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SCREEN mode - Naked Dive (TV Ver.)

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Kyle Y

SPOILER
21:21 Kyle Y: hi(?
21:21 Siiilver: Hi :3
21:22 *Kyle Y is playing [https://osu.ppy.sh/b/878217 SCREEN mode - Naked Dive [Insane]]
21:22 Kyle Y: I am keep trying playing on it..
21:23 Kyle Y: seems not suitable for me to play..
21:24 Siiilver: oh
21:24 Kyle Y: maybe it is becasue of my ability
21:25 Kyle Y: could you mind to play it once?
21:25 Kyle Y: Insane diff
21:27 Kyle Y: https://osu.ppy.sh/ss/4585573
21:27 Kyle Y: are you free to have a in-game modding?
21:28 Siiilver: yes
21:28 Kyle Y: which diff you think it is the worst, except World diff
21:29 Kyle Y: I cannot mod expert diff
21:30 Siiilver: Insane
21:30 Kyle Y: could you mind I only mod one diff?
21:31 Siiilver: No problem ^^
21:31 Kyle Y: okay let start
21:31 *Kyle Y is editing [https://osu.ppy.sh/b/878217 SCREEN mode - Naked Dive [Insane]]
21:32 Siiilver: Okay~
21:32 Kyle Y: you want me to say something harsh or kind words?
21:33 Siiilver: harsh
21:33 Kyle Y: then don;t cry
21:34 Siiilver: okay
21:35 Kyle Y: becasue some mapper said I am only comment on their map and then bit me
21:35 Kyle Y: slap me
21:36 Kyle Y: I think offset -15ms sth like that
21:37 Siiilver: okay
21:37 Kyle Y: then I use new timing (-15 ms one )
21:38 Kyle Y: when I play this map once, I just feel I am clicking circle and sliding, but seems not like playing the song
21:38 Kyle Y: I think the most seriours problem is about the pattern you use
21:39 Kyle Y: rhythm seems not a big deal
21:39 Kyle Y: btw SV you use is higher than normal
21:40 Kyle Y: you used 1.4 x1.5 =2.1 SV but normally 1.6~1.8, it is not unrankable, but only for convention
21:40 Kyle Y: if you planned to remap you map, just consider to lower a little bit
21:40 Kyle Y: fast is not equal to difficult
21:40 Kyle Y: I don't know if you agree to it or not
21:43 Kyle Y: 00:10:173 - you missed this sound seems weird feeling
21:43 Kyle Y: 00:08:654 - this also
21:44 Siiilver: fixed
21:45 Kyle Y: if you listen to the music very carefully, it is full of 1/4 sound
21:45 Kyle Y: http://puu.sh/nhhk6/8c45945cb9.jpg
21:46 Kyle Y: 00:07:609 (1) - also, 3/4 extented suggested
21:48 Siiilver: Fixed
21:48 Kyle Y: btw, you can reject my modding, just provide your reason is okay
21:48 Kyle Y: 00:12:166 - you suddently spaced out this circle, not quite common in Insane diff but Expert
21:48 Kyle Y: at least I never read a map like you, or maybe seldom?
21:49 Kyle Y: I mean, like this note
21:50 Kyle Y: 00:10:646 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - I also worry about this pattern, becasue stream jump is not that common also, but slider jump is okay
21:51 Kyle Y: you use a high ds for the stream (1.0) and I think it is not quite suitable here, becasue if you use that high ds stream, unless you want to emphasis it a lot, or expert diff, otherwise I think better avoid using it imo
21:54 Kyle Y: 00:15:204 - slider end like this I will avoid using slider end, unless you intend to use it, becasue slider end usually contain a strong beat, which suitable for clickable objects
21:54 Kyle Y: 00:15:204 - for this, I suggested you can ctrl+g 00:14:444 (4,5,6) - this rhythm, it is totally the same in term of sound, but different feeling
21:54 Kyle Y: you can try it later on
21:56 Kyle Y: 00:15:394 - for this circle, I think a little bit extra, of course you can keep it, but imo, removing it and use a 1/1 slider on 00:15:204 - is more suitable for the song
21:57 Kyle Y: 00:16:722 (1,2,3,4,5) - still ds too high
21:57 Kyle Y: I think here also nothing special to emphasis a lot
21:58 Kyle Y: I just leave a question for you, do you like using extented slider (3/4 beat slider)
22:00 Kyle Y: 00:19:761 - if you like, you can use this rhythm: http://puu.sh/nhi0a/d22819a930.jpg
22:01 Kyle Y: btw, if you like to use extented slider, you need to have lots improve on patterns also, and extented slider is not liked by every player
22:02 Kyle Y: am I go too fast?
22:04 Kyle Y: btw, you are fixing while I am talking?
22:04 Siiilver: i'm too slow xD
22:04 Kyle Y: um... in-game modding not assume for you to fix it now
22:05 Kyle Y: intended to see if you agree to the modding and giving responses
22:05 Kyle Y: it is aimed to know if you agree or not and raise question if you not sure about that modding
22:07 Siiilver: it's my bad english more than anything
22:09 Kyle Y: Language just for communiate, if I understand, then it is enough
22:11 Siiilver: i understand
22:11 Kyle Y: from 00:19:761 - to 00:36:470 - It is only pattern problem, I am not point it out here
22:11 Kyle Y: just find another modder, I cannot point all the modding to you, just leave some kudosu to next modder
22:12 Kyle Y: 00:36:470 - again, slider end problem
22:12 Kyle Y: 00:37:230 - also, check if you missed any sound
22:14 Kyle Y: you just have a lot of slider end problem, I think you can check it on your won?
22:14 Kyle Y: own*
22:15 Siiilver: yes
22:16 Kyle Y: 00:59:920 (8,1) - stream jump, also avoid in Insane but you can use in expert
22:16 Kyle Y: 01:01:628 - check missing sound? stream sound here if my ear is fine
22:18 Kyle Y: pattern here is like this http://puu.sh/nhiKj/ae6b65aea6.jpg
22:19 Kyle Y: 01:02:293 - 01:08:369 - this 2 rhythm is similar
22:19 Kyle Y: if you are not sure about it, you can try to use same rhythm
22:19 Kyle Y: 01:13:684 (3) - unsnapped end
22:20 Kyle Y: 01:14:445 (1) - 1/1 slider is more suitable for feeling, I cannot further explain this for you, casue it is all about experience
22:20 Kyle Y: like http://puu.sh/nhiRQ/cd3f83e7c0.jpg
22:21 Kyle Y: 01:24:128 (3) - this slider off-screen, this one really unrankable
22:21 Kyle Y: check ailmod (ctrl+shift+a)
22:23 Kyle Y: any question?
22:23 Siiilver: no
22:24 Siiilver: all fixed
22:26 Kyle Y: anymore want to ask?
22:26 Kyle Y: maybe I can only tell you just as stated above, casue even if those problem, you need to fix a lot
22:27 Kyle Y: usually this problem not only appear in one single diff, just check the other diff also
22:28 Siiilver: okay, i'll check
22:29 Kyle Y: if you all okay about it, then I will pose it on forum for kudos
WazZzaA123
[World]
00:13:700 (1) - Add finish to the start (maybe at the end ? you check for yourself)
00:19:776 (1) - Add finish to the start
00:22:814 (1) - Finish
00:24:333 (5) - ^
00:31:927 (8) - ^
00:36:484 (1,2,3) - ^
00:44:079 (1) - ^
00:48:636 (1,2,3) - ^
00:56:042 (1) - Finish at the end
00:59:269 (1) - Finish
01:00:789 (1) - Finish at the start
01:01:169 (2,3) - Finish
01:08:383 (1) - ^
01:12:941 (1) - 01:13:321 (4) - 01:13:511 (6) - ^
01:14:460 (1) - Finish at the start
01:20:536 (1) - Finish
01:23:574 (1) - Finish at the start
01:25:093 (3,4,5) - Finish

I was about to mod it like a normal mod but I saw that you needed Hitsounds so I did that for you \:D/


AIBat v3.1 wrote:

[General]
Background
naked dive.jpg is 1302x738, which differs from the recommended size of 1024x768.
world bg.png is 1366x768, which differs from the recommended size of 1024x768.

