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posted

Nierth wrote:

thanks for the mod! :D what does NC mean though? :(
NC = New Combo :D
posted
Nierth if you want I guess I would be willing to remap my difficulty.

If you feel like its holding the mapset back or anything then please feel free to remove it.

Thanks~
posted
hi hope this helps

(aimod is throwing some problems wrt stack leniency and tags)
i don't think i've ever seen an easy this easy o_o overall it's p nice -- maybe increase hitsound volume esp in kiai, since it was a little hard for me to hear even intentionally hitting off-beat

00:52:587 (5) - i think you can change the shape to blanket (4) more nicely; you don't have to stick with the regular curve
01:09:214 (7) - prev/next spacing here is a little inconsistent; i'd suggest moving (5), (6), (7) to address this and also avoid the overlap between (4) and (5)
same concerns with hitsound volume as above

00:15:358 (1,2,3) - i'd space these evenly around (5) from last combo
00:33:069 (3,4) - maybe adjust these so (3) blankets the sliderhead of (4)? would look nicer imo
00:35:238 (1) - blanket
the notes in every double stack seem to have the exact same center, which makes it very difficult to see; i feel like stack leniency should be higher, but it seems to have been set low intentionally so idk... also many sliders seem to be curved arbitrarily; i'd like to see them blanketed or be placed in relation to other objects more often (i've pointed out a few, but there might be others as well)

00:03:431 (1) - this is different sv; not sure if intentional... i'd change it
00:03:973 (3,4) - feel like these can be rotated/moved a little, since the spacing and layout atm seem a little random
00:06:322 (8) - i don't really think this fits; i'd replace with a 1/1 slider followed by a note
00:13:370 (5,7) - blanket these, or at the very least make them symmetric around (6); it's off by a little bit right now
00:30:177 (4) - blanket
00:33:069 (4) - ^
00:53:129 (5) - very unexpected jump - if you don't feel it's absolutely necessary i'd take it out
01:25:117 (3) - blanket
unfinished?

00:07:045 (7) - blanket
00:24:937 (1) - ^
00:35:961 (2) - center this between the two sliders
00:40:840 (6) - consistent spacing please
00:42:828 (4) - feel like you could just use two notes
00:49:696 (1,2,3,4) - make sure you're using the same sliders! the shapes look a little different
posted
thanks Hylocereus! :D
posted

Lilynn wrote:

Nierth if you want I guess I would be willing to remap my difficulty.

If you feel like its holding the mapset back or anything then please feel free to remove it.

Thanks~
i think this is a fun map actually. :o
if you really want to, you can remap.
posted
Hi! Mod cos why not :P
Please keep in mind I'm a newbie modder! These are just suggestions, feel free to reject them.
If you could please reply to my mod and explain why you rejected certain suggestions, so that I can improve as a modder!

General
- Raise the hitsound volume a bit?
- Check for slider flow in most diffs C: the beatmaps seem a little messy at places.
- Remove custom names besides hardest diff? Use ENHIX naming instead of random stuff, like "Lilynn's Insane" and "Insane" instead of "Frozen Butter(melting)".

Frozen Butter(melting)
00:03:792 (3,4) - maintain consistent distance?
00:04:515 (6,7) - rearrange for better flow, or u can just flip the slider
00:05:599 (4,5) - rhythm wise ctrl + g, then rearrange for flow
00:07:406 (7,8) - ^
00:08:491 - why this gap?
00:09:214 (1,2,3,4) - this doesn't belong in insane diffs.
00:15:358 (4,1) - flow
00:16:804 (6) - stack on 00:16:081 (3) -
00:16:985 (7) - move to x:8 y:80
00:22:768 (5) - stack this hitcircle on 00:21:864 (8) -
00:23:129 (7,8) - maintain consistent distance?
00:24:214 (13,14) - flow
00:22:045 (1,2,3,4,5,6,7) - I think there isn't a need for such big jumps at this part of the music.
00:25:298 (19,20,21,22,23) - ^, also where is the nc?
- Incomplete?

