I just copied this from the other thread because I'm lazy
Here's some useful links that you should get to them :
Some technical words. > https://osu.ppy.sh/wiki/Glossary
Some general knowledge about mapping that you should know. > p/4763558/
Some rules and guidelines about mapping. > https://osu.ppy.sh/wiki/Ranking_Criteria
Guidelines for each difficulties. > https://osu.ppy.sh/wiki/Difficulty_appr ... y_elements
Mapping techniques, this is mostly for Hard and higher difficulties. > https://osu.ppy.sh/wiki/Mapping_Techniques
Okay that should be enough.
Some technical words. > https://osu.ppy.sh/wiki/Glossary
Some general knowledge about mapping that you should know. > p/4763558/
Some rules and guidelines about mapping. > https://osu.ppy.sh/wiki/Ranking_Criteria
Guidelines for each difficulties. > https://osu.ppy.sh/wiki/Difficulty_appr ... y_elements
Mapping techniques, this is mostly for Hard and higher difficulties. > https://osu.ppy.sh/wiki/Mapping_Techniques
Okay that should be enough.
IRC
14:31 Electoz: k I'm back
14:31 Nierth: is irc whenever
14:31 Nierth: or am i still in line lol
14:31 Nierth: nvm
14:31 Electoz: well, up to you
14:32 Electoz: it can be either now or later
14:32 Nierth: uhh leggo
14:32 Nierth: now
14:32 Nierth: <3
14:32 Electoz: okk
14:33 Nierth: let the roast begin
14:33 *Electoz is editing [https://osu.ppy.sh/b/880221 Aoi Eir - Cynthia No Hikari [Easy]]
14:33 Electoz: let's go with this first
14:35 Electoz: sec
14:35 Electoz: brb
14:35 Nierth: k
14:40 Electoz: I'm back
14:40 Electoz: first thing I wanted to ask is
14:40 Electoz: did you use distance snap when you were mapping this?
14:41 Nierth: i think i was
14:42 Nierth: lets see
14:42 Electoz: 00:12:105 (1) - starting from here
14:42 Nierth: may have had it on early
14:42 Nierth: and turned it off by accident then
14:42 Nierth: rip
14:42 Electoz: the DS here is pretty messed up
14:43 Electoz: well
14:43 Electoz: assuming that you know how to use that distance snap thing
14:43 Electoz: I won't go to blablabla and stuff about DS
14:43 Nierth: i will snap right now
14:43 Electoz: btw
14:43 Electoz: your sv
14:43 Electoz: is incredibly low
14:44 Electoz: try comparing your map with ranked maps with the same bpm
14:45 Nierth: hmm i see
14:45 Nierth: changing the sv means i have to change my sliders right
14:46 Electoz: well you probably have to fix your sliders again
14:46 Electoz: quite a pain
14:47 Electoz: 00:03:431 - Just my opinion but you could've started here
14:47 Electoz: because the music is starting there
14:47 Electoz: well you don't have to focus about DS and SV right away
14:48 Electoz: I'll just point out some general stuff
14:48 Electoz: and we'll see how it goes later
14:48 Nierth: ooo i like that idea
14:49 Electoz: the way you used your sliders
14:50 Electoz: 00:17:888 (1,2) - like these for example
14:50 Electoz: you just put one slider for a whole stanza
14:50 Electoz: and it's kinda boring
14:50 Electoz: try breaking it off into more objects with shorter beats
14:52 Electoz: btw
14:53 Electoz: just answer me when you read what I typed lol
14:53 Nierth: oh sorry
14:53 Electoz: so I know that I can move on
14:53 Nierth: PL
14:53 Nierth: OK
14:53 Nierth: *
14:54 Electoz: in easier difficulties
14:54 Electoz: we tend to follow the instrments(drum, bass, or whatever) more than vocals
14:54 Electoz: because it's easier for beginners to follow that way
14:55 Nierth: mm i see
14:55 Nierth: ill keep that in mind
14:55 Electoz: also when using slider
14:55 Electoz: *sliders
14:55 Electoz: we'll have a stronger beats on the head
14:55 Electoz: and the weaker beat on the tail
14:55 Electoz: because the main idea is to have the head of the slider clickable for a better emphasis
14:56 Electoz: just some general stuff I'm throwing to you
14:56 Electoz: just in case
14:56 Nierth: so
14:57 Nierth: how would i change my current sliders
14:57 Nierth: shorten to red tick?
