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Aoi Eir - Cynthia No Hikari

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Total Posts
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Topic Starter
Nierth
This beatmap was submitted using in-game submission on September 13, 2016 at 11:44:45 PM

Artist: Aoi Eir
Title: Cynthia No Hikari
Source: ソードアート・オンライン ~ロスト・ソング~
Tags: Sword Art Online -Lost Song- sao opening budderina lilynn frostwich
BPM: 166
Filesize: 2734kb
Play Time: 01:35
Difficulties Available:
  1. Daoski's Insane (5.2 stars, 363 notes)
  2. Easy (0.93 stars, 66 notes)
  3. Frost's Extra (5.04 stars, 360 notes)
  4. Luna's a bitch (4.63 stars, 370 notes)
  5. melting butter (5.69 stars, 435 notes)
  6. Normal (2.02 stars, 136 notes)
  7. Sandwich-kun (3.65 stars, 270 notes)
  8. Syn's Extra (5.47 stars, 393 notes)
Download: Aoi Eir - Cynthia No Hikari
Information: Scores/Beatmap Listing
---------------


Easy~me
Normal~me
Sandwich-kun~the squirrel
Luna's a bitch~Lilynn
Frost's Extra~Frostwich
Daoskis Insane~Daoski
Syn's Extra~synergy_shade
melting butter~me

mod my map please~
rip when hard diff turns into insane
mapping is too hard ;-;
HOW TO HITSOUND 101
lilynya
.
strickluke
irc baby
2016-01-18 12:23 strickluke: oke y
2016-01-18 12:23 strickluke: starting with easy
2016-01-18 12:23 strickluke: ACTION is editing [https://osu.ppy.sh/b/880221 Aoi Eir - Cynthia No Hikari [Easy]]
2016-01-18 12:23 strickluke: timing looks fine
2016-01-18 12:24 strickluke: b r eh
2016-01-18 12:24 strickluke: sv0.40
2016-01-18 12:24 strickluke: you could make this a tiny bit harder
2016-01-18 12:25 Nierth: loool i tried to make it as easy as possible
2016-01-18 12:25 strickluke: plooox
2016-01-18 12:25 strickluke: that will mess up your spread
2016-01-18 12:25 Nierth: its hard man
2016-01-18 12:25 strickluke: just easy:1 star normal:2 star
2016-01-18 12:26 strickluke: you could change this into a blanket 00:03:418 (2) -
2016-01-18 12:26 strickluke: blanketing the first note
2016-01-18 12:27 strickluke: well i guess sv0.40 is fine then xd
2016-01-18 12:28 strickluke: 00:06:309 (3) - this could be a straight slider
2016-01-18 12:28 strickluke: just going upwards, a little bit tilted to the right
2016-01-18 12:29 strickluke: 00:12:092 (1,2,3,4,5,6,7,8) - these dont all need to be circles, do they?
2016-01-18 12:30 Nierth: HIT THOSE CIRCLES
2016-01-18 12:30 strickluke: nuu
2016-01-18 12:30 Nierth: CLICK
2016-01-18 12:30 strickluke: THE CIRCLES
2016-01-18 12:30 strickluke: TO THE BEAT
2016-01-18 12:30 Nierth: CLICK
2016-01-18 12:31 strickluke: 00:12:092 (1,2) - could be somethign like
2016-01-18 12:31 strickluke: http://puu.sh/mAIP3/d3a0326e84.jpg
2016-01-18 12:32 strickluke: or could even be a straight slider
2016-01-18 12:33 strickluke: ugh
2016-01-18 12:33 strickluke: puush is taking forever
2016-01-18 12:33 strickluke: sorry this mod may take a while xd
2016-01-18 12:33 strickluke: http://puu.sh/mAIYx/7640d3950b.jpg this is what i have
2016-01-18 12:34 Nierth: can i go start
2016-01-18 12:34 Nierth: my normal diff
2016-01-18 12:34 Nierth: looool
2016-01-18 12:34 strickluke: idek lel
2016-01-18 12:34 Nierth: and come back later
2016-01-18 12:34 strickluke: sure
2016-01-18 12:34 strickluke: ill keep giving suggestions
2016-01-18 12:34 Nierth: kkkk thanks
2016-01-18 12:34 strickluke: apply them if u want but ill post this on form xd
2016-01-18 12:34 strickluke: forum*
2016-01-18 12:35 Nierth: i will!!!
2016-01-18 12:35 strickluke: K
2016-01-18 12:36 strickluke: this should be a new combo 00:17:876 (1) -
2016-01-18 12:38 strickluke: 00:20:767 (2) - lengthen this slider to the white tick at 22:936
2016-01-18 12:38 Nierth: i have to leave in 25 mintes
2016-01-18 12:38 Nierth: just letting you know
2016-01-18 12:38 strickluke: 00:23:659 (3) - new combo and shorten this to the white tick
2016-01-18 12:38 strickluke: ok
2016-01-18 12:39 strickluke: 00:26:550 (1) - new combo
2016-01-18 12:40 strickluke: 00:25:104 (2,3) - maybe these could be made into a slider
2016-01-18 12:40 strickluke: generally you should use distance snap the entire thing for an easy unless you are making anti-jumps or stacking (which is a bad idea)
2016-01-18 12:41 strickluke: (dont do that imo xd)
2016-01-18 12:41 strickluke: 00:27:996 (3) - shorten this to 28:719
2016-01-18 12:41 Nierth: distance snap always limits me to such a short distance
2016-01-18 12:42 strickluke: then increase the base distance snap, but its a bad idea to change it for easies
2016-01-18 12:42 Nierth: even for easy im like what is this
2016-01-18 12:42 strickluke: kek
2016-01-18 12:42 strickluke: distance snap 1.1 would be pretty good for a map like this
2016-01-18 12:42 Nierth: woah you can change it?
2016-01-18 12:42 strickluke: and easy diff
2016-01-18 12:42 strickluke: yess :d
2016-01-18 12:42 Nierth: gotta remember that lol
2016-01-18 12:42 strickluke: hold down alt
2016-01-18 12:42 Nierth: i didnt read
2016-01-18 12:42 strickluke: it says distance snap at the top
2016-01-18 12:42 Nierth: close enough
2016-01-18 12:43 strickluke: but change it to 1.1 imo, and always have that on unless you are making it shorter
2016-01-18 12:43 strickluke: but you could move it to something like 1.2 or 1.0 if you wanted it to slow down to half the spacing at the end or something
2016-01-18 12:43 strickluke: 00:29:442 (4) - new combo
2016-01-18 12:44 strickluke: 00:32:333 (5) - new combo
2016-01-18 12:44 strickluke: 00:35:225 (5) - new combo
2016-01-18 12:44 Nierth: :p i was planning to do the combos later
2016-01-18 12:44 strickluke: 00:38:117 (9) - new combo
2016-01-18 12:44 strickluke: o xd
2016-01-18 12:44 strickluke: well
2016-01-18 12:45 strickluke: every 8 beats would be good :P
2016-01-18 12:45 Nierth: what do you think a good distance snap would be
2016-01-18 12:45 Nierth: for normal
2016-01-18 12:45 strickluke: 00:46:791 (7) - this slider seems scrunched up
2016-01-18 12:46 strickluke: um
2016-01-18 12:46 strickluke: well
2016-01-18 12:46 strickluke: maybe you dont have to change the distance snap that much
2016-01-18 12:46 strickluke: but i would reccomend increasing slider velocity
2016-01-18 12:46 strickluke: maybe distance snap ~1.4 or something
2016-01-18 12:46 strickluke: but definitely increase the slider velocity
2016-01-18 12:46 Nierth: ye
2016-01-18 12:46 strickluke: 00:48:237 (8) - also scrunched up
2016-01-18 12:47 strickluke: 00:49:683 (9,10) - scrunched up >;v
2016-01-18 12:47 Nierth: STOP JUDGING ME
2016-01-18 12:47 strickluke: ;-;
2016-01-18 12:47 Nierth: I MADE THIS IN 20 MINUTES
2016-01-18 12:47 strickluke: ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;-;
2016-01-18 12:47 strickluke: but.. im supposed to D: its a mod
2016-01-18 12:48 Nierth: you gotta say it like
2016-01-18 12:48 Nierth: you're not judging me
2016-01-18 12:48 strickluke: 00:55:466 (1) - a spinner here ending at 57:272
2016-01-18 12:48 strickluke: im not judging you
2016-01-18 12:48 Nierth: my feelings are hurt
2016-01-18 12:48 strickluke: but for everything below and above this message...
2016-01-18 12:48 strickluke: :^)
2016-01-18 12:48 strickluke: generally try to avoid using so many circles in a row
2016-01-18 12:49 strickluke: 00:58:357 (1,2,3,4,5,6,7,8) - ex
2016-01-18 12:50 strickluke: 01:04:141 (9) - could be changed to something like http://puu.sh/mAK9S/4f88c8a8d1.jpg
2016-01-18 12:50 strickluke: try to smooth some of the sliders out that are kinda tight-packed
2016-01-18 12:51 strickluke: 01:15:707 (16) - ex
2016-01-18 12:51 strickluke: 01:30:165 (1) - have the kiai time end on this spinner
2016-01-18 12:52 strickluke: well
2016-01-18 12:52 strickluke: thats all i have for easy
2016-01-18 12:53 strickluke: try for OD 3
2016-01-18 12:53 strickluke: and HP 3
2016-01-18 12:53 strickluke: or something around that
2016-01-18 12:53 strickluke: you could have a kiai time from 00:12:092 (1) - to 00:17:876 (1) -
2016-01-18 12:54 strickluke: ok
2016-01-18 12:54 strickluke: thats all i have for easy xd
2016-01-18 12:54 strickluke: do you still have time for insane diff?
2016-01-18 12:55 Nierth: ummm
2016-01-18 12:55 Nierth: not really
2016-01-18 12:55 Nierth: :/
2016-01-18 12:55 Nierth: how does kudosu work
2016-01-18 12:55 strickluke: well
2016-01-18 12:55 Nierth: is it possible to give 2?
2016-01-18 12:55 strickluke: it IS, but it isnt something you can control
2016-01-18 12:56 Nierth: it just happens?
2016-01-18 12:56 Nierth: lol
2016-01-18 12:56 strickluke: after a month, i think, it starts giving people 2 instead of 1
2016-01-18 12:56 strickluke: when you give them kudosu
2016-01-18 12:56 Nierth: ah i see
2016-01-18 12:56 strickluke: but this mapset isnt that old
2016-01-18 12:56 strickluke: so it only gives 1
2016-01-18 12:56 strickluke: kk im gonna post this to forum and mod insane later
2016-01-18 12:56 Nierth: alright thanks
2016-01-18 12:57 Nierth: added you
2016-01-18 12:57 strickluke: np
lilynya
Normal difficulty mod.
Note: This diff is new and wasn't there when I first modded the map.

IRC
19:55 Nierth: ok im ready for you to mod....i thank
19:55 Nierth: i think*
19:55 Aeii: sure
19:55 Aeii: ill mod some of the new diffs
19:55 Nierth: <3
19:55 *Aeii is editing [http://osu.ppy.sh/b/884641 Aoi Eir - Cynthia No Hikari [Hard]]
19:56 Nierth: i havent really worked on that one yet lol
19:56 Aeii: yep
19:56 Aeii: i noticed :p
19:56 *Aeii is editing [http://osu.ppy.sh/b/882642 Aoi Eir - Cynthia No Hikari [Normal]]
19:56 Aeii: ?
19:57 Nierth: ?
19:57 Aeii: is thisw one fine to mod#?
19:57 Nierth: complete
19:57 Nierth: yesu
19:57 Aeii: ok
19:57 Aeii: first of all
19:57 Nierth: easy/normal/lost
19:57 Aeii: new combos
19:57 Aeii: NEW COMBOS
19:57 Aeii: ;-;
19:57 Nierth: RIGHT
19:57 Aeii: theres a new measure here, 00:06:322 (5) -
19:57 Nierth: I FORGOT
19:57 Aeii: and you continued the last combo
19:57 Aeii: theres also a break
19:57 Aeii: between the notes
19:58 Nierth: break between those combos?
19:58 Aeii: as in
19:58 Aeii: pause
19:58 Aeii: theres a pause between the notes
19:58 Nierth: ye
19:58 Aeii: where you dont click anything
19:58 Aeii: that usually warrants a new combo
19:59 Nierth: im adding all combos now
19:59 Aeii: you shouldnt end sliders on big white ticks
19:59 Aeii: usually that is
19:59 Aeii: 00:13:190 (4) -
19:59 Aeii: becuase (99% of the time) the big white tick is the strong sound of the maesure
20:00 Aeii: and strong sounds dont feel good as slider ends
20:00 Aeii: slider ends are passive sounds
20:00 Nierth: right you told me before
20:00 Nierth: its a habit qq
20:00 Aeii: slider begginings and circles are active objects
20:00 Nierth: right you told me before
20:00 Nierth: its a habit qq
20:00 Aeii: i can give you a nice tutorial for it if you want :o
20:01 Aeii: if my internet works that is
20:02 Nierth: i guess it just sounded better to me for this song
20:02 Nierth: how do you suggest i change it
20:02 Aeii: 00:12:105 (1,2,3,4) -
20:02 Aeii: slider slider circle
20:03 Aeii: or even better i think
20:03 Aeii: circle slider circle slider
20:03 Aeii: [https://osu.ppy.sh/forum/p/3348552 ~]
20:06 Aeii: also i strongly reccomend this one
20:06 Aeii: [https://osu.ppy.sh/wiki/Music_Theory ~]
20:06 Aeii: most music follow the same patterns
20:06 Aeii: contemorary at least
20:06 Nierth: but sliders would still end on white ticks?
20:06 Aeii: thats a difficulty issue
20:07 Aeii: of course they are when you are mapping in 1/1
20:07 Aeii: but when you do it in an insane for example
20:07 Aeii: thats a problem
20:07 Aeii: im not saying you *cant* but 90% if you do , it is propably slight wrong and would be better mapped conventionally
20:08 Nierth: :p all my sliders in my insane diff on white ticks
20:08 Aeii: yes
20:08 Aeii: thats how its meant to be
20:08 Aeii: im saying *ending* on white ticks
20:09 Aeii: big white ticks especially
20:09 Nierth: ahh i see
20:09 Aeii: jsut read the tut i sent you to see what im talking about
20:09 Aeii: its really good
20:09 Nierth: so much theory
20:09 Nierth: rip internet
20:09 Nierth: that last link isnt loading
20:09 Aeii: https://osu.ppy.sh/wiki/Music_Theory
20:10 Nierth: rip not loading
20:10 Nierth: internet too slow
20:10 Aeii: sure
20:10 Aeii: ill continue with the map itself
20:11 Aeii: you could overlay 00:13:912 (5) - with 00:12:467 (2,3) - ?
20:11 Aeii: more of an aesthetic thing
20:11 Aeii: just it seems like it was meant to
20:12 Aeii: same with
20:12 Aeii: 00:14:635 (6) -
20:12 Aeii: and
20:12 Aeii: 00:12:828 (3) -
20:13 Aeii: 00:17:888 (13,14,15) -
20:13 Aeii: after this point, you could mary your slider a but more
20:13 Aeii: stright slider are fun
20:13 Aeii: but not that fun that you have to use them for everythingh
20:13 Nierth: :p
20:14 Aeii: and they take up a lot of space on the playfield where a simple curve could both look and play better
20:14 Nierth: what is overlaying
20:14 Aeii: it's just a suggestion though
20:14 Aeii: overlaying?
20:14 Aeii: i dont know without context
20:15 Aeii: also parts like this 00:23:671 (23,24,25,26,27,28) -
20:15 Aeii: seem really boring to play
20:15 Aeii: you could vary it up a little
20:15 Aeii: rather then copy pasting and roatating
20:15 Aeii: it can even be just by adding some sharp angels
20:16 Aeii: becuase apart from some triangles the map seems to be really linear in flow
20:16 Aeii: which is not always a good thing
20:16 Aeii: when used too exesivelly
20:16 Aeii: ill link you another tutorial for this :P
20:17 Aeii: [https://osu.ppy.sh/forum/t/86329 ~]
20:18 Aeii: again, this is just mostly general advice
20:18 Aeii: as i feel thats better for newer mappers :3
20:19 Nierth: cant argue with the guy with the statistics
20:19 Aeii: you could blanket these, 00:34:876 (42,43) -
20:19 Nierth: and graphs
20:19 Aeii: again, the sliders here are highly repetitive 00:41:021 (52,54,56,58) -
20:19 Aeii: you dont have to genruu kaiko every map
20:20 Aeii: you can make it overall neater aswell
20:20 Aeii: like 00:42:467 (54,56) - stack these two for example
20:20 Aeii: (the slider end and beggining)
20:21 Aeii: also your kiai needs to end somewhere
20:21 Aeii: even when it is at the end of the song
20:22 Nierth: ah
20:22 Aeii: 01:18:250 - 00:58:370 - are off beat
20:22 Aeii: (they arent snapped to the baet)
20:22 Aeii: beat*
20:22 Aeii: and they should be
20:22 Nierth: perhaps at the end of the spinner?
20:22 Nierth: still trying to process everything youve said
20:23 Aeii: spinner?
20:23 Aeii: im jsut saying the kiai time are slight off
20:23 Aeii: like a few milliseconds
20:23 Aeii: but they arnt snapped to a tick
20:23 Aeii: and they should be
20:23 Aeii: thats all im saying :p
20:23 Nierth: ohhh
20:23 Nierth: PRECISION IS CRUCIAL
20:23 Aeii: check ai mod fot little things like that
20:24 Aeii: ctrl shift a
20:24 Aeii: althoug the ai mod is just full of "combo too long" right now :o
20:24 Nierth: ...omg
20:25 Nierth: i fixed all of that on mine ahahah
20:25 Aeii: 01:30:268 (1) -
20:25 Aeii: the spinner should be
20:25 Aeii: 01:30:177 -
20:25 Aeii: i belive
20:25 Aeii: because thats when the note you are mapping it to starts
20:26 Nierth: i winged those spinners, didnt know what i was doing with them
20:26 Aeii: map them to a note
20:26 Aeii: and poof
20:26 Aeii: you have a spinner :o
20:26 Aeii: just a bit off timing again
20:26 Aeii: other then that its good
20:26 Aeii: also end the kiai here 01:30:177 -
Electoz
I just copied this from the other thread because I'm lazy
Here's some useful links that you should get to them :
Some technical words. > https://osu.ppy.sh/wiki/Glossary
Some general knowledge about mapping that you should know. > p/4763558/
Some rules and guidelines about mapping. > https://osu.ppy.sh/wiki/Ranking_Criteria
Guidelines for each difficulties. > https://osu.ppy.sh/wiki/Difficulty_appr ... y_elements
