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Ceui - Ima, Arukidasu Kimi e.

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Topic Starter
Karen
t h a n k s !
Fycho
Tari
Popped mostly because of the SB Load.

[General]

  1. 02:56:832 - SB Load Exceeds 5.0. Consider reducing it below 5.0 to make it optimal for all PCs.
  2. Enable Eclipse Warning. Some scene changes have bright white flashes. You can do this by clicking "Song Setup" and then "Design"
  3. Please label who did what parts in Creators Words or SB in each Collab Diff.
[Gardenarcissu's Normal]

  1. 01:28:814 (1) - The finish sounds so bad with the music. You could at least decrease the volume or even remove it.
  2. 02:48:814 (1) - ^
  3. 02:02:607 (2) - You are missing a whistle + normal sampleset here.
  4. 03:17:090 (2) - ^ Missing hitsound? needs clap or whistle+normal sampleset here
  5. 02:39:504 (4) - Add a whistle to reverse? You can hear drums.
  6. 04:19:849 (1) - Add a whistle to the end
[Karenely's Normal]

  1. 00:32:263 (4) - Missing hitsound here? you could add whistle or clap.
  2. 00:37:780 (4) - Please do not let notes touch the HP Bar. It ruins their appearance.
  3. 01:50:883 (1) - ^
  4. 02:03:814 (5,6,7) - I would remove some notes to lessen gap between easiest difficulty and hard.
  5. 03:38:470 (3) - Add a whistle to the end like other normal diff? It's to follow harp sound.
  6. 03:51:918 (5,6) - Add a new combo here? The pause between these notes and previous take up a lot of drain.
[Hard]

  1. 00:34:332 (3) - This jump is unnecessary. What signals a jump for this?
  2. 00:43:814 (2,3,4,5) - 1/4 jumps like these are inappropriate for hard and cause difficulty spikes. Even some jumps on higher difficulty are easier than this.
  3. 02:28:470 (2,3,4) - ^
  4. 01:54:332 (3) - Note is really close to being off-screen. Can you move it up to be safe?
  5. 01:55:021 (1) - ^
[Renzia's Insane]

  1. 01:31:573 - Include a break here please, the drain kills most of HP with this pause.
Good map but hitsounds should be fixed. I noticed many missing and inconsistent hitsounds on all diffs.
Fix the SB too please.
yf_bmp
fixed sb load.
http://puu.sh/nNccS/4fa4d55e4e.zip

Change log:
Add new effects in the end part.
Deleted paper_cover3.png. (@Karen)
Xinely

Tari wrote:

[Karenely's Normal]

  1. 03:51:918 (5,6) - Add a new combo here? The pause between these notes and previous take up a lot of drain. sure
ren add it for me please

thanks
Topic Starter
Karen

Tari wrote:

Popped mostly because of the SB Load.

[General]
  1. Please label who did what parts in Creators Words or SB in each Collab Diff. Is this necessary? if nope then i have to reject since i'm noob at sb and can't find a storyboarder to do it for me x.x
[Gardenarcissu's Normal]

  1. 01:28:814 (1) - The finish sounds so bad with the music. You could at least decrease the volume or even remove it. If you mean the finish on the slider tail, i think it fits very well as there is finish sound in the music, why is it bad? o_o
  2. 02:48:814 (1) - ^ ^
  3. 02:02:607 (2) - You are missing a whistle + normal sampleset here. you mean drum i think
  4. 03:17:090 (2) - ^ Missing hitsound? needs clap or whistle+normal sampleset here
  5. 02:39:504 (4) - Add a whistle to reverse? You can hear drums. added drum hitsound
  6. 04:19:849 (1) - Add a whistle to the end hmm no need here i think, because the hitsound system here is whisle on 1 and 3 white tick, it'll be inconsistent if i add whistle here.
[Karenely's Normal]

  1. 00:32:263 (4) - Missing hitsound here? you could add whistle or clap. it's on purpose i think, and it's consistent with previous hitsound systems
  2. 00:37:780 (4) - Please do not let notes touch the HP Bar. It ruins their appearance.
  3. 01:50:883 (1) - ^
  4. 02:03:814 (5,6,7) - I would remove some notes to lessen gap between easiest difficulty and hard.
  5. 03:38:470 (3) - Add a whistle to the end like other normal diff? It's to follow harp sound.
  6. 03:51:918 (5,6) - Add a new combo here? The pause between these notes and previous take up a lot of drain.
[Hard]

  1. 00:34:332 (3) - This jump is unnecessary. What signals a jump for this?
  2. 00:43:814 (2,3,4,5) - 1/4 jumps like these are inappropriate for hard and cause difficulty spikes. Even some jumps on higher difficulty are easier than this.
  3. 02:28:470 (2,3,4) - ^
  4. 01:54:332 (3) - Note is really close to being off-screen. Can you move it up to be safe?
  5. 01:55:021 (1) - ^
[Renzia's Insane]

