesthetics, like a lot of the triangle patterns you went for were off examples: From hard diff 00:45:190 (5,6,1) - 00:50:607 (6,7,1) - 01:13:315 (3,4,5,6,7) - 01:25:190 (3,4,1) - Now I hate being a nazi like this but this just make the map look sloppy to me, there are also some weird overlaps, I pointed out a few in the insane diff. Any way I think the organization of the map's aesthetics should be really looked at and considered
  2. Great song! And overall good map set :)
Normal

  1. 00:50:607 (5) - This slider's curve is too much imo, have it curve less and blanket 00:49:357 (3)'s slider end
  2. 00:51:232 - Hm I fee like there should be a red slider point here for the vocals but the other one is on the drums so it makes sense, just a thought
  3. 00:54:357 (1) - This slider leading into the break is weird, reason being is that you decide to leave the part after the slider as a break yet you mapped the guitar strum which kinda counters your idea of wanting to just map to the drums. I think if you just made it a circle it would be better, or you could delete the note entirely and have the break start right on the white tick is it has the same affect like you did here 03:27:690
  4. 01:03:107 (4,2,3) - eeeee stack please
  5. 01:11:857 (3) - Rotating this slider 6 degrees would look better and it would lead in better from 01:11:440 (2)
  6. 01:24:357 (1,2) - You might as well blanket these two http://puu.sh/mUGDi/35f0b4958c.jpg
  7. 01:57:690 (1) - make the slider points like so looks better without the second red point near the end
Hard

  1. 00:54:357 (1) - Same thing as I said about the normal diff
  2. 01:01:024 (1,2,3) - The DS between these tree notes is different from 01:02:065 (4,5,1) - for no real reason, the spacing should be consistant
  3. 01:06:232 (3) - This slider kinda ruins the flow since its going the same direction as 01:05:815 (2) - the movement just feels weird to play I think just flipping the slider end point like this would resolve the issue
  4. 02:43:315 (3,4,5) - Whats up with this stack? Looks hella weird lol not sure if it was intentional, but if it is then it should be changed because it doesnt look good or flow well with the song at all. And considering in the rest of your map triples are stacked or evenly spaced this makes no sense
  5. 03:03:732 - There's a pretty clear beat you're missing here, you mapped the same sound with a return slider 03:05:190 (2) here
  6. 03:14:982 (2,3,3,4,5,1,2,3,3,4,2,3,3,4,5,1,2,3) - All of these have have beats on the blue tick inbetween so they should be triples but I understand if you didn't want to map them as you dont have to but seeing as you highlight all possible triples in the song then it would make sense to do the same here
Lunatic

  1. 00:37:690 - Since you're opting to skip the downbeat for the vocals the least you could do is a red point at the white tick and acknowledge the down beat that way and at the same time acknowledge the vocals
  2. 00:54:357 (1) - Same thing as previous two diffs
  3. 01:06:232 (3) - Again flow is kinda ruind by the fact that this slider goes the same way as the previous and is ahead of the slider head of the previous slider
  4. 01:06:649 - Can't help but feel there should be a 1/4 repeat slider for the vocals here, they're pretty strong to just skip out on imo
  5. 01:12:482 (1) - Same thing as I said above about the red point on the downbeat
  6. 01:17:170 (5,6) - You might as well stack these right under 01:16:857 (4)'s slider end, just looks kinda weird with the super small DS or even better you could have it be the same as 01:17:482 (7,8) to complement it
  7. 02:00:399 - I think it be cool to put a slider here for that guitar stroke thing
  8. 03:07:065 (4,2) - Not seeing the logic behind this overlap, it's just kinda there
  9. 03:08:315 (3,1) - Same here
Done!


Alright thats it, good luck!
Topic Starter
MokouSmoke
m4m from my queue

General

  1. Something that bothered me a bit was aesthetics, like a lot of the triangle patterns you went for were off examples: From hard diff 00:45:190 (5,6,1) - 00:50:607 (6,7,1) - 01:13:315 (3,4,5,6,7) - 01:25:190 (3,4,1) - Now I hate being a nazi like this but this just make the map look sloppy to me, there are also some weird overlaps, I pointed out a few in the insane diff. Any way I think the organization of the map's aesthetics should be really looked at and considered fixed some things and left out some others for flow/emphasis reasons, i'lll try to polish all of them up soon
  2. Great song! And overall good map set :)
Normal

  1. 00:50:607 (5) - This slider's curve is too much imo, have it curve less and blanket 00:49:357 (3)'s slider end fixed
  2. 00:51:232 - Hm I fee like there should be a red slider point here for the vocals but the other one is on the drums so it makes sense, just a thought i've been mainly following drums, so I'll leave it as is
  3. 00:54:357 (1) - This slider leading into the break is weird, reason being is that you decide to leave the part after the slider as a break yet you mapped the guitar strum which kinda counters your idea of wanting to just map to the drums. I think if you just made it a circle it would be better, or you could delete the note entirely and have the break start right on the white tick is it has the same affect like you did here 03:27:690 A few modders have mentioned this, so I'll probably end up changing this soon, but the reason I chose a slider was because I like the feeling of a gradual transition into a break with a slider vs an abrupt one with a note
  4. 01:03:107 (4,2,3) - eeeee stack please i stacked with 2 instead of 3 since they're so far apart in time
  5. 01:11:857 (3) - Rotating this slider 6 degrees would look better and it would lead in better from 01:11:440 (2) you meant -6 degrees right?
  6. 01:24:357 (1,2) - You might as well blanket these two http://puu.sh/mUGDi/35f0b4958c.jpg fixed
  7. 01:57:690 (1) - make the slider points like so looks better without the second red point near the end fixed
Hard

  1. 00:54:357 (1) - Same thing as I said about the normal diff
  2. 01:01:024 (1,2,3) - The DS between these tree notes is different from 01:02:065 (4,5,1) - for no real reason, the spacing should be consistant (1,2,3) has notes flowing toward the inward while (4,5,1) is flowing outward, if you look, the strong beat is at 01:02:690 (1) - which also has highest DS at 2.05x compared to the 1.3x I used in the first part. Mostly, I'm trying to match the intensity of the song rather than DS every single note.
  3. 01:06:232 (3) - This slider kinda ruins the flow since its going the same direction as 01:05:815 (2) - the movement just feels weird to play I think just flipping the slider end point like this would resolve the issue intentional, the sharp flow highlights the two equally strong beats at 01:05:815 (2,3) -
  4. 02:43:315 (3,4,5) - Whats up with this stack? Looks hella weird lol not sure if it was intentional, but if it is then it should be changed because it doesnt look good or flow well with the song at all. And considering in the rest of your map triples are stacked or evenly spaced this makes no sense you didn't see that :p
  5. 03:03:732 - There's a pretty clear beat you're missing here, you mapped the same sound with a return slider 03:05:190 (2) here don't want to map every beat here. the song gradually ramps from calm to intense, and I want to reflect that in my note density
  6. 03:14:982 (2,3,3,4,5,1,2,3,3,4,2,3,3,4,5,1,2,3) - All of these have have beats on the blue tick inbetween so they should be triples but I understand if you didn't want to map them as you dont have to but seeing as you highlight all possible triples in the song then it would make sense to do the same here I already included jumps to highlight the change in music, and if i add triples on top of it it's just too much of a diff spike that doesn't fit imo. since the music is unique sounding here, I think it's ok to skip triples just for this section (and save triples for lunatic diff)
Lunatic