Mapping techniques, this is mostly for Hard and higher difficulties. > https://osu.ppy.sh/wiki/Mapping_Techniques
Okay that should be enough.
IRC
14:31 Electoz: k I'm back
14:31 Nierth: is irc whenever
14:31 Nierth: or am i still in line lol
14:31 Nierth: nvm
14:31 Electoz: well, up to you
14:32 Electoz: it can be either now or later
14:32 Nierth: uhh leggo
14:32 Nierth: now
14:32 Nierth: <3
14:32 Electoz: okk
14:33 Nierth: let the roast begin
14:33 *Electoz is editing [https://osu.ppy.sh/b/880221 Aoi Eir - Cynthia No Hikari [Easy]]
14:33 Electoz: let's go with this first
14:35 Electoz: sec
14:35 Electoz: brb
14:35 Nierth: k
14:40 Electoz: I'm back
14:40 Electoz: first thing I wanted to ask is
14:40 Electoz: did you use distance snap when you were mapping this?
14:41 Nierth: i think i was
14:42 Nierth: lets see
14:42 Electoz: 00:12:105 (1) - starting from here
14:42 Nierth: may have had it on early
14:42 Nierth: and turned it off by accident then
14:42 Nierth: rip
14:42 Electoz: the DS here is pretty messed up
14:43 Electoz: well
14:43 Electoz: assuming that you know how to use that distance snap thing
14:43 Electoz: I won't go to blablabla and stuff about DS
14:43 Nierth: i will snap right now
14:43 Electoz: btw
14:43 Electoz: your sv
14:43 Electoz: is incredibly low
14:44 Electoz: try comparing your map with ranked maps with the same bpm
14:45 Nierth: hmm i see
14:45 Nierth: changing the sv means i have to change my sliders right
14:46 Electoz: well you probably have to fix your sliders again
14:46 Electoz: quite a pain
14:47 Electoz: 00:03:431 - Just my opinion but you could've started here
14:47 Electoz: because the music is starting there
14:47 Electoz: well you don't have to focus about DS and SV right away
14:48 Electoz: I'll just point out some general stuff
14:48 Electoz: and we'll see how it goes later
14:48 Nierth: ooo i like that idea
14:49 Electoz: the way you used your sliders
14:50 Electoz: 00:17:888 (1,2) - like these for example
14:50 Electoz: you just put one slider for a whole stanza
14:50 Electoz: and it's kinda boring
14:50 Electoz: try breaking it off into more objects with shorter beats
14:52 Electoz: btw
14:53 Electoz: just answer me when you read what I typed lol
14:53 Nierth: oh sorry
14:53 Electoz: so I know that I can move on
14:53 Nierth: PL
14:53 Nierth: OK
14:53 Nierth: *
14:54 Electoz: in easier difficulties
14:54 Electoz: we tend to follow the instrments(drum, bass, or whatever) more than vocals
14:54 Electoz: because it's easier for beginners to follow that way
14:55 Nierth: mm i see
14:55 Nierth: ill keep that in mind
14:55 Electoz: also when using slider
14:55 Electoz: *sliders
14:55 Electoz: we'll have a stronger beats on the head
14:55 Electoz: and the weaker beat on the tail
14:55 Electoz: because the main idea is to have the head of the slider clickable for a better emphasis
14:56 Electoz: just some general stuff I'm throwing to you
14:56 Electoz: just in case
14:56 Nierth: so
14:57 Nierth: how would i change my current sliders
14:57 Nierth: shorten to red tick?
14:57 Electoz: 00:17:888 (1) - ok, like this for example
14:58 Electoz: there's a drum on every white tick
14:58 Electoz: so you can change this sliders into more objects
14:58 Electoz: and have them landed on the white ticks
14:58 Electoz: try to listen where each instruments landed on
14:59 Electoz: that will help you to pinpoint where you should put the objects
14:59 Electoz: you can just listen at 25% speed for the instruments
15:00 Nierth: i seee
15:01 Nierth: never again
15:01 Nierth: easy is too hard to map
15:02 Nierth: ;-;
15:02 Electoz: depends on people actually
15:02 Electoz: some likes to map easy
15:02 Electoz: while some just map extra
15:03 Nierth: ahaha i think im on the extra side
15:03 Electoz: let's see
15:03 Electoz: well
15:03 Electoz: I think I pointed out pretty much general stuff now
15:03 *Electoz is editing [https://osu.ppy.sh/b/882642 Aoi Eir - Cynthia No Hikari [Normal]]
15:03 Electoz: ^let's move on
15:04 Nierth: oh nice o.o
15:04 Electoz: 00:16:443 (4) - the example for the emphasis stuff
15:05 Electoz: the head of that slider shouldn't be on the white tick as nothing lands on it
15:05 Electoz: and the tail has a really strong instrument landed on it
15:05 Electoz: well I just give an example here, you might just fix it later
15:05 Electoz: *strong instrument = should be clickable
15:06 Nierth: qq
15:08 Electoz: both Easy and Normal
15:08 Electoz: try to have a constant DS
15:09 Electoz: throughout the diff
15:10 Nierth: huh i thought i had ds on for normal
15:10 Electoz: it's pretty messed up in some points
15:10 Electoz: try rechecking it with aimod or whatever
15:11 Nierth: what is this
15:11 Nierth: i try to resnap one note
15:11 Nierth: and 130 ds problems pop up
15:11 Electoz: let's see
15:11 Electoz: that's how aimod works
15:12 Electoz: takes a bit time to explain
15:12 Electoz: well
15:12 Electoz: aimod only calculates the distance based on (1)-->(2)
15:12 Electoz: if you got the distance between 1 and 2 wrong
15:12 Electoz: the rest of your combo will become messed up
15:13 Electoz: also, aimod doesn't calculate the distance between any last object before a new combo
15:13 Electoz: so you have to look out for that as well
15:13 Nierth: oh i see
15:14 Nierth: ill just resnap them all right now
15:14 Electoz: well
15:15 Electoz: most stuff I mentioned in Easy also applies to Normal
15:15 Electoz: so yeah
15:15 Nierth: boring sliders, ds, emphasis
15:15 Nierth: ?
15:16 Electoz: well yeah
15:16 Electoz: the difference is
15:16 Electoz: in Normal you can try landing objects on red ticks
15:16 Electoz: unlike Easy
15:17 Electoz: we won't put objects on the red tick in Easy
15:17 Electoz: unless it's necessary or have a really audible sound
15:18 Nierth: i understand
15:19 *Electoz is editing [https://osu.ppy.sh/b/889926 Aoi Eir - Cynthia No Hikari [Hard]]
15:20 Nierth: that one not even close to finishing
15:20 Nierth: those 10 seconds are horrible
15:20 Electoz: well
15:21 Electoz: in Hard
15:21 Electoz: we use DS as well
15:21 Electoz: but not always
15:21 Electoz: you can break DS when you want to do a jump/emphasize something or whatever
15:22 Nierth: that ones good to know lol
15:22 Electoz: well
15:22 Electoz: I'm not good at modding insane
15:22 Electoz: so I'll just throw you some links instead
15:22 Electoz: is that alright?
15:22 Nierth: ahaha thats alright
15:22 Nierth: your post said 4.5* or under right
15:22 Nierth: :p
15:23 Electoz: I really don't want to mod whatever diff that is called "insane"
15:23 Electoz: cuz the idea of those diffs is pretty wide and creative
15:23 Electoz: and it's hard to get what's the mapper's idea on patterns/stuff sometimes
15:24 Nierth: ah

We did some general stuff about rhythms and DS.
Nuolong
Random thing coming through:

The problem I see with a lot of these difficulties is the bad slider flow. It's when you're beginning new sliders on red ticks and ending them on white ticks. I can see that sometimes this is okay when you want to be following the vocals, but you rarely should be following vocals in harder difficulties.

Insane difficulty, for example:
00:03:973 (1) - these
00:04:696 (4) -
00:19:153 (1,2,3,4) -
00:20:961 (2) -
00:22:045 (2,3,4,5) -
The ends of the sliders should not be on a white tick, because white ticks are parts meant to be emphasized. The end of a slider is less emphasized than the head.

00:28:732 (3,4,5,6,7,8,9) - are you making this manually or are you using convert slider --> stream?

Frost:
00:17:165 (4,5,6,7,1) - You missed possible stream.
00:30:358 (5) -

The way you guys use sliders are following the vocals, and I don't recommend that for harder difficulties.
Just a random guy stopping by, good luck on this!
Topic Starter
Nierth
OK OK I'LL CHANGE THE SLIDERS -insert heart-
Log Off Now
IRC Mod on Sandwich diff, sorry if this seemed harsh, but even if you accept half of these changes you will see a massive increase in quality, if you need more help PM me personally and i'll go through it in more detail

WARNING - HARSH COMMENTS INSIDE
04:38 Nierth: hey buddy
04:39 Log Off Now: hi
04:39 Nierth: will you mod one of my diffs
04:39 Log Off Now: might do later, 4:40am atm lol
04:39 Nierth: lol alright
04:39 Nierth: whenever you're free
04:39 Nierth: irc mod
04:40 Nierth: for one of my GDs
04:40 Log Off Now: kk
04:40 Nierth: i want you to roast this person
04:40 Log Off Now: why lol
04:40 Nierth: cuz its fun
04:40 Nierth: ._.
04:40 Log Off Now: lmao
04:41 *Nierth is editing [https://osu.ppy.sh/b/927349 Aoi Eir - Cynthia No Hikari [Sandwich-kun]]
04:41 Log Off Now: oo i like this song
04:41 Nierth: i know you do
04:41 Log Off Now: want me to mod this diff?
04:41 Log Off Now: the first 4 notes are triggering already
04:41 Nierth: LOL
04:41 Nierth: you want to mod it now?
04:42 Log Off Now: why did you accept this
04:42 Log Off Now: lmfao
04:42 Log Off Now: remap kds pls
04:42 Nierth: its my friend's
04:42 Nierth: kds for you
04:42 Log Off Now: 00:16:623 (5,6,7,8,9,10,11) - DansGame
04:43 Nierth: wat
04:43 Nierth: pls roast my friend
04:43 Log Off Now: lmao
04:43 Nierth: never been roasted
04:43 Log Off Now: eh i may as well do a short mod now
04:44 Log Off Now: first off audio preview time conflicts with lost difficulty
04:44 Nierth: preview conflicts with all of dem
04:44 Nierth: focusing on the mapping part atm
04:44 Log Off Now: gg
04:44 Log Off Now: 00:03:431 (1,2,3,4) - this just looks ugly
04:45 Log Off Now: just use same length slider or something
04:45 Log Off Now: 00:04:696 (4) - this can be extended since it's a held note
04:45 Log Off Now: 00:05:238 - probably to here
04:46 Log Off Now: 00:06:322 (6,7) -
04:46 Log Off Now: these don't match the vocals
04:46 Log Off Now: 6 should be repeated and 7 moved to the red tick
04:46 Log Off Now: although make sure to change 7's position
04:47 Log Off Now: 00:12:828 (3) - please don't use slider shapes like this, or at least make them overlap properly so they don't look as bad as this
04:47 Log Off Now: 00:13:370 (4,5,6) - these should probably blanket
04:47 Nierth: squished sliders are the best
04:47 Log Off Now: squished sliders are the worst q.q
04:48 Log Off Now: 00:14:997 (1,2,3) - even distance spacing pls
04:48 Log Off Now: 00:16:262 (4,5,6,7,8,9,10,11) - this is fine although try to not have the circles overlap
04:48 Log Off Now: use same slider shape 00:17:888 (1,2) -
04:49 Log Off Now: 00:18:611 (1) - remove new combo
04:49 Log Off Now: 00:25:659 - missing circle, i assume following vocal and theres a vocal here thats missed
04:49 Log Off Now: ]00:26:563 (1,2,1) - even distance spacing again
04:50 Log Off Now: 00:28:009 (3,4) - because of how the rest of this map is mapped this spacing is incredibly misleading
04:50 Log Off Now: 00:28:732 (4) - also this could probably be turned into a repeating slider because of vocals and drum fill
04:50 Log Off Now: 00:30:539 (1,2) - again misleading distance spacing because of the buildup here 00:29:455 (1,2,3,4,5,6) -
04:51 Log Off Now: 00:32:346 (1,2,3,4,5,6) - again this is fine but space a little more so they dont overlap, although you might be able to get away with this one since its all even
04:51 Log Off Now: 00:33:611 (8,9,10,11) - see why can you evenly space these but not the others q.q
04:52 Log Off Now: also at this point this map is mapped in aa pretty old looking style, very linear which not many people are fans of
04:52 Nierth: this is hurting me more than it hurts you
04:52 Log Off Now: i would suggest looking at other hard difficulties (i think thats what this is?) and try to look at some of the other flows and patterns they use
04:52 Log Off Now: 00:38:129 (4,5) - make these blanket?
04:52 Log Off Now: trust me this hurts me a lot, rip fingers kek
04:53 Log Off Now: 00:38:129 (4,5,6,7) - woah i didnt even notice there were two sliders here, if you're going to do this don't perfectly stack them so they're readabke
04:53 Log Off Now: readable*
04:53 Log Off Now: 00:39:575 (1,2,3) - fix blankets
04:53 Log Off Now: 00:42:467 (5) - emphasis here isn't that great
04:53 Log Off Now: 5 ends on a really strong beat that should be clickable
04:54 Log Off Now: not gonna go through the spacing much anymore because i would basically be saying remap then lmao
04:55 Log Off Now: 00:45:720 (2,3,4) - make 2/3 overlap perfectly into the slider of 4, looks much better
04:55 Log Off Now: 00:46:443 (4) - downbeat should be clickable imo
04:56 Log Off Now: 00:54:033 (8) - instead of just one long repeating slider why not split it up into even parts?
04:56 Log Off Now: much more enjoyable to play
04:56 Log Off Now: 00:55:298 - also missing circle here
04:56 Log Off Now: makes playing 00:55:479 (1,2,3) - feel weird
04:56 Log Off Now: 00:56:563 - same here
04:57 Log Off Now: 00:58:370 (1,2,3) - not a fan of these sliders, its fine but i would suggest that you dont make them so 'tight'
04:57 Log Off Now: a more open circle shape would look way better
04:57 Log Off Now: 01:00:358 (6,7,8,9,10) - see another perfect star here with no overlaps, why didnt you do this near the start of the diff? q.q
04:58 Log Off Now: 01:06:684 (3) - change this into repeating slider? i would argue the drum fill here is more important than the vocal line, and since the vocal ends at the fill anyway it would be fine imo
04:58 Log Off Now: 01:07:406 (4,5,6,7,8) - jumps here instead? maybe another star pattern like before?
04:59 Log Off Now: 01:14:093 (9) - same comment as previous long repeating slider
04:59 Log Off Now: although imo that slider should just be a normal one
04:59 Log Off Now: 01:16:081 (3,5) - ugly overlap
04:59 Log Off Now: 01:21:503 (1,2,3,1,2,3,1,2,3) - maybe gradual spacing increase? also again don't perfectly stack these since they can be hard to read for people playing these diffs
05:00 Log Off Now: 01:22:407 (3,1,2,3) - although instead these should be repeating sliders
05:00 Log Off Now: 01:26:382 (1) - instead of this
05:00 Log Off Now: https://i.gyazo.com/ebcf0e8134e0f79e030 ... a51559.png try this
05:01 Log Off Now: 01:29:274 (4) - same comment as previous long repeating sliders
05:01 Log Off Now: 01:30:177 (1) - add a green inherit point sometime after the spinner and change volume to 5%
05:01 Log Off Now: so the spinner ends a lot quieter
05:01 Log Off Now: ok thats me done lol
05:01 Log Off Now: sorry if i put you off mapping forever
05:02 Nierth: short mod my ass lol
05:02 Nierth: this isnt my map
05:02 Log Off Now: when he reads the log tho
05:02 Nierth: she*
05:02 Nierth: you're gonna make her cry
05:02 Nierth: kudosu for you?
05:02 Log Off Now: yes pls
05:02 Log Off Now: let me post log
05:02 Log Off Now: can you link thread?

Ok you wanted me to go through the easier diffs to so here you go

LESS HARSH BUT STILL SORT OF HARSH COMMENTS INSIDE
05:12 Nierth: CHECK MY EASY/NORMAL
05:12 Log Off Now: https://www.twitch.tv/
05:12 Log Off Now: 0.91 easy wtf
05:12 Nierth: thanks buddy
05:12 Log Off Now: wow this slider speeeed
05:13 Nierth: its for people who've never touched osu before
05:13 Nierth: this map will bring us more new osu players
05:13 Log Off Now: ok if thats the case
05:13 Log Off Now: nice meme kek
05:13 Log Off Now: 00:09:214 (1) - recovery time after this spinner is too little
05:13 Nierth: no pls actualy help me
05:13 Nierth: lol
05:13 Log Off Now: even though its technically rankable since you're going for the uber noobs
05:14 Log Off Now: its still probably not enough time
05:14 Log Off Now: i would just end on the downbeat
05:14 Log Off Now: 00:12:105 (1,2) - pls make these blanket
05:14 Log Off Now: 00:21:503 (4,5) - try to not make these overlap
05:15 Log Off Now: 00:25:117 (2,3) - same comment as above
05:15 Log Off Now: oh
05:15 Log Off Now: https://i.gyazo.com/7180824486e930468f3 ... 382c3c.png fix these too
05:15 Log Off Now: they're definitely unrankable
05:16 Log Off Now: 00:39:575 (2,3) - overlap again
05:16 Log Off Now: tiny but noticeable
05:16 Log Off Now: 00:27:286 (1) - remove new combo
05:16 Log Off Now: 00:28:009 (2) - start new combo here
05:16 Log Off Now: 00:29:455 (1) - remove new combo
05:17 Log Off Now: 00:41:021 (4) - new combo
05:17 Log Off Now: 00:46:804 (1,2) - blanket can be improved, its uneven on both sides atm
05:17 Log Off Now: move the middle slider point on 2 inwards a little more
05:17 Log Off Now: 00:49:696 (3,4) - fix blanket and overlap
05:18 Log Off Now: 00:55:479 (1) - same comment as first spinner
05:18 Log Off Now: 01:04:153 (4,5) - overlaps like these in easies are unrankable, and this also is a bit of a flow break considering the direction of the repeat slider
05:18 Log Off Now: i would move the 5 to the right of the slider and continue the combo that way
05:19 Log Off Now: 01:14:997 (3,4) - consider making 4 blanket 3?
05:19 Log Off Now: 01:21:503 (3) - consider making the top half of this slider blanket 2? do this by using a mixture of grey and red slider points
05:19 Log Off Now: 01:30:449 (1) - move spinner to downbeat
05:20 Log Off Now: kk thats the easy diff
05:20 Log Off Now: although i would reccommend look at your combo structure since i dont really see one tbh XD
05:21 Log Off Now: for normal 00:13:190 (3,4) - distance snap needs fixing, the rest of the diff is fine ds wise
05:21 Log Off Now: again same comment about new combos
05:22 Nierth: is this what you do for a living
05:22 Nierth: make people cry
05:22 Log Off Now: im so sorry
05:22 Log Off Now: but you asked for it XD
05:22 Log Off Now: + everything is to help you improve
05:22 Log Off Now: 00:29:455 (1,2,3) - pretty big flow breaks even for a normal diff although without remapping the shape of this idk what to change, might be fine as it is but idk
05:23 Log Off Now: 00:33:069 (3) - rotate this 33 degrees and move it back to original spot for better shape + flow
05:23 Log Off Now: ctrl + shift + r if you didnt know how to rotate
05:23 Log Off Now: 00:34:876 (6,1) - consider making 1 blanket 6?
05:23 Log Off Now: also you know some 1/2 is allowed in normals diffs? XD
05:24 Log Off Now: this is entirely 1/1
05:24 Log Off Now: 00:47:527 (6) - delete this and just copy 00:46:804 (5) - and rotate 90 degrees for better look/shape
05:25 Log Off Now: 00:55:479 - why no note here? tbh i think you should map where the break is although i can understand why you've put it here
05:25 Log Off Now: up to you really
05:25 Log Off Now: 01:11:382 (3,4,5,6) - don't make these stack perfectly, hard to read for noobs
05:26 Log Off Now: ok thats it for normal
Lilynn
Does nobody like my difficulty? T_T
Topic Starter
Nierth
i dont think anyone likes the whole map set ;-;
missa1912
Hi! from #modreq, my english is really bad so i'll try my best :3

General

• Increase the volumen of the soft hitsounds 30% is to low, maybe 60-80% should be fine
• Add this metadata:
  • Source: ソードアート・オンライン ~ロスト・ソング~
    Tags: Sword Art Online -Lost Song- sao opening (also the name of the mappers who made gds)
    metadata from here and here
• Remove all the custom names of the set, except the hardest one
• Stack latency is 0 in some diffs i think 3 or more is fine (Song setup (F4 on editor)>Advanced>Stack Latency)
• If you want to add a video bg, use this one(already compressed and ready to use :D )

Butter

• Check Aimod (Ctrl+Shift+A)
00:41:021 (4) - NC
00:49:696 (3,4) - this can look better
01:12:105 - circle(?

Despair

• Check Aimod
00:42:467 (3) - i think this slider shold start in 00:42:286 -
00:45:358 (3) - same as adove 00:45:177 -

Sandwich-kun

00:05:418 (5) - NC(?
00:13:370 (5) - ^
00:16:262 (5) - ^
00:16:081 - Circle(? or make 00:15:900 (4) - a slider(?
01:21:684 (1,2,3,4,5,6,7,8) - im not sure about this jumps on a hard diff :?

Lunahaku

00:29:455 (10) - NC
00:29:816 (1,1) - remove NC
00:58:370 (2) - NC
i cant mod the rest cuz i cant play those, sorry ;w;
gl! :)
Topic Starter
Nierth
thanks for the mod! :D what does NC mean though? :(
missa1912

Nierth wrote:

thanks for the mod! :D what does NC mean though? :(
NC = New Combo :D
Lilynn
Nierth if you want I guess I would be willing to remap my difficulty.

If you feel like its holding the mapset back or anything then please feel free to remove it.

Thanks~
Hylocereus
hi hope this helps

(aimod is throwing some problems wrt stack leniency and tags)
easy
i don't think i've ever seen an easy this easy o_o overall it's p nice -- maybe increase hitsound volume esp in kiai, since it was a little hard for me to hear even intentionally hitting off-beat

00:52:587 (5) - i think you can change the shape to blanket (4) more nicely; you don't have to stick with the regular curve
01:09:214 (7) - prev/next spacing here is a little inconsistent; i'd suggest moving (5), (6), (7) to address this and also avoid the overlap between (4) and (5)
normal
same concerns with hitsound volume as above

00:15:358 (1,2,3) - i'd space these evenly around (5) from last combo
00:33:069 (3,4) - maybe adjust these so (3) blankets the sliderhead of (4)? would look nicer imo
00:35:238 (1) - blanket
sandwich
the notes in every double stack seem to have the exact same center, which makes it very difficult to see; i feel like stack leniency should be higher, but it seems to have been set low intentionally so idk... also many sliders seem to be curved arbitrarily; i'd like to see them blanketed or be placed in relation to other objects more often (i've pointed out a few, but there might be others as well)

00:03:431 (1) - this is different sv; not sure if intentional... i'd change it
00:03:973 (3,4) - feel like these can be rotated/moved a little, since the spacing and layout atm seem a little random
00:06:322 (8) - i don't really think this fits; i'd replace with a 1/1 slider followed by a note
00:13:370 (5,7) - blanket these, or at the very least make them symmetric around (6); it's off by a little bit right now
00:30:177 (4) - blanket
00:33:069 (4) - ^
00:53:129 (5) - very unexpected jump - if you don't feel it's absolutely necessary i'd take it out
01:25:117 (3) - blanket
insane
unfinished?

00:07:045 (7) - blanket
00:24:937 (1) - ^
00:35:961 (2) - center this between the two sliders
00:40:840 (6) - consistent spacing please
00:42:828 (4) - feel like you could just use two notes
00:49:696 (1,2,3,4) - make sure you're using the same sliders! the shapes look a little different
Topic Starter
Nierth
thanks Hylocereus! :D
Topic Starter
Nierth

Lilynn wrote:

Nierth if you want I guess I would be willing to remap my difficulty.

If you feel like its holding the mapset back or anything then please feel free to remove it.

Thanks~
i think this is a fun map actually. :o
if you really want to, you can remap.
-Eniglizx-
Hi! Mod cos why not :P
Please keep in mind I'm a newbie modder! These are just suggestions, feel free to reject them.
If you could please reply to my mod and explain why you rejected certain suggestions, so that I can improve as a modder!

General
- Raise the hitsound volume a bit?
- Check for slider flow in most diffs C: the beatmaps seem a little messy at places.
- Remove custom names besides hardest diff? Use ENHIX naming instead of random stuff, like "Lilynn's Insane" and "Insane" instead of "Frozen Butter(melting)".

Frozen Butter(melting)
00:03:792 (3,4) - maintain consistent distance?
00:04:515 (6,7) - rearrange for better flow, or u can just flip the slider
00:05:599 (4,5) - rhythm wise ctrl + g, then rearrange for flow
00:07:406 (7,8) - ^
00:08:491 - why this gap?
00:09:214 (1,2,3,4) - this doesn't belong in insane diffs.
00:15:358 (4,1) - flow
00:16:804 (6) - stack on 00:16:081 (3) -
00:16:985 (7) - move to x:8 y:80
00:22:768 (5) - stack this hitcircle on 00:21:864 (8) -
00:23:129 (7,8) - maintain consistent distance?
00:24:214 (13,14) - flow
00:22:045 (1,2,3,4,5,6,7) - I think there isn't a need for such big jumps at this part of the music.
00:25:298 (19,20,21,22,23) - ^, also where is the nc?
- Incomplete?

Frost's Extra
00:04:515 (1,2) - flow. move 00:04:515 (1) - to stack on 00:03:792 (2) - maybe?
00:04:696 (2,3) - improve blanket
00:10:659 - the sound starts here. End the spinner at 00:10:479 - , move 00:10:840 (1,2,3,4) - to 00:10:659 - and add another set of 00:11:202 (3,4) - at 00:11:382 -
00:11:743 (2) - change hit circle to slider from 00:11:744 - to 00:11:834 -
00:17:708 (7,1) - this flows weirdly
00:19:153 (1,2,3,4) - this pattern can be improved aesthetically
00:29:455 - move inheriting section here, change 00:29:455 (8) - to a hitcircle
00:30:177 (4,5) - ctrl + g, then rearrange for flow.
00:32:165 (1,2,3,4,5,6,7) - too big of a difference from 00:29:635 (1,2,3) - these jumps. i think you should stick to the latter type and not overdo the jumps. The chorus isn't here yet (as in make the jumps smaller).
00:40:298 (3) - is this supposed to be a blanket?
00:51:141 (6,1,2) - the huge empty gap here feels awkward to play, maybe map something? I think put slider from 00:51:141 - to 00:51:322 - , at circle at 00:51:503 - and at 00:51:864 -
00:57:105 - this should be clickable
01:04:515 (2) - end slider at 01:04:696 -
01:28:551 (3) - slider to 01:28:732 - , remove 01:28:732 (1) -
- Some parts are a little messy but that can be fixed next time :D (I'm terrible at making tidy maps too anyway so I can't help)

Good luck with your map! :D
awesometonychen
Here is your mod

melting butter
There is a section with a lot of triplets in the actual beat that you are omitting from this map even tho it's the highest diff
Examples: 00:50:057 (2,3) , 00:51:684 (4,5) , 00:53:129 (4,5)
I'm guessing it's a personal preference
00:02:527 (1,3) - you miss blanket
00:38:852 (3,4,5,6) - i see no problem with making this a square and not a trapezoid
00:47:527 (4,5,6) - not sure if this is supposed to be straight but it's not
00:48:250 (1,2,3,4) - I think this can be made a lot more attractive by shifting 3 to around (272,344) and moving 4 to the first slider's end
00:56:744 (3) - make this a mirrored version of 00:56:202 (1) ?
00:58:732 (2) - make more symmetrical with 00:58:370 (1) : copy+paste press ctrl+h and then ctrl+j
01:01:623 (2) - ^^^
01:03:973 (7) - I wouldn't put this note in the slider path maybe on the slider end?
01:05:418 (1,2) - This slider shape looks very awkward and also ends on a strange beat; maybe just omit next note and extend it to then
01:08:129 (3) - I would either center this triangle or center the note between 2 and the stream
01:29:455 (1,2,3,4) - fix this I don't know what it's supposed to be but it looks bad imo
There are a lot of places in this diff where you have a chance to use blankets but you don't as well as a lot of inconsistent spacing outside of jumps
gaston_2199
Hi~
NM From my queue
[Easy]
00:17:888 (1,2) - Remove slider (2) and extend slider (1) to 00:20:057
00:20:780 (3) - Replace with slider to 00:22:949 . Delete 00:21:503 (4,5)
00:26:563 (3) - NC
00:27:286 (1) - ^
01:04:153 (4) - Suggestion
01:07:768 (5,6,7) - ^
01:17:165 (6,7) - Replace with one slider

[Normal]
00:20:780 (5) - NC
00:26:563 (5) - ^
00:42:105 (2,3) - Remove (2) and cut distance
00:44:997 (2,3) - Same ^

It is all i can do. Good luck :)
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