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y0c1e - No buts!

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Total Posts
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Topic Starter
Lazer
This beatmap was submitted using in-game submission on vrijdag 7 oktober 2016 at 19:43:15

Artist: y0c1e
Title: No buts!
Source: とある魔術の禁書目録II
Tags: drumstep dubstep to aru majutsu no index II railgun Kawada Mami
BPM: 183
Filesize: 8911kb
Play Time: 05:00
Difficulties Available:
  1. Adrenaline (5,73 stars, 1356 notes)
Download: y0c1e - No buts!
Information: Scores/Beatmap Listing
---------------


creating semi unique map

= get


- Adrenaline



Thank you for all modders, testplayers


5:00 Perfect Approval Time
Hathz
Hello

[Adrenaline]
  1. Is there a reason for that stack leniency?
  2. HP to 6.5 IMO
  3. 00:00:660 (1) - Perhaps lower the volume of this first drum hitsound a bit; the kick in the song is a bit quieter than the ones that follow and with certain hitsounds it sounds a bit off (I'm using the Aesthetic skin hitsounds for drum set)
  4. 00:06:233 (3) and 00:08:856 (3) - CTRL+G? It will make the jump distance more consistent and it flows just nicely.
  5. 00:12:135 (5,1) - I feel like there needs to be a jump here.
  6. 00:14:758 (3,1) - Needs larger spacing
  7. 00:17:053 (4,5,6) - Feels weird to me, maybe try something like this? (screenshot)
  8. 00:17:709 (1,2,3) - ^
  9. 00:22:791 (6,1) - This should be a jump too I feel.
  10. 00:44:758 (6) - Consider moving to 119|111 or thereabout, stacked under there like it is now is not only harder to read but flows worse into the next slider.
  11. 01:10:659 (8,1) - Kind of a forced stop where momentum should be kept, try to stack (8) with (7) circle just before it, I think that is much better.
  12. 01:13:364 - Add a note here.
  13. 01:18:938 (7) - This slider should be 1/2 long and then have a circle at the red tick (or something similar), there is a sound here 01:19:102 which isn't mapped and it doesn't feel nice to play.
  14. 01:21:807 (6,7,1) - Probably just stack this instead, it's harder to play having to move the cursor upwards to follow the triple right now.
  15. 01:23:774 - Could add a note here just to keep the player going through the build-up of the song.
  16. 02:02:627 (1) - CTRL+G this because the sliders in that part, following the similar audio sample, are all curving upwards so it'd make sense to follow that style, and also I feel it flows into it better.
  17. 02:07:217 (1,2,3,4) - These might as well be following the direction of the cursor in a nice elipse, I feel right now it's a bit awkard having to pause a bit on some sliders since they face backwards from the cursor direction (screenshot)
  18. 02:11:643 (6) - Make these 02:11:151 (4,6) have the same rotation so they perfectly overlap :p Could also CTRL+G it
  19. 02:28:200 (3,4,5,6,1,2) - Make three on each side instead of the last slider being on the right?
  20. 02:41:643 (2,3) - Spacing is a bit low
  21. 02:54:922 (5,1) - This can just as easily be a single slider, the song is a bit calmer here and having that "random-ish" kickslider there doesn't fit in my opinion.
  22. 02:56:725 (2) - Turn this into two circles, it gives more of a "dynamic" feel to it than just dragging a slider there
  23. 03:03:856 (2,3) - Could put NCs on these two sliders
  24. 03:25:741 (2,3) - Kind of bad flow
  25. 03:42:955 (3,5) - This looks like it could be misread easily (which I did when first playing this lol), I think the (5) slider should be closer to the 03:43:119 (4) slider not the other way around (it makes sense to me that way, just an intuitive thing when seeing such a pattern).
  26. 03:45:086 (2,3,4) - I think this looks and plays better if it's stacked, right now you have to kinda micro your velocity but if it were stacked you can just snap to it, then intuitively snap to next circles as well
  27. 03:47:217 (5,6,1) - Flow into the (1) slider is not that great IMO
  28. 03:51:315 (6,1) and 03:52:627 (7,1) - These two jumps feel too large to me, have to put extra effort into making them but there's no real audio samples to back them up.
  29. 04:53:774 (1,2,3,1,2,3,1,2,3) - This is a cheeky stream, and putting something like this at the very end makes me not wanna attempt to FC this because it's so easy to misplay it.
Topic Starter
Lazer

Hathz wrote:

[Adrenaline]
  1. Is there a reason for that stack leniency? I felt like it was appropriate, unsure tbh >w<
  2. HP to 6.5 IMO Changed.
  3. 00:00:660 (1) - Perhaps lower the volume of this first drum hitsound a bit; the kick in the song is a bit quieter than the ones that follow and with certain hitsounds it sounds a bit off (I'm using the Aesthetic skin hitsounds for drum set) No true hitsounds have been placed yet, sadly- will work on that soon.
  4. 00:06:233 (3) and 00:08:856 (3) - CTRL+G? It will make the jump distance more consistent and it flows just nicely. Changed!
  5. 00:12:135 (5,1) - I feel like there needs to be a jump here. Changed
  6. 00:14:758 (3,1) - Needs larger spacing Added spacing
  7. 00:17:053 (4,5,6) - Feels weird to me, maybe try something like this? (screenshot)
  8. 00:17:709 (1,2,3) - ^ both changed into a different way- not as according to screenshot- but as a reference to it
  9. 00:22:791 (6,1) - This should be a jump too I feel. Changed
  10. 00:44:758 (6) - Consider moving to 119|111 or thereabout, stacked under there like it is now is not only harder to read but flows worse into the next slider. Changed to 119|111
  11. 01:10:659 (8,1) - Kind of a forced stop where momentum should be kept, try to stack (8) with (7) circle just before it, I think that is much better. changed
  12. 01:13:364 - Add a note here. added
  13. 01:18:938 (7) - This slider should be 1/2 long and then have a circle at the red tick (or something similar), there is a sound here 01:19:102 which isn't mapped and it doesn't feel nice to play. Changed completely
  14. 01:21:807 (6,7,1) - Probably just stack this instead, it's harder to play having to move the cursor upwards to follow the triple right now.
  15. 01:23:774 - Could add a note here just to keep the player going through the build-up of the song.
  16. 02:02:627 (1) - CTRL+G this because the sliders in that part, following the similar audio sample, are all curving upwards so it'd make sense to follow that style, and also I feel it flows into it better.
  17. 02:07:217 (1,2,3,4) - These might as well be following the direction of the cursor in a nice elipse, I feel right now it's a bit awkard having to pause a bit on some sliders since they face backwards from the cursor direction (screenshot) good call why did i do this
  18. 02:11:643 (6) - Make these 02:11:151 (4,6) have the same rotation so they perfectly overlap :p Could also CTRL+G it OVERLAPPY'd
  19. 02:28:200 (3,4,5,6,1,2) - Make three on each side instead of the last slider being on the right? yes
  20. 02:41:643 (2,3) - Spacing is a bit low fix
  21. 02:54:922 (5,1) - This can just as easily be a single slider, the song is a bit calmer here and having that "random-ish" kickslider there doesn't fit in my opinion. changed into triplol
  22. 02:56:725 (2) - Turn this into two circles, it gives more of a "dynamic" feel to it than just dragging a slider there
  23. 03:03:856 (2,3) - Could put NCs on these two sliders
  24. 03:25:741 (2,3) - Kind of bad flow
  25. 03:42:955 (3,5) - This looks like it could be misread easily (which I did when first playing this lol), I think the (5) slider should be closer to the 03:43:119 (4) slider not the other way around (it makes sense to me that way, just an intuitive thing when seeing such a pattern).
  26. 03:45:086 (2,3,4) - I think this looks and plays better if it's stacked, right now you have to kinda micro your velocity but if it were stacked you can just snap to it, then intuitively snap to next circles as well
  27. 03:47:217 (5,6,1) - Flow into the (1) slider is not that great IMO
  28. 03:51:315 (6,1) and 03:52:627 (7,1) - These two jumps feel too large to me, have to put extra effort into making them but there's no real audio samples to back them up.
  29. 04:53:774 (1,2,3,1,2,3,1,2,3) - This is a cheeky stream, and putting something like this at the very end makes me not wanna attempt to FC this because it's so easy to misplay it.
Thank you so much for the mod! very helpful~
Zectro
[( ͡° ͜ʖ ͡°)]
  1. Combo colors! Don't forget them haha
  2. 00:11:807 (3,4) - If you do this here I feel like you should do something similar with 00:13:119 (3) - for rythm consistency
  3. 00:14:758 (3) - Meehhhh I like x181y54 moar
  4. Also it feels like you are skipping beats at certain places which leads up to rythm inconsistency (for example 00:14:922 - )
  5. Very nazi but can u somehow make 00:20:987 (1) - look better?
  6. 00:22:791 (6,1) - I feel like these are a bit closer together, making it uncomfortable
  7. 00:24:758 (2) - Try x359y44
  8. Since you are not following the wubwubwubwubwubwubwubwubwubwub anymore in the background 00:30:496 (2,3) - 00:35:741 (2,3) - just doesn't make much sense to me. They might make sense if you hitsound them correctly though, but if you are using soft hitsound samples then it needs to actually follow something. You can't make your own rythms with the soft hitnormals. So I won't point out any more of these rythm things of which I feel like they can be fixed with hitsounds.
  9. 00:41:151 (4,1,2) - Avoid overlap to avoid ewness :>
  10. 00:50:987 (2) - To me it just feels better if you stack this on 00:51:151 (3) - 's sliderhead instead.
  11. 00:55:086 (4,5,6,1) - This plays pretty darn uncomfortable
  12. 01:00:659 (1) - I recommend making something 2/4.. but you MAY get away with it if you hitsound it properly
  13. 01:18:692 (6,7,8) - You forgot to nc these, since you did nc them later on at 03:03:610 (1,1,1) -
  14. 01:36:725 (2,3) - I recommend making another stack outta this for consistency with 01:35:414 (2,3) - . Now it just feels kinda random
  15. What about ncing 01:39:676 (5) - and 01:40:004 (9) - ? Also you will probably have to make 01:40:004 (9,11) - more clear in the future..
  16. 02:06:561 (2) - You could probably nc this
  17. 02:25:414 (7) - What about stacking this on 02:25:741 (2) - ?
  18. 02:45:905 (1,2) - This one in particular is extremely hard to read. Maybe you can do something about it
  19. 04:38:528 (7) - What about stacking it on 04:37:709 (2) - sliderend?
  20. Either: Nc 04:52:463 (3) -
    Or: 04:52:135 (1) - No nc 04:52:463 (3) - Nc 04:52:791 (1) - No nc
You should probably approach a bn about certain rythms to know their opinion about it, but first you should fully hitsound it(or get someone to hitsound it for you).