  1. 01:31:573 - Include a break here please, the drain kills most of HP with this pause.
Good map but hitsounds should be fixed. I noticed many missing and inconsistent hitsounds on all diffs. hmm i checked all diffs and added some hitsounds, hope it'd be fine now.
Fix the SB too please.
no comment = fixed, thanks for the mod~
Tari
Rebubbled.
smallboat
Seems nothing to say this good mapset again, so give it Qualified
Topic Starter
Karen
Thank you!!!
BeatofIke
Ceui <3
Xinely
congrats o.o
KaedekaShizuru
Grats~!
IamKwaN
Pururut
Grats~~~~~~~
Electoz
Oh my god what a great storyboard
gratzzz
caren_sk
KRN♥
Bearizm
gratz =D
-Nanaka-
gg
Kibbleru
gz
riffy
Greetings, let's get a few things fixed before we move on.

[Storyboard]
  1. Two of your sprites exceed the rankable maximum of image dimensions of x1440.
    1. SB\sora.jpg (854x1875)
    2. SB\sora2.jpg (854x1875
  2. I personally don't see any reason to use SB sprites as big as 1280x720 as some of the pictures are not even using full-screen, which adds unnecessary scaling code. Just to name an example, have a look at BG12.
  3. 04:15:562 - I am pretty sure there is an extra layer of white.png and a clone of the main background, that make the SB load go above the recommended limit of x5,0.
[Karenely's Normal]
  1. Feels more like an Advanced as all the velocity changes along with intense 1/4 usage at this BPM are screaming for a more appropriate difficulty name.
  2. 01:27:263 (3,4) - I am unhappy with the way the stronger beats, vocals are mapped here.01:27:435 - this beat has extremely strong instruments which should not be made unclickable to a player, 01:27:780 - same applies to the vocals here.
  3. 01:50:883 (1) - just a personal preference, but an 1/4 slider with a circle at 01:51:228 - would emphasize vocals way better. This would also help you to get rid of the slider that looks out of place as this is the only pattern where such a slider is used.
  4. 02:42:263 (4) - for the reason similar with the issue above I would prefer two circles here, instead.
  5. 02:45:194 (5) - if you intend to stress vocals, the slider should end at 02:45:538 - where the vocals are. If not, then you really should make 02:45:366 - a playable beat, rather than a passive slidertail.
  6. 04:06:573 (2) - sounds out of place, I doubt that there is a need to follow drums or whatever the background instrument is called.
I hope that once we addres the issues, we will be able to get the set back.
yf_bmp

Bakari wrote:

Greetings, let's get a few things fixed before we move on.

[Storyboard]
  1. Two of your sprites exceed the rankable maximum of image dimensions of x1440.
    1. SB\sora.jpg (854x1875)
    2. SB\sora2.jpg (854x1875
    fixed.
  2. I personally don't see any reason to use SB sprites as big as 1280x720 as some of the pictures are not even using full-screen, which adds unnecessary scaling code. Just to name an example, have a look at BG12. The scale method have diffrences between photoshop and osu itself. If I scale it first then it will have slightly diffrent effects. but those won't be what I wanted.
  3. 04:15:562 - I am pretty sure there is an extra layer of white.png and a clone of the main background, that make the SB load go above the recommended limit of x5,0. Noticed that and then fixed with another method. (Actually two whites don't make no sence.)
thx for mod

http://puu.sh/nVB34/7e086f31e8.zip
Xinely

Bakari wrote:

Greetings, let's get a few things fixed before we move on.

[Karenely's Normal]
  1. 02:42:263 (4) - for the reason similar with the issue above I would prefer two circles here, instead. personally i prefer slider to build up the flow.. would be weird if use circles
  2. 02:45:194 (5) - if you intend to stress vocals, the slider should end at 02:45:538 - where the vocals are. If not, then you really should make 02:45:366 - a playable beat, rather than a passive slidertail. yep i dont follow vocal, instead a music bg (maybe crystal sound) , idk but i think the slider works well for me so i prefer to keep
  3. 04:06:573 (2) - sounds out of place, I doubt that there is a need to follow drums or whatever the background instrument is called. sure fixed
I hope that once we addres the issues, we will be able to get the set back.
thanks ~
Topic Starter
Karen
fixed all and updated
smallboat
Confirm fixed, rebubbled this.
riffy
SB dimensions of sora.jpg and sora2.jpg are still above the rankable maximum.
riffy
Should be good now.

Rebubbled.
ZZHBOY
Mint
Congrats :3
Fycho
听说船业给纸张波喂了一嘴苍蝇,是真的吗?
IamKwaN
是真的 還是烤蒼蠅呢
Modem
Congratz Karen~ \:D/
Seijiro
That SB :Q___
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