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ELISA - Dear My Friend -Mada Minu Mirai e- (TV size)

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Imakuri
Modmod !

*red = unrankable

NORMAL :


00:29:756 - Blanket (Not critic)
01:21:383 (1) - This circle come too fast (for Normal Diff)

HARD :


00:31:151 - Blanket, not critic

INSANE :


I think it's ok, but Slider Velocity is maybe a little slow for Insane.

Great song, and good mapping !
Topic Starter
Dilectus

My Little Acc wrote:

Modmod !

*red = unrankable

NORMAL :


00:29:756 - Blanket (Not critic)
01:21:383 (1) - This circle come too fast (for Normal Diff) fix

HARD :


00:31:151 - Blanket, not critic fix

INSANE :


I think it's ok, but Slider Velocity is maybe a little slow for Insane.

Great song, and good mapping !
Thanks for modding
Speed of Snail
Hey, from my queue, BTW, this is just a general check, stuff like metadata is not being looked at.

NORMAL

00:07:663 - (2) This slider shape is strange looking, the curves are too tight and there's a weird pinching on the corners of the slider path, You could try other things, but I'd suggest getting rid of one point and just making it a basic curve since it has to fit in such a small space.

00:09:523 - (2) ^^^^^^

00:12:546 - (1) ^^^^^^

00:31:849 - (2) ^^^^^^

OK, I really like the Normal, it's just that you have that same slider shape popping up all over the map, and that one shape just looks awful imo. It comes up a couple other times later but I got sick of just examining the sliders so I skipped ahead looking for any other issues, didn't really see any. Nice diff.

HARD

00:09:290 - (1,2) I'm going to assume this positioning was intentional, but on the off chance it wasn't, these aren't parallel.

00:51:383 - (6,7,1) This seems harsh, the entire map up until this point is 1/2 or 1/1 in terms on clickable objects, then for this one instance you throw on 1/4, STACKED 1/4, and then never use it again. This comes out of nowhere and could result in a break solely because the player has already gotten in such a cemented rhythm of 1/2. I'd recommend changing this out to maintain consistency.

01:04:174 - (2,3,4,1) I get the square being used here, but the slider above is pulling inwards, so the sudden change to directly down is unnatural and doesn't make too much sense, I'd pull 3 and 4 to the right to make a diamond shape, it might make a couple of the notes look closer together than you wanted, however this would significantly improve the directional flow of the map.

Yea, that's it. the difficulty is still really clean, I really had to nit-pick to get anything to say at all. Good job so far.

INSANE

00:46:035 - (9.10,11,1,2,3) I get that this is the highest difficulty, but in general the map itself is quite easy, and a stream that ends off immediately into a large jump pattern, I know a lot of people MY rank that struggle with that, and the demographic for this set is much lower, so this is just cruel. Either nerf the size of the jumps so that it's easier to catch onto, or cut 3 or 4 from the length of the stream into a kick slider, so that you don't have to stream directly into the jump pattern.

00:48:360 - (3) All perfect triangles, then this random note over here, in itself this isn't normally a problem, but it's literally the only instance of it in the entire segment, so it ends up just REALLY out of place visually. I'd recommend shifting this around so that it's either consistent or consistently misaligned, take your pick.

That's all, honestly the set it really good right now, and the fact that you've got it to this state with as few mods as you have is amazing, so great work on that. All I could find were minor polish points that could be cleaned up on. Great set, have a Star. :)
-[Seon]-
hello, from my queue

General
ctrl+shift+a and fix the problems
since you are having same colour combos, why not just make 2 combos instead of 4?

Insane
00:48:360 (3) - I think having this circle higher is better since other jumps are further apart


I can't see much problems from this map, its nice :O, good luck :)
Have a star :D
Topic Starter
Dilectus

TheOnlyLeon wrote:

Hey, from my queue, BTW, this is just a general check, stuff like metadata is not being looked at.

NORMAL

00:07:663 - (2) This slider shape is strange looking, the curves are too tight and there's a weird pinching on the corners of the slider path, You could try other things, but I'd suggest getting rid of one point and just making it a basic curve since it has to fit in such a small space.

00:09:523 - (2) ^^^^^^

00:12:546 - (1) ^^^^^^

00:31:849 - (2) ^^^^^^

No changes

OK, I really like the Normal, it's just that you have that same slider shape popping up all over the map, and that one shape just looks awful imo. It comes up a couple other times later but I got sick of just examining the sliders so I skipped ahead looking for any other issues, didn't really see any. Nice diff.

HARD

00:09:290 - (1,2) I'm going to assume this positioning was intentional, but on the off chance it wasn't, these aren't parallel. fix

00:51:383 - (6,7,1) This seems harsh, the entire map up until this point is 1/2 or 1/1 in terms on clickable objects, then for this one instance you throw on 1/4, STACKED 1/4, and then never use it again. This comes out of nowhere and could result in a break solely because the player has already gotten in such a cemented rhythm of 1/2. I'd recommend changing this out to maintain consistency. used another pattern

01:04:174 - (2,3,4,1) I get the square being used here, but the slider above is pulling inwards, so the sudden change to directly down is unnatural and doesn't make too much sense, I'd pull 3 and 4 to the right to make a diamond shape, it might make a couple of the notes look closer together than you wanted, however this would significantly improve the directional flow of the map. changed slider

Yea, that's it. the difficulty is still really clean, I really had to nit-pick to get anything to say at all. Good job so far.

INSANE

00:46:035 - (9.10,11,1,2,3) I get that this is the highest difficulty, but in general the map itself is quite easy, and a stream that ends off immediately into a large jump pattern, I know a lot of people MY rank that struggle with that, and the demographic for this set is much lower, so this is just cruel. Either nerf the size of the jumps so that it's easier to catch onto, or cut 3 or 4 from the length of the stream into a kick slider, so that you don't have to stream directly into the jump pattern.

00:48:360 - (3) All perfect triangles, then this random note over here, in itself this isn't normally a problem, but it's literally the only instance of it in the entire segment, so it ends up just REALLY out of place visually. I'd recommend shifting this around so that it's either consistent or consistently misaligned, take your pick.

no change, valid points though might concider nerfing the pre chorus A BIT, but not too much. i really like how it turned out.

That's all, honestly the set it really good right now, and the fact that you've got it to this state with as few mods as you have is amazing, so great work on that. All I could find were minor polish points that could be cleaned up on. Great set, have a Star. :)
Thanks for the awesome mod! Had some valid points and you made reflections to your skill level. Very good!

XxSeonxX wrote:

hello, from my queue

General
ctrl+shift+a and fix the problems
since you are having same colour combos, why not just make 2 combos instead of 4? actually forgot to add combo colors. thanks for reminding me!

Insane
00:48:360 (3) - I think having this circle higher is better since other jumps are further apart no change


I can't see much problems from this map, its nice :O, good luck :)
Have a star :D
Thanks for mod!
Nickelony
From M4M queue

[Insane]
00:42:314 (1) - How about this?: http://puu.sh/mqK7t.jpg

Very nice diff! :D

[Hard]
00:51:616 (1,1) - That jump is very weird... please use distance snap!
01:03:477 (2) - How about this?: http://puu.sh/mqJZB.jpg

The rest is fine.

[Normal]
00:02:779 - Add circle here
00:03:011 (5) - Delete this circle (it's useless)
00:07:663 (2) - this wave looks awful. Do something like this: http://puu.sh/mqIKX.jpg
00:12:546 (1) - ^
00:23:709 (1) - ^
00:26:267 (2) - ^
00:39:290 (2) - ^
00:58:825 (1) - ^
01:00:918 (1) - ^
01:07:197 (1) - ^
01:17:430 (1) - ^
00:08:360 (3) - This circle appears too fast. Delete it and make the wave longer.
00:09:523 (2) - Do something like this: http://puu.sh/mqIUw.jpg
00:31:849 (2) - ^ http://puu.sh/mqJ3G.jpg
00:43:011 (2) - ^
00:46:965 (3) - ^
00:48:825 (3) - ^
01:02:779 (1) - ^
01:09:988 (1) - ^
01:15:802 (1) - ^
00:19:756 (4) - Delete this circle (for better flow)
00:27:197 (4) - ^
00:40:453 (1) - Make that curve a little softer http://puu.sh/mqJAh.jpg

That's all! Good luck! :)
WORSTPOLACKEU
Insane

00:23:709 (1) - Spacing, too close to 5 - do it like in 00:25:570 (1) -
00:30:220 (8,1) - Blanket
00:31:151 (1,2,3,4,5,6,1) - Spacing is different here for no reason.
00:37:430 (3,4) - Don't do this. Spacing.
00:37:895 (4,5,6) - More spacing on those 3 also if you map those, map those 3 00:36:732 (1,2,3) - aswell.
00:40:453 (1,3) - Stack
00:46:035 (1,2,3,1,2,3,4,5,1,2,3,1,2,3,4) - Probably best part in the song.
00:56:732 (5,1) - Why don't you do this in every place that could get this spacing ?
01:13:011 (3,4) - Why this big spacing?

00:13:477 (4,5,6) - Triple works better on the note before from red tick.

Overall.

I feel like there's so much you can improve on spacing.
There are moments in this song where you don't emphasize certain stuff like.
00:10:686 (1,2) - Here you should have a spacing increase but you made exact same spacing from slider to note like you do later which doesn't emphasize anything BUT you made bigger spacing when the song decreases(?) 00:11:849 (6,7) -

00:15:104 (4,1) - GOOD
00:17:430 (4) - Check prev and next, if you make triangles, make them with the built-in feature or look at spacing, 2.16x prev note 2,02 next.
00:16:732 (2,3,4,5) - No change in music or anything but you do small spacing from 2 to 3 which is slider-note and could be bigger than normal and then you make big spacing on the jumps after with uneven spacing + more spacing for no reason?


Overall you need to fix spacing because it's very uneven over the whole song!!
Topic Starter
Dilectus
No reply= most likely fix

Nickeloni
[Insane]
00:42:314 (1) - How about this?: http://puu.sh/mqK7t.jpg

Very nice diff! :D

[Hard]
00:51:616 (1,1) - That jump is very weird... please use distance snap! its an ok jump
01:03:477 (2) - How about this?: http://puu.sh/mqJZB.jpg

The rest is fine.

[Normal]
00:02:779 - Add circle here
00:03:011 (5) - Delete this circle (it's useless) vocal beat
00:07:663 (2) - this wave looks awful. Do something like this: http://puu.sh/mqIKX.jpg
00:12:546 (1) - ^
00:23:709 (1) - ^
00:26:267 (2) - ^
00:39:290 (2) - ^
00:58:825 (1) - ^
01:00:918 (1) - ^
01:07:197 (1) - ^
01:17:430 (1) - ^
00:08:360 (3) - This circle appears too fast. Delete it and make the wave longer. thats a pretty strong down beat to leave out
00:09:523 (2) - Do something like this: http://puu.sh/mqIUw.jpg
00:31:849 (2) - ^ http://puu.sh/mqJ3G.jpg
00:43:011 (2) - ^
00:46:965 (3) - ^
00:48:825 (3) - ^
01:02:779 (1) - ^
01:09:988 (1) - ^
01:15:802 (1) - ^
00:19:756 (4) - Delete this circle (for better flow)
00:27:197 (4) - ^
00:40:453 (1) - Make that curve a little softer http://puu.sh/mqJAh.jpg
WORSTPOLACKEU
Insane

00:23:709 (1) - Spacing, too close to 5 - do it like in 00:25:570 (1) -
00:30:220 (8,1) - Blanket thought i fixed that long ago xD thanks
00:31:151 (1,2,3,4,5,6,1) - Spacing is different here for no reason.
00:37:430 (3,4) - Don't do this. Spacing.
00:37:895 (4,5,6) - More spacing on those 3 also if you map those, map those 3 00:36:732 (1,2,3) - aswell.
00:40:453 (1,3) - Stack
00:46:035 (1,2,3,1,2,3,4,5,1,2,3,1,2,3,4) - Probably best part in the song.
00:56:732 (5,1) - Why don't you do this in every place that could get this spacing ?
01:13:011 (3,4) - Why this big spacing?

00:13:477 (4,5,6) - Triple works better on the note before from red tick. no change

Overall.

I feel like there's so much you can improve on spacing.
There are moments in this song where you don't emphasize certain stuff like.
00:10:686 (1,2) - Here you should have a spacing increase but you made exact same spacing from slider to note like you do later which doesn't emphasize anything BUT you made bigger spacing when the song decreases(?) 00:11:849 (6,7) -

00:15:104 (4,1) - GOOD nice
00:17:430 (4) - Check prev and next, if you make triangles, make them with the built-in feature or look at spacing, 2.16x prev note 2,02 next.
00:16:732 (2,3,4,5) - No change in music or anything but you do small spacing from 2 to 3 which is slider-note and could be bigger than normal and then you make big spacing on the jumps after with uneven spacing + more spacing for no reason?


Overall you need to fix spacing because it's very uneven over the whole song!!
Thanks for mods
Electoz
Hi David, Thanks for being the first customer in my queue lol. Also, this is Rewrite and Grisaia, both of them are my favorite visual novels.

[General]

  1. Widescreen support conflicts in Insane.
  2. hitsounds with possible delay >5ms:
    soft-hitclap2.wav
    << Actually I rechecked this in Audacity and I'm pretty sure that this would be considered an unrankable issue, according to Osu! Ranking Criteria :
    Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
[Normal]

  1. OD could have turned down a bit since it's the easiest diff in the mapset.
  2. 00:29:756 - I feel like there should be a slider here to emphasize that high pitch sound and end it on 00:30:221 . So my suggestion here would be either Ctrl+g the rhythm here 00:29:290 (1,2) or just simply delete 00:30:221 (2) and make 00:29:290 (1) a reverse slider.
  3. 00:36:732 (1) - It's kinda confusing because this isn't mapped on the piano while the rest of the combo 00:36:965 (2,3,4,5,6,7) did emphasize it.
  4. 00:58:825 (1,2) - A spacing error.
[Hard]

  1. 00:59:988 (5) - I don't know what this kickslider emphasized on, compared to 01:05:337 (3) .
  2. Nice.
[Insane]

  1. 00:08:477 - I can understand that what you're trying to do but I would make this beat either a sliderend or just leave this beat empty, up to you.
  2. 00:36:965 - You could make this clickable so you can start emphasizing that piano sound here.
  3. 01:05:104 (2,3,4) - 01:07:197 (3,4,5) - Not sure if this is intentional but it would be more preferable if they were placed identically.
Hope my mod helped tho, good luck~
Topic Starter
Dilectus
No reply= most likely fix
Electoz
[General]

Widescreen support conflicts in Insane.
hitsounds with possible delay >5ms: hope it should be fine now
soft-hitclap2.wav
<< Actually I rechecked this in Audacity and I'm pretty sure that this would be considered an unrankable issue, according to Osu! Ranking Criteria :
Quote:
Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.

[Normal]

OD could have turned down a bit since it's the easiest diff in the mapset.
00:29:756 - I feel like there should be a slider here to emphasize that high pitch sound and end it on 00:30:221 . So my suggestion here would be either Ctrl+g the rhythm here 00:29:290 (1,2) or just simply delete 00:30:221 (2) and make 00:29:290 (1) a reverse slider. i wanted to map the downbeat, not sure if a slider would fit tbh
00:36:732 (1) - It's kinda confusing because this isn't mapped on the piano while the rest of the combo 00:36:965 (2,3,4,5,6,7) did emphasize it. well. it is mapped to the piano, that was my real intention. dont see anything wrong with this though
00:58:825 (1,2) - A spacing error.

[Hard]

00:59:988 (5) - I don't know what this kickslider emphasized on, compared to 01:05:337 (3) . i don't know if you've ever played drums before. but if you listen closely the drummer in this song, s(he) drums 2 closed hihat sounds and 1 open hi hat sound on those beats (a triple basically). guess im mapping this more like taiko xD
Nice.

[Insane]

00:08:477 - I can understand that what you're trying to do but I would make this beat either a sliderend or just leave this beat empty, up to you. sorry, i like it as it is
00:36:965 - You could make this clickable so you can start emphasizing that piano sound here. mapped something nice
01:05:104 (2,3,4) - 01:07:197 (3,4,5) - Not sure if this is intentional but it would be more preferable if they were placed identically.

Well deserved kudosu. Thanks!
Kalibe
sanic is here.

- Change Audio Lead-In to 1000 ms or more just to be safe.
- Uncheck Widescreen on Hard.

