t h a n k s !
ren add it for me pleaseTari wrote:
[Karenely's Normal]
- 03:51:918 (5,6) - Add a new combo here? The pause between these notes and previous take up a lot of drain. sure
no comment = fixed, thanks for the mod~Tari wrote:
Popped mostly because of the SB Load.
[General][Gardenarcissu's Normal]
- Please label who did what parts in Creators Words or SB in each Collab Diff. Is this necessary? if nope then i have to reject since i'm noob at sb and can't find a storyboarder to do it for me x.x
[Karenely's Normal]
- 01:28:814 (1) - The finish sounds so bad with the music. You could at least decrease the volume or even remove it. If you mean the finish on the slider tail, i think it fits very well as there is finish sound in the music, why is it bad? o_o
- 02:48:814 (1) - ^ ^
- 02:02:607 (2) - You are missing a whistle + normal sampleset here. you mean drum i think
- 03:17:090 (2) - ^ Missing hitsound? needs clap or whistle+normal sampleset here
- 02:39:504 (4) - Add a whistle to reverse? You can hear drums. added drum hitsound
- 04:19:849 (1) - Add a whistle to the end hmm no need here i think, because the hitsound system here is whisle on 1 and 3 white tick, it'll be inconsistent if i add whistle here.
[Hard]
- 00:32:263 (4) - Missing hitsound here? you could add whistle or clap. it's on purpose i think, and it's consistent with previous hitsound systems
- 00:37:780 (4) - Please do not let notes touch the HP Bar. It ruins their appearance.
- 01:50:883 (1) - ^
- 02:03:814 (5,6,7) - I would remove some notes to lessen gap between easiest difficulty and hard.
- 03:38:470 (3) - Add a whistle to the end like other normal diff? It's to follow harp sound.
- 03:51:918 (5,6) - Add a new combo here? The pause between these notes and previous take up a lot of drain.
[Renzia's Insane]
- 00:34:332 (3) - This jump is unnecessary. What signals a jump for this?
- 00:43:814 (2,3,4,5) - 1/4 jumps like these are inappropriate for hard and cause difficulty spikes. Even some jumps on higher difficulty are easier than this.
- 02:28:470 (2,3,4) - ^
- 01:54:332 (3) - Note is really close to being off-screen. Can you move it up to be safe?
- 01:55:021 (1) - ^
Good map but hitsounds should be fixed. I noticed many missing and inconsistent hitsounds on all diffs. hmm i checked all diffs and added some hitsounds, hope it'd be fine now.
- 01:31:573 - Include a break here please, the drain kills most of HP with this pause.
Fix the SB too please.
thx for modBakari wrote:
Greetings, let's get a few things fixed before we move on.
[Storyboard]
- Two of your sprites exceed the rankable maximum of image dimensions of x1440.
fixed.
- SB\sora.jpg (854x1875)
- SB\sora2.jpg (854x1875
- I personally don't see any reason to use SB sprites as big as 1280x720 as some of the pictures are not even using full-screen, which adds unnecessary scaling code. Just to name an example, have a look at BG12. The scale method have diffrences between photoshop and osu itself. If I scale it first then it will have slightly diffrent effects. but those won't be what I wanted.
- 04:15:562 - I am pretty sure there is an extra layer of white.png and a clone of the main background, that make the SB load go above the recommended limit of x5,0. Noticed that and then fixed with another method. (Actually two whites don't make no sence.)
thanks ~Bakari wrote:
Greetings, let's get a few things fixed before we move on.
[Karenely's Normal]I hope that once we addres the issues, we will be able to get the set back.
- 02:42:263 (4) - for the reason similar with the issue above I would prefer two circles here, instead. personally i prefer slider to build up the flow.. would be weird if use circles
- 02:45:194 (5) - if you intend to stress vocals, the slider should end at 02:45:538 - where the vocals are. If not, then you really should make 02:45:366 - a playable beat, rather than a passive slidertail. yep i dont follow vocal, instead a music bg (maybe crystal sound) , idk but i think the slider works well for me so i prefer to keep
- 04:06:573 (2) - sounds out of place, I doubt that there is a need to follow drums or whatever the background instrument is called. sure fixed