forum

ELISA - Dear My Friend -Mada Minu Mirai e- (TV size)

posted
Total Posts
81
show more
Topic Starter
Dilectus
No reply= most likely fix
Electoz
[General]

Widescreen support conflicts in Insane.
hitsounds with possible delay >5ms: hope it should be fine now
soft-hitclap2.wav
<< Actually I rechecked this in Audacity and I'm pretty sure that this would be considered an unrankable issue, according to Osu! Ranking Criteria :
Quote:
Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.

[Normal]

OD could have turned down a bit since it's the easiest diff in the mapset.
00:29:756 - I feel like there should be a slider here to emphasize that high pitch sound and end it on 00:30:221 . So my suggestion here would be either Ctrl+g the rhythm here 00:29:290 (1,2) or just simply delete 00:30:221 (2) and make 00:29:290 (1) a reverse slider. i wanted to map the downbeat, not sure if a slider would fit tbh
00:36:732 (1) - It's kinda confusing because this isn't mapped on the piano while the rest of the combo 00:36:965 (2,3,4,5,6,7) did emphasize it. well. it is mapped to the piano, that was my real intention. dont see anything wrong with this though
00:58:825 (1,2) - A spacing error.

[Hard]

00:59:988 (5) - I don't know what this kickslider emphasized on, compared to 01:05:337 (3) . i don't know if you've ever played drums before. but if you listen closely the drummer in this song, s(he) drums 2 closed hihat sounds and 1 open hi hat sound on those beats (a triple basically). guess im mapping this more like taiko xD
Nice.

[Insane]

00:08:477 - I can understand that what you're trying to do but I would make this beat either a sliderend or just leave this beat empty, up to you. sorry, i like it as it is
00:36:965 - You could make this clickable so you can start emphasizing that piano sound here. mapped something nice
01:05:104 (2,3,4) - 01:07:197 (3,4,5) - Not sure if this is intentional but it would be more preferable if they were placed identically.

Well deserved kudosu. Thanks!
Kalibe
sanic is here.

- Change Audio Lead-In to 1000 ms or more just to be safe.
- Uncheck Widescreen on Hard.

Normal :

- AR seems really too high wow. Better to nerf it - like 4 to have a consistent spread buddy.
- 00:00:453 (1) - As i can remember, objects before red line are unrankable.
- 00:52:314 (1) - Useless NC, prefer to delete it.
- 01:06:267 (4,1) - Switch NC, because correct change measure song is on (4) instead of actually (1) .
- 01:25:104 (4) - minor thing - Maybe NC it? Cause of downbeat, it creates a new meausre.. the end xd.

Hard :

- Change AR to 6 or 6,5? 2.8* 129 BPM and AR 7 looks high imo.
- 00:11:616 (4) - Well, i can't hear any sound on blue tick mate ;w;
- 00:00:453 (1,2) - As in Normal and etc. objects before timing section is unrankkkableeee.
- 00:33:942 (6) - same thing 00:11:616 (4) -
- 00:52:314 (1) - Again, unnessesary NC to me, NC to vocal are not good in Hard at all :c
- 01:15:570 (1,2) - Switch NC.
- 01:18:825 (1) - Try to emphasis last beat (downbeat) zzz.
- 01:24:407 (1) - ^

Insane :

- 00:00:453 (1,2) - Like in other diffs, you know what i mean oo
- 00:51:383 (1,3) - Switch NC?
- 01:19:523 (7) - 01:25:104 (7) - minor things - NC's then? New measures =w=

Ok, that's all. Good luck David o/

btw mutual ? ;w;
UndeadCapulet
Hello! Got a short 3 diff mod for you.

Insane

01:00:221 (3,4,5) - This line is pretty awkward imo, you don't use this kind of pattern anywhere else in the map. I think it'd be better if you gave 01:00:918 (1) - a larger jump, too, since it's a lot stronger than these notes.
01:09:988 (1) - I don't really think this rhythm fits here, the vocals aren't strong enough. It'd be better to use it at 01:11:849 (6,1) - like you did at 00:56:965 (1) - . This applies to all difficulties you use this rhythm in.

I guess it's not really a big deal, but why are the distances between your 3/4 and 1/2 sliders so inconsistent? 00:16:267 (1,2) - is spaced out, but 00:25:570 (1,2) - overlap, etc. I think it'd be better to just space them all out, but if it's for playability or something, I guess it doesn't really matter.

---

Hard

00:25:570 (1) - This slider seems a bit too scrunched up imo, you can make this design smoother.
00:29:523 (6) - NC I guess, it's not really connected to the earlier notes imo.
00:53:477 (1) - You should probably start the increase in DS here, since it's such a strong beat.
01:12:779 (2) - I don't think you should stack here, it kinda ruins the effect the stacking at 01:14:407 (2) - gives off.

---

Normal

00:37:895 (5,6,7,1) - You should smooth this curve out imo, or even make the whole 00:36:732 (1,2,3,4,5,6,7,1) - pattern a smooth wave.
00:41:383 (3,4) - Maybe give these the same rhythm as 00:40:918 (2) - , so they're just 3 circle to emphasize the strongest parts.
00:52:314 (1) - What if you jut extended this all the way to the white tick? It'd simplify this section and still give off a nice effect, letting the start of the kiai restart the rhythm change so it feels strong.
01:17:197 (3) - I really think you should delete this note, there's no real beat here to map, it'd be better to just let 01:16:732 (2) - have all the emphasis.

---
Good luck in your future mapping!
Topic Starter
Dilectus
No response= Changed most likely
UndeadCapulet
Insane
01:00:221 (3,4,5) - This line is pretty awkward imo, you don't use this kind of pattern anywhere else in the map. I think it'd be better if you gave 01:00:918 (1) - a larger jump, too, since it's a lot stronger than these notes.
01:09:988 (1) - I don't really think this rhythm fits here, the vocals aren't strong enough. It'd be better to use it at 01:11:849 (6,1) - like you did at 00:56:965 (1) - . This applies to all difficulties you use this rhythm in. sorry, i like it like this
I guess it's not really a big deal, but why are the distances between your 3/4 and 1/2 sliders so inconsistent? 00:16:267 (1,2) - is spaced out, but 00:25:570 (1,2) - overlap, etc. I think it'd be better to just space them all out, but if it's for playability or something, I guess it doesn't really matter.

Hard
00:25:570 (1) - This slider seems a bit too scrunched up imo, you can make this design smoother.
00:29:523 (6) - NC I guess, it's not really connected to the earlier notes imo.
00:53:477 (1) - You should probably start the increase in DS here, since it's such a strong beat. doesnt really matter
01:12:779 (2) - I don't think you should stack here, it kinda ruins the effect the stacking at 01:14:407 (2) - gives off. ^

Normal
00:37:895 (5,6,7,1) - You should smooth this curve out imo, or even make the whole 00:36:732 (1,2,3,4,5,6,7,1) - pattern a smooth wave. considered
00:41:383 (3,4) - Maybe give these the same rhythm as 00:40:918 (2) - , so they're just 3 circle to emphasize the strongest parts. it still does, just wanted to get those vocal beats in there. you ARE clicking the piano beats after all
00:52:314 (1) - What if you jut extended this all the way to the white tick? It'd simplify this section and still give off a nice effect, letting the start of the kiai restart the rhythm change so it feels strong.
01:17:197 (3) - I really think you should delete this note, there's no real beat here to map, it'd be better to just let 01:16:732 (2) - have all the emphasis.
Kalibe
- Change Audio Lead-In to 1000 ms or more just to be safe.
- Uncheck Widescreen on Hard.

Normal :
- AR seems really too high wow. Better to nerf it - like 4 to have a consistent spread buddy. was thinking of putting it on 5 or 4, but i guess 4 is ok
- 00:00:453 (1) - As i can remember, objects before red line are unrankable. ill have a bn look at this.
- 00:52:314 (1) - Useless NC, prefer to delete it.
- 01:06:267 (4,1) - Switch NC, because correct change measure song is on (4) instead of actually (1) .
- 01:25:104 (4) - minor thing - Maybe NC it? Cause of downbeat, it creates a new meausre.. the end xd.

Hard :
- Change AR to 6 or 6,5? 2.8* 129 BPM and AR 7 looks high imo. 6 is perfect
- 00:11:616 (4) - Well, i can't hear any sound on blue tick mate ;w; ill use the same answer that i used for last mod. if you listen closely the drummer in this song, s(he) drums 2 closed hihat sounds and 1 open hi hat sound on those beats (a triple basically)
- 00:00:453 (1,2) - As in Normal and etc. objects before timing section is unrankkkableeee. same as above
- 00:33:942 (6) - same thing 00:11:616 (4) -
- 00:52:314 (1) - Again, unnessesary NC to me, NC to vocal are not good in Hard at all :c
- 01:15:570 (1,2) - Switch NC.
- 01:18:825 (1) - Try to emphasis last beat (downbeat) zzz.
- 01:24:407 (1) - ^

Insane :
- 00:00:453 (1,2) - Like in other diffs, you know what i mean oo as above
- 00:51:383 (1,3) - Switch NC?
- 01:19:523 (7) - 01:25:104 (7) - minor things - NC's then? New measures =w=

Ok, that's all. Good luck David o/

btw mutual ? ;w; heeey... youre making me blush. but sure ^^
Thanks for modding!
Deppyforce
nazi modding lets go

[General]
you may need easy diff this song is short

[Normal]
00:02:779 (5,6,1) - try make this curve smoother if you can
00:05:104 (1) - ctrl+h
00:36:267 (3,1,2,3,4,5,6,7,1) - '1/2 spike' is what i'd call this lol change some to slider pls
01:15:802 (1) - would be better if dont overlap 01:13:709 (1) 's head (nazi
01:19:756 (1) - i think you need 3-4 beats to recover from spinner on normal diff

[Hard]
00:31:151 (1) - maybe ctrl+g
00:33:011 (4,5) - this is a bit weird cuz the rest of the map's spacing is constant so maybe make this constant too would b better
01:24:407 (1,2) - looks better if slider points to the circle

[Insane]
00:35:570 (3) - ctrl+g flow better
01:00:686 (5) - x259 y355

gl:3
Topic Starter
Dilectus
No response: Fixed (most likely)
Deppyforce
[General]
you may need easy diff this song is short no thanks. dont think the song needs it.