Normal :

- AR seems really too high wow. Better to nerf it - like 4 to have a consistent spread buddy.
- 00:00:453 (1) - As i can remember, objects before red line are unrankable.
- 00:52:314 (1) - Useless NC, prefer to delete it.
- 01:06:267 (4,1) - Switch NC, because correct change measure song is on (4) instead of actually (1) .
- 01:25:104 (4) - minor thing - Maybe NC it? Cause of downbeat, it creates a new meausre.. the end xd.

Hard :

- Change AR to 6 or 6,5? 2.8* 129 BPM and AR 7 looks high imo.
- 00:11:616 (4) - Well, i can't hear any sound on blue tick mate ;w;
- 00:00:453 (1,2) - As in Normal and etc. objects before timing section is unrankkkableeee.
- 00:33:942 (6) - same thing 00:11:616 (4) -
- 00:52:314 (1) - Again, unnessesary NC to me, NC to vocal are not good in Hard at all :c
- 01:15:570 (1,2) - Switch NC.
- 01:18:825 (1) - Try to emphasis last beat (downbeat) zzz.
- 01:24:407 (1) - ^

Insane :

- 00:00:453 (1,2) - Like in other diffs, you know what i mean oo
- 00:51:383 (1,3) - Switch NC?
- 01:19:523 (7) - 01:25:104 (7) - minor things - NC's then? New measures =w=

Ok, that's all. Good luck David o/

btw mutual ? ;w;
UndeadCapulet
Hello! Got a short 3 diff mod for you.

Insane

01:00:221 (3,4,5) - This line is pretty awkward imo, you don't use this kind of pattern anywhere else in the map. I think it'd be better if you gave 01:00:918 (1) - a larger jump, too, since it's a lot stronger than these notes.
01:09:988 (1) - I don't really think this rhythm fits here, the vocals aren't strong enough. It'd be better to use it at 01:11:849 (6,1) - like you did at 00:56:965 (1) - . This applies to all difficulties you use this rhythm in.

I guess it's not really a big deal, but why are the distances between your 3/4 and 1/2 sliders so inconsistent? 00:16:267 (1,2) - is spaced out, but 00:25:570 (1,2) - overlap, etc. I think it'd be better to just space them all out, but if it's for playability or something, I guess it doesn't really matter.

---

Hard

00:25:570 (1) - This slider seems a bit too scrunched up imo, you can make this design smoother.
00:29:523 (6) - NC I guess, it's not really connected to the earlier notes imo.
00:53:477 (1) - You should probably start the increase in DS here, since it's such a strong beat.
01:12:779 (2) - I don't think you should stack here, it kinda ruins the effect the stacking at 01:14:407 (2) - gives off.

---

Normal

00:37:895 (5,6,7,1) - You should smooth this curve out imo, or even make the whole 00:36:732 (1,2,3,4,5,6,7,1) - pattern a smooth wave.
00:41:383 (3,4) - Maybe give these the same rhythm as 00:40:918 (2) - , so they're just 3 circle to emphasize the strongest parts.
00:52:314 (1) - What if you jut extended this all the way to the white tick? It'd simplify this section and still give off a nice effect, letting the start of the kiai restart the rhythm change so it feels strong.
01:17:197 (3) - I really think you should delete this note, there's no real beat here to map, it'd be better to just let 01:16:732 (2) - have all the emphasis.

---
Good luck in your future mapping!
Topic Starter
Dilectus
No response= Changed most likely
UndeadCapulet
Insane
01:00:221 (3,4,5) - This line is pretty awkward imo, you don't use this kind of pattern anywhere else in the map. I think it'd be better if you gave 01:00:918 (1) - a larger jump, too, since it's a lot stronger than these notes.
01:09:988 (1) - I don't really think this rhythm fits here, the vocals aren't strong enough. It'd be better to use it at 01:11:849 (6,1) - like you did at 00:56:965 (1) - . This applies to all difficulties you use this rhythm in. sorry, i like it like this
I guess it's not really a big deal, but why are the distances between your 3/4 and 1/2 sliders so inconsistent? 00:16:267 (1,2) - is spaced out, but 00:25:570 (1,2) - overlap, etc. I think it'd be better to just space them all out, but if it's for playability or something, I guess it doesn't really matter.

Hard
00:25:570 (1) - This slider seems a bit too scrunched up imo, you can make this design smoother.
00:29:523 (6) - NC I guess, it's not really connected to the earlier notes imo.
00:53:477 (1) - You should probably start the increase in DS here, since it's such a strong beat. doesnt really matter
01:12:779 (2) - I don't think you should stack here, it kinda ruins the effect the stacking at 01:14:407 (2) - gives off. ^

Normal
00:37:895 (5,6,7,1) - You should smooth this curve out imo, or even make the whole 00:36:732 (1,2,3,4,5,6,7,1) - pattern a smooth wave. considered
00:41:383 (3,4) - Maybe give these the same rhythm as 00:40:918 (2) - , so they're just 3 circle to emphasize the strongest parts. it still does, just wanted to get those vocal beats in there. you ARE clicking the piano beats after all
00:52:314 (1) - What if you jut extended this all the way to the white tick? It'd simplify this section and still give off a nice effect, letting the start of the kiai restart the rhythm change so it feels strong.
01:17:197 (3) - I really think you should delete this note, there's no real beat here to map, it'd be better to just let 01:16:732 (2) - have all the emphasis.
Kalibe
- Change Audio Lead-In to 1000 ms or more just to be safe.
- Uncheck Widescreen on Hard.

Normal :
- AR seems really too high wow. Better to nerf it - like 4 to have a consistent spread buddy. was thinking of putting it on 5 or 4, but i guess 4 is ok
- 00:00:453 (1) - As i can remember, objects before red line are unrankable. ill have a bn look at this.
- 00:52:314 (1) - Useless NC, prefer to delete it.
- 01:06:267 (4,1) - Switch NC, because correct change measure song is on (4) instead of actually (1) .
- 01:25:104 (4) - minor thing - Maybe NC it? Cause of downbeat, it creates a new meausre.. the end xd.

Hard :
- Change AR to 6 or 6,5? 2.8* 129 BPM and AR 7 looks high imo. 6 is perfect
- 00:11:616 (4) - Well, i can't hear any sound on blue tick mate ;w; ill use the same answer that i used for last mod. if you listen closely the drummer in this song, s(he) drums 2 closed hihat sounds and 1 open hi hat sound on those beats (a triple basically)
- 00:00:453 (1,2) - As in Normal and etc. objects before timing section is unrankkkableeee. same as above
- 00:33:942 (6) - same thing 00:11:616 (4) -
- 00:52:314 (1) - Again, unnessesary NC to me, NC to vocal are not good in Hard at all :c
- 01:15:570 (1,2) - Switch NC.
- 01:18:825 (1) - Try to emphasis last beat (downbeat) zzz.
- 01:24:407 (1) - ^

Insane :
- 00:00:453 (1,2) - Like in other diffs, you know what i mean oo as above
- 00:51:383 (1,3) - Switch NC?
- 01:19:523 (7) - 01:25:104 (7) - minor things - NC's then? New measures =w=

Ok, that's all. Good luck David o/

btw mutual ? ;w; heeey... youre making me blush. but sure ^^
Thanks for modding!
Deppyforce
nazi modding lets go

[General]
you may need easy diff this song is short

[Normal]
00:02:779 (5,6,1) - try make this curve smoother if you can
00:05:104 (1) - ctrl+h
00:36:267 (3,1,2,3,4,5,6,7,1) - '1/2 spike' is what i'd call this lol change some to slider pls
01:15:802 (1) - would be better if dont overlap 01:13:709 (1) 's head (nazi
01:19:756 (1) - i think you need 3-4 beats to recover from spinner on normal diff

[Hard]
00:31:151 (1) - maybe ctrl+g
00:33:011 (4,5) - this is a bit weird cuz the rest of the map's spacing is constant so maybe make this constant too would b better
01:24:407 (1,2) - looks better if slider points to the circle

[Insane]
00:35:570 (3) - ctrl+g flow better
01:00:686 (5) - x259 y355

gl:3
Topic Starter
Dilectus
No response: Fixed (most likely)
Deppyforce
[General]
you may need easy diff this song is short no thanks. dont think the song needs it.