Frost's Extra
00:04:515 (1,2) - flow. move 00:04:515 (1) - to stack on 00:03:792 (2) - maybe?
00:04:696 (2,3) - improve blanket
00:10:659 - the sound starts here. End the spinner at 00:10:479 - , move 00:10:840 (1,2,3,4) - to 00:10:659 - and add another set of 00:11:202 (3,4) - at 00:11:382 -
00:11:743 (2) - change hit circle to slider from 00:11:744 - to 00:11:834 -
00:17:708 (7,1) - this flows weirdly
00:19:153 (1,2,3,4) - this pattern can be improved aesthetically
00:29:455 - move inheriting section here, change 00:29:455 (8) - to a hitcircle
00:30:177 (4,5) - ctrl + g, then rearrange for flow.
00:32:165 (1,2,3,4,5,6,7) - too big of a difference from 00:29:635 (1,2,3) - these jumps. i think you should stick to the latter type and not overdo the jumps. The chorus isn't here yet (as in make the jumps smaller).
00:40:298 (3) - is this supposed to be a blanket?
00:51:141 (6,1,2) - the huge empty gap here feels awkward to play, maybe map something? I think put slider from 00:51:141 - to 00:51:322 - , at circle at 00:51:503 - and at 00:51:864 -
00:57:105 - this should be clickable
01:04:515 (2) - end slider at 01:04:696 -
01:28:551 (3) - slider to 01:28:732 - , remove 01:28:732 (1) -
- Some parts are a little messy but that can be fixed next time :D (I'm terrible at making tidy maps too anyway so I can't help)

Good luck with your map! :D
posted
Here is your mod

melting butter
There is a section with a lot of triplets in the actual beat that you are omitting from this map even tho it's the highest diff
Examples: 00:50:057 (2,3) , 00:51:684 (4,5) , 00:53:129 (4,5)
I'm guessing it's a personal preference
00:02:527 (1,3) - you miss blanket
00:38:852 (3,4,5,6) - i see no problem with making this a square and not a trapezoid
00:47:527 (4,5,6) - not sure if this is supposed to be straight but it's not
00:48:250 (1,2,3,4) - I think this can be made a lot more attractive by shifting 3 to around (272,344) and moving 4 to the first slider's end
00:56:744 (3) - make this a mirrored version of 00:56:202 (1) ?
00:58:732 (2) - make more symmetrical with 00:58:370 (1) : copy+paste press ctrl+h and then ctrl+j
01:01:623 (2) - ^^^
01:03:973 (7) - I wouldn't put this note in the slider path maybe on the slider end?
01:05:418 (1,2) - This slider shape looks very awkward and also ends on a strange beat; maybe just omit next note and extend it to then
01:08:129 (3) - I would either center this triangle or center the note between 2 and the stream
01:29:455 (1,2,3,4) - fix this I don't know what it's supposed to be but it looks bad imo
There are a lot of places in this diff where you have a chance to use blankets but you don't as well as a lot of inconsistent spacing outside of jumps
posted
Hi~
NM From my queue
[Easy]
00:17:888 (1,2) - Remove slider (2) and extend slider (1) to 00:20:057
00:20:780 (3) - Replace with slider to 00:22:949 . Delete 00:21:503 (4,5)
00:26:563 (3) - NC
00:27:286 (1) - ^
01:04:153 (4) - Suggestion
01:07:768 (5,6,7) - ^
01:17:165 (6,7) - Replace with one slider

[Normal]
00:20:780 (5) - NC
00:26:563 (5) - ^
00:42:105 (2,3) - Remove (2) and cut distance
00:44:997 (2,3) - Same ^

It is all i can do. Good luck :)
posted
thanks synergy_shade, awesometonychen, and gaston_2199 for the mods ^-^
posted
Heeeey from my queue
you requested a NM ;) and here it is

[Sandwich-Kun]
  1. 00:13:737 (5) - NC
  2. 00:16:262 (5) - gonne sound wierd but im not sure how players on this star level handle this my friend at least didnt noticed the delay bewteen 4-5, but yeah you definitly dont need to change it i just wanted to mention it.
  3. 00:29:455 - Beat missing
  4. 00:43:912 - NC
  5. 01:19:344 - NC


Dont worry i didnt missed melting butter xD i just dont have time atm for more, i gonne edit this post when i find more time :3 hope you are fine with that.

Edit: Nice Map ;)

[Melting Butter]
  1. 00:10:659 (7) - Maybe NC this
  2. 00:13:732 (7,8) - I will screenshot it dont worry,Step 1:remove 7,8.

