forum

Aoi Eir - Cynthia No Hikari

posted
Total Posts
30
show more
strickluke
irc baby
2016-01-18 12:23 strickluke: oke y
2016-01-18 12:23 strickluke: starting with easy
2016-01-18 12:23 strickluke: ACTION is editing [https://osu.ppy.sh/b/880221 Aoi Eir - Cynthia No Hikari [Easy]]
2016-01-18 12:23 strickluke: timing looks fine
2016-01-18 12:24 strickluke: b r eh
2016-01-18 12:24 strickluke: sv0.40
2016-01-18 12:24 strickluke: you could make this a tiny bit harder
2016-01-18 12:25 Nierth: loool i tried to make it as easy as possible
2016-01-18 12:25 strickluke: plooox
2016-01-18 12:25 strickluke: that will mess up your spread
2016-01-18 12:25 Nierth: its hard man
2016-01-18 12:25 strickluke: just easy:1 star normal:2 star
2016-01-18 12:26 strickluke: you could change this into a blanket 00:03:418 (2) -
2016-01-18 12:26 strickluke: blanketing the first note
2016-01-18 12:27 strickluke: well i guess sv0.40 is fine then xd
2016-01-18 12:28 strickluke: 00:06:309 (3) - this could be a straight slider
2016-01-18 12:28 strickluke: just going upwards, a little bit tilted to the right
2016-01-18 12:29 strickluke: 00:12:092 (1,2,3,4,5,6,7,8) - these dont all need to be circles, do they?
2016-01-18 12:30 Nierth: HIT THOSE CIRCLES
2016-01-18 12:30 strickluke: nuu
2016-01-18 12:30 Nierth: CLICK
2016-01-18 12:30 strickluke: THE CIRCLES
2016-01-18 12:30 strickluke: TO THE BEAT
2016-01-18 12:30 Nierth: CLICK
2016-01-18 12:31 strickluke: 00:12:092 (1,2) - could be somethign like
2016-01-18 12:31 strickluke: http://puu.sh/mAIP3/d3a0326e84.jpg
2016-01-18 12:32 strickluke: or could even be a straight slider
2016-01-18 12:33 strickluke: ugh
2016-01-18 12:33 strickluke: puush is taking forever
2016-01-18 12:33 strickluke: sorry this mod may take a while xd
2016-01-18 12:33 strickluke: http://puu.sh/mAIYx/7640d3950b.jpg this is what i have
2016-01-18 12:34 Nierth: can i go start
2016-01-18 12:34 Nierth: my normal diff
2016-01-18 12:34 Nierth: looool
2016-01-18 12:34 strickluke: idek lel
2016-01-18 12:34 Nierth: and come back later
2016-01-18 12:34 strickluke: sure
2016-01-18 12:34 strickluke: ill keep giving suggestions
2016-01-18 12:34 Nierth: kkkk thanks
2016-01-18 12:34 strickluke: apply them if u want but ill post this on form xd
2016-01-18 12:34 strickluke: forum*
2016-01-18 12:35 Nierth: i will!!!
2016-01-18 12:35 strickluke: K
2016-01-18 12:36 strickluke: this should be a new combo 00:17:876 (1) -
2016-01-18 12:38 strickluke: 00:20:767 (2) - lengthen this slider to the white tick at 22:936
2016-01-18 12:38 Nierth: i have to leave in 25 mintes
2016-01-18 12:38 Nierth: just letting you know
2016-01-18 12:38 strickluke: 00:23:659 (3) - new combo and shorten this to the white tick
2016-01-18 12:38 strickluke: ok
2016-01-18 12:39 strickluke: 00:26:550 (1) - new combo
2016-01-18 12:40 strickluke: 00:25:104 (2,3) - maybe these could be made into a slider
2016-01-18 12:40 strickluke: generally you should use distance snap the entire thing for an easy unless you are making anti-jumps or stacking (which is a bad idea)
2016-01-18 12:41 strickluke: (dont do that imo xd)
2016-01-18 12:41 strickluke: 00:27:996 (3) - shorten this to 28:719
2016-01-18 12:41 Nierth: distance snap always limits me to such a short distance
2016-01-18 12:42 strickluke: then increase the base distance snap, but its a bad idea to change it for easies
2016-01-18 12:42 Nierth: even for easy im like what is this
2016-01-18 12:42 strickluke: kek
2016-01-18 12:42 strickluke: distance snap 1.1 would be pretty good for a map like this
2016-01-18 12:42 Nierth: woah you can change it?
2016-01-18 12:42 strickluke: and easy diff
2016-01-18 12:42 strickluke: yess :d
2016-01-18 12:42 Nierth: gotta remember that lol
2016-01-18 12:42 strickluke: hold down alt
2016-01-18 12:42 Nierth: i didnt read
2016-01-18 12:42 strickluke: it says distance snap at the top
2016-01-18 12:42 Nierth: close enough
2016-01-18 12:43 strickluke: but change it to 1.1 imo, and always have that on unless you are making it shorter
2016-01-18 12:43 strickluke: but you could move it to something like 1.2 or 1.0 if you wanted it to slow down to half the spacing at the end or something
2016-01-18 12:43 strickluke: 00:29:442 (4) - new combo
2016-01-18 12:44 strickluke: 00:32:333 (5) - new combo
2016-01-18 12:44 strickluke: 00:35:225 (5) - new combo
2016-01-18 12:44 Nierth: :p i was planning to do the combos later
2016-01-18 12:44 strickluke: 00:38:117 (9) - new combo
2016-01-18 12:44 strickluke: o xd
2016-01-18 12:44 strickluke: well
2016-01-18 12:45 strickluke: every 8 beats would be good :P
2016-01-18 12:45 Nierth: what do you think a good distance snap would be
2016-01-18 12:45 Nierth: for normal
2016-01-18 12:45 strickluke: 00:46:791 (7) - this slider seems scrunched up
2016-01-18 12:46 strickluke: um
2016-01-18 12:46 strickluke: well
2016-01-18 12:46 strickluke: maybe you dont have to change the distance snap that much
2016-01-18 12:46 strickluke: but i would reccomend increasing slider velocity
2016-01-18 12:46 strickluke: maybe distance snap ~1.4 or something
2016-01-18 12:46 strickluke: but definitely increase the slider velocity
2016-01-18 12:46 Nierth: ye
2016-01-18 12:46 strickluke: 00:48:237 (8) - also scrunched up
2016-01-18 12:47 strickluke: 00:49:683 (9,10) - scrunched up >;v
2016-01-18 12:47 Nierth: STOP JUDGING ME
2016-01-18 12:47 strickluke: ;-;
2016-01-18 12:47 Nierth: I MADE THIS IN 20 MINUTES
2016-01-18 12:47 strickluke: ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;-;
2016-01-18 12:47 strickluke: but.. im supposed to D: its a mod
2016-01-18 12:48 Nierth: you gotta say it like
2016-01-18 12:48 Nierth: you're not judging me
2016-01-18 12:48 strickluke: 00:55:466 (1) - a spinner here ending at 57:272
2016-01-18 12:48 strickluke: im not judging you
2016-01-18 12:48 Nierth: my feelings are hurt
2016-01-18 12:48 strickluke: but for everything below and above this message...
2016-01-18 12:48 strickluke: :^)
2016-01-18 12:48 strickluke: generally try to avoid using so many circles in a row
2016-01-18 12:49 strickluke: 00:58:357 (1,2,3,4,5,6,7,8) - ex
2016-01-18 12:50 strickluke: 01:04:141 (9) - could be changed to something like http://puu.sh/mAK9S/4f88c8a8d1.jpg
2016-01-18 12:50 strickluke: try to smooth some of the sliders out that are kinda tight-packed
2016-01-18 12:51 strickluke: 01:15:707 (16) - ex
2016-01-18 12:51 strickluke: 01:30:165 (1) - have the kiai time end on this spinner
2016-01-18 12:52 strickluke: well
2016-01-18 12:52 strickluke: thats all i have for easy
2016-01-18 12:53 strickluke: try for OD 3
2016-01-18 12:53 strickluke: and HP 3
2016-01-18 12:53 strickluke: or something around that
2016-01-18 12:53 strickluke: you could have a kiai time from 00:12:092 (1) - to 00:17:876 (1) -
2016-01-18 12:54 strickluke: ok
2016-01-18 12:54 strickluke: thats all i have for easy xd
2016-01-18 12:54 strickluke: do you still have time for insane diff?
2016-01-18 12:55 Nierth: ummm
2016-01-18 12:55 Nierth: not really
2016-01-18 12:55 Nierth: :/
2016-01-18 12:55 Nierth: how does kudosu work
2016-01-18 12:55 strickluke: well
2016-01-18 12:55 Nierth: is it possible to give 2?
2016-01-18 12:55 strickluke: it IS, but it isnt something you can control
2016-01-18 12:56 Nierth: it just happens?
2016-01-18 12:56 Nierth: lol
2016-01-18 12:56 strickluke: after a month, i think, it starts giving people 2 instead of 1
2016-01-18 12:56 strickluke: when you give them kudosu
2016-01-18 12:56 Nierth: ah i see
2016-01-18 12:56 strickluke: but this mapset isnt that old
2016-01-18 12:56 strickluke: so it only gives 1
2016-01-18 12:56 strickluke: kk im gonna post this to forum and mod insane later
2016-01-18 12:56 Nierth: alright thanks
2016-01-18 12:57 Nierth: added you
2016-01-18 12:57 strickluke: np
lilynya
Normal difficulty mod.
Note: This diff is new and wasn't there when I first modded the map.