Will you ever add me to your qt list ;_; :^)
ProfessionalBox
Hello Lazer! Here is my mod :)

Spooky Skeleton

General things that need improvement:

- The map isn't hitsounded at all so you should really do that ;)
- Adding custom combo colors is something that you should really do :D
- The background of the map is not in a supported resolution. Those would be 1366x768 or 1024x768

00:01:151 (2,3) - The blanket here could be better. In case you are not familiar with how to make a proper blanket I'll leave a pic for you. See how the outer circle of (2) lines up perfectly with the curve of (3)? That is what we're aiming for.
00:01:807 (4,1) - Don't you feel like the spacing here is a bit random? I'd move the (4) further down to make a distance that is more similiar to the spacing in the rest of the intro
00:02:299 (2,1) - Maybe stack the (1) where (2) ends? It's not a big deal but something that I thought of
00:04:594 (1,3) - Again with the somewhat random feeling spacing. Maybe make it something more like in the example below. In case you do this make sure to adjust the circles afterwards so that they still stack!
00:06:561 (4,1) - Move the (1) so that it blankets the (4) with it's curve for maximum visuals :)
00:08:528 (1,2,3,4) - I thought that a good alternative to this would be something like I did in this picture, since the current flow is a bit weird
00:08:856 (3,5) - Again with the close spacing between these. Move the (5) further to the right 8)
00:12:463 (1,2,3,4) - The spacing here feels really underwhelming because of the big distance between 00:11:971 (4,5) - Make the pattern have larger spacing or reduce the spacing on 00:11:971 (4,5) - :)
00:16:561 (2,6) - Really minor thing but you could stack the (2) with the tail of (6) since it's off by a bit at the moment. Remember to change these aswell 00:17:873 (2,1) - !
00:19:020 (1,2,3,4,5,6,7,8,1,2,3,1,2,3) - I would make this a lot harder since the map is 5,75 stars overall. This buildup is super easy compared to that :D
00:22:791 (6,1) - This spacing feels a bit too easy compared to the sliders just before this. Maybe add some distance here?
00:23:774 (5) - Put this at X:199 Y:118
00:23:938 (6,1) - Stack these properly
00:28:856 (5,6) - This is gameplaywise the most weirdest part of the map. I HIGHLY RECOMMEND that you change these objects to be a jump instead of being stacked on top of eachother.
00:29:512 (1) - The ending of this slider looks a bit weird xD Maybe just go with a simpler design here since I think this would work just fine.
00:30:168 (1,2,3) - Okay so this part is 1/3 rhythm instead of 1/4 so don't try to resemble the wubs with sliders that are 1/4. 00:24:922 (3,4,5) - Here you ignore the wubs using 1/4 rhythm which works really well so maybe remap the part to be like this?
00:32:463 (2,4) - Blanket here can be improved the way I taught you ;)
00:34:758 (1,2) - Same here if you want to
00:35:905 (3,2) - Stack these
00:37:545 (2,3,4) - Maybe make this like here in the picture to fix a weird overlap and a blanket x)
Picture
[img]00:55:741%20(1,2)%20-[/img]
00:38:692 (1,2) - The distance between these is a bit too much.
00:41:151 (4,1) - Why put these so close to eachother? Make them have atleast a bit more distance since now it just looks weird xD
00:44:430 (4,7) - Stack these :)
00:46:233 (4,2) - Same here o3o
00:53:119 (1,3) - And here :D
00:55:414 (6,1) - Don't hate me for this ;_;
00:55:741 (1,2) - This overlap looks weird. Maybe something like this? Make sure to stack 00:56:069 (2,4) - if you change this!
00:57:381 (2,5) - Maybe make the (5) be a bit further away from (2)?
01:02:299 (1,2,3,4,5,6,7,8,1,2,3) - I feel like this stream is a bit too easy too for 5,75 x)
01:18:692 (6,7,8) - You have 2 choices here. Easy solution is to make all of these sliders have new combo, so that the players can anticipate the rhythm change more. Right now most people would play the sliders 2/4 too early!!! The harder solution would be to just simply space these out a LOT more.
01:28:856 (1,2,3,4,5,6,7,8,9,10,11,12,1) - I like the stream here. It's so much better than the earlier ones I mentioned ^^ (nothing to be fixed here)
01:39:020 (1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,1) - Again too easyy ;___;
01:49:512 (1,3) - Stack ;w;
01:50:823 (1) - I think that this slider is "out of place". There is nothing to be emphasized here in the music so maybe go with a more regular slider? You can keep it if you like it though. Having cool sliders on parts like these just take away from how "special" they are in my opinion :D
02:00:496 (4,1) - This is the last stack that I'm going to point out, since I think you get the point with these already xD
02:06:561 (1) - New combo!
02:09:184 (7) - New combo!
02:11:807 (7) - New combo!
02:17:053 (1,1) - C-c-c-c-combobreaker! These are too close to eachother. Make them further away from eachother so that the gap inbetween them doesn't look so weird.
02:17:381 (1,2) - Blanket x)
02:25:905 (3) - Remove combo
02:26:233 (1) - New combo :p
02:26:233 (1,2,3,4,5,6,7,8,1) - This stream is again so easy ;_;
02:45:741 (1) - Remove combo
02:47:217 (1,2,3,4,1,2,3,4,5,6) - ;_____________________; You probably get the point with the streams already xD
03:03:610 (1,1,1) - Here you used NC really well! Since this part is like this I suggest you do the same treatment to the previous one I mentioned earlier with the 2 choices :)
03:14:102 (1,2,3,4,1,2,3,4,1) - This stream has enough challenge (could still be a bit harder if you want to >:D)
03:17:381 - 03:20:004 - Insert a break here.
03:25:250 (1,2,3) - This is a bit tricky. The (2) looks super weird when the (1) is so close to it so I suggest you try to come up with a solution that puts (2) further apart
03:34:758 (3,4) - This spacing is just WAY too big. Make the spacing here smaller. Easiest thing to do would be to flip 03:34:758 (3) - with ctrl+g and do some readjustments to the circles before. I'll leave a pic of a working solution

The map got getting better and better and better towards the end. The biggest issues are with the beginning half of the map and the second half just improves so much while getting closer to the end! I didn't point out even remotely all of the blankets or the unproprely stacked circles since you can look for them yourself (I feel like pointing out all of those would be really annoying to fix xD) and like I said. There were 2 streams in the map that were hard enough for them to be interesting. The final one and 03:14:102 (1,2,3,4,1,2,3,4,1) - . You should really make all of the others harder.

That's it for the mod then. Overall I love the song and feel like if you try to improve the map with the things I pointed out this one can improve to be instead of a good map, to a really great map :)
Topic Starter
Lazer

Zectro wrote:

[( ͡° ͜ʖ ͡°)]
02:45:905 (1,2) - This one in particular is extremely hard to read. Maybe you can do something about it i dont find it too hard to read, should be fine
All applied except for that one
Topic Starter
Lazer
ALSO APPLIED ALL FROM PROBOX, VERY GOOD MODS- thank you so much~!!
shadow_neko
Hi M4M! this song <3 and INDEXXX

ADRENALINE

00:20:987 (1) - this slider shape looks awkward imo
00:26:151 - unmapped beat
00:31:315 (3) - maybe shorten slider to blue tick coz thats where a beat lies
00:35:741 (2,3) - this stack is really hard to read
00:40:496 (2,1) - ^
00:48:364 (3) - hard to read and also very misleading. players may think this is 1/4 beat from slider end
00:53:610 (3) - this overlap hard to read too but shud be ok
00:57:053 (1) - shorten slider to red tick coz thats where a beat lies? and then place a hit circle on blue tick
00:57:381 (2) - ^
01:00:659 (1) - missing a red tick beat??
01:00:987 (2,3,4,5,6,7,8,9) - personally i think starting this jump pattern at the location of hit circle number 3 is better but just a suggestion
01:04:266 (3) - doesnt flow well from prev tap
01:04:922 (1) - ^ maybe can rotate clockwise
01:05:578 (3,4,5,6,7) - maybe sth like this http://prntscr.com/9ygso3
01:18:692 (1,1,1) - i easily mistaken this for 1/4 beat apart sliders but oh well
01:44:840 (3) - this is spaced very far apart and no one will expect this to be a 1/4 beat apart tap
01:52:627 (3) - doesnt flow well. either locate more towards left or rotate it anticlockwise
02:03:119 (2) - ctrl + G
02:35:741 (2) - why not end slider at blue tick and add beat at white tick as u did for prev slider so that it follows the pattern and wont confuse players since your next beat is also placed quite close to slider end
02:43:938 (3) - doesnt really flow well from prev slider but its ok i guess
02:44:594 (5,6,7,8) - why not perfect square?
03:12:627 (1) - maybe rotate a bit more clockwise and not make the distance from prev tap so large?
03:35:004 (4) - distance overly large and misleading
03:43:119 (4) - make this point and flow towards upcoming slider?
03:50:741 (3) - too large a distance ; misleading
04:49:184 (1,2) - rotate more towards the upward direction?

