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SCREEN mode - Naked Dive (TV Ver.)

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Topic Starter
Hazu-

Atmino wrote:

My bad, I think I was drunk :o , everything is ok ^^
Jajajaja, okay~
Deadmadeon
I really want that this song gets ranked so i gave you a star ;)
Topic Starter
Hazu-

Deadmadeon wrote:

I really want that this song gets ranked so i gave you a star ;)
Oh, Thanks <3
Trataré de insistir mas en #modreqs por BN xD
Deadmadeon

Siiilver wrote:

Deadmadeon wrote:

I really want that this song gets ranked so i gave you a star ;)
Oh, Thanks <3
Trataré de insistir mas en #modreqs por BN xD
haz un foro de M4M :S a mi me sirvio harto :3
Topic Starter
Hazu-

Deadmadeon wrote:

haz un foro de M4M :S a mi me sirvio harto :3
Haría M4M, el problema es que mi inglés es muy malo y no me se expresar bien, pero este año voy a intentar aprender para poder hacerlos :3
CyberX
Here we go my mod
note that everythings here is just my opinons
what a coincidence, me and Kuro actually doing the same project to https://osu.ppy.sh/b/883063
you can mod if you want :D

Insane
OD too much for this diff, i prefer lower it
the AR tho, please 9 better
00:12:486 (1) - why NC? 00:11:346 (5,9,13) - NC should be here instead of there
00:23:498 (5,9,13) - NC
00:34:892 (4,5) - it feels weird to be clickable
00:35:651 (2) - triplet
00:38:689 (2,3) - flow not good, and better the blanket
00:47:138 (6,7,8) - no sound
00:59:954 (5,9,13) - NC
01:01:094 (1,2) - you decided to follow vocal here, and then you suddenly follow drum here 01:01:854 (3,4,5,6,7) - feel weird
01:03:373 (3,4,5) - make the spaceing consistent
01:06:411 (3) - end at blue tick
01:26:157 - still a sound here, dont ignore

Expert
00:10:967 (1) - same suggestion NC with the Insane diff
00:13:911 (7) - unnecessary beat
00:17:043 (1,2,3) - this feels pushy, try ctrl + g at (2) and reposition (3) to somewhere arround x:164 y:240
00:22:265 - missing note
00:23:119 (1,2,3) - stream better than kickslider
00:41:727 (2,3,4) - make the spaceing consistent
01:02:328 (6) - unnecessary beat

overall your map need more improvement at designing the pattern.

Thanks in advance for choosing my ModQ
Come again next time
Good Luck with your map
Topic Starter
Hazu-

CyberX wrote:

Here we go my mod
note that everythings here is just my opinons
what a coincidence, me and Kuro actually doing the same project to https://osu.ppy.sh/b/883063
you can mod if you want :D

Insane
OD too much for this diff, i prefer lower it
the AR tho, please 9 better
00:12:486 (1) - why NC? I think it's okay 00:11:346 (5,9,13) - NC should be here instead of there Fixed.
00:23:498 (5,9,13) - NC Fixed.
00:34:892 (4,5) - it feels weird to be clickable
00:35:651 (2) - triplet Fixed.
00:38:689 (2,3) - flow not good, and better the blanket Fixed.
00:47:138 (6,7,8) - no sound I think it's okay
00:59:954 (5,9,13) - NC Fixed.
01:01:094 (1,2) - you decided to follow vocal here, and then you suddenly follow drum here 01:01:854 (3,4,5,6,7) - feel weird Not follow vocal.
01:03:373 (3,4,5) - make the spaceing consistent Fixed.
01:06:411 (3) - end at blue tick Fixed.
01:26:157 - still a sound here, dont ignore Fixed.

Expert
00:10:967 (1) - same suggestion NC with the Insane diff Fixed.
00:13:911 (7) - unnecessary beat I think it's okay
00:17:043 (1,2,3) - this feels pushy, try ctrl + g at (2) and reposition (3) to somewhere arround x:164 y:240 Fixed.
00:22:265 - missing note Fixed.
00:23:119 (1,2,3) - stream better than kickslider I think it's okay
00:41:727 (2,3,4) - make the spaceing consistent Fixed.
01:02:328 (6) - unnecessary beat I think it's okay

overall your map need more improvement at designing the pattern.