IRC
19:55 Nierth: ok im ready for you to mod....i thank
19:55 Nierth: i think*
19:55 Aeii: sure
19:55 Aeii: ill mod some of the new diffs
19:55 Nierth: <3
19:55 *Aeii is editing [http://osu.ppy.sh/b/884641 Aoi Eir - Cynthia No Hikari [Hard]]
19:56 Nierth: i havent really worked on that one yet lol
19:56 Aeii: yep
19:56 Aeii: i noticed :p
19:56 *Aeii is editing [http://osu.ppy.sh/b/882642 Aoi Eir - Cynthia No Hikari [Normal]]
19:56 Aeii: ?
19:57 Nierth: ?
19:57 Aeii: is thisw one fine to mod#?
19:57 Nierth: complete
19:57 Nierth: yesu
19:57 Aeii: ok
19:57 Aeii: first of all
19:57 Nierth: easy/normal/lost
19:57 Aeii: new combos
19:57 Aeii: NEW COMBOS
19:57 Aeii: ;-;
19:57 Nierth: RIGHT
19:57 Aeii: theres a new measure here, 00:06:322 (5) -
19:57 Nierth: I FORGOT
19:57 Aeii: and you continued the last combo
19:57 Aeii: theres also a break
19:57 Aeii: between the notes
19:58 Nierth: break between those combos?
19:58 Aeii: as in
19:58 Aeii: pause
19:58 Aeii: theres a pause between the notes
19:58 Nierth: ye
19:58 Aeii: where you dont click anything
19:58 Aeii: that usually warrants a new combo
19:59 Nierth: im adding all combos now
19:59 Aeii: you shouldnt end sliders on big white ticks
19:59 Aeii: usually that is
19:59 Aeii: 00:13:190 (4) -
19:59 Aeii: becuase (99% of the time) the big white tick is the strong sound of the maesure
20:00 Aeii: and strong sounds dont feel good as slider ends
20:00 Aeii: slider ends are passive sounds
20:00 Nierth: right you told me before
20:00 Nierth: its a habit qq
20:00 Aeii: slider begginings and circles are active objects
20:00 Nierth: right you told me before
20:00 Nierth: its a habit qq
20:00 Aeii: i can give you a nice tutorial for it if you want :o
20:01 Aeii: if my internet works that is
20:02 Nierth: i guess it just sounded better to me for this song
20:02 Nierth: how do you suggest i change it
20:02 Aeii: 00:12:105 (1,2,3,4) -
20:02 Aeii: slider slider circle
20:03 Aeii: or even better i think
20:03 Aeii: circle slider circle slider
20:03 Aeii: [https://osu.ppy.sh/forum/p/3348552 ~]
20:06 Aeii: also i strongly reccomend this one
20:06 Aeii: [https://osu.ppy.sh/wiki/Music_Theory ~]
20:06 Aeii: most music follow the same patterns
20:06 Aeii: contemorary at least
20:06 Nierth: but sliders would still end on white ticks?
20:06 Aeii: thats a difficulty issue
20:07 Aeii: of course they are when you are mapping in 1/1
20:07 Aeii: but when you do it in an insane for example
20:07 Aeii: thats a problem
20:07 Aeii: im not saying you *cant* but 90% if you do , it is propably slight wrong and would be better mapped conventionally
20:08 Nierth: :p all my sliders in my insane diff on white ticks
20:08 Aeii: yes
20:08 Aeii: thats how its meant to be
20:08 Aeii: im saying *ending* on white ticks
20:09 Aeii: big white ticks especially
20:09 Nierth: ahh i see
20:09 Aeii: jsut read the tut i sent you to see what im talking about
20:09 Aeii: its really good
20:09 Nierth: so much theory
20:09 Nierth: rip internet
20:09 Nierth: that last link isnt loading
20:09 Aeii: https://osu.ppy.sh/wiki/Music_Theory
20:10 Nierth: rip not loading
20:10 Nierth: internet too slow
20:10 Aeii: sure
20:10 Aeii: ill continue with the map itself
20:11 Aeii: you could overlay 00:13:912 (5) - with 00:12:467 (2,3) - ?
20:11 Aeii: more of an aesthetic thing
20:11 Aeii: just it seems like it was meant to
20:12 Aeii: same with
20:12 Aeii: 00:14:635 (6) -
20:12 Aeii: and
20:12 Aeii: 00:12:828 (3) -
20:13 Aeii: 00:17:888 (13,14,15) -
20:13 Aeii: after this point, you could mary your slider a but more
20:13 Aeii: stright slider are fun
20:13 Aeii: but not that fun that you have to use them for everythingh
20:13 Nierth: :p
20:14 Aeii: and they take up a lot of space on the playfield where a simple curve could both look and play better
20:14 Nierth: what is overlaying
20:14 Aeii: it's just a suggestion though
20:14 Aeii: overlaying?
20:14 Aeii: i dont know without context
20:15 Aeii: also parts like this 00:23:671 (23,24,25,26,27,28) -
20:15 Aeii: seem really boring to play
20:15 Aeii: you could vary it up a little
20:15 Aeii: rather then copy pasting and roatating
20:15 Aeii: it can even be just by adding some sharp angels
20:16 Aeii: becuase apart from some triangles the map seems to be really linear in flow
20:16 Aeii: which is not always a good thing
20:16 Aeii: when used too exesivelly
20:16 Aeii: ill link you another tutorial for this :P
20:17 Aeii: [https://osu.ppy.sh/forum/t/86329 ~]
20:18 Aeii: again, this is just mostly general advice
20:18 Aeii: as i feel thats better for newer mappers :3
20:19 Nierth: cant argue with the guy with the statistics
20:19 Aeii: you could blanket these, 00:34:876 (42,43) -
20:19 Nierth: and graphs
20:19 Aeii: again, the sliders here are highly repetitive 00:41:021 (52,54,56,58) -
20:19 Aeii: you dont have to genruu kaiko every map
20:20 Aeii: you can make it overall neater aswell
20:20 Aeii: like 00:42:467 (54,56) - stack these two for example
20:20 Aeii: (the slider end and beggining)
20:21 Aeii: also your kiai needs to end somewhere
20:21 Aeii: even when it is at the end of the song
20:22 Nierth: ah
20:22 Aeii: 01:18:250 - 00:58:370 - are off beat
20:22 Aeii: (they arent snapped to the baet)
20:22 Aeii: beat*
20:22 Aeii: and they should be
20:22 Nierth: perhaps at the end of the spinner?
20:22 Nierth: still trying to process everything youve said
20:23 Aeii: spinner?
20:23 Aeii: im jsut saying the kiai time are slight off
20:23 Aeii: like a few milliseconds
20:23 Aeii: but they arnt snapped to a tick
20:23 Aeii: and they should be
20:23 Aeii: thats all im saying :p
20:23 Nierth: ohhh
20:23 Nierth: PRECISION IS CRUCIAL
20:23 Aeii: check ai mod fot little things like that
20:24 Aeii: ctrl shift a
20:24 Aeii: althoug the ai mod is just full of "combo too long" right now :o
20:24 Nierth: ...omg
20:25 Nierth: i fixed all of that on mine ahahah
20:25 Aeii: 01:30:268 (1) -
20:25 Aeii: the spinner should be
20:25 Aeii: 01:30:177 -
20:25 Aeii: i belive
20:25 Aeii: because thats when the note you are mapping it to starts
20:26 Nierth: i winged those spinners, didnt know what i was doing with them
20:26 Aeii: map them to a note
20:26 Aeii: and poof
20:26 Aeii: you have a spinner :o
20:26 Aeii: just a bit off timing again
20:26 Aeii: other then that its good
20:26 Aeii: also end the kiai here 01:30:177 -
Electoz
I just copied this from the other thread because I'm lazy
Here's some useful links that you should get to them :
Some technical words. > https://osu.ppy.sh/wiki/Glossary
Some general knowledge about mapping that you should know. > p/4763558/
Some rules and guidelines about mapping. > https://osu.ppy.sh/wiki/Ranking_Criteria
Guidelines for each difficulties. > https://osu.ppy.sh/wiki/Difficulty_appr ... y_elements
Mapping techniques, this is mostly for Hard and higher difficulties. > https://osu.ppy.sh/wiki/Mapping_Techniques
Okay that should be enough.
IRC
14:31 Electoz: k I'm back
14:31 Nierth: is irc whenever
14:31 Nierth: or am i still in line lol
14:31 Nierth: nvm
14:31 Electoz: well, up to you
14:32 Electoz: it can be either now or later
14:32 Nierth: uhh leggo
14:32 Nierth: now
14:32 Nierth: <3
14:32 Electoz: okk
14:33 Nierth: let the roast begin
14:33 *Electoz is editing [https://osu.ppy.sh/b/880221 Aoi Eir - Cynthia No Hikari [Easy]]
14:33 Electoz: let's go with this first
14:35 Electoz: sec
14:35 Electoz: brb
14:35 Nierth: k
14:40 Electoz: I'm back
14:40 Electoz: first thing I wanted to ask is
14:40 Electoz: did you use distance snap when you were mapping this?
14:41 Nierth: i think i was
14:42 Nierth: lets see
14:42 Electoz: 00:12:105 (1) - starting from here
14:42 Nierth: may have had it on early
14:42 Nierth: and turned it off by accident then
14:42 Nierth: rip
14:42 Electoz: the DS here is pretty messed up
14:43 Electoz: well
14:43 Electoz: assuming that you know how to use that distance snap thing
14:43 Electoz: I won't go to blablabla and stuff about DS
14:43 Nierth: i will snap right now
14:43 Electoz: btw
14:43 Electoz: your sv
14:43 Electoz: is incredibly low
14:44 Electoz: try comparing your map with ranked maps with the same bpm
14:45 Nierth: hmm i see
14:45 Nierth: changing the sv means i have to change my sliders right
14:46 Electoz: well you probably have to fix your sliders again
14:46 Electoz: quite a pain
14:47 Electoz: 00:03:431 - Just my opinion but you could've started here
14:47 Electoz: because the music is starting there
14:47 Electoz: well you don't have to focus about DS and SV right away
14:48 Electoz: I'll just point out some general stuff
14:48 Electoz: and we'll see how it goes later
14:48 Nierth: ooo i like that idea
14:49 Electoz: the way you used your sliders
14:50 Electoz: 00:17:888 (1,2) - like these for example
14:50 Electoz: you just put one slider for a whole stanza
14:50 Electoz: and it's kinda boring
14:50 Electoz: try breaking it off into more objects with shorter beats
14:52 Electoz: btw
14:53 Electoz: just answer me when you read what I typed lol
14:53 Nierth: oh sorry
14:53 Electoz: so I know that I can move on
14:53 Nierth: PL
14:53 Nierth: OK
14:53 Nierth: *
14:54 Electoz: in easier difficulties
14:54 Electoz: we tend to follow the instrments(drum, bass, or whatever) more than vocals
14:54 Electoz: because it's easier for beginners to follow that way
14:55 Nierth: mm i see
14:55 Nierth: ill keep that in mind
14:55 Electoz: also when using slider
14:55 Electoz: *sliders
14:55 Electoz: we'll have a stronger beats on the head
14:55 Electoz: and the weaker beat on the tail
14:55 Electoz: because the main idea is to have the head of the slider clickable for a better emphasis
14:56 Electoz: just some general stuff I'm throwing to you
14:56 Electoz: just in case
14:56 Nierth: so
14:57 Nierth: how would i change my current sliders
14:57 Nierth: shorten to red tick?
14:57 Electoz: 00:17:888 (1) - ok, like this for example
14:58 Electoz: there's a drum on every white tick
14:58 Electoz: so you can change this sliders into more objects
14:58 Electoz: and have them landed on the white ticks
14:58 Electoz: try to listen where each instruments landed on
14:59 Electoz: that will help you to pinpoint where you should put the objects
14:59 Electoz: you can just listen at 25% speed for the instruments
15:00 Nierth: i seee
15:01 Nierth: never again
15:01 Nierth: easy is too hard to map
15:02 Nierth: ;-;
15:02 Electoz: depends on people actually
15:02 Electoz: some likes to map easy
15:02 Electoz: while some just map extra
15:03 Nierth: ahaha i think im on the extra side
15:03 Electoz: let's see
15:03 Electoz: well
15:03 Electoz: I think I pointed out pretty much general stuff now
15:03 *Electoz is editing [https://osu.ppy.sh/b/882642 Aoi Eir - Cynthia No Hikari [Normal]]
15:03 Electoz: ^let's move on
15:04 Nierth: oh nice o.o
15:04 Electoz: 00:16:443 (4) - the example for the emphasis stuff
15:05 Electoz: the head of that slider shouldn't be on the white tick as nothing lands on it
15:05 Electoz: and the tail has a really strong instrument landed on it
15:05 Electoz: well I just give an example here, you might just fix it later
15:05 Electoz: *strong instrument = should be clickable
15:06 Nierth: qq
15:08 Electoz: both Easy and Normal
15:08 Electoz: try to have a constant DS
15:09 Electoz: throughout the diff
15:10 Nierth: huh i thought i had ds on for normal
15:10 Electoz: it's pretty messed up in some points
15:10 Electoz: try rechecking it with aimod or whatever
15:11 Nierth: what is this
15:11 Nierth: i try to resnap one note
15:11 Nierth: and 130 ds problems pop up
15:11 Electoz: let's see
15:11 Electoz: that's how aimod works
15:12 Electoz: takes a bit time to explain
15:12 Electoz: well
15:12 Electoz: aimod only calculates the distance based on (1)-->(2)
15:12 Electoz: if you got the distance between 1 and 2 wrong
15:12 Electoz: the rest of your combo will become messed up
15:13 Electoz: also, aimod doesn't calculate the distance between any last object before a new combo
15:13 Electoz: so you have to look out for that as well
15:13 Nierth: oh i see
15:14 Nierth: ill just resnap them all right now
15:14 Electoz: well
15:15 Electoz: most stuff I mentioned in Easy also applies to Normal
15:15 Electoz: so yeah
15:15 Nierth: boring sliders, ds, emphasis
15:15 Nierth: ?
15:16 Electoz: well yeah
15:16 Electoz: the difference is
15:16 Electoz: in Normal you can try landing objects on red ticks
15:16 Electoz: unlike Easy
15:17 Electoz: we won't put objects on the red tick in Easy
15:17 Electoz: unless it's necessary or have a really audible sound
15:18 Nierth: i understand
15:19 *Electoz is editing [https://osu.ppy.sh/b/889926 Aoi Eir - Cynthia No Hikari [Hard]]
15:20 Nierth: that one not even close to finishing
15:20 Nierth: those 10 seconds are horrible
15:20 Electoz: well
15:21 Electoz: in Hard
15:21 Electoz: we use DS as well
15:21 Electoz: but not always
15:21 Electoz: you can break DS when you want to do a jump/emphasize something or whatever
15:22 Nierth: that ones good to know lol
15:22 Electoz: well
15:22 Electoz: I'm not good at modding insane
15:22 Electoz: so I'll just throw you some links instead
15:22 Electoz: is that alright?
15:22 Nierth: ahaha thats alright
15:22 Nierth: your post said 4.5* or under right
15:22 Nierth: :p
15:23 Electoz: I really don't want to mod whatever diff that is called "insane"
15:23 Electoz: cuz the idea of those diffs is pretty wide and creative
15:23 Electoz: and it's hard to get what's the mapper's idea on patterns/stuff sometimes
15:24 Nierth: ah