03:25:250 - 04:07:217 : dont see the need for kiai time breaks in between. the whole segment here is the chorus and most upbeat

not sure if you hitsounded but i dont really hear anything so thats another thing to take note

overall the map is quite fun and flow is most of the time ideal :D but i feel the blanketing is rather forced and overused which led to it being quite hard to read in editor so sorry if i missed out anything and hope my mod was of any help :/

thanks for modding my map anyways and good luck with yours! really nice map and song :D
Topic Starter
Lazer

shadow_neko wrote:

Hi M4M! this song <3 and INDEXXX

ADRENALINE

00:20:987 (1) - this slider shape looks awkward imo adjusted slightly
00:26:151 - unmapped beatmade mapped
00:31:315 (3) - maybe shorten slider to blue tick coz thats where a beat lies i dont think i should do
00:35:741 (2,3) - this stack is really hard to read fixed
00:40:496 (2,1) - ^ idk i disagree on this one
00:48:364 (3) - hard to read and also very misleading. players may think this is 1/4 beat from slider end unsure, changed spacing slightly
00:53:610 (3) - this overlap hard to read too but shud be ok
00:57:053 (1) - shorten slider to red tick coz thats where a beat lies? and then place a hit circle on blue tick : < red tick no beat
00:57:381 (2) - ^ : < red tick no beat
01:00:659 (1) - missing a red tick beat?? red tick no beat again : <
01:00:987 (2,3,4,5,6,7,8,9) - personally i think starting this jump pattern at the location of hit circle number 3 is better but just a suggestion na, i like this way
01:04:266 (3) - doesnt flow well from prev tap its just a quick back and forth i dont think is problem
01:04:922 (1) - ^ maybe can rotate clockwise no because blankets are set and i do not want kill blanket : <
01:05:578 (3,4,5,6,7) - maybe sth like this http://prntscr.com/9ygso3 adjusted somewhat
01:18:692 (1,1,1) - i easily mistaken this for 1/4 beat apart sliders but oh well it has nc so it should be readable overall
01:44:840 (3) - this is spaced very far apart and no one will expect this to be a 1/4 beat apart tap
01:52:627 (3) - doesnt flow well. either locate more towards left or rotate it anticlockwise
02:03:119 (2) - ctrl + G did
02:35:741 (2) - why not end slider at blue tick and add beat at white tick as u did for prev slider so that it follows the pattern and wont confuse players since your next beat is also placed quite close to slider end
02:43:938 (3) - doesnt really flow well from prev slider but its ok i guess
02:44:594 (5,6,7,8) - why not perfect square? idk how this wasnt perfect what the hell
03:12:627 (1) - maybe rotate a bit more clockwise and not make the distance from prev tap so large? i like cause it is buildup
03:35:004 (4) - distance overly large and misleading tbh idk why everyone seems to find this so misleading i will change if someone points it out again i really like the pattern thing
03:43:119 (4) - make this point and flow towards upcoming slider? did
03:50:741 (3) - too large a distance ; misleading : < nu
04:49:184 (1,2) - rotate more towards the upward direction? fix = get

03:25:250 - 04:07:217 : dont see the need for kiai time breaks in between. the whole segment here is the chorus and most upbeat

not sure if you hitsounded but i dont really hear anything so thats another thing to take note theres plenty of hitsounds idk if you downloaded this right before my hitsound-sounds

overall the map is quite fun and flow is most of the time ideal :D but i feel the blanketing is rather forced and overused which led to it being quite hard to read in editor so sorry if i missed out anything and hope my mod was of any help :/

thanks for modding my map anyways and good luck with yours! really nice map and song :D
thank u for good mod i appreciate !!
Secretpipe
noice
Sparkxei
really nice map dude! And as i said the one slider wasn't that good :^)
oelewapper
Oi, here's my mod:


00:19:512 (3,4,1,2,3) - Doesn't look nice imo, make it more smooth

00:33:938 (2) - Maybe move this note a tiny bit away from 00:33:610 (2) - so it looks better

00:58:692 (3) - Put this note on x:188 y:360, so it's between 1 and 2

00:58:856 (4) - Spacing to 1.6 there - looks nicer, also place it to x:276 y:228 to make a straight line

01:05:250 (2) - Slider shape doesn't really fit, copy the previous slider shape or make it look nicer

01:06:889 (2) - Slider shape doesn't really fit, copy the previous slider shape or make it look nicer

01:08:528 (6,7) - Change spacing to 1.2 for both notes, so 6 doesn't get too close to 01:07:873 (2,3,4) - (looks better imo)

01:09:184 (2,3) - The small spacing may confuse players, move 01:08:856 (1,2) - so the transition and the slider shape looks nice 01:12:791 (1) - Slider shape

01:15:414 (1,2,3,4) - This part is misleading

01:26:397 (5) - Move to x:284 y:180, 01:26:561 (6) - to x:448 y:204, 01:26:725 (7,9) - to x:292 y:272 and 01:26:889 (8,1) - to x:220 y:124 so notes don't overlap (looks better)

01:42:955 (1,3) - Second slider doesn't have the same angle as the first slider, move down by 1 or 2 (y:270 -> y:271 or y:272)

01:50:496 (6,7,8,9,1) - It doesn't look completely straight to me, in particular note 7 and 9 (It's a detail though)

02:04:922 (3) - Weird slider shape

02:09:184 (1) - Slider can be made smoother

02:18:692 (3) - Maybe move this note to the same place as 02:18:200 (5) -

02:58:037 (2,3) - Feels like there's a missing 1/4 note (I clearly hear a thud)

03:06:561 (7,1) - Feels like there's a missing 1/4 note (I clearly hear a sound)

03:27:545 (5) - Doesn't sound like a 3/4 slider, a 1/2 slider would fit better

03:38:037 (1) - Doesn't sound like a 3/4 slider, a 1/2 slider would fit better

03:40:987 (1,2) - Misleading spacing

03:56:233 (5) - Move this note a tiny bit away from the slider, looks nicer (make sure you fix the spacing with 03:56:725 (1) - if you do this, of course)

03:59:020 (1) - Doesn't sound like a 3/4 slider, a 1/2 slider would fit better

04:11:807 (1) - Maybe make a little jump there too, like the stream before the slider

04:21:643 (1) - Really, really big spacing, lower the spacing by reversing the slider and making it look like this (I don't know why others didn't mention this)
04:32:462 (5,6,7,8) - Doesn't look really smooth to me

04:43:720 (5,6) - I only hear a sound on the red tick, remove 6 and place 5 on the red tick

04:50:823 (3,4) - Missing a note on the blue tick (it will ruin your pattern but a different pattern may be a better option, you can also just ignore this if you think the blue tick doesn't need a note)

04:52:135 (1,2) - Relatively small spacing compared to the other notes around it. I'd change it if I were you

04:54:102 (5,6,7,8,9) - The spacing on note 5 is too big, change it to 1.2 so it follows 04:53:774 (1,2,3,4) -

Other

Really cool map and very nice song. Good luck on ranking this!
Topic Starter
Lazer

Muukeh wrote:

Oi, here's my mod:


00:19:512 (3,4,1,2,3) - Doesn't look nice imo, make it more smooth

00:33:938 (2) - Maybe move this note a tiny bit away from 00:33:610 (2) - so it looks better

00:58:692 (3) - Put this note on x:188 y:360, so it's between 1 and 2

00:58:856 (4) - Spacing to 1.6 there - looks nicer, also place it to x:276 y:228 to make a straight line

01:05:250 (2) - Slider shape doesn't really fit, copy the previous slider shape or make it look nicer

01:06:889 (2) - Slider shape doesn't really fit, copy the previous slider shape or make it look nicer

01:08:528 (6,7) - Change spacing to 1.2 for both notes, so 6 doesn't get too close to 01:07:873 (2,3,4) - (looks better imo)

01:09:184 (2,3) - The small spacing may confuse players, move 01:08:856 (1,2) - so the transition and the slider shape looks nicei like it this way ive not seen any testplayer get confused so shud b oki 01:12:791 (1) - Slider shape this is the same slider shape but more rotated dw

01:15:414 (1,2,3,4) - This part is misleading

01:26:397 (5) - Move to x:284 y:180, 01:26:561 (6) - to x:448 y:204, 01:26:725 (7,9) - to x:292 y:272 and 01:26:889 (8,1) - to x:220 y:124 so notes don't overlap (looks better)

01:42:955 (1,3) - Second slider doesn't have the same angle as the first slider, move down by 1 or 2 (y:270 -> y:271 or y:272)

01:50:496 (6,7,8,9,1) - It doesn't look completely straight to me, in particular note 7 and 9 (It's a detail though) np is straight

02:04:922 (3) - Weird slider shape tru but seem fine 2 me

02:09:184 (1) - Slider can be made smoother smoothies were made

02:18:692 (3) - Maybe move this note to the same place as 02:18:200 (5) - nah itd break blanket should be ok unles someone else says its BADDDD

02:58:037 (2,3) - Feels like there's a missing 1/4 note (I clearly hear a thud) GOD TIER FIND

03:06:561 (7,1) - Feels like there's a missing 1/4 note (I clearly hear a sound)

03:27:545 (5) - Doesn't sound like a 3/4 slider, a 1/2 slider would fit better

03:38:037 (1) - Doesn't sound like a 3/4 slider, a 1/2 slider would fit better 3/4s intended as a gameplay feature ft. small break for player! DONT TOUCH MY 3/4THS : < !