  1. 00:37:690 - Since you're opting to skip the downbeat for the vocals the least you could do is a red point at the white tick and acknowledge the down beat that way and at the same time acknowledge the vocals not highlighting the downbeat is an extra way to bring out the vocals since it creates tension in the rhythm
  2. 00:54:357 (1) - Same thing as previous two diffs
  3. 01:06:232 (3) - Again flow is kinda ruind by the fact that this slider goes the same way as the previous and is ahead of the slider head of the previous slider same comment
  4. 01:06:649 - Can't help but feel there should be a 1/4 repeat slider for the vocals here, they're pretty strong to just skip out on imo I had considered this while mapping and ultimately decided to leave it out for a calmer feel to contrast the kiai section. I will continue to think on this though
  5. 01:12:482 (1) - Same thing as I said above about the red point on the downbeat same comment
  6. 01:17:170 (5,6) - You might as well stack these right under 01:16:857 (4)'s slider end, just looks kinda weird with the super small DS or even better you could have it be the same as 01:17:482 (7,8) to complement it i chose to use a manual stack, since the automatic stack osu does places things down and right of the initial note, which would cause some ugly overlaps with the previous slider imo
  7. 02:00:399 - I think it be cool to put a slider here for that guitar stroke thing hmm, not sure about this. I added a slider though, so I'll ask for some opinions to see if this works.
  8. 03:07:065 (4,2) - Not seeing the logic behind this overlap, it's just kinda there they're so far apart in time that the players won't see it
  9. 03:08:315 (3,1) - Same here ^
Done!


Alright thats it, good luck! thanks for the mod!
Lasse
I'm here for the M4M you posted in my queue

General

  1. 128kbit? I could send you a 192 version of the song if yo uare fine with changing the offset, just pm me
  2. Using a slightly different shade of blue for your combo colors would look nicer imo, how about sth like 10/70/160 ?
  3. consider balancing the AR gap between N-H it'S kinda biig, so someone who does well on the normal and thus wants to play the hard will most likely have problems reading it. 7 for this and 5 for normal might be nice. Also Ar on Lunatic feel a little bit high for how slow the map is, even with all the 1/4

Lunatic

  1. 00:31:440 (3,4,5) - why is the spacing decreasing? consitent would follow the music better here
  2. 00:36:753 (3) - so the vocal on 2 gets high spacing which is fine, but this doesnt? the ds value here is a lie in how it's handled during gameplay try moving 00:36:753 (3,4) - to 140/270
  3. 00:38:524 (5) - everything seemed so focused on vocals and then you put it on a sliderend?, same for 00:50:607 (5) - 00:51:649 - etc
  4. 00:40:190 - so distinctively different from the other two parts of the slider, kickslider+note or even a triplet would fit better, especially with it being rather strong and you also mapped it clickable for 00:41:024 (1) -
  5. 00:49:982 (3,4) - really low spacing for such strong vocals on 4, sure 3 is kickslider, but still
  6. 01:04:357 (1,2,3) - sudden section of really low spacing kinda ruins the buildup
  7. 01:07:065 (1) - and 02:27:065 (1) - => sv changes on those would give the next note afterwards so much more impact. In general it feels a bit "bland" that most of the song uses the same sv, be it chorus or other parts, even though they are so great to emphasize changes in music. I'm not telling you to make this some "sick wubs changing sv every 2 notes" map, but it lacks a bit imo.
    having parts like 03:14:357 (1) - or 01:34:774 (1) - with the same sv as the chorus?
  8. 01:16:753 - this is so strong, but I can understand that you don't want to spam triples. maybe use this http://i.imgur.com/IYCC0EX.jpg (I removed a 1/4 after the slider since it's much weaker than this one)
  9. 01:22:690 (1) - either space this more or reduce 01:21:024 (1) - to have it more balanced since it's pretty much the same. even if you just do visually by moving the tail of 01:22:274 (6) - (which will still play nearly the same but look much hgher spaced) http://i.imgur.com/gceN1rk.jpg
  10. 01:36:024 (1,2,3) - following => how about using a more interesting rhythm like one of those? http://i.imgur.com/Wt6M62r.jpg since ignoring the white tick feels a bit boring for this difficulty level
  11. 02:00:399this would be such a great place for a 0.5x sv slider, you woudlnt even have to space 1 afterwards as the sv change gives it enough impact
  12. 02:07:065 (5,6) - those are so strong, how about some more spacing?
  13. 02:24:357 (1,2) - high spaced jumps into a straight slider that keeps the direction, doesn't play that nice since it forces a little slowdown, the other way round like 02:37:690 (1,2,3) - plays fine though
  14. 03:39:565 (1) - another great spot for sv changes, lower would be great here, together with nc on 03:39:982 (2) - it would give really nice emphasis
  15. 04:00:607 (2) - so here you finally did it, on the last slider of the map :v

Hard

  1. 00:39:982 (3) - consider adding a repeat to fit the music and making the gap to 00:40:399 (4) - less awkward
  2. 01:04:357 (1,2) - here this pattern works better than on lunatic cause of the spacing
  3. 01:05:815 (2,3,1) - how about making those gaps here: http://i.imgur.com/3R3Sl44.png the same visually?
  4. 01:15:815 (4) - - this will be harder for most players than an actual triple at this bpm, same for 02:35:815 (5,1) -
  5. 01:18:524 (3) - starting this on the red tick before to go with vocals? Maybe use this rhythm? http://i.imgur.com/SnfBF3X.jpg
  6. 01:39:982 (3) - repeat to follow the instrument? same for 02:13:315 (3) -
  7. 02:00:399 - same 1/1 slider suggestion as lunatic
  8. 03:11:857 (3,4,5) - spacing change on a nearly straight movement plays pretty meh
  9. 03:17:482 (5,1) - sure the pattern is nice, but the spacing feels to high, espececially compared to 03:18:315 (2,3) - being pretty much the same, but here you didnt space it at all and you never get close to this ds for said pattern anywhere else here
  10. 03:25:815 (4) - coud you move this to sth like 137/150 to make it look nicer?

gl with this
Topic Starter
MokouSmoke
I'm here for the M4M you posted in my queue

General

  1. 128kbit? I could send you a 192 version of the song if yo uare fine with changing the offset, just pm me I will ask you about this
  2. Using a slightly different shade of blue for your combo colors would look nicer imo, how about sth like 10/70/160 ?
  3. consider balancing the AR gap between N-H it'S kinda biig, so someone who does well on the normal and thus wants to play the hard will most likely have problems reading it. 7 for this and 5 for normal might be nice. Also Ar on Lunatic feel a little bit high for how slow the map is, even with all the 1/4
    all fixed. changed lunatic AR to 8.5