We did some general stuff about rhythms and DS.
Nuolong
Random thing coming through:

The problem I see with a lot of these difficulties is the bad slider flow. It's when you're beginning new sliders on red ticks and ending them on white ticks. I can see that sometimes this is okay when you want to be following the vocals, but you rarely should be following vocals in harder difficulties.

Insane difficulty, for example:
00:03:973 (1) - these
00:04:696 (4) -
00:19:153 (1,2,3,4) -
00:20:961 (2) -
00:22:045 (2,3,4,5) -
The ends of the sliders should not be on a white tick, because white ticks are parts meant to be emphasized. The end of a slider is less emphasized than the head.

00:28:732 (3,4,5,6,7,8,9) - are you making this manually or are you using convert slider --> stream?

Frost:
00:17:165 (4,5,6,7,1) - You missed possible stream.
00:30:358 (5) -

The way you guys use sliders are following the vocals, and I don't recommend that for harder difficulties.
Just a random guy stopping by, good luck on this!
Topic Starter
Nierth
OK OK I'LL CHANGE THE SLIDERS -insert heart-
Log Off Now
IRC Mod on Sandwich diff, sorry if this seemed harsh, but even if you accept half of these changes you will see a massive increase in quality, if you need more help PM me personally and i'll go through it in more detail