    Step 2: you copy 3,4 & place it behind 6

    Step 3: Switch 7 with 8

    Step 4: Mark 7,8 & Ctrl + h & NC 6 (00:13:370)

    Yeah i guess this looks really nice plays nice and yeah xD
  3. 00:14:455 (6) - NC
  4. 00:17:527 (8) - Ctrl + j
  5. 00:25:007 (2) - Maybe get it too look smoother (take the 1 from 00:36:684, this look way better)
  6. 00:47:346 (4,5,6) - you could do it like this
  7. 00:48:792 (3,4,5) - ^
  8. 00:50:780 - i would work with the voice more here it would fit way better in my opinion


So now its my full mod :3 hope its good enough cause there wasnt really to much to change in my opinion :3 so yeah xD
posted
:3 modded ur melting butter diff thru pm

gl nierth
posted
thanks lucy ^-^
daoski you scrub
posted
Okay Nierthd
posted
no kudosu

04:21 Nierth: finally found you
04:21 Log Off Now: ive been off for 2 months lol
04:21 Nierth: FINALLY FOUND YOU
04:21 Nierth: need you to try my map
04:21 Nierth: and tell me how bad it is
04:23 Log Off Now: i cant play atm
04:23 Log Off Now: lmfao
04:23 Log Off Now: im so bad
04:23 Nierth: http://puu.sh/qZbtd/9489c2851b.osz
04:23 Log Off Now: if its like 4* ill struggle
04:24 Log Off Now: 5.63*
04:24 Log Off Now: wotttttt
04:24 Log Off Now: how can you expect me to play this XD
04:24 Nierth: ayyyyy
04:24 Nierth: i know you can do it
04:24 Nierth: i believe
04:25 Log Off Now: no i cant
04:25 Log Off Now: lol
04:25 Nierth: nice fc
04:25 Log Off Now: memes
04:25 Log Off Now: kk if you want a how bad it is
04:26 Log Off Now: give me a scale#
04:26 Nierth: emilia tan modded it
04:26 Nierth: told me to change so many times
04:26 Log Off Now: i have no idea who that is
04:26 Nierth: so many things*
04:26 Log Off Now: idk what you're following sometimes lol
04:26 Log Off Now: 00:07:226 (1) - eg here
04:26 Nierth: scale of 1-bacon
04:27 Nierth: oh yea that
04:27 Log Off Now: 00:07:226 (1) - would be better to make this 1/2
04:27 Nierth: i was working on it
04:27 Nierth: and t hen i fell asleep
04:27 Log Off Now: and have an extended slider afterwards
04:27 Log Off Now: so it follows the vocal hold
04:27 Log Off Now: 00:08:310 - also u miss a lot here
04:27 Log Off Now: 00:08:852 (2,3) - and randomly pick up on it here XD
04:27 Log Off Now: 00:09:575 (1,2,3,4,5,6) - and i couldnt read this :(
04:28 Log Off Now: since this is an extra you can be a lot more involved with your rhythms
04:28 Nierth: its okay im taking it out ;-;
04:28 Log Off Now: 00:12:738 - missing a note here which can be followed
04:28 Log Off Now: you undermapped this part XD
04:28 Log Off Now: 00:17:165 (6,7,8,9) - change 6 into a kickslider also since thats where the snare fill starts
04:29 Nierth: is this a mod
04:29 Log Off Now: 00:24:756 (1) - remove random nc
04:29 Log Off Now: yes
04:29 Nierth: i wasnt expecting a mod LOOOOL
04:29 Nierth: but okay
04:29 Nierth: thanks
04:29 Nierth: buddy
04:29 Log Off Now: kek
04:29 Log Off Now: not gonna go to much into it
04:30 Log Off Now: you undermapped this a lot
04:30 Log Off Now: 00:23:129 (3,4,1,2,3) - chances for triples in here to follow the hihat
04:31 Log Off Now: 00:41:744 (1,2,3,4,5) - this should be moved to the red tick
04:31 Log Off Now: since the snare doesnt start on the 1
04:31 Log Off Now: it starts on the 3
04:31 Log Off Now: place just one circle where (1) currently is atm
04:32 Log Off Now: 00:43:912 (1,2,3,4,5) - this should just be 3 big jumps imo since theres nothing on the 2/4