[Normal]
00:02:779 (5,6,1) - try make this curve smoother if you can
00:05:104 (1) - ctrl+h
00:36:267 (3,1,2,3,4,5,6,7,1) - '1/2 spike' is what i'd call this lol change some to slider pls it plays fine
01:15:802 (1) - would be better if dont overlap 01:13:709 (1) 's head (nazi doesnt affect gameplay
01:19:756 (1) - i think you need 3-4 beats to recover from spinner on normal diff isnt this enough? lol

[Hard]
00:31:151 (1) - maybe ctrl+g nah, its fine as it is
00:33:011 (4,5) - this is a bit weird cuz the rest of the map's spacing is constant so maybe make this constant too would b better
01:24:407 (1,2) - looks better if slider points to the circle

[Insane]
00:35:570 (3) - ctrl+g flow better
01:00:686 (5) - x259 y355 that big of a jump? nah
Thanks for mod!
Smokeman
NM from my queue

Insane

  • 00:05:104 (1) - consider changing the shape of this. Doesnt fit the sound there imo
    00:08:476 (5) - this note is overmapped. Its not wrong or bad, but if more ppl dont like this then you should change it. I think having 00:08:360 (4,6) - as a high spaced jump fits better with that "WUUSH" sound.
    00:09:290 (2,3) - awkward drop off. kinda messes with the visual flow of that part
    00:15:221 - you should put smth here D: Changing this 00:15:104 (4) - to a 1/4 slider works better
    00:27:197 (6,7) - having a slight curve there would work better 00:42:314 (1,2,3) - the spacing between 1 and 2 is almost inexistent (slider liniency from a squiggy 1/1 slider). There is also no reason to recude the spacing. Keep it the same beteen these 3
    00:46:035 (1,2,3,1,2,3,4,5,1,2,3,1,2,3) - duuude the jumps. I know its an "Insane" but those are bit much. 00:46:035 - put a 1/2 slider here so the transition starts smoother. Reduce spacing between those 00:47:430 (4,5) - so you emphasize 00:47:895 (1) - more (relative spacing). You could put a 1/2 slider here aswell 00:47:430 (4) - .
    00:51:151 (6) - slider here aswell?
    00:55:104 (6,7) - mb destack these (like here 01:15:570 (7,8,1) - )
    01:00:686 (5) - reduce the spacig on this so 01:00:918 (1) - has more emphasis (move to 232|256) (you could do this on more than just this part. not pointing out or else this would take too long)
    01:02:546 (6,1) - awkward flow
    01:07:197 (3) - higher spacing. like here 01:06:035 (6,1) -
tbh i dont like the way it looks. Some of the patterns dont flow into eachother very well.

Hard

  • 00:40:221 (6,1) - no need to stack
    00:52:314 (2) - You double the spacing here. For someone who plays Hard maps this would be a bit too much
    00:57:663 (2,3,4,5) - this square rly looks off-putting. Change it to a curve
    01:03:477 (2,3,4,1) - same
    01:10:918 (3,4) - no need to stack
    01:21:849 (2,3,4) - let the whole pattern here follow the direction of the slider
this dif looks a bit awkward while playing aswell D:

Normal

  • 00:11:383 (2) - try using more smooth curves.
    00:36:965 (2,3,4) - you could change this to a 1/2 repeat slider. Its a normal and the chilled part of the song. You need to hold back a bit
    00:37:895 (5,6,7) - same
    00:41:383 (3) - copy paste this and change this 00:41:849 (4) -
    00:52:314 (4) - this kinda doesnt fit. just having these 00:51:616 (1,2,3) - feels a lot better
00:07:663 (2) - i feel like you are using too many of those slider shapes

This still needs some work, but it doesnt look too bad. hang in there :P

(abou tthe math thing https://en.wikipedia.org/wiki/Summation)
Topic Starter
Dilectus

DavidEd wrote:

No response: Fixed (most likely)
Smokeman
Insane

00:05:104 (1) - consider changing the shape of this. Doesnt fit the sound there imo
00:08:476 (5) - this note is overmapped. Its not wrong or bad, but if more ppl dont like this then you should change it. I think having 00:08:360 (4,6) - as a high spaced jump fits better with that "WUUSH" sound. youre the first to complain then. i like that little fill there and theres a low chance ill change that
00:09:290 (2,3) - awkward drop off. kinda messes with the visual flow of that part
00:15:221 - you should put smth here D: Changing this 00:15:104 (4) - to a 1/4 slider works better
00:27:197 (6,7) - having a slight curve there would work better
like this

00:42:314 (1,2,3) - the spacing between 1 and 2 is almost inexistent (slider liniency from a squiggy 1/1 slider). There is also no reason to recude the spacing. Keep it the same beteen these 3
00:46:035 (1,2,3,1,2,3,4,5,1,2,3,1,2,3) - duuude the jumps. I know its an "Insane" but those are bit much. 00:46:035 - put a 1/2 slider here so the transition starts smoother. Reduce spacing between those 00:47:430 (4,5) - so you emphasize 00:47:895 (1) - more (relative spacing). You could put a 1/2 slider here aswell 00:47:430 (4) - . some people dont like it, and some people do. and i love to play those jumps so again, low chance of change
00:51:151 (6) - slider here aswell?
00:55:104 (6,7) - mb destack these (like here 01:15:570 (7,8,1) - )
01:00:686 (5) - reduce the spacig on this so 01:00:918 (1) - has more emphasis (move to 232|256) (you could do this on more than just this part. not pointing out or else this would take too long)
01:02:546 (6,1) - awkward flow really? i like it
01:07:197 (3) - higher spacing. like here 01:06:035 (6,1) -

tbh i dont like the way it looks. Some of the patterns dont flow into eachother very well.

Hard

00:40:221 (6,1) - no need to stack
00:52:314 (2) - You double the spacing here. For someone who plays Hard maps this would be a bit too much
00:57:663 (2,3,4,5) - this square rly looks off-putting. Change it to a curve
01:03:477 (2,3,4,1) - same
01:10:918 (3,4) - no need to stack
01:21:849 (2,3,4) - let the whole pattern here follow the direction of the slider

this dif looks a bit awkward while playing aswell D: not really

Normal

00:11:383 (2) - try using more smooth curves. not too big of a deal, but i guess i could do that on some sliders
00:36:965 (2,3,4) - you could change this to a 1/2 repeat slider. Its a normal and the chilled part of the song. You need to hold back a bit
00:37:895 (5,6,7) - same
00:41:383 (3) - copy paste this and change this 00:41:849 (4) -
00:52:314 (4) - this kinda doesnt fit. just having these 00:51:616 (1,2,3) - feels a lot better

00:07:663 (2) - i feel like you are using too many of those slider shapes nothing wrong with that.

This still needs some work, but it doesnt look too bad. hang in there :P only some fine polishing

(abou tthe math thing https://en.wikipedia.org/wiki/Summation&#41; think my mind just exploded
Thanks for mod!
Frost
Hai, NM from my queue!~

Hard

00:10:686 (1) - Fix this so it blankets 00:09:756 (3) better.
00:15:221 - Some sort of note here?
00:36:267 (5,1) - Switch these two around? So that it's like this:

it captures the music better imo.
01:18:360 (5,1) - This is kind of complicated for a hard difficulty, wouldn't you just think that the second is the same length as the first?

Insane

00:03:709 (2,3,4) - This jump is too big for so early in the song imo.
00:16:267 (1,2) - This blanket could be improved.
00:22:314 (2) - Maybe curve this slider to face the next note? Or make it straight?
00:26:500 (3,4,5,6) - This pattern is asymmetric, move 00:27:197 (6,7,1) to the right a bit?
00:30:220 (8,1) - Stack these or space them more?
00:55:337 (1) - Move this over 1 tiny grid space.
00:58:128 (3,4,5) - Maybe rotate this triangle a bit to match the slope of 00:57:663 (2) ?
01:22:314 (3,1,2,3,4,1) - Make these into a star?
01:24:523 (2,3,4,5,6,1) - You could space these more at the end, it feels nice to me. Something like:

It gives me a very "finished" feeling.

Cool map, great song. :D
Good luck getting this ranked!~
SoySauce
Hi from my queue :D
Sorry I'm a bit late but here's my mod :3

Normal
  1. Most of your sliderwaves can be improved. I normally prefer this kind of control point pattern for a sliderwave. This is just my opinion and it's up to you how do you make them
  2. That's it really for this diff. Everything else just seems really good
Hard
  1. 00:27:430 (1,2) - You suddenly swithed from the instruments to vocals. Although this doesn't really bring any issue while playing I recommend using the same pattern as you did earlier for consistency
  2. 00:31:849 (1) - Remove NC
  3. 00:33:011 (4) - NC here
  4. Sorry I can't really find anything on this one too.
Insane
  1. Sorry can't find anything on this one too :(

This looks really good rankable already so I can't find much.
Anyways good luck on ranking this :)
Topic Starter
Dilectus
No response: Fixed most likely

Cagrux
Normal
Most of your sliderwaves can be improved. I normally prefer this kind of control point pattern for a sliderwave. This is just my opinion and it's up to you how do you make them some people seem to have something against them xD
That's it really for this diff. Everything else just seems really good

Hard
00:27:430 (1,2) - You suddenly swithed from the instruments to vocals. Although this doesn't really bring any issue while playing I recommend using the same pattern as you did earlier for consistency
00:31:849 (1) - Remove NC
00:33:011 (4) - NC here
Sorry I can't really find anything on this one too.

Insane
Sorry can't find anything on this one too :(

-SK-
Hard
00:10:686 (1) - Fix this so it blankets 00:09:756 (3) better.
00:15:221 - Some sort of note here? its ok as it is, even if theres a beat there
00:36:267 (5,1) - Switch these two around? So that it's like this:
it captures the music better imo.
01:18:360 (5,1) - This is kind of complicated for a hard difficulty, wouldn't you just think that the second is the same length as the first? if i find a way to solve it i will most likely change it

Insane


00:03:709 (2,3,4) - This jump is too big for so early in the song imo. probably
00:16:267 (1,2) - This blanket could be improved.
00:22:314 (2) - Maybe curve this slider to face the next note? Or make it straight?
00:26:500 (3,4,5,6) - This pattern is asymmetric, move 00:27:197 (6,7,1) to the right a bit?
00:30:220 (8,1) - Stack these or space them more? no thanks
00:55:337 (1) - Move this over 1 tiny grid space.
00:58:128 (3,4,5) - Maybe rotate this triangle a bit to match the slope of 00:57:663 (2) ?
01:22:314 (3,1,2,3,4,1) - Make these into a star?
01:24:523 (2,3,4,5,6,1) - You could space these more at the end, it feels nice to me. Something like:
It gives me a very "finished" feeling.

Thanks for mods
Prismetical
Hello! M4M ♥

Normal
00:18:128 - I prefer this:

00:23:709 - always the same pattern, gets repetetive, find other ways to mix it up a bit
00:29:988 - circle
00:52:314 (4) - move this to 00:52:546 -
00:56:965 - do this here:

01:04:174 (3,4,1,2,3) - a bit too cluttered here

Hard
00:08:360 (5) - I know what you want to do with that, and it fits, but many people will think that thing has only one reverse and sliderbreak there :/
00:08:360 (5,1) - they look bad together, bring them in one line
00:15:570 (5) - same as the first point, high slider break chance
00:29:523 (1) - ^
00:31:849 (3,2) - overlay
00:36:035 - here I prefer this:

00:38:128 (5,6) - maybe even make a slider out of this
00:54:174 (2,3,4,5) - three things, wrong DS, and either not properly placed or take less stack leniency (I guess editor gave me the wrong DS here, but less stack leniency for sure!)
01:15:570 - here I prefer this:

Insane
00:00:453 (1) - make this symmetrical, take 30 seconds, and make this symmetrical, this is the first impression of this diff
00:09:988 (4,1) - overlay
00:35:570 (3,2) - stack
00:40:918 (2,5) - stack or don't let them touch each other
00:45:104 (4) - NC
00:49:290 (4,3) - stack
00:57:663 (2,2) - overlay
00:59:756 (4,5,3) - ^

Good luck!
Don't forget to mod my map, either Lost In Paradise or Anyway. :P
Topic Starter
Dilectus
Thanks for the mod Prismetical, fixed most things.
Vovan
From my queue :D

[Normal]

00:50:686 (3,4) - Delete circle & add reverse for make a more slower combo.

00:56:267 (4) - Slider : 1/2 beats with reverse

01:02:314 (3,4) - Slider

01:13:244 (4,5) - Slider

01:21:849 - make a 1/2 beat slider

[Hard]

00:23:593 - Add circle

00:41:383 (3) - 1/4 beat slider with reverse sounds better

00:59:523 (3,4,5,6) - Make a square pattern or a triangle with (4,5,6)

01:18:825 (1) - Make this in 2 sliders.

01:24:407 (1) - ^

That's all for my mod !
Good luck for your map !
Topic Starter
Dilectus

Dono027 wrote:

From my queue :D

[Normal]

00:50:686 (3,4) - Delete circle & add reverse for make a more slower combo.

00:56:267 (4) - Slider : 1/2 beats with reverse

01:02:314 (3,4) - Slider emphasize vocals

01:13:244 (4,5) - Slider emphasize vocals

01:21:849 - make a 1/2 beat slider

[Hard]

00:23:593 - Add circle

00:41:383 (3) - 1/4 beat slider with reverse sounds better

00:59:523 (3,4,5,6) - Make a square pattern or a triangle with (4,5,6) fix

01:18:825 (1) - Make this in 2 sliders. fix

01:24:407 (1) - ^ fix

That's all for my mod !
Good luck for your map !
Thanks!
Nao Tomori
testplay on insane + some irc
SPOILER
19:46 *DavidEd is listening to [https://osu.ppy.sh/b/875557 ELISA - Dear My Friend -Mada Minu Mirai e-]
19:46 DavidEd: insane
19:49 Nao Tomori: this is fun
19:49 DavidEd: oooo
19:49 DavidEd: were there any parts you kinda reacted to?
19:50 Nao Tomori: 00:12:546 (1) - i think you could move this down a little to blanket the end of the note before
19:50 Nao Tomori: 00:15:337 (1) - i kept misreading this and starting the stream late
19:51 Nao Tomori: might be my problem though
19:51 Nao Tomori: but you could make it all circles as well
19:52 Nao Tomori: 00:24:872 (4) - this maybe you can move it down
19:52 Nao Tomori: but that might change the movement
19:52 Nao Tomori: 00:29:872 (5) - this is actually a slider stream if you look closely
19:53 Nao Tomori: or it goes into 1/8 with the violin/higher instrument
19:53 Nao Tomori: which you can show with sliders
19:53 DavidEd: hmm
19:53 Nao Tomori: maybe better to ignore it at this diff level
19:54 DavidEd: yeah, its probably for the better
19:54 Nao Tomori: 00:36:965 (2,3,4) - i think this rhythm should be the same as the next 3
19:54 Nao Tomori: 00:37:895 (5,6,7) -
19:54 Nao Tomori: cuz it is the same sound in the song
19:55 DavidEd: isnt it though?
19:55 Nao Tomori: oh i explained that badly
19:55 Nao Tomori: (3) to (4) is a small jump
19:55 Nao Tomori: but (6) to (7) is a big jump
19:56 Nao Tomori: even though it is very similar sound
19:56 DavidEd: yeah i just fixed that
19:56 DavidEd: wanted a reqtangle
19:56 Nao Tomori: 00:39:058 (2) - maybe you can move this up to blanket 3
19:57 Nao Tomori: 00:46:035 (1) - the NCing here is weird in my opinion
19:57 DavidEd: it wasnt meant to be blankeded
19:57 Nao Tomori: hmm it is fine as is
19:57 Nao Tomori: i just think blanket might look nice
19:58 DavidEd: yeah
19:58 Nao Tomori: 00:46:500 (2) - this should definitely be blanket
19:58 DavidEd: i copied and pasted the first slider so it looks better
19:58 Nao Tomori: cool
19:58 DavidEd: im gonna remap that part
19:58 Nao Tomori: oh
19:58 DavidEd: the jumps are big
19:58 DavidEd: or well
19:58 DavidEd: nerf them a bit
19:58 Nao Tomori: jumps are fine in my opinion
19:58 Nao Tomori: might be the pp farmer in me though
19:59 Nao Tomori: i think NC ing should be different
19:59 Nao Tomori: 00:47:430 (6) - i think this should b NC
19:59 Nao Tomori: 00:48:128 (2) - this
19:59 Nao Tomori: etc
19:59 Nao Tomori: to follow the vocals
19:59 Nao Tomori: since you followed the vocals with the jumps anyway
20:00 Nao Tomori: no point in NCing with the guitar
20:00 DavidEd: yeah sure
20:00 Nao Tomori: 00:49:290 (4) - i think you missed a burst here
20:00 Nao Tomori: or a triple
20:01 Nao Tomori: 00:55:104 (6,7) - this was pretty spaced out the first time you did it, i think it should be spaced out a little more here too
20:02 Nao Tomori: well that's pretty much all i could think of
20:02 Nao Tomori: the rhythm is fine to me
Topic Starter
Dilectus

Nao Tomori wrote:

testplay on insane + some irc
SPOILER
19:46 *DavidEd is listening to [https://osu.ppy.sh/b/875557 ELISA - Dear My Friend -Mada Minu Mirai e-]
19:46 DavidEd: insane
19:49 Nao Tomori: this is fun
19:49 DavidEd: oooo
19:49 DavidEd: were there any parts you kinda reacted to?
19:50 [color=#FF0000]Nao Tomori: 00:12:546 (1) - i think you could move this down a little to blanket the end of the note before [/color]
19:50 Nao Tomori: 00:15:337 (1) - i kept misreading this and starting the stream late
19:51 Nao Tomori: might be my problem though
19:51 Nao Tomori: but you could make it all circles as well
19:52 Nao Tomori: 00:24:872 (4) - this maybe you can move it down
19:52 Nao Tomori: but that might change the movement
19:52 Nao Tomori: 00:29:872 (5) - this is actually a slider stream if you look closely
19:53 Nao Tomori: or it goes into 1/8 with the violin/higher instrument
19:53 Nao Tomori: which you can show with sliders
19:53 DavidEd: hmm
19:53 Nao Tomori: maybe better to ignore it at this diff level
19:54 DavidEd: yeah, its probably for the better
19:54 Nao Tomori: 00:36:965 (2,3,4) - i think this rhythm should be the same as the next 3
19:54 Nao Tomori: 00:37:895 (5,6,7) -
19:54 Nao Tomori: cuz it is the same sound in the song
19:55 DavidEd: isnt it though?
19:55 Nao Tomori: oh i explained that badly
19:55 Nao Tomori: (3) to (4) is a small jump
19:55 Nao Tomori: but (6) to (7) is a big jump
19:56 Nao Tomori: even though it is very similar sound
19:56 DavidEd: yeah i just fixed that
19:56 DavidEd: wanted a reqtangle
19:56 Nao Tomori: 00:39:058 (2) - maybe you can move this up to blanket 3
19:57 Nao Tomori: 00:46:035 (1) - the NCing here is weird in my opinion
19:57 DavidEd: it wasnt meant to be blankeded
19:57 Nao Tomori: hmm it is fine as is
19:57 Nao Tomori: i just think blanket might look nice
19:58 DavidEd: yeah
19:58 Nao Tomori: 00:46:500 (2) - this should definitely be blanket
19:58 DavidEd: i copied and pasted the first slider so it looks better
19:58 Nao Tomori: cool
19:58 DavidEd: im gonna remap that part
19:58 Nao Tomori: oh
19:58 DavidEd: the jumps are big
19:58 DavidEd: or well
19:58 DavidEd: nerf them a bit
19:58 Nao Tomori: jumps are fine in my opinion
19:58 Nao Tomori: might be the pp farmer in me though
19:59 Nao Tomori: i think NC ing should be different
19:59 Nao Tomori: 00:47:430 (6) - i think this should b NC
19:59 Nao Tomori: 00:48:128 (2) - this
19:59 Nao Tomori: etc
19:59 Nao Tomori: to follow the vocals
19:59 Nao Tomori: since you followed the vocals with the jumps anyway
20:00 Nao Tomori: no point in NCing with the guitar
20:00 DavidEd: yeah sure
20:00 Nao Tomori: 00:49:290 (4) - i think you missed a burst here
20:00 Nao Tomori: or a triple
20:01 Nao Tomori: 00:55:104 (6,7) - this was pretty spaced out the first time you did it, i think it should be spaced out a little more here too
20:02 Nao Tomori: well that's pretty much all i could think of
20:02 Nao Tomori: the rhythm is fine to me
Fixed most things you pointed out. Also nerfed jumps in pre-chorus.

Thanks!
uuuget
Hi, from modding queue

Sry, i can't mod this anymore
Wish it get ranked soon :D
WazZzaA123
From queue
[Insane?]
00:50:221 (2,3,4,5,6) - Space these out with maybe 2.5 DS ? because right now the difficulty shows as if it was Hard but it's insane
00:51:616 (1,2,3) - samething
00:59:290 (2,3,4) - ^
01:02:081 (4,5,6) - ^
01:03:942 (4,5,6) - ^
01:06:035 (6) - Lower this circle to x:324 y:112
01:23:244 (1,2,3,4) - Space them

All comments about spacing were just my thought

[Hard]
01:18:825 (1,2,3) - This might be confusing (even for me) try something else (?)

[Normal]
01:19:756 (1) - Instead of this spinner maybe try to do something else like a long spinner ? ( art ) since there's already a spinner really close
Topic Starter
Dilectus
Wazzzaa123

WazZzaA123 wrote:

From queue
[Insane?]
00:50:221 (2,3,4,5,6) - Space these out with maybe 2.5 DS ? because right now the difficulty shows as if it was Hard but it's insane
00:51:616 (1,2,3) - samething
00:59:290 (2,3,4) - ^
01:02:081 (4,5,6) - ^
01:03:942 (4,5,6) - ^
01:06:035 (6) - Lower this circle to x:324 y:112
01:23:244 (1,2,3,4) - Space them

All comments about spacing were just my thought

[Hard]
01:18:825 (1,2,3) - This might be confusing (even for me) try something else (?)

[Normal]
01:19:756 (1) - Instead of this spinner maybe try to do something else like a long spinner ? ( art ) since there's already a spinner really close

No fixes. But i did change some note placements, so theres that.

Thanks for the suggestions :)
Loooctav
hi! M4M requested

[General]
  1. Source: とある科学の超電磁砲 (has to be in japanese 'cause it's a japanese animation)
[Normal]
  1. AR: 3 Is really suggested because it's the easiest diff in the map so you can't do something so hard or fast as you may want
  2. 00:03:011 (6) - I really suggest to delete this note because make the diff easier, being that is the easiest in the diffyou cannot change the pattern all the time, you must follow a rhythm like "papaPApapapaPApapapaPApapapaPA", then here you use "taaaaaaaaaaaatataaaaaaaaaata ta --- taaaaaaaaaatataaaaaaaaaaata ta" and it's easier. also, yo keep the rhythm like ^ you must 00:01:384 (2,3) - make them a slider, try it :)
  3. I am on a dilemma because in this part 00:16:267 (1,2) - I'd really like to make them a slider because the sounds are really great to it, but I think that it needs a break being the easiest diff in the map, so I prefer to let 2 differents notes as you have now, then, don't overlap this 00:16:732 (2,3), imagine that the song is for someone who is 70 years old
  4. 00:27:197 (4) - The song doesn't give a high volume for this note, so you can delete and give a break, it'd be cool to play :)
  5. 00:28:128 (2,3,1) - please make the more curve because you aren't doing as it is, it's ugly imo and I know you can make another pattern so better
  6. 00:36:732 (1) - in this slider, if you can hear, the saucer stops, so you can delete the slider and put a note, it gives a break and it'll be really cool, really really cool.
  7. 00:51:616 (1,2,3) - you recently changed the pattern <--- with the sliders and I think that to let the newbie player breath, you can replace for a slider with reverse, try it and watch, I saw that it's a really good idea to keep the difficultie of the map as it has to be
  8. 00:56:035 (3) - delete this note is a really good idea to give a breakl
  9. 00:53:477 (1,2,3,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4) - C'mon!! you're just clicking around the map, please change some patterns, is so bored, you're always clicking like a circle.
  10. 01:12:081 (1) - replacing this slider just for a note is so better, i tested and it is soo cool, try it, y'll like!
  11. 01:23:244 (1,2,3,4) - highly recommend, too many notes for a newbie player, try with some slider.
[Hard]
  1. 00:04:407 (4) - may you can make a little jump placing this note in the head of 00:04:639 (5)
  2. 00:46:383 - here is missing a note, i'm sure
  3. 00:46:035 - 00:51:383 - in this part the voice is always the same, and being a hard you can try with something like 00:46:732 (3,4,5,1,2) - but all the time, even doing jumps, it'd be a good idea, try it:3
  4. Since the kiai i'd like to increase the speed to x1,25 because the music gives you the feel, and I think that if you increase your posibilities to make more patterns and a lot of things, it would be a good idea but keeping in mind that the diff has made, not much to do, but anyway the idea is here.
[Insane]
  1. 00:00:453 (1) - the red point shouldn't be more centre?
  2. nothing more to say, good job with that triangles !
that's enough, maybe i'll recheck someday, good luck and good job 8-) 8-) 8-)
Topic Starter
Dilectus
Thoomyy

ThoomyyxD wrote:

hi! M4M requested

[General]
  1. Source: とある科学の超電磁砲 (has to be in japanese 'cause it's a japanese animation)
[Normal]
  1. AR: 3 Is really suggested because it's the easiest diff in the map so you can't do something so hard or fast as you may want
  2. 00:03:011 (6) - I really suggest to delete this note because make the diff easier, being that is the easiest in the diffyou cannot change the pattern all the time, you must follow a rhythm like "papaPApapapaPApapapaPApapapaPA", then here you use "taaaaaaaaaaaatataaaaaaaaaata ta --- taaaaaaaaaatataaaaaaaaaaata ta" and it's easier. also, yo keep the rhythm like ^ you must 00:01:384 (2,3) - make them a slider, try it :)
  3. I am on a dilemma because in this part 00:16:267 (1,2) - I'd really like to make them a slider because the sounds are really great to it, but I think that it needs a break being the easiest diff in the map, so I prefer to let 2 differents notes as you have now, then, don't overlap this 00:16:732 (2,3), imagine that the song is for someone who is 70 years old
  4. 00:27:197 (4) - The song doesn't give a high volume for this note, so you can delete and give a break, it'd be cool to play :)
  5. 00:28:128 (2,3,1) - please make the more curve because you aren't doing as it is, it's ugly imo and I know you can make another pattern so better
  6. 00:36:732 (1) - in this slider, if you can hear, the saucer stops, so you can delete the slider and put a note, it gives a break and it'll be really cool, really really cool.
  7. 00:51:616 (1,2,3) - you recently changed the pattern <--- with the sliders and I think that to let the newbie player breath, you can replace for a slider with reverse, try it and watch, I saw that it's a really good idea to keep the difficultie of the map as it has to be
  8. 00:56:035 (3) - delete this note is a really good idea to give a breakl
  9. 00:53:477 (1,2,3,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4) - C'mon!! you're just clicking around the map, please change some patterns, is so bored, you're always clicking like a circle.
  10. 01:12:081 (1) - replacing this slider just for a note is so better, i tested and it is soo cool, try it, y'll like!
  11. 01:23:244 (1,2,3,4) - highly recommend, too many notes for a newbie player, try with some slider.
[Hard]
  1. 00:04:407 (4) - may you can make a little jump placing this note in the head of 00:04:639 (5)
  2. 00:46:383 - here is missing a note, i'm sure
  3. 00:46:035 - 00:51:383 - in this part the voice is always the same, and being a hard you can try with something like 00:46:732 (3,4,5,1,2) - but all the time, even doing jumps, it'd be a good idea, try it:3
  4. Since the kiai i'd like to increase the speed to x1,25 because the music gives you the feel, and I think that if you increase your posibilities to make more patterns and a lot of things, it would be a good idea but keeping in mind that the diff has made, not much to do, but anyway the idea is here.
[Insane]
  1. 00:00:453 (1) - the red point shouldn't be more centre?
  2. nothing more to say, good job with that triangles !
that's enough, maybe i'll recheck someday, good luck and good job 8-) 8-) 8-)

sorry my pc crashed when responding (had written like 20 min of text....), so ill just highlight the things i fixed

Thanks alot for the feedback
Natsu
Hi

General:

  1. Combo colors can fit better the BG, right now they feel a bit random
Insane:

  1. 00:01:732 - no hitsound? a clap will fit really nice this part
  2. 00:03:593 - ^ etc, I think you could improve your hitsounding a bit more, there are some parts that can use claps
  3. 00:07:895 (2,3) - try to bring less spacing to these objects, since the music is super calm there, the only jump should be at 00:08:360 (4) - where the music become stronger
  4. 00:11:732 (5) - sound there isn't that clear, I'd just ignore it, since triplets starting at white ticks doesn't play that nice, rhythmical talking
  5. 00:15:104 (4,1) - use 3 circles instead, also start the circle stream at 00:15:570 - for better rhythm, since start a streaming at blue tick is a bit weird, :
  6. 00:19:523 (5,1) - blanket can use some more work
  7. 00:22:314 (2) - the tail of this slider have a really strong sound, i'd use two circles instead and maybe add some hitsound, as I said before I think your hitsounding can still be better
  8. 00:24:174 (2) - 00:26:035 (2) - same as above
  9. 00:39:756 (4,5) - this can use a better blanket
  10. 00:43:011 (2,3) - same
  11. 00:52:314 (1) - try a slowdown to fit better the song? music low intensity there, map should do that as well
  12. 00:53:360 (4) - idk what are you mapping here, there is only a vocal at the before tick
  13. 00:59:988 (1) - you really don't need to NC this, just keep your comboing consistent
  14. 01:08:825 (2) - another case where the slider tail have a strong sound, those beats need click action due the loud sounds
  15. 01:17:430 (3) - missing NC
  16. 01:18:360 (5,6,1,2,3,4,5,6,1) - same as 00:15:104
  17. 01:22:430 (4) - again I dont get what are your trying to follow, just use a 1/2 slider as you did before
Hard:

  1. 00:11:732 same as insane
  2. 00:29:290 (6,1) - seems you have the NC placed at the wrong place, swap NCs there
  3. 00:33:477 (2,3,4) - tiny spacing error
  4. 01:05:802 (4,1) - blanket can be better
  5. 01:17:430 (3) - missing NC
  6. 01:18:825 (1,2,3) - super weird rhythm for a hard diff, just follow the melody instead of drums + melody, will be something like:
Normal:

  1. 00:08:825 (1,2,3,1,2,3) - train patterns doesn't play that nicely on normal diffs, try to make this part less dense
  2. 00:19:988 (1,2,3,1,2,3) - there are alot more
  3. 01:05:570 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - yeah non stop 1/2s
    Okay this diff need seriously rework, if you are mapping with constant 1/2s then don't overlap objects, because looks really bad and make players want to click objects soon and stop holding others, for the contrary of what some old people believe, non overlapped objects at low bpm like this play better than overlapped ones, Anyways I'd suggest redo rhythms to more simple ones here or do a respacing of this diff and add an easy diff, second option seems better taking in consideration that is just a 1:30 song, ofc you can ask for more opinions
Topic Starter
Dilectus

Natsu wrote:

Hi

General:

  1. Combo colors can fit better the BG, right now they feel a bit random ah, i took them from the part that starts at 00:46:035 - (in the video) but i might figure something else out if more people react to it.
Insane:

  1. 00:01:732 - no hitsound? a clap will fit really nice this part actually listened to these parts again, and it seems like there actually ARE claps here. it was pretty hard for me to hear though.
  2. 00:03:593 - ^ etc, I think you could improve your hitsounding a bit more, there are some parts that can use claps ^
  3. 00:07:895 (2,3) - try to bring less spacing to these objects, since the music is super calm there, the only jump should be at 00:08:360 (4) - where the music become stronger makes sense
  4. 00:11:732 (5) - sound there isn't that clear, I'd just ignore it, since triplets starting at white ticks doesn't play that nice, rhythmical talking fix
  5. 00:15:104 (4,1) - use 3 circles instead, also start the circle stream at 00:15:570 - for better rhythm, since start a streaming at blue tick is a bit weird, :
    i didnt know at the start what to do with this part, this made it play much better
  6. 00:19:523 (5,1) - blanket can use some more work obvs fix
  7. 00:22:314 (2) - the tail of this slider have a really strong sound, i'd use two circles instead and maybe add some hitsound, as I said before I think your hitsounding can still be betterfix
  8. 00:24:174 (2) - 00:26:035 (2) - same as above ill prob fix this but it plays well as it is now
  9. 00:39:756 (4,5) - this can use a better blanket obvs fix
  10. 00:43:011 (2,3) - same ^
  11. 00:52:314 (1) - try a slowdown to fit better the song? music low intensity there, map should do that as well sounds cool
  12. 00:53:360 (4) - idk what are you mapping here, there is only a vocal at the before tick OVERMAP
  13. 00:59:988 (1) - you really don't need to NC this, just keep your comboing consistent fix
  14. 01:08:825 (2) - another case where the slider tail have a strong sound, those beats need click action due the loud sounds ill figure something out
  15. 01:17:430 (3) - missing NC fix
  16. 01:18:360 (5,6,1,2,3,4,5,6,1) - same as 00:15:104 maybe this is better...
  17. 01:22:430 (4) - again I dont get what are your trying to follow, just use a 1/2 slider as you did before fix
Hard:

  1. 00:11:732 same as insane sounds cool
  2. 00:29:290 (6,1) - seems you have the NC placed at the wrong place, swap NCs there whoops
  3. 00:33:477 (2,3,4) - tiny spacing error ^
  4. 01:05:802 (4,1) - blanket can be better obvs fix
  5. 01:17:430 (3) - missing NC ^
  6. 01:18:825 (1,2,3) - super weird rhythm for a hard diff, just follow the melody instead of drums + melody, will be something like:
maybe this is better...

Normal:

  1. 00:08:825 (1,2,3,1,2,3) - train patterns doesn't play that nicely on normal diffs, try to make this part less dense
  2. 00:19:988 (1,2,3,1,2,3) - there are alot more
  3. 01:05:570 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - yeah non stop 1/2s
    Okay this diff need seriously rework, if you are mapping with constant 1/2s then don't overlap objects, because looks really bad and make players want to click objects soon and stop holding others, for the contrary of what some old people believe, non overlapped objects at low bpm like this play better than overlapped ones, Anyways I'd suggest redo rhythms to more simple ones here or do a respacing of this diff and add an easy diff, second option seems better taking in consideration that is just a 1:30 song, ofc you can ask for more opinions will most likely end up in a remap of this diff. i'll see what happens, im not too experienced with lower difficulties. but ill most likely add an easy.
appreaciate the mod! i like the insane much more now
Natsu
yeah normal diffs are a bit of problem when starting mapping idk why tbh hahaha, anyways if you end remapping it, get some mods and feel free to call me back in future I'd be glad to help here a bit more.
Topic Starter
Dilectus
Changelog 2016-03-11

- Remapped normal + hitsounded he diff
- Added easy diff
MokouSmoke
[Normal]
  1. 00:02:081 (2,3) - flow here could be improved. maybe rotate this -15 degrees and reposition 00:01:384 (1,2,3) - http://puu.sh/nMUuJ/8853b8e915.jpg
  2. 00:21:616 (4,1) - ctrl+g rhythm to capture downbeat
  3. 00:31:151 (3) - NC should be here instead of 00:31:849 (1) -
  4. 00:33:709 (2,4) - might be some readability issues since the approach circle of the stacked notes appear before the previous one goes away
  5. Maybe you should get some more opinions before changing, but I think the spread could be evened out by using less 1/2 rhythms or replaced some notes with sliders. In terms of note density, normal is almost as dense as your hard diff, which is reflected in the star rating as well.
Good luck!
Topic Starter
Dilectus

MokouSmoke wrote:

[Normal]
  1. 00:02:081 (2,3) - flow here could be improved. maybe rotate this -15 degrees and reposition 00:01:384 (1,2,3) - http://puu.sh/nMUuJ/8853b8e915.jpg
  2. 00:21:616 (4,1) - ctrl+g rhythm to capture downbeat
  3. 00:31:151 (3) - NC should be here instead of 00:31:849 (1) -
  4. 00:33:709 (2,4) - might be some readability issues since the approach circle of the stacked notes appear before the previous one goes away
  5. Maybe you should get some more opinions before changing, but I think the spread could be evened out by using less 1/2 rhythms or replaced some notes with sliders. In terms of note density, normal is almost as dense as your hard diff, which is reflected in the star rating as well.
Thanks for mod ;)
Wishkey
Heya! from my Q :D

Really cool map! just gonna give some suggestions here but flow blankets and hitsounds etc seems mostly alright so far

Easy

  1. 00:19:988 (1) - Cntrl G + Cntrl H so it also follows the vocals a bit with the kink
  2. 01:15:802 (1) - would extend this by 1 tick and start at 01:15:570 so you follow the vocals here because they reach a highpoint in the song
Normal

  1. 00:25:570 (1) - would just do what you did at 00:21:849 (1,2) - having the end not clickable is not worth the trade-off for a bit of diversity imo
  2. 00:50:221 (2,4) - this kind of stacking might too hard to read for a normal diff espacially since its the only time you stack like this, would just go with something like this
  3. 00:57:895 (3,4) - move a bit to the right so it doesnt touch 00:56:965 (1) -
  4. 01:04:174 (3,3) - only overlap you got so would work around this, (adjusting the tail of 01:03:477 (2) - a bit and keep the same pattern but bit higher perhaps)
  5. 01:16:732 (2) - The end definitly needs to be clickable here maybe follow this rythm instead
hard

  1. 00:04:407 (4) - makes more sense to stack with (3) here instead, since the sounds are identical (and gives a bit more margin of error bc the jump is on a slider)
  2. 01:07:197 (3) - blanket can be a bit better
  3. 01:24:407 (1,2) - would make it the same as 00:29:523 (2) - putting a single 1/4 slider in this diff right at the end is kindof a dick move for people who play around this lvl
Insane
  1. 00:23:477 (7) - maybe place this at x372/y76 to reduce the jump a bit, it's still a relatively quiet part of the song
  2. 00:30:221 (8) - you can add a fnish aswell
  3. 00:37:197 (3) - x224/y340 for smoother flow
  4. 01:18:942 (2,3,4,5,1) - I'd just keep it simple and follow one instrument here and ignore the drum tbh, it plays really weird atm So i'd go for something like this

Nice set good luck with ranked!
Topic Starter
Dilectus
;)

Wishkey wrote:

Heya! from my Q :D

Really cool map! just gonna give some suggestions here but flow blankets and hitsounds etc seems mostly alright so far

Easy

  1. 00:19:988 (1) - Cntrl G + Cntrl H so it also follows the vocals a bit with the kink
  2. 01:15:802 (1) - would extend this by 1 tick and start at 01:15:570 so you follow the vocals here because they reach a highpoint in the song
Normal

  1. 00:25:570 (1) - would just do what you did at 00:21:849 (1,2) - having the end not clickable is not worth the trade-off for a bit of diversity imo
  2. 00:50:221 (2,4) - this kind of stacking might too hard to read for a normal diff espacially since its the only time you stack like this, would just go with something like this
    since its not clickable, it shouldnt be hard to read
  3. 00:57:895 (3,4) - move a bit to the right so it doesnt touch 00:56:965 (1) -
  4. 01:04:174 (3,3) - only overlap you got so would work around this, (adjusting the tail of 01:03:477 (2) - a bit and keep the same pattern but bit higher perhaps)
  5. 01:16:732 (2) - The end definitly needs to be clickable here maybe follow this rythm instead
hard

  1. 00:04:407 (4) - makes more sense to stack with (3) here instead, since the sounds are identical (and gives a bit more margin of error bc the jump is on a slider)
  2. 01:07:197 (3) - blanket can be a bit better
  3. 01:24:407 (1,2) - would make it the same as 00:29:523 (2) - putting a single 1/4 slider in this diff right at the end is kindof a dick move for people who play around this lvl
Insane
  1. 00:23:477 (7) - maybe place this at x372/y76 to reduce the jump a bit, it's still a relatively quiet part of the song
  2. 00:30:221 (8) - you can add a fnish aswell
  3. 00:37:197 (3) - x224/y340 for smoother flow
  4. 01:18:942 (2,3,4,5,1) - I'd just keep it simple and follow one instrument here and ignore the drum tbh, it plays really weird atm So i'd go for something like this

Nice set good luck with ranked!
Thanks for mod ;3
- Frontier -

From this queueuueueeuueue

[Easy]
00:05:104 (1) - NC
01:02:779 (3) - i think curve slider is better
01:23:244 (1) - NC

[Normal]
00:43:011 (4) - ctrl+h and place to 28|120 is better imo

[Hard]
Looks Great !!

[Insane]
00:39:058 (2) - ctrl+g

Very Good map ! Take my star :)
Good luck !! :D :D :D
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