WARNING - HARSH COMMENTS INSIDE
04:38 Nierth: hey buddy
04:39 Log Off Now: hi
04:39 Nierth: will you mod one of my diffs
04:39 Log Off Now: might do later, 4:40am atm lol
04:39 Nierth: lol alright
04:39 Nierth: whenever you're free
04:39 Nierth: irc mod
04:40 Nierth: for one of my GDs
04:40 Log Off Now: kk
04:40 Nierth: i want you to roast this person
04:40 Log Off Now: why lol
04:40 Nierth: cuz its fun
04:40 Nierth: ._.
04:40 Log Off Now: lmao
04:41 *Nierth is editing [https://osu.ppy.sh/b/927349 Aoi Eir - Cynthia No Hikari [Sandwich-kun]]
04:41 Log Off Now: oo i like this song
04:41 Nierth: i know you do
04:41 Log Off Now: want me to mod this diff?
04:41 Log Off Now: the first 4 notes are triggering already
04:41 Nierth: LOL
04:41 Nierth: you want to mod it now?
04:42 Log Off Now: why did you accept this
04:42 Log Off Now: lmfao
04:42 Log Off Now: remap kds pls
04:42 Nierth: its my friend's
04:42 Nierth: kds for you
04:42 Log Off Now: 00:16:623 (5,6,7,8,9,10,11) - DansGame
04:43 Nierth: wat
04:43 Nierth: pls roast my friend
04:43 Log Off Now: lmao
04:43 Nierth: never been roasted
04:43 Log Off Now: eh i may as well do a short mod now
04:44 Log Off Now: first off audio preview time conflicts with lost difficulty
04:44 Nierth: preview conflicts with all of dem
04:44 Nierth: focusing on the mapping part atm
04:44 Log Off Now: gg
04:44 Log Off Now: 00:03:431 (1,2,3,4) - this just looks ugly
04:45 Log Off Now: just use same length slider or something
04:45 Log Off Now: 00:04:696 (4) - this can be extended since it's a held note
04:45 Log Off Now: 00:05:238 - probably to here
04:46 Log Off Now: 00:06:322 (6,7) -
04:46 Log Off Now: these don't match the vocals
04:46 Log Off Now: 6 should be repeated and 7 moved to the red tick
04:46 Log Off Now: although make sure to change 7's position
04:47 Log Off Now: 00:12:828 (3) - please don't use slider shapes like this, or at least make them overlap properly so they don't look as bad as this
04:47 Log Off Now: 00:13:370 (4,5,6) - these should probably blanket
04:47 Nierth: squished sliders are the best
04:47 Log Off Now: squished sliders are the worst q.q
04:48 Log Off Now: 00:14:997 (1,2,3) - even distance spacing pls
04:48 Log Off Now: 00:16:262 (4,5,6,7,8,9,10,11) - this is fine although try to not have the circles overlap
04:48 Log Off Now: use same slider shape 00:17:888 (1,2) -
04:49 Log Off Now: 00:18:611 (1) - remove new combo
04:49 Log Off Now: 00:25:659 - missing circle, i assume following vocal and theres a vocal here thats missed
04:49 Log Off Now: ]00:26:563 (1,2,1) - even distance spacing again
04:50 Log Off Now: 00:28:009 (3,4) - because of how the rest of this map is mapped this spacing is incredibly misleading
04:50 Log Off Now: 00:28:732 (4) - also this could probably be turned into a repeating slider because of vocals and drum fill
04:50 Log Off Now: 00:30:539 (1,2) - again misleading distance spacing because of the buildup here 00:29:455 (1,2,3,4,5,6) -
04:51 Log Off Now: 00:32:346 (1,2,3,4,5,6) - again this is fine but space a little more so they dont overlap, although you might be able to get away with this one since its all even
04:51 Log Off Now: 00:33:611 (8,9,10,11) - see why can you evenly space these but not the others q.q
04:52 Log Off Now: also at this point this map is mapped in aa pretty old looking style, very linear which not many people are fans of
04:52 Nierth: this is hurting me more than it hurts you
04:52 Log Off Now: i would suggest looking at other hard difficulties (i think thats what this is?) and try to look at some of the other flows and patterns they use
04:52 Log Off Now: 00:38:129 (4,5) - make these blanket?
04:52 Log Off Now: trust me this hurts me a lot, rip fingers kek
04:53 Log Off Now: 00:38:129 (4,5,6,7) - woah i didnt even notice there were two sliders here, if you're going to do this don't perfectly stack them so they're readabke
04:53 Log Off Now: readable*
04:53 Log Off Now: 00:39:575 (1,2,3) - fix blankets
04:53 Log Off Now: 00:42:467 (5) - emphasis here isn't that great
04:53 Log Off Now: 5 ends on a really strong beat that should be clickable
04:54 Log Off Now: not gonna go through the spacing much anymore because i would basically be saying remap then lmao
04:55 Log Off Now: 00:45:720 (2,3,4) - make 2/3 overlap perfectly into the slider of 4, looks much better
04:55 Log Off Now: 00:46:443 (4) - downbeat should be clickable imo
04:56 Log Off Now: 00:54:033 (8) - instead of just one long repeating slider why not split it up into even parts?
04:56 Log Off Now: much more enjoyable to play
04:56 Log Off Now: 00:55:298 - also missing circle here
04:56 Log Off Now: makes playing 00:55:479 (1,2,3) - feel weird
04:56 Log Off Now: 00:56:563 - same here
04:57 Log Off Now: 00:58:370 (1,2,3) - not a fan of these sliders, its fine but i would suggest that you dont make them so 'tight'
04:57 Log Off Now: a more open circle shape would look way better
04:57 Log Off Now: 01:00:358 (6,7,8,9,10) - see another perfect star here with no overlaps, why didnt you do this near the start of the diff? q.q
04:58 Log Off Now: 01:06:684 (3) - change this into repeating slider? i would argue the drum fill here is more important than the vocal line, and since the vocal ends at the fill anyway it would be fine imo
04:58 Log Off Now: 01:07:406 (4,5,6,7,8) - jumps here instead? maybe another star pattern like before?
04:59 Log Off Now: 01:14:093 (9) - same comment as previous long repeating slider
04:59 Log Off Now: although imo that slider should just be a normal one
04:59 Log Off Now: 01:16:081 (3,5) - ugly overlap
04:59 Log Off Now: 01:21:503 (1,2,3,1,2,3,1,2,3) - maybe gradual spacing increase? also again don't perfectly stack these since they can be hard to read for people playing these diffs
05:00 Log Off Now: 01:22:407 (3,1,2,3) - although instead these should be repeating sliders
05:00 Log Off Now: 01:26:382 (1) - instead of this
05:00 Log Off Now: https://i.gyazo.com/ebcf0e8134e0f79e030 ... a51559.png try this
05:01 Log Off Now: 01:29:274 (4) - same comment as previous long repeating sliders
05:01 Log Off Now: 01:30:177 (1) - add a green inherit point sometime after the spinner and change volume to 5%
05:01 Log Off Now: so the spinner ends a lot quieter
05:01 Log Off Now: ok thats me done lol
05:01 Log Off Now: sorry if i put you off mapping forever
05:02 Nierth: short mod my ass lol
05:02 Nierth: this isnt my map
05:02 Log Off Now: when he reads the log tho
05:02 Nierth: she*
05:02 Nierth: you're gonna make her cry
05:02 Nierth: kudosu for you?
05:02 Log Off Now: yes pls
05:02 Log Off Now: let me post log
05:02 Log Off Now: can you link thread?

Ok you wanted me to go through the easier diffs to so here you go

LESS HARSH BUT STILL SORT OF HARSH COMMENTS INSIDE
05:12 Nierth: CHECK MY EASY/NORMAL
05:12 Log Off Now: https://www.twitch.tv/
05:12 Log Off Now: 0.91 easy wtf
05:12 Nierth: thanks buddy
05:12 Log Off Now: wow this slider speeeed
05:13 Nierth: its for people who've never touched osu before
05:13 Nierth: this map will bring us more new osu players
05:13 Log Off Now: ok if thats the case
05:13 Log Off Now: nice meme kek
05:13 Log Off Now: 00:09:214 (1) - recovery time after this spinner is too little
05:13 Nierth: no pls actualy help me
05:13 Nierth: lol
05:13 Log Off Now: even though its technically rankable since you're going for the uber noobs
05:14 Log Off Now: its still probably not enough time
05:14 Log Off Now: i would just end on the downbeat
05:14 Log Off Now: 00:12:105 (1,2) - pls make these blanket
05:14 Log Off Now: 00:21:503 (4,5) - try to not make these overlap
05:15 Log Off Now: 00:25:117 (2,3) - same comment as above
05:15 Log Off Now: oh
05:15 Log Off Now: https://i.gyazo.com/7180824486e930468f3 ... 382c3c.png fix these too
05:15 Log Off Now: they're definitely unrankable
05:16 Log Off Now: 00:39:575 (2,3) - overlap again
05:16 Log Off Now: tiny but noticeable
05:16 Log Off Now: 00:27:286 (1) - remove new combo
05:16 Log Off Now: 00:28:009 (2) - start new combo here
05:16 Log Off Now: 00:29:455 (1) - remove new combo
05:17 Log Off Now: 00:41:021 (4) - new combo
05:17 Log Off Now: 00:46:804 (1,2) - blanket can be improved, its uneven on both sides atm
05:17 Log Off Now: move the middle slider point on 2 inwards a little more
05:17 Log Off Now: 00:49:696 (3,4) - fix blanket and overlap
05:18 Log Off Now: 00:55:479 (1) - same comment as first spinner
05:18 Log Off Now: 01:04:153 (4,5) - overlaps like these in easies are unrankable, and this also is a bit of a flow break considering the direction of the repeat slider
05:18 Log Off Now: i would move the 5 to the right of the slider and continue the combo that way
05:19 Log Off Now: 01:14:997 (3,4) - consider making 4 blanket 3?
05:19 Log Off Now: 01:21:503 (3) - consider making the top half of this slider blanket 2? do this by using a mixture of grey and red slider points
05:19 Log Off Now: 01:30:449 (1) - move spinner to downbeat
05:20 Log Off Now: kk thats the easy diff
05:20 Log Off Now: although i would reccommend look at your combo structure since i dont really see one tbh XD
05:21 Log Off Now: for normal 00:13:190 (3,4) - distance snap needs fixing, the rest of the diff is fine ds wise
05:21 Log Off Now: again same comment about new combos
05:22 Nierth: is this what you do for a living
05:22 Nierth: make people cry
05:22 Log Off Now: im so sorry
05:22 Log Off Now: but you asked for it XD
05:22 Log Off Now: + everything is to help you improve
05:22 Log Off Now: 00:29:455 (1,2,3) - pretty big flow breaks even for a normal diff although without remapping the shape of this idk what to change, might be fine as it is but idk
05:23 Log Off Now: 00:33:069 (3) - rotate this 33 degrees and move it back to original spot for better shape + flow
05:23 Log Off Now: ctrl + shift + r if you didnt know how to rotate
05:23 Log Off Now: 00:34:876 (6,1) - consider making 1 blanket 6?
05:23 Log Off Now: also you know some 1/2 is allowed in normals diffs? XD
05:24 Log Off Now: this is entirely 1/1
05:24 Log Off Now: 00:47:527 (6) - delete this and just copy 00:46:804 (5) - and rotate 90 degrees for better look/shape
05:25 Log Off Now: 00:55:479 - why no note here? tbh i think you should map where the break is although i can understand why you've put it here
05:25 Log Off Now: up to you really
05:25 Log Off Now: 01:11:382 (3,4,5,6) - don't make these stack perfectly, hard to read for noobs
05:26 Log Off Now: ok thats it for normal
Lilynn
Does nobody like my difficulty? T_T
Topic Starter
Nierth
i dont think anyone likes the whole map set ;-;
missa1912
Hi! from #modreq, my english is really bad so i'll try my best :3