03:40:987 (1,2) - Misleading spacing mm idk ill keep it this way 4 now but if other say il tel OK

03:56:233 (5) - Move this note a tiny bit away from the slider, looks nicer (make sure you fix the spacing with 03:56:725 (1) - if you do this, of course) did do do

03:59:020 (1) - Doesn't sound like a 3/4 slider, a 1/2 slider would fit better NOT MY FAVOURITE SLIDER IN THE MAP

04:11:807 (1) - Maybe make a little jump there too, like the stream before the slider

04:21:643 (1) - Really, really big spacing, lower the spacing by reversing the slider and making it look like this (I don't know why others didn't mention this)

04:32:462 (5,6,7,8) - Doesn't look really smooth to me

04:43:720 (5,6) - I only hear a sound on the red tick, remove 6 and place 5 on the red tick 1/3rd mapping has no red tick or am i colour blind help me

04:50:823 (3,4) - Missing a note on the blue tick (it will ruin your pattern but a different pattern may be a better option, you can also just ignore this if you think the blue tick doesn't need a note) ignore i like my shitty pattern : >

04:52:135 (1,2) - Relatively small spacing compared to the other notes around it. I'd change it if I were you

04:54:102 (5,6,7,8,9) - The spacing on note 5 is too big, change it to 1.2 so it follows 04:53:774 (1,2,3,4) -

Other

Really cool map and very nice song. Good luck on ranking this!

GOT EM THANK YOU TOP MOD !
felys
fufufu

tehe
18:25 felys: can I mod iirc?
18:25 Lazer: kyoh ofcourse
18:29 felys: First one, the bg. I know "you don't care" but it's kinda stupid to put something really just out of contest in the bg when you can find tons of good bg about railgun on the internet
18:30 Lazer: uh huh but meh i doubt it would matter
18:30 felys: it does, actually
18:30 felys: bg sounds like a stupid element but it's the first thing you see about the map
18:30 Lazer: yea they enforced it slightly but i think the background is fine enough
18:31 felys: I don't think so since it has nothing in common with the song but oh well
18:31 felys: 00:05:250 (3,1) - this pattern could be blanketable or something similar, for now it's just ugly
18:32 Lazer: good 1
18:32 felys: (note that I'll say ugly even if it's playable, but the looks of the map is important too)
18:32 felys: 00:09:676 (5) - you could lower this note so it would look better I think?
18:33 felys: now here 00:25:578 -
18:33 Lazer: done that
18:34 Lazer: yeaa uh im completely new to mapping 1/3rd patterns so its quite hard
18:34 felys: the 00:25:796 (3) - slider is kinda wrong since if you hear here 00:25:578 - it is "one two three, one two three"
18:34 felys: and you're basically putting the start of the slider at the "three"
18:35 felys: and the repeat of it on the start of "one two three" and it doesn't really feel right
18:35 Lazer: changing
18:36 felys: you could put more up this note 00:29:020 (5) - so you can do a blanket with this slider 00:29:512 (1) -
18:36 felys: because the space of this 00:28:856 (4,5) - is kinda too low
18:36 Lazer: yea i just did this like
18:37 Lazer: i dont know why it wasnt blanketed
18:37 Lazer: i think i accidentally put distance snap on it by touching
18:37 felys: 00:35:741 (2) - this is too curved imo, it's kinda ugly
18:37 felys: oh, happens dw
18:37 Lazer: got em
18:38 felys: 00:54:430 (1,2) - here, I know you wanted to do a blanket but the space kinda breaks the pattern
18:39 felys: you could
18:39 felys: try something like this https://osu.ppy.sh/ss/4826538
18:39 Lazer: ill make a square
18:39 Lazer: hmm true
18:39 Lazer: ill make yours
18:39 Lazer: since square too simple
18:40 felys: 00:58:282 - this feels like it could be a triple at the end of the slider
18:40 felys: I mean I'm kinda sure there's a beat there
18:41 felys: 01:00:659 - you can change this slider to something simpler but more good looking like 1https://osu.ppy.sh/ss/4826548
18:41 Lazer: i suppose
18:41 Lazer: DONT YOU LIKE MY ROUNDY?
18:42 felys: I DONUT
18:42 Lazer: : < !
18:42 Lazer: fine i gues ur right
18:42 felys: 01:02:955 (1,2,3) - this is more spaced at the start, so why don't you make it more spaced here too?
18:42 Lazer: changing the start cause i wnna keep it
18:42 Lazer: :^>
18:43 felys: 101:10:168 (5,6) - uguu this make the player feel there's a jump in a slow part because you're lowering and then uppering the space
18:44 Lazer: mmm i wanna keep that one
18:44 Lazer: plays very nicely
18:44 felys: you should make something more "uniform"
18:44 felys: mh ok
18:44 Lazer: LOL UNIFORM
18:44 Lazer: WHAT DOES THAT EVEN MEAN
18:44 felys: DON'T ASK IT'S HARD TO EXPLAIN WHEN YOU'RE ITALIAN PIZA
18:44 Lazer: IM ALSO A UNIFORM
18:44 felys: 01:12:791 (1,2) - you lowered the spacing for no reason here and meh it's bad
18:45 felys: since you're using this spacing just after it 01:13:119 (2,3) -
18:46 Lazer: got it
18:46 felys: if you look at this pattern 01:37:709 (1) - you could move away the beat I've linked
18:46 felys: and keep everything
18:46 felys: else, since that is the "start" of the beat and it feels strange to be under another note
18:47 felys: who was in the previous beat
18:48 Lazer: got em
18:48 felys: ok here
18:48 felys: 01:41:151 (5,6) - this spacing when the kiai starts NO NONONONONONONO
18:49 felys: you're making feel there's a beat dropping and then bam low spacing
18:49 felys: i mean there's actually a beat dropping
18:49 Lazer: o oops
18:49 Lazer: ur RIG H T
18:50 felys: 01:56:889 (5,6) - this could be more spaced too since it's still in the kiai zone
18:51 Lazer: ya got it
18:51 felys: 02:06:069 - you could put some green lines to do a crescendo
18:51 felys: in volume ofc
18:51 Lazer: true les do it
18:52 felys: three lines should be enough imo
18:52 felys: for every red and white tick
18:52 Lazer: thats funy i just did that
18:52 Lazer: :^>
18:54 felys: 02:45:905 - you should higher the spacing of the whole pattern
18:56 felys: 03:06:807 - YOU'RE SKIPPIN IT
18:57 Lazer: YA GOT IT
18:57 felys: 03:28:364 (4) - this is just too close to that triple I mean DUDE IT'S KIAI IT'S NOT SLEEPING TIME OK
18:57 Lazer: dude sometimes
18:57 Lazer: i want 2 sl33p
18:57 Lazer: :^>
18:57 felys: 03:38:037 (1) - same here
18:58 Lazer: m i wanna keep that 3:38
18:59 felys: 04:46:069 (6,7) - consider to move 6 somewhere else
18:59 felys: kinda breaks the flow
19:01 felys: oh, and you should put the original anime from where the song comes in the source I think
19:01 Lazer: god em
19:01 felys: and those combo colours are too dark I think, you can choose tons of lighter colours for it
19:02 Lazer: CHANGES SATURATION
19:02 Lazer: damn im good
19:02 felys: oh ando also you should consider to rename the mp3 and the bg to something simplier
19:02 felys: if you do that remember to change their names in the .osu file too
19:03 Lazer: LOL
19:03 Lazer: THIS BOT THING
19:03 Lazer: WHAT
19:03 felys: WHAT
19:03 felys: I just like to do that tbh since it keeps everything in order
19:03 Lazer: idk i just got a message from osuisspyware
19:03 Lazer: LOL
19:03 felys: ...what
19:04 felys: lmao
19:04 Lazer: http://cute.lazer.moe/hmlNa9SK.png
19:04 Lazer: LOL
19:04 Lazer: said my name
19:04 felys: LOL DAF8Q
19:04 felys: anyway
19:04 felys: this is the end of the mod
19:04 Lazer: hoh sank yu so much ~! that was good stuffff
19:04 Lazer: didnt u say u couldnt mod very well
19:05 felys: yeah and I didn't
Vivyanne
lekker nederlands omdat ik lui ben

edit: OD8,7 misschien?

00:01:971 (1,2) - weet niet zeker over deze curves, zorgt voor een rare connectie, zou de curves juist andersom doen

00:06:233 (3) - zou deze op zon manier curven dat het een circular flow geeft naar (4), beetje als dit

00:12:135 (5,1) - ben persoonlijk hier geen fan van, laat mensen denken dat het blue-->white is ipv red-->white ticks, denk erover na om (1) en (2) om te draaien

00:17:381 (6,1) - meh deze antiflow mag ik niet, doe eens wat anders :3

00:25:578 (1,2,3,4) - vanwege een laag aantal NCs is deze 1/3 mapping makkelijk te verwarren met 1/4, het kan ook zijn dat de spacing gewoon te laag is. probeer eens wat uit zodat het sightreaden makkelijker wordt

00:30:823 (1,4) - is een complete overlap niet beter ?.?

00:36:069 (1) - zijn dit ook niet gewoon een boel 1/3??

00:41:151 (4,1) - flow hiervan voelt niet goed aan ;;, misschien is het een idee om in de square (2) en (3) om te wisselen, zodat de linear flow er beter in zit

00:41:888 (8,1) - waarom hier opeens grotere spacing??

00:47:873 (2,3,1) - ook dit laat mij wat heel anders denken, vergroot de spacing eens!

01:00:659 (1) - BD sliders zijn niet leuk! maak m gewoon lekker snel :P

01:00:987 (2,4,6,8) - waarom hier geen NCs? lijkt me vanzelfsprekend, gezien het gebruik aan NCs van tevoren

01:14:102 (1,2) - betere blanket please (#blanketnazi)

01:17:053 (2,3) - curve (2) een beetje meer naar (3), dan slaat het ergens op :X

01:22:135 (2,3,4) - zou juist (2,3) met mekaar linken ipv (3,4)

01:29:184 (5) - NC hier?