[Normal]
00:02:779 (5,6,1) - try make this curve smoother if you can
00:05:104 (1) - ctrl+h
00:36:267 (3,1,2,3,4,5,6,7,1) - '1/2 spike' is what i'd call this lol change some to slider pls it plays fine
01:15:802 (1) - would be better if dont overlap 01:13:709 (1) 's head (nazi doesnt affect gameplay
01:19:756 (1) - i think you need 3-4 beats to recover from spinner on normal diff isnt this enough? lol

[Hard]
00:31:151 (1) - maybe ctrl+g nah, its fine as it is
00:33:011 (4,5) - this is a bit weird cuz the rest of the map's spacing is constant so maybe make this constant too would b better
01:24:407 (1,2) - looks better if slider points to the circle

[Insane]
00:35:570 (3) - ctrl+g flow better
01:00:686 (5) - x259 y355 that big of a jump? nah
Thanks for mod!
Smokeman
NM from my queue

Insane

  • 00:05:104 (1) - consider changing the shape of this. Doesnt fit the sound there imo
    00:08:476 (5) - this note is overmapped. Its not wrong or bad, but if more ppl dont like this then you should change it. I think having 00:08:360 (4,6) - as a high spaced jump fits better with that "WUUSH" sound.
    00:09:290 (2,3) - awkward drop off. kinda messes with the visual flow of that part
    00:15:221 - you should put smth here D: Changing this 00:15:104 (4) - to a 1/4 slider works better
    00:27:197 (6,7) - having a slight curve there would work better 00:42:314 (1,2,3) - the spacing between 1 and 2 is almost inexistent (slider liniency from a squiggy 1/1 slider). There is also no reason to recude the spacing. Keep it the same beteen these 3
    00:46:035 (1,2,3,1,2,3,4,5,1,2,3,1,2,3) - duuude the jumps. I know its an "Insane" but those are bit much. 00:46:035 - put a 1/2 slider here so the transition starts smoother. Reduce spacing between those 00:47:430 (4,5) - so you emphasize 00:47:895 (1) - more (relative spacing). You could put a 1/2 slider here aswell 00:47:430 (4) - .
    00:51:151 (6) - slider here aswell?
    00:55:104 (6,7) - mb destack these (like here 01:15:570 (7,8,1) - )
    01:00:686 (5) - reduce the spacig on this so 01:00:918 (1) - has more emphasis (move to 232|256) (you could do this on more than just this part. not pointing out or else this would take too long)
    01:02:546 (6,1) - awkward flow
    01:07:197 (3) - higher spacing. like here 01:06:035 (6,1) -
tbh i dont like the way it looks. Some of the patterns dont flow into eachother very well.

Hard

  • 00:40:221 (6,1) - no need to stack
    00:52:314 (2) - You double the spacing here. For someone who plays Hard maps this would be a bit too much
    00:57:663 (2,3,4,5) - this square rly looks off-putting. Change it to a curve
    01:03:477 (2,3,4,1) - same
    01:10:918 (3,4) - no need to stack
    01:21:849 (2,3,4) - let the whole pattern here follow the direction of the slider
this dif looks a bit awkward while playing aswell D:

Normal

  • 00:11:383 (2) - try using more smooth curves.
    00:36:965 (2,3,4) - you could change this to a 1/2 repeat slider. Its a normal and the chilled part of the song. You need to hold back a bit
    00:37:895 (5,6,7) - same
    00:41:383 (3) - copy paste this and change this 00:41:849 (4) -
    00:52:314 (4) - this kinda doesnt fit. just having these 00:51:616 (1,2,3) - feels a lot better
00:07:663 (2) - i feel like you are using too many of those slider shapes

This still needs some work, but it doesnt look too bad. hang in there :P

(abou tthe math thing https://en.wikipedia.org/wiki/Summation)
Topic Starter
Dilectus

DavidEd wrote:

No response: Fixed (most likely)
Smokeman
Insane

00:05:104 (1) - consider changing the shape of this. Doesnt fit the sound there imo
00:08:476 (5) - this note is overmapped. Its not wrong or bad, but if more ppl dont like this then you should change it. I think having 00:08:360 (4,6) - as a high spaced jump fits better with that "WUUSH" sound. youre the first to complain then. i like that little fill there and theres a low chance ill change that
00:09:290 (2,3) - awkward drop off. kinda messes with the visual flow of that part
00:15:221 - you should put smth here D: Changing this 00:15:104 (4) - to a 1/4 slider works better
00:27:197 (6,7) - having a slight curve there would work better
like this

00:42:314 (1,2,3) - the spacing between 1 and 2 is almost inexistent (slider liniency from a squiggy 1/1 slider). There is also no reason to recude the spacing. Keep it the same beteen these 3
00:46:035 (1,2,3,1,2,3,4,5,1,2,3,1,2,3) - duuude the jumps. I know its an "Insane" but those are bit much. 00:46:035 - put a 1/2 slider here so the transition starts smoother. Reduce spacing between those 00:47:430 (4,5) - so you emphasize 00:47:895 (1) - more (relative spacing). You could put a 1/2 slider here aswell 00:47:430 (4) - . some people dont like it, and some people do. and i love to play those jumps so again, low chance of change
00:51:151 (6) - slider here aswell?
00:55:104 (6,7) - mb destack these (like here 01:15:570 (7,8,1) - )
01:00:686 (5) - reduce the spacig on this so 01:00:918 (1) - has more emphasis (move to 232|256) (you could do this on more than just this part. not pointing out or else this would take too long)
01:02:546 (6,1) - awkward flow really? i like it
01:07:197 (3) - higher spacing. like here 01:06:035 (6,1) -

tbh i dont like the way it looks. Some of the patterns dont flow into eachother very well.

Hard

00:40:221 (6,1) - no need to stack
00:52:314 (2) - You double the spacing here. For someone who plays Hard maps this would be a bit too much
00:57:663 (2,3,4,5) - this square rly looks off-putting. Change it to a curve
01:03:477 (2,3,4,1) - same
01:10:918 (3,4) - no need to stack
01:21:849 (2,3,4) - let the whole pattern here follow the direction of the slider

this dif looks a bit awkward while playing aswell D: not really

Normal

00:11:383 (2) - try using more smooth curves. not too big of a deal, but i guess i could do that on some sliders
00:36:965 (2,3,4) - you could change this to a 1/2 repeat slider. Its a normal and the chilled part of the song. You need to hold back a bit
00:37:895 (5,6,7) - same
00:41:383 (3) - copy paste this and change this 00:41:849 (4) -
00:52:314 (4) - this kinda doesnt fit. just having these 00:51:616 (1,2,3) - feels a lot better

00:07:663 (2) - i feel like you are using too many of those slider shapes nothing wrong with that.

This still needs some work, but it doesnt look too bad. hang in there :P only some fine polishing

(abou tthe math thing https://en.wikipedia.org/wiki/Summation&#41; think my mind just exploded
Thanks for mod!
Frost
Hai, NM from my queue!~

Hard

00:10:686 (1) - Fix this so it blankets 00:09:756 (3) better.
00:15:221 - Some sort of note here?
00:36:267 (5,1) - Switch these two around? So that it's like this:

it captures the music better imo.
01:18:360 (5,1) - This is kind of complicated for a hard difficulty, wouldn't you just think that the second is the same length as the first?

Insane

00:03:709 (2,3,4) - This jump is too big for so early in the song imo.
00:16:267 (1,2) - This blanket could be improved.
00:22:314 (2) - Maybe curve this slider to face the next note? Or make it straight?
00:26:500 (3,4,5,6) - This pattern is asymmetric, move 00:27:197 (6,7,1) to the right a bit?
00:30:220 (8,1) - Stack these or space them more?
00:55:337 (1) - Move this over 1 tiny grid space.
00:58:128 (3,4,5) - Maybe rotate this triangle a bit to match the slope of 00:57:663 (2) ?
01:22:314 (3,1,2,3,4,1) - Make these into a star?
01:24:523 (2,3,4,5,6,1) - You could space these more at the end, it feels nice to me. Something like:

It gives me a very "finished" feeling.