Thanks in advance for choosing my ModQ
Come again next time
Good Luck with your map
Thanks~ Updated!
Akunosu
Por que todavia no aprueban este beatmap, estoy esperando que lo aprueben hace meses :(
Topic Starter
Hazu-

Acnos wrote:

Por que todavia no aprueban este beatmap, estoy esperando que lo aprueben hace meses :(
Algún día, tendré que spamear mas seguido en #modreqs xd

EDIT MAY 22: Fixed Timing problems.
-NanoRIPE-
Hi ~

[General]
01:14:765 - end of kiai time must be here

[Easy]
00:07:929 - finish
00:08:309 (1) - clap?
00:08:689 (2) - ^
00:10:208 (3) - ^
00:21:600 (4) - ^
00:38:309 (1) - finish

[Normal]
00:07:929 (1) - finish
00:08:689 (2) - clap
00:09:069 (2) - ^
00:10:588 (1) - ^
00:15:524 (1) - remove finish
00:21:600 (1) - ^
00:29:575 (2) - clap
00:38:309 (1) - finish
01:26:537 (3) - ^

[Hard]
00:07:929 (1) - finish
00:59:575 (1) - ^
01:01:094 (1) - ^
01:01:379 (1) - ^
01:20:841 (1) - ^
01:23:879 (1) - ^
01:26:537 (3) - ^

[Insane]
00:23:119 (1) - finish
00:27:676 (1) - remove finish
00:38:309 (1) - finish
00:59:575 (1) - ^
01:01:094 (1) - ^
01:01:379 (1) - ^
01:17:803 (1) - ^
01:20:841 (1) - ^
01:23:879 (1) - ^

GL ~
and if you dont mind please mod my map :D https://osu.ppy.sh/s/445845 Thanks ~
Topic Starter
Hazu-

-NanoRIPE- wrote:

Hi ~

[General]
01:14:765 - end of kiai time must be here Nah, I think it's fine.

[Easy]
00:07:929 - finish Fixed.
00:08:309 (1) - clap? I don't see it necessary.
00:08:689 (2) - ^ ^
00:10:208 (3) - ^ ^
00:21:600 (4) - ^ No, but I put in 00:21:221 (3) and 00:22:740 (5) Thanks~
00:38:309 (1) - finish Fixed.

[Normal]
00:07:929 (1) - finish Fixed.
00:08:689 (2) - clap Same as Easy
00:09:069 (2) - ^ ^
00:10:588 (1) - ^ ^
00:15:524 (1) - remove finish Okay
00:21:600 (1) - ^ ^
00:29:575 (2) - clap ;w;
00:38:309 (1) - finish Fixed.
01:26:537 (3) - ^ ~

[Hard]
00:07:929 (1) - finish Fixed.
00:59:575 (1) - ^ ^
01:01:094 (1) - ^ ^
01:01:379 (1) - ^ ^
01:20:841 (1) - ^ ^
01:23:879 (1) - ^ ^
01:26:537 (3) - ^ ^

[Insane]
00:23:119 (1) - finish Fixed.
00:27:676 (1) - remove finish ^
00:38:309 (1) - finish ^
00:59:575 (1) - ^ ^
01:01:094 (1) - ^ ^
01:01:379 (1) - ^ ^
01:17:803 (1) - ^ Nah.
01:20:841 (1) - ^ Fixed.
01:23:879 (1) - ^ ^

GL ~
and if you dont mind please mod my map :D https://osu.ppy.sh/s/445845 Thanks ~
Thanks~ Updated!
---
MAY 28: Fixed more hitsounds
Shad0w1and
SPOILER
will post my diff here and might give a mod later
BG
http://puu.sh/pqOKM/aa5aae2450.png
Video
http://puu.sh/pqQMN/8f26355f61.flv

uhm
I
00:13:911 (7) - might delete this note
00:16:664 (4,5,6) - this triplet comes nowhere, should be like your previous 00:15:145 (4) -
also consider fill 00:15:050 - 00:16:569 -
00:19:702 (6) - triplet instead
00:21:126 - 00:22:645 - may fill
00:26:442 - 00:27:961 - 00:29:480 - may fill
00:27:297 (4) - cut at 00:27:486 -
00:31:379 - 00:36:505 - must fill
00:35:651 (2) - cut at
Topic Starter
Hazu-

