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Imogen Heap - The Walk

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Topic Starter
- Physical -
This beatmap was submitted using in-game submission on שבת 20 יולי 2019 at 02:03:03

Artist: Imogen Heap
Title: The Walk
Tags: Speak For Yourself Marathon
BPM: 143
Filesize: 10202kb
Play Time: 05:02
Difficulties Available:
  1. Sinking (4.58 stars, 655 notes)
Download: Imogen Heap - The Walk
Information: Scores/Beatmap Listing
---------------
Only took me 2.5 years but here we go again.

Going for approval.


Regarding the drain time

This beatmap's correct drain time should be 5:00 (from the start of the first spinner to the end of the last one), however, due to a known bug, the drain time shown here does not include the last spinner, and therefore is incorrect.

Inspired by Seibei4211's set.
Lilyanna
Hello Nm from my Queue
Sinking

00:22:329 (4,1) - blanket can be better
00:23:378 (2,2) - stack
00:25:686 (4,1) - same fix blanket 00:26:106 - pause here and adjast with the approche circl of slider 1 00:37:644 (3,5) - can stack
01:03:658 (5,3) - ^
01:04:707 (4,5) - the flow is kinda wierd imo 01:05:336 (5) - then cntrl j and blanket with 01:04:707 (4) - again i think may work better
01:07:015 (2,3,4,5) - not necessary streams tbh
01:19:392 (2,3) - its not alowed to stack the arrow signe of the revers slider Ranking Criteria
01:19:812 (3,4) - fix blanket with the curve of the slider
01:47:504 (6,1) - same thing about ranking criteria
02:07:854 (1) - imo the slider is going too high on the screen try avoid that
02:47:924 (2,1) - dat jumps D:
02:48:239 (1) - im not sure if the spinner fit here
04:12:679 (7) - can be shaped better
04:14:777 (1) - remove nc
04:16:875 (1) - remove nc
04:44:148 (4,5) - fix blanket
04:46:246 (2,3) - ^
thats for me nice song :o
Good luck :D
lazygirl
Hey from modding queue for NM ^^

01:27:364 (6) - manually insert a break here, hp draining for nothing like this can hurt HR players a lot :p

Pretty nice map :D No idea what you could really do better here ^^ Don't know how well you can approve this, since it's <5 mins with only 1 diff, but good luck anyways ^^ nice map

PS: didn't mention many things since Lilyanna pointed them out already :p I only said what she missed
Topic Starter
- Physical -

Lilyanna wrote:

Hello Nm from my Queue
Sinking

00:22:329 (4,1) - blanket can be better Fixed
00:23:378 (2,2) - stack I see what you meant here, but I believe it works better this way
00:25:686 (4,1) - same fix blanket 00:26:106 - pause here and adjast with the approche circl of slider 1 Fixed, but a little different, since other wise this would destroy the spacing 00:37:644 (3,5) - can stack Fixed
01:03:658 (5,3) - ^ Fixed
01:04:707 (4,5) - the flow is kinda wierd imo 01:05:336 (5) - then cntrl j and blanket with 01:04:707 (4) - again i think may work better This actually works pretty well, fixed
01:07:015 (2,3,4,5) - not necessary streams tbh Disagreed. If removing it would be essential, I would, but for now it'll stay
01:19:392 (2,3) - its not alowed to stack the arrow signe of the revers slider Ranking Criteria Fixed, and changed the pattern a bit
01:19:812 (3,4) - fix blanket with the curve of the slider Changed the pattern so that's no longer a problem. Hopefully this way it works better
01:47:504 (6,1) - same thing about ranking criteria Fixed
02:07:854 (1) - imo the slider is going too high on the screen try avoid that Fixed, still a little off, but much less
02:47:924 (2,1) - dat jumps D: I made this part to be especially intense, but yeah, this was probably a bit overboard. Fixed
02:48:239 (1) - im not sure if the spinner fit here I'll reconsider that, and see what I can do
04:12:679 (7) - can be shaped better Changed to an S-shape instead, hopefully that's better
04:14:777 (1) - remove nc Fixed
04:16:875 (1) - remove nc Changed to 04:17:714 (1) instead, since I still think there needs to be an NC there
04:44:148 (4,5) - fix blanket Tried. Should Probably be fine
04:46:246 (2,3) - ^ Fixed
thats for me nice song :o
Good luck :D
Thank you!
Topic Starter
- Physical -

lazyboy007 wrote:

Hey from modding queue for NM ^^

01:27:364 (6) - manually insert a break here, hp draining for nothing like this can hurt HR players a lot :p Placed more objects here, so drain would be less harmful

Pretty nice map :D No idea what you could really do better here ^^ Don't know how well you can approve this, since it's <5 mins with only 1 diff, but good luck anyways ^^ nice map Read what I said in the description about drain time.

PS: didn't mention many things since Lilyanna pointed them out already :p I only said what she missed

Thank you!
Asaiga
Hi hi from my queue

Sinking

01:13:308 (5,6,1) - 01:13:308 (5,6,1) - neat
01:20:441 (4,2) - Why did you make this overlap? I know it's intentional but blanket these don't hurt, right? And adjust (3) if you did change
01:27:574 - And this part seemed to not count into your drain time. I think so, I don't know if the system works like this
01:42:050 (3,5) - Is there any better option rather than stacking these? Like, on the top of the sliders, not stacking. Just on the top
02:12:469 (3) - A suggestion, this can be a 3/4 slider, it feels empty there. I feel like if you can make good flow there with 02:12:889 (1) - it will play nicer rather than a stack.
02:15:826 - Same
03:14:987 (1,1) - Pretty
04:04:078 - Sorry, this might breaks you a bit, but I think this should be made like. Because strong beats start with the slider's head. Even if you say you followed the vocal, this should be correct as well.


04:05:966 (6) - This too, it has strong beat in it which I can't ignore. Consider remake this.
04:01:141 - Strong beat here :<
04:02:819 (1) - This slider too... note it
04:10:791 (2,3,4,5,6) - I guess it still makes sense judging the vocal but... it's still safe to keep the slider's head on the white tick
04:14:567 - Missing a note here
04:16:875 (3) - I know this is intentional but maybe a note and a slider on the downbeat?

There are many rhythm issues in this diff. As for aesthetics, it doesn't seem to be the best but there is no complaint with it either. Look out for rhythms... they are dangerous.
Chalwa
Hello! Mod from my queue!

Sinking
00:35:336 (3) - Slider on downbeat is not good imo
01:04:707 (2,3) - Blanket improve
01:10:371 (4,1) - ^
01:31:980 (5) - NC?? Imo looks better
01:33:658 (5) - ^
01:40:581 (5) - Imo unreadable
02:05:546 (5) - What do you think about NC???
02:07:015 (3,4) - Weird flow and pattern. It's hard to read
02:18:973 (5) - NC???
03:26:840 (1) - End this spinner on red tick
04:14:777 (5) - Another NC
04:48:973 (1) - Imo this slider is unrankabee, cause it's may be counted to "Hold Sliders". They're unrankable.

END!
Very well map :D.
GOOD LUCK!
Topic Starter
- Physical -

Asaiga wrote:

Hi hi from my queue

Sinking

01:13:308 (5,6,1) - 01:13:308 (5,6,1) - neat
01:20:441 (4,2) - Why did you make this overlap? I know it's intentional but blanket these don't hurt, right? And adjust (3) if you did change Didn't notice that. Fixed
01:27:574 - And this part seemed to not count into your drain time. I think so, I don't know if the system works like this I belive it does, so that shouldn't be a problem. The problem with drain time is due to the final spinner.
01:42:050 (3,5) - Is there any better option rather than stacking these? Like, on the top of the sliders, not stacking. Just on the top I think it's fine the way it is.
02:12:469 (3) - A suggestion, this can be a 3/4 slider, it feels empty there. I feel like if you can make good flow there with 02:12:889 (1) - it will play nicer rather than a stack. Agreed. I will revise this, in the meantime I've placed one as a placeholder/alternative.
02:15:826 - Same ^
03:14:987 (1,1) - Pretty
04:04:078 - Sorry, this might breaks you a bit, but I think this should be made like. Because strong beats start with the slider's head. Even if you say you followed the vocal, this should be correct as well. I see what you mean by this, but I disagree. Vocals are much more dominant at this part. This goes for all other notices you made for this part (except the ones I've fixed).