[Insane]
Snapping
00:22:623 (5) - Unsnapped circle.
01:09:332 (6) - Unsnapped slider (repeat).
01:09:332 (6) - Unsnapped slider (end).
01:13:699 (3) - Unsnapped slider (end).
01:20:915 (5) - Unsnapped slider (repeat).
01:20:915 (5) - Unsnapped slider (end).



If you want I can do the rest of the Hitsounds just pm
Topic Starter
Hazu-

Kyle Y wrote:


SPOILER
21:21 Kyle Y: hi(?
21:21 Siiilver: Hi :3
21:22 *Kyle Y is playing [https://osu.ppy.sh/b/878217 SCREEN mode - Naked Dive [Insane]]
21:22 Kyle Y: I am keep trying playing on it..
21:23 Kyle Y: seems not suitable for me to play..
21:24 Siiilver: oh
21:24 Kyle Y: maybe it is becasue of my ability
21:25 Kyle Y: could you mind to play it once?
21:25 Kyle Y: Insane diff
21:27 Kyle Y: https://osu.ppy.sh/ss/4585573
21:27 Kyle Y: are you free to have a in-game modding?
21:28 Siiilver: yes
21:28 Kyle Y: which diff you think it is the worst, except World diff
21:29 Kyle Y: I cannot mod expert diff
21:30 Siiilver: Insane
21:30 Kyle Y: could you mind I only mod one diff?
21:31 Siiilver: No problem ^^
21:31 Kyle Y: okay let start
21:31 *Kyle Y is editing [https://osu.ppy.sh/b/878217 SCREEN mode - Naked Dive [Insane]]
21:32 Siiilver: Okay~
21:32 Kyle Y: you want me to say something harsh or kind words?
21:33 Siiilver: harsh
21:33 Kyle Y: then don;t cry
21:34 Siiilver: okay
21:35 Kyle Y: becasue some mapper said I am only comment on their map and then bit me
21:35 Kyle Y: slap me
21:36 Kyle Y: I think offset -15ms sth like that
21:37 Siiilver: okay
21:37 Kyle Y: then I use new timing (-15 ms one )
21:38 Kyle Y: when I play this map once, I just feel I am clicking circle and sliding, but seems not like playing the song
21:38 Kyle Y: I think the most seriours problem is about the pattern you use
21:39 Kyle Y: rhythm seems not a big deal
21:39 Kyle Y: btw SV you use is higher than normal
21:40 Kyle Y: you used 1.4 x1.5 =2.1 SV but normally 1.6~1.8, it is not unrankable, but only for convention
21:40 Kyle Y: if you planned to remap you map, just consider to lower a little bit
21:40 Kyle Y: fast is not equal to difficult
21:40 Kyle Y: I don't know if you agree to it or not
21:43 Kyle Y: 00:10:173 - you missed this sound seems weird feeling
21:43 Kyle Y: 00:08:654 - this also
21:44 Siiilver: fixed
21:45 Kyle Y: if you listen to the music very carefully, it is full of 1/4 sound
21:45 Kyle Y: http://puu.sh/nhhk6/8c45945cb9.jpg
21:46 Kyle Y: 00:07:609 (1) - also, 3/4 extented suggested
21:48 Siiilver: Fixed
21:48 Kyle Y: btw, you can reject my modding, just provide your reason is okay
21:48 Kyle Y: 00:12:166 - you suddently spaced out this circle, not quite common in Insane diff but Expert
21:48 Kyle Y: at least I never read a map like you, or maybe seldom?
21:49 Kyle Y: I mean, like this note
21:50 Kyle Y: 00:10:646 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - I also worry about this pattern, becasue stream jump is not that common also, but slider jump is okay
21:51 Kyle Y: you use a high ds for the stream (1.0) and I think it is not quite suitable here, becasue if you use that high ds stream, unless you want to emphasis it a lot, or expert diff, otherwise I think better avoid using it imo
21:54 Kyle Y: 00:15:204 - slider end like this I will avoid using slider end, unless you intend to use it, becasue slider end usually contain a strong beat, which suitable for clickable objects
21:54 Kyle Y: 00:15:204 - for this, I suggested you can ctrl+g 00:14:444 (4,5,6) - this rhythm, it is totally the same in term of sound, but different feeling
21:54 Kyle Y: you can try it later on
21:56 Kyle Y: 00:15:394 - for this circle, I think a little bit extra, of course you can keep it, but imo, removing it and use a 1/1 slider on 00:15:204 - is more suitable for the song
21:57 Kyle Y: 00:16:722 (1,2,3,4,5) - still ds too high
21:57 Kyle Y: I think here also nothing special to emphasis a lot
21:58 Kyle Y: I just leave a question for you, do you like using extented slider (3/4 beat slider)
22:00 Kyle Y: 00:19:761 - if you like, you can use this rhythm: http://puu.sh/nhi0a/d22819a930.jpg
22:01 Kyle Y: btw, if you like to use extented slider, you need to have lots improve on patterns also, and extented slider is not liked by every player
22:02 Kyle Y: am I go too fast?
22:04 Kyle Y: btw, you are fixing while I am talking?
22:04 Siiilver: i'm too slow xD
22:04 Kyle Y: um... in-game modding not assume for you to fix it now
22:05 Kyle Y: intended to see if you agree to the modding and giving responses
22:05 Kyle Y: it is aimed to know if you agree or not and raise question if you not sure about that modding
22:07 Siiilver: it's my bad english more than anything
22:09 Kyle Y: Language just for communiate, if I understand, then it is enough
22:11 Siiilver: i understand
22:11 Kyle Y: from 00:19:761 - to 00:36:470 - It is only pattern problem, I am not point it out here
22:11 Kyle Y: just find another modder, I cannot point all the modding to you, just leave some kudosu to next modder
22:12 Kyle Y: 00:36:470 - again, slider end problem
22:12 Kyle Y: 00:37:230 - also, check if you missed any sound
22:14 Kyle Y: you just have a lot of slider end problem, I think you can check it on your won?
22:14 Kyle Y: own*
22:15 Siiilver: yes
22:16 Kyle Y: 00:59:920 (8,1) - stream jump, also avoid in Insane but you can use in expert
22:16 Kyle Y: 01:01:628 - check missing sound? stream sound here if my ear is fine
22:18 Kyle Y: pattern here is like this http://puu.sh/nhiKj/ae6b65aea6.jpg
22:19 Kyle Y: 01:02:293 - 01:08:369 - this 2 rhythm is similar
22:19 Kyle Y: if you are not sure about it, you can try to use same rhythm
22:19 Kyle Y: 01:13:684 (3) - unsnapped end
22:20 Kyle Y: 01:14:445 (1) - 1/1 slider is more suitable for feeling, I cannot further explain this for you, casue it is all about experience
22:20 Kyle Y: like http://puu.sh/nhiRQ/cd3f83e7c0.jpg
22:21 Kyle Y: 01:24:128 (3) - this slider off-screen, this one really unrankable
22:21 Kyle Y: check ailmod (ctrl+shift+a)
22:23 Kyle Y: any question?
22:23 Siiilver: no
22:24 Siiilver: all fixed
22:26 Kyle Y: anymore want to ask?
22:26 Kyle Y: maybe I can only tell you just as stated above, casue even if those problem, you need to fix a lot
22:27 Kyle Y: usually this problem not only appear in one single diff, just check the other diff also
22:28 Siiilver: okay, i'll check
22:29 Kyle Y: if you all okay about it, then I will pose it on forum for kudos
Thanks~