14:57 Electoz: 00:17:888 (1) - ok, like this for example
14:58 Electoz: there's a drum on every white tick
14:58 Electoz: so you can change this sliders into more objects
14:58 Electoz: and have them landed on the white ticks
14:58 Electoz: try to listen where each instruments landed on
14:59 Electoz: that will help you to pinpoint where you should put the objects
14:59 Electoz: you can just listen at 25% speed for the instruments
15:00 Nierth: i seee
15:01 Nierth: never again
15:01 Nierth: easy is too hard to map
15:02 Nierth: ;-;
15:02 Electoz: depends on people actually
15:02 Electoz: some likes to map easy
15:02 Electoz: while some just map extra
15:03 Nierth: ahaha i think im on the extra side
15:03 Electoz: let's see
15:03 Electoz: well
15:03 Electoz: I think I pointed out pretty much general stuff now
15:03 *Electoz is editing [https://osu.ppy.sh/b/882642 Aoi Eir - Cynthia No Hikari [Normal]]
15:03 Electoz: ^let's move on
15:04 Nierth: oh nice o.o
15:04 Electoz: 00:16:443 (4) - the example for the emphasis stuff
15:05 Electoz: the head of that slider shouldn't be on the white tick as nothing lands on it
15:05 Electoz: and the tail has a really strong instrument landed on it
15:05 Electoz: well I just give an example here, you might just fix it later
15:05 Electoz: *strong instrument = should be clickable
15:06 Nierth: qq
15:08 Electoz: both Easy and Normal
15:08 Electoz: try to have a constant DS
15:09 Electoz: throughout the diff
15:10 Nierth: huh i thought i had ds on for normal
15:10 Electoz: it's pretty messed up in some points
15:10 Electoz: try rechecking it with aimod or whatever
15:11 Nierth: what is this
15:11 Nierth: i try to resnap one note
15:11 Nierth: and 130 ds problems pop up
15:11 Electoz: let's see
15:11 Electoz: that's how aimod works
15:12 Electoz: takes a bit time to explain
15:12 Electoz: well
15:12 Electoz: aimod only calculates the distance based on (1)-->(2)
15:12 Electoz: if you got the distance between 1 and 2 wrong
15:12 Electoz: the rest of your combo will become messed up
15:13 Electoz: also, aimod doesn't calculate the distance between any last object before a new combo
15:13 Electoz: so you have to look out for that as well
15:13 Nierth: oh i see
15:14 Nierth: ill just resnap them all right now
15:14 Electoz: well
15:15 Electoz: most stuff I mentioned in Easy also applies to Normal
15:15 Electoz: so yeah
15:15 Nierth: boring sliders, ds, emphasis
15:15 Nierth: ?
15:16 Electoz: well yeah
15:16 Electoz: the difference is
15:16 Electoz: in Normal you can try landing objects on red ticks
15:16 Electoz: unlike Easy
15:17 Electoz: we won't put objects on the red tick in Easy
15:17 Electoz: unless it's necessary or have a really audible sound
15:18 Nierth: i understand
15:19 *Electoz is editing [https://osu.ppy.sh/b/889926 Aoi Eir - Cynthia No Hikari [Hard]]
15:20 Nierth: that one not even close to finishing
15:20 Nierth: those 10 seconds are horrible
15:20 Electoz: well
15:21 Electoz: in Hard
15:21 Electoz: we use DS as well
15:21 Electoz: but not always
15:21 Electoz: you can break DS when you want to do a jump/emphasize something or whatever
15:22 Nierth: that ones good to know lol
15:22 Electoz: well
15:22 Electoz: I'm not good at modding insane
15:22 Electoz: so I'll just throw you some links instead
15:22 Electoz: is that alright?
15:22 Nierth: ahaha thats alright
15:22 Nierth: your post said 4.5* or under right
15:22 Nierth: :p
15:23 Electoz: I really don't want to mod whatever diff that is called "insane"
15:23 Electoz: cuz the idea of those diffs is pretty wide and creative
15:23 Electoz: and it's hard to get what's the mapper's idea on patterns/stuff sometimes
15:24 Nierth: ah
We did some general stuff about rhythms and DS.