Lunatic

  1. 00:31:440 (3,4,5) - why is the spacing decreasing? consitent would follow the music better here the slider motion of (4) makes the distance between (4,5) feel larger than it looks
  2. 00:36:753 (3) - so the vocal on 2 gets high spacing which is fine, but this doesnt? the ds value here is a lie in how it's handled during gameplay try moving 00:36:753 (3,4) - to 140/270 If I made a harder diff I would definitely do so, but this is more of a light insane aimed at introducing lower-leveled players how to read 1/4 patterns and slider leniency
  3. 00:38:524 (5) - everything seemed so focused on vocals and then you put it on a sliderend?, same for 00:50:607 (5) - 00:51:649 - etc actually this section is mapped to drums, except for a few key vocals which I highlight with 1/1 rhythm
  4. 00:40:190 - so distinctively different from the other two parts of the slider, kickslider+note or even a triplet would fit better, especially with it being rather strong and you also mapped it clickable for 00:41:024 (1) - changed to triplet here
  5. 00:49:982 (3,4) - really low spacing for such strong vocals on 4, sure 3 is kickslider, but still all spacings with 1/4 rhythm are aimed toward newer players who will try to follow the movement of the kicksliders
  6. 01:04:357 (1,2,3) - sudden section of really low spacing kinda ruins the buildup yes, increased spacing here
  7. 01:07:065 (1) - and 02:27:065 (1) - => sv changes on those would give the next note afterwards so much more impact. In general it feels a bit "bland" that most of the song uses the same sv, be it chorus or other parts, even though they are so great to emphasize changes in music. I'm not telling you to make this some "sick wubs changing sv every 2 notes" map, but it lacks a bit imo. I had considered this before, but don't remember why I didn't do it. Changed now
    having parts like 03:14:357 (1) music here is still fairly intense and didn't play well when I tried lowering sv, so keep - or 01:34:774 (1) - yes, reduced sv here with the same sv as the chorus?
  8. 01:16:753 - this is so strong, but I can understand that you don't want to spam triples. maybe use this http://i.imgur.com/IYCC0EX.jpg (I removed a 1/4 after the slider since it's much weaker than this one) yes, I originally had triplet, but didn't like having too many triples at once. your idea is nice, but I prefer my rhythm more
  9. 01:22:690 (1) - either space this more or reduce 01:21:024 (1) - to have it more balanced since it's pretty much the same. even if you just do visually by moving the tail of 01:22:274 (6) - (which will still play nearly the same but look much hgher spaced) http://i.imgur.com/gceN1rk.jpg I increased spacing but in a different way
  10. 01:36:024 (1,2,3) - following => how about using a more interesting rhythm like one of those? http://i.imgur.com/Wt6M62r.jpg since ignoring the white tick feels a bit boring for this difficulty level eh, maybe it's boring, but I think it fits with the calmer mood of the song
  11. 02:00:399this would be such a great place for a 0.5x sv slider, you woudlnt even have to space 1 afterwards as the sv change gives it enough impact added
  12. 02:07:065 (5,6) - those are so strong, how about some more spacing? increased a little
  13. 02:24:357 (1,2) - high spaced jumps into a straight slider that keeps the direction, doesn't play that nice since it forces a little slowdown, the other way round like 02:37:690 (1,2,3) - plays fine though not feeling very creative right now, but i will try to think of a better pattern
  14. 03:39:565 (1) - another great spot for sv changes, lower would be great here, together with nc on 03:39:982 (2) - it would give really nice emphasis did this
  15. 04:00:607 (2) - so here you finally did it, on the last slider of the map :v :D

Hard

  1. 00:39:982 (3) - consider adding a repeat to fit the music and making the gap to 00:40:399 (4) - less awkward changed
  2. 01:04:357 (1,2) - here this pattern works better than on lunatic cause of the spacing ok, good to know
  3. 01:05:815 (2,3,1) - how about making those gaps here: http://i.imgur.com/3R3Sl44.png the same visually? fixed
  4. 01:15:815 (4) - - this will be harder for most players than an actual triple at this bpm, same for 02:35:815 (5,1) - I think it fits better than a triple. I will get more opinions on this though.
  5. 01:18:524 (3) - starting this on the red tick before to go with vocals? Maybe use this rhythm? http://i.imgur.com/SnfBF3X.jpg I believe the white tick vocal is more strong here. The other reason for 1/1 sliders is that the previous section is more difficult for players, as you mentioned, so this gives them a little time to recover.
  6. 01:39:982 (3) - repeat to follow the instrument? same for 02:13:315 (3) - changed both
  7. 02:00:399 - same 1/1 slider suggestion as lunatic yes, added
  8. 03:11:857 (3,4,5) - spacing change on a nearly straight movement plays pretty meh normally I agree but since the (5) is a triplet leading to a slider with a different angle, it works imo
  9. 03:17:482 (5,1) - sure the pattern is nice, but the spacing feels to high, espececially compared to 03:18:315 (2,3) - being pretty much the same, but here you didnt space it at all and you never get close to this ds for said pattern anywhere else here I want to give the downbeat more emphasis and it's similar spacing to 03:14:149 (5,1) -
  10. 03:25:815 (4) - coud you move this to sth like 137/150 to make it look nicer? I was trying to do something else, but yes, I think normal flow would be better

gl with this thanks for the mod, it was very helpful!
- Milhofo -

Hi, from my 東方Project Queue


[Normal]
  1. 00:36:024 (4) - I know it's right on the edge but try your best to put it inside the grid
  2. 00:54:357 (1) - this slider feels weird because it seems like you're going to keep mapping the vocals, but it just stops xd I feel like finishing with the note at 00:54:357 - would make more sense
  3. 03:50:190 (5) - try to curve a bit down, so it flows better into 03:51:024 (1) -
  4. 03:57:482 - can't help but feel that a note is missing here to follow the vocal
  5. Clean diff, not going to create problems where there aren't any ^^


[Hard]
  1. 00:34:357 (1) - curve a bit more so it blankets 00:33:524 (4) -
  2. 00:53:732 (4) - this deserves a NC
  3. 00:54:357 (1) - same thing as I noted on the normal diff
  4. 01:07:690 (1) - this would flow a bit better if you curved it a bit to the left, similar curvature to 01:08:732 (4) -
  5. 02:00:399 (1) - this seems fine, but I think a single at 02:00:399 - and then starting the slider on 02:00:607 - would fit the bass line better
  6. 02:07:065 (4) - this is the only section like this where you don't use 2 single notes, tbh 02:07:274 - does play better with a clickable note
  7. 02:34:149 (5,1,2) - this is really weird to read, mostly because of how the combos are set up, imo 02:34:774 (2) - should be a NC because of the break before, or just reduce the spacing between (5) and (1)
  8. 02:40:607 (5,1) - uhhhh found a failed blanket best modder eu
  9. 02:41:024 (1,3) - (3) doesn't need to be this close to (1), during gameplay it almost feels like there is an overlap
  10. 03:55:190 (3,4) - blaket?


[Lunatic]
  1. 00:53:732 (4) - I really feel like this should be a NC x.x
  2. 00:54:357 (1) - aaand same thing as other diffs
  3. 01:07:065 (1) - I feel like in this diff you could have mapped the triple here but this is pretty subjective
  4. 01:43:524 (5,6) - and 01:44:774 (2,3,4,5) - don't look very good , I know if you try to blanket it will overlap, but I don't think it would be visible when playing
  5. 01:48:107 (2,4) - a bit too close
  6. 01:49:045 (5,1,2) - this is unreadable the first time people play this, 01:49:045 (5,1) - should not have the same spacing or even close to 01:49:357 (1,2) -
  7. 02:00:399 (1) - same thing as the hard, but for some reason it plays better here lol
  8. 03:42:274 (6) - rotate / curve a bit to the right to improve flow


FELT <3 this is my favorite song from the new album ^^ great map, besides some really small stuff it looks really clean, good luck!
Topic Starter
MokouSmoke
green = fixed
red = no change
blue = comment/other



Hi, from my 東方Project Queue


[Normal]
  1. 00:36:024 (4) - I know it's right on the edge but try your best to put it inside the grid don't think it's a problem since it's still on screen
  2. 00:54:357 (1) - this slider feels weird because it seems like you're going to keep mapping the vocals, but it just stops xd I feel like finishing with the note at 00:54:357 - would make more sense I like the slider better for a less abrupt transition, but since so many people commented on it, I'll change it
  3. 03:50:190 (5) - try to curve a bit down, so it flows better into 03:51:024 (1) - fixed
  4. 03:57:482 - can't help but feel that a note is missing here to follow the vocal I think drums/downbeat here is more important and I'd rather not increase the note density any more
  5. Clean diff, not going to create problems where there aren't any ^^ :D


[Hard]
  1. 00:34:357 (1) - curve a bit more so it blankets 00:33:524 (4) - fixed
  2. 00:53:732 (4) - this deserves a NC eh, I changed it anyways, but I'm sure if it's strong enough to justify NC
  3. 00:54:357 (1) - same thing as I noted on the normal diff
  4. 01:07:690 (1) - this would flow a bit better if you curved it a bit to the left, similar curvature to 01:08:732 (4) - I like the sharper flow to introduce the kiai section
  5. 02:00:399 (1) - this seems fine, but I think a single at 02:00:399 - and then starting the slider on 02:00:607 - would fit the bass line better not a bad suggestion, but since this bass sound is only emphasized once in the entire song, I'd like to represent it with just one slider
  6. 02:07:065 (4) - this is the only section like this where you don't use 2 single notes, tbh 02:07:274 - does play better with a clickable note it's because this part of the music is calmer and using two circles felt too intense for me. I will think more about this though
  7. 02:34:149 (5,1,2) - this is really weird to read, mostly because of how the combos are set up, imo 02:34:774 (2) - should be a NC because of the break before, or just reduce the spacing between (5) and (1) hmm, ok. change the NC
  8. 02:40:607 (5,1) - uhhhh found a failed blanket best modder eu gg, go become gosu BN and rank my map but actually I couldn't find a way to blanket without ruining the flow, so keep
  9. 02:41:024 (1,3) - (3) doesn't need to be this close to (1), during gameplay it almost feels like there is an overlap moved slightly
  10. 03:55:190 (3,4) - blaket? not here since it ruins flow


[Lunatic]
  1. 00:53:732 (4) - I really feel like this should be a NC x.x
  2. 00:54:357 (1) - aaand same thing as other diffs same comments as above for both of these
  3. 01:07:065 (1) - I feel like in this diff you could have mapped the triple here but this is pretty subjective I use a slider to contrast the intensity at the start of the kiai. I use a triple at 03:39:982 (1,2,3) - since its the last kiai and follows well from the previous drum solo.
  4. 01:43:524 (5,6) - and 01:44:774 (2,3,4,5) - don't look very good , I know if you try to blanket it will overlap, but I don't think it would be visible when playing blanket ruins spacing, but I adjust the positions of some notes, so hopefully it looks less awkward
  5. 01:48:107 (2,4) - a bit too close fixed
  6. 01:49:045 (5,1,2) - this is unreadable the first time people play this, 01:49:045 (5,1) - should not have the same spacing or even close to 01:49:357 (1,2) - Yeah, I was pretty unsure how to space this, but I tried overlapping 01:49:045 (5,1) - for now to indicate the 1/4 rhythm
  7. 02:00:399 (1) - same thing as the hard, but for some reason it plays better here lol :)
  8. 03:42:274 (6) - rotate / curve a bit to the right to improve flow fixed


FELT <3 <3 this is my favorite song from the new album ^^ as is mine :D great map, besides some really small stuff it looks really clean, good luck! thanks for the mod!


Also changed .mp3 file to a higher quality version. Thanks to Lasse for providing the file.
Avishay
Yo.

[Lunatic]
  1. 00:30:927 (1,2,3,4,5) - The first 4 notes are not really complimenting the slider at the end, it felt odd, the angles of the 1/4 slider, the whole 4 note pattern adn the last slider are not going very well together, perhaps because of the 1/4 gap as well, I'd suggest something like this: http://puu.sh/mXSbQ/6908653487.jpg
  2. 00:40:093 (6,1,2) - Pretty sure this could be more interesting like the music, almost linear pattern is not justified here imo, something like this would be nice: http://puu.sh/mXSkF/059f59cb99.jpg It creates a nice pressure on 1 with the direction shift and then it happens again with 2 with bigger distance.
  3. 00:44:885 (4,5) - Like before, the angle and gap is quite odd, I realise there's a strong beat on the blue tick but with such tight pattern it's not really fun.
  4. 00:53:010 (3,1) - I don't recommend that at all, 3/4 gap stacked, pretty unexpected, anything else is preferable imo.
  5. 01:05:718 (2,3) - Muting the sliderends here is great, highly recommended.
  6. 01:14:052 (7,1) - Could add a bit more spacing to support the strong note and give the pattern some room to breath.
  7. 01:21:552 (3) - Try placing it at x73 y247 to go with the slider shape and movement a bit better.
  8. 02:08:843 (6,1) - No 1/4 to follow vocals?
  9. 02:20:927 (1,2,3) - http://puu.sh/mXSLg/207701a452.jpg This pattern goes much much better with the vocals, even if you aimed to follow the instruments only, this goes really really well.
  10. 03:07:177 (5) - Some emphasization here would be nice
  11. 03:15:718 (1,2) - Two 1/1 circles then 1/2 sliders twice? A bit odd, either make them all the same pattern, or just switch, like circles -> sliders -> circles, or sliders -> circles -> sliders just like at the Hard diff, both are going to be cool.


This diff is already great objectively (in my opinion too :P) and I didn't really want to nitpick so I mainly gave suggestions.

[Hard]
  1. 00:39:260 (1,2,3) - I think that's a bit too much for a Hard, triplet, circle and a triplet works fairly well.
  2. 00:53:010 (3,1) - Like before, I don't recommend that, especially on a Hard lol.
  3. 01:05:718 (2,3) - Mute the sliderends here as well!
  4. 01:17:385 (5,1,2) - A bit odd, the vocals deserve some better emphasization and the static movement doesn't seem justified, try this instead: http://puu.sh/mXThp/a9c82f7244.jpg
  5. 01:39:260 (1,2,3) - Like before, I want to ask, why do you ignore so many rhythms but you decided to follow this on that diff? It's kinda weird. Regardless, I won't mention it again.
  6. 03:40:093 (3) - Don't ignore the 1/2 here, it's quite significant and unsettling this way.
  7. 03:55:718 (5,1,2,3) - This looks really really weird lol, might be confusing for some players.


[Normal]
  1. 00:32:593 (3) - Egh.. pretty sure that's not supposed to be snapped to end on the blue tick.
  2. 00:35:093 (2,3) - 1/4 is not suitable for a Normal difficulty.
  3. 00:46:760 (5) - Snapped incorrectly.
  4. 00:50:927 (1) - Remove clap from end, it doesn't fit really well.
  5. 02:14:260 (1,2) - Gap is pretty big for no reason, I'd suggest mapping 02:15:302 as well. Erm this repeats twice right afterwards, 6/4 gap is really weird especially when there's something in the song to avoid that, so..
  6. 02:24:260 (1) - How about this rhythm instead: http://puu.sh/mXUtP/b8ce6b6c94.jpg
  7. 03:12:177 (4) - Remove clap from sliderend, it's wrong.
  8. 03:39:885 (5) - Rhythm is quite odd compared to the other diffs, you can either use this http://puu.sh/mXUCU/11ce4dcccb.jpg or this http://puu.sh/mXUF2/9be457e878.jpg


Great song and a cool map, good luck!
Topic Starter
MokouSmoke
green = fixed
red = no change
blue = comment/other

Yo.

[Lunatic]
  1. 00:30:927 (1,2,3,4,5) - The first 4 notes are not really complimenting the slider at the end, it felt odd, the angles of the 1/4 slider, the whole 4 note pattern adn the last slider are not going very well together, perhaps because of the 1/4 gap as well, I'd suggest something like this: http://puu.sh/mXSbQ/6908653487.jpg eh, I like this pattern. since I use this structure a lot, I would like to get a few more opinions on this before I consider changing it.
  2. 00:40:093 (6,1,2) - Pretty sure this could be more interesting like the music, almost linear pattern is not justified here imo, something like this would be nice: http://puu.sh/mXSkF/059f59cb99.jpg It creates a nice pressure on 1 with the direction shift and then it happens again with 2 with bigger distance. did basically the same thing
  3. 00:44:885 (4,5) - Like before, the angle and gap is quite odd, I realise there's a strong beat on the blue tick but with such tight pattern it's not really fun. same comment
  4. 00:53:010 (3,1) - I don't recommend that at all, 3/4 gap stacked, pretty unexpected, anything else is preferable imo. I agree it's a little strange, but honestly, I couldn't think of a better rhythm that follows the song. Adding a note on the downbeat made it play worse, so if you have any ideas let me know :D
  5. 01:05:718 (2,3) - Muting the sliderends here is great, highly recommended. changed
  6. 01:14:052 (7,1) - Could add a bit more spacing to support the strong note and give the pattern some room to breath. fixed
  7. 01:21:552 (3) - Try placing it at x73 y247 to go with the slider shape and movement a bit better. keep, since the sharper angle helps with emphasis imo
  8. 02:08:843 (6,1) - No 1/4 to follow vocals? I actually had a 1/4 before, but a lot modders complained about it being" overmapped" since there was no drum here so I removed it lol. if more people comment on it I'll change it back
  9. 02:20:927 (1,2,3) - http://puu.sh/mXSLg/207701a452.jpg This pattern goes much much better with the vocals, even if you aimed to follow the instruments only, this goes really really well. your idea is perfectly fine, but I prefer constant 1-2-1-2 rhythm here so that it contrasts more with the 1-2-3-1-2-3 rhythm at 02:24:260 (1,2,1,2) -
  10. 03:07:177 (5) - Some emphasization here would be nice yeah, fixed
  11. 03:15:718 (1,2) - Two 1/1 circles then 1/2 sliders twice? A bit odd, either make them all the same pattern, or just switch, like circles -> sliders -> circles, or sliders -> circles -> sliders just like at the Hard diff, both are going to be cool. made them 1/2 sliders


This diff is already great objectively (in my opinion too :P) and I didn't really want to nitpick so I mainly gave suggestions. thanks! your suggestions are good

[Hard]
  1. 00:39:260 (1,2,3) - I think that's a bit too much for a Hard, triplet, circle and a triplet works fairly well. eh, I feel this pattern is actually easier than what you suggested since it only has 3 clickable objects and takes advantage of slider leniency
  2. 00:53:010 (3,1) - Like before, I don't recommend that, especially on a Hard lol. ^
  3. 01:05:718 (2,3) - Mute the sliderends here as well! yep, changed
  4. 01:17:385 (5,1,2) - A bit odd, the vocals deserve some better emphasization and the static movement doesn't seem justified, try this instead: http://puu.sh/mXThp/a9c82f7244.jpg yes, you are right. changed
  5. 01:39:260 (1,2,3) - Like before, I want to ask, why do you ignore so many rhythms but you decided to follow this on that diff? It's kinda weird. Regardless, I won't mention it again. Here, there's no other strong instrument to map to, and I feel this patterns plays much simpler than you think.
  6. 03:40:093 (3) - Don't ignore the 1/2 here, it's quite significant and unsettling this way. changed slider and added a note. Hopefully it's not too difficult for hard
  7. 03:55:718 (5,1,2,3) - This looks really really weird lol, might be confusing for some players. yeah, changed this part


[Normal]
  1. 00:32:593 (3) - Egh.. pretty sure that's not supposed to be snapped to end on the blue tick. I changed the mp3/offset and forgot to check if all my rhythms were snapped properly x.x
  2. 00:35:093 (2,3) - 1/4 is not suitable for a Normal difficulty. ^
  3. 00:46:760 (5) - Snapped incorrectly. ^
  4. 00:50:927 (1) - Remove clap from end, it doesn't fit really well. fixed
  5. 02:14:260 (1,2) - Gap is pretty big for no reason, I'd suggest mapping 02:15:302 as well. Erm this repeats twice right afterwards, 6/4 gap is really weird especially when there's something in the song to avoid that, so.. good idea, fix all
  6. 02:24:260 (1) - How about this rhythm instead: http://puu.sh/mXUtP/b8ce6b6c94.jpg did you link wrong image? your rhythm has 1/4 triplet that is not appropriate for normal
  7. 03:12:177 (4) - Remove clap from sliderend, it's wrong. goes with drum imo
  8. 03:39:885 (5) - Rhythm is quite odd compared to the other diffs, you can either use this http://puu.sh/mXUCU/11ce4dcccb.jpg or this http://puu.sh/mXUF2/9be457e878.jpg changed


Great song and a cool map, good luck! thanks for modding!
pinataman
Hello, here from queue. I messed up and didn't update the difficulties, so I did not look at your more recent updates. Hope this helps!

[General]

Not sure why you have touhou twice in the tags but okay.

It'd be cool if there was an Extra (really more of a hard Insane) since I think the song can support it. Yeah the bpm is low, but I wanted bigger jumps in the lunatic difficulties enough times that I think with the right spacing you could pull it off.

[Lunatic]

00:31:343 (3,5) – You might be able to get these to blanket by rotating 00:30:927 (1,2,3,4) – counterclockwise a bit, or just curve 5 more.

00:36:343 (2,5,1) – These overlaps and blankets looks like they could be cleaned up in some way. Try moving (3,4) to be more horizontal, say to 168, 272 to give a little more room, then you can move all of 00:36:343 (2,3,4,5,1) – to the left and down more so it stays on the grid. Then make the blanket at 00:37:177 (5,1) – have a DS that is half of the DS between 00:36:760 (4,5) - . Also, rotating (1) a little more is a little easier on the flow: http://puu.sh/mZlA2/b3f8a2d65c.jpg

01:02:177 (5,2) – I'm not a fan of this overlap. It's hard to change it while retaining the intended DS and flow, but here is a close alternative. Make a rotation on the sliders to get: http://puu.sh/mZlJc/f8b7016d57.jpg

01:07:593 (1) – Consider in the future making your kiai's have a slightly higher SV than the base SV of the song to give it a little more emphasis (say 1.10x).

00:54:677 – I think this could be mapped instead of having a break. Using long sliders and rests in the rhythm can provide a slow, low intensity part of the map the transitions into the build up at 01:00:927 (1) - a little nicer, imo

02:14:260 (1) – Compare this to the above. Yeah, the instruments are here now and doing there thing, but these two sections have the same function within the song of slowing down the song to lead into the build of the chorus. You should obviously make this more intense than what 00:54:677 – is, but not to the point where it is the same intensity as the actual build up and chorus. Try decreasing the density of the rhythm here, and maybe reduce the SV to give a nerf to the spacing too.

02:00:927 (1,2) – The flow into (2) has a little too much anti-flow of the (1) slider. I think it would fit the start of the new measure to be a little smoother and have the flow go more like: http://puu.sh/mZmaI/34db2d04fa.jpg

03:16:135 (2) – I like the idea of this, but I think the spacing is a little bit too much. Try scaling it down to DS of ~1.75x

[Hard]

00:33:010 (2,4) – This could be blanketed better if you're into that by rotating (4) 1 degree clockwise by selection center.

00:37:177 (2,2,3,4) – You could give these a little more space so the visually look a little less cramped by moving (1) to the left more.

00:46:760 (3,4) – This kind of flow is one that rebels against itself highly. It works best when (4) is very emphasized in the music. I do not think it has enough emphasis in this song to make this kind of flow work here. I realize I'm asking to make the flow a little more “boring,” but I think that's what this part of the song calls for.

01:20:927 (1) – This overlaps the HUD. Please move it more down and a little more left.

02:08:635 (3,3) – I'd prefer these to not overlap if possible. Consider going with more of a this kind of flow? http://puu.sh/mZnFR/d3b44bc965.jpg

02:16:552 (3,1) – The overlap is really weak here, so it looks a lot less pleasant than other stronger ones. Try giving these a little space by moving (1 a little to the left?)

02:21:343 (2,3) – and 02:23:218 (3,4) – These distances are a little too inconsistent. Nerf the distance into (4) or increase the distance into the first (3).

02:37:802 (2,3) – I really appreciate this design, so it makes me quite upset to make this suggestion, but the note at 02:38:218 – is kind of strong, and for you to not make it clickable makes it feel a little weak and inconsistent with what you have.

03:08:843 (4,1) – This spacing is a little too big for a relatively calm section of the song imo. Try nerfing it a little
03:10:510 (4,1) -

03:17:593 (1) – You've slowed down the intensity of this section with the spacing/rhythm of 03:15:718 (1,2,3,4,5) - , so the high spacing into this is a little too high for me. See if you can nerf it slightly.

[Normal]

01:10:927 (1) – You're cutting it close to being overlapping the Life bar. If possible, a little space would be appreciated.

01:32:802 (5) – This is overlapping the HUD. Also, it might be nicer if the DS between 01:31:760 (3,6) – was also 1.0x. Rotating 01:31:343 (2,3) – by 15 degrees should give you some more room.

01:47:593 (1,2) – Nice

01:54:260 (1,3) – Making these not overlap would be nice

02:31:760 (2) – This feels a little cramped by being in the corner, which is a general awkward spot to put notes. Try putting it on the right of (1) and maybe make a triangle with 02:30:510 (6) – if possible

Ran out of time, but the rest looks good.

Really nice and well-structured maps overall. Good luck!
Topic Starter
MokouSmoke
green = fixed
red = no change
blue = comment/considering

Hello, here from queue. I messed up and didn't update the difficulties, so I did not look at your more recent updates. Hope this helps! no worries, I only made small edits, so your mod was still very useful!

[General]

Not sure why you have touhou twice in the tags but okay. cuz touhou is awesome fixed

[Lunatic]

00:31:343 (3,5) – You might be able to get these to blanket by rotating 00:30:927 (1,2,3,4) – counterclockwise a bit, or just curve 5 more. didn't blanket, but made 00:31:343 (3,5) - more symmetric

00:36:343 (2,5,1) – These overlaps and blankets looks like they could be cleaned up in some way. Try moving (3,4) to be more horizontal, say to 168, 272 to give a little more room, then you can move all of 00:36:343 (2,3,4,5,1) – to the left and down more so it stays on the grid. Then make the blanket at 00:37:177 (5,1) – have a DS that is half of the DS between 00:36:760 (4,5) - . Also, rotating (1) a little more is a little easier on the flow: http://puu.sh/mZlA2/b3f8a2d65c.jpg overlap is fine since the notes are far enough apart from time. I've tried blanketing before, but it made the slider feel too curved. I adjusted the slider though so it looks more symmetric with (5) though.

01:02:177 (5,2) – I'm not a fan of this overlap. It's hard to change it while retaining the intended DS and flow, but here is a close alternative. Make a rotation on the sliders to get: http://puu.sh/mZlJc/f8b7016d57.jpg yeah, I've tried many ways to get rid of the overlap while keeping the flow and couldn't find a way. i'd rather not rotate the sliders that much to keep the up/down flow, so leave for now until I figure out a better way to fix it

01:07:593 (1) – Consider in the future making your kiai's have a slightly higher SV than the base SV of the song to give it a little more emphasis (say 1.10x). hmm, yes. I had considered this while I was making this diff, but I felt more comfortable as a mapper changing DS than SV. I will definitely experiment more with SV in the future though

00:54:677 – I think this could be mapped instead of having a break. Using long sliders and rests in the rhythm can provide a slow, low intensity part of the map the transitions into the build up at 01:00:927 (1) - a little nicer, imo just my preference. I want players to enjoy the calm vocals here and not worry about clicking circles lol

02:14:260 (1) – Compare this to the above. Yeah, the instruments are here now and doing there thing, but these two sections have the same function within the song of slowing down the song to lead into the build of the chorus. You should obviously make this more intense than what 00:54:677 – is, but not to the point where it is the same intensity as the actual build up and chorus. Try decreasing the density of the rhythm here, and maybe reduce the SV to give a nerf to the spacing too. idk, I interpret this part to be much more intense than the other section since the guitars are now used to emphasize every vocal and the drums have been added. I will consider reducing the spacing though.

02:00:927 (1,2) – The flow into (2) has a little too much anti-flow of the (1) slider. I think it would fit the start of the new measure to be a little smoother and have the flow go more like: http://puu.sh/mZmaI/34db2d04fa.jpg yes, you are right. fixed

03:16:135 (2) – I like the idea of this, but I think the spacing is a little bit too much. Try scaling it down to DS of ~1.75x keep since I use DS ~2.0x pretty consistently in this section. The note density is already very low, so I would like to keep a high DS so that the intensity doesn't drop off too much.

[Hard]

00:33:010 (2,4) – This could be blanketed better if you're into that by rotating (4) 1 degree clockwise by selection center. fixed

00:37:177 (2,2,3,4) – You could give these a little more space so the visually look a little less cramped by moving (1) to the left more. moved a little

00:46:760 (3,4) – This kind of flow is one that rebels against itself highly. It works best when (4) is very emphasized in the music. I do not think it has enough emphasis in this song to make this kind of flow work here. I realize I'm asking to make the flow a little more “boring,” but I think that's what this part of the song calls for. If I was modding this, I would make the same suggestion, but I feel the slider leniency makes this work. Leave for now, but I will probably change this according to your suggestion later if someone else mentions this

01:20:927 (1) – This overlaps the HUD. Please move it more down and a little more left. ok, fixed

02:08:635 (3,3) – I'd prefer these to not overlap if possible. Consider going with more of a this kind of flow? http://puu.sh/mZnFR/d3b44bc965.jpg players won't see the overlap since they're far enough apart in time

02:16:552 (3,1) – The overlap is really weak here, so it looks a lot less pleasant than other stronger ones. Try giving these a little space by moving (1 a little to the left?) oh yes, not intentional. fixed

02:21:343 (2,3) – and 02:23:218 (3,4) – These distances are a little too inconsistent. Nerf the distance into (4) or increase the distance into the first (3). err, the DS here is identical. If you meant 02:20:927 (1,2,3) - the reason for this is that sliders in the is configuration are easy to play so the DS helps give it similar intensity complared to the later notes

02:37:802 (2,3) – I really appreciate this design, so it makes me quite upset to make this suggestion, but the note at 02:38:218 – is kind of strong, and for you to not make it clickable makes it feel a little weak and inconsistent with what you have. the stronger beat is at 02:38:427 - so I'd rather leave it this way. I could break up into a 1/2 slider + note, but since 02:35:718 (4,1,2,3,4,5,6) - is pretty difficult for hard, I wanted to give players a little break. I will get more opinions on this though.

03:08:843 (4,1) – This spacing is a little too big for a relatively calm section of the song imo. Try nerfing it a little
03:10:510 (4,1) - lowered the spacing for the first one. second one keep since the song intensity is rising here

03:17:593 (1) – You've slowed down the intensity of this section with the spacing/rhythm of 03:15:718 (1,2,3,4,5) - , so the high spacing into this is a little too high for me. See if you can nerf it slightly. a previous modder suggested the same thing, so I will lower the spacing

[Normal]

01:10:927 (1) – You're cutting it close to being overlapping the Life bar. If possible, a little space would be appreciated. fix

01:32:802 (5) – This is overlapping the HUD. Also, it might be nicer if the DS between 01:31:760 (3,6) – was also 1.0x. Rotating 01:31:343 (2,3) – by 15 degrees should give you some more room. fixed HUD problem, no change for DS between 01:31:760 (3,6) since that doesn't flow as well

01:47:593 (1,2) – Nice :D, i'm so bad at sliderart so this took forever to make

01:54:260 (1,3) – Making these not overlap would be nice far enough apart in time that players don't see it

02:31:760 (2) – This feels a little cramped by being in the corner, which is a general awkward spot to put notes. Try putting it on the right of (1) and maybe make a triangle with 02:30:510 (6) – if possible eh, I think it looks ok

Ran out of time, but the rest looks good.

Really nice and well-structured maps overall. Good luck! thx for modding! you gave a lot of nice big-picture suggestions, so I will spend some more time thinking about those before making changes


*Just saw your edit about making a harder diff. Unfortunately the BPM is so low that I'm not confident enough in my mapping skills to make a diff higher than 4 stars without it feeling overmapped. Also, I'd rather not ask around for a GD, so sorry about that!
Cordie
Hi, m4m.

[Normal]
  1. 00:45:093 (2,3,4,5) - Increasing the distance between 2 and 4,3 and 5 may look better. http://puu.sh/n07QU.jpg
  2. 00:47:593 (1,2,3,4,5) - Same here. Looks cramped around the bottom right corner. Maybe like this? http://puu.sh/n0meh.jpg It's not perfect, but you get the idea. Consistent spacing between both consecutive and nonconsecutive objects. Like 03:04:260 (1,2,3,4,1).
  3. 00:52:385 (3,4) - Replace these with a slider
  4. 01:04:260 (1,2) - ^
  5. 01:27:593 (1,2,3) - You are following the drums but i think http://puu.sh/n08O8.jpg would play better. Same here as well 02:47:593 (1,2,3)
  6. 02:18:635 (2,3) - Maybe this http://puu.sh/n0aH4.jpg Yeah, it ends on downbeat but drum sound on 02:18:948 is pretty hard to ignore.
  7. 02:28:427 (2,3) - http://puu.sh/n0alc.jpg to be consistent with 01:08:427 (2)
  8. 02:41:760 (2,3) - ^
  9. 03:52:802 (5) - Awkward break. Replace it with slider that ends on 03:53:218


[Hard]
  1. 00:36:760 (1) - Not gonna say remove NC but I think it's still easily readable without NC. Unlike 01:33:218 (3,1,2) which definitely needed that NC.
  2. 00:39:260 (1,2,3) - Maybe increase the space between these. I misread this as 1/4 stream. Probably because I'm bad.
  3. 01:17:593 (1,2,3,4) - Like http://puu.sh/n0o9O.jpg. Maybe even http://puu.sh/n0ogn.jpg.
  4. 02:37:593 (1,2,3,4) - Same as above.
  5. 01:34:677 (1) - End of this slider might overlap with some people's HP bar.
  6. 02:21:760 (3) - Make this circle not overlap with 02:20:510 (3,4)
  7. 03:13:010 (2) - Finish? Also on easy diff.


[Lunatic]

  • Don't have much to say but some more nitpicking.
  1. 01:17:593 (1,2,3) - http://puu.sh/n0sqw.jpg Flows better imo. Plus maybe even stack 4 on top of 2.
  2. 01:18:635 (4,5,6) - Feels like 6 should be the bigger jump, not 5.
  3. 03:12:593 (1,2,3,4,5) - 2 is on a very strong beat. So DS between 1 and 2 should be higher than 2 and 345.
  4. 03:54:677 (2) - Overlap with HP bar, potentially off-screen.


That's all. Enjoyed playing lunatic
Hope my mod wasn't all useless. Good luck!
Spiraler
My part of the m4m :)

00:37:385 (1) - this slider should be curved a bit more for a blanket this close
01:16:760 (4,5,6) - the spacing on this triple is much closer than the other triples in this section
02:22:802 (2) - this kind of stack is usually hard to read (at least I find it hard to read)
02:34:052 (7) - ^
03:27:593 - have the break start here instead of on the blue tick?
00:39:260 (1,2,3) - this might be a little hard to read for hard players (and the same for the other times this same pattern is used)
01:33:218 (3,1,2) - may be confusing to have a stack with 2 different intervals (1 beat then 1/2 beat)
02:47:177 (6,1) - maybe make the tail of 6 blanket with 1
03:27:593 - have the break start here instead of on the blue tick?
03:40:510 (5) - this slider's sudden change of the direction from the triple may be a little awkward to play
02:21:343 (1) - I feel like this slider is curved just a bit much for the blanket this is how it is now
03:19:468 (3) - move this just a bit left to blanket better, it looks just a little crooked
03:27:593 - have the break start here instead of on the blue tick?


Wonderful maps! Good luck with rank!
Topic Starter
MokouSmoke
green = fixed
red = no change
blue = comment/considering

Hi, m4m.

[Normal]
  1. 00:45:093 (2,3,4,5) - Increasing the distance between 2 and 4,3 and 5 may look better. http://puu.sh/n07QU.jpg fixed
  2. 00:47:593 (1,2,3,4,5) - Same here. Looks cramped around the bottom right corner. Maybe like this? http://puu.sh/n0meh.jpg It's not perfect, but you get the idea. Consistent spacing between both consecutive and nonconsecutive objects. Like 03:04:260 (1,2,3,4,1). fixed
  3. 00:52:385 (3,4) - Replace these with a slider fixed
  4. 01:04:260 (1,2) - ^ ^
  5. 01:27:593 (1,2,3) - You are following the drums but i think http://puu.sh/n08O8.jpg would play better. Same here as well 02:47:593 (1,2,3) fixed both
  6. 02:18:635 (2,3) - Maybe this http://puu.sh/n0aH4.jpg Yeah, it ends on downbeat but drum sound on 02:18:948 is pretty hard to ignore. players are expecting 1/2 slider since that's the pattern from before, so no change
  7. 02:28:427 (2,3) - http://puu.sh/n0alc.jpg to be consistent with 01:08:427 (2) ok to have some diversity
  8. 02:41:760 (2,3) - ^ ^
  9. 03:52:802 (5) - Awkward break. Replace it with slider that ends on 03:53:218 replaced with 1/2 slider instead


[Hard]
  1. 00:36:760 (1) - Not gonna say remove NC but I think it's still easily readable without NC. Unlike 01:33:218 (3,1,2) which definitely needed that NC. yes its readable, but NC will still help newer players
  2. 00:39:260 (1,2,3) - Maybe increase the space between these. I misread this as 1/4 stream. Probably because I'm bad. it's constant DS, but I'll get some more playtests
  3. 01:17:593 (1,2,3,4) - Like http://puu.sh/n0o9O.jpg. Maybe even http://puu.sh/n0ogn.jpg. keep since I interpret vocal here to be strong enough to emphasize over drums.
  4. 02:37:593 (1,2,3,4) - Same as above. ^
  5. 01:34:677 (1) - End of this slider might overlap with some people's HP bar. fixed
  6. 02:21:760 (3) - Make this circle not overlap with 02:20:510 (3,4) players won't see overlap
  7. 03:13:010 (2) - Finish? Also on easy diff. fixed both


[Lunatic]

  • Don't have much to say but some more nitpicking.
  1. 01:17:593 (1,2,3) - http://puu.sh/n0sqw.jpg Flows better imo. Plus maybe even stack 4 on top of 2. Keep since the similar approach angles to both sliders represent the similar vocal patterns here
  2. 01:18:635 (4,5,6) - Feels like 6 should be the bigger jump, not 5. made them equal instead
  3. 03:12:593 (1,2,3,4,5) - 2 is on a very strong beat. So DS between 1 and 2 should be higher than 2 and 345. but 5 is also strong beat so DS between 2 and 3 is to emphasize 5
  4. 03:54:677 (2) - Overlap with HP bar, potentially off-screen. fixed


That's all. Enjoyed playing lunatic
Hope my mod wasn't all useless. Good luck! Not at all, your mod was very useful, thanks!
My part of the m4m :)

[Lunatic]
00:37:385 (1) - this slider should be curved a bit more for a blanket this close symmetric is good enough, since blanketing makes flow worse
01:16:760 (4,5,6) - the spacing on this triple is much closer than the other triples in this section it was supposed to be a stack, but I actually spaced plays better, fixed
02:22:802 (2) - this kind of stack is usually hard to read (at least I find it hard to read) eh it's lunatic diff, readability shouldn't be too much of an issue at this level
02:34:052 (7) - ^ ^
03:27:593 - have the break start here instead of on the blue tick? i prefer my way better since screen brightening seems to match that the growing intensity of the background instrument better

[Hard]
00:39:260 (1,2,3) - this might be a little hard to read for hard players (and the same for the other times this same pattern is used) I've seen it used in other hard diffs, but I'll get some more playtests to check
01:33:218 (3,1,2) - may be confusing to have a stack with 2 different intervals (1 beat then 1/2 beat) NC should make it readable
02:47:177 (6,1) - maybe make the tail of 6 blanket with 1 ruins flow since it makes 1 too curved imo
03:27:593 - have the break start here instead of on the blue tick? see above
03:40:510 (5) - this slider's sudden change of the direction from the triple may be a little awkward to play tried to improve flow, but I might change the pattern if it still doesn't work

[Normal]
02:21:343 (1) - I feel like this slider is curved just a bit much for the blanket this is how it is now fixed
03:19:468 (3) - move this just a bit left to blanket better, it looks just a little crooked fixed
03:27:593 - have the break start here instead of on the blue tick? see above

Wonderful maps! Good luck with rank! thanks for modding!
KantanDez
from my queue (sorry for small mod :| )
imo you should make an Easy diff

Normal
imo you should use ar4 or4.5 to match the song's bpm
00:47:593 (1) - fix blanket
00:49:260 (3) - fix blanket
01:19:468 (5) - NC(imo its better on normal if max combo number is 6)
01:45:718 (4) - NC(since there is a space so players will have enough hp to survive)
01:50:927 (1) - fix blanket
01:52:593 (3) - fix blanket

Hard
00:53:635 (1,2,3,1) - make this a square pattern and also remove the NC on the last one (use ctrl+shift+d)
01:03:218 (3) - move to the right a little
01:03:427 (4,5,6) - turn this into a triangle pattern
01:45:718 (6) - NC(since there is a space so players will have enough hp to survive)
02:47:177 (6,1) - blanket this
02:50:510 (6) - fix blanket

Lunatic
00:37:385 (1) - fix blanket
00:53:635 (1,2,3,1) - make this a square pattern and also remove the NC on the last one (use ctrl+shift+d)
03:07:177 (5) - put this under 03:07:593 (1) and blanket them
03:43:843 (7) - blanket this to 03:44:156 (8)

nice map and song :D
good luck on ranking it :)
Topic Starter
MokouSmoke
from my queue (sorry for small mod :| )
imo you should make an Easy diff we'll see... i might add one soon

Normal
imo you should use ar4 or4.5 to match the song's bpm changed to 4.5 for now
00:47:593 (1) - fix blanket done
00:49:260 (3) - fix blanket intentional
01:19:468 (5) - NC(imo its better on normal if max combo number is 6) 8 and below is fine for me
01:45:718 (4) - NC(since there is a space so players will have enough hp to survive) hp doesn't drop that much
01:50:927 (1) - fix blanket
01:52:593 (3) - fix blanket fixed both

Hard
00:53:635 (1,2,3,1) - make this a square pattern and also remove the NC on the last one (use ctrl+shift+d) prefer triangle for sharper angles
01:03:218 (3) - move to the right a little fixed
01:03:427 (4,5,6) - turn this into a triangle pattern i like current pattern better
01:45:718 (6) - NC(since there is a space so players will have enough hp to survive) see above
02:47:177 (6,1) - blanket this intentional, since blanket ruins flow
02:50:510 (6) - fix blanket ^

Lunatic
00:37:385 (1) - fix blanket i tried blanket before and it plays worse, symmetric is good enough
00:53:635 (1,2,3,1) - make this a square pattern and also remove the NC on the last one (use ctrl+shift+d) see above
03:07:177 (5) - put this under 03:07:593 (1) and blanket them did something else instead
03:43:843 (7) - blanket this to 03:44:156 (8) prefer keeping symmetry with 03:43:427 (6) - here

nice map and song :D
good luck on ranking it :)thanks for modding!
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