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y0c1e - No buts!

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Bara-
Buttle #1
Vivyanne
gogo lazr!
Ayyri
[General]
  1. Wave hitsounds with possible delay > 5ms:
    drum-hitwhistle3.wav (17ms)

    Ranking Criteria wrote:

    Hitsounds must have an acceptable range of delay under 5ms. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
  2. Slightly off-screen objects:
    03:31:479 (4)
    04:00:332 (4)

    Ranking Criteria wrote:

    Hitobjects must never be off-screen. All mapsets are played from a fixed-screen viewpoint, so any hitobjects that are even partially off-screen can make it very difficult to read the pattern they are following. Test play your map to confirm this.
    (These two objects aren't that bad, but I thought I'd point them out to you.)
[Adrenaline]
  1. 00:22:627 - Consider Ctrl+G'ing this note. Having two 1/4 sliders going down, right after each other, when they're going down them up, feels pretty odd. Flows a bit better when they're opposites.
  2. 00:35:741 - Seems a bit weird that you went with a slider and circle here, rather than having another reverse slider, like all the other times this rhythm appeared.
  3. 00:38:037 - To be honest, this slider looks really weird with that wiggle at the end, at this angel.
  4. 00:53:119 - In a place like this, a normal whistle could be used for a slider slide. I'll mention it here instead of by itself but, it's a bit odd that you're using a hitsound like at 00:44:922 - , in place a slider slide. Just wondering why you did that instead of using a normal whistle.
  5. 01:18:692 - , 01:18:938 - , and 01:19:184 - To be honest, it'd sound pretty cool to have a normal whistle for the slider slides here.
  6. 01:27:217 - and 01:27:709 - These two sliders feel weirdly close if they're a tick a part from each other. They're spaced more like pattern you had at 01:26:069 - .
  7. 01:29:840 - Cool normal whistle?
  8. 01:40:004 - to 01:40:332 - These notes should be touching each other at least a bit. It seems weird to so drastically change the spacing between the notes, when the buildup is still the same.
  9. 02:01:315 - Not really a fan of having opposite flow like this. It plays a bit awkwardly, to be honest. Try Ctrl+G'ing this note so it's at least flowing into the next note.
  10. 02:07:545 - and 02:07:709 - Ctrl+G so 3 is closer to 2. Like in the beginning, I think having all of these 1/4 sliders going the same direction flows pretty poorly, and plays awkwardly.
  11. 02:38:037 - , 03:03:610 - , 03:03:856 - , 03:04:102 - , 03:14:758 - , and 04:43:938 - Cool normal whistle?
  12. 03:29:020 - This feels a bit too close to 03:28:856 - for how big the next jump is. It might fit a bit better if you moved 03:29:020 - to be under the head of 03:28:364 - so the jump up isn't so sharp.
  13. 04:44:922 - Looks really weirdly placed with 04:44:594 - and 04:44:758 - overlapping it so much.
Call me back. o7
Topic Starter
Lazer

Ayyri wrote:

[General]
  1. Wave hitsounds with possible delay > 5ms:
    drum-hitwhistle3.wav (17ms)

    Ranking Criteria wrote:

    Hitsounds must have an acceptable range of delay under 5ms. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
  2. Slightly off-screen objects:
    03:31:479 (4)
    04:00:332 (4)

    Ranking Criteria wrote:

    Hitobjects must never be off-screen. All mapsets are played from a fixed-screen viewpoint, so any hitobjects that are even partially off-screen can make it very difficult to read the pattern they are following. Test play your map to confirm this.
    (These two objects aren't that bad, but I thought I'd point them out to you.)
[Adrenaline]
  1. 00:22:627 - Consider Ctrl+G'ing this note. Having two 1/4 sliders going down, right after each other, when they're going down them up, feels pretty odd. Flows a bit better when they're opposites. yuss
  2. 00:35:741 - Seems a bit weird that you went with a slider and circle here, rather than having another reverse slider, like all the other times this rhythm appeared. reversald and moved
  3. 00:38:037 - To be honest, this slider looks really weird with that wiggle at the end, at this angel. angle'd it differently seems oki now
  4. 00:53:119 - In a place like this, a normal whistle could be used for a slider slide. I'll mention it here instead of by itself but, it's a bit odd that you're using a hitsound like at 00:44:922 - , in place a slider slide. Just wondering why you did that instead of using a normal whistle. tru, fix
  5. 01:18:692 - , 01:18:938 - , and 01:19:184 - To be honest, it'd sound pretty cool to have a normal whistle for the slider slides here. ur right its cool stuff ; o;
  6. 01:27:217 - and 01:27:709 - These two sliders feel weirdly close if they're a tick a part from each other. They're spaced more like pattern you had at 01:26:069 - .
  7. 01:29:840 - Cool normal whistle?
  8. 01:40:004 - to 01:40:332 - These notes should be touching each other at least a bit. It seems weird to so drastically change the spacing between the notes, when the buildup is still the same. fixed to something easier and more readable
  9. 02:01:315 - Not really a fan of having opposite flow like this. It plays a bit awkwardly, to be honest. Try Ctrl+G'ing this note so it's at least flowing into the next note. oki turned around
  10. 02:07:545 - and 02:07:709 - Ctrl+G so 3 is closer to 2. Like in the beginning, I think having all of these 1/4 sliders going the same direction flows pretty poorly, and plays awkwardly. oh ya !
  11. 02:38:037 - , 03:03:610 - , 03:03:856 - , 03:04:102 - , 03:14:758 - , and 04:43:938 - Cool normal whistle? cool normal whistle
  12. 03:29:020 - This feels a bit too close to 03:28:856 - for how big the next jump is. It might fit a bit better if you moved 03:29:020 - to be under the head of 03:28:364 - so the jump up isn't so sharp.
  13. 04:44:922 - Looks really weirdly placed with 04:44:594 - and 04:44:758 - overlapping it so much. fixfix
Call me back. o7
now fixing wave delay Thnk you so much !!