Shad0w1and wrote:

will post my diff here and might give a mod later Okay~
BG
http://puu.sh/pqOKM/aa5aae2450.png
Video
http://puu.sh/pqQMN/8f26355f61.flv
Added, really thanks :3
uhm

xD
Updated~
Laurakko
small mod
Shadow1and Diff
00:18:183 (7) - this slider feels weird, would suggest to change direction or something
00:19:702 (3,4,5) - pattern doesn't really show where it's starting, more spacing would help and also not making it a straight line
00:19:892 (5,1) - dont overlap, would suggest to make it look like this http://puu.sh/prPDg/37ecad1f02.jpg
00:24:923 (2) - move this to the right so it begins in the middle of 00:24:638 (1) -
00:33:562 (9,10) - maybe dont ovelap these with the next slider
00:48:562 (1,2,3,4,1) - this distance feels odd
00:50:841 (2) - same thing as before
01:13:531 (2) - ^^ i just think it would look better
Chiraux
I have to redo the mod because I closed it on accident while I was writing it. fml
Shadow1and's diff;
-00:19:701 Make these circles in order to be more smooth
-The distance between the sliders at 00:26:537 and at 00:26:917 are the only big jumps like that in that section of mapping.
-You can't tell that you have to click the slider at 00:31:379 right after the slider before it. To fix this, either raise the AR to 9.6 or move some things to make it a bit more obvious.
-Weird jumps at 00:34:702
-00:36:871 Try and make the distance between sliders the same from one to the other to keep it consistent (unless you're making the distance between the sliders consistently different, in that case, make it CONSISTENLY more different).
-00:38:594 Try to move these two circles to the side of the slider end before it to make it a bit smoother.
-Weird jump at 00:42:771
-00:48:942 Try doing the same thing to these sliders as I suggested with the sliders at 00:36:871
-00:51:790 This is the only mini stream (whatever I'm supposed to call those) where you have to move that fast in that whole section. Fix it however you think is necessary.
-00:52:360 This circle is a much easier jump than every other jump in that section. try and space it a bit from both of the sliders surrounding it.
-00:56:537 Same thing as 00:36:871
-Consider moving the stuff from 00:58:816 to 00:59:385 down a bit.
-Try using distance snap for the jumps at 01:01:094
-01:03:629 Consider moving these two circles up a bit to be closer to the previous slider.
-The jump at 01:09:259 is much bigger than every other jump like that (for the previous rhythms in that section that you mapped with sliders like that), try making it a bit smaller to match or be closer to the other jumps like it.
-01:13:721 Same thing as 00:36:871 but but with the last two sliders or just with the first two sliders.
-01:14:480 Move these sliders closer in so you can tell that you have to jump from one to another easier.
That was kinda long, and again, you don't have to agree with me on everything I said here lol.


(Shadow1and you'd better remember to mod my map from this side-message bud XD)
Yorita Yoshino
M4M fromQQ
for shad0wland(不知道这么说对不对.....)
[shad0wland's shadowland]

  • 00:11:537 (5,6,1) - 后面连打变距的话这里DS大点怎么样
    00:13:246 (1) - 感觉三连更爽
    00:19:702 (3,4,5) - 这个......无法形容
    00:51:790 (6,7,1) - 有点几把
    01:19:702 (3,4,5,6) - 体感不怎么适合短滑条
    01:26:347 (1) - 拉到大白线?(
只能水这么多了,跑路
my map:https://osu.ppy.sh/s/368959 insane,thx
gl
_MiaoFUuU_

Shad0w1and's Shadowland

  1. 00:09:259 (7,1) - 建议换成滑条
  2. 00:19:702 (3,4,5) - 有点难读,顺序可以换成534
  3. 00:20:461 (2,3) - 建议换成滑条
  4. 00:23:499 (1) - 00:24:259 (1) - 这两个没必要NC,根据节奏8个1组
  5. 00:30:619 (9) - 没叠好
  6. 00:58:626 (3,4) - 删了圈圈,把滑条延长看看怎样

QwQ水完跑路,楼上等等我! GL~
有空也来水水 https://osu.ppy.sh/s/464398 ;)
Shad0w1and
SPOILER

Lassikko wrote:

small mod
Shadow1and Diff
00:18:183 (7) - this slider feels weird, would suggest to change direction or something
00:19:702 (3,4,5) - pattern doesn't really show where it's starting, more spacing would help and also not making it a straight line
00:19:892 (5,1) - dont overlap, would suggest to make it look like this http://puu.sh/prPDg/37ecad1f02.jpg
00:24:923 (2) - move this to the right so it begins in the middle of 00:24:638 (1) -
00:33:562 (9,10) - maybe dont ovelap these with the next slider
00:48:562 (1,2,3,4,1) - this distance feels odd
00:50:841 (2) - same thing as before
01:13:531 (2) - ^^ i just think it would look better

Neglection wrote:

I have to redo the mod because I closed it on accident while I was writing it. fml
Shadow1and's diff;
-00:19:701 Make these circles in order to be more smooth
-The distance between the sliders at 00:26:537 and at 00:26:917 are the only big jumps like that in that section of mapping.
-You can't tell that you have to click the slider at 00:31:379 right after the slider before it. To fix this, either raise the AR to 9.6 or move some things to make it a bit more obvious.
:arrow: not really, people can notice from slider body
-Weird jumps at 00:34:702 :arrow: adjusted slightly
-00:36:871 Try and make the distance between sliders the same from one to the other to keep it consistent (unless you're making the distance between the sliders consistently different, in that case, make it CONSISTENLY more different). :arrow: adjusted slightly
-00:38:594 Try to move these two circles to the side of the slider end before it to make it a bit smoother.
-Weird jump at 00:42:771 :arrow: keep but reduced 2 pixels
-00:48:942 Try doing the same thing to these sliders as I suggested with the sliders at 00:36:871 :arrow: this is fine because players who are able to play this diff can read this properly
-00:51:790 This is the only mini stream (whatever I'm supposed to call those) where you have to move that fast in that whole section. Fix it however you think is necessary. :arrow: keep for now
-00:52:360 This circle is a much easier jump than every other jump in that section. try and space it a bit from both of the sliders surrounding it. :arrow: nice one
-00:56:537 Same thing as 00:36:871 :arrow: intended. this spacing does not affect game play as the previous ryhthm and NC can help players understand the spacing
-Consider moving the stuff from 00:58:816 to 00:59:385 down a bit.
-Try using distance snap for the jumps at 01:01:094
-01:03:629 Consider moving these two circles up a bit to be closer to the previous slider.
-The jump at 01:09:259 is much bigger than every other jump like that (for the previous rhythms in that section that you mapped with sliders like that), try making it a bit smaller to match or be closer to the other jumps like it. :arrow: fixed flow a bit for hint
-01:13:721 Same thing as 00:36:871 but but with the last two sliders or just with the first two sliders.
-01:14:480 Move these sliders closer in so you can tell that you have to jump from one to another easier.
That was kinda long, and again, you don't have to agree with me on everything I said here lol.


(Shadow1and you'd better remember to mod my map from this side-message bud XD)

-ClariS- wrote:

M4M fromQQ
for shad0wland(不知道这么说对不对.....)
[shad0wland's shadowland]

  • 00:11:537 (5,6,1) - 后面连打变距的话这里DS大点怎么样
    00:13:246 (1) - 感觉三连更爽
    00:19:702 (3,4,5) - 这个......无法形容 :arrow: 改了一点
    00:51:790 (6,7,1) - 有点几把
    01:19:702 (3,4,5,6) - 体感不怎么适合短滑条 :arrow: 微调间距
    01:26:347 (1) - 拉到大白线?(
只能水这么多了,跑路
my map:https://osu.ppy.sh/s/368959 insane,thx
gl

Frenkie09 wrote:

Shad0w1and's Shadowland

  1. 00:09:259 (7,1) - 建议换成滑条
  2. 00:19:702 (3,4,5) - 有点难读,顺序可以换成534 :arrow: 微调
  3. 00:20:461 (2,3) - 建议换成滑条
  4. 00:23:499 (1) - 00:24:259 (1) - 这两个没必要NC,根据节奏8个1组
  5. 00:30:619 (9) - 没叠好
  6. 00:58:626 (3,4) - 删了圈圈,把滑条延长看看怎样

QwQ水完跑路,楼上等等我! GL~
有空也来水水 https://osu.ppy.sh/s/464398 ;)
http://puu.sh/pt1y9/8413ea7489.zip
Topic Starter
Hazu-
Updated~
LoxtDust
Keep Up the good work ... Can wait for this maps to get ranked .. :) :) :) :)
-Taku
This map need more memes for be a ranked meme map
Agatsu
hi
nm from my q

  • [Insane]
  1. 00:22:645 - add note
  2. 00:26:442 - ^
  3. 00:28:626 - make clickable
  4. 00:29:480 - add note
  5. 00:34:797 - ^
  6. 00:35:556 - ^
  7. 00:46:569 - ^
  8. 00:47:708 - ^

sorry for short shit mod
Topic Starter
Hazu-

Agatsu wrote:

hi
nm from my q

  • [Insane]
  1. 00:22:645 - add note
  2. 00:26:442 - ^
  3. 00:28:626 - make clickable Okay.
  4. 00:29:480 - add note
  5. 00:34:797 - ^
  6. 00:35:556 - ^
  7. 00:46:569 - ^
  8. 00:47:708 - ^