01:29:840 (1,1) - hiertussen kan je als je wilt een spinner stoppen

01:40:249 (4,1) - vind dit niet lekker spelen, probeer (1) in de flow te laten zijn van de stream

02:29:020 (2,3) - waarom opeens de kleine jump hier q.q lekker door laten gaan met jumpen!

02:36:725 (1,2,3,4,5,6,7,8,9) - zijn dit niet juist 1/3? (ja ik heb geluisterd op 50%)

02:41:315 (1,2) - connection hiertussen klopt niet, vind zelf dat je (2) hoger moet plaatsen

02:48:037 (6) - geen NC?

03:11:479 (5) - NC om de gehele NCing in de map gelijk te houden?

03:14:758 (1,1) - zelfde als eerst

03:25:905 (3,4) - hiertussen moet de afstand groter om jezelf een beetje aan de SV te houden

04:11:807 (1) - zou er persoonlijk 2 circles van maken, zodat je op beiden stem dingen kan tappen

04:26:561 (2,1) - nah deze spacing moet echt kleiner man, de spacing tussen die 1/3 moeten ff gelijk blijven

04:54:430 (9) - NC

voor de rest zijn ongeveer dezelfde fouten gemaakt dus die kan je zelf oplossen :>

probeer ervoor te zorgen dat de 1/3 wat duidelijker gaan worden, tis nu echt moeilijk om te spelen q.q

gl met ranken dan maar weer he :D
Topic Starter
Lazer
applied oops didnt post i applied
Vivyanne
no butts
Bara-
Let's see

[Adrenaline]
00:05:250 (3,4) - Probeer deze sliders te stacken, zo ziet het er iets mooier uit, qua blankets enzo :P
00:06:069 (2,3) - Ik vind deze flow echt iets te harsh. Heen en weer...
00:15:086 (1,2,3,4) - Waarom is er zo'n groot verschil spacing tussen (1,2) en (2,3,4)? De muziek is even intens
00:26:151 (1,4) - Rip overlap
00:29:184 (6,1) - Zet (6) iets dichter bij (1), het voelt echt totaal niet als een 1/4 gap, maar als een 1.2 gap
00:32:463 (2) - Nc, voor meer emphasis op de kreun (echt dit klinkt echt fkn pervers)
00:47:873 (2,3,1) - Gezien de hoge hoeveelheid aan 1/4 doet dit me denken alsof dit 1/4 is. Voeg anders wat cirkels toe zodat mensen door kunnen blijven klikken
00:49:020 (4,1) - Verhoog de DS een beetje. Nu lijkt dit minder emphasis te hebben dan het hele vorige patroon
00:53:119 (1) - JES?US WAT IS DIT NOU WEER VOOR GIL
00:53:446 (2) - Nc, zie de Nc suggestie van iets hierboven
01:00:168 (1,2) - Ctrl G voor meer emphasis
01:10:823 (1) - Maak dit 1/2. Er is een sterke drum op de rode tick, dus 1/2 is beter dan extended sliders
01:14:430 (2) - ctrl G, die jump speelt heeel raar. Het voelt veel natuurlijker met een Ctrl G (en doe dan ook gelijk de blanket even goed :3
01:16:561 (8,1) - Dit heeft echt heel weinig nadruk, omdat er een stack zit. Space het lekker
01:18:692 (1,1) - Maak deze 1/2 in lengte. Door hoe ze geplaatst zijn lijkt het een volle 1/4 spam, maar er zitten wat gaps tussen
01:40:332 (1,2) - Verhoog de spacing een beetje. De snare heeft nu heel weinig nadruk
02:11:643 (8) - Omdat deze verstopt zit onder (4) denken veel mensen dat dit een cirkel is en missen dus de sliderend
02:45:905 (1,2,1,2,1,2,1,2) - Dit is echt heeeeeeel erg confusing. Gewoon cirkels werken beter imo
03:03:610 (1,1,1) - Beter als 1/2
04:39:348 (3,4,5,6,7,8,1) - Dit ziet er echt redelijk awkward uit... Probeer ze verder uit elkaar te zetten zodat er geen overlaps in zitten
04:43:938 (7) - NC, you perv
04:53:446 (5) - NC, 04:54:102 (1) - heeft immers ook een NC
04:54:430 (5) - NC voor extra emphasis

Dit is echt een best wel goede map zeg O.o
Alleen de polishing is echt best wel verfuckt xD
Zoek nog 1-2 mods voor gameplay, en dan nog 2-4 nazi-polishing mods en het zal wel goed zijn
Wat ik bedoel met polishing
  1. Veel blankets zijn off (maar de meeste zijn niet echt noticable)
  2. Er zijn veel misstacks, die door de hitbursts redelijk verwarrend zijn, en waar ik de eerste keer dat ik het speelde ook flink op onderuit ging
  3. Er zijn flink wat overlaps die het gewoon een beetje untidy maken, als je snapt wat ik bedoel
Roep me maar als dit alles is gelukt
Vivyanne
omg icon <3_<3 lazer go get rank map!!
Topic Starter
Lazer

Bara- wrote:

Let's see

[Adrenaline]
00:05:250 (3,4) - Probeer deze sliders te stacken, zo ziet het er iets mooier uit, qua blankets enzo :P
00:06:069 (2,3) - Ik vind deze flow echt iets te harsh. Heen en weer...
00:15:086 (1,2,3,4) - Waarom is er zo'n groot verschil spacing tussen (1,2) en (2,3,4)? De muziek is even intens
00:26:151 (1,4) - Rip overlap
00:29:184 (6,1) - Zet (6) iets dichter bij (1), het voelt echt totaal niet als een 1/4 gap, maar als een 1.2 gap ogodhowdid i miss this
00:32:463 (2) - Nc, voor meer emphasis op de kreun (echt dit klinkt echt fkn pervers) aaughh
00:47:873 (2,3,1) - Gezien de hoge hoeveelheid aan 1/4 doet dit me denken alsof dit 1/4 is. Voeg anders wat cirkels toe zodat mensen door kunnen blijven klikken
00:49:020 (4,1) - Verhoog de DS een beetje. Nu lijkt dit minder emphasis te hebben dan het hele vorige patroon
00:53:119 (1) - JES?US WAT IS DIT NOU WEER VOOR GIL aaaa
00:53:446 (2) - Nc, zie de Nc suggestie van iets hierboven
01:00:168 (1,2) - Ctrl G voor meer emphasis
01:10:823 (1) - Maak dit 1/2. Er is een sterke drum op de rode tick, dus 1/2 is beter dan extended sliders
01:14:430 (2) - ctrl G, die jump speelt heeel raar. Het voelt veel natuurlijker met een Ctrl G (en doe dan ook gelijk de blanket even goed :3
01:16:561 (8,1) - Dit heeft echt heel weinig nadruk, omdat er een stack zit. Space het lekker
01:18:692 (1,1) - Maak deze 1/2 in lengte. Door hoe ze geplaatst zijn lijkt het een volle 1/4 spam, maar er zitten wat gaps tussen
01:40:332 (1,2) - Verhoog de spacing een beetje. De snare heeft nu heel weinig nadruk
02:11:643 (8) - Omdat deze verstopt zit onder (4) denken veel mensen dat dit een cirkel is en missen dus de sliderend
02:45:905 (1,2,1,2,1,2,1,2) - Dit is echt heeeeeeel erg confusing. Gewoon cirkels werken beter imo
03:03:610 (1,1,1) - Beter als 1/2
04:39:348 (3,4,5,6,7,8,1) - Dit ziet er echt redelijk awkward uit... Probeer ze verder uit elkaar te zetten zodat er geen overlaps in zitten
04:43:938 (7) - NC, you perv
04:53:446 (5) - NC, 04:54:102 (1) - heeft immers ook een NC
04:54:430 (5) - NC voor extra emphasis

Dit is echt een best wel goede map zeg O.o
Alleen de polishing is echt best wel verfuckt xD
Zoek nog 1-2 mods voor gameplay, en dan nog 2-4 nazi-polishing mods en het zal wel goed zijn
Wat ik bedoel met polishing
  1. Veel blankets zijn off (maar de meeste zijn niet echt noticable)
  2. Er zijn veel misstacks, die door de hitbursts redelijk verwarrend zijn, en waar ik de eerste keer dat ik het speelde ook flink op onderuit ging
  3. Er zijn flink wat overlaps die het gewoon een beetje untidy maken, als je snapt wat ik bedoel
Roep me maar als dit alles is gelukt
THANKS U BARADESU

meanwhile heb ik blankets zitten fixen en polishings aan het gedaan doen

will get a couple more mods thanks u so much ! ps all applied ur mods are as topnotch as always
Syph
hello nazi polishing mod as requested hahA

00:05:905 (1,2) - blanket deze met vorige slider pls ( 225|121 )
00:08:856 (3,5) - this is disgusting plz fix overlap
00:09:840 (1,2) - slider angles holy, probeer zoiets https://sy.phic.al/i/uewbzuv.jpg
00:13:774 (1,2) - fix overlap
00:22:791 (6,4) - stack 4 op sliderend van 6
00:30:168 (1,3) - pls no
00:31:151 (5,1) - -_ -
00:33:119 (4,1) - stack deze?
00:32:955 (3,1) - ^
00:34:758 (1,2) - blanket deze goed ty
00:41:971 (1,1) - ^
00:41:971 (1,2) - stack properly
00:44:102 (2,3) - whaT IS TH iS
00:45:741 (2,2,3) - ^
00:48:528 (1) - move naar 491|138 voor zelfde ds als 00:47:873 (2,3) -
00:49:512 (2) - maNNNNN (je kan dit mss proberen https://sy.phic.al/i/kgyncie.jpg )
00:50:168 (6,1) - blanket is off :)
00:51:151 (1,2) - would personally use same shape
00:52:135 (4,5) - nazi blanket
00:52:627 (6,1) - just dont
00:53:774 (3,1) - ;;;;;;
00:55:414 (6,1) - fix stack
01:00:659 (1,2) - wtf is dit voor spacing also overlap
01:06:889 (2,1) - fix stack
01:09:184 (2,3) - probeer dit? https://sy.phic.al/i/btgqgtl.jpg
01:10:168 (1,2) - meer spacing plz, strong sounds
01:18:446 - waarom negeer je deze sound :<
01:19:184 (1,2) - d
01:24:594 (1) - manNNN these angles probeer dit pls https://sy.phic.al/i/xwdtqus.jpg
01:27:217 (1,2) - space more
01:42:135 (3,1) - blanket is off
01:46:560 (2,3) - asdsafds
01:51:807 (3,1) - would blanket better/10
02:07:709 (4,2) - overlap :(
02:08:856 (6,2) - pls
02:15:086 (1,2) - stack bettr
02:16:725 (6,1) - - _-
02:30:496 (2,2) - ^
02:32:791 (1,4) - ^
02:34:594 (3) - move naar 188|113
02:38:364 (1,4) - lol (stack mss 4 op slider end van 02:38:037 (1) - ?)
02:39:840 (4,1) - why not mor spac ING
02:40:168 (2,1) - d
02:48:528 (1,3) - fix blanket
02:58:037 (2,3,4) - die jump is best wel extreem voor zo'n slow part xd
02:58:692 (6,1) - the blaNKET is o FF
03:10:496 (5,3) - azfuashgfiojsahf
03:21:643 (2,4) - blank et
03:22:299 (5,1) - anOTHERone
03:26:233 (5,2,4) - omg
03:32:135 (3,5) - plz just place these ontop of 03:31:151 (3) -
03:35:741 (1,2) - anddd another one
03:36:725 (4,1) - ^
03:39:676 (1,2,3) - why is this not a propr triangl.
03:45:578 (6,1) - waarom blanket je deze niet om g
03:56:233 (5,1) - dude
04:04:102 (4,1,2,3) - :)
04:05:250 (5,1) - fix overlap
04:13:774 (1,4) - IF I SEE THSI ONE MORE FUC KNI TIOME .
04:20:004 (7,1) - blanket
04:24:922 (5,6) - ....
04:36:397 (2,3) - im breaking something

Don't call me back. sry bara
Bara-
Whaha I could see that one coming :')
Topic Starter
Lazer
did i just forcefully get a mod
Topic Starter
Lazer

Syph wrote:

hello nazi polishing mod as requested hahA

00:05:905 (1,2) - blanket deze met vorige slider pls ( 225|121 )
00:08:856 (3,5) - this is disgusting plz fix overlap
00:09:840 (1,2) - slider angles holy, probeer zoiets https://sy.phic.al/i/uewbzuv.jpg
00:13:774 (1,2) - fix overlap
00:22:791 (6,4) - stack 4 op sliderend van 6 NO waht
00:30:168 (1,3) - pls no
00:31:151 (5,1) - -_ -
00:33:119 (4,1) - stack deze? i have stacked these bfore i swear my editor makes stacks not stacks and its alive
00:32:955 (3,1) - ^
00:34:758 (1,2) - blanket deze goed ty
00:41:971 (1,1) - ^ that 1 fine
00:41:971 (1,2) - stack properly
00:44:102 (2,3) - whaT IS TH iS
00:45:741 (2,2,3) - ^
00:48:528 (1) - move naar 491|138 voor zelfde ds als 00:47:873 (2,3) -
00:49:512 (2) - maNNNNN (je kan dit mss proberen https://sy.phic.al/i/kgyncie.jpg )
00:50:168 (6,1) - blanket is off :)
00:51:151 (1,2) - would personally use same shape
00:52:135 (4,5) - nazi blanket
00:52:627 (6,1) - just dont
00:53:774 (3,1) - ;;;;;;
00:55:414 (6,1) - fix stack
01:00:659 (1,2) - wtf is dit voor spacing also overlap i keep fuck u
01:06:889 (2,1) - fix stack
01:09:184 (2,3) - probeer dit? https://sy.phic.al/i/btgqgtl.jpg
01:10:168 (1,2) - meer spacing plz, strong sounds
01:18:446 - waarom negeer je deze sound :< i dont hear sound
01:19:184 (1,2) - d
01:24:594 (1) - manNNN these angles probeer dit pls https://sy.phic.al/i/xwdtqus.jpg change slightly but UR AN ANGLE
01:27:217 (1,2) - space more
01:42:135 (3,1) - blanket is off FUCK ITS NOT OFF
01:46:560 (2,3) - asdsafds
01:51:807 (3,1) - would blanket better/10
02:07:709 (4,2) - overlap :(
02:08:856 (6,2) - pls
02:15:086 (1,2) - stack bettr
02:16:725 (6,1) - - _-
02:30:496 (2,2) - ^
02:32:791 (1,4) - ^
02:34:594 (3) - move naar 188|113
02:38:364 (1,4) - lol (stack mss 4 op slider end van 02:38:037 (1) - ?)
02:39:840 (4,1) - why not mor spac ING
02:40:168 (2,1) - d
02:48:528 (1,3) - fix blanket
02:58:037 (2,3,4) - die jump is best wel extreem voor zo'n slow part xd nee u
02:58:692 (6,1) - the blaNKET is o FF
03:10:496 (5,3) - azfuashgfiojsahf
03:21:643 (2,4) - blank et
03:22:299 (5,1) - anOTHERone
03:26:233 (5,2,4) - omg
03:32:135 (3,5) - plz just place these ontop of 03:31:151 (3) -
03:35:741 (1,2) - anddd another one
03:36:725 (4,1) - ^
03:39:676 (1,2,3) - why is this not a propr triangl.
03:45:578 (6,1) - waarom blanket je deze niet om g
03:56:233 (5,1) - dude
04:04:102 (4,1,2,3) - :)
04:05:250 (5,1) - fix overlap
04:13:774 (1,4) - IF I SEE THSI ONE MORE FUC KNI TIOME .
04:20:004 (7,1) - blanket
04:24:922 (5,6) - ....
04:36:397 (2,3) - im breaking something

Don't call me back. sry bara
thank u for clean mod h haa !! thank u
Pittigbaasje
Hi :L

[Adrenaline]

1) 00:01:151 (2,3) - fix blanket
2) 00:05:250 (3,1) - fix blanket
3) 00:05:250 (3,4) - waarom kopieer je deze niet gewoon :P
4) 00:22:791 (6,4) - deze (4) zou je kunnen stacken op de sliderend van (6)
5) 00:29:184 (6,1) - blanket zou iets mooier kunnen
6) 01:03:610 (1,2) - blanket kan beter
7) 01:04:266 (3,1) - dit is wel een lelijke overlap tbh
8) 01:15:659 (2) - overmapped
9) 01:14:430 (2) - ipv deze 1/1 slider zou je hem 1/2 kunnen maken en hem dan een return kunnen geven
10) 01:20:823 (2,3) - deze is niet gelijk aan de beat en de rest van de timing van dat stukje, de timing zou beter zijn met ctrl g
11) 01:27:135 - hier mist een circle (triple)
12) 01:51:807 (3,1) - blanket
13) 01:53:446 (1,4) - blanket zou iets mooier kunnen
14) 01:55:332 - hier mist ook een circle (triple)
15) 03:42:135 (7) - vanaf hier zou je een 1/1 slider kunnen doen die dat woord captured wat ze ook zegt
16) 03:43:938 (2) - het zou mooier zijn (timing) als deze slider een return slider wordt, en dan een circle op 03:44:430 - komt
17) 03:45:496 - hier mist een circle, misschien zou je van 03:45:414 (5) - een kickslider kunnen maken? idk
18) 04:03:200 (7) - kinda overmapped, maar het past opzich wel dus weer idk :d
19) 04:20:004 (7,1) - pls blanket (1) om de sliderend van (7), dit kan mijn ocd niet aan

Aight dat was hem, gl met deze map!
-Pittigbaasje
Topic Starter
Lazer

Pittigbaasje wrote:

Hi :L

[Adrenaline]

1) 00:01:151 (2,3) - fix blanket
2) 00:05:250 (3,1) - fix blanket
3) 00:05:250 (3,4) - waarom kopieer je deze niet gewoon :P
4) 00:22:791 (6,4) - deze (4) zou je kunnen stacken op de sliderend van (6)
5) 00:29:184 (6,1) - blanket zou iets mooier kunnen
6) 01:03:610 (1,2) - blanket kan beter
7) 01:04:266 (3,1) - dit is wel een lelijke overlap tbh
8) 01:15:659 (2) - overmapped
9) 01:14:430 (2) - ipv deze 1/1 slider zou je hem 1/2 kunnen maken en hem dan een return kunnen geven
10) 01:20:823 (2,3) - deze is niet gelijk aan de beat en de rest van de timing van dat stukje, de timing zou beter zijn met ctrl g
11) 01:27:135 - hier mist een circle (triple)
12) 01:51:807 (3,1) - blanket
13) 01:53:446 (1,4) - blanket zou iets mooier kunnen
14) 01:55:332 - hier mist ook een circle (triple)
15) 03:42:135 (7) - vanaf hier zou je een 1/1 slider kunnen doen die dat woord captured wat ze ook zegt
16) 03:43:938 (2) - het zou mooier zijn (timing) als deze slider een return slider wordt, en dan een circle op 03:44:430 - komt
17) 03:45:496 - hier mist een circle, misschien zou je van 03:45:414 (5) - een kickslider kunnen maken? idk
18) 04:03:200 (7) - kinda overmapped, maar het past opzich wel dus weer idk :d
19) 04:20:004 (7,1) - pls blanket (1) om de sliderend van (7), dit kan mijn ocd niet aan