wave delay fix woo
Ayyri
Hello again.
~
2016-09-19 17:39 Ayyri: Hey, can I ask you something?
2016-09-19 17:39 Lazer: uh huuh
2016-09-19 17:39 Ayyri: 01:28:528 - to 01:29:758 - Why did you suddenly start using the harder clap here if the music is still the same as the hitsounded section before those notes?
2016-09-19 17:40 Lazer: uhh let me see
2016-09-19 17:40 Lazer: oh uhh
2016-09-19 17:40 Lazer: idk i thought it was fitting
2016-09-19 17:42 Ayyri: Hmm
2016-09-19 17:42 Ayyri: Mind lowering the volume of that section a bit then?
2016-09-19 17:42 Lazer: do you suggest otherwise?
2016-09-19 17:42 Lazer: oh yus sure
2016-09-19 17:42 Lazer: i was just thinking the same
2016-09-19 17:43 Ayyri: Yeahh. Just sounds a bit strong in comparison to everything else.
2016-09-19 17:44 Ayyri: 01:35:741 - and 01:37:053 - What's your opinion of removing the finishes here?
2016-09-19 17:44 Ayyri: I think that would make 01:37:709 - to 01:38:856 - a bit more emphasized.
2016-09-19 17:45 Lazer: hmmm let me see
2016-09-19 17:46 Lazer: ya youre right good oneee
2016-09-19 17:46 Lazer: dang what a notice
2016-09-19 17:46 Lazer: lol
2016-09-19 17:49 Ayyri: 02:00:250 - and 02:00:332 - See how these sound without finishes, but add a finish at 02:00:496 -
2016-09-19 17:49 Ayyri: Imo, it sounds a bit less cluttered and goes with the vocal better.
2016-09-19 17:51 Lazer: hoh yuh youre right
2016-09-19 17:51 Lazer: added and remove finishess
2016-09-19 17:53 Ayyri: 02:07:545 - and 02:07:709 - Did you not agree with 3 and for being switched? D:
2016-09-19 17:53 Ayyri: You changed the direction, but not the other thing ;;
2016-09-19 17:54 Lazer: uuw ;w ; i thoguht that was what you meant
2016-09-19 17:55 Lazer: but like this it plays very nicely so i think ill keep it !
2016-09-19 17:55 Ayyri: Alright, that's fine. :D
2016-09-19 17:55 Ayyri: Just wanted to know if you understood it or not. :3/
2016-09-19 17:57 Lazer: !! ~
2016-09-19 18:01 Ayyri: 03:20:659 - and 03:21:971 - Should have their finishes removed, since it's the same section as before.
2016-09-19 18:02 Lazer: got et
2016-09-19 18:05 Ayyri: Has anyone checked the metadata for this?
2016-09-19 18:06 Lazer: nope, besides myself
2016-09-19 18:06 Lazer: it should be correct i believe
2016-09-19 18:07 Ayyri: Even if it's a remix, shouldn't とある科学の超電磁砲 be the source?
2016-09-19 18:08 Lazer: i suppose all those japan moonrunes are railgun ?
2016-09-19 18:09 Ayyri: Yeah
2016-09-19 18:09 Lazer: hmmmmmmm
2016-09-19 18:09 Lazer: im not actually sure where this plays or if its officially part of the anime
2016-09-19 18:10 Lazer: i suppose i could go with the safe route and just put it there
2016-09-19 18:10 Lazer: cause im unsure
2016-09-19 18:10 Ayyri: The remix isn't official, no.
2016-09-19 18:10 Ayyri: But the song it's a remix of, is.
2016-09-19 18:10 Ayyri: And that song comes from the anime.
2016-09-19 18:10 Lazer: Oh, i didnt know 100% if that song was from the anime, then
2016-09-19 18:10 Lazer: yes! that is the souurce
2016-09-19 18:10 Lazer: let me addd
2016-09-19 18:11 Ayyri: ACTION is listening to [https://osu.ppy.sh/b/83159 Kawada Mami - No buts! (TV Size)]