sorry for short shit mod
No problem, thanks for mod~
Regarding the "add note", I don't want to increase 1/4 since that's the last diff, but I will take it into consideration.
Udpated, and AR -> 8.5
Some changes in Insane (irc with Shad0w1and).
Chalwa
Hello!!! M4M4M4M4M from my queue :D
Colours legend
black - normal suggest
pink - unrankable
[/color]
General
  1. I think in Artist you may put スクリーンモード. Source: click!
  2. Make a video offset in Shad0w1and diff like in other diffs
Easy
RHYTHM:
  1. All is fine
LOOK AND FLOW:
  1. 00:20:841 (2) - You can make a little right curve here for better flow from 00:20:081 (1). Also it will look better with curved 00:21:980 (4) slider
  2. 00:29:955 (2,3) - Make here something like this for better look?
  3. 00:48:943 (3) - Make it curved and put a slidernode to 242/270 for make this slider to natural movement?
  4. 01:08:689 (1) - Here my suggetsion is Ctrl + J this and move to 176/102. Like in Snickers... Better? Better!
Normal
RHYTHM:
  1. 00:17:613 - Put a note here, cause you put it a combo before and two combos after, so it's better consistency if you put note here
  2. Rest is good
LOOK AND FLOW:
  1. 00:23:879 (3) - Here you can delete a slider node for better look in this combo, cause it's only one a little curved slider.
  2. 01:24:638 (3) - Make this two sliders both same? It looks nicer then.
Hard
RHYTHM:
  1. 00:46:186 - You can add note here, cause you put it at 00:40:113 (2) and this parts of song hears simmiliar
  2. 01:19:229 - Same like above. You can put a note here, cause you put it before in simmiliar part of song
LOOK AND FLOW:
  1. 00:16:664 (4) - I think you can Ctrl + H this slider, cause you didn't make flow like this before in this part
  2. 01:01:094 (1,2) - Make this two parallel? Put end of second slider at 24/276 and move this slider a little down
Insane
RHYTHM:
  1. 00:12:107 (4) - I think you can make a little stream here, cause it's Insane diff and I personally like streams (NAZI :D)
  2. 00:42:012 - I think you can put a note here for makes it a little less confusing
  3. 00:43:531 - Same like above
  4. 01:20:651 (5) - Imo better consistency will be if you make here 1/4 slider. Thats hears better!
LOOK AND FLOW:
  1. 01:04:132 (1) - Make this slider straight, cause you have many straight sliders in this part and not many little curved sliders
  2. 01:25:398 (1) - I think you can Ctrl + H this slider. From 01:16:284 (1) you have always something like circular flow. This slider is once when I can make a something like cursor-dance.

END!
It's very well map. I hope to see it ranked. Also I'll mod Shad0w1and's diff in another post, cause now i'm a little busy irl.
GOOD LUCK!!!
Topic Starter
Hazu-

Chalwa wrote:

Hello!!! M4M4M4M4M from my queue :D
Colours legend
black - normal suggest
pink - unrankable
[/color]
General
  1. I think in Artist you may put スクリーンモード. Source: click!
  2. Make a video offset in Shad0w1and diff like in other diffs Okay -w-
Easy
RHYTHM:
  1. All is fine
LOOK AND FLOW:
  1. 00:20:841 (2) - You can make a little right curve here for better flow from 00:20:081 (1). Also it will look better with curved 00:21:980 (4) slider Fixed.
  2. 00:29:955 (2,3) - Make here something like this for better look? Fixed.
  3. 00:48:943 (3) - Make it curved and put a slidernode to 242/270 for make this slider to natural movement? Something very similar.
  4. 01:08:689 (1) - Here my suggetsion is Ctrl + J this and move to 176/102. Like in Snickers... Better? Better! I will consider it~
Normal
RHYTHM:
  1. 00:17:613 - Put a note here, cause you put it a combo before and two combos after, so it's better consistency if you put note here Different sounds.
  2. Rest is good
LOOK AND FLOW:
  1. 00:23:879 (3) - Here you can delete a slider node for better look in this combo, cause it's only one a little curved slider. Fixed.
  2. 01:24:638 (3) - Make this two sliders both same? It looks nicer then. two?
Hard
RHYTHM:
  1. 00:46:186 - You can add note here, cause you put it at 00:40:113 (2) and this parts of song hears simmiliar Vocal.
  2. 01:19:229 - Same like above. You can put a note here, cause you put it before in simmiliar part of song Vocal.
LOOK AND FLOW:
  1. 00:16:664 (4) - I think you can Ctrl + H this slider, cause you didn't make flow like this before in this part Fixed.
  2. 01:01:094 (1,2) - Make this two parallel? Put end of second slider at 24/276 and move this slider a little down Something very similar.
Insane
RHYTHM:
  1. 00:12:107 (4) - I think you can make a little stream here, cause it's Insane diff and I personally like streams (NAZI :D) I don't want to put too many streams, because there is the last difficulty.
  2. 00:42:012 - I think you can put a note here for makes it a little less confusing Okay~
  3. 00:43:531 - Same like above ^
  4. 01:20:651 (5) - Imo better consistency will be if you make here 1/4 slider. Thats hears better! maybe...
LOOK AND FLOW:
  1. 01:04:132 (1) - Make this slider straight, cause you have many straight sliders in this part and not many little curved sliders Fixed.
  2. 01:25:398 (1) - I think you can Ctrl + H this slider. From 01:16:284 (1) you have always something like circular flow. This slider is once when I can make a something like cursor-dance. Fixed.