General

• Increase the volumen of the soft hitsounds 30% is to low, maybe 60-80% should be fine
• Add this metadata:
  • Source: ソードアート・オンライン ~ロスト・ソング~
    Tags: Sword Art Online -Lost Song- sao opening (also the name of the mappers who made gds)
    metadata from here and here
• Remove all the custom names of the set, except the hardest one
• Stack latency is 0 in some diffs i think 3 or more is fine (Song setup (F4 on editor)>Advanced>Stack Latency)
• If you want to add a video bg, use this one(already compressed and ready to use :D )

Butter

• Check Aimod (Ctrl+Shift+A)
00:41:021 (4) - NC
00:49:696 (3,4) - this can look better
01:12:105 - circle(?

Despair

• Check Aimod
00:42:467 (3) - i think this slider shold start in 00:42:286 -
00:45:358 (3) - same as adove 00:45:177 -

Sandwich-kun

00:05:418 (5) - NC(?
00:13:370 (5) - ^
00:16:262 (5) - ^
00:16:081 - Circle(? or make 00:15:900 (4) - a slider(?
01:21:684 (1,2,3,4,5,6,7,8) - im not sure about this jumps on a hard diff :?

Lunahaku

00:29:455 (10) - NC
00:29:816 (1,1) - remove NC
00:58:370 (2) - NC
i cant mod the rest cuz i cant play those, sorry ;w;
gl! :)
Topic Starter
Nierth
thanks for the mod! :D what does NC mean though? :(
missa1912

Nierth wrote:

thanks for the mod! :D what does NC mean though? :(
NC = New Combo :D
Lilynn
Nierth if you want I guess I would be willing to remap my difficulty.

If you feel like its holding the mapset back or anything then please feel free to remove it.

Thanks~
Hylocereus
hi hope this helps

(aimod is throwing some problems wrt stack leniency and tags)
easy
i don't think i've ever seen an easy this easy o_o overall it's p nice -- maybe increase hitsound volume esp in kiai, since it was a little hard for me to hear even intentionally hitting off-beat

00:52:587 (5) - i think you can change the shape to blanket (4) more nicely; you don't have to stick with the regular curve
01:09:214 (7) - prev/next spacing here is a little inconsistent; i'd suggest moving (5), (6), (7) to address this and also avoid the overlap between (4) and (5)
normal
same concerns with hitsound volume as above

00:15:358 (1,2,3) - i'd space these evenly around (5) from last combo
00:33:069 (3,4) - maybe adjust these so (3) blankets the sliderhead of (4)? would look nicer imo
00:35:238 (1) - blanket
sandwich
the notes in every double stack seem to have the exact same center, which makes it very difficult to see; i feel like stack leniency should be higher, but it seems to have been set low intentionally so idk... also many sliders seem to be curved arbitrarily; i'd like to see them blanketed or be placed in relation to other objects more often (i've pointed out a few, but there might be others as well)

00:03:431 (1) - this is different sv; not sure if intentional... i'd change it
00:03:973 (3,4) - feel like these can be rotated/moved a little, since the spacing and layout atm seem a little random
00:06:322 (8) - i don't really think this fits; i'd replace with a 1/1 slider followed by a note
00:13:370 (5,7) - blanket these, or at the very least make them symmetric around (6); it's off by a little bit right now
00:30:177 (4) - blanket
00:33:069 (4) - ^
00:53:129 (5) - very unexpected jump - if you don't feel it's absolutely necessary i'd take it out
01:25:117 (3) - blanket
insane
unfinished?

00:07:045 (7) - blanket
00:24:937 (1) - ^
00:35:961 (2) - center this between the two sliders
00:40:840 (6) - consistent spacing please
00:42:828 (4) - feel like you could just use two notes
00:49:696 (1,2,3,4) - make sure you're using the same sliders! the shapes look a little different
Topic Starter
Nierth
thanks Hylocereus! :D
Topic Starter
Nierth

Lilynn wrote:

Nierth if you want I guess I would be willing to remap my difficulty.

If you feel like its holding the mapset back or anything then please feel free to remove it.

Thanks~
i think this is a fun map actually. :o
if you really want to, you can remap.
-Eniglizx-
Hi! Mod cos why not :P
Please keep in mind I'm a newbie modder! These are just suggestions, feel free to reject them.
If you could please reply to my mod and explain why you rejected certain suggestions, so that I can improve as a modder!

General
- Raise the hitsound volume a bit?
- Check for slider flow in most diffs C: the beatmaps seem a little messy at places.
- Remove custom names besides hardest diff? Use ENHIX naming instead of random stuff, like "Lilynn's Insane" and "Insane" instead of "Frozen Butter(melting)".

Frozen Butter(melting)
00:03:792 (3,4) - maintain consistent distance?
00:04:515 (6,7) - rearrange for better flow, or u can just flip the slider
00:05:599 (4,5) - rhythm wise ctrl + g, then rearrange for flow
00:07:406 (7,8) - ^
00:08:491 - why this gap?
00:09:214 (1,2,3,4) - this doesn't belong in insane diffs.
00:15:358 (4,1) - flow
00:16:804 (6) - stack on 00:16:081 (3) -
00:16:985 (7) - move to x:8 y:80
00:22:768 (5) - stack this hitcircle on 00:21:864 (8) -
00:23:129 (7,8) - maintain consistent distance?
00:24:214 (13,14) - flow
00:22:045 (1,2,3,4,5,6,7) - I think there isn't a need for such big jumps at this part of the music.
00:25:298 (19,20,21,22,23) - ^, also where is the nc?
- Incomplete?

Frost's Extra
00:04:515 (1,2) - flow. move 00:04:515 (1) - to stack on 00:03:792 (2) - maybe?
00:04:696 (2,3) - improve blanket
00:10:659 - the sound starts here. End the spinner at 00:10:479 - , move 00:10:840 (1,2,3,4) - to 00:10:659 - and add another set of 00:11:202 (3,4) - at 00:11:382 -
00:11:743 (2) - change hit circle to slider from 00:11:744 - to 00:11:834 -
00:17:708 (7,1) - this flows weirdly
00:19:153 (1,2,3,4) - this pattern can be improved aesthetically
00:29:455 - move inheriting section here, change 00:29:455 (8) - to a hitcircle
00:30:177 (4,5) - ctrl + g, then rearrange for flow.
00:32:165 (1,2,3,4,5,6,7) - too big of a difference from 00:29:635 (1,2,3) - these jumps. i think you should stick to the latter type and not overdo the jumps. The chorus isn't here yet (as in make the jumps smaller).
00:40:298 (3) - is this supposed to be a blanket?
00:51:141 (6,1,2) - the huge empty gap here feels awkward to play, maybe map something? I think put slider from 00:51:141 - to 00:51:322 - , at circle at 00:51:503 - and at 00:51:864 -
00:57:105 - this should be clickable
01:04:515 (2) - end slider at 01:04:696 -
01:28:551 (3) - slider to 01:28:732 - , remove 01:28:732 (1) -
- Some parts are a little messy but that can be fixed next time :D (I'm terrible at making tidy maps too anyway so I can't help)

Good luck with your map! :D
awesometonychen
Here is your mod

melting butter
There is a section with a lot of triplets in the actual beat that you are omitting from this map even tho it's the highest diff
Examples: 00:50:057 (2,3) , 00:51:684 (4,5) , 00:53:129 (4,5)
I'm guessing it's a personal preference
00:02:527 (1,3) - you miss blanket
00:38:852 (3,4,5,6) - i see no problem with making this a square and not a trapezoid
00:47:527 (4,5,6) - not sure if this is supposed to be straight but it's not
00:48:250 (1,2,3,4) - I think this can be made a lot more attractive by shifting 3 to around (272,344) and moving 4 to the first slider's end
00:56:744 (3) - make this a mirrored version of 00:56:202 (1) ?
00:58:732 (2) - make more symmetrical with 00:58:370 (1) : copy+paste press ctrl+h and then ctrl+j
01:01:623 (2) - ^^^
01:03:973 (7) - I wouldn't put this note in the slider path maybe on the slider end?
01:05:418 (1,2) - This slider shape looks very awkward and also ends on a strange beat; maybe just omit next note and extend it to then
01:08:129 (3) - I would either center this triangle or center the note between 2 and the stream
01:29:455 (1,2,3,4) - fix this I don't know what it's supposed to be but it looks bad imo
There are a lot of places in this diff where you have a chance to use blankets but you don't as well as a lot of inconsistent spacing outside of jumps
gaston_2199
Hi~
NM From my queue
[Easy]
00:17:888 (1,2) - Remove slider (2) and extend slider (1) to 00:20:057
00:20:780 (3) - Replace with slider to 00:22:949 . Delete 00:21:503 (4,5)
00:26:563 (3) - NC
00:27:286 (1) - ^
01:04:153 (4) - Suggestion
01:07:768 (5,6,7) - ^
01:17:165 (6,7) - Replace with one slider