Aight dat was hem, gl met deze map!
-Pittigbaasje

NA 2 MAANDEN SORRY

danks you so much for mod! everything applied except for 18 because 18

sorry for taking so long ; w;
Bara-

Lazer wrote:

everything applied except for 18 because 18
Seems valid
Natsu
placeholder
Natsu
Diff

  1. 00:05:250 (3,1) - blankets are off in this diff, yeah they are minor, but you can improve the design a bit by being careful when making them.
  2. 00:03:282 (1,2,3) - 00:05:905 (1,2,3) - 00:08:528 (1,2,3) - spacing is kinda inconsistent despite they have the same rhythm, it doesn't have to be the same spacing, but you dont have jump here 00:03:446 (2,3) - , but you have jumps at the next ones, so try to be more consistent with them.
  3. 00:05:250 (3) - whistles can do a great work in this and similar sounds.
  4. 00:17:873 (2,3,1,2,3) - the copy paste pattern is kinda bored IMO, try something else for 00:18:364 (1,2,3) - ?
  5. 00:22:955 (1) - the slider tail is not snapped properly
  6. 00:24:922 (3,4) - are you sure about this snap? you should probably get more opinions about this
  7. 00:32:135 (1) - better finish this at the blue tick and silence the slider tail
  8. 00:41:151 (4,1) - I asked a few people about this and they all agree that this is a super forced flow break, can u do something else? 1/4 jumps feel better when they follow a natural flow.
  9. 00:42:627 (1,2) - the spacing is super short, usually this is fine, but you have the antijump placed in a 1/4 jumps sections, I'm sure some people will missread this.
  10. 00:44:430 (2) - is fine to overmap slider tails when they fit, but repeat sliders doesnt fit well.
  11. 00:44:594 - there is some 1/4 beats after this, why you ignore them?
  12. 00:52:463 (5) - NC?
  13. 01:15:086 (4,1) - Look at your 1/2 spacing, then look at your 1/4 spacing 01:15:414 (1,2,3) - its super hard to read.
  14. 01:53:446 (1) - make this symmetric?
  15. 02:01:315 (1,2) - use a nice blanket instead of overlaping the slider head?
  16. 02:17:053 (1) - this and other similar parts would work better with slow sliders, 0,50 sv maybe
  17. 02:35:086 (6) - 03:31:479 (4) - seems thy offscren
sorry for late, I'm kinda busy this days
Topic Starter
Lazer

Natsu wrote:

Diff

  1. 00:05:250 (3,1) - blankets are off in this diff, yeah they are minor, but you can improve the design a bit by being careful when making them.
  2. 00:03:282 (1,2,3) - 00:05:905 (1,2,3) - 00:08:528 (1,2,3) - spacing is kinda inconsistent despite they have the same rhythm, it doesn't have to be the same spacing, but you dont have jump here 00:03:446 (2,3) - , but you have jumps at the next ones, so try to be more consistent with them.
  3. 00:05:250 (3) - whistles can do a great work in this and similar sounds.
  4. 00:17:873 (2,3,1,2,3) - the copy paste pattern is kinda bored IMO, try something else for 00:18:364 (1,2,3) - ?
  5. 00:22:955 (1) - the slider tail is not snapped properly
  6. 00:24:922 (3,4) - are you sure about this snap? you should probably get more opinions about this
  7. 00:32:135 (1) - better finish this at the blue tick and silence the slider tail
  8. 00:41:151 (4,1) - I asked a few people about this and they all agree that this is a super forced flow break, can u do something else? 1/4 jumps feel better when they follow a natural flow.
  9. 00:42:627 (1,2) - the spacing is super short, usually this is fine, but you have the antijump placed in a 1/4 jumps sections, I'm sure some people will missread this.
  10. 00:44:430 (2) - is fine to overmap slider tails when they fit, but repeat sliders doesnt fit well.
  11. 00:44:594 - there is some 1/4 beats after this, why you ignore them?
  12. 00:52:463 (5) - NC?
  13. 01:15:086 (4,1) - Look at your 1/2 spacing, then look at your 1/4 spacing 01:15:414 (1,2,3) - its super hard to read.
  14. 01:53:446 (1) - make this symmetric?
  15. 02:01:315 (1,2) - use a nice blanket instead of overlaping the slider head?
  16. 02:17:053 (1) - this and other similar parts would work better with slow sliders, 0,50 sv maybe
  17. 02:35:086 (6) - 03:31:479 (4) - seems thy offscren
sorry for later, I'm kinda busy this days
applied all, thank you so much for check !, also fixed all blankets (i believe)
Bara-
I'm back

00:25:905 (4,5,1,2) - Why not have some 1/2 sliders here? It has better polarity

00:32:135 (1) - 3/4 might be a bit better
00:47:873 (2,3,1) - The spacing is a bit confusing, it looks like 1/4
00:58:364 (1,4,7,1,1,1,2) - I don't get the NCing here. The first part is different in terms of NCing
03:21:971 (4) - NC for consistency with previous part

bubble incoming
Topic Starter
Lazer
fix = APPLY


!!
Bara-
Buttle #1
Vivyanne
gogo lazr!
Ayyri
[General]
  1. Wave hitsounds with possible delay > 5ms:
    drum-hitwhistle3.wav (17ms)

    Ranking Criteria wrote:

    Hitsounds must have an acceptable range of delay under 5ms. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
  2. Slightly off-screen objects:
    03:31:479 (4)
    04:00:332 (4)

    Ranking Criteria wrote:

    Hitobjects must never be off-screen. All mapsets are played from a fixed-screen viewpoint, so any hitobjects that are even partially off-screen can make it very difficult to read the pattern they are following. Test play your map to confirm this.
    (These two objects aren't that bad, but I thought I'd point them out to you.)
[Adrenaline]
  1. 00:22:627 - Consider Ctrl+G'ing this note. Having two 1/4 sliders going down, right after each other, when they're going down them up, feels pretty odd. Flows a bit better when they're opposites.
  2. 00:35:741 - Seems a bit weird that you went with a slider and circle here, rather than having another reverse slider, like all the other times this rhythm appeared.
  3. 00:38:037 - To be honest, this slider looks really weird with that wiggle at the end, at this angel.
  4. 00:53:119 - In a place like this, a normal whistle could be used for a slider slide. I'll mention it here instead of by itself but, it's a bit odd that you're using a hitsound like at 00:44:922 - , in place a slider slide. Just wondering why you did that instead of using a normal whistle.
  5. 01:18:692 - , 01:18:938 - , and 01:19:184 - To be honest, it'd sound pretty cool to have a normal whistle for the slider slides here.
  6. 01:27:217 - and 01:27:709 - These two sliders feel weirdly close if they're a tick a part from each other. They're spaced more like pattern you had at 01:26:069 - .
  7. 01:29:840 - Cool normal whistle?
  8. 01:40:004 - to 01:40:332 - These notes should be touching each other at least a bit. It seems weird to so drastically change the spacing between the notes, when the buildup is still the same.
  9. 02:01:315 - Not really a fan of having opposite flow like this. It plays a bit awkwardly, to be honest. Try Ctrl+G'ing this note so it's at least flowing into the next note.
  10. 02:07:545 - and 02:07:709 - Ctrl+G so 3 is closer to 2. Like in the beginning, I think having all of these 1/4 sliders going the same direction flows pretty poorly, and plays awkwardly.
  11. 02:38:037 - , 03:03:610 - , 03:03:856 - , 03:04:102 - , 03:14:758 - , and 04:43:938 - Cool normal whistle?
  12. 03:29:020 - This feels a bit too close to 03:28:856 - for how big the next jump is. It might fit a bit better if you moved 03:29:020 - to be under the head of 03:28:364 - so the jump up isn't so sharp.
  13. 04:44:922 - Looks really weirdly placed with 04:44:594 - and 04:44:758 - overlapping it so much.
Call me back. o7
Topic Starter
Lazer

Ayyri wrote:

[General]
  1. Wave hitsounds with possible delay > 5ms:
    drum-hitwhistle3.wav (17ms)

    Ranking Criteria wrote:

    Hitsounds must have an acceptable range of delay under 5ms. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
  2. Slightly off-screen objects:
    03:31:479 (4)
    04:00:332 (4)

    Ranking Criteria wrote:

    Hitobjects must never be off-screen. All mapsets are played from a fixed-screen viewpoint, so any hitobjects that are even partially off-screen can make it very difficult to read the pattern they are following. Test play your map to confirm this.
    (These two objects aren't that bad, but I thought I'd point them out to you.)
[Adrenaline]
  1. 00:22:627 - Consider Ctrl+G'ing this note. Having two 1/4 sliders going down, right after each other, when they're going down them up, feels pretty odd. Flows a bit better when they're opposites. yuss
  2. 00:35:741 - Seems a bit weird that you went with a slider and circle here, rather than having another reverse slider, like all the other times this rhythm appeared. reversald and moved
  3. 00:38:037 - To be honest, this slider looks really weird with that wiggle at the end, at this angel. angle'd it differently seems oki now
  4. 00:53:119 - In a place like this, a normal whistle could be used for a slider slide. I'll mention it here instead of by itself but, it's a bit odd that you're using a hitsound like at 00:44:922 - , in place a slider slide. Just wondering why you did that instead of using a normal whistle. tru, fix
  5. 01:18:692 - , 01:18:938 - , and 01:19:184 - To be honest, it'd sound pretty cool to have a normal whistle for the slider slides here. ur right its cool stuff ; o;
  6. 01:27:217 - and 01:27:709 - These two sliders feel weirdly close if they're a tick a part from each other. They're spaced more like pattern you had at 01:26:069 - .
  7. 01:29:840 - Cool normal whistle?
  8. 01:40:004 - to 01:40:332 - These notes should be touching each other at least a bit. It seems weird to so drastically change the spacing between the notes, when the buildup is still the same. fixed to something easier and more readable
  9. 02:01:315 - Not really a fan of having opposite flow like this. It plays a bit awkwardly, to be honest. Try Ctrl+G'ing this note so it's at least flowing into the next note. oki turned around
  10. 02:07:545 - and 02:07:709 - Ctrl+G so 3 is closer to 2. Like in the beginning, I think having all of these 1/4 sliders going the same direction flows pretty poorly, and plays awkwardly. oh ya !
  11. 02:38:037 - , 03:03:610 - , 03:03:856 - , 03:04:102 - , 03:14:758 - , and 04:43:938 - Cool normal whistle? cool normal whistle
  12. 03:29:020 - This feels a bit too close to 03:28:856 - for how big the next jump is. It might fit a bit better if you moved 03:29:020 - to be under the head of 03:28:364 - so the jump up isn't so sharp.
  13. 04:44:922 - Looks really weirdly placed with 04:44:594 - and 04:44:758 - overlapping it so much. fixfix
Call me back. o7
now fixing wave delay Thnk you so much !!

