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Ayana Taketatsu - Hey! Calorie Queen

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Topic Starter
Cris-

Kushigimitame wrote:

and my gd are done~~ :)
my GD
Ty!. I changed some things :D
Shiguma
Most importantly,
1) Your offset is not timed properly. Offset should be 995, 576 is in wrong location AND it is not on beat.

also,
2) The video is poor quality, can you get a 720p version?
3) No insane difficulty?
4) Probably because of improper offset, but... I'll be frank. The beatmaps sound pretty bad and don't have amazing flow either.
5) I do not agree with where you have put Kiai time.

If you are going for rank I would first fix the timing and then get an insane difficulty.
Kushigimitame

Cris_1 wrote:

Kushigimitame wrote:

and my gd are done~~ :)
my GD
Ty!. I changed some things :D
its okay!

Shiguma wrote:

Most importantly,
1) Your offset is not timed properly. Offset should be 995, 576 is in wrong location AND it is not on beat.

also,
2) The video is poor quality, can you get a 720p version?
3) No insane difficulty?
4) Probably because of improper offset, but... I'll be frank. The beatmaps sound pretty bad and don't have amazing flow either.
5) I do not agree with where you have put Kiai time.

If you are going for rank I would first fix the timing and then get an insane difficulty.
tbh the kiai time its so long.
Shiguma
I recommend removing your old kiai time, and instead making kiai time from 00:07:148 to 00:19:456, and then from 00:44:071 to 00:57:918.

I also recommend listening to the song again and creating more timing points, because some parts could use some different slider velocities and the volumes could be more specific.

None of you have used any special hitsounds in the entire song (whistle, finish, clap). Go look at the editor for ranked songs to get an idea of how people use them.

Maybe add some custom hitsounds? (Just a suggestion, you don't have to do so.)

The video is still poor quality, would you like me to try to rip a better version for you?

I would be willing to do an insane difficulty if the problems with this map are fixed, I don't know if you want a GD from me though.
Topic Starter
Cris-

Shiguma wrote:

I recommend removing your old kiai time, and instead making kiai time from 00:07:148 to 00:19:456, and then from 00:44:071 to 00:57:918.
- I like kiai 00:07:148 - 00:19:456, but the 00:44:071 - 00:57:918 I do not like it for nothing :/

Shiguma wrote:

I also recommend listening to the song again and creating more timing points, because some parts could use some different slider velocities and the volumes could be more specific.
- Sure, I'm on it

Shiguma wrote:

None of you have used any special hitsounds in the entire song (whistle, finish, clap). Go look at the editor for ranked songs to get an idea of how people use them.
- Hitsounds are in progress c:

Shiguma wrote:

Maybe add some custom hitsounds? (Just a suggestion, you don't have to do so.)
I'm not sure...

Shiguma wrote:

The video is still poor quality, would you like me to try to rip a better version for you?
Sure, i have no problem

Shiguma wrote:

I would be willing to do an insane difficulty if the problems with this map are fixed, I don't know if you want a GD from me though.
- Ok, np, gd are open c:
Shiguma
SPOILER

Cris_1 wrote:

Shiguma wrote:

I recommend removing your old kiai time, and instead making kiai time from 00:07:148 to 00:19:456, and then from 00:44:071 to 00:57:918.
- I like kiai 00:07:148 - 00:19:456, but the 00:44:071 - 00:57:918 I do not like it for nothing :/

Shiguma wrote:

I also recommend listening to the song again and creating more timing points, because some parts could use some different slider velocities and the volumes could be more specific.
- Sure, I'm on it

Shiguma wrote:

None of you have used any special hitsounds in the entire song (whistle, finish, clap). Go look at the editor for ranked songs to get an idea of how people use them.
- Hitsounds are in progress c:

Shiguma wrote:

Maybe add some custom hitsounds? (Just a suggestion, you don't have to do so.)
I'm not sure...

Shiguma wrote:

The video is still poor quality, would you like me to try to rip a better version for you?
Sure, i have no problem

Shiguma wrote:

I would be willing to do an insane difficulty if the problems with this map are fixed, I don't know if you want a GD from me though.
- Ok, np, gd are open c:

edit: whoops
Shiguma

Cris_1 wrote:

I like kiai 00:07:148 - 00:19:456, but the 00:44:071 - 00:57:918 I do not like it for nothing :/
- Well you didn't add kiai time to the beginning, and the kiai time you have at the end is much too long.

Shiguma wrote:

Maybe add some custom hitsounds? (Just a suggestion, you don't have to do so.)

Cris_1 wrote:

I'm not sure...
- If you are not sure then you shouldn't have the timing set to custom soft hitsounds (change it to default Soft).


I am almost done with the GD, about 20 seconds left to map.
I am trying to rip a higher quality video but it's being annoying.
Shiguma
My GD is ready for modding.

SPOILER
osu file format v14

[General]
AudioFilename: Hey! Calorie Queen.mp3
AudioLeadIn: 0
PreviewTime: 57918
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Hey! Calorie Queen
TitleUnicode:Hey! カロリーQueen
Artist:Ayana Taketatsu
ArtistUnicode:竹達 彩奈
Creator:Cris_1
Version:Shiguma's Insane
Source:だがしかし
Tags:Dagashi Kashi Ending Hey! カロリーQueen TV Size Sacowea WhozChaos Kushigimitame
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:2.1
SliderTickRate:3

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//Background and Video events
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Video,0,"Dagashi Kashi Ending.avi"
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//Storyboard Layer 1 (Fail)
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//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Also, your tags should not repeat things, i.e. you have "Hey! カロリーQueen" which shouldn't be there. I also believe that if GD's full name is in difficulty that doesn't have to be in tags either, but I am not sure about that. idk yo
Topic Starter
Cris-

Shiguma wrote:

My GD is ready for modding.

SPOILER
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Title:Hey! Calorie Queen
TitleUnicode:Hey! カロリーQueen
Artist:Ayana Taketatsu
ArtistUnicode:竹達 彩奈
Creator:Cris_1
Version:Shiguma's Insane
Source:だがしかし
Tags:Dagashi Kashi Ending Hey! カロリーQueen TV Size Sacowea WhozChaos Kushigimitame
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416,268,25418,1,2,0:0:0:0:
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144,104,28495,5,0,0:0:0:0:
280,104,28687,1,2,0:0:0:0:
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224,300,33110,1,2,0:0:0:0:
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396,164,37725,2,0,B|364:136|364:136|388:96|360:48,1,105,0|2,0:0|0:0,0:0:0:0:
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192,284,38495,1,0,0:0:0:0:
244,289,38591,1,0,0:0:0:0:
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212,108,53110,1,4,0:0:0:0:
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124,292,53687,1,2,0:0:0:0:
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220,92,54456,1,2,0:0:0:0:
64,224,54841,5,2,0:0:0:0:
312,364,55129,2,0,B|396:316|376:208|460:96,1,293.999991027832,4|0,0:0|0:0,0:0:0:0:
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80,184,56956,1,2,0:0:0:0:
184,328,57148,2,0,B|164:288|192:268|220:320|252:344|292:336|304:304|280:272|236:264,1,188.999994232178,4|8,0:0|0:0,0:0:0:0:
320,208,57437,6,0,B|340:172|340:172|308:144,2,68.2499968757631
156,84,57918,6,0,P|108:148|88:236,1,157.5,2|0,0:0|0:0,0:0:0:0:
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208,312,58495,1,0,0:0:0:0:
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300,88,59071,2,0,L|200:20,1,105,2|0,0:0|0:0,0:0:0:0:
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44,240,59841,1,2,0:0:0:0:
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296,144,60610,5,2,0:0:0:0:
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360,312,61764,1,2,0:0:0:0:
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100,212,66379,6,0,P|60:176|36:112,1,105,2|0,0:0|0:0,0:0:0:0:
112,16,66764,1,2,0:0:0:0:
244,48,66956,1,0,0:0:0:0:
340,144,67148,6,0,B|368:176|368:176|336:220|368:252,1,105,2|0,0:0|0:0,0:0:0:0:
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248,156,68302,1,2,0:0:0:0:
292,284,68495,2,0,B|340:276|324:216|376:196,1,105,0|2,0:0|0:0,0:0:0:0:
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204,288,69841,1,8,0:0:0:0:
304,196,70033,1,8,0:0:0:0:
236,80,70225,6,0,B|184:96|192:136|192:136|200:176|168:208,1,157.5,2|0,0:0|0:0,0:0:0:0:
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124,312,70802,1,0,0:0:0:0:
256,348,70995,6,0,L|344:252,1,105,2|0,0:0|0:0,0:0:0:0:
396,152,71379,2,0,L|320:64,1,105,2|0,0:0|0:0,0:0:0:0:
192,96,71764,1,2,0:0:0:0:
104,280,72052,5,0,0:0:0:0:
140,317,72148,1,2,0:0:0:0:
188,337,72244,1,0,0:0:0:0:
240,338,72340,1,0,0:0:0:0:
368,284,72533,1,2,0:0:0:0:
410,254,72629,1,0,0:0:0:0:
434,208,72725,1,0,0:0:0:0:
328,80,72918,5,2,0:0:0:0:
232,212,73110,1,2,0:0:0:0:
72,248,73302,1,2,0:0:0:0:
204,344,73495,1,0,0:0:0:0:
368,344,73687,1,2,0:0:0:0:
364,180,73879,5,0,0:0:0:0:
232,276,74071,1,2,0:0:0:0:
188,116,74264,1,0,0:0:0:0:
44,36,74456,1,2,0:0:0:0:
44,200,74648,1,0,0:0:0:0:
156,320,74841,6,0,B|244:316|244:316|340:292|352:244|388:312,1,251.999992309571,2|0,0:0|0:0,0:0:0:0:
368,144,75418,2,0,B|296:152|208:80|208:80|136:152,1,251.999992309571,4|0,0:0|0:0,0:0:0:0:
112,264,75995,5,2,0:0:0:0:
236,316,76187,1,0,0:0:0:0:
372,296,76379,2,0,B|412:256|412:188|372:132,1,157.5,2|0,0:0|0:0,0:0:0:0:
348,108,76764,1,2,0:0:0:0:
312,68,76860,1,0,0:0:0:0:
264,52,76956,1,0,0:0:0:0:
164,144,77148,5,2,0:0:0:0:
164,144,77245,1,0,0:0:0:0:
164,144,77341,1,0,0:0:0:0:
88,256,77533,2,0,L|160:348,1,105,2|0,0:0|0:0,0:0:0:0:
288,312,77918,6,0,P|356:292|404:264,1,105,2|0,0:0|0:0,0:0:0:0:
456,160,78302,1,2,0:0:0:0:
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256,132,78783,1,0,0:0:0:0:
256,132,78879,1,0,0:0:0:0:
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296,324,79456,1,2,0:0:0:0:
424,276,79648,5,0,0:0:0:0:
324,184,79841,1,2,0:0:0:0:
192,152,80033,2,0,P|148:180|112:236,1,105,0|2,0:0|0:0,0:0:0:0:
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324,324,80610,1,2,0:0:0:0:
424,228,80802,1,0,0:0:0:0:
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320,120,81764,5,2,0:0:0:0:
400,232,81956,1,0,0:0:0:0:
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176,176,82918,1,2,0:0:0:0:
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144,88,84360,1,0,0:0:0:0:
192,68,84456,1,2,0:0:0:0:
240,92,84552,1,0,0:0:0:0:
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228,340,85225,1,2,0:0:0:0:
160,340,85321,1,0,0:0:0:0:
196,280,85418,1,0,0:0:0:0:
108,176,85610,5,6,0:0:0:0:
488,332,86187,1,6,0:0:0:0:
112,172,86764,1,6,0:0:0:0:
216,84,86956,1,6,0:0:0:0:
256,192,87148,12,0,88879,0:0:0:0:

Also, your tags should not repeat things, i.e. you have "Hey! カロリーQueen" which shouldn't be there. I also believe that if GD's full name is in difficulty that doesn't have to be in tags either, but I am not sure about that.
Ok ;)