04:05:966 (6) - This too, it has strong beat in it which I can't ignore. Consider remake this. ^
04:10:791 (2,3,4,5,6) - I guess it still makes sense judging the vocal but... it's still safe to keep the slider's head on the white tick ^
04:02:819 (1) - This slider too... note it ^
04:01:141 - Strong beat here :< Fixed
04:14:567 - Missing a note here Fixed
04:16:875 (3) - I know this is intentional but maybe a note and a slider on the downbeat? Fixed

There are many rhythm issues in this diff. As for aesthetics, it doesn't seem to be the best but there is no complaint with it either. Look out for rhythms... they are dangerous.

Chalwa wrote:

Hello! Mod from my queue!

Sinking
00:35:336 (3) - Slider on downbeat is not good imo I don't exactly understand what you mean here, but I've changed the pattern anyway, since I think this works better. Tell me if you meant something else.
01:04:707 (2,3) - Blanket improve Fixed. If it still looks bad, try specifying the place (X and Y coordinates).
01:10:371 (4,1) - ^ ^
01:31:980 (5) - NC?? Imo looks better Fixed
01:33:658 (5) - ^ ^
01:40:581 (5) - Imo unreadable Disagreed. If I'll get more complaints about it, I'll change it.
02:05:546 (5) - What do you think about NC??? Fixed
02:07:015 (3,4) - Weird flow and pattern. It's hard to read Fixed
02:18:973 (5) - NC??? Fixed
03:26:840 (1) - End this spinner on red tick Fixed
04:14:777 (5) - Another NC Fixed
04:48:973 (1) - Imo this slider is unrankabee, cause it's may be counted to "Hold Sliders". They're unrankable. Hold Sliders are sliders that overlap themselves in a way which allows to simply hold the key, without moving the cursor. Therefore, this is not a hold slider, and it should be rankable.

END!
Very well map :D.
GOOD LUCK!

Thank you both!


I'll revise this map a little further, especially regarding problematic rhythm and pattern issues, according to what I've been told so far, then continue responding to mods.
_MiaoFUuU_
Hi NM(Fourm req)

Sinking

  1. 00:54:008 (1,3,4) - stack
  2. 00:55:686 (5) - NC and del NC 00:56:525 (1) - and NC 00:57:364 (6) -
  3. 01:08:274 (3,4,1) - stack
  4. 01:14:777 (2,4) - stack at 01:13:728 (6) -
  5. 01:14:987 (3,1) - stack and 01:16:875 (4) - stack
  6. 01:25:477 (2,3) - stack
  7. 01:25:896 (1) - take it to x:276 y:240 to blanket the circle
  8. 01:47:504 (6) - NC and del NC 01:48:343 (1) -
  9. 01:49:392 - NC
  10. 02:16:246 (1,4) - stack
  11. 02:23:378 (1) - ↑
  12. 02:27:994 - add a circle and NC ,del NC 02:28:413 (1) -
  13. 03:09:952 (4) - NC
  14. 03:32:190 (2) - stack at 03:31:350 (5) - ?
  15. 03:41:840 (1,2) - stack
  16. 03:47:295 (3,5) - blanket
  17. 04:02:819 (1) - del NC and NC 04:04:288 (2) -
  18. 04:40:581 (3) - NC

Nice map 。 good luck!
Topic Starter
- Physical -

_MiaoFUuU_ wrote:

Hi NM(Fourm req)

Sinking

  1. 00:54:008 (1,3,4) - stack This is problematic due the fact that for some reason 00:54:008 (1,4) stack automatically, while 00:54:008 (1,3) don't. I tried fixing it "manually" instead, hope that works fine.
  2. 00:55:686 (5) - NC and del NC 00:56:525 (1) - and NC 00:57:364 (6) - I'll have to fix some problems with NCs in general, applied this for now.
  3. 01:08:274 (3,4,1) - stack Fixed (how did I manage to fuck this up)
  4. 01:14:777 (2,4) - stack at 01:13:728 (6) - Fixed (how did I manage to fuck this up #2)
  5. 01:14:987 (3,1) - stack and 01:16:875 (4) - stack Fixed (how did I manage to fuck this up #3)
  6. 01:25:477 (2,3) - stack No reason to.
  7. 01:25:896 (1) - take it to x:276 y:240 to blanket the circle Fixed (with slightly different coordinates)
  8. 01:47:504 (6) - NC and del NC 01:48:343 (1) - I think it fits better as it is.
  9. 01:49:392 - NC ^
  10. 02:16:246 (1,4) - stack Fixed (this was actually intentional, but stacking is probably better)
  11. 02:23:378 (1) - ↑ Fixed (how did I manage to fuck this up #4)
  12. 02:27:994 - add a circle and NC ,del NC 02:28:413 (1) - This could work, but I'll have to think it over.
  13. 03:09:952 (4) - NC Fixed
  14. 03:32:190 (2) - stack at 03:31:350 (5) - ?These are already pretty far from eachother (time-wise), so I think this is fine the way it is..
  15. 03:41:840 (1,2) - stack Fixed (how did I manage to fuck this up #5). Automatic stack is still kinda buggy for some reason, but this should be good.
  16. 03:47:295 (3,5) - blanket Fixed
  17. 04:02:819 (1) - del NC and NC 04:04:288 (2) - Fixed
  18. 04:40:581 (3) - NC This is fine the way it is.

Nice map 。 good luck!

Thank you!
Weriko
Hey :p

Mod from queue
00:30:616 (1) - i think some interesting sliders might fit here

01:03:029 (2,3,4,5,6,1) - maybe you should keep the same distance here

01:06:385 (4) - a 1/1 slider fits better i think

01:12:679 (2,5) - stack this?

01:25:267 (1,2,3) - is the distance the same? because i think it should be

03:29:672 (4,2) - stack?

03:35:966 (3) - repeat the slider one more time?

03:51:910 (1,2,3,4,1,2,3,4) - distance between both squares is weird

04:48:973 (1) - change this shape for something epic :p?


i think thats all

liked the map :p


The map was already good so.. you know :p

Good luck!!!
Topic Starter
- Physical -

Weriko wrote:

Hey :p

Mod from queue
00:30:616 (1) - i think some interesting sliders might fit here I'll keep that in mind, but remember this could heavily influence HP drain

01:03:029 (2,3,4,5,6,1) - maybe you should keep the same distance here My reasoning behind this was that the music becomes a little more quite as it goes here, but I'll think it over.

01:06:385 (4) - a 1/1 slider fits better i think Fixed

01:12:679 (2,5) - stack this? Fixed

01:25:267 (1,2,3) - is the distance the same? because i think it should be Fixed

03:29:672 (4,2) - stack? Fixed

03:35:966 (3) - repeat the slider one more time? There isn't really a beat on 03:36:595

03:51:910 (1,2,3,4,1,2,3,4) - distance between both squares is weird I disagree

04:48:973 (1) - change this shape for something epic :p? itried.jpg


i think thats all

liked the map :p


The map was already good so.. you know :p

Good luck!!!

Thank you!


For now, I'll revise what I've said I will before.
Weriko
rank this already
Topic Starter
- Physical -

Weriko wrote:

rank this already
Too busy being dead.

I'll get to it soon™.
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