Cool map, great song. :D
Good luck getting this ranked!~
SoySauce
Hi from my queue :D
Sorry I'm a bit late but here's my mod :3

Normal
  1. Most of your sliderwaves can be improved. I normally prefer this kind of control point pattern for a sliderwave. This is just my opinion and it's up to you how do you make them
  2. That's it really for this diff. Everything else just seems really good
Hard
  1. 00:27:430 (1,2) - You suddenly swithed from the instruments to vocals. Although this doesn't really bring any issue while playing I recommend using the same pattern as you did earlier for consistency
  2. 00:31:849 (1) - Remove NC
  3. 00:33:011 (4) - NC here
  4. Sorry I can't really find anything on this one too.
Insane
  1. Sorry can't find anything on this one too :(

This looks really good rankable already so I can't find much.
Anyways good luck on ranking this :)
Topic Starter
Dilectus
No response: Fixed most likely

Cagrux
Normal
Most of your sliderwaves can be improved. I normally prefer this kind of control point pattern for a sliderwave. This is just my opinion and it's up to you how do you make them some people seem to have something against them xD
That's it really for this diff. Everything else just seems really good

Hard
00:27:430 (1,2) - You suddenly swithed from the instruments to vocals. Although this doesn't really bring any issue while playing I recommend using the same pattern as you did earlier for consistency
00:31:849 (1) - Remove NC
00:33:011 (4) - NC here
Sorry I can't really find anything on this one too.

Insane
Sorry can't find anything on this one too :(

-SK-
Hard
00:10:686 (1) - Fix this so it blankets 00:09:756 (3) better.
00:15:221 - Some sort of note here? its ok as it is, even if theres a beat there
00:36:267 (5,1) - Switch these two around? So that it's like this:
it captures the music better imo.
01:18:360 (5,1) - This is kind of complicated for a hard difficulty, wouldn't you just think that the second is the same length as the first? if i find a way to solve it i will most likely change it

Insane


00:03:709 (2,3,4) - This jump is too big for so early in the song imo. probably
00:16:267 (1,2) - This blanket could be improved.
00:22:314 (2) - Maybe curve this slider to face the next note? Or make it straight?
00:26:500 (3,4,5,6) - This pattern is asymmetric, move 00:27:197 (6,7,1) to the right a bit?
00:30:220 (8,1) - Stack these or space them more? no thanks
00:55:337 (1) - Move this over 1 tiny grid space.
00:58:128 (3,4,5) - Maybe rotate this triangle a bit to match the slope of 00:57:663 (2) ?
01:22:314 (3,1,2,3,4,1) - Make these into a star?
01:24:523 (2,3,4,5,6,1) - You could space these more at the end, it feels nice to me. Something like:
It gives me a very "finished" feeling.

Thanks for mods
Prismetical
Hello! M4M ♥

Normal
00:18:128 - I prefer this:

00:23:709 - always the same pattern, gets repetetive, find other ways to mix it up a bit
00:29:988 - circle
00:52:314 (4) - move this to 00:52:546 -
00:56:965 - do this here:

01:04:174 (3,4,1,2,3) - a bit too cluttered here

Hard
00:08:360 (5) - I know what you want to do with that, and it fits, but many people will think that thing has only one reverse and sliderbreak there :/
00:08:360 (5,1) - they look bad together, bring them in one line
00:15:570 (5) - same as the first point, high slider break chance
00:29:523 (1) - ^
00:31:849 (3,2) - overlay
00:36:035 - here I prefer this:

00:38:128 (5,6) - maybe even make a slider out of this
00:54:174 (2,3,4,5) - three things, wrong DS, and either not properly placed or take less stack leniency (I guess editor gave me the wrong DS here, but less stack leniency for sure!)
01:15:570 - here I prefer this:

Insane
00:00:453 (1) - make this symmetrical, take 30 seconds, and make this symmetrical, this is the first impression of this diff
00:09:988 (4,1) - overlay
00:35:570 (3,2) - stack
00:40:918 (2,5) - stack or don't let them touch each other
00:45:104 (4) - NC
00:49:290 (4,3) - stack
00:57:663 (2,2) - overlay
00:59:756 (4,5,3) - ^

Good luck!
Don't forget to mod my map, either Lost In Paradise or Anyway. :P
Topic Starter
Dilectus
Thanks for the mod Prismetical, fixed most things.
Vovan
From my queue :D

[Normal]

00:50:686 (3,4) - Delete circle & add reverse for make a more slower combo.

00:56:267 (4) - Slider : 1/2 beats with reverse

01:02:314 (3,4) - Slider

01:13:244 (4,5) - Slider

01:21:849 - make a 1/2 beat slider

[Hard]

00:23:593 - Add circle

00:41:383 (3) - 1/4 beat slider with reverse sounds better

00:59:523 (3,4,5,6) - Make a square pattern or a triangle with (4,5,6)

01:18:825 (1) - Make this in 2 sliders.

01:24:407 (1) - ^

That's all for my mod !
Good luck for your map !
Topic Starter
Dilectus

Dono027 wrote:

From my queue :D

[Normal]

00:50:686 (3,4) - Delete circle & add reverse for make a more slower combo.

00:56:267 (4) - Slider : 1/2 beats with reverse

01:02:314 (3,4) - Slider emphasize vocals

01:13:244 (4,5) - Slider emphasize vocals

01:21:849 - make a 1/2 beat slider

[Hard]

00:23:593 - Add circle

00:41:383 (3) - 1/4 beat slider with reverse sounds better

00:59:523 (3,4,5,6) - Make a square pattern or a triangle with (4,5,6) fix

01:18:825 (1) - Make this in 2 sliders. fix

01:24:407 (1) - ^ fix

That's all for my mod !
Good luck for your map !
Thanks!
Nao Tomori
testplay on insane + some irc
SPOILER
19:46 *DavidEd is listening to [https://osu.ppy.sh/b/875557 ELISA - Dear My Friend -Mada Minu Mirai e-]
19:46 DavidEd: insane
19:49 Nao Tomori: this is fun
19:49 DavidEd: oooo
19:49 DavidEd: were there any parts you kinda reacted to?
19:50 Nao Tomori: 00:12:546 (1) - i think you could move this down a little to blanket the end of the note before
19:50 Nao Tomori: 00:15:337 (1) - i kept misreading this and starting the stream late
19:51 Nao Tomori: might be my problem though
19:51 Nao Tomori: but you could make it all circles as well
19:52 Nao Tomori: 00:24:872 (4) - this maybe you can move it down
19:52 Nao Tomori: but that might change the movement
19:52 Nao Tomori: 00:29:872 (5) - this is actually a slider stream if you look closely
19:53 Nao Tomori: or it goes into 1/8 with the violin/higher instrument
19:53 Nao Tomori: which you can show with sliders
19:53 DavidEd: hmm
19:53 Nao Tomori: maybe better to ignore it at this diff level
19:54 DavidEd: yeah, its probably for the better
19:54 Nao Tomori: 00:36:965 (2,3,4) - i think this rhythm should be the same as the next 3
19:54 Nao Tomori: 00:37:895 (5,6,7) -
19:54 Nao Tomori: cuz it is the same sound in the song
19:55 DavidEd: isnt it though?
19:55 Nao Tomori: oh i explained that badly
19:55 Nao Tomori: (3) to (4) is a small jump
19:55 Nao Tomori: but (6) to (7) is a big jump
19:56 Nao Tomori: even though it is very similar sound
19:56 DavidEd: yeah i just fixed that
19:56 DavidEd: wanted a reqtangle
19:56 Nao Tomori: 00:39:058 (2) - maybe you can move this up to blanket 3
19:57 Nao Tomori: 00:46:035 (1) - the NCing here is weird in my opinion
19:57 DavidEd: it wasnt meant to be blankeded
19:57 Nao Tomori: hmm it is fine as is
19:57 Nao Tomori: i just think blanket might look nice
19:58 DavidEd: yeah
19:58 Nao Tomori: 00:46:500 (2) - this should definitely be blanket
19:58 DavidEd: i copied and pasted the first slider so it looks better
19:58 Nao Tomori: cool
19:58 DavidEd: im gonna remap that part
19:58 Nao Tomori: oh
19:58 DavidEd: the jumps are big
19:58 DavidEd: or well
19:58 DavidEd: nerf them a bit
19:58 Nao Tomori: jumps are fine in my opinion
19:58 Nao Tomori: might be the pp farmer in me though
19:59 Nao Tomori: i think NC ing should be different
19:59 Nao Tomori: 00:47:430 (6) - i think this should b NC
19:59 Nao Tomori: 00:48:128 (2) - this
19:59 Nao Tomori: etc
19:59 Nao Tomori: to follow the vocals
19:59 Nao Tomori: since you followed the vocals with the jumps anyway
20:00 Nao Tomori: no point in NCing with the guitar
20:00 DavidEd: yeah sure
20:00 Nao Tomori: 00:49:290 (4) - i think you missed a burst here
20:00 Nao Tomori: or a triple
20:01 Nao Tomori: 00:55:104 (6,7) - this was pretty spaced out the first time you did it, i think it should be spaced out a little more here too
20:02 Nao Tomori: well that's pretty much all i could think of
20:02 Nao Tomori: the rhythm is fine to me
Topic Starter
Dilectus

