Hurry hurry hurry
Did a bunch of stuff. Thanks.Charles445 wrote:
General
The 300 looks too much like the 100 No it doesn't.
The background isn't 4:3, resize it to either 800x600 or 1024x768 It's fine.
Do that image resizing stuff for all the background related things.
Ok why the hell does the screen turn black at the end, you can be more creative than that. Bug in the SB i thought i fixed.
The map needs a lot of combo work. I only pointed out a few. (If you want I can nazi it for you)
Episode 1
00:15:617 (3,4,5,1) - I wouldn't do this on the easiest difficulty. It's fine, 3's hitburst disappears long before 1 appears.
00:51:617 (1) - This spinner is missing a new combo!
01:54:188 (1) - This spinner is missing a new combo!
02:12:617 (1) - This spinner i- oh wait no it has one!
^----wat
02:17:331 (1,2) - Epic Fail I BLAME THE BSS.
02:58:368 - There are overlapping inheriting sections here for no reason. Delete the non-kiai one. 's for the kiai fountain.
Episode 5
00:22:046 - I may be nuts, but I like the 4 here. http://puu.sh/1fid It works better imo and makes spacing better as well.
00:24:189 (1,2,3,4) - This combo is misleadingly bunched up.
00:28:047 (2,3) - These are kinda ugly touching like that
Oh, here's an idea, position them like this http://puu.sh/1fij , then the spacing will accelerate from 1.6 to 1.7 to 1.8 AND they won't be touching
00:33:404 - Remove new combo
00:39:618 - Normally I don't talk about ugly sliders, but this one really really bugs me. It just seems horribly wrong.
00:55:904 - Remove new combo.
01:04:261 (1,2,3,4) - Why would you do this. Why.
01:17:332 - New combo
01:21:832 (1,2,3,4,5,6) - That's pretty much unpredictable X_X you should space out the stream much more to make it clear that it's on the 1/4
01:34:582 - Space this combo out like the other 1/4 stream.
01:48:189 - Woah woah woah stream jump out of nowhere
02:03:618 - Stop the break here and map this sexy part
02:12:618 - This works best starting at 02:13:904 and ending it at 02:15:618
No fireworks at the end of this diff? oookay then Forgot 'em
pretty much everything done.Xgor wrote:
[General]
Pretty sure the "naku koro" should be capitalized as all the other ranked maps from there has it capitalized
Why use two bg object that's almost the same, you only really need one of them for a SB.Also can't you try to make all the SB objects/BG/pause BG in 4:3 proportion so there is no black bars at the top and bottom.Guess you wont be doing that one.... It's ugly though
30 seconds in the end of the mp3 is unused, I think it's better if you just cut it unless you want to do something with it.
Have you asked for premission to use those skin elements in this map? If not, please do that.
Maybe move the preview point to where the kiai time are.
(Suggestion) end the break at 02:03:618
Combobreak.wav sounds so..weird. Every time I got a combo break at first I thought something was broken with my computer or the mp3. Can't you have something that's a bit more clear and distinct as a combo break
[Episode 1]
Why not use 0,75x instead of 0,5x. Works much better with the song.
00:56:331 (2) - Why not make this straight like (1)? Looks kinda out of place.
Long new combo listSPOILER02:20:760 (5) - New combo
02:21:617 (1) - Remove new combo.
02:26:760 (1) - Remove new combo
02:27:617 (2) - Add new combo
02:29:331 (1) - Remove new combo
02:33:188 (1) - ^
02:34:474 (5) - Add new combo
02:34:904 (1) - Remove new combo.
02:40:474 (1) - ^
02:41:331 (3) - Add new combo
02:42:188 (1) - Remove new combo
02:47:761 (1) - ^
02:48:188 (2) - Add new combo
02:52:045 (8) - ^
02:52:904 (1) - Remove new combo
02:55:474 (4) - Add new combo
02:56:760 (1) - Remove new combo
[Episode 3]
00:35:332 (1,2,3,4) - The wistles on these sliders feels so out of place Removed
01:42:189 (1,2,3) - This looks pretty odd and the spacing isn't that good either here..... I suggest you just do something else here.
02:18:189 (2,3) - Not stacked properly.
02:20:761 (7,8) - ^
Oh yeah, try to make the new combos the same style as I suggested on Episode 1, follows the music far more and feels much better.
[Episode 5]
Kiai does not end in this difficulty, not a mayor think but it is in the other difficulties so why not here too
01:16:475 (1,2,3,4) - This anti-jump feels so out of place as there is not anything in the song that supports it.
01:29:761 (5) - Just as in Episode 1, I think around 0,75 would fit far more.
Not that bad, Episode 5 was pretty enjoyable.
*star*
Sakura Hana wrote:
[Episode 5]
Preview point is set about 2 minutes earlier than the other diffs, why?
01:21:832 - i find it kind of awkward that you're using soft sampleset here while on the other diffs you use Normal sampleset, consistence? It's soft for a reason.