wave delay fix woo
Ayyri
Hello again.
~
2016-09-19 17:39 Ayyri: Hey, can I ask you something?
2016-09-19 17:39 Lazer: uh huuh
2016-09-19 17:39 Ayyri: 01:28:528 - to 01:29:758 - Why did you suddenly start using the harder clap here if the music is still the same as the hitsounded section before those notes?
2016-09-19 17:40 Lazer: uhh let me see
2016-09-19 17:40 Lazer: oh uhh
2016-09-19 17:40 Lazer: idk i thought it was fitting
2016-09-19 17:42 Ayyri: Hmm
2016-09-19 17:42 Ayyri: Mind lowering the volume of that section a bit then?
2016-09-19 17:42 Lazer: do you suggest otherwise?
2016-09-19 17:42 Lazer: oh yus sure
2016-09-19 17:42 Lazer: i was just thinking the same
2016-09-19 17:43 Ayyri: Yeahh. Just sounds a bit strong in comparison to everything else.
2016-09-19 17:44 Ayyri: 01:35:741 - and 01:37:053 - What's your opinion of removing the finishes here?
2016-09-19 17:44 Ayyri: I think that would make 01:37:709 - to 01:38:856 - a bit more emphasized.
2016-09-19 17:45 Lazer: hmmm let me see
2016-09-19 17:46 Lazer: ya youre right good oneee
2016-09-19 17:46 Lazer: dang what a notice
2016-09-19 17:46 Lazer: lol
2016-09-19 17:49 Ayyri: 02:00:250 - and 02:00:332 - See how these sound without finishes, but add a finish at 02:00:496 -
2016-09-19 17:49 Ayyri: Imo, it sounds a bit less cluttered and goes with the vocal better.
2016-09-19 17:51 Lazer: hoh yuh youre right
2016-09-19 17:51 Lazer: added and remove finishess
2016-09-19 17:53 Ayyri: 02:07:545 - and 02:07:709 - Did you not agree with 3 and for being switched? D:
2016-09-19 17:53 Ayyri: You changed the direction, but not the other thing ;;
2016-09-19 17:54 Lazer: uuw ;w ; i thoguht that was what you meant
2016-09-19 17:55 Lazer: but like this it plays very nicely so i think ill keep it !
2016-09-19 17:55 Ayyri: Alright, that's fine. :D
2016-09-19 17:55 Ayyri: Just wanted to know if you understood it or not. :3/
2016-09-19 17:57 Lazer: !! ~
2016-09-19 18:01 Ayyri: 03:20:659 - and 03:21:971 - Should have their finishes removed, since it's the same section as before.
2016-09-19 18:02 Lazer: got et
2016-09-19 18:05 Ayyri: Has anyone checked the metadata for this?
2016-09-19 18:06 Lazer: nope, besides myself
2016-09-19 18:06 Lazer: it should be correct i believe
2016-09-19 18:07 Ayyri: Even if it's a remix, shouldn't とある科学の超電磁砲 be the source?
2016-09-19 18:08 Lazer: i suppose all those japan moonrunes are railgun ?
2016-09-19 18:09 Ayyri: Yeah
2016-09-19 18:09 Lazer: hmmmmmmm
2016-09-19 18:09 Lazer: im not actually sure where this plays or if its officially part of the anime
2016-09-19 18:10 Lazer: i suppose i could go with the safe route and just put it there
2016-09-19 18:10 Lazer: cause im unsure
2016-09-19 18:10 Ayyri: The remix isn't official, no.
2016-09-19 18:10 Ayyri: But the song it's a remix of, is.
2016-09-19 18:10 Ayyri: And that song comes from the anime.
2016-09-19 18:10 Lazer: Oh, i didnt know 100% if that song was from the anime, then
2016-09-19 18:10 Lazer: yes! that is the souurce
2016-09-19 18:10 Lazer: let me addd
2016-09-19 18:11 Ayyri: ACTION is listening to [https://osu.ppy.sh/b/83159 Kawada Mami - No buts! (TV Size)]
2016-09-19 18:12 Lazer: ohh i should add toaru majutsu no index ii instead then
2016-09-19 18:12 Ayyri: (I've never seen the anime.)
2016-09-19 18:12 Lazer: (me neither haha)
2016-09-19 18:12 Ayyri: Let me ask my friend when it actually plays. lol
2016-09-19 18:14 Lazer: oh
2016-09-19 18:14 Lazer: its an OP
2016-09-19 18:14 Lazer: https://youtu.be/0_61Bf25q5w
2016-09-19 18:15 Lazer: from To Aru Majutsu no Index II
2016-09-19 18:15 Ayyri: Yee
2016-09-19 18:15 Ayyri: That's what I assumed.
2016-09-19 18:15 Ayyri: That's an old map, so the source is kind of outdated. >w<
2016-09-19 18:15 Lazer: >w< yaa i saw
2016-09-19 18:15 Lazer: Toaru was misspelled
2016-09-19 18:15 Lazer: was
2016-09-19 18:15 Lazer: To Aru
2016-09-19 18:16 Ayyri: Yeahh.
2016-09-19 18:17 Ayyri: We don't use romanized sources too much anymore.
2016-09-19 18:17 Lazer: oh, does that mean i should just use the japanese you said?
2016-09-19 18:17 Ayyri: Preferably, yes.
2016-09-19 18:18 Lazer: okii got it
2016-09-19 18:21 Lazer: side questiun whats your fave animu = w = ?
2016-09-19 18:22 Ayyri: Probably should add "Kawada Mami" to tags, since that's the singer in this song. :p
2016-09-19 18:22 Ayyri: And hmmm. I don't really know. I stopped watching anime some years ago.
2016-09-19 18:23 Lazer: oo dang
2016-09-19 18:23 Ayyri: I'm only really into like Touhou at this point, and that's just a Japanese game. >w<
2016-09-19 18:23 Lazer: whats the cause of that huuh
2016-09-19 18:23 Ayyri: Oh, it just got tedious to sit and watch it. lol
2016-09-19 18:23 Lazer: ; 3 ; i tried getting into touhou but my brain says no
2016-09-19 18:23 Ayyri: I like to be doing things, rather than be sitting and doing nothing.
2016-09-19 18:23 Ayyri: D:
2016-09-19 18:24 Lazer: ; 3 ;
2016-09-19 18:24 Lazer: well i meaaaaaan
2016-09-19 18:24 Lazer: idk i dont watch anime too often though because of the same reason
2016-09-19 18:25 Ayyri: Understandable.
2016-09-19 18:25 Lazer: should i update map ?
2016-09-19 18:26 Ayyri: That would be nice. :D
2016-09-19 18:26 Lazer: okiiii
2016-09-19 18:28 Ayyri: Hmm
2016-09-19 18:28 Ayyri: You might want to ask Bara- to recheck the map.
2016-09-19 18:28 Ayyri: Since a handful of stuff has been changed.
2016-09-19 18:28 Lazer: oki got it
2016-09-19 18:29 Ayyri: As well as the metadata.
2016-09-19 18:29 Ayyri: Alright.
2016-09-19 18:29 Lazer: aaand at the end
2016-09-19 18:29 Lazer: wait wait ok soooo
2016-09-19 18:29 Ayyri: ?
2016-09-19 18:29 Lazer: ask bara- then ask you again... and then ?
2016-09-19 18:29 Ayyri: Ask another BN.
2016-09-19 18:29 Ayyri: You need a third one for a flame.
2016-09-19 18:29 Lazer: ok well i have the last bn set thats good
2016-09-19 18:29 Ayyri: Neat!
2016-09-19 18:30 Lazer: more like
2016-09-19 18:30 Lazer: neatsu
2016-09-19 18:30 Ayyri: Heh.
2016-09-19 18:30 Lazer: cus the last bn is natsu H H HH AAH A
2016-09-19 18:30 Ayyri: HA.
2016-09-19 18:30 Ayyri: HAHA.
2016-09-19 18:30 Ayyri: :D/
2016-09-19 18:30 Lazer: xxxdd !
Bara-
Dat double kd :P
Oh, please don't call me back in the following week(s), refer to my profile
It's up to you if you want to ask someone else, or wait for me
Topic Starter
Lazer

Bara- wrote:

Dat double kd :P
Oh, please don't call me back in the following week(s), refer to my profile
It's up to you if you want to ask someone else, or wait for me
; o ; take your time thats awful ;; i wish you good luck !
Ayyri

Bara- wrote:

Dat double kd :P
Oh, didn't see that. lmao
Thanks for denying it for me. :D
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