Nao Tomori wrote:

testplay on insane + some irc
SPOILER
19:46 *DavidEd is listening to [https://osu.ppy.sh/b/875557 ELISA - Dear My Friend -Mada Minu Mirai e-]
19:46 DavidEd: insane
19:49 Nao Tomori: this is fun
19:49 DavidEd: oooo
19:49 DavidEd: were there any parts you kinda reacted to?
19:50 [color=#FF0000]Nao Tomori: 00:12:546 (1) - i think you could move this down a little to blanket the end of the note before [/color]
19:50 Nao Tomori: 00:15:337 (1) - i kept misreading this and starting the stream late
19:51 Nao Tomori: might be my problem though
19:51 Nao Tomori: but you could make it all circles as well
19:52 Nao Tomori: 00:24:872 (4) - this maybe you can move it down
19:52 Nao Tomori: but that might change the movement
19:52 Nao Tomori: 00:29:872 (5) - this is actually a slider stream if you look closely
19:53 Nao Tomori: or it goes into 1/8 with the violin/higher instrument
19:53 Nao Tomori: which you can show with sliders
19:53 DavidEd: hmm
19:53 Nao Tomori: maybe better to ignore it at this diff level
19:54 DavidEd: yeah, its probably for the better
19:54 Nao Tomori: 00:36:965 (2,3,4) - i think this rhythm should be the same as the next 3
19:54 Nao Tomori: 00:37:895 (5,6,7) -
19:54 Nao Tomori: cuz it is the same sound in the song
19:55 DavidEd: isnt it though?
19:55 Nao Tomori: oh i explained that badly
19:55 Nao Tomori: (3) to (4) is a small jump
19:55 Nao Tomori: but (6) to (7) is a big jump
19:56 Nao Tomori: even though it is very similar sound
19:56 DavidEd: yeah i just fixed that
19:56 DavidEd: wanted a reqtangle
19:56 Nao Tomori: 00:39:058 (2) - maybe you can move this up to blanket 3
19:57 Nao Tomori: 00:46:035 (1) - the NCing here is weird in my opinion
19:57 DavidEd: it wasnt meant to be blankeded
19:57 Nao Tomori: hmm it is fine as is
19:57 Nao Tomori: i just think blanket might look nice
19:58 DavidEd: yeah
19:58 Nao Tomori: 00:46:500 (2) - this should definitely be blanket
19:58 DavidEd: i copied and pasted the first slider so it looks better
19:58 Nao Tomori: cool
19:58 DavidEd: im gonna remap that part
19:58 Nao Tomori: oh
19:58 DavidEd: the jumps are big
19:58 DavidEd: or well
19:58 DavidEd: nerf them a bit
19:58 Nao Tomori: jumps are fine in my opinion
19:58 Nao Tomori: might be the pp farmer in me though
19:59 Nao Tomori: i think NC ing should be different
19:59 Nao Tomori: 00:47:430 (6) - i think this should b NC
19:59 Nao Tomori: 00:48:128 (2) - this
19:59 Nao Tomori: etc
19:59 Nao Tomori: to follow the vocals
19:59 Nao Tomori: since you followed the vocals with the jumps anyway
20:00 Nao Tomori: no point in NCing with the guitar
20:00 DavidEd: yeah sure
20:00 Nao Tomori: 00:49:290 (4) - i think you missed a burst here
20:00 Nao Tomori: or a triple
20:01 Nao Tomori: 00:55:104 (6,7) - this was pretty spaced out the first time you did it, i think it should be spaced out a little more here too
20:02 Nao Tomori: well that's pretty much all i could think of
20:02 Nao Tomori: the rhythm is fine to me
Fixed most things you pointed out. Also nerfed jumps in pre-chorus.

Thanks!
uuuget
Hi, from modding queue

Sry, i can't mod this anymore
Wish it get ranked soon :D
WazZzaA123
From queue
[Insane?]
00:50:221 (2,3,4,5,6) - Space these out with maybe 2.5 DS ? because right now the difficulty shows as if it was Hard but it's insane
00:51:616 (1,2,3) - samething
00:59:290 (2,3,4) - ^
01:02:081 (4,5,6) - ^
01:03:942 (4,5,6) - ^
01:06:035 (6) - Lower this circle to x:324 y:112
01:23:244 (1,2,3,4) - Space them

All comments about spacing were just my thought

[Hard]
01:18:825 (1,2,3) - This might be confusing (even for me) try something else (?)

[Normal]
01:19:756 (1) - Instead of this spinner maybe try to do something else like a long spinner ? ( art ) since there's already a spinner really close
Topic Starter
Dilectus
Wazzzaa123

WazZzaA123 wrote:

From queue
[Insane?]
00:50:221 (2,3,4,5,6) - Space these out with maybe 2.5 DS ? because right now the difficulty shows as if it was Hard but it's insane
00:51:616 (1,2,3) - samething
00:59:290 (2,3,4) - ^
01:02:081 (4,5,6) - ^
01:03:942 (4,5,6) - ^
01:06:035 (6) - Lower this circle to x:324 y:112
01:23:244 (1,2,3,4) - Space them

All comments about spacing were just my thought

[Hard]
01:18:825 (1,2,3) - This might be confusing (even for me) try something else (?)

[Normal]
01:19:756 (1) - Instead of this spinner maybe try to do something else like a long spinner ? ( art ) since there's already a spinner really close

No fixes. But i did change some note placements, so theres that.

Thanks for the suggestions :)
Loooctav
hi! M4M requested

[General]
  1. Source: とある科学の超電磁砲 (has to be in japanese 'cause it's a japanese animation)
[Normal]
  1. AR: 3 Is really suggested because it's the easiest diff in the map so you can't do something so hard or fast as you may want
  2. 00:03:011 (6) - I really suggest to delete this note because make the diff easier, being that is the easiest in the diffyou cannot change the pattern all the time, you must follow a rhythm like "papaPApapapaPApapapaPApapapaPA", then here you use "taaaaaaaaaaaatataaaaaaaaaata ta --- taaaaaaaaaatataaaaaaaaaaata ta" and it's easier. also, yo keep the rhythm like ^ you must 00:01:384 (2,3) - make them a slider, try it :)
  3. I am on a dilemma because in this part 00:16:267 (1,2) - I'd really like to make them a slider because the sounds are really great to it, but I think that it needs a break being the easiest diff in the map, so I prefer to let 2 differents notes as you have now, then, don't overlap this 00:16:732 (2,3), imagine that the song is for someone who is 70 years old
  4. 00:27:197 (4) - The song doesn't give a high volume for this note, so you can delete and give a break, it'd be cool to play :)
  5. 00:28:128 (2,3,1) - please make the more curve because you aren't doing as it is, it's ugly imo and I know you can make another pattern so better
  6. 00:36:732 (1) - in this slider, if you can hear, the saucer stops, so you can delete the slider and put a note, it gives a break and it'll be really cool, really really cool.
  7. 00:51:616 (1,2,3) - you recently changed the pattern <--- with the sliders and I think that to let the newbie player breath, you can replace for a slider with reverse, try it and watch, I saw that it's a really good idea to keep the difficultie of the map as it has to be
  8. 00:56:035 (3) - delete this note is a really good idea to give a breakl
  9. 00:53:477 (1,2,3,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4) - C'mon!! you're just clicking around the map, please change some patterns, is so bored, you're always clicking like a circle.
  10. 01:12:081 (1) - replacing this slider just for a note is so better, i tested and it is soo cool, try it, y'll like!
  11. 01:23:244 (1,2,3,4) - highly recommend, too many notes for a newbie player, try with some slider.
[Hard]
  1. 00:04:407 (4) - may you can make a little jump placing this note in the head of 00:04:639 (5)
  2. 00:46:383 - here is missing a note, i'm sure
  3. 00:46:035 - 00:51:383 - in this part the voice is always the same, and being a hard you can try with something like 00:46:732 (3,4,5,1,2) - but all the time, even doing jumps, it'd be a good idea, try it:3
  4. Since the kiai i'd like to increase the speed to x1,25 because the music gives you the feel, and I think that if you increase your posibilities to make more patterns and a lot of things, it would be a good idea but keeping in mind that the diff has made, not much to do, but anyway the idea is here.
[Insane]
  1. 00:00:453 (1) - the red point shouldn't be more centre?
  2. nothing more to say, good job with that triangles !
that's enough, maybe i'll recheck someday, good luck and good job 8-) 8-) 8-)
Topic Starter
Dilectus
Thoomyy