WazZzaA123 wrote:

[World]
00:13:700 (1) - Add finish to the start (maybe at the end ? you check for yourself)
00:19:776 (1) - Add finish to the start
00:22:814 (1) - Finish
00:24:333 (5) - ^
00:31:927 (8) - ^
00:36:484 (1,2,3) - ^
00:44:079 (1) - ^
00:48:636 (1,2,3) - ^
00:56:042 (1) - Finish at the end
00:59:269 (1) - Finish
01:00:789 (1) - Finish at the start
01:01:169 (2,3) - Finish
01:08:383 (1) - ^
01:12:941 (1) - 01:13:321 (4) - 01:13:511 (6) - ^
01:14:460 (1) - Finish at the start
01:20:536 (1) - Finish
01:23:574 (1) - Finish at the start
01:25:093 (3,4,5) - Finish

I was about to mod it like a normal mod but I saw that you needed Hitsounds so I did that for you \:D/


AIBat v3.1 wrote:

[General]
Background
naked dive.jpg is 1302x738, which differs from the recommended size of 1024x768.
world bg.png is 1366x768, which differs from the recommended size of 1024x768.

[Insane]
Snapping
00:22:623 (5) - Unsnapped circle.
01:09:332 (6) - Unsnapped slider (repeat).
01:09:332 (6) - Unsnapped slider (end).
01:13:699 (3) - Unsnapped slider (end).
01:20:915 (5) - Unsnapped slider (repeat).
01:20:915 (5) - Unsnapped slider (end).



If you want I can do the rest of the Hitsounds just pm
All Fixed (Background not yet), Thanks~

Updated

EDIT: Background fixed, Updated!
Kroytz
~

World
General: Don't replace soft-hitnormal with a custom because personally, I don't think it sounds any good to do that lol. People rarely rarely replace soft-hitnormals (the only exception I see is within DnB tbh). This song doesn't need a soft-hitnormal replacement. Just let it be how it is -w-
Why change BG for this diff? I don't think this BG fits well with this song. The other BG is a little better I suppose but even then I don't think it's all that great. But definitely not the one for this diff ><

00:08:559 (5) - This slider goes over two very strong beats over 00:08:654 - and 00:08:749 - that should be clickable instead, not ignored. You do it with 00:09:887 (5) -

00:09:128 - Strong missing downbeat click.

00:09:413 - Another drum clickable beat. I'd probably use kick sliders instead of flat doubles and place the loose-end circles (the ones on blue ticks) on top of the sliders so it's not awkward.

00:10:173 - There's also this beat that's very strong that should also be clickable (make like a double with the slider).

00:10:647 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - These stream jumps are completely unnecessary because nowhere in the song does it accentuate these two notes 00:11:217 (1,1) - and if what you're trying to do is make a sort of buildup, just start off with low DS and slowly increase or use an equal DS because it's more comfortable for the player. But definitely not stream jumping especially this large..

00:14:635 (6,7) - red tick sliders are very uncomfortable to the player/rhythm. (7)'s slider-end shouldn't end on the downbeat of the new measure either because it makes those next beats underwhelming to the song. Also the clap at the end of (6) doesn't sound good to begin with. You could turn (6) into a triple + slider at white tick and remove (7) and that'll fit the rhythm okay. Then you can have a clickable circle/slider at the downbeat.

00:15:583 (1) - I'd personally make this into a slider just because the music treats this sound differently. It also just 'sounds' like it'd be associated with a slider ;p

00:15:869 - strong beat over here. The triple should start on the (2) not the (3).

00:18:621 (7) - Don't think this needs NC since the other streams didn't NC their stream ending circles. Then you could NC this 00:18:812 (1) - but that's also weird too because it's red-tick in the middle of the measure so I'm not exactly sure but I'd just remove NC on the stream end circle to keep with the same pattern as you've done before.

00:21:280 (9) - NC because new measure. 00:21:660 (1) - remove NC

00:21:945 (2) - Synth beat is strong here that should be clicked.

00:22:799 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - Same as before with the huge problematic stream jumping for no apparent reason. You stream jump to accentuate technical shifts in the song but again, 00:23:369 (1,1) - those beats have nothing to emphasize so it feels very random and a difficulty spike that shouldn't exist.

00:24:318 (5) - NC for readability and also because on downbeat.

00:25:268 (1,2,3) - This isn't in 1/4 but in 1/6. Double-repeating slider works best to capture it. Then 00:25:552 - is overmapped to no existing beat.

00:25:837 (5) - NC and remove 00:26:027 (1) - that NC.

00:26:027 (1) - Better to create as a triple + slider to hit the blue-tick beat and also because red-tick sliders are the devil. then you can remove 00:26:407 (2) - and turn it into a circle or slider on the white tick 00:26:597 -

00:26:977 (4) - Strong clickable beat here that gets ignored shouldn't be ignored.

00:27:356 (2) - NC

00:27:641 - Another click-able beat. Make like a double with the following slider and it's all g

00:28:021 - Another one.

00:28:401 (4,1) - Stream jump doesn't need to exist here either. The music is quite weak here also, so if you wanted streams or whatever (which I don't think is the right way to go on quiet verses) make them short DS'd. You could also make triple+kicks to get all the beats in too and if they're not so spaced out from each other, it gives a good feel for the song in terms of intensity.

00:28:874 (5) - NC on the fookin' downbeatsssss. I won't mention these again because they're all over the place but yeah just, NC on all your downbeats and your life will be that much easier.

00:29:065 (1) - Also contains a beat inside the blue tick so if you followed my other suggestion, then do it with this one and every other similar rhythm that the song offers with this particular beat.

00:34:382 - try to hit this beat because there is an instrument and there is a vocal here. it's weird to ignore it like you did.

00:35:900 (2) - I'd rather this be a kick slider so that it hits the next blue ticked beat as well.