END!
It's very well map. I hope to see it ranked. Also I'll mod Shad0w1and's diff in another post, cause now i'm a little busy irl. :arrow: Okay~
GOOD LUCK!!!
Thanks~ Updated.
metadata :arrow: http://phantom-world.com/product/cd/
Pentori
hey!
[Easy]
01:13:626 - remove the slider tick hitsounding here since the drum is on the blue tick not the white
01:14:385 - also remove the clap here since there is no snare in the music

[Normal]
00:18:562 (3) - this slider is a little awkward because 00:19:132 - snaps to nothing significant in the music. the synth sounds are on 00:19:227 - so try using the white ticks instead
01:13:626 - 01:14:385 - remove claps here, same as what i said in easy

[Hard]
00:33:752 (1,2,3) - you can follow the vocals and drums better here if you use a rhythm similar to 00:27:676 (1,2) . since there is nothing on 00:33:942 - its quite awkward to click
01:13:626 - 01:14:385 - remove claps

[Insane]
01:14:385 - remove clap

[Shad0w1and]
Shad0w1and's Shadowland -> no, think of something else
00:09:638 (2,3,4,5) - the music presents something else here since there r duplets. why not do sth like http://puu.sh/ssBeQ/c66ed6f39f.jpg
00:12:866 (2) - what is this following?
00:12:486 (1,2) - u should also silence ur slider ends
00:26:157 (1) - u could place this better to fit with the groove of 00:25:778 (1)
00:57:297 (3,4,5) - restack this
01:02:613 (1,2) - visually equal spacing pls, probably just move this down a bit
01:07:455 - why clap? there is no beat to represent here
01:14:385 - remove the whistle here ^
01:24:164 (1) - i dont think u need nc. nc'ing this implies that it starts on a white tick

call me back!
Shad0w1and

Pentori wrote:

[Shad0w1and]
Shad0w1and's Shadowland -> no, think of something else :arrow: It is surely acceptable. additionally the word Shadowland = Phantom world according to the dictionary. Would like to keep unless you have other concerns about it.

00:09:638 (2,3,4,5) - the music presents something else here since there r duplets. why not do sth like http://puu.sh/ssBeQ/c66ed6f39f.jpg :arrow: I prefer current.
00:12:866 (2) - what is this following? :arrow: ok
00:12:486 (1,2) - u should also silence ur slider ends :arrow: I do not like to silence slider ends at most time. slienced sliderends always seem confusing to me.
00:26:157 (1) - u could place this better to fit with the groove of 00:25:778 (1)
00:57:297 (3,4,5) - restack this
01:02:613 (1,2) - visually equal spacing pls, probably just move this down a bit
01:07:455 - why clap? there is no beat to represent here
01:14:385 - remove the whistle here ^ :arrow: I can hear drums, they are weak but surely exist.
01:24:164 (1) - i dont think u need nc. nc'ing this implies that it starts on a white tick :arrow: This will help a lot on reading because it hint for the track change from vocal to drum.

call me back!

http://puu.sh/ssLai/9963d79c2d.zip
Topic Starter
Hazu-
All fixed in my diffs~
Updated all diffs.
Pentori
shadowlands diff missing video
Topic Starter
Hazu-
looool rly fixed. ;w;
Pentori
b
Topic Starter
Hazu-
Thanks;w;
Azrael_-
Hi Hazu-

Can I make an additional difficulty for your map?
Please :)

Do you speak Spanish?
Topic Starter
Hazu-

Azrael_- wrote:

Hazu- wrote:

If you want, but the only thing I can do is add it to the description since the map is about to be ranked.
Sorry >_<
Ok no matter, put it as an external map