ThoomyyxD wrote:

hi! M4M requested

[General]
  1. Source: とある科学の超電磁砲 (has to be in japanese 'cause it's a japanese animation)
[Normal]
  1. AR: 3 Is really suggested because it's the easiest diff in the map so you can't do something so hard or fast as you may want
  2. 00:03:011 (6) - I really suggest to delete this note because make the diff easier, being that is the easiest in the diffyou cannot change the pattern all the time, you must follow a rhythm like "papaPApapapaPApapapaPApapapaPA", then here you use "taaaaaaaaaaaatataaaaaaaaaata ta --- taaaaaaaaaatataaaaaaaaaaata ta" and it's easier. also, yo keep the rhythm like ^ you must 00:01:384 (2,3) - make them a slider, try it :)
  3. I am on a dilemma because in this part 00:16:267 (1,2) - I'd really like to make them a slider because the sounds are really great to it, but I think that it needs a break being the easiest diff in the map, so I prefer to let 2 differents notes as you have now, then, don't overlap this 00:16:732 (2,3), imagine that the song is for someone who is 70 years old
  4. 00:27:197 (4) - The song doesn't give a high volume for this note, so you can delete and give a break, it'd be cool to play :)
  5. 00:28:128 (2,3,1) - please make the more curve because you aren't doing as it is, it's ugly imo and I know you can make another pattern so better
  6. 00:36:732 (1) - in this slider, if you can hear, the saucer stops, so you can delete the slider and put a note, it gives a break and it'll be really cool, really really cool.
  7. 00:51:616 (1,2,3) - you recently changed the pattern <--- with the sliders and I think that to let the newbie player breath, you can replace for a slider with reverse, try it and watch, I saw that it's a really good idea to keep the difficultie of the map as it has to be
  8. 00:56:035 (3) - delete this note is a really good idea to give a breakl
  9. 00:53:477 (1,2,3,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4) - C'mon!! you're just clicking around the map, please change some patterns, is so bored, you're always clicking like a circle.
  10. 01:12:081 (1) - replacing this slider just for a note is so better, i tested and it is soo cool, try it, y'll like!
  11. 01:23:244 (1,2,3,4) - highly recommend, too many notes for a newbie player, try with some slider.
[Hard]
  1. 00:04:407 (4) - may you can make a little jump placing this note in the head of 00:04:639 (5)
  2. 00:46:383 - here is missing a note, i'm sure
  3. 00:46:035 - 00:51:383 - in this part the voice is always the same, and being a hard you can try with something like 00:46:732 (3,4,5,1,2) - but all the time, even doing jumps, it'd be a good idea, try it:3
  4. Since the kiai i'd like to increase the speed to x1,25 because the music gives you the feel, and I think that if you increase your posibilities to make more patterns and a lot of things, it would be a good idea but keeping in mind that the diff has made, not much to do, but anyway the idea is here.
[Insane]
  1. 00:00:453 (1) - the red point shouldn't be more centre?
  2. nothing more to say, good job with that triangles !
that's enough, maybe i'll recheck someday, good luck and good job 8-) 8-) 8-)

sorry my pc crashed when responding (had written like 20 min of text....), so ill just highlight the things i fixed

Thanks alot for the feedback
Natsu
Hi

General:

  1. Combo colors can fit better the BG, right now they feel a bit random
Insane:

  1. 00:01:732 - no hitsound? a clap will fit really nice this part
  2. 00:03:593 - ^ etc, I think you could improve your hitsounding a bit more, there are some parts that can use claps
  3. 00:07:895 (2,3) - try to bring less spacing to these objects, since the music is super calm there, the only jump should be at 00:08:360 (4) - where the music become stronger
  4. 00:11:732 (5) - sound there isn't that clear, I'd just ignore it, since triplets starting at white ticks doesn't play that nice, rhythmical talking
  5. 00:15:104 (4,1) - use 3 circles instead, also start the circle stream at 00:15:570 - for better rhythm, since start a streaming at blue tick is a bit weird, :
  6. 00:19:523 (5,1) - blanket can use some more work
  7. 00:22:314 (2) - the tail of this slider have a really strong sound, i'd use two circles instead and maybe add some hitsound, as I said before I think your hitsounding can still be better
  8. 00:24:174 (2) - 00:26:035 (2) - same as above
  9. 00:39:756 (4,5) - this can use a better blanket
  10. 00:43:011 (2,3) - same
  11. 00:52:314 (1) - try a slowdown to fit better the song? music low intensity there, map should do that as well
  12. 00:53:360 (4) - idk what are you mapping here, there is only a vocal at the before tick
  13. 00:59:988 (1) - you really don't need to NC this, just keep your comboing consistent
  14. 01:08:825 (2) - another case where the slider tail have a strong sound, those beats need click action due the loud sounds
  15. 01:17:430 (3) - missing NC
  16. 01:18:360 (5,6,1,2,3,4,5,6,1) - same as 00:15:104
  17. 01:22:430 (4) - again I dont get what are your trying to follow, just use a 1/2 slider as you did before
Hard:

  1. 00:11:732 same as insane
  2. 00:29:290 (6,1) - seems you have the NC placed at the wrong place, swap NCs there
  3. 00:33:477 (2,3,4) - tiny spacing error
  4. 01:05:802 (4,1) - blanket can be better
  5. 01:17:430 (3) - missing NC
  6. 01:18:825 (1,2,3) - super weird rhythm for a hard diff, just follow the melody instead of drums + melody, will be something like:
Normal:

  1. 00:08:825 (1,2,3,1,2,3) - train patterns doesn't play that nicely on normal diffs, try to make this part less dense
  2. 00:19:988 (1,2,3,1,2,3) - there are alot more
  3. 01:05:570 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - yeah non stop 1/2s
    Okay this diff need seriously rework, if you are mapping with constant 1/2s then don't overlap objects, because looks really bad and make players want to click objects soon and stop holding others, for the contrary of what some old people believe, non overlapped objects at low bpm like this play better than overlapped ones, Anyways I'd suggest redo rhythms to more simple ones here or do a respacing of this diff and add an easy diff, second option seems better taking in consideration that is just a 1:30 song, ofc you can ask for more opinions
Topic Starter
Dilectus

Natsu wrote:

Hi

General:

  1. Combo colors can fit better the BG, right now they feel a bit random ah, i took them from the part that starts at 00:46:035 - (in the video) but i might figure something else out if more people react to it.
Insane:

  1. 00:01:732 - no hitsound? a clap will fit really nice this part actually listened to these parts again, and it seems like there actually ARE claps here. it was pretty hard for me to hear though.
  2. 00:03:593 - ^ etc, I think you could improve your hitsounding a bit more, there are some parts that can use claps ^
  3. 00:07:895 (2,3) - try to bring less spacing to these objects, since the music is super calm there, the only jump should be at 00:08:360 (4) - where the music become stronger makes sense
  4. 00:11:732 (5) - sound there isn't that clear, I'd just ignore it, since triplets starting at white ticks doesn't play that nice, rhythmical talking fix
  5. 00:15:104 (4,1) - use 3 circles instead, also start the circle stream at 00:15:570 - for better rhythm, since start a streaming at blue tick is a bit weird, :
    i didnt know at the start what to do with this part, this made it play much better
  6. 00:19:523 (5,1) - blanket can use some more work obvs fix
  7. 00:22:314 (2) - the tail of this slider have a really strong sound, i'd use two circles instead and maybe add some hitsound, as I said before I think your hitsounding can still be betterfix
  8. 00:24:174 (2) - 00:26:035 (2) - same as above ill prob fix this but it plays well as it is now
  9. 00:39:756 (4,5) - this can use a better blanket obvs fix
  10. 00:43:011 (2,3) - same ^
  11. 00:52:314 (1) - try a slowdown to fit better the song? music low intensity there, map should do that as well sounds cool
  12. 00:53:360 (4) - idk what are you mapping here, there is only a vocal at the before tick OVERMAP
  13. 00:59:988 (1) - you really don't need to NC this, just keep your comboing consistent fix
  14. 01:08:825 (2) - another case where the slider tail have a strong sound, those beats need click action due the loud sounds ill figure something out
  15. 01:17:430 (3) - missing NC fix
  16. 01:18:360 (5,6,1,2,3,4,5,6,1) - same as 00:15:104 maybe this is better...
  17. 01:22:430 (4) - again I dont get what are your trying to follow, just use a 1/2 slider as you did before fix
Hard:

  1. 00:11:732 same as insane sounds cool
  2. 00:29:290 (6,1) - seems you have the NC placed at the wrong place, swap NCs there whoops
  3. 00:33:477 (2,3,4) - tiny spacing error ^
  4. 01:05:802 (4,1) - blanket can be better obvs fix
  5. 01:17:430 (3) - missing NC ^
  6. 01:18:825 (1,2,3) - super weird rhythm for a hard diff, just follow the melody instead of drums + melody, will be something like:
maybe this is better...

Normal:

  1. 00:08:825 (1,2,3,1,2,3) - train patterns doesn't play that nicely on normal diffs, try to make this part less dense
  2. 00:19:988 (1,2,3,1,2,3) - there are alot more
  3. 01:05:570 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - yeah non stop 1/2s
    Okay this diff need seriously rework, if you are mapping with constant 1/2s then don't overlap objects, because looks really bad and make players want to click objects soon and stop holding others, for the contrary of what some old people believe, non overlapped objects at low bpm like this play better than overlapped ones, Anyways I'd suggest redo rhythms to more simple ones here or do a respacing of this diff and add an easy diff, second option seems better taking in consideration that is just a 1:30 song, ofc you can ask for more opinions will most likely end up in a remap of this diff. i'll see what happens, im not too experienced with lower difficulties. but ill most likely add an easy.
appreaciate the mod! i like the insane much more now
Natsu
yeah normal diffs are a bit of problem when starting mapping idk why tbh hahaha, anyways if you end remapping it, get some mods and feel free to call me back in future I'd be glad to help here a bit more.
Topic Starter
Dilectus
Changelog 2016-03-11