[Normal]
00:20:780 (5) - NC
00:26:563 (5) - ^
00:42:105 (2,3) - Remove (2) and cut distance
00:44:997 (2,3) - Same ^

It is all i can do. Good luck :)
Topic Starter
Nierth
thanks synergy_shade, awesometonychen, and gaston_2199 for the mods ^-^
Ayumiita
Heeeey from my queue
you requested a NM ;) and here it is

[Sandwich-Kun]
  1. 00:13:737 (5) - NC
  2. 00:16:262 (5) - gonne sound wierd but im not sure how players on this star level handle this my friend at least didnt noticed the delay bewteen 4-5, but yeah you definitly dont need to change it i just wanted to mention it.
  3. 00:29:455 - Beat missing
  4. 00:43:912 - NC
  5. 01:19:344 - NC
Dont worry i didnt missed melting butter xD i just dont have time atm for more, i gonne edit this post when i find more time :3 hope you are fine with that.

Edit: Nice Map ;)

[Melting Butter]
  1. 00:10:659 (7) - Maybe NC this
  2. 00:13:732 (7,8) - I will screenshot it dont worry,Step 1:remove 7,8.Step 2: you copy 3,4 & place it behind 6 Step 3: Switch 7 with 8 Step 4: Mark 7,8 & Ctrl + h & NC 6 (00:13:370)Yeah i guess this looks really nice plays nice and yeah xD
  3. 00:14:455 (6) - NC
  4. 00:17:527 (8) - Ctrl + j
  5. 00:25:007 (2) - Maybe get it too look smoother (take the 1 from 00:36:684, this look way better)
  6. 00:47:346 (4,5,6) - you could do it like this
  7. 00:48:792 (3,4,5) - ^
  8. 00:50:780 - i would work with the voice more here it would fit way better in my opinion
So now its my full mod :3 hope its good enough cause there wasnt really to much to change in my opinion :3 so yeah xD
Daoski
:3 modded ur melting butter diff thru pm

gl nierth
Topic Starter
Nierth
thanks lucy ^-^
daoski you scrub
Lilynn
Okay Nierthd
Log Off Now
no kudosu