04:32 Log Off Now: 01:13:912 (3,6) - ugly overlap
04:33 Log Off Now: 01:29:455 (1,2,3,4) - hoyl spacing
04:33 Nierth: my spacing is amazing
04:34 Log Off Now: 01:30:268 (1) - end spinner here 01:30:268 (1) - since the guitar keeps fading until this point
04:34 Log Off Now: yea ur spacing can use a lot of work lol
04:34 Nierth: end spinner where
04:34 Nierth: ?
04:34 Log Off Now: oops
04:34 Log Off Now: failed
04:34 Log Off Now: 01:36:683 -
04:34 Nierth: rip
04:34 Log Off Now: here
04:34 Log Off Now: and have it at 5% volume
04:35 Log Off Now: so it sounds less odd
04:35 Log Off Now: you could gradually change the volume through the spinner if you wanted to match the fade
04:35 Nierth: oooooo interesting
04:35 Log Off Now: also i think i modded this mapset before so i cant get kds
04:35 Log Off Now: gg
04:35 Nierth: gg
04:36 Nierth: can you get kds if its a new diff?
04:36 Log Off Now: no
04:36 Log Off Now: my mapping is so rusty now
04:36 Nierth: rippp
04:36 Nierth: thanks for the mod though
04:36 Log Off Now: np
04:37 *Nierth is editing [https://osu.ppy.sh/b/1051705 Aoi Eir - Cynthia No Hikari [melting butter]]
04:37 Log Off Now: want me to post on thread for future reference anyway
04:37 Log Off Now: or not
04:37 Nierth: ./np
04:37 Nierth: sure if you want
04:37 Log Off Now: kk
04:37 Nierth: yes
04:37 Nierth: maybe
04:37 Log Off Now: can you link me thread
04:37 Log Off Now: kek
04:37 Nierth: t/406418
04:37 Log Off Now: tyyy
posted
2016-09-03 15:47 [ Emillia ]: ok i'll start from the hardest diff
2016-09-03 15:49 [ Emillia ]: ya theres nothing wrong
2016-09-03 15:49 [ Emillia ]: its just very ugly
2016-09-03 15:49 [ Emillia ]: so
2016-09-03 15:49 [ Emillia ]: idk how to exactly mod this ..
2016-09-03 15:49 Nierth: im sorry for being ugly ;-;
2016-09-03 15:49 [ Emillia ]: you're not ugly !! !!
2016-09-03 15:49 [ Emillia ]: your map is tho
2016-09-03 15:49 [ Emillia ]: L
2016-09-03 15:50 Nierth: i get that a lot
2016-09-03 15:50 Nierth: which parts in particular do you think need the most work?
2016-09-03 15:50 [ Emillia ]: i'll give you some uh rhythm problems first
2016-09-03 15:50 [ Emillia ]: i guess
2016-09-03 15:51 [ Emillia ]: 00:02:527 (1,2,3,4,5,6,7,8) - this thing has very bad rhythmic emphasis
2016-09-03 15:52 [ Emillia ]: for example
2016-09-03 15:53 [ Emillia ]: 00:03:431 - this should be clickable
2016-09-03 15:54 Nierth: interesting
2016-09-03 15:54 [ Emillia ]: cuz thats the start of the bar
2016-09-03 15:54 [ Emillia ]: and its very strong
2016-09-03 15:54 [ Emillia ]: the timing point should be set here 00:01:985 -
2016-09-03 15:54 [ Emillia ]: the red line, i mean
2016-09-03 15:56 [ Emillia ]: and like
2016-09-03 15:56 [ Emillia ]: half the things here 00:02:527 (1,2,3,4,5,6,7,8,9) - are mapped to nothing
2016-09-03 15:56 [ Emillia ]: there arent any strong beats to the song that i hear on most of these clickable beats
2016-09-03 15:58 Nierth: does that mean i should wipe all that..
2016-09-03 15:58 [ Emillia ]: not exactly
2016-09-03 15:58 [ Emillia ]: but kinda
2016-09-03 15:58 [ Emillia ]: try http://puu.sh/qYgX8/68a0a7673c.jpg
2016-09-03 15:59 [ Emillia ]: because theres nothing in the bg
2016-09-03 15:59 [ Emillia ]: and all i'm mapping the beats to here is vocal
2016-09-03 15:59 [ Emillia ]: so it sounds better
2016-09-03 15:59 [ Emillia ]: 00:06:322 (5,6,7) - so are these beats