02:24:189 (1,2,3,1,2,3) and many others - I kinda find it awkward how you have new combos more often in your hardest diff. And then you go around and say to use this pattern on episode 3? Regardless, fixed.
[Episode 3]
00:35:332 (1,2,3,4) - hitsound volume is so low that it can barely be heard at all in this section, why do you even lower the hitsound volume here while the other diffs is ok? Because there were whistles there before.
00:38:761 - 00:54:939 - Once again hitsound volume is really low compared to the other diffs, this time it can at least be heard but keep some consistence too.
00:47:761 (3,4) - Spacing error. A bit nazi but might as well take care of it Sorry, I'm laughing like hell. You must be third generation nazi for this to be "a bit"/
01:03:403 (3,4) - Kind of an awkward mini jump leave their mouse on 4 and still 300 3.[/color]
01:22:368 - Hitsounds are kinda low here, 51% vs 100% on [Episode 1]? That was *not* suppose to happen.
01:26:761 - 01:39:618 - I cant hear any hitsounds in this section (or barely hear) probably due to the above. Well, that would make sense now wouldn't it.
01:50:118 (1) - Spinner suddenly goes completely silent at the end, i suggest a fade out or silencing the whole spinner. Silenced the whole thing.
02:12:725 - This timing section would be better off before the spinner starts. Moved02:20:761 (1,2,3,4,5,6,7,8,9,10,11,12) - Did you forget to add new combos in here? You could follow the same pattern than on [Episode 5]
02:25:046 (1,2,3,4,5,6,7,8,9,10) - ^
02:28:475 (1,2,3,4,5,6,7,8) - ^
02:31:046 (1,2,1,2) - Although this is the pattern i suggested earlier, realize how there's a sudden NC in mid of everything
02:31:903 (1,2,3,4,5,6,7,8) - Same thing as 02:20:761
02:34:475 (1,2,3,4,5,6,7,8,9,10) - ^
Oh yay more of the same rythm over and over and over, so yeah just rinse and repeat what i already told you Fixe using Xgor's combos.
02:56:761 (3,4,5) - Awkward claps... oh wait you were spamming finishes before, my bad, that leaves u with no finishes for the climax. BRILLIANT, isn't it. Also, this is a brilliant idea too - since normal finishes suck so much shit, I can use soft finishes - the superior white meat - for a climax. Everyone wins.
[Episode 1]
00:27:188 (1) - I dont think this is fit for an easy at all, newbies can barely predict these things. Tough shit.
00:27:618 - Timing section is unsnapped and a few ms after, intentional? if you leave at is, this timing section wont affect the slider end Unintended, but it's not going around beating people's grandmothers up so it should be fine.
00:28:045 (1,2,3,4) - Compared to 00:20:760 (1,2,3,4), talk about spacing inconsistence across your whole diff ._. The spacing is fine, are you blind?
00:31:474 (1,2,3,4) - Spacing shortens again? Moved.
00:38:760 (1,2,3) - Spacing error A bit nazi but might as well take care of it
01:22:474 (1,2) - 1.5 beat spacing is confusing for newbies. And what do you suggest, nazi?
01:28:474 (1,2,3,4,5,6,1,2,3) - Did you forget to add hitsounds to this section? Nope.
01:37:046 (2,3,4,5,1,2,3,4) - ^ Nope.
01:29:437 - Why is hitsound volume decreasing when song is getting stronger? that doesnt make any sense =/ tl;dr: more focus on the song itself than the map
02:20:760 (1,2,3,4,5,6,7,8) - Try to keep your combos lower on easier difficulties. Done, but now i'm just waiting for someone (probably you two weeks from now) to bitch about the newcombos)
02:56:760 (4,5,6) - Could you please not spam claps. Not changing.
Sorry but imma have to pop, specially for preview point and the random NC in mid of Episode 3, the other also would be best if taken care of.
Discussion on irc, all that good stuff.rust45 wrote:
[Skin]
That animated lifebar doesn't look all that special and takes up space have multiples of.
[SB]
Supposed to cut to black at the end?
[Episode 1]
01:53:331 (1,2) - I suggest spacing these just to keep it not as boring and to possibly not have the stack confuse noobs. But mainly to keep it a tad more exciting.
[Episode 5]
Either you toned this down from my last mod, or I've gotten better, either way, I find it to not be as bad as when I first modded.
That's it, already gave a star, and a kudos star isn't really needed so, just tell me when you're done.
whymeman wrote:
First off, i'm taking the map off the ranking list for these following OBVIOUS REASONS.
You have skin elements that are much larger than the template standard, which is a huge NO. Hitbursts are 350x350 when they should be 256x256. Even the cursortrail dimensions are off. It's 52x51 when it should be 51x51.
bg.jpg is a storyboard only element and is 1000x700 when it should be at least no larger than 800 x 600, but would be MUCH BETTER at 640 x 480. And why isn't it .png?
And do you seriously expect someone to be able to easily see this? Seriously, a slider ball made of fairy dust is not cool http://osu.ppy.sh/ss/68005
All skin elements and SBing removed.
And then these...
[Episode 1]http://osu.ppy.sh/ss/68343 What is up with this spacing?
*00:22:474 (3,4,1) - http://osu.ppy.sh/ss/68346 a jump on the easiest diff? Come on man....
*00:27:188 (1) - http://puu.sh/1hT7 uhh, an usually shaped slider on the easiest diff....?
*01:22:474 (1,2) - 1.5 beat spacing on the EASY difficulty?
*01:28:474 (1,2,3,4,5,6,1,2,3) - almost 10 seconds with just "hitnormal"
All of the above = umad
*01:53:331 (1,2) - hitsound volume 0%.... why? Silent notes. They're gone now, whyme-kun!
02:14:975 - volume change in mid of an spinner and why does slider velocity change to 0.75x there arent even any notes between here and the next timing section and the volume change is 81 > 89 ? These timing sections were obviously beating up whymeman's grandmother, and thus have been removed with righteous justice.
[Episode 3]*01:53:332 (1,2) - Hitsound volume 0% http://puu.sh/1hSX
*actually... the spinners before and after are also at 0% too
Gone now, sir!*01:50:118 (1,1,2,1) -
*02:20:761 (1,2,3,4,5,6,7,8,9,10) - 10 note combo for a Normal?
*02:24:189 (1,2,3,4,5,6,7,8,9,10) - ^
*02:27:618 (1,2,3,4,5,6,7,8,9,10) - ^
*02:31:046 (1,2,3,4,5,6,7,8,9,10) - ^
ok so basically this is full of 10 note combos :~|
02:51:618 (1,2,3,4,5,6,7,8,9,10,11) - 11 note combo
Thankfully i had just such a plan in case someone with a serious hatred of double digits came along. Fixed.
[Episode 5]
wiggly slider http://puu.sh/1hSk 00:27:189 (1)00:31:046 (1,2,3,4,5) - Overmapped
*00:32:761 (1,2,3,4,5,6,1,2,3,4,5) - Overmapped
*00:36:404 (1,2,3,4,5,6,7) - Overmapped
*00:38:225 (2,3,4,5,6,7) - Overmapped
*00:40:475 (3,4,5,6,7,8,9) - Overmapped
*00:43:046 (1,2,3,4,5,6,7,8,9,10) - Overmapped plus hidden slider start along with other notes below slider, so cant tell which note's the slider
*00:47:332 (1,2,3,4,5,6,7,8) - Overmapped
*00:51:618 (1,2,3,4,5) - Overmapped
*00:56:761 (4,5,6,7) - 1/6s?
*00:59:975 (1,2,3,4,1,2,3,4) - 1/6 streams again
*01:01:261 (3,4,5,6) - 1/6
*01:06:404 (2,3,4,5) - more 1/6
*01:07:261 (2,3,4,5) - 1/6 again
*01:10:689 (6,7,8,9) - 1/6
*01:13:689 (4,5,6,7,8,9,10) - 1/6 streams
*01:14:975 (3,4,5,6) - 1/6
*i dunno which ones are the worth ones im just remembering all Louis told me
*01:17:546 (2,3,4,5) - 1/6
you just wasted a bloody bunch of time because that's how the music goes. If you want me to say "fuck the music, make them pretty 1/4ths" by all means, i'll change them, but you have been warned.
*01:32:332 (1) - Hidden slider repeat under (Transparent?) hitburst The one sensible note. Fixed.*01:34:582 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Stream that doesnt seem to follow the song at all
*plus wth 15 combo?
*01:48:189 (1,2,3,4) - I can barely hear these hitsounds Hearing aids.
*01:53:332 (1,2) - hitsound volume 0% http://puu.sh/1hSy Fixed.*02:24:189 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 16 note combo
*02:27:618 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 14 note combo
*02:34:475 (1,2,3,4,5,6,7,8,9,10,11,12) - following the same pattern as before, combo may not be as long, but still needs at least 1 NC somewhere on it
2:37:904 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - 15 note combo
2:44:761 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 14 note combo
*02:48:189 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 13 note combo
See episode 3.
I still got more to put in as well.
Vext wrote:
He's allowed to.whymeman wrote:
And did you really ask the skin creator to even use that design in the first place?
qinche wrote:
SPOILERAnd do you seriously expect someone to be able to easily see this? Seriously, a slider ball made of fairy dust is not cool http://osu.ppy.sh/ss/68005
ahahahahahaha...well XD
Lizzehb wrote:
qinche wrote:
SPOILERAnd do you seriously expect someone to be able to easily see this? Seriously, a slider ball made of fairy dust is not cool http://osu.ppy.sh/ss/68005
ahahahahahaha...well XD
YOU CAN SEE THE BIG ASS CIRCLE RIGHT? Hurr durr.
yeahyeahyeahhh wrote:
I am a cocky bastard