2016-09-19 18:12 Lazer: ohh i should add toaru majutsu no index ii instead then
2016-09-19 18:12 Ayyri: (I've never seen the anime.)
2016-09-19 18:12 Lazer: (me neither haha)
2016-09-19 18:12 Ayyri: Let me ask my friend when it actually plays. lol
2016-09-19 18:14 Lazer: oh
2016-09-19 18:14 Lazer: its an OP
2016-09-19 18:14 Lazer: https://youtu.be/0_61Bf25q5w
2016-09-19 18:15 Lazer: from To Aru Majutsu no Index II
2016-09-19 18:15 Ayyri: Yee
2016-09-19 18:15 Ayyri: That's what I assumed.
2016-09-19 18:15 Ayyri: That's an old map, so the source is kind of outdated. >w<
2016-09-19 18:15 Lazer: >w< yaa i saw
2016-09-19 18:15 Lazer: Toaru was misspelled
2016-09-19 18:15 Lazer: was
2016-09-19 18:15 Lazer: To Aru
2016-09-19 18:16 Ayyri: Yeahh.
2016-09-19 18:17 Ayyri: We don't use romanized sources too much anymore.
2016-09-19 18:17 Lazer: oh, does that mean i should just use the japanese you said?
2016-09-19 18:17 Ayyri: Preferably, yes.
2016-09-19 18:18 Lazer: okii got it
2016-09-19 18:21 Lazer: side questiun whats your fave animu = w = ?
2016-09-19 18:22 Ayyri: Probably should add "Kawada Mami" to tags, since that's the singer in this song. :p
2016-09-19 18:22 Ayyri: And hmmm. I don't really know. I stopped watching anime some years ago.
2016-09-19 18:23 Lazer: oo dang
2016-09-19 18:23 Ayyri: I'm only really into like Touhou at this point, and that's just a Japanese game. >w<
2016-09-19 18:23 Lazer: whats the cause of that huuh
2016-09-19 18:23 Ayyri: Oh, it just got tedious to sit and watch it. lol
2016-09-19 18:23 Lazer: ; 3 ; i tried getting into touhou but my brain says no
2016-09-19 18:23 Ayyri: I like to be doing things, rather than be sitting and doing nothing.
2016-09-19 18:23 Ayyri: D:
2016-09-19 18:24 Lazer: ; 3 ;
2016-09-19 18:24 Lazer: well i meaaaaaan
2016-09-19 18:24 Lazer: idk i dont watch anime too often though because of the same reason
2016-09-19 18:25 Ayyri: Understandable.
2016-09-19 18:25 Lazer: should i update map ?
2016-09-19 18:26 Ayyri: That would be nice. :D
2016-09-19 18:26 Lazer: okiiii
2016-09-19 18:28 Ayyri: Hmm
2016-09-19 18:28 Ayyri: You might want to ask Bara- to recheck the map.
2016-09-19 18:28 Ayyri: Since a handful of stuff has been changed.
2016-09-19 18:28 Lazer: oki got it
2016-09-19 18:29 Ayyri: As well as the metadata.
2016-09-19 18:29 Ayyri: Alright.
2016-09-19 18:29 Lazer: aaand at the end
2016-09-19 18:29 Lazer: wait wait ok soooo
2016-09-19 18:29 Ayyri: ?
2016-09-19 18:29 Lazer: ask bara- then ask you again... and then ?
2016-09-19 18:29 Ayyri: Ask another BN.
2016-09-19 18:29 Ayyri: You need a third one for a flame.
2016-09-19 18:29 Lazer: ok well i have the last bn set thats good
2016-09-19 18:29 Ayyri: Neat!
2016-09-19 18:30 Lazer: more like
2016-09-19 18:30 Lazer: neatsu
2016-09-19 18:30 Ayyri: Heh.
2016-09-19 18:30 Lazer: cus the last bn is natsu H H HH AAH A
2016-09-19 18:30 Ayyri: HA.
2016-09-19 18:30 Ayyri: HAHA.
2016-09-19 18:30 Ayyri: :D/
2016-09-19 18:30 Lazer: xxxdd !
Bara-
Dat double kd :P
Oh, please don't call me back in the following week(s), refer to my profile
It's up to you if you want to ask someone else, or wait for me
Topic Starter
Lazer

Bara- wrote:

Dat double kd :P
Oh, please don't call me back in the following week(s), refer to my profile
It's up to you if you want to ask someone else, or wait for me
; o ; take your time thats awful ;; i wish you good luck !
Ayyri

Bara- wrote:

Dat double kd :P
Oh, didn't see that. lmao
Thanks for denying it for me. :D
Bara-
This plays good with ez
Ayyri
wub wub wub #2
Chaoslitz
irc log
2016-10-06 02:45 Chaoslitz: ACTION is editing [https://osu.ppy.sh/b/874939 Y0c1e - No Buts [Adrenaline]]
2016-10-06 02:45 Chaoslitz: wait
2016-10-06 02:45 Chaoslitz: wait
2016-10-06 02:45 Chaoslitz: why railgun as source
2016-10-06 02:46 Lazer: song is frommm
2016-10-06 02:46 Lazer: railgun desu
2016-10-06 02:46 Lazer: like opening
2016-10-06 02:46 Lazer: but its a remix
2016-10-06 02:46 Chaoslitz: but no buts is the op of index
2016-10-06 02:46 Chaoslitz: not railgun
2016-10-06 02:46 Lazer: ; o ;
2016-10-06 02:46 Lazer: me and ayyri both checked for metadata
2016-10-06 02:47 Lazer: are you sure about it? ;w ;
2016-10-06 02:47 Chaoslitz: i did watch the anime... ; w;
2016-10-06 02:47 Lazer: ; O;
2016-10-06 02:47 Lazer: i didnt ;w ;
2016-10-06 02:47 Chaoslitz: you can check the ranked ver of no buts
2016-10-06 02:47 Chaoslitz: tv size
2016-10-06 02:47 Chaoslitz: and the source is index
2016-10-06 02:48 Lazer: toaru majutsu no index ii mmmmm
2016-10-06 02:48 Chaoslitz: yup
2016-10-06 02:48 Lazer: shuuucks !
2016-10-06 02:48 Chaoslitz: anyway let me check the map first :o
2016-10-06 02:48 Lazer: okaii ill go try to confirm
2016-10-06 02:49 Lazer: thanks again for checkies !
2016-10-06 02:49 Chaoslitz: btw any prove for the title?
2016-10-06 02:49 Chaoslitz: metadata prove
2016-10-06 02:49 Lazer: should be good
2016-10-06 02:50 Chaoslitz: quite weird when it is not No buts (agjksdnfgklhd remix) Dx
2016-10-06 02:50 Lazer: mostly got it from https://youtu.be/8p9x3SwNAz0
2016-10-06 02:51 Chaoslitz: I would say metadata from youtube is not accurate enough...
2016-10-06 02:51 Lazer: i know
2016-10-06 02:51 Lazer: im looking soundcloud
2016-10-06 02:52 Lazer: alright real title is y0c1e - No buts! (音研用リミックス)
2016-10-06 02:52 Lazer: damn i really shouldda extra checked thats so bad of me
2016-10-06 02:52 Chaoslitz: so at least you dont need a upper case Y xd
2016-10-06 02:52 Lazer: do you know what it says in brackets?
2016-10-06 02:52 Lazer: like in ()
2016-10-06 02:53 Chaoslitz: リミックスmeans remix
2016-10-06 02:53 Lazer: hm
2016-10-06 02:54 Lazer: what about right before that? ; w ;
2016-10-06 02:54 Lazer: idk if you can speak japanese
2016-10-06 02:55 Chaoslitz: music used for experiment
2016-10-06 02:55 Chaoslitz: something like that i think
2016-10-06 02:56 Lazer: ; w; mm
2016-10-06 02:57 Chaoslitz: anyway lets start lol
2016-10-06 02:58 Lazer: http://cute.lazer.moe/Cr0mXyux.png dis good? haha
2016-10-06 02:58 Lazer: and yuss okai <3
2016-10-06 02:58 Chaoslitz: i am not sure about the () D:
2016-10-06 02:59 Chaoslitz: i have to ask someone for confirmation
2016-10-06 02:59 Lazer: ; o ;
2016-10-06 02:59 Lazer: okai well besides thatt
2016-10-06 02:59 Lazer: we will keep for now >w<
2016-10-06 03:00 Chaoslitz: ok
2016-10-06 03:01 Chaoslitz: ACTION is editing [https://osu.ppy.sh/b/874939 Y0c1e - No Buts [Adrenaline]]
2016-10-06 03:01 Chaoslitz: 00:24:922 (3,1) - exchange NC
2016-10-06 03:01 Chaoslitz: to follow 00:30:168 (1,3) -
2016-10-06 03:01 Chaoslitz: since they are in 1/3
2016-10-06 03:01 Chaoslitz: rhythm
2016-10-06 03:01 Lazer: oh yus
2016-10-06 03:03 Chaoslitz: 00:47:873 (2,3) - this is too close D:
2016-10-06 03:03 Chaoslitz: will easily misread as 1/4 interval between
2016-10-06 03:04 Lazer: hmm
2016-10-06 03:04 Lazer: do you hve any suggestion on how it would be read properly while keeping structure?
2016-10-06 03:05 Chaoslitz: may be changing the slider shape
2016-10-06 03:05 Chaoslitz: like http://puu.sh/ryQjG/5a054b09d1.jpg
2016-10-06 03:05 Lazer: oooh yes that does seem nice ill do that
2016-10-06 03:06 Chaoslitz: okay
2016-10-06 03:06 Chaoslitz: oh may be you have increase the distance between 00:45:250 (1,2) - as well
2016-10-06 03:06 Chaoslitz: too similar to those 1/3 like 00:46:124 (2,3) -
2016-10-06 03:08 Lazer: okay got em
2016-10-06 03:09 Chaoslitz: 01:48:528 (2,5) - stack it well Dx
2016-10-06 03:10 Lazer: >W<
2016-10-06 03:11 Chaoslitz: 02:10:496 (1,2,3) - shouldn't you follow 1/3 here instead?
2016-10-06 03:11 Chaoslitz: like what you have done before
2016-10-06 03:13 Lazer: well i made it follow the other beat in this part
2016-10-06 03:13 Lazer: more for gameplay aspect
2016-10-06 03:13 Lazer: i thought it would be more fun with more variety
2016-10-06 03:13 Chaoslitz: variety on snapping is not a good idea tbh..
2016-10-06 03:14 Lazer: ; o ;
2016-10-06 03:14 Chaoslitz: it is not consistent ;w;
2016-10-06 03:14 Chaoslitz: players wont notice a change of snapping when they played the same section before ;o;
2016-10-06 03:14 Lazer: d0 you think i should change? ; o;
2016-10-06 03:15 Chaoslitz: yea
2016-10-06 03:15 Lazer: ah okayy let me figure out a good way to change
2016-10-06 03:15 Lazer: ; o;
2016-10-06 03:15 Chaoslitz: sure xd
2016-10-06 03:16 Chaoslitz: urhh there are more
2016-10-06 03:16 Chaoslitz: 02:15:741 (1,2) -
2016-10-06 03:17 Lazer: yaa
2016-10-06 03:17 Chaoslitz: 02:20:987 (1,2,3) -
2016-10-06 03:17 Chaoslitz: 02:24:922 (6) - missing NC here i guess?
2016-10-06 03:18 Lazer: yup
2016-10-06 03:18 Lazer: + o+
2016-10-06 03:19 Chaoslitz: 02:31:479 (1,2,3) -
2016-10-06 03:19 Chaoslitz: 02:36:725 (1,2,3) -
2016-10-06 03:19 Chaoslitz: 02:41:971 (1,2) -
2016-10-06 03:21 Chaoslitz: 03:31:479 (4) - place it higher, it is offscreened
2016-10-06 03:21 Lazer: uuf tough changes ;o ;
2016-10-06 03:21 Chaoslitz: ;o ;
2016-10-06 03:21 Lazer: very hard to adjust 1/3rd in now because of current structure
2016-10-06 03:21 Lazer: oof
2016-10-06 03:21 Chaoslitz: qwq
2016-10-06 03:23 Lazer: http://cute.lazer.moe/drQm9SqG.png think itll work?? i like to ask for second opinion >w<
2016-10-06 03:23 Chaoslitz: 03:52:627 (7,1) - would be good to seperate them for downbeat
2016-10-06 03:23 Chaoslitz: seems fine
2016-10-06 03:23 Chaoslitz: i can testplay after you update the map xd
2016-10-06 03:23 Lazer: okai good
2016-10-06 03:23 Lazer: >w< prolitz
2016-10-06 03:24 Chaoslitz: nooblitz D:
2016-10-06 03:25 Lazer: NUU
2016-10-06 03:25 Lazer: prolitz
2016-10-06 03:25 Chaoslitz: 04:00:332 (4) - damn i am not sure if this is offscreened or not like there is few pixels only
2016-10-06 03:25 Chaoslitz: better move it higher
2016-10-06 03:25 Chaoslitz: noooooooooo not pro
2016-10-06 03:26 Chaoslitz: 04:21:643 (1) - hmm again
2016-10-06 03:27 Chaoslitz: 04:26:889 (1) -
2016-10-06 03:27 Chaoslitz: is actaully fine but better to add 1/3 rhythm :3
2016-10-06 03:27 Chaoslitz: 04:37:381 (1,2) -
2016-10-06 03:28 Chaoslitz: 04:42:627 (1,2,3,4,5,6) - oh god this one -_
2016-10-06 03:28 Lazer: >w< chaos is 1/3 fan its oK ME TOO
2016-10-06 03:28 Chaoslitz: it is completely different
2016-10-06 03:28 Lazer: yuh i shud prob fix that one >w<
2016-10-06 03:28 Chaoslitz: xd
2016-10-06 03:28 Chaoslitz: this remix has so many 1/3 LOL
2016-10-06 03:28 Lazer: yaaai know
2016-10-06 03:28 Lazer: originally it had 1/3
2016-10-06 03:28 Chaoslitz: 04:47:873 (1,2) -
2016-10-06 03:28 Lazer: butttttt
2016-10-06 03:28 Chaoslitz: not that many :x
2016-10-06 03:28 Lazer: i was unsure if i was good enough to make them work properly
2016-10-06 03:28 Lazer: ; o;
2016-10-06 03:29 Chaoslitz: ;o ;
2016-10-06 03:29 Chaoslitz: o done checking the diff
2016-10-06 03:29 Lazer: ; o;
2016-10-06 03:29 Lazer: just one thing i need to ask
2016-10-06 03:29 Chaoslitz: uhhh some general things i have to point out
2016-10-06 03:29 Chaoslitz: ?
2016-10-06 03:29 Lazer: do u like lazer mapping : ^>
2016-10-06 03:29 Chaoslitz: it is quite nice xd
2016-10-06 03:30 Lazer: = w = YAY
2016-10-06 03:30 Lazer: oki POINT EM OUT while i slap somethings in map
2016-10-06 03:30 Chaoslitz: dont use .png for bg
2016-10-06 03:31 Lazer: oh okai
2016-10-06 03:31 Lazer: ill convert jpg
2016-10-06 03:31 Chaoslitz: http://puu.sh/ryS6H/747226672a.jpg converted xd
2016-10-06 03:31 Lazer: >w< tank u haha
2016-10-06 03:32 Chaoslitz: one more thing
2016-10-06 03:32 Chaoslitz: what is the reason to use NC:2 =w=
2016-10-06 03:32 Chaoslitz: did i miss something
2016-10-06 03:32 Chaoslitz: i mean
2016-10-06 03:32 Chaoslitz: N:C2
2016-10-06 03:32 Lazer: uhhh
2016-10-06 03:32 Lazer: IDK ?
2016-10-06 03:32 Lazer: ;o;
2016-10-06 03:33 Chaoslitz: 00:32:155 - like this green line
2016-10-06 03:33 Chaoslitz: and 00:32:299 -
2016-10-06 03:33 Chaoslitz: they didnt use any normal hit sample ==
2016-10-06 03:34 Chaoslitz: and you have a normal-sliderslide1 hitsound file which actually do not exist
2016-10-06 03:34 Lazer: ; w ; im not very good at hitsounding haha
2016-10-06 03:34 Lazer: slider hitsounding that is
2016-10-06 03:34 Lazer: ive never done it and i thought that was how it worked
2016-10-06 03:34 Lazer: ; 3 ;
2016-10-06 03:35 Chaoslitz: hmm
2016-10-06 03:35 Chaoslitz: when we use first hitsound set
2016-10-06 03:35 Chaoslitz: there is no number for this hitsound file
2016-10-06 03:35 Chaoslitz: normal-sliderslide instead of normal-sliderslide1
2016-10-06 03:35 Chaoslitz: >_>
2016-10-06 03:36 Lazer: ; 3;
2016-10-06 03:36 Chaoslitz: 00:32:155 - 00:32:299 - 04:22:975 - just remove these green lines lol
2016-10-06 03:37 Lazer: okii haha
2016-10-06 03:37 Chaoslitz: as well as the normal-sliderslide1
2016-10-06 03:37 Chaoslitz: hitsound file
2016-10-06 03:38 Lazer: oki GOT IT
2016-10-06 03:38 Lazer: not to make some more 1/3rds
2016-10-06 03:38 Lazer: ;o;
2016-10-06 03:38 Chaoslitz: tell me once you fixed everything xD
2016-10-06 03:38 Chaoslitz: :o?
2016-10-06 03:39 Lazer: yus !
2016-10-06 03:39 Chaoslitz: xd
2016-10-06 03:39 Lazer: i will thank you so much again chaosss!! u are lovelyy
2016-10-06 03:39 Chaoslitz: no problem
2016-10-06 03:56 Lazer: OKI WE DONE
2016-10-06 03:56 Lazer: ;O;
2016-10-06 03:56 Chaoslitz: ok:o
2016-10-06 03:56 Lazer: will u testplay or busyyperson
2016-10-06 03:57 Chaoslitz: leave title as No buts! first
2016-10-06 03:57 Chaoslitz: without ()
2016-10-06 03:57 Chaoslitz: will ask someone tmr
2016-10-06 03:57 Chaoslitz: to confirm
2016-10-06 03:57 Lazer: ahh okayy
2016-10-06 03:58 Chaoslitz: lower case b xd
2016-10-06 03:58 Chaoslitz: yea you can update
2016-10-06 03:58 Lazer: oh jeez
2016-10-06 04:00 Lazer: okii updateedd
2016-10-06 04:00 Lazer: tell me when yu will play !
2016-10-06 04:01 Chaoslitz: let me recheck first xd
2016-10-06 04:01 Lazer: ; o; okai
2016-10-06 04:01 Lazer: I HOPE U LIKE MY 1/3RD PATTERNS
2016-10-06 04:04 Chaoslitz: xd
2016-10-06 04:05 Chaoslitz: ACTION is editing [https://osu.ppy.sh/b/874939 y0c1e - No buts! [Adrenaline]]
2016-10-06 04:05 Chaoslitz: 00:25:578 (1) - i mean exchange =w=
2016-10-06 04:05 Chaoslitz: so delete this NC
2016-10-06 04:06 Chaoslitz: 02:21:479 (1,2,3) - whats wrong with this triplet D:
2016-10-06 04:07 Lazer: oo what the heck
2016-10-06 04:07 Lazer: ; w;
2016-10-06 04:07 Lazer: how did that hapen !
2016-10-06 04:07 Chaoslitz: xd
2016-10-06 04:07 Lazer: ISH OKI FIXED WOW
2016-10-06 04:08 Lazer: oops spotted mistake at 02:42:463 (3) - nc
2016-10-06 04:08 Chaoslitz: ok
2016-10-06 04:10 Chaoslitz: you dont need 1/3 for 04:37:709 (3) -
2016-10-06 04:11 Chaoslitz: 1/4 is fine
2016-10-06 04:11 Chaoslitz: and you didnt fix 03:31:479 (4) - this offscreened slider :<
2016-10-06 04:11 Chaoslitz: oh and turn off widescreen
2016-10-06 04:12 Lazer: okaii did and did !
2016-10-06 04:14 Chaoslitz: updateeeeeeee
2016-10-06 04:14 Lazer: !! also spotted slightly unstacked thingy
2016-10-06 04:14 Lazer: but fixed
2016-10-06 04:14 Chaoslitz: ok
2016-10-06 04:14 Lazer: OK update timo
2016-10-06 04:15 Lazer: update = get !
2016-10-06 04:15 Chaoslitz: should be fine
2016-10-06 04:15 Chaoslitz: would you mind if i testplay it tmr :<
2016-10-06 04:15 Chaoslitz: 4am here
2016-10-06 04:16 Lazer: ahh okai haha lol sure
2016-10-06 04:16 Lazer: THANK YOU CHAOSTITTIES
2016-10-06 04:16 Lazer: <3
2016-10-06 04:16 Lazer: u were very helpful titz
2016-10-06 04:16 Chaoslitz: xd
2016-10-06 04:16 Chaoslitz: let me post the irc logggg

Will ask for metadata confirmation tmr
Chaoslitz
Qualified!
Seijiro
Nice
Bara-
Woww nicee man
Vivyanne
<3<3<3<3

riktoi
gz
Sies
Congratulations on your first qualified beatmap! :)
Secretpipe
nice buddy
Lully
whoa gratz~

where's accelerator?
L u m ii n a
Helblinde - Imagine Breaker .. anyone?
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