00:36:091 - from this beat, there HAS to be a stream of 5 notes because the music demands it so much so don't ignore that!!

00:42:356 (1,2) - red tick sliders noooooo the claps were sounding good on clickable white beats but then the clap occurs at the slider-end so pls no ;;

00:44:635 (5) - red tick sliders maaan. I won't mention these either because there's just WAY too much lol. I know for this one you're trying to follow the vocal but if you wanted to follow the vocal, make it a triple so the slider can start on the red tick. Personally, I find it very hard to utilize red-tick sliders properly unless the song has a continual shift in regard to rhythm where you can use the red tick and place the weak white tick on the slider-end but music like that rarely comes up. It's just almost always better to start the sliders on white ticks. And following vocals > drums or other instruments is pretty weak unless the instruments are completely drowned out.

00:55:458 (4) - I'm pretty sure there's a stream thingy going on within these beats.

00:56:027 (1) - See like this NEEDS to have a clickable downbeat.

00:59:254 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1) - Same deal as I've mentioned before.

01:01:154 (2) - This should be on the former blue tick. Otherwise, it's snapped to nothing in the music.

01:01:628 - Beat here should be part of the stream. Long streams starting on red ticks is awkward tbh.

01:23:559 (1,2,3,4,5,1,2,3) - This whole measure is asking for streams man. Triples+kicks and ending with a long stream is what I'd do to increase intensity for the climaxing end of the song.

01:25:837 - I wouldn't end the song just yet. I know you're trying to create an effect by ending on the vocals but the last strong beats start on this beat and end on the next measure and then finishing the song there would create a better effect than ending on the vocals that don't complete the measure. It's awkward to end on half a stride, just finish the rest of the stride (in this case the new measure) and you're good to go.

I didn't really go much about patterning (99% of this mod was in regards to rhythm) because rhythm I feel is the most important thing to grasp when making a beatmap (because this is a rhythm game). To offer suggestions for the actual mapping wouldn't be so helpful when the rhythm itself needs to be fixed. And to fix this would mean to replace some sliders/circle stuff without even having me to mention some stuff really.

Good luck~
Topic Starter
Hazu-

Kroytz wrote:

~

World
General: Don't replace soft-hitnormal with a custom because personally, I don't think it sounds any good to do that lol. People rarely rarely replace soft-hitnormals (the only exception I see is within DnB tbh). This song doesn't need a soft-hitnormal replacement. Just let it be how it is -w- Okay~
Why change BG for this diff? I don't think this BG fits well with this song. The other BG is a little better I suppose but even then I don't think it's all that great. But definitely not the one for this diff >< You uncomfortable? If so I can change.

00:08:559 (5) - This slider goes over two very strong beats over 00:08:654 - and 00:08:749 - that should be clickable instead, not ignored. You do it with 00:09:887 (5) - Fixed.

00:09:128 - Strong missing downbeat click. Fixed.

00:09:413 - Another drum clickable beat. I'd probably use kick sliders instead of flat doubles and place the loose-end circles (the ones on blue ticks) on top of the sliders so it's not awkward. Fixed.

00:10:173 - There's also this beat that's very strong that should also be clickable (make like a double with the slider). Fixed.

00:10:647 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - These stream jumps are completely unnecessary because nowhere in the song does it accentuate these two notes 00:11:217 (1,1) - and if what you're trying to do is make a sort of buildup, just start off with low DS and slowly increase or use an equal DS because it's more comfortable for the player. But definitely not stream jumping especially this large.. Fixed.

00:14:635 (6,7) - red tick sliders are very uncomfortable to the player/rhythm. (7)'s slider-end shouldn't end on the downbeat of the new measure either because it makes those next beats underwhelming to the song. Also the clap at the end of (6) doesn't sound good to begin with. You could turn (6) into a triple + slider at white tick and remove (7) and that'll fit the rhythm okay. Then you can have a clickable circle/slider at the downbeat. Fixed.

00:15:583 (1) - I'd personally make this into a slider just because the music treats this sound differently. It also just 'sounds' like it'd be associated with a slider ;p Fixed.

00:15:869 - strong beat over here. The triple should start on the (2) not the (3). Lol, Fixed xD

00:18:621 (7) - Don't think this needs NC since the other streams didn't NC their stream ending circles. Then you could NC this 00:18:812 (1) - but that's also weird too because it's red-tick in the middle of the measure so I'm not exactly sure but I'd just remove NC on the stream end circle to keep with the same pattern as you've done before. Fixed (00:18:812)

00:21:280 (9) - NC because new measure. 00:21:660 (1) - remove NC Fixed.

00:21:945 (2) - Synth beat is strong here that should be clicked. Fixed.

00:22:799 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - Same as before with the huge problematic stream jumping for no apparent reason. You stream jump to accentuate technical shifts in the song but again, 00:23:369 (1,1) - those beats have nothing to emphasize so it feels very random and a difficulty spike that shouldn't exist. Fixed.

00:24:318 (5) - NC for readability and also because on downbeat. Fixed.

00:25:268 (1,2,3) - This isn't in 1/4 but in 1/6. Double-repeating slider works best to capture it. Then 00:25:552 - is overmapped to no existing beat. Fixed.

00:25:837 (5) - NC and remove 00:26:027 (1) - that NC. Fixed.

00:26:027 (1) - Better to create as a triple + slider to hit the blue-tick beat and also because red-tick sliders are the devil. then you can remove 00:26:407 (2) - and turn it into a circle or slider on the white tick 00:26:597 - Fixed.

00:26:977 (4) - Strong clickable beat here that gets ignored shouldn't be ignored. Fixed.

00:27:356 (2) - NC Fixed.

00:27:641 - Another click-able beat. Make like a double with the following slider and it's all g Fixed.

00:28:021 - Another one. Fixed.

00:28:401 (4,1) - Stream jump doesn't need to exist here either. The music is quite weak here also, so if you wanted streams or whatever (which I don't think is the right way to go on quiet verses) make them short DS'd. You could also make triple+kicks to get all the beats in too and if they're not so spaced out from each other, it gives a good feel for the song in terms of intensity. Fixed.

00:28:874 (5) - NC on the fookin' downbeatsssss. I won't mention these again because they're all over the place but yeah just, NC on all your downbeats and your life will be that much easier. xDDDD Fixed.

00:29:065 (1) - Also contains a beat inside the blue tick so if you followed my other suggestion, then do it with this one and every other similar rhythm that the song offers with this particular beat. Fixed.

00:34:382 - try to hit this beat because there is an instrument and there is a vocal here. it's weird to ignore it like you did. Fixed.

00:35:900 (2) - I'd rather this be a kick slider so that it hits the next blue ticked beat as well. Fixed.

00:36:091 - from this beat, there HAS to be a stream of 5 notes because the music demands it so much so don't ignore that!! Fixed.

00:42:356 (1,2) - red tick sliders noooooo the claps were sounding good on clickable white beats but then the clap occurs at the slider-end so pls no ;; Fixed.

00:44:635 (5) - red tick sliders maaan. I won't mention these either because there's just WAY too much lol. I know for this one you're trying to follow the vocal but if you wanted to follow the vocal, make it a triple so the slider can start on the red tick. Personally, I find it very hard to utilize red-tick sliders properly unless the song has a continual shift in regard to rhythm where you can use the red tick and place the weak white tick on the slider-end but music like that rarely comes up. It's just almost always better to start the sliders on white ticks. And following vocals > drums or other instruments is pretty weak unless the instruments are completely drowned out. Fixed.

00:55:458 (4) - I'm pretty sure there's a stream thingy going on within these beats. Fixed.

00:56:027 (1) - See like this NEEDS to have a clickable downbeat. Fixed.

00:59:254 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1) - Same deal as I've mentioned before. Fixed.

01:01:154 (2) - This should be on the former blue tick. Otherwise, it's snapped to nothing in the music. Fixed.

01:01:628 - Beat here should be part of the stream. Long streams starting on red ticks is awkward tbh. Fixed.

01:23:559 (1,2,3,4,5,1,2,3) - This whole measure is asking for streams man. Triples+kicks and ending with a long stream is what I'd do to increase intensity for the climaxing end of the song. Fixed?

01:25:837 - I wouldn't end the song just yet. I know you're trying to create an effect by ending on the vocals but the last strong beats start on this beat and end on the next measure and then finishing the song there would create a better effect than ending on the vocals that don't complete the measure. It's awkward to end on half a stride, just finish the rest of the stride (in this case the new measure) and you're good to go. Fixed.

I didn't really go much about patterning (99% of this mod was in regards to rhythm) because rhythm I feel is the most important thing to grasp when making a beatmap (because this is a rhythm game). To offer suggestions for the actual mapping wouldn't be so helpful when the rhythm itself needs to be fixed. And to fix this would mean to replace some sliders/circle stuff without even having me to mention some stuff really.

Good luck~
Thanks~# Updated! World 5.11 -> 4.89 .________.

23/02 EDIT: Fixed red ticks sliders (World), Updated!
Santtu
Hello!
M4M

General

  1. Video is bit late to the music. Fix it by putting Video-offset to -185ms.
  2. I didn't focus so much on Insane and Extra diff cause I saw more errors in lower diffs.

Easy

  1. 00:13:685 - I think you missed a finish sound here?
  2. 00:14:444 (2) - You could improve flow by rotating this note bit right.
  3. 00:15:584 (3) - missing clap sound
  4. 00:19:761 - Add finish hitsound
  5. 00:20:141 (1) - remove finish hitsound, since this isn't a right hit on the stroke
  6. From 00:25:837 - to 00:37:989 - : I would recommend to use some kind of hitsounds in second and fourth hits, for example clap since it's meant for that.
  7. 00:26:027 (1,2) - Hmmm, I wouldn't recommend to start mapping from red tick, when white ticks are okay here. Replace them so, that they start from 00:25:837 (1,2) - and make (2) longer to fix rhythm.
  8. 00:32:103 (1) - Same goes here as above. Replace this note so, that it starts at 00:31:913 (1) - and end at 00:33:053 -
  9. 00:42:926 (4) - blanket would be improved a bit
  10. 00:50:141 - Missing finish hitsound
  11. 00:50:901 (2) - Replace this with a cope of 00:51:660 (3) - , and make it CTRL + G and CTRL + H. Then it could look like this. To my mind it look better than the current one.
  12. From 01:02:293 - to 01:25:647 - : I would recommend to use clap hitsound instead of whiles, since it makes the play more rhythmical and whistles in that part are bit lame, tbh.
  13. 01:12:546 (2,3) - To improve rhythm, you could swap the order of objects: first circle, then slider. It's not really recommended (usually) to end slider at downbeat.
  14. 01:20:521 - add finish hitsound
  15. 01:20:901 - delete finish hitsound
  16. 01:25:078 - add finish hitsound

Normal

  1. 00:15:584 (1) - Rotate the slider bit right so it would look bit better with (2) and flow would be improved a bit too.
  2. 00:18:052 (1,2,3,4,5) - Rhythm feels bit off from the music, try this one.
  3. 00:19:761 - add finish hitsound and delete it from 00:20:141 (1) -
  4. 00:21:660 - Tbh, you could add finish hitsound here. It fit really nicely here. Try it out!
  5. 00:26:027 - Using finish hitsound in this play sounds really off the beat! Finish should belong to 00:25:837 - but since you follow vocal, there should not be a finish hitsound.
  6. From 00:25:837 - to 00:37:989 - : Same about claps here as in Easy diff.
  7. 00:31:913 - Add finish hitsound and delete it from 00:32:103 -
  8. 00:59:445 (1) - You could add here finish hitsound.
  9. 01:01:913 (1) - Delete finish hitsound and if you wanted to, you could add imo clap hitsound here.
  10. 01:02:293 (1) - Add finish hitsound
  11. 01:08:558 (3) - Delete finish hitsound and add it to 01:08:369 -
  12. 01:24:888 (4,5) - This rhythm feels bit unwieldy. I'd improve it by replacing 01:24:888 (4) - with circle and then start slider from 01:25:078 - and reverse it back at 01:25:363 -.

Hard

  1. 00:07:609 (1) - Missing finish hitsound
  2. 00:10:647 (6) - I think here should be NC. Don't really see reason why to make combo longer than one stroke.
  3. 00:12:165 (1) - You could put finish hitsound here, if you want to.
  4. 00:15:583 (1) - You could put finish hitsound here to improve rhythm.
  5. 00:17:293 - Somehow it feels so odd to not have a note here. You could put circle here to improve rhythm.
  6. 00:16:723 (1,2,3,4,1,2,3,4) - You are missing all the claps, which there should be.
  7. 00:21:659 (1) - You could put finish hitsound here to improve rhythm.
  8. 00:22:799 (1,2,3) - Rhythm is fine here, but that how you cut those 1/4 slider isn't. In general, people are assume that those are cut to 4 packs, not to 5. This photo is giving you better explanation: http://puu.sh/nl10w/eb96a0e495.jpg . (On Green colour number 1 means that there should be start of the 1/4 reversing slider, 2 and 3 have reverses, and 4 is the end of slider. Things on red colour tells how you have done it now.)
  9. 00:32:102 (1) - Delete finish and add it to 00:31:913 -
  10. 00:46:723 - Missing clap hitsound
  11. 00:49:761 (4,1) - This is bit overmapped. To fix it, you need to shorten slider 00:49:761 (4) - with one reverse, and replace 00:50:235 (1) - to 00:50:141 - .
  12. 00:55:078 (2) - missing clap here and 00:55:837 - .
  13. 00:56:597 - missing clap
  14. 00:57:356 (3) - missing clap
  15. 00:57:926 (5) - Remove NC.
  16. 00:59:255 (4) - You need NC here.
  17. 00:59:255 (4,5) - You have here pretty same problem as at 00:22:799 (1,2,3) -. In general people are assuming that 00:59:255 (4) - slider ends at 00:59:920 - , but you are now ending it at 00:59:825 - which is bit wrong in music theory. To fix this, you need to make 00:59:255 (4) - longer with one reverse, and replace 00:59:920 (5) - to 01:00:015 - and shorten it with one reverse.
  18. 01:02:293 - missing finish hitsound
  19. From 01:02:293 - to 01:25:647 - : Try to use claps always when possible. This music has climax on chorus, and now it sounds bit lame when there isn't almost any claps.

Insane

  1. I recommend to check your hitsound as I have mentioned in previous diffs'.
  2. 00:13:116 (2) - You are now mapping some melody that doesn't exist there. Replace this slider with one circle to 00:13:116 - , because there is no melody beats at 00:13:211 - .
  3. 00:37:419 (6,1) - I expected these objects to have 1/4 intermediate, but it had 1/2. Overlapping them isn't best option here, so I recommend to replace 00:37:988 (1) - or 00:37:420 (6) - to somewhere else.
  4. 00:49:666 (4) - Start slider at 00:49:761 - . Usually starting sliders from blue tick isn't recommend, especially when there is no melody in blue tick.

World

  1. I recommend to check your hitsound as I have mentioned in previous diffs'.
  2. 00:11:406 (9) - you could put NC here, to make stream better to be read.
  3. 00:13:116 (2) - Same thing as I said in previous diff about melody. ^
  4. 00:27:165 (9) - I Highly recommend to replace this circle somewhere than just overlapping it with (8)
  5. 00:51:755 (4,5) - Delete 00:51:755 (4) - since it's overmapping and you could replace 00:51:850 (5) - bit futher from (3) to make it flow better.
  6. 01:26:597 - Missing important note here. Put here a circle.

Good Luck!!
Topic Starter
Hazu-

smsh150 wrote:

Hello!
M4M

General

  1. Video is bit late to the music. Fix it by putting Video-offset to -185ms. Fixed.
  2. I didn't focus so much on Insane and Extra diff cause I saw more errors in lower diffs. Okay~

Easy

  1. 00:13:685 - I think you missed a finish sound here? Fixed.
  2. 00:14:444 (2) - You could improve flow by rotating this note bit right. Fixed.
  3. 00:15:584 (3) - missing clap sound Fixed.
  4. 00:19:761 - Add finish hitsound Fixed.
  5. 00:20:141 (1) - remove finish hitsound, since this isn't a right hit on the stroke Fixed.
  6. From 00:25:837 - to 00:37:989 - : I would recommend to use some kind of hitsounds in second and fourth hits, for example clap since it's meant for that. Fixed.
  7. 00:26:027 (1,2) - Hmmm, I wouldn't recommend to start mapping from red tick, when white ticks are okay here. Replace them so, that they start from 00:25:837 (1,2) - and make (2) longer to fix rhythm. Fixed.
  8. 00:32:103 (1) - Same goes here as above. Replace this note so, that it starts at 00:31:913 (1) - and end at 00:33:053 - Fixed.
  9. 00:42:926 (4) - blanket would be improved a bit Fixed.
  10. 00:50:141 - Missing finish hitsound Fixed.
  11. 00:50:901 (2) - Replace this with a cope of 00:51:660 (3) - , and make it CTRL + G and CTRL + H. Then it could look like Fixed.this. To my mind it look better than the current one. Fixed.
  12. From 01:02:293 - to 01:25:647 - : I would recommend to use clap hitsound instead of whiles, since it makes the play more rhythmical and whistles in that part are bit lame, tbh. Fixed.
  13. 01:12:546 (2,3) - To improve rhythm, you could swap the order of objects: first circle, then slider. It's not really recommended (usually) to end slider at downbeat. Fixed.
  14. 01:20:521 - add finish hitsound Fixed.
  15. 01:20:901 - delete finish hitsound Fixed.
  16. 01:25:078 - add finish hitsound Fixed.

Normal

  1. 00:15:584 (1) - Rotate the slider bit right so it would look bit better with (2) and flow would be improved a bit too. Fixed.
  2. 00:18:052 (1,2,3,4,5) - Rhythm feels bit off from the music, try this one. Fixed.
  3. 00:19:761 - add finish hitsound and delete it from 00:20:141 (1) - Fixed.
  4. 00:21:660 - Tbh, you could add finish hitsound here. It fit really nicely here. Try it out! Fixed.
  5. 00:26:027 - Using finish hitsound in this play sounds really off the beat! Finish should belong to 00:25:837 - but since you follow vocal, there should not be a finish hitsound. Fixed.
  6. From 00:25:837 - to 00:37:989 - : Same about claps here as in Easy diff. Fixed.
  7. 00:31:913 - Add finish hitsound and delete it from 00:32:103 - Fixed.
  8. 00:59:445 (1) - You could add here finish hitsound. Fixed.
  9. 01:01:913 (1) - Delete finish hitsound and if you wanted to, you could add imo clap hitsound here. Fixed.
  10. 01:02:293 (1) - Add finish hitsound Fixed.
  11. 01:08:558 (3) - Delete finish hitsound and add it to 01:08:369 - Fixed.
  12. 01:24:888 (4,5) - This rhythm feels bit unwieldy. I'd improve it by replacing 01:24:888 (4) - with circle and then start slider from 01:25:078 - and reverse it back at 01:25:363 -. Fixed.

Hard

  1. 00:07:609 (1) - Missing finish hitsound Fixed.
  2. 00:10:647 (6) - I think here should be NC. Don't really see reason why to make combo longer than one stroke. Fixed.
  3. 00:12:165 (1) - You could put finish hitsound here, if you want to. Fixed.
  4. 00:15:583 (1) - You could put finish hitsound here to improve rhythm. Fixed.
  5. 00:17:293 - Somehow it feels so odd to not have a note here. You could put circle here to improve rhythm. Fixed.
  6. 00:16:723 (1,2,3,4,1,2,3,4) - You are missing all the claps, which there should be. Fixed.
  7. 00:21:659 (1) - You could put finish hitsound here to improve rhythm.
  8. 00:22:799 (1,2,3) - Rhythm is fine here, but that how you cut those 1/4 slider isn't. In general, people are assume that those are cut to 4 packs, not to 5. This photo is giving you better explanation: http://puu.sh/nl10w/eb96a0e495.jpg . (On Green colour number 1 means that there should be start of the 1/4 reversing slider, 2 and 3 have reverses, and 4 is the end of slider. Things on red colour tells how you have done it now.) Fixed.
  9. 00:32:102 (1) - Delete finish and add it to 00:31:913 - Fixed.
  10. 00:46:723 - Missing clap hitsound Fixed.
  11. 00:49:761 (4,1) - This is bit overmapped. To fix it, you need to shorten slider 00:49:761 (4) - with one reverse, and replace 00:50:235 (1) - to 00:50:141 - . Fixed.
  12. 00:55:078 (2) - missing clap here and 00:55:837 - . Fixed.
  13. 00:56:597 - missing clap Fixed.
  14. 00:57:356 (3) - missing clap Fixed.
  15. 00:57:926 (5) - Remove NC. Fixed.
  16. 00:59:255 (4) - You need NC here. Fixed.
  17. 00:59:255 (4,5) - You have here pretty same problem as at 00:22:799 (1,2,3) -. In general people are assuming that 00:59:255 (4) - slider ends at 00:59:920 - , but you are now ending it at 00:59:825 - which is bit wrong in music theory. To fix this, you need to make 00:59:255 (4) - longer with one reverse, and replace 00:59:920 (5) - to 01:00:015 - and shorten it with one reverse. Fixed, but differently.
  18. 01:02:293 - missing finish hitsound Fixed.
  19. From 01:02:293 - to 01:25:647 - : Try to use claps always when possible. This music has climax on chorus, and now it sounds bit lame when there isn't almost any claps. Fixed.

Insane

  1. I recommend to check your hitsound as I have mentioned in previous diffs'. Fixed.
  2. 00:13:116 (2) - You are now mapping some melody that doesn't exist there. Replace this slider with one circle to 00:13:116 - , because there is no melody beats at 00:13:211 - . Fixed.
  3. 00:37:419 (6,1) - I expected these objects to have 1/4 intermediate, but it had 1/2. Overlapping them isn't best option here, so I recommend to replace 00:37:988 (1) - or 00:37:420 (6) - to somewhere else. Fixed.
  4. 00:49:666 (4) - Start slider at 00:49:761 - . Usually starting sliders from blue tick isn't recommend, especially when there is no melody in blue tick. Fixed.

World

  1. I recommend to check your hitsound as I have mentioned in previous diffs'. Fixed.
  2. 00:11:406 (9) - you could put NC here, to make stream better to be read. Fixed.
  3. 00:13:116 (2) - Same thing as I said in previous diff about melody. ^ Fixed.
  4. 00:27:165 (9) - I Highly recommend to replace this circle somewhere than just overlapping it with (8) Fixed.
  5. 00:51:755 (4,5) - Delete 00:51:755 (4) - since it's overmapping and you could replace 00:51:850 (5) - bit futher from (3) to make it flow better. Fixed.
  6. 01:26:597 - Missing important note here. Put here a circle. Fixed.

Good Luck!!
In summary: All Fixed
Thanks~ Updated

27/02 EDIT: Fixed red tick sliders (Insane), Updated!
Saoji
[Easy]
  1. You skipped all the downbeats in the intro in the whole map, modders gonna get mad lol. I don't think it sounds bad though
  2. 00:22:798 (1) - Make that spinner finish on 00:24:318 - Would sound way more natural
  3. 00:25:837 (1) - Stck on 1/1, that reverse on red tick sounds really off
  4. 01:00:774 (1) - The reverse should be on blue tick right? I agree that I'm not sure how's it percieve on easy diff, but it sounds off right now :c
[Normal]
  1. 00:34:192 (6) - Object isn't snapped
  2. 00:59:445 (1) - Mind the gap http://puu.sh/nmWrd/8191b4e403.jpg
[Hard]
  1. 00:13:684 (4) - NC should be here instead of 00:14:064 (1) - for the new rhythm
  2. 00:19:760 (4) - ^
  3. 00:49:761 (4) - You missed the timing :O http://puu.sh/nmWAY/bae8133d96.jpg
  4. 00:50:900 (3) - Rhythm inconstancity with 00:56:977 (2) - I prefer the second one tbh, but well
  5. 01:01:154 (2) - Overmapped, just add a reverse on 01:00:774 (1) -
  6. 01:05:141 (1) - Overmapped and it makes hide the stronger beat+ vocal
  7. 01:06:850 (6,7) - Could improve blanket
[Insane]
  1. 00:07:894 - add note, would also fix ds with 00:07:989 (2) -
  2. 00:18:528 (6,7) - spacing error
  3. 00:21:945 - You map the streams but not the funny burst :( 00:22:325 - I personally think burst are 100% funnier than streams
[World]
  1. 01:01:154 (2) - totally off timed, starts on nothing and finish on nothing. The point on the music is here 01:01:344 -
Not checking "World" more in detail though, not my style.

Good luck!
If you have any question feel free to PM me.
uuuget
Hi,from my modding queue
[World]
00:40:647 (6,7,8) - distance snap?
00:52:230 (2,3) - ctrl+g flow better
[Hard]
00:16:723 (1,3,4) - can make one more backtracking
[Normal]
00:10:078 it would be better if there has an object
Topic Starter
Hazu-

Yales wrote:

[Easy]
  1. You skipped all the downbeats in the intro in the whole map, modders gonna get mad lol. I don't think it sounds bad though
  2. 00:22:798 (1) - Make that spinner finish on 00:24:318 - Would sound way more natural Fixed.
  3. 00:25:837 (1) - Stck on 1/1, that reverse on red tick sounds really off Fixed.
  4. 01:00:774 (1) - The reverse should be on blue tick right? I agree that I'm not sure how's it percieve on easy diff, but it sounds off right now :c Mmm... Nop.
[Normal]
  1. 00:34:192 (6) - Object isn't snapped Fixed.
  2. 00:59:445 (1) - Mind the gap http://puu.sh/nmWrd/8191b4e403.jpg Fixed.
[Hard]
  1. 00:13:684 (4) - NC should be here instead of 00:14:064 (1) - for the new rhythm Fixed.
  2. 00:19:760 (4) - ^ Fixed.
  3. 00:49:761 (4) - You missed the timing :O http://puu.sh/nmWAY/bae8133d96.jpg Looool xDD You didn't see anything
  4. 00:50:900 (3) - Rhythm inconstancity with 00:56:977 (2) - I prefer the second one tbh, but well Fixed.
  5. 01:01:154 (2) - Overmapped, just add a reverse on 01:00:774 (1) - Fixed.
  6. 01:05:141 (1) - Overmapped and it makes hide the stronger beat+ vocal Fixed.
  7. 01:06:850 (6,7) - Could improve blanket Fixed.
[Insane]
  1. 00:07:894 - add note, would also fix ds with 00:07:989 (2) - Fixed.
  2. 00:18:528 (6,7) - spacing error Fixed.
  3. 00:21:945 - You map the streams but not the funny burst :( 00:22:325 - I personally think burst are 100% funnier than streams
[World]
  1. 01:01:154 (2) - totally off timed, starts on nothing and finish on nothing. The point on the music is here 01:01:344 - Fixed.
Not checking "World" more in detail though, not my style.

Good luck!
If you have any question feel free to PM me.
Thanks!

uuuget wrote:

Hi,from my modding queue
[World]
00:40:647 (6,7,8) - distance snap? Fixed.
00:52:230 (2,3) - ctrl+g flow better Fixed.
[Hard]
00:16:723 (1,3,4) - can make one more backtracking Nop.
[Normal]
00:10:078 it would be better if there has an object Nop.
Thanks! Updated~

28/02 EDIT: Downbeats fixed (Easy)
:arrow:
:?
Staiken_old
I'm not pro modder :?

Easy :

00:28:496 (4) - You could put a new combo, it could look better for beginner who count 1-2-3-4 1-2-3-4
01:05:331 (5) - " " " " " "

That's all D: I did normal and hard too but i didn't find anything else D/
Topic Starter
Hazu-

Staiken wrote:

I'm not pro modder :?

Easy :

00:28:496 (4) - You could put a new combo, it could look better for beginner who count 1-2-3-4 1-2-3-4 Fixed.
01:05:331 (5) - " " " " " " Fixed.