mod
04:21 Nierth: finally found you
04:21 Log Off Now: ive been off for 2 months lol
04:21 Nierth: FINALLY FOUND YOU
04:21 Nierth: need you to try my map
04:21 Nierth: and tell me how bad it is
04:23 Log Off Now: i cant play atm
04:23 Log Off Now: lmfao
04:23 Log Off Now: im so bad
04:23 Nierth: http://puu.sh/qZbtd/9489c2851b.osz
04:23 Log Off Now: if its like 4* ill struggle
04:24 Log Off Now: 5.63*
04:24 Log Off Now: wotttttt
04:24 Log Off Now: how can you expect me to play this XD
04:24 Nierth: ayyyyy
04:24 Nierth: i know you can do it
04:24 Nierth: i believe
04:25 Log Off Now: no i cant
04:25 Log Off Now: lol
04:25 Nierth: nice fc
04:25 Log Off Now: memes
04:25 Log Off Now: kk if you want a how bad it is
04:26 Log Off Now: give me a scale#
04:26 Nierth: emilia tan modded it
04:26 Nierth: told me to change so many times
04:26 Log Off Now: i have no idea who that is
04:26 Nierth: so many things*
04:26 Log Off Now: idk what you're following sometimes lol
04:26 Log Off Now: 00:07:226 (1) - eg here
04:26 Nierth: scale of 1-bacon
04:27 Nierth: oh yea that
04:27 Log Off Now: 00:07:226 (1) - would be better to make this 1/2
04:27 Nierth: i was working on it
04:27 Nierth: and t hen i fell asleep
04:27 Log Off Now: and have an extended slider afterwards
04:27 Log Off Now: so it follows the vocal hold
04:27 Log Off Now: 00:08:310 - also u miss a lot here
04:27 Log Off Now: 00:08:852 (2,3) - and randomly pick up on it here XD
04:27 Log Off Now: 00:09:575 (1,2,3,4,5,6) - and i couldnt read this :(
04:28 Log Off Now: since this is an extra you can be a lot more involved with your rhythms
04:28 Nierth: its okay im taking it out ;-;
04:28 Log Off Now: 00:12:738 - missing a note here which can be followed
04:28 Log Off Now: you undermapped this part XD
04:28 Log Off Now: 00:17:165 (6,7,8,9) - change 6 into a kickslider also since thats where the snare fill starts
04:29 Nierth: is this a mod
04:29 Log Off Now: 00:24:756 (1) - remove random nc
04:29 Log Off Now: yes
04:29 Nierth: i wasnt expecting a mod LOOOOL
04:29 Nierth: but okay
04:29 Nierth: thanks
04:29 Nierth: buddy
04:29 Log Off Now: kek
04:29 Log Off Now: not gonna go to much into it
04:30 Log Off Now: you undermapped this a lot
04:30 Log Off Now: 00:23:129 (3,4,1,2,3) - chances for triples in here to follow the hihat
04:31 Log Off Now: 00:41:744 (1,2,3,4,5) - this should be moved to the red tick
04:31 Log Off Now: since the snare doesnt start on the 1
04:31 Log Off Now: it starts on the 3
04:31 Log Off Now: place just one circle where (1) currently is atm
04:32 Log Off Now: 00:43:912 (1,2,3,4,5) - this should just be 3 big jumps imo since theres nothing on the 2/4
04:32 Log Off Now: 01:13:912 (3,6) - ugly overlap
04:33 Log Off Now: 01:29:455 (1,2,3,4) - hoyl spacing
04:33 Nierth: my spacing is amazing
04:34 Log Off Now: 01:30:268 (1) - end spinner here 01:30:268 (1) - since the guitar keeps fading until this point
04:34 Log Off Now: yea ur spacing can use a lot of work lol
04:34 Nierth: end spinner where
04:34 Nierth: ?
04:34 Log Off Now: oops
04:34 Log Off Now: failed
04:34 Log Off Now: 01:36:683 -
04:34 Nierth: rip
04:34 Log Off Now: here
04:34 Log Off Now: and have it at 5% volume
04:35 Log Off Now: so it sounds less odd
04:35 Log Off Now: you could gradually change the volume through the spinner if you wanted to match the fade
04:35 Nierth: oooooo interesting
04:35 Log Off Now: also i think i modded this mapset before so i cant get kds
04:35 Log Off Now: gg
04:35 Nierth: gg
04:36 Nierth: can you get kds if its a new diff?
04:36 Log Off Now: no
04:36 Log Off Now: my mapping is so rusty now
04:36 Nierth: rippp
04:36 Nierth: thanks for the mod though
04:36 Log Off Now: np
04:37 *Nierth is editing [https://osu.ppy.sh/b/1051705 Aoi Eir - Cynthia No Hikari [melting butter]]
04:37 Log Off Now: want me to post on thread for future reference anyway
04:37 Log Off Now: or not
04:37 Nierth: ./np
04:37 Nierth: sure if you want
04:37 Log Off Now: kk
04:37 Nierth: yes
04:37 Nierth: maybe
04:37 Log Off Now: can you link me thread
04:37 Log Off Now: kek
04:37 Nierth: t/406418
04:37 Log Off Now: tyyy
emilia
nierth irc
2016-09-03 15:47 [ Emillia ]: ok i'll start from the hardest diff
2016-09-03 15:49 [ Emillia ]: ya theres nothing wrong
2016-09-03 15:49 [ Emillia ]: its just very ugly
2016-09-03 15:49 [ Emillia ]: so
2016-09-03 15:49 [ Emillia ]: idk how to exactly mod this ..
2016-09-03 15:49 Nierth: im sorry for being ugly ;-;
2016-09-03 15:49 [ Emillia ]: you're not ugly !! !!
2016-09-03 15:49 [ Emillia ]: your map is tho
2016-09-03 15:49 [ Emillia ]: L
2016-09-03 15:50 Nierth: i get that a lot
2016-09-03 15:50 Nierth: which parts in particular do you think need the most work?
2016-09-03 15:50 [ Emillia ]: i'll give you some uh rhythm problems first
2016-09-03 15:50 [ Emillia ]: i guess
2016-09-03 15:51 [ Emillia ]: 00:02:527 (1,2,3,4,5,6,7,8) - this thing has very bad rhythmic emphasis
2016-09-03 15:52 [ Emillia ]: for example
2016-09-03 15:53 [ Emillia ]: 00:03:431 - this should be clickable
2016-09-03 15:54 Nierth: interesting
2016-09-03 15:54 [ Emillia ]: cuz thats the start of the bar
2016-09-03 15:54 [ Emillia ]: and its very strong
2016-09-03 15:54 [ Emillia ]: the timing point should be set here 00:01:985 -
2016-09-03 15:54 [ Emillia ]: the red line, i mean
2016-09-03 15:56 [ Emillia ]: and like
2016-09-03 15:56 [ Emillia ]: half the things here 00:02:527 (1,2,3,4,5,6,7,8,9) - are mapped to nothing
2016-09-03 15:56 [ Emillia ]: there arent any strong beats to the song that i hear on most of these clickable beats
2016-09-03 15:58 Nierth: does that mean i should wipe all that..
2016-09-03 15:58 [ Emillia ]: not exactly
2016-09-03 15:58 [ Emillia ]: but kinda
2016-09-03 15:58 [ Emillia ]: try http://puu.sh/qYgX8/68a0a7673c.jpg
2016-09-03 15:59 [ Emillia ]: because theres nothing in the bg
2016-09-03 15:59 [ Emillia ]: and all i'm mapping the beats to here is vocal
2016-09-03 15:59 [ Emillia ]: so it sounds better
2016-09-03 15:59 [ Emillia ]: 00:06:322 (5,6,7) - so are these beats
2016-09-03 16:00 [ Emillia ]: i call this "overmapping", in a sense where your click beats are mapping to absolutely nothing in the music
2016-09-03 16:01 Nierth: mapping is hard..
2016-09-03 16:02 [ Emillia ]: its not hard
2016-09-03 16:02 [ Emillia ]: if you can hear music .
2016-09-03 16:02 Nierth: ;-; im not at that level yet
2016-09-03 16:02 [ Emillia ]: so
2016-09-03 16:02 [ Emillia ]: you're saying
2016-09-03 16:02 [ Emillia ]: you're deaf?
2016-09-03 16:02 [ Emillia ]: tbh anyone that can hear music
2016-09-03 16:02 [ Emillia ]: or hear strong beats
2016-09-03 16:02 [ Emillia ]: can map
2016-09-03 16:02 [ Emillia ]: for sure
2016-09-03 16:03 [ Emillia ]: if you arent actually deaf, like monstrata (who's apparently fucking half deaf), you can map
2016-09-03 16:03 Nierth: i guess i have trouble listening for the strong beats :/
2016-09-03 16:04 Nierth: somehow
2016-09-03 16:04 [ Emillia ]: it shouldnt be that hard tho
2016-09-03 16:04 [ Emillia ]: I'll give you an example
2016-09-03 16:04 [ Emillia ]: 00:02:527 (1,2,3,4,5,6,7,8) - this part you have here
2016-09-03 16:05 [ Emillia ]: you can hear the instruments here 00:03:431 - 00:04:153 - 00:04:876 -
2016-09-03 16:05 [ Emillia ]: where the 1st is the synth, and 2nd and 3rd are both piano (i think)
2016-09-03 16:05 [ Emillia ]: either you map to that, which is pretty boring and slow imo, or you map to vocals
2016-09-03 16:05 [ Emillia ]: like hear this
2016-09-03 16:07 [ Emillia ]: 00:02:527 - zu 00:02:888 - tto 00:03:069 - na 00:03:250 - ri 00:03:250 - ya00:03:792 - ma 00:03:973 - na 00:04:334 - i 00:04:515 - no 00:04:696 - wa
2016-09-03 16:08 Nierth: i think i understand
2016-09-03 16:08 Nierth: ish
2016-09-03 16:09 [ Emillia ]: yea
2016-09-03 16:09 [ Emillia ]: its just
2016-09-03 16:09 [ Emillia ]: hearing out for strong beats
2016-09-03 16:09 [ Emillia ]: and mapping those that are important
2016-09-03 16:11 Nierth: ill keep that in mind from now on
2016-09-03 16:20 [ Emillia ]: hm
2016-09-03 16:20 [ Emillia ]: 00:07:226 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - this whole part is pretty confusing too
2016-09-03 16:21 Nierth: damn ;-;
2016-09-03 16:21 [ Emillia ]: hope you understood what i meant before and just change this
2016-09-03 16:21 Nierth: change to vocals?
2016-09-03 16:21 [ Emillia ]: what do you mean "change" to vocals
2016-09-03 16:21 [ Emillia ]: lmao
2016-09-03 16:21 [ Emillia ]: you're mapping to nothing ..
2016-09-03 16:21 Nierth: follow vocals i mean
2016-09-03 16:21 [ Emillia ]: i guess
2016-09-03 16:22 [ Emillia ]: like perhaps you heard the soft guitars here 00:07:768 (2,3,4,5,6,7,8) - 00:09:575 (1,2,3,4,5,6) -
2016-09-03 16:22 [ Emillia ]: but they arent emphasis worthy imo
2016-09-03 16:22 [ Emillia ]: or at least represent them in a better way
2016-09-03 16:23 [ Emillia ]: 00:16:262 (3) - this slider is unrankable, the remaining moves directly back into the slider
2016-09-03 16:26 [ Emillia ]: 00:24:937 (1) - whats the reason for this slider being super slow
2016-09-03 16:27 Nierth: no reason actually...
2016-09-03 16:27 [ Emillia ]: ...
2016-09-03 16:27 [ Emillia ]: you just
2016-09-03 16:27 Nierth: thought it mightve worked with the vocal part
2016-09-03 16:27 [ Emillia ]: explained all my problems with your map
2016-09-03 16:27 Nierth: :D......
2016-09-03 16:27 [ Emillia ]: you're doing things without reasoning LMAO
2016-09-03 16:28 Nierth: lovely map we have here dont we
2016-09-03 16:28 [ Emillia ]: you notice that the instruments in the bg are of the same intensity
2016-09-03 16:28 [ Emillia ]: and that the vocals dont change much in intensity
2016-09-03 16:28 [ Emillia ]: its just a longer note
2016-09-03 16:28 [ Emillia ]: so by right
2016-09-03 16:28 [ Emillia ]: if you were to have a long slider
2016-09-03 16:28 [ Emillia ]: that'd be enough
2016-09-03 16:28 [ Emillia ]: but slowing it down kills the momentum gained from before
2016-09-03 16:28 [ Emillia ]: which is anti-flow AF
2016-09-03 16:28 [ Emillia ]: imo
2016-09-03 16:31 Nierth: i see
2016-09-03 16:32 [ Emillia ]: 00:39:575 (1,2,3,4,5,1,2,3) - dont here any inclination of a stream here
2016-09-03 16:33 [ Emillia ]: 00:40:298 (3,4,5,6,7,8,9,10,1) - here is ok tho, cuz there are the drums
2016-09-03 16:35 Nierth: damn i liked that stream ;-;
2016-09-03 16:52 [ Emillia ]: tbh imo its trash xd
2016-09-03 16:52 Nierth: are you still there?
2016-09-03 16:52 [ Emillia ]: yep
2016-09-03 16:52 Nierth: oh hi
2016-09-03 16:52 [ Emillia ]: but you dont reply fast
2016-09-03 16:52 [ Emillia ]: so
2016-09-03 16:52 [ Emillia ]: idk how to send mods efficiently
2016-09-03 16:52 Nierth: sorry ive been here
2016-09-03 16:53 Nierth: just looking at my map ;-;
2016-09-03 16:53 [ Emillia ]: ya i understand
2016-09-03 16:53 [ Emillia ]: just reply faster so i know when to continue tho
2016-09-03 16:53 [ Emillia ]: it really does help me out a lot if you can reply faster
2016-09-03 16:53 Nierth: okay
2016-09-03 16:53 Nierth: affirmative
2016-09-03 16:53 [ Emillia ]: 00:54:033 (1,2,3,4,1,2,3,4,5,6,7,8,9,1) - this stream, i dont hear anything that justifies it
2016-09-03 16:54 [ Emillia ]: i hear beats only on 00:54:033 (1) - 00:54:214 (3,4) - 00:54:575 (2,4,6,8,1,2) -
2016-09-03 16:56 Nierth: ...well damn
2016-09-03 16:56 [ Emillia ]: soo
2016-09-03 16:56 [ Emillia ]: do you hear what i hear?
2016-09-03 16:56 Nierth: yes
2016-09-03 16:56 [ Emillia ]: mhm
2016-09-03 16:56 [ Emillia ]: yep
2016-09-03 16:56 [ Emillia ]: dont understand why this 01:05:418 (1) - was slowed either
2016-09-03 16:57 [ Emillia ]: this stream iss wayyyyy more justifable, just so you konw hwat i mean 01:08:310 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10) -
2016-09-03 16:57 Nierth: yesss
2016-09-03 16:58 [ Emillia ]: 01:18:430 - this part is empty, like it can definitely use a stream or kicks or reverses
2016-09-03 16:58 [ Emillia ]: thats most of the overbearing rhythm problems
2016-09-03 16:58 Nierth: what are kicks
2016-09-03 16:58 [ Emillia ]: like these 01:29:455 (1) -
2016-09-03 16:59 [ Emillia ]: its like a slider thats mapped on 1/4 that "kicks" your cursor away, hence earning it its name
2016-09-03 16:59 Nierth: ohh
2016-09-03 17:02 Nierth: is that all for this diff?
2016-09-03 17:02 [ Emillia ]: uh
2016-09-03 17:03 [ Emillia ]: other than minor rhythm based issues and aesthetic issues nope
2016-09-03 17:03 [ Emillia ]: thats it
2016-09-03 17:03 Nierth: thanks ^-^
2016-09-03 17:03 [ Emillia ]: i'll move to your other diffs
2016-09-03 17:03 Nierth: is it possible to continue another time
2016-09-03 17:03 Nierth: i have to go sleep soon
2016-09-03 17:03 [ Emillia ]: uh sure
2016-09-03 17:04 [ Emillia ]: actualyl
2016-09-03 17:04 [ Emillia ]: i'll just dump the rest onto your map
2016-09-03 17:04 [ Emillia ]: i guess

dumping the rest here

[syn ext]
  • [Unreadable things]
  1. 00:22:768 (8,9) - *might* be unreadable, because it looks like a 1/4 instead of a 1/2 time difference
  2. 00:58:009 (1,1) - ^