Ty for the GD :3
Shiguma

Cris_1 wrote:

Ok ;)

Ty for the GD :3
You're welcome, I am a first time mapper so I'd like to get mods. When will you add it?
Topic Starter
Cris-

Shiguma wrote:

Cris_1 wrote:

Ok ;)

Ty for the GD :3
You're welcome, I am a first time mapper so I'd like to get mods. When will you add it?
Yeah, the diff is so good, i'm waiting for a friend pass me the hd version of the video for update :D
Shiguma
Topic Starter
Cris-
Shiguma
I updated my beatmap, please don't edit it without letting me know :D

https://mega.nz/#!ygkgzZ6Z!O2YWIvVfKCU-z_92R398G-eFxEYHBbeb18BIb7rGGA4

Also, if you are going to make the offset earlier, check the box for the second offset to "Inherit previous timing settings". Below is an image of what I'm talking about.

https://imgur-archive.ppy.sh/plUopvG.png

Most importantly, what is up with 40% volume? I can barely hear any of the hitsounds. I changed mine to 60% base, I don't want it lower than that. I believe the other beatmaps should also have a base of at least 60% instead of 40%. I also shortened the kiai a bit because it was way too long...
Topic Starter
Cris-

Shiguma wrote:

I updated my beatmap, please don't edit it without letting me know :D

https://mega.nz/#!ygkgzZ6Z!O2YWIvVfKCU-z_92R398G-eFxEYHBbeb18BIb7rGGA4

Also, if you are going to make the offset earlier, check the box for the second offset to "Inherit previous timing settings". Below is an image of what I'm talking about.

https://imgur-archive.ppy.sh/plUopvG.png

Most importantly, what is up with 40% volume? I can barely hear any of the hitsounds. I changed mine to 60% base, I don't want it lower than that. I believe the other beatmaps should also have a base of at least 60% instead of 40%. I also shortened the kiai a bit because it was way too long...
Ok ^^
benkamix

WhozChaos wrote:

Should i try making an "Easy" difficulty for this? :3
8-) 8-)
Shiguma

Cris_1 wrote:

Ok ^^
Thank you very much.
silento
Modded over PM.

SPOILER
2016-02-11 19:54 Shiguma: hello
2016-02-11 19:54 TheArchist: hello sir
2016-02-11 19:54 Shiguma: how are you
2016-02-11 19:56 TheArchist: now i may just be shit tbh
2016-02-11 19:56 TheArchist: but i think some of your jumps are harsh lol
2016-02-11 19:56 Shiguma: near the end right?
2016-02-11 19:56 TheArchist: one part in the beginning too
2016-02-11 19:56 TheArchist: let me get time stamp for you
2016-02-11 19:56 Shiguma: kk
2016-02-11 19:58 TheArchist: theres a part in the end too which you've said as well
2016-02-11 19:59 Shiguma: right
2016-02-11 19:59 TheArchist: the whole map feels weird to me in a sense that it flows nicely, but one or two jumps sorta jump at me
2016-02-11 20:00 TheArchist: i like that you used the whole playfield though
2016-02-11 20:00 Shiguma: so basically make the jumps easier?
2016-02-11 20:01 TheArchist: wouldn't call it easier, just more of a correction so that it doesn't suddenly feel punishing to reach for one
2016-02-11 20:02 Shiguma: gotcha
2016-02-11 20:02 Shiguma: i was also wondering what i should make the OD
2016-02-11 20:02 Shiguma: i had it at 8 before but i feel like it is too much
2016-02-11 20:02 Shiguma: but i dont like od 7 on insane songs
2016-02-11 20:02 TheArchist: normally id go with ar-1
2016-02-11 20:02 TheArchist: but 7 decimal looks fine to me
2016-02-11 20:03 TheArchist: 7.5 would be pretty good i think
2016-02-11 20:03 Shiguma: ok
2016-02-11 20:03 TheArchist: but that'd be my opinion
2016-02-11 20:03 TheArchist: play your map and see whats best for you
2016-02-11 20:03 Shiguma: 8 was too much
2016-02-11 20:03 Shiguma: ill test it out after i fix it
2016-02-11 20:04 Shiguma: is mod for mod the only way to get people to play the maps
2016-02-11 20:04 Shiguma: im not good at modding at all
2016-02-11 20:04 TheArchist: i haven't tried it so i wouldn't know, im just here as a player who enjoys maps
2016-02-11 20:04 TheArchist: take it like that
2016-02-11 20:07 TheArchist: 00:10:033 -
2016-02-11 20:07 TheArchist: can you adjust the 1-2-3 triangle to flow into the next section or do you think that's not what you're going for
2016-02-11 20:07 TheArchist: i'd swap 1 and 3, but thats just me
2016-02-11 20:08 Shiguma: let me see
2016-02-11 20:09 Shiguma: what if i swapped the 1 and 2
2016-02-11 20:10 TheArchist: that works, but i feel you're running away from the next series of jumps if you do that
2016-02-11 20:11 TheArchist: dunno if htat makes sense
2016-02-11 20:11 Shiguma: id readjust the distance spacing
2016-02-11 20:12 TheArchist: what value are you thinking about?
2016-02-11 20:12 Shiguma: whoops i meant i'd adjust the placement of the notes
2016-02-11 20:13 Shiguma: i have it at 1.3 right now
2016-02-11 20:13 Shiguma: although streams are at 1x
2016-02-11 20:13 Shiguma: im gonna straighten out the streams and maybe do 0.9 for streams
2016-02-11 20:13 TheArchist: you dont need to straighten it out, i quite liked the shape
2016-02-11 20:13 TheArchist: but i like playing streams so eh
2016-02-11 20:13 Shiguma: lol i wouldnt make them completely straight
2016-02-11 20:14 Shiguma: but not as curvy
2016-02-11 20:14 TheArchist: yeah uh thats the thing i like curvy streams like what you put, but it's up to you in the end
2016-02-11 20:15 Shiguma: lol
2016-02-11 20:15 Shiguma: someone on reddit didnt like them
2016-02-11 20:16 Shiguma: and i kiiiiiind of don't love them
2016-02-11 20:16 TheArchist: well yeah then just fix them
2016-02-11 20:17 TheArchist: 00:07:052 -
2016-02-11 20:17 TheArchist: i can see what he means though
2016-02-11 20:17 TheArchist: that 8 is kinda ugly
2016-02-11 20:17 TheArchist: 00:15:610 -
2016-02-11 20:17 Shiguma: https://osu.ppy.sh/ss/4515408
2016-02-11 20:17 Shiguma: what about like this
2016-02-11 20:17 TheArchist: stack this on top of the 2 maybe?
2016-02-11 20:17 TheArchist: uh one sec lemme see
2016-02-11 20:17 Shiguma: ok
2016-02-11 20:18 TheArchist: yeah that looks good to me
2016-02-11 20:18 Shiguma: k
2016-02-11 20:18 Shiguma: hm
2016-02-11 20:18 Shiguma: stack the 1 and 2
2016-02-11 20:19 TheArchist: the nc 1 btw
2016-02-11 20:19 Shiguma: mehhhh
2016-02-11 20:19 TheArchist: or you move it more to the left
2016-02-11 20:19 TheArchist: i dunno looks dodgy and plays a little more weirdly than i thought
2016-02-11 20:19 Shiguma: can you upload an example of what you think lol
2016-02-11 20:19 TheArchist: i'm in two minds for that one, so feel free to ignore me
2016-02-11 20:20 Shiguma: im not exactly following so a screenshot would help
2016-02-11 20:20 TheArchist: https://osu.ppy.sh/ss/4515425
2016-02-11 20:21 TheArchist: that help?
2016-02-11 20:21 Shiguma: yep
2016-02-11 20:22 Shiguma: yeah that seems like it'd be better
2016-02-11 20:22 TheArchist: i moved the 3 a bit too, because it fit the momentum better after playing the slider
2016-02-11 20:24 TheArchist: 00:21:571 - this and similar jump sections feel a little dodgy, both playing and aesthetics imo
2016-02-11 20:24 TheArchist: well only that one for now
2016-02-11 20:25 Shiguma: you dont like the trapezoid lol
2016-02-11 20:26 TheArchist: the last note is what gets me lmao
2016-02-11 20:26 TheArchist: dunno it feels rather eh, but you can ignore this
2016-02-11 20:27 TheArchist: it plays fine, more of a personal "huh" moment
2016-02-11 20:27 TheArchist: brb i'm gonna have dinner, i'll continue the mod afterwards
2016-02-11 20:27 Shiguma: ok
2016-02-11 20:33 TheArchist: okay i'm back
2016-02-11 20:34 Shiguma: ok im changing a bunch of stuff
2016-02-11 20:34 Shiguma: ill give u a new beatmap file in like 5 minutes
2016-02-11 20:36 TheArchist: alright cool
2016-02-11 20:36 TheArchist: i also noticed that you really like putting the last note of a jump sequence between the last two notes lol
2016-02-11 20:37 Shiguma: oh lol
2016-02-11 20:37 Shiguma: is that a bad thing
2016-02-11 20:38 TheArchist: its another "it fucks with how i play it, but not necessarily bad"
2016-02-11 20:38 TheArchist: its not awful to play, i just find there could be a better home for it you feel
2016-02-11 20:38 Shiguma: is it like a reading issue
2016-02-11 20:39 TheArchist: not a reading issue
2016-02-11 20:39 TheArchist: your map is simple to read the whole way through, which is pretty good for this map
2016-02-11 20:39 TheArchist: i'm just being nitpicky and forgetting i'm not mapping it
2016-02-11 20:41 Shiguma: https://osu.ppy.sh/ss/4515492
2016-02-11 20:41 Shiguma: what is your opinion on this jump pattern
2016-02-11 20:42 TheArchist: the four could be slightly adjusted, but yeah i think its fine
2016-02-11 20:54 Shiguma: https://mega.nz/#!ug13hCRb!V1AB5CKs72GqQJu27zqi9at3TRXbMGwOKxk8IKvkjE8
2016-02-11 20:56 Shiguma: this is a better version imo
2016-02-11 20:56 Shiguma: but
2016-02-11 20:56 Shiguma: still needs work
2016-02-11 20:59 TheArchist: lmoa 1miss
2016-02-11 20:59 Shiguma: where was it
2016-02-11 20:59 TheArchist: it was a high jump that had a 4 on the combo
2016-02-11 21:00 Shiguma: was it in the middle of the song
2016-02-11 21:02 TheArchist: 01:14:456 - here
2016-02-11 21:02 Shiguma: let me see
2016-02-11 21:04 Shiguma: yeah i failed here too soooo
2016-02-11 21:04 Shiguma: lemme fix it
2016-02-11 21:13 Shiguma: https://mega.nz/#!mt0nXSAL!q8gVV41DWhuWZ1OmIszMp0i34i2JoPdNo_HCz6Q-vE0
2016-02-11 21:14 Shiguma: i think its a lot better now
2016-02-11 21:18 TheArchist: https://osu.ppy.sh/ss/4515652
2016-02-11 21:18 TheArchist: hmm was fun
2016-02-11 21:19 Shiguma: :D
2016-02-11 21:19 TheArchist: if only my acc wasn't awful and my pengrip didn't change every second
Shiguma
https://mega.nz/#!mt0nXSAL!q8gVV41DWhuW ... _HCz6Q-vE0

Updated beatmap after mods from TheArchist.
Shiguma
The difficulties still need hitsounds!

WhozChaos' Beginner
To be frank, this difficulty is the worst one in the set.
1) Why does a Beginner map have a circle size of 3? It's smaller than the Easy difficulty. I believe it should be circle size 2.
2) I feel like there is no flow in this map. The notes just feel randomly placed.
3) I'm going to write a mod for the difficulty but I really believe that this difficulty should be removed from the set or this whole difficulty remapped.

00:00:610 (1) - If you want to start with the vocals I believe it should be broken up into her saying "Kimi" and then the actual music. Maybe something like this? https://osu.ppy.sh/ss/4604787

00:08:686 (1) - Why does this slider start here? It doesn't match up with the rest of them imo. To improve this, I would shorten the spinner to end at 00:06:379. Then, I would make the first slider start at 00:07:148 and end at 00:08:686. The second slider should start at 00:10:417 and end at 00:11:763.

00:32:148 (1) - I believe this slider should start at 00:31:763.

00:40:417 (1) - Meh... I would redo that section for sure if you aren't redoing the whole difficulty.

00:44:071 (1) - Instead of a single note, I think a slider starting at 00:43:686 would be better. Here is an image to depict what I mean better. Just an example! https://osu.ppy.sh/ss/4604696

00:47:725 (4) - I believe this should start at 00:47:533.

00:58:879 (1,2,3) - I don't understand the reasoning behind this.

01:12:725 (1,2,3) - Why are the first two notes packed together but then a big ass slider follows it?

01:22:148 (1,2) - I don't agree with this either.

I lot of long sliders, which is probably ok for a Beginner difficulty, but they don't flow well at all.

I request that something be done to this difficulty because (sorry for being super mean and rude) it's brining the quality of the other difficulties down! Sorry.

Easy
00:00:610 (1) - Same thing like with the Beginner difficulty, I feel like this slider doesn't make sense.

00:04:936 (1) - Why is there this huge break after the spinner...? I believe it's unnecessary and makes the map feel lazy.

00:19:649 (1) - I feel like this should start earlier, like at 00:19:456.

00:22:726 (1) - Same thing here. It should start at 00:22:533. Placing the notes on the vocals feels weird to me.

00:29:457 (2,3) - I don't agree with how you placed these notes.

00:40:417 (1) - Hmm... 00:40:225?

00:50:034 (1,2) - These could be improved by moving them to 00:50:225 (1) and 00:50:993 (2).

Normal
00:07:533 (1) - Why do you start here instead of at 00:07:148? I think it sounds better this way.

00:08:686 (4) - New combo here?

00:19:648 (1) - Repeating myself again, but I believe this should be earlier. 00:19:456.

00:39:840 (6,1,2) - Kind of hard for a Normal difficulty, no?

00:52:917 (8,1) - Personally I don't like the placement or the sound of this.

01:20:033 (4) - Are you even allowed to go this far out of the grid? I'm not sure.

Hard
00:19:649 (1) - I am a parrot.

00:45:611 (3,4) - Feels weird to me, I don't know why.

00:50:033 (1,2,3,4) - This also sounds weird to me.

00:52:629 - No notes here? I feel like it would sound good if you added some notes here.

km's hard
I don't like this difficulty tbh. I would even go as far as to say a remap for this would be ideal as well, but I don't know. There are a lot of questionable things happening in this difficulty, and I don't think they're good.

00:19:071 (1) - ??????????

00:24:841 (6,1,2,3,4) - ...why

00:25:995 (5,6,1,2,3,4,5,6) - What is with the distance spacing on this? This is a supposed to be a Hard map. I think it'd be better if you made the map itself harder and not these reading games...

00:47:917 (6,7,8) - I don't think this looks good at all.

00:50:033 (1,2,3,1,1,2,3,1,1,2) - I feel like this could be good but I think a more regular style would be better.

00:58:686 (3,4,5,6,7) - lol.

01:00:225 (2,3,4,5,6) - Again, this is supposed to be a hard difficulty, no?

Again, I believe that something should be done for certain parts of this map, if you're not going to remap it. It plays well in some areas but other areas are so bad. I think for a hard difficulty the distance spacing should vary too much.

If anyone is reading this, do you think that 00:57:148 (4,1) - is a bad idea for my Insane difficulty? I like it but I don't know if it's a good idea.
Supreme
[Insane]

M4M..
First of all i like the song, and thank you for modding my map..
I am quite new to modding, to be honest this is the first i am modding.
So hope u understand :)..
I'll try my best to point things out

Ok lets start.

00:30:225 (1) - i feel like this note is too far away from the actual stream.
00:48:687 (1) - slider ends on blue tick, it feels and plays weird in my opinion.
00:50:610 (1) - same goes for this one. i think if u would let them end on red tick it would feel better.
00:48:687 (1,1,2,3) - also feelss very weird, probably because blue tick again.
01:10:610 (2,3,4) - the tripple doesn't look nice compared to the slider

As for your question if 00:57:148 (4,1) is weird, well i like it that way.. i would say keep it ;)

hope i was usefull ;)
Shiguma

[ Supreme ] wrote:

[Insane]

M4M..
First of all i like the song, and thank you for modding my map..
I am quite new to modding, to be honest this is the first i am modding.
So hope u understand :)..
I'll try my best to point things out

Ok lets start.

00:30:225 (1) - i feel like this note is too far away from the actual stream. Made it closer, also got rid of SV change that I had for no reason.
00:48:687 (1) - slider ends on blue tick, it feels and plays weird in my opinion. Agreed, fixed.
00:50:610 (1) - same goes for this one. i think if u would let them end on red tick it would feel better. I don't agree with this particular one, especially since I "silenced" the slider end.
00:48:687 (1,1,2,3) - also feelss very weird, probably because blue tick again. Repeat, probably meant the stuff right after 50 seconds. Don't want to change that either unless someone else mentions it as well.
01:10:610 (2,3,4) - the tripple doesn't look nice compared to the slider Attempted to fix haha.

As for your question if 00:57:148 (4,1) is weird, well i like it that way.. i would say keep it ;)

hope i was usefull ;)
Thank you again, hope my mod was useful as well.

Changes are in this file.
meii18
Cris_1: Give kudosu only for modding (not to GDs) and do not kudos the modder more than 1 time
Shiguma

ByBy13 wrote:

Cris_1: Give kudosu only for modding (not to GDs) and do not kudos the modder more than 1 time
Sorry, didn't know
deadpon3
hi, from my M4M queue: p/4941900

WhozChaos' Beginner:

00:00:610 (1) - Replace it with regular circle.
00:10:417 (2) - Start this slider from 00:10:225 to 00:11:763.
00:28:686 (1) - Start from 00:28:686 to 00:29:456.
00:40:417 (3) - Ugly slider, make it ")" Shape and blanket on 00:44:071 (1).
01:04:263 (1) - The sliders should only follow the beat, not vocals or anything. Fix all of these sliders and put them on white beats.

Easy:

00:00:610 (1,1) - Double NC?
00:02:148 (2,3) - Fix blanket.
00:09:456 (3,4) - Overlap them better.
00:14:456 (2,3) - Make them identical.
00:16:379 (4,1) - Not so pretty overlap, hard to read for newbies.
00:22:533 (1,2) - Overlaps like this should not exist in Easy/Normal diffs. Patterns have to be simple and easy to read.
00:45:610 (1,2) - Really bad example of vocal mapping. Just like on GD's Beginner diff, you should only map beat sections, not vocal ones.
Remap whole diff and fit every object to the main beat.

Normal:

Fix all AiMod Distance Snap warnings, the spacing have to go perfect with timing!

00:00:994 (2,1) - Ugly overlap. Keep patterns simple in Normal diff too!
00:27:533 (3,1) - I don't even know what these follow.

Also in this diff, some sliders don't even follow any rhytm. Map only on white beats and follow the song's rhytm. Vocal mapping sucks and there's no point of doing that in diffs for newbies.

Hard:

00:10:803 (3,4) - Curve slider and blanket on circle?
00:11:572 (5,1) - Too close, stack it or give them more distance.
00:22:534 (3,1) - ^
00:23:111 (2,3,4) - Why did you actually place them so close to each other? Previous time they were spaced nicely. -> 00:20:226 (2,3)
00:35:034 (3,4) - You're messing with gameplay here, sliders should start on white ticks, it feels better to play.
00:52:341 (3,4,5) - Maybe replace that circle with a repeat on slider?
00:59:264 (4,5) - That gap between them is weird.
00:59:457 (5,1) - Maybe curve 1 and blanket on 5?
01:03:111 (2,1) - Too close.

km's Hard:

00:02:917 (4,5) - Make it look like this: http://puu.sh/nwLQo/e49411a2e3.jpg
00:07:148 (7,1) - I don't think they should be stacked right after stream.
00:11:763 (5,1) - Start the slider where the note is (it's on white beat) and put the note right after.
00:24:840 (1,2,3) - Strange flow imo :/.
00:28:686 (2,3) - Copy/paste and make them parallel?
00:47:917 (6,7,8) - Ugly overlap.
00:50:610 (1,1,2,3) - If you want to make stacked double/triple etc. make sure first note of it starts on white beat in the timeline.
00:58:686 (3,4,5,6) - Looks bad. It repeats few times later, please remove it.

Shiguma's Insane:

Slider velocity 2,1? Please keep it around 1,3 max.

00:00:995 (3,1) - They collide, the flow is weird tho.
00:15:418 (4,2) - Blanket?
00:24:071 (6) - Ugly slider.
00:52:437 (4,5) - I don't know how to feel about this.
01:12:052 (1,2,3,4) - Start it from red beat.
01:25:225 (2,3,4) - Stack?

That's all. Good luck with ranking it. :D
Shiguma

deadpon3 wrote:

hi, from my M4M queue: p/4941900
Shiguma's Insane:

Slider velocity 2,1? Please keep it around 1,3 max. This would require me to remap the entire thing, and I feel like it plays fine with 2,1. Many Insanes at (around) this bpm have SV of 1.8, and this is pretty energetic song imo. If anything I would make it 1,8 minimum but let's see if anyone else complains about it.

00:00:995 (3,1) - They collide, the flow is weird tho. Fixed.
00:15:418 (4,2) - Blanket? Sure, why not.
00:24:071 (6) - Ugly slider. T_T Ok, changed.
00:52:437 (4,5) - I don't know how to feel about this. I put 4 on top of slider 5, is that better?
01:12:052 (1,2,3,4) - Start it from red beat. I changed, but I don't know if I like.
01:25:225 (2,3,4) - Stack? I made them closer, but if someone complains about this I will change it to normal stack.

That's all. Good luck with ranking it. :D
Thanks for modding, helped a lot! :)

Changes in this file
Topic Starter
Cris-

ByBy13 wrote:

Cris_1: Give kudosu only for modding (not to GDs) and do not kudos the modder more than 1 time
Okay n-n
Nelliel

deadpon3 wrote:

hi, from my M4M queue: p/4941900

WhozChaos' Beginner:

00:00:610 (1) - Replace it with regular circle. Fixed
00:10:417 (2) - Start this slider from 00:10:225 to 00:11:763. Fixed
00:28:686 (1) - Start from 00:28:686 to 00:29:456. Fixed
00:40:417 (3) - Ugly slider, make it ")" Shape and blanket on 00:44:071 (1). I like the slider like that so i'm going to keep it as is
01:04:263 (1) - The sliders should only follow the beat, not vocals or anything. Fix all of these sliders and put them on white beats. I'd Rather Use Vocals In That Part ._. unless someone says otherwise
Fixed
osu file format v14

[General]
AudioFilename: Hey! Calorie Queen.mp3
AudioLeadIn: 0
PreviewTime: 57918
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Hey! Calorie Queen
TitleUnicode:Hey! カロリーQueen
Artist:Ayana Taketatsu
ArtistUnicode:竹達 彩奈
Creator:Cris_1
Version:WhozChaos' Beginner
Source:だがしかし
Tags:Dagashi Kashi Ending TV Size WhozChaos Kushigimitame Shiguma
BeatmapID:891479
BeatmapSetID:402955

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:0.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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7148,-100,4,2,1,50,0,1
19456,-100,4,2,1,50,0,0
19648,-100,4,2,1,30,0,0
30610,-100,4,2,1,65,0,0
31956,-100,4,2,1,40,0,0
43495,-100,4,2,1,50,0,0
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51571,-100,4,2,1,65,0,0
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212,284,64263,6,0,P|136:284|120:244,1,125
116,140,65610,2,0,L|268:120,1,150
352,188,67148,1,0,0:0:0:0:
88,152,68110,6,0,B|176:124|176:124|264:148,1,175
400,144,70225,6,0,B|392:252|304:252|304:252|208:320,1,275
148,236,72725,2,0,L|208:188,1,75
300,144,73686,1,0,0:0:0:0:
300,144,74071,2,0,P|360:108|444:176,1,187.5
408,268,75994,6,0,L|164:336,1,250
96,272,78302,2,0,L|48:244,2,50
160,208,79456,1,0,0:0:0:0:
256,120,80033,2,0,P|304:72|328:176,1,225
248,236,82148,6,0,L|200:268,2,50
292,136,83302,2,0,P|344:80|412:104,1,150
464,184,84840,1,0,0:0:0:0:
380,256,85225,1,0,0:0:0:0:
256,192,85610,12,0,88687,0:0:0:0:
moonsh1ne
M4M from queue
[WhozChaos' Beginner]
00:10:610 (2) - move on 2 tick right and reduce slider on 2 tick http://puu.sh/nxPBO/59b8413b9e.jpg
00:15:610 (2) - suggest to http://puu.sh/nxPIl/98ef875961.jpg
00:28:686 (1) - move on 2 tick right and reduce slider on 2 tick
00:47:148 (4) - hiden cirle on easy
00:48:686 (6) - ^
00:58:686 (1) - move on 2 tick right and reduce slider on 2 tick and add circle http://puu.sh/nxPRb/f575aa445c.jpg
01:04:071 (1) - move on 2 tick right and reduce slider on 2 tick
01:10:225 (1) - ^
01:12:533 (2) - ^
01:14:071 (4) - reduce slider on 1 tick
[Easy]
00:16:379 (4) - blanket improve
00:17:533 (1) - hiden cirle on easy
00:24:072 (2) - ^
00:28:495 (1) - suggest to http://puu.sh/nxQ9I/c32e77f2d7.jpg
00:32:148 (1) - move on 2 tick right and reduce slider on 2 tick
00:37:341 (1) - move slider on x:188 y:72
00:40:225 (1) - suggest to http://puu.sh/nxQez/c065c676f2.jpg
00:46:763 (1) - reduce slider on 2 tick
00:51:763 (3) - suggest to http://puu.sh/nxQjU/2e28003330.jpg
00:53:302 (1) - move on 2 tick right
00:57:918 (1,2) - reduce slider on 2 tick
01:10:226 (1,2) - ^
01:22:148 (1) - blanket improve
[Normal]
00:24:840 (6) - make it not hidden
00:26:379 (4) - ^
00:27:533 (3) - reduce slider on 2 tick
00:37:148 (6) - make it not hidden
00:40:417 (1) - ^
00:41:763 (3) - ^
00:43:110 (4) - suggest to http://puu.sh/nxQyd/86c3d2276a.jpg
00:44:456 (3) - make it not hidden
00:53:302 (1) - move on 2 tick right and reduce slider on 2 tick
00:54:071 (2) - reduce slider on 2 tick
00:57:148 (2) - change on slider
01:00:418 (1) - suggest to http://puu.sh/nxQEP/679e2d7e8d.jpg
01:04:648 (2) - suggest to http://puu.sh/nxQHm/6b6f87c258.jpg
01:07:148 (5,1) - blanket improve
01:16:379 (2) - move on 2 tick right
01:20:033 (4) - blanket improve
01:22:533 (2) - move on 2 tick right
01:23:494 (3) - suggest to http://puu.sh/nxQMe/49c2142c3f.jpg
Sorry i need moding >10 map so it's all
Shiguma

WhozChaos wrote:

deadpon3 wrote:

hi, from my M4M queue: p/4941900

WhozChaos' Beginner:

00:00:610 (1) - Replace it with regular circle. Fixed
00:10:417 (2) - Start this slider from 00:10:225 to 00:11:763. Fixed
00:28:686 (1) - Start from 00:28:686 to 00:29:456. Fixed
00:40:417 (3) - Ugly slider, make it ")" Shape and blanket on 00:44:071 (1). I like the slider like that so i'm going to keep it as is
01:04:263 (1) - The sliders should only follow the beat, not vocals or anything. Fix all of these sliders and put them on white beats. I'd Rather Use Vocals In That Part ._. unless someone says otherwise
Another person has said otherwise, and including me it's 3 now.
Nelliel
I think you should remove my diff, beginner aint needed in this mapset
Shiguma

WhozChaos wrote:

I think you should remove my diff, beginner aint needed in this mapset
Why not?
Sauziteoi
M4M From my queue

General

  1. offset= -554

Shiguma's Insane

  1. it's not a 1/3 map, dont set Slider tick rate to 3, 2 or 1 is better.
  2. 00:03:686 - better not to overlook the vocal here
  3. 00:04:840 - ^
  4. 00:15:802 (2) - NC to show the SV change
  5. 00:19:264 (3,2) - blanket recommend
  6. 00:20:995 (6) - NC, 00:21:571 (1) - remove NC
  7. 00:24:071 (6) - NC, 00:24:648 (1) - remove NC
  8. 00:31:764 (4) - NC, 00:31:475 (1) - 00:32:148 (1) - remove NC
  9. 00:33:302 (5) - NC, 00:34:071 (1) - remove NC, etc..
  10. 00:34:264 (2,4) - too close
  11. 00:50:802 - it's odd to overlook the vocal here
  12. 00:51:571 - ^
  13. 00:52:341 (3,4) - too far. and add NC to show the SV change
  14. 00:54:841 (1,2) - too far and misleading, because 00:54:456 (4,1) - distance here is even lower
  15. 00:57:148 (4) - NC to show the SV change
  16. 01:09:360 (4,5) - enlarge DS
  17. 01:12:052 (1) - no sound here, remove this

km's Hard

  1. 00:05:225 - better not overlook the sound here
  2. 00:31:860 - no sound here and 00:31:571 (4) should end here 00:31:763
  3. 00:37:917 (4,5) - enlarge DS
  4. 00:47:148 (4,5) - enlarge DS
  5. 00:54:841 (1,2,3) - enlarge DS
  6. 00:58:686 (3,4,5,6,7) - too hard for a Hard diff
  7. 01:07:148 (1,2,3) - enlarge DS
  8. 01:08:494 - better not overlook the vocal here
  9. 01:09:456 (5,6,7) - too hard for a Hard diff and 01:09:840 (7,8) - enlarge DS
  10. 01:10:994 (2,3,4,5,6) - ^
  11. 01:12:533 (2,3,4,5,6) - ^
  12. 01:19:840 (3,1,2,3,4,5,6,7) - ^
  13. 01:20:802 (8,2) - difficult to react in a Hard diff because totally covered
  14. 01:23:494 (4,5,6,7) - dont think players can deal these short sliders in Hard

Hard

  1. 00:20:610 (4,5) - it looks same like 00:20:418 (3,4) , enlarge DS.
  2. 00:45:611 (3) - avoid fast multi-repeat sliders in simple diffs
  3. 00:51:187 (4,1) - enlarge DS
  4. 00:52:341 (3,4,5) - too hard for a Hard diff and 00:52:629 - no sound here.
  5. 00:53:303 (2,3) - enlarge DS
  6. 00:55:899 (4,1) - ^
  7. 01:01:380 (3,4,1) - ^
  8. 01:03:111 (2,1) - ^
  9. 01:06:186 - better not to overlook the vocal here

Normal

  1. keep DS consistent in simple diff, 00:07:533 (2,3) - too close, 00:40:417 (1,2) - too far
  2. 00:27:725 - better not overlook the vocal here
  3. 00:28:686 - ^
  4. 00:53:302 - ^
  5. 01:09:840 (2) - better not hide note in simple diff
  6. 01:16:186 (2) - should start here 01:16:379 -
  7. 01:22:533 - should start from the next white tick

Easy

  1. 00:04:936 (1,1) - not enough time to react next note for a Easy diff
  2. 00:13:686 - better not overlook the sound here
  3. 00:16:379 (4,1) - dont overlap them
  4. 00:22:533 (1,2) - ^
  5. 00:28:495 (1) - start here 00:28:686 -
  6. 00:31:379 (4,1) - too far and misleading
  7. 00:35:033 (1) - avoid fast multi-repeat sliders in simple diffs
  8. 00:37:341 (1,3) - ^
  9. 00:40:610 - better not overlook the sound here
  10. 00:52:629 - no sound here but 00:52:533 -
  11. 00:53:110 (1) - slider should start here 00:53:302 -
  12. 01:00:418 (1) - avoid fast multi-repeat sliders in simple diffs
  13. 01:16:379 - better not overlook the sound here
  14. 01:17:341 (2) - avoid fast multi-repeat sliders in simple diffs
  15. 01:22:533 - better not overlook the sound here

WhozChaos' Beginner

  1. 00:00:610 (1) - maybe a short slider like this is hard for a very Easy diff
  2. 00:28:494 (1) - should start here 00:28:686 -
Shiguma

Sauziteoi wrote:

M4M From my queue

General

  1. offset= -554 Entire song off by -11ms, instead make two timing points. One at 599, the other one at 983.


Shiguma's Insane

  1. it's not a 1/3 map, dont set Slider tick rate to 3, 2 or 1 is better. Okay.
  2. 00:03:686 - better not to overlook the vocal here Added.
  3. 00:04:840 - ^ Added.
  4. 00:15:802 (2) - NC to show the SV change Changed.
  5. 00:19:264 (3,2) - blanket recommend Not applicable cuz I basically moved all notes lol

  6. 00:20:995 (6) - NC, 00:21:571 (1) - remove NC
  7. 00:24:071 (6) - NC, 00:24:648 (1) - remove NC
  8. 00:31:764 (4) - NC, 00:31:475 (1) - 00:32:148 (1) - remove NC
  9. 00:33:302 (5) - NC, 00:34:071 (1) - remove NC, etc..
    Did it to some degree.


  10. 00:34:264 (2,4) - too close "changed"
  11. 00:50:802 - it's odd to overlook the vocal here Do not agree.
  12. 00:51:571 - ^ Neither do I agree here. The vocals are not as important as the track in both those parts.
  13. 00:52:341 (3,4) - too far. and add NC to show the SV change
  14. 00:54:841 (1,2) - too far and misleading, because 00:54:456 (4,1) - distance here is even lower
  15. 00:57:148 (4) - NC to show the SV change Sure.
  16. 01:09:360 (4,5) - enlarge DS "fixed"
  17. 01:12:052 (1) - no sound here, remove this Listen to it again, there is subtle sound there actually.
Changes in this file.
Basically moved around all notes, semi-remap in a sense.

Thanks for mod, it helped a lot! :)
Kushigimitame
thanks for M4M its helped me so much!
recreate/fix: Click
Topic Starter
Cris-
Thank you very much to all !

Updated :D
Shiguma
http://imgur.com/a/tBMzi

Fix metadata on km's hard, resnap objects (usually have to just push notes on the timeline or adjust sliderends). I can resnap all of them for you if you can't.
Kushigimitame

Shiguma wrote:

http://imgur.com/a/tBMzi

Fix metadata on km's hard, resnap objects (usually have to just push notes on the timeline or adjust sliderends). I can resnap all of them for you if you can't.
ok btw thanks for help me :D
Shiguma

Kushigimitame wrote:

Shiguma wrote:

http://imgur.com/a/tBMzi

Fix metadata on km's hard, resnap objects (usually have to just push notes on the timeline or adjust sliderends). I can resnap all of them for you if you can't.
ok btw thanks for help me :D
No problem. Your notes are snapped properly, I think.

The best person to help you is yourself. What I mean by that is keep mapping and keep getting mods if you like doing this. You learn the most by mapping and seeing what works and what doesn't. Playtesting your own map helps a lot too.
brezals
The health bar goes down too fast! >:
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