- Remapped normal + hitsounded he diff
- Added easy diff
MokouSmoke
[Normal]
  1. 00:02:081 (2,3) - flow here could be improved. maybe rotate this -15 degrees and reposition 00:01:384 (1,2,3) - http://puu.sh/nMUuJ/8853b8e915.jpg
  2. 00:21:616 (4,1) - ctrl+g rhythm to capture downbeat
  3. 00:31:151 (3) - NC should be here instead of 00:31:849 (1) -
  4. 00:33:709 (2,4) - might be some readability issues since the approach circle of the stacked notes appear before the previous one goes away
  5. Maybe you should get some more opinions before changing, but I think the spread could be evened out by using less 1/2 rhythms or replaced some notes with sliders. In terms of note density, normal is almost as dense as your hard diff, which is reflected in the star rating as well.
Good luck!
Topic Starter
Dilectus

MokouSmoke wrote:

[Normal]
  1. 00:02:081 (2,3) - flow here could be improved. maybe rotate this -15 degrees and reposition 00:01:384 (1,2,3) - http://puu.sh/nMUuJ/8853b8e915.jpg
  2. 00:21:616 (4,1) - ctrl+g rhythm to capture downbeat
  3. 00:31:151 (3) - NC should be here instead of 00:31:849 (1) -
  4. 00:33:709 (2,4) - might be some readability issues since the approach circle of the stacked notes appear before the previous one goes away
  5. Maybe you should get some more opinions before changing, but I think the spread could be evened out by using less 1/2 rhythms or replaced some notes with sliders. In terms of note density, normal is almost as dense as your hard diff, which is reflected in the star rating as well.
Thanks for mod ;)
Wishkey
Heya! from my Q :D

Really cool map! just gonna give some suggestions here but flow blankets and hitsounds etc seems mostly alright so far

Easy

  1. 00:19:988 (1) - Cntrl G + Cntrl H so it also follows the vocals a bit with the kink
  2. 01:15:802 (1) - would extend this by 1 tick and start at 01:15:570 so you follow the vocals here because they reach a highpoint in the song
Normal

  1. 00:25:570 (1) - would just do what you did at 00:21:849 (1,2) - having the end not clickable is not worth the trade-off for a bit of diversity imo
  2. 00:50:221 (2,4) - this kind of stacking might too hard to read for a normal diff espacially since its the only time you stack like this, would just go with something like this
  3. 00:57:895 (3,4) - move a bit to the right so it doesnt touch 00:56:965 (1) -
  4. 01:04:174 (3,3) - only overlap you got so would work around this, (adjusting the tail of 01:03:477 (2) - a bit and keep the same pattern but bit higher perhaps)
  5. 01:16:732 (2) - The end definitly needs to be clickable here maybe follow this rythm instead
hard

  1. 00:04:407 (4) - makes more sense to stack with (3) here instead, since the sounds are identical (and gives a bit more margin of error bc the jump is on a slider)
  2. 01:07:197 (3) - blanket can be a bit better
  3. 01:24:407 (1,2) - would make it the same as 00:29:523 (2) - putting a single 1/4 slider in this diff right at the end is kindof a dick move for people who play around this lvl
Insane
  1. 00:23:477 (7) - maybe place this at x372/y76 to reduce the jump a bit, it's still a relatively quiet part of the song
  2. 00:30:221 (8) - you can add a fnish aswell
  3. 00:37:197 (3) - x224/y340 for smoother flow
  4. 01:18:942 (2,3,4,5,1) - I'd just keep it simple and follow one instrument here and ignore the drum tbh, it plays really weird atm So i'd go for something like this

Nice set good luck with ranked!
Topic Starter
Dilectus
;)

Wishkey wrote:

Heya! from my Q :D

Really cool map! just gonna give some suggestions here but flow blankets and hitsounds etc seems mostly alright so far

Easy

  1. 00:19:988 (1) - Cntrl G + Cntrl H so it also follows the vocals a bit with the kink
  2. 01:15:802 (1) - would extend this by 1 tick and start at 01:15:570 so you follow the vocals here because they reach a highpoint in the song
Normal

  1. 00:25:570 (1) - would just do what you did at 00:21:849 (1,2) - having the end not clickable is not worth the trade-off for a bit of diversity imo
  2. 00:50:221 (2,4) - this kind of stacking might too hard to read for a normal diff espacially since its the only time you stack like this, would just go with something like this
    since its not clickable, it shouldnt be hard to read
  3. 00:57:895 (3,4) - move a bit to the right so it doesnt touch 00:56:965 (1) -
  4. 01:04:174 (3,3) - only overlap you got so would work around this, (adjusting the tail of 01:03:477 (2) - a bit and keep the same pattern but bit higher perhaps)
  5. 01:16:732 (2) - The end definitly needs to be clickable here maybe follow this rythm instead
hard

  1. 00:04:407 (4) - makes more sense to stack with (3) here instead, since the sounds are identical (and gives a bit more margin of error bc the jump is on a slider)
  2. 01:07:197 (3) - blanket can be a bit better
  3. 01:24:407 (1,2) - would make it the same as 00:29:523 (2) - putting a single 1/4 slider in this diff right at the end is kindof a dick move for people who play around this lvl
Insane
  1. 00:23:477 (7) - maybe place this at x372/y76 to reduce the jump a bit, it's still a relatively quiet part of the song
  2. 00:30:221 (8) - you can add a fnish aswell
  3. 00:37:197 (3) - x224/y340 for smoother flow
  4. 01:18:942 (2,3,4,5,1) - I'd just keep it simple and follow one instrument here and ignore the drum tbh, it plays really weird atm So i'd go for something like this

Nice set good luck with ranked!
Thanks for mod ;3
- Frontier -

From this queueuueueeuueue

[Easy]
00:05:104 (1) - NC
01:02:779 (3) - i think curve slider is better
01:23:244 (1) - NC

[Normal]
00:43:011 (4) - ctrl+h and place to 28|120 is better imo

[Hard]
Looks Great !!

[Insane]
00:39:058 (2) - ctrl+g

Very Good map ! Take my star :)
Good luck !! :D :D :D
Ayyri
Why is this map so nice? How do you mod nice??

SPOILER
General:

A lot of the blankets aren't right, but I'm not going to fill up this whole mod with blankets. Because that's the way to make people angry. So I will only comment if the blanket actually causes something to be wrong with the map - which I doubt will happen. But if you actually want a blanket mod, I could do that in the future.

Easy:

01:13:477 - This pause feels a little bit weird, considering how "close" the notes are. But I understand that it's for a dramatic effect. Solution: Either make 01:13:709 (1) - a bit further from 01:13:011 (4) - or make 01:13:011 (4) - a slider.
Same problem as above, except at 01:16:732 - Solution: Consider putting a circle at 01:16:732 -

Normal:

I actually don't have any problems with this difficulty. I think it flows pretty nicely.

Hard:

Same as the normal, I think this flows nicely.

Insane:

Same as the normal and hard, this is a good map.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I'm sorry I didn't have much to say, but I like how this map is coming along. Good job! (:
Topic Starter
Dilectus

- Frontier - wrote:

[url=https://osu.ppy.sh/forum/t/393742&start=0]
[Easy]
00:05:104 (1) - NC
01:02:779 (3) - i think curve slider is better
01:23:244 (1) - NC

[Normal]
00:43:011 (4) - ctrl+h and place to 28|120 is better imo

[Hard]
Looks Great !!

[Insane]
00:39:058 (2) - ctrl+g for flow

Ayyri wrote:

Why is this map so nice? How do you mod nice?? sorry ;v;

SPOILER
General:

A lot of the blankets aren't right, but I'm not going to fill up this whole mod with blankets. Because that's the way to make people angry. So I will only comment if the blanket actually causes something to be wrong with the map - which I doubt will happen. But if you actually want a blanket mod, I could do that in the future. i mean, it does improve the looks of the map. so if you want to you can do that. i dont feel that it neccecary though.

Easy:

01:13:477 - This pause feels a little bit weird, considering how "close" the notes are. But I understand that it's for a dramatic effect. Solution: Either make 01:13:709 (1) - a bit further from 01:13:011 (4) - or make 01:13:011 (4) - a slider.
Same problem as above, except at 01:16:732 - Solution: Consider putting a circle at 01:16:732 -
i dont want to make it harder

Normal:

I actually don't have any problems with this difficulty. I think it flows pretty nicely.

Hard:

Same as the normal, I think this flows nicely.

Insane:

Same as the normal and hard, this is a good map.
Thanks guys ;)
Lanturn
[Easy]
Every slider in this diff feels the same.. Other shapes wouldn't hurt imo.
  1. 00:51:616 (4) - A 1/2 repeat slider wouldn't be a problem if you wanted to catch all the powerful drums.
[Normal]
Uh. i feel like you should nerf this even more. Some examples below. You don't have to do all, but I'd really suggest taking a few of these to dumb down the diff a little so it feels more balanced density wise.
  1. 00:02:779 (3) - Just a circle works
  2. 00:07:895 (2,3) - works well as just a circle at each spot.
  3. 00:09:756 (2,3) - 1/1 slider can work here.
  4. 00:15:104 (2) - Good circle to delete, adds more emphasis when you click 00:15:337 (3,4) -
  5. 00:19:523 (4) - Single Circle
  6. 00:23:477 (5) - Could remove
  7. 00:33:709 (2,4) - both of these could be removed.
  8. 00:46:267 (2,5,2) - putting all these on the offbeat can be a bit confusing (though the last 2 is fine). Stuff like 00:46:035 (1) - or 00:47:430 - is more dominant. A rhythm like this for this section might also be more appropriate for this diff (mostly follows instruments) http://puu.sh/o7vq3.jpg
  9. Kiai: http://puu.sh/o7vK8.jpg (Far left is the start) Some places you can put some gaps in. It really shouldn't be this dense to start.
  10. Kiai 2nd half of first one, starting from the green line: http://puu.sh/o7vOM.jpg
[Hard]
Looks nice :)

[Insane]
  1. 00:49:290 (6,7,8) - I don't really feel this triplet. A 1/2 slider would be more appropriate in this situation.
  2. 01:09:988 (1) - Loosen this curve a little? it doesn't need to directly flow into the upcoming note.
  3. 01:13:709 (1,2) - would probably benefit more with the same spacing as 01:14:639 (4,5) -
Hopefully something helps. make sure to nerf Normal just a bit more if you can.
Topic Starter
Dilectus

Lanturn wrote:

[Easy]
Every slider in this diff feels the same.. Other shapes wouldn't hurt imo.
  • 00:51:616 (4) - A 1/2 repeat slider wouldn't be a problem if you wanted to catch all the powerful drums.
[Normal]
Uh. i feel like you should nerf this even more. Some examples below. You don't have to do all, but I'd really suggest taking a few of these to dumb down the diff a little so it feels more balanced density wise.
  • 00:02:779 (3) - Just a circle works
    00:07:895 (2,3) - works well as just a circle at each spot.
    00:09:756 (2,3) - 1/1 slider can work here.
    00:15:104 (2) - Good circle to delete, adds more emphasis when you click 00:15:337 (3,4) -
    00:19:523 (4) - Single Circle
    00:23:477 (5) - Could remove
    00:33:709 (2,4) - both of these could be removed.
    00:46:267 (2,5,2) - putting all these on the offbeat can be a bit confusing (though the last 2 is fine). Stuff like 00:46:035 (1) - or 00:47:430 - is more dominant. A rhythm like this for this section might also be more appropriate for this diff (mostly follows instruments) http://puu.sh/o7vq3.jpg
    Kiai: http://puu.sh/o7vK8.jpg (Far left is the start) Some places you can put some gaps in. It really shouldn't be this dense to start.
    Kiai 2nd half of first one, starting from the green line: http://puu.sh/o7vOM.jpg
[Insane]
  • 00:49:290 (6,7,8) - I don't really feel this triplet. A 1/2 slider would be more appropriate in this situation.
    01:09:988 (1) - Loosen this curve a little? it doesn't need to directly flow into the upcoming note.
    01:13:709 (1,2) - would probably benefit more with the same spacing as 01:14:639 (4,5) -
Hopefully something helps. make sure to nerf Normal just a bit more if you can.
Thanks!
Sylphi
Sorry for late.

[General]
  1. Title is not matched to romanised title. please change to the following value.
    Title: Dear My Friend -まだ見ぬ未来へ-
  2. Offset is not fit the music imo. how about changing to 1401 (+17)?
[Easy]
  1. 00:06:965 (2) - Add clap on slider's end.
  2. 00:27:430 (4) - Add new combo and remove new combo on 00:29:290 (1) for consistency.
  3. 00:43:477 (2) - I think there is no strong sound emphasizing to use clap sound.
  4. 00:49:756 (3,1) - Same as above. toggle new combo on each thing.
  5. 01:08:360 - New combo cycle is a bit broken. i think it woud be better to change for consistency.
    1. 01:10:221 (1) - Remove new combo
    2. 01:12:081 (3) - Add new combo
    3. 01:13:709 (1) - Remove new combo
    4. 01:15:570 (3) - Add new combo
    5. 01:16:965 (1) - Remove new combo
[Normal]
  1. Only this difficulty is not setted combo color. is there a special reason?
  2. 00:02:779 (3) - Change to one circle like 00:04:639.
  3. 00:06:500 (3,4) - It would be fit more overall feeling to use 1/2 slider because it is calm part compared to other parts.
  4. 00:09:523 - It is empty although there is vocal sound. how about using slider like 00:02:081 or 1/2 repeat slider?
  5. 00:12:314 (5) - Remove for making little break.
  6. 00:13:477 (2,3) - How about changing rhythm to like this following vocals?
  7. 00:17:663 (3) - Change to one circle and change 00:18:128 (1) to 1/2 slider like 00:21:849 instead.
  8. 00:21:616 (4) - It is calm part. so i think it is necessary to reduce circles.
  9. 00:25:104 (3) - Same as 00:17:663.
  10. 00:26:965 (3,4) - Same reason as 00:21:616. change to 1/2 slider.
  11. 00:29:058 (4) - Remove.
  12. 00:32:546 (4,5) - Change to 1/2 slider for consistency.
  13. 00:36:732 (1,2,3,4,5,6,7) - Umm... there is a bit many circles. try to reduce circles!
  14. 00:40:918 (2) - Change to 1/2 slider and change 00:41:848 (2) to one circle instead. it would be better rhythm flow.
  15. 00:41:383 (1) - Remove new combo for consistency.
  16. 00:42:314 (3) - Add new combo for consistency.
  17. 00:51:151 (4,1,2) - Try this rhythm for emphasizing last drum sounds?
  18. 00:53:477 - Other thing is similar. you should reduce circle and make more break imo.
[Hard]
  1. 00:15:802 - Inherited points are duplicated.
Topic Starter
Dilectus

Sylphi wrote:

Sorry for late.

[General]
  1. Title is not matched to romanised title. please change to the following value.
    Title: Dear My Friend -まだ見ぬ未来へ-
  2. Offset is not fit the music imo. how about changing to 1401 (+17)?
[Easy]
  1. 00:06:965 (2) - Add clap on slider's end.
  2. 00:27:430 (4) - Add new combo and remove new combo on 00:29:290 (1) for consistency.
  3. 00:43:477 (2) - I think there is no strong sound emphasizing to use clap sound.
  4. 00:49:756 (3,1) - Same as above. toggle new combo on each thing.
  5. 01:08:360 - New combo cycle is a bit broken. i think it woud be better to change for consistency.
    1. 01:10:221 (1) - Remove new combo
    2. 01:12:081 (3) - Add new combo
    3. 01:13:709 (1) - Remove new combo
    4. 01:15:570 (3) - Add new combo
    5. 01:16:965 (1) - Remove new combo

      fixed all
[Normal]
  1. Only this difficulty is not setted combo color. is there a special reason?
    i mustve forgotten
  2. 00:02:779 (3) - Change to one circle like 00:04:639. theres a vocal beat there
  3. 00:06:500 (3,4) - It would be fit more overall feeling to use 1/2 slider because it is calm part compared to other parts.
  4. 00:09:523 - It is empty although there is vocal sound. how about using slider like 00:02:081 or 1/2 repeat slider? its better with a break here
  5. 00:12:314 (5) - Remove for making little break.
  6. 00:13:477 (2,3) - How about changing rhythm to like this following vocals? did something simular
  7. 00:17:663 (3) - Change to one circle and change 00:18:128 (1) to 1/2 slider like 00:21:849 instead. vocal beat here
  8. 00:21:616 (4) - It is calm part. so i think it is necessary to reduce circles.
  9. 00:25:104 (3) - Same as 00:17:663. vocal beat here
  10. 00:26:965 (3,4) - Same reason as 00:21:616. change to 1/2 slider. i like it as it is for now
  11. 00:29:058 (4) - Remove vocals again
  12. 00:32:546 (4,5) - Change to 1/2 slider for consistency. nothing interesting to map here
  13. 00:36:732 (1,2,3,4,5,6,7) - Umm... there is a bit many circles. try to reduce circles!
  14. 00:40:918 (2) - Change to 1/2 slider and change 00:41:848 (2) to one circle instead. it would be better rhythm flow. did something simular
  15. 00:41:383 (1) - Remove new combo for consistency.
  16. 00:42:314 (3) - Add new combo for consistency.
  17. 00:51:151 (4,1,2) - Try this rhythm for emphasizing last drum sounds? i like the way it looks like right now
  18. 00:53:477 - Other thing is similar. you should reduce circle and make more break imo. i mean, the chorus should be more intense than the rest of the map, but ill concider thinking of deleting some notes here and there where it fits.
[Hard]
  1. 00:15:802 - Inherited points are duplicated.
Appreciate the help! Did alot of cool stuff on the normal.
Kudosu earned
JBHyperion
Sorry for the delay |:

General Comments:

  1. Song Folder: BG has quite a large filesize at nearly 1MB - here's a compressed version with minimal loss in quality that will save some space in thew beatmap folder
  2. Song Setup: Normal has default combo colours, please change these to the customs found on the other diffs
  3. Metadata: No issues
  4. Timing: No issues
  5. Hitsounds: For some reason, Audacity doesn't want to open soft-hitclap2.wav, and I noticed that the file size is surprisingly low. Just to be safe, replace it with this
  6. AIMod: No issues

Difficulty-Specific Comments:

Easy
  1. 00:10:238 (3,4) - Flow here is not immediately obvious, new players might misread since the tail is the more direct continuation of the direction from (2,3). I'd unblanket this, rotate (4)'s tail 90 degrees clockwise, or Ctrl+G and rotate 90 degrees anticlockwise to move the tail away
  2. 00:43:494 (2,1) - ^ Perhaps stack (2) on the tail of 00:41:400 (5) -?
  3. 00:45:121 (2,1) - Blanket can be improved here, spacing is closer at the bottom than the top. Move 00:46:052 (1,2,1,2) up to y-128
  4. 00:57:214 (1,2,3,4) - Flow here could lead to (3) being skipped accidentally, how about something like this - https://osu.ppy.sh/ss/4950048 ? You'll need to move 00:53:028 (3,1,2,3,4,5,1,2,3,4,5,1) left a bit to make room, but you can then rotate 01:00:935 (1) clockwise a little to respace this
  5. 01:25:121 (1,1) - Thoughts on starting the spinner at 01:25:587 - instead? 1/1 spacing here would give plenty of time to react to the spinner, at the moment it appears at almost the same time as 01:25:121 (1) so could confuse new players
Besides that, really nice diff.