Thanks!!! :) :)
Pachiru
[Easy]
  1. 01:00:335 (2) - This slider can be blanket-d I guess
  2. 01:05:651 (1) - https://puu.sh/sPYbV/ed2122face.png Why not trying something like that?
  3. 01:17:043 (3) - Think you can blanket this slider
[Normal]
  1. 00:37:550 - Why not adding a note here? o/
  2. 01:20:841 (1,2) - https://puu.sh/sPYmV/8c292cdc5c.png Probably?
[Hard]
  1. 00:21:600 (1) - https://puu.sh/sPYre/6756a62ea8.png Moving a bit the red anchor?
Hope it will help you at least a little :c
The map and the song are very nice, so go for rank!
Topic Starter
Hazu-

Pachiru wrote:

[Easy]
  1. 01:00:335 (2) - This slider can be blanket-d I guess Ok
  2. 01:05:651 (1) - https://puu.sh/sPYbV/ed2122face.png Why not trying something like that? I want to have the red anchor in the "clap"
  3. 01:17:043 (3) - Think you can blanket this slider Okay.
[Normal]
  1. 00:37:550 - Why not adding a note here? o/ No follow vocals.
  2. 01:20:841 (1,2) - https://puu.sh/sPYmV/8c292cdc5c.png Probably? I like how it is now.
[Hard]
  1. 00:21:600 (1) - https://puu.sh/sPYre/6756a62ea8.png Moving a bit the red anchor? I don't like that shape very much xd
Hope it will help you at least a little :c
The map and the song are very nice, so go for rank!
Thanks~
Although I will not upgrade for two blankets (now) xd
Sonnyc
Easy.
Though several parts made me feel as if the map was made on the metronome beat such as 01:02:613 (1,2,3,4), the technicals wasn't that bad! To avoid such feelings, you'll want to consider mapping to some characteristic feature of the song on your future mappings. Keep in mind that this such diff is an "Easy". Just mapping to the drums would be a hard stuff to be reflecting the song. Using some long sliders along the vocal lines would be one way to achieve it.
-- Considering the OD being the same with Normal, I recommend you to use a lower one for this.

Hard.
01:05:841 - Since the vocal exists here, a converted rhythm form of 01:05:651 (1,2) would work better along the song imo.

Insane.
Several drum beats were ignored at the middle part of the map, but I feel it to be fine since the rhythms were likely to be vocals.
00:15:050 - 00:22:645 - Ignoring this beat didn't really felt characteristic for this specific song. Since you've already expressed similar beats like 00:16:569 (4) in your map, also adding a note here would be more consistsent, and reflecting the song better.
00:54:069 (2,3,4,5,6) - I feel the formation of this pattern to be very random compared to other elements in this map. Mind polishing the placement more so it could make some minimal visual concept at least?
01:01:379 (2,3,4) - You'll need to give a better distribution on the spacing concept. While (2,3) being 1/4 and (3,4) a 1/2, the actual spacing is really similar to tell the difference of rhythms.
01:08:499 (4) - Mind making this object closer with (3)? Though the distance snapping indicates (2,3,4) to be equally a 2.10x, the visual spacings that could be seen between the tails of (2,3) differ from the spacing between the tail of (3) and (4). Making those consistent would assure a stable visual.
01:13:532 (2,3) - A little similar with above. Moving 2 grids up will work.
01:22:170 (6,7) - Try unchecking "View->Stacking". You will see these are manually stacked. No need to use such a manual stack to break the gameplay of potential hr players.

Shadowland.
00:14:575 (3) - Since the major instrument you are following starts at 00:14:670, I recommend you removing this object for better emphasis.
00:19:702 (3,4,5) - Not really a bad gimmick, but since the usage wasn't so consistent, just using as a regular triple would be better in structures.
00:38:594 (2,3) - Similar opinion with above. The concept itself isn't really bad, but if you see other similar parts of the song which are 00:40:113 (2,3) - 00:41:632 (2,3) - 00:44:670 (2,3), you were mostly using a 1/4 stack. Being consistent to that will help your structures.
00:51:790 (6,7,1) - Nearly 100% of the slider path is hidden with the circles. This hardly indicates (1) to be a slider intuitively, which I do not consider rankable.
00:56:062 (8,9,1) - Not as severe as above, but still this is way better if avoidable. This also doesn't properly indicate the sliderpath.

Popping over some unrankble gimmicks on shadowland's diff in my eyes.
If all issues are cleared, feel free to call me back. The mapset is fine enough.
riffy
Hello there, so I was passing buy and decided to join the discussion.