    [Rhythm things]
  3. 00:12:738 - hear a strong beat here, you might wanna map this
  4. 00:14:184 - ^
  5. 00:14:997 (1,2,3) - dont hear a triplet here tbh
  6. 00:16:985 (6) - missing all them precious beats..
  7. 00:24:756 - understandable that you wanna map to vocal but theres no reason not to map this
  8. 00:32:165 (1,2,3) - ugly tbh
  9. 00:41:924 (7) - stream should only start here
  10. 00:45:900 (4) - should start stream from here
  11. 00:47:346 (3) - this should be a triplet no?
  12. 00:48:792 (3) - ^, seems like you're kinda mapping to vocal but i dont even exactly hear that lmoa
  13. 00:50:238 (4,5) - ^
  14. 00:51:684 - triplet should start here
  15. 00:54:123 (1) - rip all the precious beats...
  16. 00:54:123 (1,1) - this is wayy too close imo, if you're keeping the spinner pls shorten it
  17. 00:55:479 (1,2,3,4,5,6) - i guess its for intensity purposes but these triplets are super awkward to play for me
  18. 01:17:888 (5,6,7,8) - i hear a stream here tbh
  19. 01:25:479 (4) - 01:25:659 - this should be clickable since its a strong beat
  20. 01:26:473 - i hear something here
  21. 01:29:455 (1,2,3,4,5) - i hear a stream here tbh

    [Intensity problems]
  22. 00:32:165 (1,2,3,4,5,6,7,8,9) - compared to 00:33:611 (1,2,3,4,5) - pretty much is of similar intensity but somehow the latter is crushing momentum??
  23. 00:41:021 - tbh i dont really understand why its set to 0.75x here, bc 00:46:804 (1) - should be pretty intense, sounds like a 1.00x SV more than 0.75x SV, the sudden change in slider length is pretty disconcerting
  24. 00:48:250 (1,2,3,4,5) - compared to 00:49:695 (1,2,3,4,5,6,7,8) - ^ similarly
  25. 01:08:491 (1,2,3,4,5) - should be more intense than 01:09:575 (9,10,11,12,1) - imo because of the obvious string instruments in the former
  26. 01:12:828 (1,2,3,4,5,6,7,8) - high momentum transition to 01:14:093 (8,1) - super crushing momentum is pretty bad imo, suggest shifting 01:14:274 (1,2,3,4,5,6,7,8) - this pattern somewhere else or changing it so it isn't that slow of a lead in from before
  27. 01:17:165 (1,2,3,4,5,6,7,8) - if anything the part after 01:18:611 (1,2,3,4) - should be more intense but instead its mapped really slowly
  28. 01:28:912 (8,9,10,1,2,3,4,5) - cool pp pattern here, but i feel like the lead-in of the pattern can be slower because rn its 01:28:551 (7,8) - 2.42x to 01:28:912 (8,9) - 3.18x to 01:29:092 (9,10) - 4.37x, pretty crazy imo

    [Aesthetic problems]
  29. 00:03:431 (1,3,4,5) - blankets
  30. 00:18:973 (5,7) - ^ (blanket errors are very rampant, but the ones i've pointed out are the only 2 that are very obvious)
  31. Remember that NCs normally happen on big white ticks, so there was this... : 01:04:153 (1,2) -
  32. Other basic missed out NCs were like 01:11:382 (7) - instead of 01:11:924 (1) - , 00:30:900 (3) - instead of 00:30:720 (1) - (these are very rampant as well)
  33. NCs can happen outside of the big white tick if there are strong beats, so i suggest things like this: 00:45:177 (1) - this NC was done well with respect to the strong beat, 00:42:286 (11) - this could've been NCd imo, stuff like that
[daoskis something]
  • interesting flow stuff, and cool use of barely-curved sliders

    [Rhythm]
  1. 00:02:527 - rip all these precious beatsssss
  2. 00:11:473 (4,5) - theres nothing on these two notes, the trill on the violin happens just here 00:11:202 (2,3) - (i think)
  3. 00:12:286 (2,3,4) - dont hear a triplet here tbh, but its ok if you dont change this
  4. 00:24:756 - this should be mapped imo
  5. 00:25:117 - ^, understandable you're mapping to vocals, but even so you havent pulled this 3/4 pattern before

    [Intensity Issues]
  6. mostly all the spaced/broken streams you have will be the ultimate deal breaker, because they dont really fit the intensity at that point, for example:
  7. 00:28:912 (4,5,6,7,8,1) - compared to 00:40:298 (1,2,3,4,5,1,2,3) - these two sound the exact same but somehow the former is a lot more spaced? and slapping claps onto notes doesn't justify intensity imo
  8. 00:41:924 (2,3,4,5,1) - for some reason this is a broken stream, which i can't really attach a reason to?
  9. 00:54:214 (2,3,1,2,3,4,1,2,3,4,1) - ^, adding the fact that this stream shape is really haphazardly mapped
  10. 01:29:817 (1,2,3,4,5) - theres not much reason for such an intense spacing
  11. there are also the weird SV changes that i didnt understand:
  12. 00:17:165 (4) - why the sudden change here, the instruments dont end until here 00:17:888 -
  13. 00:30:720 (2,3,4,5) - sure, you're mapping to the vocals, but its not like the intensity of the vocals increase over time, there is no need for this
  14. 00:33:611 (1,2,3,4) - ^

    [Aesthetics]
  15. overlaps are really ugly imo, especially the immediate ones which are obvious in gameplay: 00:13:370 (1,3) - 00:18:973 (1,3) - 00:36:322 (1,3) - 01:18:250 (1,2,3,4,1,2,3) - (there are more, i'm just pointing out those that i find are jarring and in case this is some weird kink in your "style")
i'm too lazy to mod the rest of the diffs, they're all just super unkempt and ugly imo

i hope this helps or w/e, gl on rank lmao

(sry the formatting is trash im too lazy to make this beautiful)
Topic Starter
Nierth
THANKSSSSSSS EMILLIA
Daoski
kk made changes according to Emillia's preferences but..
1) im keeping 00:40:298 (1,2,3,4,5) - because it feels good to me
2) 00:02:527 - im too lazy to map the beginning so it flows into everything else... x.x
and
3) 01:29:274 (3,4,5,1,2,3,4,5) - im keeping this because it is consistent with the intensity of the guitar
thx 4 modding my diff ^^
Zyl
~M4M~


General


  1. *: If you see this means UNRANK.
    -
  2. Timing is not consistent. *
  3. Erase all the .osb files because you are not use them.*
  4. Difficulties end time is not consistent. *
    End Times
    01:33:340 - Easy
    01:32:978 - Normal
    01:34:515 - Sandwich-kun
    01:36:684 - Frost's Extra
    01:35:961 - Daoski's Insane
    01:30:177 - Luna's a bitch
    01:35:961 - Syn's Extra
    01:36:683 - melting butter

    1. Your difficulties should all end at the same spot. Having a fully-mapped Normal/Hard and a half-mapped Easy just looks sloppy/lazy. A full Easy may look boring to you, but not to a player that can't handle the harder difficulties.

    ~Ranking Criteria.
  5. Combo colors are not set.
  6. more than 1 Custom Diffname is not allowed. *
    Custom Diffnames
    1. Sandwich-kun
    2. Luna's a bitch
    3. melting butter
  7. Try to rename "melting butter" to "Melting Butter" or "Melting-butter", it looks better.
  8. Luna's a bitch haves more objects than Frost's Extra & Daoski's Insane, considering that Luna's diff is easier.*
  9. Try to make easy a little harder or create a new diff, because there must be something in the middle of Easy (0,94*) and Normal (2,02*).
    Difficulty Appropriate
    1. "The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars."

    ~Ranking Criteria
Mod


Easy


  1. 00:03:431 (1) - Offset isn't consistent with other diffs. *
  2. Read This Please.
    -
  3. 00:03:431 (1,2) - Bad flow, fix it.
  4. 00:09:214 (1) - This spinner must end here: 00:11:744 (1) - .

i will pass form this diff, please erase it.

Normal


  1. 00:02:527 (1) - Offset isn't consistent with other diffs. *
    -
  2. 00:02:527 (1,4) - Try to evade overlaps on Normal diffs (objects in red ticks are an exception).

Sorry i'll pass...
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply