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07th Expansion - liberatedliberater

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Total Posts
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Topic Starter
Shiirn
This beatmap was submitted using in-game submission on Tuesday, March 22, 2011 at 6:20:31 PM

Artist: 07th Expansion
Title: liberatedliberater
Source: Umineko no Naku Koro ni Chiru
Tags: when they cry bernkastel zts
BPM: 140
Filesize: 3651kb
Play Time: 02:58
Difficulties Available:
  1. Episode 1 (2.68 stars, 189 notes)
  2. Episode 3 (4.55 stars, 309 notes)
  3. Episode 5 (5 stars, 520 notes)
Download: 07th Expansion - liberatedliberater
Information: Scores/Beatmap Listing
---------------
Floating crystals go.

Important person log:
Hitoshi - Bubble 1, self-pop
Sakura_Hana - Bubble 2, Saku pop on oversight
Jarby - Bubble 3, Saku pop on oversight
rust45 - Bubble 4,
Larto - Rank 1
whymeman - Derank
xierbaliti - Bubble 5, Saku pop on oversight
Sakura_Hana - Bubble 6
whymeman - Rank 2

I see a trend.

This map is cursed.
Lanttu
BPM is too fast, you should change the it from 140.02 to 140, and then resnap all notes and timing sections. Though I'm not sure about the very first bpm you have there.

00:50:236 (3,4,1,2,3) - I don't like how these notes overlap eachother, doesn't look very pretty and it isn't very comfortable to play either. Try to come up with something else?

I think you should use your new combos more like in a way that fits the music and not only the patterns. But anyways, these are just my opinions, feel free to ignore.
MASSIVE COMBO MODDING, GOOOO~ orz
00:55:814 (1) - Delete new combo
00:56:671 (7) - New combo
00:57:528 (1) - Delete new combo
00:58:385 (6) - New combo
00:59:242 (1) - Delete new combo
01:02:670 (1) - ^
01:03:526 (8) - New combo
01:04:168 (1) - Delete new combo
01:05:241 (8) - New combo
01:06:741 (1) - Delete new combo
01:07:812 (11) - New combo
01:12:096 (7) - ^
01:12:954 (1) - Delete new combo
01:16:381 (1) - ^

02:15:087 (1) - Ooooh, I like this slider~ :3

02:18:086 (1) - Delete new combo
02:21:515 (1) - ^
02:24:943 (1) - ^
02:28:371 (1) - ^
02:31:799 (1) - ^
02:35:227 (1) - ^ ..Well yeah, I think that this way goes during all this kiai.
02:56:652 (3) - New combo
03:35:647 (1) - Delete new combo
03:47:645 (1) - Delete new combo and add it to the next note
04:01:357 (7) - Flip this horizontaly
04:32:639 (4) - New combo
04:52:993 (8) - Slider nazi, move the end one grid up
04:54:064 (9) - New combo
05:45:485 (1) - New comb-- Yeah this combo thing again, just like above.
06:13:767 (1,2) - This is very unreadable, please move these some other way. ;_;

Other than that it was pretty good, hit me when you get this to pending and I'll give you a star~ :3
Topic Starter
Shiirn

Lanttu wrote:

BPM is too fast, you should change the it from 140.02 to 140, and then resnap all notes and timing sections. Though I'm not sure about the very first bpm you have there. The first 13 seconds have a different BPM rate than the rest of the song.

00:50:236 (3,4,1,2,3) - I don't like how these notes overlap eachother, doesn't look very pretty and it isn't very comfortable to play either. Try to come up with something else? I'll figure something out.

I think you should use your new combos more like in a way that fits the music and not only the patterns. But anyways, these are just my opinions, feel free to ignore.
MASSIVE COMBO MODDING, GOOOO~ orz
00:55:814 (1) - Delete new combo
00:56:671 (7) - New combo
00:57:528 (1) - Delete new combo
00:58:385 (6) - New combo
00:59:242 (1) - Delete new combo
01:02:670 (1) - ^
01:03:526 (8) - New combo
01:04:168 (1) - Delete new combo
01:05:241 (8) - New combo
01:06:741 (1) - Delete new combo
01:07:812 (11) - New combo
01:12:096 (7) - ^
01:12:954 (1) - Delete new combo
01:16:381 (1) - ^

02:15:087 (1) - Ooooh, I like this slider~ :3

02:18:086 (1) - Delete new combo
02:21:515 (1) - ^
02:24:943 (1) - ^
02:28:371 (1) - ^
02:31:799 (1) - ^
02:35:227 (1) - ^ ..Well yeah, I think that this way goes during all this kiai.
02:56:652 (3) - New combo
03:35:647 (1) - Delete new combo
03:47:645 (1) - Delete new combo and add it to the next note
04:01:357 (7) - Flip this horizontaly
04:32:639 (4) - New combo
04:52:993 (8) - Slider nazi, move the end one grid up
04:54:064 (9) - New combo
05:45:485 (1) - New comb-- Yeah this combo thing again, just like above.
06:13:767 (1,2) - This is very unreadable, please move these some other way. ;_;Yeah, I felt so too, it was just a placeholder. Forgot to fix it.

Other than that it was pretty good, hit me when you get this to pending and I'll give you a star~ :3
Some suggestions taken, too much :effort: to point out exactly which ones. I don't entirely agree on the new combo thing, but do admit that some of the 3-note combos could be extended/changed.
Weez
Don't have the attention snap to mod the whole song >.< but I do like it :D

General: For the skin, it's hard to see the numbers on the beats

01:21:737 (8,9): Aling it with (7) looks better to me
01:24:737 (6): This slider isn't the same as the next 2, align them up
01:39:949 (1): move this to 1:40:163
01:50:019: Add a break
01:53:876: ^
05:17:204 (1): remove and put a spinner?
Topic Starter
Shiirn

Weezy wrote:

Don't have the attention snap to mod the whole song >.< but I do like it :D

General: For the skin, it's hard to see the numbers on the beats I'm working on fixing this, it's a known skin issue.

01:21:737 (8,9): Aling it with (7) looks better to me. I like it the way it is~
01:24:737 (6): This slider isn't the same as the next 2, align them up Done.
01:39:949 (1): move this to 1:40:163 This is an intended pattern.
01:50:019: Add a breakI'll debate doing this. I think part of the difficulty comes with the fact that there are these "draining" moments where you can't keep your HP up and you can see your doom coming at you if you don't do well enough previously. For now, there's breaks whenever this pattern comes up.
01:53:876: ^^
05:17:204 (1): remove and put a spinner?I'd really like to keep away from spinners, sorry. Besides, to keep with the pattern I'd need to put more than 1 spinner over the course of the map...
James2250
-Did you intend to have all the selections mods in the folder and why? Would also be nice if 300g 300k etc looked different from each other more but ok
-I agree make 2nd bpm 140.000 and I get around 13,793 approx for the offset (not sure how close first timing section is
-If you have a section fail include a section pass - even though no breaks use it at the moment
-Do you need star in folder? It's the same as the default one and just effects the stars outside the map
-Don't have 3 osb files in folder (1 is allowed) Seems because of name change
-You don't need 07th expansion in tags as its in the artist
-Why no 50 in "hit50"?
-Remove countdown

Bernkastel's Marathon:
-I don't follow combos some of the time but not in the mood for a combo mod atm~
-I am guessing you know you have to add alot more hitsounds
-If this is going to be the hardest difficulty going for approval you are going to need to make it slightly more interesting in my opinion. I never thought I would say it but might be nice if you added some more jumps where they fit/ more streams/ some more pattens etc.
-Resnap all notes (check AIMod)
02:15:087 (1) - I would change the shape of this it could be confusing the first time playing
02:44:648 (1,2,1,2) - watch your spacing on stuff like this

The map isn't bad but it sticks to distance snap too much at the moment, you could make it much more exciting during kiai especially with this type of song.

Needs to become more active before I can star this sorry~
Topic Starter
Shiirn

James2250 wrote:

-Did you intend to have all the selections mods in the folder and why? Would also be nice if 300g 300k etc looked different from each other more but ok
-I agree make 2nd bpm 140.000 and I get around 13,793 approx for the offset (not sure how close first timing section is
-If you have a section fail include a section pass - even though no breaks use it at the moment These will be included as part of the normal difficulties (which will have breaks).
-Do you need star in folder? It's the same as the default one and just effects the stars outside the map Mistake; my bad. Removing.
-Don't have 3 osb files in folder (1 is allowed) Seems because of name change Right. Done.
-You don't need 07th expansion in tags as its in the artist Forgot to remove them when I switched the artist from zts to 07th.
-Why no 50 in "hit50"? Because.
-Remove countdown Done.

Bernkastel's Marathon:
-I don't follow combos some of the time but not in the mood for a combo mod atm~
-I am guessing you know you have to add alot more hitsounds These are in progress.
-If this is going to be the hardest difficulty going for approval you are going to need to make it slightly more interesting in my opinion. I never thought I would say it but might be nice if you added some more jumps where they fit/ more streams/ some more pattens etc. I was trying to avoid it, but I can certainly ramp up the difficulty. The plan is to have 3 regular difficulties (Normal/Hard/Insane) as rankables, this being the only approved one.
-Resnap all notes (check AIMod)
02:15:087 (1) - I would change the shape of this it could be confusing the first time playing I'm leaving this. It looks nice and is shaped in such a way that I think it's obvious it's not going to be a fast slider.
02:44:648 (1,2,1,2) - watch your spacing on stuff like this Ack, totally forgot about that bit. Them's the downsides of a 7 minute map, checking the whole thing is a bitch.

The map isn't bad but it sticks to distance snap too much at the moment, you could make it much more exciting during kiai especially with this type of song. Once again; I'll ramp up the difficulty of things during kiai.

Needs to become more active before I can star this sorry~

I'll probably spice up the sliderspam that occurs throughout the song to include jumps and bounces for more excitement.

Streams I'm a bit wary of.
Claudia_old
Not really a mod, so give kudosu as you will.

[Bernkastel's Marathon]

This is the only difficulty i've played so far by request, and the offset is definitely wrong. I haven't found a good offset quite yet, but it needs to be decreased just a little. [didn't count the first 14 seconds with the different offset, sounded fine to me].

However, fabulous map, so star.
Kenji Loo
This is F***-ing awesome! >:3 good job shiirn

Nya~
 /l、
(゚、 < 7
 l、 ~ヽ <You better like this map bitch!)
 じしf_,)ノ
PEPOTTI
nice map !!
Omega
Witnessed the map's birth. I can say at least two difficulties in it deserve a star:D


So a star.
yeahyeahyeahhh
Episode 5:
00:20:650 (1) - I don't think this is very well as 2.0... keep as 1.0?
00:59:863 (5,6,7,8,9,10,11,12,13,14,15,16,17,18) - Space these a bit better? Theyre really clustered when playing.
01:23:434 (1,2,3,4,5,6,7,8,9,10,11,12) - ^ Same, looks like 1 big stream with dumb spacing instead of 3 seperate stacks
01:39:721 - Keep as 1.0 here?
01:47:007 - Remove this break.
02:17:221 - Put the kiai timing here, it doesnt start on the measure as it should (or?)
02:46:364 (3,4,5,6,7) - Wouldn't do this, its practically unreadable imo.
02:56:650 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,1) - All i have to say is wtf lol. I'd redo this somehow. And dont rape me with claps D:

other stuff was technically fine. Though, could do some rework in terms of patterns or slider. Some of the sliders seem half-done, they could look nicer imo. Also, your combos seems kinda random, IDK if you want to look at them a bit more, but combo moding is gay so ill leave you to that.
Topic Starter
Shiirn

yeahyeahyeahhh wrote:

Episode 5:
00:20:650 (1) - I don't think this is very well as 2.0... keep as 1.0? Changed&Shortened
00:59:863 (5,6,7,8,9,10,11,12,13,14,15,16,17,18) - Space these a bit better? Theyre really clustered when playing. Moved around.
01:23:434 (1,2,3,4,5,6,7,8,9,10,11,12) - ^ Same, looks like 1 big stream with dumb spacing instead of 3 seperate stacksChanged.
01:39:721 - Keep as 1.0 here? Changed.
01:47:007 - Remove this break. There isn't one...At least; there shouldn't be.
02:17:221 - Put the kiai timing here, it doesnt start on the measure as it should (or?) Changed, was a few MS off somehow.
02:46:364 (3,4,5,6,7) - Wouldn't do this, its practically unreadable imo. I'll think about this. It's very hard to read; but such was the intention.
02:56:650 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,1) - All i have to say is wtf lol. I'd redo this somehow. And dont rape me with claps D: Yeah, this is just to be mean. I'll probably change it before some serious rank-searching.

other stuff was technically fine. Though, could do some rework in terms of patterns or slider. Some of the sliders seem half-done, they could look nicer imo. Also, your combos seems kinda random, IDK if you want to look at them a bit more, but combo moding is gay so ill leave you to that.

The sliders are generally straight for a reason; but then again there's some nicer looking sliders in there as well.

I've almost given up on combo modding since I've redone it three times now and it's just ended up looking completely random.
Card N'FoRcE
- General: (Considerations and things you need to check/fix for the whole map)
  • There are the unused mod-selection buttons from the skin, please remove them.
    The images you used for the BG have different resolution, i think it's better for you to use the same for them all (and to recompress them to JPG because some are over 1MB and that's a waste)
- Episode 1:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    01:54:078 (1) - i thought this was going to be silent.
    .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    01:22:364 (1,2,3) - really inconsistent spacing for such a "regular" map.
    01:44:650 (3,4,5,6,7) - the stack here looks ugly while playing, move them down-right a bit?
- Episode 3:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    00:27:078 (1) - i think this is ok, i just hope you won't get yelled at. (this for every diff)
    01:26:650 (1,2) - i was like "hey inconsistent spacing, but actually the approach circles make it easy to read. Just letting you know btw.
    01:54:078 (1) - i thought this was going to be silent.
    .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:41:221 (4) - new combo; 00:42:078 (1) - remove new combo
    00:59:864 (5) - hidden by the hitburst (have it face the other way and it will be much better)
    02:52:792 (3) - move 1 square to the right (nazi, but it's really noticeable while playing)
- Episode 5:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    01:01:578 (1,2,3,4) - this is a bit weird, but not so noticeable.
    01:07:149 (8,9,10,11,12,1) - why would you do that? ç_ç There are quite a lot of things like these, i suppose it's your own intention so i won't bring them up anymore.
    .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:59:650 (4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - i don't like this... it seems out of place because it suddently becomes crowded
    01:23:863 (5) - add new combo; 01:23:434 (1) - remove new combo
    01:31:364 (1,5) - make these match the pattern?
    02:56:650 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,1) - i think that a 1/4 stream is better here.
    .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    01:23:434 (1,2,3,4,5,6,7,8,9,10,11,12) - sorry, but these no. The others are playable and actually pretty fun after you get used to them (and they're quite intuitive thanks to the approach circles, i should say), but the spacing (especially between 01:23:434 (1,2,3,4) and 01:23:863 (5,6,7,8)) is totally misunderstandable for a continuous 1/4 stream. Please make all three stacks a bit more spaced like the rest of the map, the approach circles are not reliable enough in this case.
- Bernkastel's Marathon:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Uh, the first 4 sliders are on "nothing", i don't know if they're alright...
    .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:59:864 (5) - 01:13:578 (4) - same as Episode 3
    01:41:650 (5) - move 1 square to the right (again, nazi but really noticeable)
    02:52:792 (3) - move 1 square down (again, nazi but really noticeable)
    02:04:792 (4,5) - quite misreadable for a 1/2 spacing
    02:43:364 (2) - why the random whistle?
    03:54:078 (7) - please make this one end at the white (preferred) or the red line, it sounds and plays better that way.
Let's say this needs some "Manteinance" but it's a good work.
Consider this starred after fixes are applied (especially those about unused elements/uncompressed BGs)

EDIT: since me and yeahyeahyeahhh modded this at the same time, something may be "repeated"
Topic Starter
Shiirn

Card N'FoRcE wrote:

- General: (Considerations and things you need to check/fix for the whole map)
  • There are the unused mod-selection buttons from the skin, please remove them.
    The images you used for the BG have different resolution, i think it's better for you to use the same for them all (and to recompress them to JPG because some are over 1MB and that's a waste) I could have fucking sworn I deleted the unused backgrounds.
- Episode 1:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    01:54:078 (1) - i thought this was going to be silent. Extended the silent timing section.
    .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    01:22:364 (1,2,3) - really inconsistent spacing for such a "regular" map.
    01:44:650 (3,4,5,6,7) - the stack here looks ugly while playing, move them down-right a bit?
Every suggestion followed.

- Episode 3:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    00:27:078 (1) - i think this is ok, i just hope you won't get yelled at. (this for every diff) I've checked with several mats, they all agreed that it's fine.
    01:26:650 (1,2) - i was like "hey inconsistent spacing, but actually the approach circles make it easy to read. Just letting you know btw. The spacing is intended
    01:54:078 (1) - i thought this was going to be silent. seems like I forgot to extend the silence.
    .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:41:221 (4) - new combo; 00:42:078 (1) - remove new combo
    00:59:864 (5) - hidden by the hitburst (have it face the other way and it will be much better) Fixed; I never use hitburst while I play personally so this was an oversight.
    02:52:792 (3) - move 1 square to the right (nazi, but it's really noticeable while playing)Done.
- Episode 5:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    01:01:578 (1,2,3,4) - this is a bit weird, but not so noticeable. Mentioned by Yeahx3, also moved around a bit.
    01:07:149 (8,9,10,11,12,1) - why would you do that? ç_ç There are quite a lot of things like these, i suppose it's your own intention so i won't bring them up anymore. I don't follow you =D
    .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:59:650 (4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - i don't like this... it seems out of place because it suddently becomes crowded Mentioned by yeahx3, also fixed.
    01:23:863 (5) - add new combo; 01:23:434 (1) - remove new combo
    01:31:364 (1,5) - make these match the pattern? Done.
    02:56:650 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,1) - i think that a 1/4 stream is better here. You're the first to not complain about the claps; hah. I'm planning on redoing that entire part, regardless.
    .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    01:23:434 (1,2,3,4,5,6,7,8,9,10,11,12) - sorry, but these no. The others are playable and actually pretty fun after you get used to them (and they're quite intuitive thanks to the approach circles, i should say), but the spacing (especially between 01:23:434 (1,2,3,4) and 01:23:863 (5,6,7,8)) is totally misunderstandable for a continuous 1/4 stream. Please make all three stacks a bit more spaced like the rest of the map, the approach circles are not reliable enough in this case. This was pointed out by yeahx3, and was (hopefully) fixed to satisfaction.
- Bernkastel's Marathon:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Uh, the first 4 sliders are on "nothing", i don't know if they're alright... Dunno, don't care. I like 'em, and it'll need a BAT to say otherwise for me to remove them.
    .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:59:864 (5) - 01:13:578 (4) - same as Episode 3 Done.
    01:41:650 (5) - move 1 square to the right (again, nazi but really noticeable) Done.
    02:52:792 (3) - move 1 square down (again, nazi but really noticeable) Done.
    02:04:792 (4,5) - quite misreadable for a 1/2 spacing This is staying.
    02:43:364 (2) - why the random whistle? Leftover from a bugged hitsound. Fixed.
    03:54:078 (7) - please make this one end at the white (preferred) or the red line, it sounds and plays better that way. Changed and moved to fit new spacing.
Let's say this needs some "Manteinance" but it's a good work.
Consider this starred after fixes are applied (especially those about unused elements/uncompressed BGs)

EDIT: since me and yeahyeahyeahhh modded this at the same time, something may be "repeated"

Thank you.
Sunny Holic
[General]
selection-mod-autoplay.png
selection-mod-doubletime.png
selection-mod-easy.png
selection-mod-flashlight.png
selection-mod-halftime.png
selection-mod-hardrock.png
selection-mod-hidden.png
selection-mod-nofail.png
selection-mod-novideo.png
selection-mod-relax.png
selection-mod-relax2.png
selection-mod-spunout.png
selection-mod-suddendeath.png
~what these files for?


[Episode 1]
-combo check-
01:44:650 (3) - new combo(because of distance change)
-note placement check(nazi)-
00:51:078 (4) - 1 gird right?

[Episode 3]
-combo check-
fine
-note placement check(nazi)-
00:33:293 (3) - 1 grid right and _
00:33:721 (4) - 1 grid up and _
00:34:150 (5) - 2 grid up
01:26:650 (1) - 2nd curve point 1 tick right. (in 1/1 beat snap divisor)

[Episode 5]
-combo check-
01:28:364 (2) - new combo
01:44:650 (4) - ^
02:27:507 (7) - ^
-note placement check(nazi)-
00:24:721 (3,4,5) - 1 grid left
00:58:577 (2) - reverse (ctrl+r) and use 0.0x distance snap to stack better and reverse back
00:59:220 (3) - ^
00:59:650 (4) - 1 grid up
Topic Starter
Shiirn

Sunny Holic wrote:

[General]
selection-mod-autoplay.png
selection-mod-doubletime.png
selection-mod-easy.png
selection-mod-flashlight.png
selection-mod-halftime.png
selection-mod-hardrock.png
selection-mod-hidden.png
selection-mod-nofail.png
selection-mod-novideo.png
selection-mod-relax.png
selection-mod-relax2.png
selection-mod-spunout.png
selection-mod-suddendeath.png
~what these files for? When you select these mods and play, they show up instead of the default icons. They shouldn't be there; I deleted them...


[Episode 1]
-combo check-
01:44:650 (3) - new combo(because of distance change) Done.
-note placement check(nazi)-
00:51:078 (4) - 1 gird right? Done.

[Episode 3]
-combo check-
fine
-note placement check(nazi)-
00:33:293 (3) - 1 grid right and _
00:33:721 (4) - 1 grid up and _
00:34:150 (5) - 2 grid up
01:26:650 (1) - 2nd curve point 1 tick right. (in 1/1 beat snap divisor)
All of these done.

[Episode 5]
-combo check-
01:28:364 (2) - new combo
01:44:650 (4) - ^
02:27:507 (7) - ^
Done.
-note placement check(nazi)-
00:24:721 (3,4,5) - 1 grid left Actually moved 5 one grid right. Still works.
00:58:577 (2) - reverse (ctrl+r) and use 0.0x distance snap to stack better and reverse back Reversing does some real weird shit to it, but I was able to get it working.
00:59:220 (3) - ^ Done
00:59:650 (4) - 1 grid up Done.
Thank you.
Topic Starter
Shiirn
Did some IRC suggestions from a certain nameless person as well. Doublepost, GO!
James2250
Delete selection mods in folder (I thought you already did but maybe forgot?)
All the maps could use some more hitsounds in my opinion, add some claps or something?
Do you need both JPEG and PNG version of bg in folder?
Remove audio lead-in? (for the ranked ones)

Episode 1:
Don't follow new combos some of the time...will do quick modding of it but not much (mostly up to you)
I would prefer a lower slider velovity for the easiest difficulty
00:27:935 (2) - new combo
01:00:935 (1,2) - all of the combos around here would look better starting on the first beat of the measure (big white tick) - same for almost all the map
01:29:650 (4) - would sound alot better if the repeat was on 01:30:935 (then you could add a note after the slider)

Episode 3:
(combo's would still work better focusing around main beat of the song)
00:51:293 (5) - add note?
01:26:650 (1,2,3) - spacing

Episode 5:
I like the hitsounds at the start, make the rest of the map have stuff like that~
Resnap all notes (check AIMod)
HP -1? It's pretty hard as it is
01:01:578 (1,2,3,4) - spacing
01:08:864 (4,1) - bad anti jump
01:09:507 (1,2,3,4,5) - spacing
01:14:435 (1,2,3,4,5,6) - ^
01:23:221 (7,8,9,10,11,1,2,3,4) - ^
01:32:650 (1,2,3) - keep spacing equal
02:29:864 (4,5,6,7,8,9) - ^
I don't mind the jumps (well I do but they can stay) but keep spacing consistent in general. Go through and double check some stuff (I expect I didn't list them all)

You basically know my opinions on the marathon so :D
Star'ed
Topic Starter
Shiirn

James2250 wrote:

Delete selection mods in folder (I thought you already did but maybe forgot?)
All the maps could use some more hitsounds in my opinion, add some claps or something? I'm working on it. I generally suck at hitsounds..
Do you need both JPEG and PNG version of bg in folder? Yes. Discussed in IRC.
Remove audio lead-in? (for the ranked ones) Done.

Episode 1:
Don't follow new combos some of the time...will do quick modding of it but not much (mostly up to you)
I would prefer a lower slider velovity for the easiest difficulty I'll work on that.
00:27:935 (2) - new combo Done.
01:00:935 (1,2) - all of the combos around here would look better starting on the first beat of the measure (big white tick) - same for almost all the map Done.
01:29:650 (4) - would sound alot better if the repeat was on 01:30:935 (then you could add a note after the slider) Done.

Episode 3:
(combo's would still work better focusing around main beat of the song)
00:51:293 (5) - add note? Done.
01:26:650 (1,2,3) - spacing Intended. 1 is seperated enough on the timeline that by the time 2 shows up, 1 will have disappeared.

Episode 5:
I like the hitsounds at the start, make the rest of the map have stuff like that~ I gotta brainstorm this.
Resnap all notes (check AIMod) Fuck you, BSS. Fuck you. You make my maps have the strangest bugs...
HP -1? It's pretty hard as it is Done.
01:01:578 (1,2,3,4) - spacing Fixed
01:08:864 (4,1) - bad anti jump Fixed.
01:09:507 (1,2,3,4,5) - spacing Intended.
01:14:435 (1,2,3,4,5,6) - ^ Intended.
01:23:221 (7,8,9,10,11,1,2,3,4) - ^ Intended.
01:32:650 (1,2,3) - keep spacing equal Fixed.
02:29:864 (4,5,6,7,8,9) - ^ Fixed.
I don't mind the jumps (well I do but they can stay) but keep spacing consistent in general. Go through and double check some stuff (I expect I didn't list them all)

You basically know my opinions on the marathon so :D
Star'ed
Thank you.
jjrocks
The map is very enjoyable, I was going to get my brother to test easy to see if it was playable for a newb but well...he's my brother. It is a great map, personally I think the drain on the marathon is a bit large but again, that's personal opinion.
So here is a star.
Jeffro
[Episode 1]
00:40:364 (3,4) - Perhaps you could break the spacing rule once to get this symmetrical?
01:29:650 (4) - ^

[Bernkastel's Marathon]
01:35:221 (9) - Not symmetrical :(
01:35:221 (9) - try to place in middle? :D
02:15:078 (1) - Not really nice looking and it COULD be unrankable.
03:18:292 (3,4,5,6,7) - Move one pixel to the right? :P

Rest is fine.
Topic Starter
Shiirn

Jeffro wrote:

[Episode 1]
00:40:364 (3,4) - Perhaps you could break the spacing rule once to get this symmetrical? Done.
01:29:650 (4) - ^ Done.

[Bernkastel's Marathon]
01:35:221 (9) - Not symmetrical :( It is now.
02:15:078 (1) - Not really nice looking and it COULD be unrankable. It isn't rankable. It's approvable; though. I've talked with several bats and they agreed once I argued my point - even if you can't tell which way to go, it doesn't matter since the circle will still cover your mouse if you go straight up, and it's slow enough that someone who remembers this very unique slider (Say, someone who would be doing this difficulty with hard rock - EXTREMELY UNRECOMMENDED) would pass it with ease.
03:18:292 (3,4,5,6,7) - Move one pixel to the right? :P Done.

Rest is fine.
Thank you.
Ennocb
I don't feel good if I just type "star" so I'll type that: Here's a star for you, great map :3
Luvdic
SB:

Mind telling me what are the exact reasons for using both versions of bg?
The effects are not exactly on time. You should consider fixing it. Also try split the loop in 2. Seeing at the number of loops it have and depending on the timing, they could add up making the effects go off by 40 ms, and thats quite a lot. :T
Oh and also consider doing a fade in of the purple crystals. Seeing them appearing so drastically doesn't look so pretty.

I really fail to see what the hell is bg.png is doing in the sb. Only moving a 2-5 pixels every once in a while, it's not like everybody is going to notice it.

Also seeing as the sb is the same in all your difficulties, why not add the sb to the .osb file instead of each difficulty?

You're not using the following file:
crystalsColorblue.png
crystals.png

You should consider deleting them.

Remember that any changes to .osb file and files deletion requires a full submit. So if youre following my suggestions remember to do a full submit.

Episode 5:

01:32:650 (1,2) - What the hell with them. At least shorten 01:32:650 (1,2) - so it ends at 01:33:078 -
02:46:364 (3,4) - Probably unrankable? But if after all these mods nobody said anything about them, then i guess its alright.

Episode 3:

00:51:507 - Consider adding a circle here, and then start the spinner later.
00:51:721 (1) - Hmm, consider ending the spinner at 00:54:507, and then add a circle at 00:54:721 -

Episode 1:

Found nothing

Marathon:

01:34:685 - Consider adding a circle here?
01:35:007 - Consider adding a circle here?
01:35:114 - Consider adding a circle here?
05:44:650 - Why not add a loop of purplecrystals here like in 02:17:221 ?

-------------------------------------------

Sighs to be honest, this map could have been so much better, and there's no easy fix for them case it will require pretty much a complete remap (and i'm not that kind of person of posting a long wall telling you exactly what to do in every object :T), and at this stage, it is not worth it, cause it would mean to find mods again.
Topic Starter
Shiirn

ErufenRito wrote:

SB:

Mind telling me what are the exact reasons for using both versions of bg? The vibration uses the smaller BG size.
The effects are not exactly on time. You should consider fixing it. Also try split the loop in 2. Seeing at the number of loops it have and depending on the timing, they could add up making the effects go off by 40 ms, and thats quite a lot. :T
Oh and also consider doing a fade in of the purple crystals. Seeing them appearing so drastically doesn't look so pretty. I'll work on that.

I really fail to see what the hell is bg.png is doing in the sb. Only moving a 2-5 pixels every once in a while, it's not like everybody is going to notice it. Hurp.

Also seeing as the sb is the same in all your difficulties, why not add the sb to the .osb file instead of each difficulty? It was in the first difficulty and move to each difficulty after. I can certainly move it to the .osb.

You're not using the following file:
crystalsColorblue.png
crystals.png

You should consider deleting them. They should be gone. I've deleted them before.

Remember that any changes to .osb file and files deletion requires a full submit. So if youre following my suggestions remember to do a full submit. I've done six since then.

Episode 5:

01:32:650 (1,2) - What the hell with them. At least shorten 01:32:650 (1,2) - so it ends at 01:33:078 - Sorry; this must have escaped people's attention. Fixed.
02:46:364 (3,4) - Probably unrankable? But if after all these mods nobody said anything about them, then i guess its alright. I'll check and see; if it isn't I can change it. It's probably the hardest part of the map; I agree.

Episode 3:

00:51:507 - Consider adding a circle here, and then start the spinner later. I shall consider it, since that circle wasn't there to begin with, was modded in.
00:51:721 (1) - Hmm, consider ending the spinner at 00:54:507, and then add a circle at 00:54:721 - This is...not likely. I'll think about it.

Episode 1:

Found nothing

Marathon:

01:34:685 - Consider adding a circle here? The entire map is in 1/6th. A 1/4th note there would be confusing.
01:35:007 - Consider adding a circle here? No, there's actually a pattern going on here, believe it or not.
01:35:114 - Consider adding a circle here? ^
05:44:650 - Why not add a loop of purplecrystals here like in 02:17:221 ? Honestly? I forgot. I didn't add the hitsounds to the latter part of the map either. I needa do that. Thanks.

-------------------------------------------

Sighs to be honest, this map could have been so much better, and there's no easy fix for them case it will require pretty much a complete remap (and i'm not that kind of person of posting a long wall telling you exactly what to do in every object :T), and at this stage, it is not worth it, cause it would mean to find mods again. Opinion is duly noted. Not paid any attention to; but duly noted.
Thank you.
Luvdic
The entire map is in 1/6th. A 1/4th note there would be confusing.
These sliders are saying other thing though:

01:23:864 (4) -
01:24:293 (5) -
01:34:150 (6) -
02:04:364 (3) -
02:06:078 (2) -
02:07:792 (5) -
02:09:507 (2) -

And i could keep going. They don't have to be circles, they could be like those sliders too.

EDIT:

And about the vibration thing, you can always scale the file to make it smaller in the sb, but anyways, i guess it is okay then.
And remember to delete them from each difficulty. Oh and also remember that if youre going to add the second loop to the marathon, it will have to be inside the difficulty. Just saying this as reminder, or in case you don't know... Lol D:
Topic Starter
Shiirn

ErufenRito wrote:

[Clipped for shorter text]
There are exactly 4 sliders that use that single bounceback. At least; I believe so. Let me go check.
I'll get right on the SB/image modifications.
rust45
[SB]
Why is it that none of the SB is in the osb? Diff specific stuff can be put in the diff.

[Skin]
The spinner meter has a yellow spot in the upper-left corner, I don't think this is intended.
Why is it that the "x" and "%" are skinned, but not the numbers, with the Xi skin, this looks really awkward.

[Episode 1]
01:44:650 (1,2,3,4,5) - These anti-jumps are kinda unexpected, but I was able to pull them off.
01:48:078 (1) - This slider's reverse arrow is pointing in the wrong direction. Can be fixed by just moving the endpoint up one grid.
02:20:650 (5) - ^ Same basic method to fix.
02:51:078 (7) - ^

[Episode 3]
00:47:007 (2) - Reverse arrow pointing wrong direction.
01:01:793 (2) - ^
01:04:793 (2,3) - ^ Except plural.
Do you even see these? It could be that the BSS is messing with you again.

[Episode 5]
I don't really like the spacing of this maps, it jumps around like crazy (the actual jumps and the spacing) and in some areas where there are huge spaces, it doesn't really feel right to me. But this is all entirely subjective.

[Marathon]
That drain rate seems a tad high for a marathon map.
05:50:864 (5) - Guess what? The reverse arrow is pointing the wrong direction.
06:08:007 (3) - ^
07:01:793 (1) - ^

Yeah, the real only problems are with the reverse arrows, so the maps are basically fine. You get a star from me.
Topic Starter
Shiirn

rust45 wrote:

[SB]
Why is it that none of the SB is in the osb? Diff specific stuff can be put in the diff. I'll get right on that.

[Skin]
The spinner meter has a yellow spot in the upper-left corner, I don't think this is intended. It's not.
Why is it that the "x" and "%" are skinned, but not the numbers, with the Xi skin, this looks really awkward. Leftovers just like the mod icons.

[Episode 1]
01:44:650 (1,2,3,4,5) - These anti-jumps are kinda unexpected, but I was able to pull them off.
01:48:078 (1) - This slider's reverse arrow is pointing in the wrong direction. Can be fixed by just moving the endpoint up one grid. Done.
02:20:650 (5) - ^ Same basic method to fix. Done.
02:51:078 (7) - ^ Done.

[Episode 3]
00:47:007 (2) - Reverse arrow pointing wrong direction. Done.
01:01:793 (2) - ^ Done.
01:04:793 (2,3) - ^ Except plural. Done.
Do you even see these? It could be that the BSS is messing with you again. I see them; but I figured that it was just a bug on my side since nobody ever mentioned them.

[Episode 5]
I don't really like the spacing of this maps, it jumps around like crazy (the actual jumps and the spacing) and in some areas where there are huge spaces, it doesn't really feel right to me. But this is all entirely subjective. I feel a bit bad about it as well; but friends have found the difficulty fun without thinking about it too much so I'm not as worried as I should be.

[Marathon]
That drain rate seems a tad high for a marathon map. This is intended.
05:50:864 (5) - Guess what? The reverse arrow is pointing the wrong direction. Done.
06:08:007 (3) - ^ Done.
07:01:793 (1) - ^ Done.

Yeah, the real only problems are with the reverse arrows, so the maps are basically fine. You get a star from me.
Thank you.
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