2016-09-03 16:00 [ Emillia ]: i call this "overmapping", in a sense where your click beats are mapping to absolutely nothing in the music
2016-09-03 16:01 Nierth: mapping is hard..
2016-09-03 16:02 [ Emillia ]: its not hard
2016-09-03 16:02 [ Emillia ]: if you can hear music .
2016-09-03 16:02 Nierth: ;-; im not at that level yet
2016-09-03 16:02 [ Emillia ]: so
2016-09-03 16:02 [ Emillia ]: you're saying
2016-09-03 16:02 [ Emillia ]: you're deaf?
2016-09-03 16:02 [ Emillia ]: tbh anyone that can hear music
2016-09-03 16:02 [ Emillia ]: or hear strong beats
2016-09-03 16:02 [ Emillia ]: can map
2016-09-03 16:02 [ Emillia ]: for sure
2016-09-03 16:03 [ Emillia ]: if you arent actually deaf, like monstrata (who's apparently fucking half deaf), you can map
2016-09-03 16:03 Nierth: i guess i have trouble listening for the strong beats :/
2016-09-03 16:04 Nierth: somehow
2016-09-03 16:04 [ Emillia ]: it shouldnt be that hard tho
2016-09-03 16:04 [ Emillia ]: I'll give you an example
2016-09-03 16:04 [ Emillia ]: 00:02:527 (1,2,3,4,5,6,7,8) - this part you have here
2016-09-03 16:05 [ Emillia ]: you can hear the instruments here 00:03:431 - 00:04:153 - 00:04:876 -
2016-09-03 16:05 [ Emillia ]: where the 1st is the synth, and 2nd and 3rd are both piano (i think)
2016-09-03 16:05 [ Emillia ]: either you map to that, which is pretty boring and slow imo, or you map to vocals
2016-09-03 16:05 [ Emillia ]: like hear this
2016-09-03 16:07 [ Emillia ]: 00:02:527 - zu 00:02:888 - tto 00:03:069 - na 00:03:250 - ri 00:03:250 - ya00:03:792 - ma 00:03:973 - na 00:04:334 - i 00:04:515 - no 00:04:696 - wa
2016-09-03 16:08 Nierth: i think i understand
2016-09-03 16:08 Nierth: ish
2016-09-03 16:09 [ Emillia ]: yea
2016-09-03 16:09 [ Emillia ]: its just
2016-09-03 16:09 [ Emillia ]: hearing out for strong beats
2016-09-03 16:09 [ Emillia ]: and mapping those that are important
2016-09-03 16:11 Nierth: ill keep that in mind from now on
2016-09-03 16:20 [ Emillia ]: hm
2016-09-03 16:20 [ Emillia ]: 00:07:226 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - this whole part is pretty confusing too
2016-09-03 16:21 Nierth: damn ;-;
2016-09-03 16:21 [ Emillia ]: hope you understood what i meant before and just change this
2016-09-03 16:21 Nierth: change to vocals?
2016-09-03 16:21 [ Emillia ]: what do you mean "change" to vocals
2016-09-03 16:21 [ Emillia ]: lmao
2016-09-03 16:21 [ Emillia ]: you're mapping to nothing ..
2016-09-03 16:21 Nierth: follow vocals i mean
2016-09-03 16:21 [ Emillia ]: i guess
2016-09-03 16:22 [ Emillia ]: like perhaps you heard the soft guitars here 00:07:768 (2,3,4,5,6,7,8) - 00:09:575 (1,2,3,4,5,6) -
2016-09-03 16:22 [ Emillia ]: but they arent emphasis worthy imo
2016-09-03 16:22 [ Emillia ]: or at least represent them in a better way
2016-09-03 16:23 [ Emillia ]: 00:16:262 (3) - this slider is unrankable, the remaining moves directly back into the slider
2016-09-03 16:26 [ Emillia ]: 00:24:937 (1) - whats the reason for this slider being super slow
2016-09-03 16:27 Nierth: no reason actually...
2016-09-03 16:27 [ Emillia ]: ...
2016-09-03 16:27 [ Emillia ]: you just
2016-09-03 16:27 Nierth: thought it mightve worked with the vocal part
2016-09-03 16:27 [ Emillia ]: explained all my problems with your map
2016-09-03 16:27 Nierth: :D......
2016-09-03 16:27 [ Emillia ]: you're doing things without reasoning LMAO
2016-09-03 16:28 Nierth: lovely map we have here dont we
2016-09-03 16:28 [ Emillia ]: you notice that the instruments in the bg are of the same intensity
2016-09-03 16:28 [ Emillia ]: and that the vocals dont change much in intensity
2016-09-03 16:28 [ Emillia ]: its just a longer note
2016-09-03 16:28 [ Emillia ]: so by right
2016-09-03 16:28 [ Emillia ]: if you were to have a long slider
2016-09-03 16:28 [ Emillia ]: that'd be enough
2016-09-03 16:28 [ Emillia ]: but slowing it down kills the momentum gained from before
2016-09-03 16:28 [ Emillia ]: which is anti-flow AF
2016-09-03 16:28 [ Emillia ]: imo
2016-09-03 16:31 Nierth: i see
2016-09-03 16:32 [ Emillia ]: 00:39:575 (1,2,3,4,5,1,2,3) - dont here any inclination of a stream here
2016-09-03 16:33 [ Emillia ]: 00:40:298 (3,4,5,6,7,8,9,10,1) - here is ok tho, cuz there are the drums
2016-09-03 16:35 Nierth: damn i liked that stream ;-;
2016-09-03 16:52 [ Emillia ]: tbh imo its trash xd
2016-09-03 16:52 Nierth: are you still there?
2016-09-03 16:52 [ Emillia ]: yep
2016-09-03 16:52 Nierth: oh hi
2016-09-03 16:52 [ Emillia ]: but you dont reply fast
2016-09-03 16:52 [ Emillia ]: so
2016-09-03 16:52 [ Emillia ]: idk how to send mods efficiently
2016-09-03 16:52 Nierth: sorry ive been here
2016-09-03 16:53 Nierth: just looking at my map ;-;
2016-09-03 16:53 [ Emillia ]: ya i understand
2016-09-03 16:53 [ Emillia ]: just reply faster so i know when to continue tho
2016-09-03 16:53 [ Emillia ]: it really does help me out a lot if you can reply faster
2016-09-03 16:53 Nierth: okay
2016-09-03 16:53 Nierth: affirmative
2016-09-03 16:53 [ Emillia ]: 00:54:033 (1,2,3,4,1,2,3,4,5,6,7,8,9,1) - this stream, i dont hear anything that justifies it
2016-09-03 16:54 [ Emillia ]: i hear beats only on 00:54:033 (1) - 00:54:214 (3,4) - 00:54:575 (2,4,6,8,1,2) -
2016-09-03 16:56 Nierth: ...well damn
2016-09-03 16:56 [ Emillia ]: soo
2016-09-03 16:56 [ Emillia ]: do you hear what i hear?
2016-09-03 16:56 Nierth: yes
2016-09-03 16:56 [ Emillia ]: mhm
2016-09-03 16:56 [ Emillia ]: yep
2016-09-03 16:56 [ Emillia ]: dont understand why this 01:05:418 (1) - was slowed either
2016-09-03 16:57 [ Emillia ]: this stream iss wayyyyy more justifable, just so you konw hwat i mean 01:08:310 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10) -
2016-09-03 16:57 Nierth: yesss
2016-09-03 16:58 [ Emillia ]: 01:18:430 - this part is empty, like it can definitely use a stream or kicks or reverses
2016-09-03 16:58 [ Emillia ]: thats most of the overbearing rhythm problems
2016-09-03 16:58 Nierth: what are kicks
2016-09-03 16:58 [ Emillia ]: like these 01:29:455 (1) -
2016-09-03 16:59 [ Emillia ]: its like a slider thats mapped on 1/4 that "kicks" your cursor away, hence earning it its name
2016-09-03 16:59 Nierth: ohh
2016-09-03 17:02 Nierth: is that all for this diff?
2016-09-03 17:02 [ Emillia ]: uh
2016-09-03 17:03 [ Emillia ]: other than minor rhythm based issues and aesthetic issues nope
2016-09-03 17:03 [ Emillia ]: thats it
2016-09-03 17:03 Nierth: thanks ^-^
2016-09-03 17:03 [ Emillia ]: i'll move to your other diffs
2016-09-03 17:03 Nierth: is it possible to continue another time
2016-09-03 17:03 Nierth: i have to go sleep soon
2016-09-03 17:03 [ Emillia ]: uh sure
2016-09-03 17:04 [ Emillia ]: actualyl
2016-09-03 17:04 [ Emillia ]: i'll just dump the rest onto your map
2016-09-03 17:04 [ Emillia ]: i guess


dumping the rest here

[syn ext]
  • [Unreadable things]
  1. 00:22:768 (8,9) - *might* be unreadable, because it looks like a 1/4 instead of a 1/2 time difference
  2. 00:58:009 (1,1) - ^

    [Rhythm things]
  3. 00:12:738 - hear a strong beat here, you might wanna map this
  4. 00:14:184 - ^
  5. 00:14:997 (1,2,3) - dont hear a triplet here tbh
  6. 00:16:985 (6) - missing all them precious beats..
  7. 00:24:756 - understandable that you wanna map to vocal but theres no reason not to map this
  8. 00:32:165 (1,2,3) - ugly tbh
  9. 00:41:924 (7) - stream should only start here
  10. 00:45:900 (4) - should start stream from here
  11. 00:47:346 (3) - this should be a triplet no?
  12. 00:48:792 (3) - ^, seems like you're kinda mapping to vocal but i dont even exactly hear that lmoa
  13. 00:50:238 (4,5) - ^
  14. 00:51:684 - triplet should start here
  15. 00:54:123 (1) - rip all the precious beats...
  16. 00:54:123 (1,1) - this is wayy too close imo, if you're keeping the spinner pls shorten it
  17. 00:55:479 (1,2,3,4,5,6) - i guess its for intensity purposes but these triplets are super awkward to play for me
  18. 01:17:888 (5,6,7,8) - i hear a stream here tbh
  19. 01:25:479 (4) - 01:25:659 - this should be clickable since its a strong beat
  20. 01:26:473 - i hear something here
  21. 01:29:455 (1,2,3,4,5) - i hear a stream here tbh

    [Intensity problems]
  22. 00:32:165 (1,2,3,4,5,6,7,8,9) - compared to 00:33:611 (1,2,3,4,5) - pretty much is of similar intensity but somehow the latter is crushing momentum??
  23. 00:41:021 - tbh i dont really understand why its set to 0.75x here, bc 00:46:804 (1) - should be pretty intense, sounds like a 1.00x SV more than 0.75x SV, the sudden change in slider length is pretty disconcerting
  24. 00:48:250 (1,2,3,4,5) - compared to 00:49:695 (1,2,3,4,5,6,7,8) - ^ similarly
  25. 01:08:491 (1,2,3,4,5) - should be more intense than 01:09:575 (9,10,11,12,1) - imo because of the obvious string instruments in the former
  26. 01:12:828 (1,2,3,4,5,6,7,8) - high momentum transition to 01:14:093 (8,1) - super crushing momentum is pretty bad imo, suggest shifting 01:14:274 (1,2,3,4,5,6,7,8) - this pattern somewhere else or changing it so it isn't that slow of a lead in from before
  27. 01:17:165 (1,2,3,4,5,6,7,8) - if anything the part after 01:18:611 (1,2,3,4) - should be more intense but instead its mapped really slowly
  28. 01:28:912 (8,9,10,1,2,3,4,5) - cool pp pattern here, but i feel like the lead-in of the pattern can be slower because rn its 01:28:551 (7,8) - 2.42x to 01:28:912 (8,9) - 3.18x to 01:29:092 (9,10) - 4.37x, pretty crazy imo

    [Aesthetic problems]
  29. 00:03:431 (1,3,4,5) - blankets
  30. 00:18:973 (5,7) - ^ (blanket errors are very rampant, but the ones i've pointed out are the only 2 that are very obvious)
  31. Remember that NCs normally happen on big white ticks, so there was this... : 01:04:153 (1,2) -
  32. Other basic missed out NCs were like 01:11:382 (7) - instead of 01:11:924 (1) - , 00:30:900 (3) - instead of 00:30:720 (1) - (these are very rampant as well)
  33. NCs can happen outside of the big white tick if there are strong beats, so i suggest things like this: 00:45:177 (1) - this NC was done well with respect to the strong beat, 00:42:286 (11) - this could've been NCd imo, stuff like that


[daoskis something]
  • interesting flow stuff, and cool use of barely-curved sliders

    [Rhythm]
  1. 00:02:527 - rip all these precious beatsssss
  2. 00:11:473 (4,5) - theres nothing on these two notes, the trill on the violin happens just here 00:11:202 (2,3) - (i think)
  3. 00:12:286 (2,3,4) - dont hear a triplet here tbh, but its ok if you dont change this
  4. 00:24:756 - this should be mapped imo
  5. 00:25:117 - ^, understandable you're mapping to vocals, but even so you havent pulled this 3/4 pattern before

    [Intensity Issues]
  6. mostly all the spaced/broken streams you have will be the ultimate deal breaker, because they dont really fit the intensity at that point, for example:
  7. 00:28:912 (4,5,6,7,8,1) - compared to 00:40:298 (1,2,3,4,5,1,2,3) - these two sound the exact same but somehow the former is a lot more spaced? and slapping claps onto notes doesn't justify intensity imo
  8. 00:41:924 (2,3,4,5,1) - for some reason this is a broken stream, which i can't really attach a reason to?
  9. 00:54:214 (2,3,1,2,3,4,1,2,3,4,1) - ^, adding the fact that this stream shape is really haphazardly mapped
  10. 01:29:817 (1,2,3,4,5) - theres not much reason for such an intense spacing
  11. there are also the weird SV changes that i didnt understand:
  12. 00:17:165 (4) - why the sudden change here, the instruments dont end until here 00:17:888 -
  13. 00:30:720 (2,3,4,5) - sure, you're mapping to the vocals, but its not like the intensity of the vocals increase over time, there is no need for this
  14. 00:33:611 (1,2,3,4) - ^

    [Aesthetics]
  15. overlaps are really ugly imo, especially the immediate ones which are obvious in gameplay: 00:13:370 (1,3) - 00:18:973 (1,3) - 00:36:322 (1,3) - 01:18:250 (1,2,3,4,1,2,3) - (there are more, i'm just pointing out those that i find are jarring and in case this is some weird kink in your "style")


i'm too lazy to mod the rest of the diffs, they're all just super unkempt and ugly imo

i hope this helps or w/e, gl on rank lmao

(sry the formatting is trash im too lazy to make this beautiful)
posted
THANKSSSSSSS EMILLIA
posted
kk made changes according to Emillia's preferences but..
1) im keeping 00:40:298 (1,2,3,4,5) - because it feels good to me
2) 00:02:527 - im too lazy to map the beginning so it flows into everything else... x.x
and
3) 01:29:274 (3,4,5,1,2,3,4,5) - im keeping this because it is consistent with the intensity of the guitar
thx 4 modding my diff ^^
posted
~M4M~


General


  1. *: If you see this means UNRANK.
    -
  2. Timing is not consistent. *
  3. Erase all the .osb files because you are not use them.*
  4. Difficulties end time is not consistent. *
    01:33:340 - Easy
    01:32:978 - Normal
    01:34:515 - Sandwich-kun
    01:36:684 - Frost's Extra
    01:35:961 - Daoski's Insane
    01:30:177 - Luna's a bitch
    01:35:961 - Syn's Extra
    01:36:683 - melting butter

    1. Your difficulties should all end at the same spot. Having a fully-mapped Normal/Hard and a half-mapped Easy just looks sloppy/lazy. A full Easy may look boring to you, but not to a player that can't handle the harder difficulties.

    ~Ranking Criteria.
  5. Combo colors are not set.
  6. more than 1 Custom Diffname is not allowed. *
    1. Sandwich-kun
    2. Luna's a bitch
    3. melting butter
  7. Try to rename "melting butter" to "Melting Butter" or "Melting-butter", it looks better.
  8. Luna's a bitch haves more objects than Frost's Extra & Daoski's Insane, considering that Luna's diff is easier.*
  9. Try to make easy a little harder or create a new diff, because there must be something in the middle of Easy (0,94*) and Normal (2,02*).
    1. "The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars."

    ~Ranking Criteria


Mod


Easy


  1. 00:03:431 (1) - Offset isn't consistent with other diffs. *
  2. Read This Please.
    -
  3. 00:03:431 (1,2) - Bad flow, fix it.
  4. 00:09:214 (1) - This spinner must end here: 00:11:744 (1) - .

i will pass form this diff, please erase it.

Normal


  1. 00:02:527 (1) - Offset isn't consistent with other diffs. *
    -
  2. 00:02:527 (1,4) - Try to evade overlaps on Normal diffs (objects in red ticks are an exception).

Sorry i'll pass...
posted
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