Normal
  1. 00:18:145 (1) - Move to [300,340] for an even triangular pattern here with 00:16:982 (2,3) tails, and to bring it away from the almost-overlap with (2). If you do this, you'll need to respace 00:18:145 (1,2) and following to maintain constant DS
  2. 00:18:610 (2,3) - Curious as to why you chose to stack here but not to at 00:22:331 (2,3) - etc.
  3. 00:31:866 (3) - Increase the curve here for a better blanket, middle grey sliderpoint to [304,84]
  4. 00:33:028 (1,2,3) - Watch spacing here, some small but noticeable changes make this pattern look a little awkward. Move (2) to [225,317]
  5. 00:38:610 (1) - One pixel right for a perfect stack with the tail of 00:37:447 (3)
  6. 00:42:331 (1) - Would prefer if the curve on this was increased a bit, blanket looks quite flat atm. Centre sliderpoint to [151,53] and tail to [88,84] looks nicer
  7. 00:46:052 (1,2,3) - Again, watch for spacings here, (2) is quite close to the body of (3) and a little further from (1) than necessary
  8. 00:53:028 (4) - Move to [81,129] for a better blanket, spacing is currently lower at the bottom than top. Shouldn't affect 00:53:028 (4,1) too much due to the 1/1 spacing
  9. 00:57:912 (3,4) - Space this manually, since the stack brings (3) very close to the tail of 00:56:982 (1) - something like [99,209] works if you then move 00:58:610 (5) in the same way
  10. 01:04:191 (3,3) - Avoid this overlap if possible please - although it breaks symmetry, you could move 01:04:656 (1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4) - to [312,147] and then 01:11:866 (5) to [273,64] to get around this

Hard
  1. 00:33:959 (3) - I can't hear a sound on the 1/4 to justify this repeat, plus it feels awkward this being the only slider of it's type in the section. I know you were going for some variety but it feels very forced so I'd prefer a 1/2 slider instead
  2. 01:18:842 (6,7) - Interesting rhythm choice, however I feel it would be much better to make 01:19:540 - clickable to add emphasis since it's such a strong sound. How about something like this?
    I opted for two sliders since I figured two 1/4 stacked triplets would be a bit of a difficulty spike, but considering it's at the end of the kiai it's still a viable option if you prefer it.
Nothing else to say really, very clean and fun to play. Good work!

Insane
  1. 00:06:982 (1) - Missing out on the "click" drum sound at 00:07:447 - atm, perhaps split this into 3/4 slider and 1/2 slider or similar?
  2. 00:22:563 (3,4,5,6,7) - Shape looks a little messy to me, this pattern can be made more even if you move (4) to [444,154] and (7) to [375,80]
  3. 00:52:331 (1,2) - More spacing to this perhaps? That clap sound is really strong and could do with some extra emphasis
  4. 01:18:959 (2,3,4,5) - Similar to the suggestion in hard, perhaps reverse the order of these to go repeat slider > triplet so that the last beat is clickable

All in all, great set. Feel free to call me back once you have a couple more mods.

Good luck!
Topic Starter
Dilectus

JBHyperion wrote:

Sorry for the delay |:

General Comments:

  1. Song Folder: BG has quite a large filesize at nearly 1MB - here's a compressed version with minimal loss in quality that will save some space in thew beatmap folder I changed the background before you modded
  2. Song Setup: Normal has default combo colours, please change these to the customs found on the other diffs Same as above
  3. Metadata: No issues
  4. Timing: No issues
  5. Hitsounds: For some reason, Audacity doesn't want to open soft-hitclap2.wav, and I noticed that the file size is surprisingly low. Just to be safe, replace it with this its probably better to be safe then, fix
  6. AIMod: No issues

Difficulty-Specific Comments:

Easy
  1. 00:10:238 (3,4) - Flow here is not immediately obvious, new players might misread since the tail is the more direct continuation of the direction from (2,3). I'd unblanket this, rotate (4)'s tail 90 degrees clockwise, or Ctrl+G and rotate 90 degrees anticlockwise to move the tail away
  2. 00:43:494 (2,1) - ^ Perhaps stack (2) on the tail of 00:41:400 (5) -?
  3. 00:45:121 (2,1) - Blanket can be improved here, spacing is closer at the bottom than the top. Move 00:46:052 (1,2,1,2) up to y-128
  4. 00:57:214 (1,2,3,4) - Flow here could lead to (3) being skipped accidentally, how about something like this - https://osu.ppy.sh/ss/4950048 ? You'll need to move 00:53:028 (3,1,2,3,4,5,1,2,3,4,5,1) left a bit to make room, but you can then rotate 01:00:935 (1) clockwise a little to respace this I did something simular, so i hope this works good too
  5. 01:25:121 (1,1) - Thoughts on starting the spinner at 01:25:587 - instead? 1/1 spacing here would give plenty of time to react to the spinner, at the moment it appears at almost the same time as 01:25:121 (1) so could confuse new players ill be generous to the newer players
Besides that, really nice diff.

Normal
  1. 00:18:145 (1) - Move to [300,340] for an even triangular pattern here with 00:16:982 (2,3) tails, and to bring it away from the almost-overlap with (2). If you do this, you'll need to respace 00:18:145 (1,2) and following to maintain constant DS
  2. 00:18:610 (2,3) - Curious as to why you chose to stack here but not to at 00:22:331 (2,3) - etc. did something better
  3. 00:31:866 (3) - Increase the curve here for a better blanket, middle grey sliderpoint to [304,84]
  4. 00:33:028 (1,2,3) - Watch spacing here, some small but noticeable changes make this pattern look a little awkward. Move (2) to [225,317]
  5. 00:38:610 (1) - One pixel right for a perfect stack with the tail of 00:37:447 (3) thought it was pefectly stacked at first
  6. 00:42:331 (1) - Would prefer if the curve on this was increased a bit, blanket looks quite flat atm. Centre sliderpoint to [151,53] and tail to [88,84] looks nicer
  7. 00:46:052 (1,2,3) - Again, watch for spacings here, (2) is quite close to the body of (3) and a little further from (1) than necessary
  8. 00:53:028 (4) - Move to [81,129] for a better blanket, spacing is currently lower at the bottom than top. Shouldn't affect 00:53:028 (4,1) too much due to the 1/1 spacing
  9. 00:57:912 (3,4) - Space this manually, since the stack brings (3) very close to the tail of 00:56:982 (1) - something like [99,209] works if you then move 00:58:610 (5) in the same way
  10. 01:04:191 (3,3) - Avoid this overlap if possible please - although it breaks symmetry, you could move 01:04:656 (1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4) - to [312,147] and then 01:11:866 (5) to [273,64] to get around this i remade the slider instead and fixed flow

Hard
  1. 00:33:959 (3) - I can't hear a sound on the 1/4 to justify this repeat, plus it feels awkward this being the only slider of it's type in the section. I know you were going for some variety but it feels very forced so I'd prefer a 1/2 slider instead
  2. 01:18:842 (6,7) - Interesting rhythm choice, however I feel it would be much better to make 01:19:540 - clickable to add emphasis since it's such a strong sound. How about something like this? i just replaced the last repeat slider with a triple cause that makes the last note clickable, and i wanted it to be a bit harder at the climax
Nothing else to say really, very clean and fun to play. Good work!

Insane
  1. 00:06:982 (1) - Missing out on the "click" drum sound at 00:07:447 - atm, perhaps split this into 3/4 slider and 1/2 slider or similar? i like how it is now cause it kinda builds up to the drum fill before the first kiai
  2. 00:22:563 (3,4,5,6,7) - Shape looks a little messy to me, this pattern can be made more even if you move (4) to [444,154] and (7) to [375,80] wooow, i thought i fixed this xD
  3. 00:52:331 (1,2) - More spacing to this perhaps? That clap sound is really strong and could do with some extra emphasis
  4. 01:18:959 (2,3,4,5) - Similar to the suggestion in hard, perhaps reverse the order of these to go repeat slider > triplet so that the last beat is clickable made it into a single stream instead

All in all, great set. Feel free to call me back once you have a couple more mods.

Good luck!
Thanks for the mod!
Kana chan_old
Insane:

00:27:214 (6) - start new combo here
00:42:331 (1) - move the red dot closer to the start?
00:51:400 (7) - new combo here
00:55:121 (6) - same
01:04:424 (6) - same
01:07:563 (4,5) - stack these under 3
01:08:145 (7) - new combo
01:15:587 (7) - new combo
01:18:377 (3) - same

Other diffs are perfect :D
i can't wait to see this ranked!
show more
Please sign in to reply.

New reply