To begin with, addressing the difficulty name: using synonyms that require users think and actually look up in a dictionary would be good for a spell'n'check game, we'd prefer something with clear relevance to the song. After all, if you want to go for it, why not just name it Phantom World or Phantomworld. Tat seems to be way more obvious and uderstanable.

Can we talk about the 1/4 spacing usage in the Shadowland difficulty, while we are at it. I don't quite get why the intro part and patterns like 00:08:499 (3,4,5,7) - 00:12:107 (1,2,3,4,1) - these use far more intense spacing values than beats that have much more intensity and support in music during the kiai(!) section. For example, 01:05:461 (5,6,1) - 01:10:967 (3,4,5). It makes me feel like the intro should be toned down in general.

Moving om, I have to agree with something Sonnyc has brought up as an issue. 00:17:423 (5) - and 00:18:183 (7) - despite being playable, they are very similar to the 1/2 sliders slightly reduced in length. Which is what players are very likely to believe in, since there is a plenty of slowdowns, the 3/8 sliders are very likely to be misread, causing further confusion on 00:18:942 (7). It does not feel like an intended reading difficulty but rather a possible misleading pattern.

I would also have to agree with 00:19:702 (3,4,5,1) - being somewhat tricky. The fact that (1) is stacked does contribute to reading difficulty as well. And while it can be read and played by highly skilled players, being inconsistent and unmatching with the target difficulty of an Insane level, this pattern just does not feel like it should be here at all, if you ask me.

00:51:790 (6,7,1) - this, however, appeared to be just fine to me. It sure is an unpolished pattern, but there are certain patterns like 00:32:423 (2,3,4) - that slowly get players ready for 00:51:790 (6,7,1). therefore, making it readable and matching with the context of the style/difficulty.

Stacks 00:41:157 (3,1,2,3) - here caused a bit of confusion as it did not line up with the rest of 1/4 stacks followed around. Using different placement or spacing could help.

I also find 01:25:303 (6,1) - 00:24:543 (8,1) - 1/4 jumps quite inappropriate. I think you intended to justify them with the fact that sliders are made in a way that hitting them earlier still gives you a 300, but that does not feel quite convincing. To begin with, these two do not feel quite consistent with the rest of the 1/4 patterns and on top of that, they do put a lot of extra stress on a player, which probably is an overkill for an Insane. On top of that, score V2 would considerably hurt the playability of these two specific patterns, prodcuing artificial and probably unwanted difficulty spikes.
Rizia
some opinion about Shad0w1and's Shadowland

  • 00:19:702 (3,4,5) - yes its questionable
    00:51:790 (6,7,1) - its feel really bad if completely covered
    00:55:683 (4) - i would prefer remove, rhythm will more nature
    01:05:936 (3) - i think you placed wrong clap hitsound at the slider head
    01:04:132 (1) - 01:08:689 (1) - 01:10:208 (1) - 01:14:765 (1) - 01:17:803 (1) - 01:20:841 (1) - i dont get the idea of hitsounding, clap placed on 3/4 end is sounds too weird
    01:14:765 - to 01:19:132 - 豐富一下節奏 有的1/2部份確實感覺有點空
    01:24:164 (1) - imo it dont need to nc, it will easy to misread the stream
that's i like to say
Myxo
I mostly agree with what Bakari and Sonnyc said, too. Will mention some points that bother me the most:

The map has a lot of gimmicks that are used only once or twice, like 00:19:702 (3,4,5) - , or the overlapping patterns like 00:51:790 (6,7,1) - , that feel a bit forced in. You can make the gimmicks feel less random by using them more often to represent something specific in the music.

I also agree with Bakari about the use of spaced streams. They seem to be used to complement the patterns more than the intensity of the music, which is fine to a certain extent, but here it's weird that the kiai has significantly easier patterns than the sections before.

01:04:892 (3) - This slider should have only one repeat, to represent the music better. It would also be more intuitive to read.

01:05:651 (1,2,3,4) - This played pretty unintuitively because I expected a 1/4 gap between 01:05:936 (3,4) - . Reversing 01:05:936 (3) - and reducing the spacing to (4) would help here.

01:23:879 (1,1) - This jump puts strong emphasis on the blue tick note, while the stronger beat would be 01:24:259 (2) - . Don't get me wrong, I understand the concept of having 1/4-jumps after sliders to keep the player in constant movement, however it mainly works for triplets like 01:22:740 (3,4,5) - and many others in this map. For streams it is rather unintuitive because it's not clear if the stream will start on the blue or white tick.
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