That's all D: I did normal and hard too but i didn't find anything else D/
Thanks~ Updated!
Shyotamaze
Hi, from my modding queue

General
  1. Nothing to say
Insane
  1. 00:07:609 (1,2,3) - Looks a bit weird, maybe try to move the slider like this https://osu.ppy.sh/ss/4655879
  2. 00:27:165 (1,2) - Fix blanket (nazi)
  3. 00:29:255 (2,3) - I don't really understand why 3 is so close to the slider
  4. 00:35:140 (1,2,3,4,5) - Maybe make a star
  5. 00:38:748 (4,1) - Fix blanket
  6. Maybe you could try to have less stacks
World
  1. 00:09:888 (3,4) - Make them closer
  2. 00:13:116 (2,1) - Collides
  3. 00:28:401 (4,1,2) - This direction change might be too brutal, maybe try to make a little curve
  4. 00:34:002 (3,5) - This overlap makes it hard to read
  5. 00:39:698 (2,3) - Collides
  6. 00:57:546 (2,3,4) - Stack 2 with 00:56:976 (4) -
  7. 01:05:140 (1,2,3,4,5) - Too much spaced imo decrease the spacing a bit
  8. 01:15:773 (1,2,3,4,5) - ^
  9. 01:19:950 (1,2,3,4,5) - ^ rip
  10. 01:21:849 (1,2,3) - This one may be fine because it's only a triple but it's still a bit too much spaced imo
  11. 01:24:887 (1,2,3) - ^ but after the previous jump (7) it's almost impossible to hit them correclty lol, try to make it flow better
Nice map, some jumps feel a bit random though, try to make some shapes like squares triangles and stuff
Good luck! damn so much baguettes here
Topic Starter
Hazu-

Shyotamaze wrote:

Hi, from my modding queue

General
  1. Nothing to say
Insane
  1. 00:07:609 (1,2,3) - Looks a bit weird, maybe try to move the slider like this https://osu.ppy.sh/ss/4655879
  2. 00:27:165 (1,2) - Fix blanket (nazi)
  3. 00:29:255 (2,3) - I don't really understand why 3 is so close to the slider
  4. 00:35:140 (1,2,3,4,5) - Maybe make a star
  5. 00:38:748 (4,1) - Fix blanket
  6. Maybe you could try to have less stacks
World
  1. 00:09:888 (3,4) - Make them closer
  2. 00:13:116 (2,1) - Collides
  3. 00:28:401 (4,1,2) - This direction change might be too brutal, maybe try to make a little curve
  4. 00:34:002 (3,5) - This overlap makes it hard to read
  5. 00:39:698 (2,3) - Collides
  6. 00:57:546 (2,3,4) - Stack 2 with 00:56:976 (4) -
  7. 01:05:140 (1,2,3,4,5) - Too much spaced imo decrease the spacing a bit
  8. 01:15:773 (1,2,3,4,5) - ^
  9. 01:19:950 (1,2,3,4,5) - ^ rip
  10. 01:21:849 (1,2,3) - This one may be fine because it's only a triple but it's still a bit too much spaced imo
  11. 01:24:887 (1,2,3) - ^ but after the previous jump (7) it's almost impossible to hit them correclty lol, try to make it flow better
Nice map, some jumps feel a bit random though, try to make some shapes like squares triangles and stuff
Good luck! damn so much baguettes here
All Fixed

:arrow:
asssadsa rip xd
Updated!
Deadmadeon
Hello, i wish this mod helps :)
Easy
I think it's fine
Normal
00:10:268 (1) - i think that this slider should be here: 00:10:173 - because you are following the melody
00:52:040 - in this time would be a circle i think :P
00:58:116 - the same
Hard
i think is good :D
Insane
00:10:268 (7) - move this slider to 00:10:173 -
World diificulty it's great :3
an amazing work here xD 8-)
PS: Sorry for my bad english :c
Topic Starter
Hazu-

Deadmadeon wrote:

Hello, i wish this mod helps :)
Easy
I think it's fine
Normal
00:10:268 (1) - i think that this slider should be here: 00:10:173 - because you are following the melody No creo, tick azul en normal.
00:52:040 - in this time would be a circle i think :P Fixed.
00:58:116 - the same Fixed.
Hard
i think is good :D
Insane
00:10:268 (7) - move this slider to 00:10:173 - Reemplazado por un slider de 00:09:888 (6) - hasta 00:10:173 -
World diificulty it's great :3
an amazing work here xD 8-)
PS: Sorry for my bad english :c
Thanks~
Podía ser en español :'c

Updated!
Mashi-Nya
Just a suggestion, it's completely up to you but the majority of 3 star beat maps have a HP Drain of 5, so I would recommend lowering the 3 star version down one level of HP Drain. :)
Topic Starter
Hazu-

[ Koneko-Chan ] wrote:

Just a suggestion, it's completely up to you but the majority of 3 star beat maps have a HP Drain of 5, so I would recommend lowering the 3 star version down one level of HP Drain. :) Fixed.
Thanks, Updated!
Namki
yo.

[General]
.
Add one more combocolor for better view.

[Easy]
00:08:368 (2) - this slider looks weird for me, because of 00:09:318 - this strong part.
00:16:344 - you have skipped beat here, so this is inconsistent for whole diff, don't skip those beats or skip more. That look strange if you mapped without skipping and there appears some random skip.
00:19:001 (4) - bad idea to end the slider with the big white tick, especially here, this beat is so strong, place a circle.
01:14:824 (1) - sounds bad, because 01:15:774 - vocal starts from here, I request do a 2/1 slider and place a circle.
I noticed some bad blanket sliders, I think you can find those.
Else looks fine.

[Normal]
There are some rhythm issues.
00:21:090 (3) - okay, delete this and place circle 00:21:280 - here.
00:18:052 (1,2) - place 1/1 slider instead of those two. yeah
I really don't like sliders like 00:54:318 (3) - this one, I hear circle at the big white tick, yeah, Does it sounds better? It perfectly fit's the vocal!
Oh, I don't sure about 1/4 sliders, because I asked Mako long time ago and she said that this is a bit complex for normal diff.

[Hard]
00:28:306 (5) - this is do overmapped, I don't hear 1/4 repeat here, I hear only 1/2.
00:52:610 (2,3) - seems like you accidentally put 1.4 spacing here.
00:19:191 (1) - this circle is overmapped, there is no sound in music to put this circle there.
Else if good.

good luck~
Topic Starter
Hazu-

Namki wrote:

yo.

[General]
. o.O
Add one more combocolor for better view. I'll find one xD

[Easy]
00:08:368 (2) - this slider looks weird for me, because of 00:09:318 - this strong part. Fixed.
00:16:344 - you have skipped beat here, so this is inconsistent for whole diff, don't skip those beats or skip more. That look strange if you mapped without skipping and there appears some random skip. Fixed.
00:19:001 (4) - bad idea to end the slider with the big white tick, especially here, this beat is so strong, place a circle. Fixed.
01:14:824 (1) - sounds bad, because 01:15:774 - vocal starts from here, I request do a 2/1 slider and place a circle. Fixed.
I noticed some bad blanket sliders, I think you can find those. Fixed.
Else looks fine.

[Normal]
There are some rhythm issues.
00:21:090 (3) - okay, delete this and place circle 00:21:280 - here. Fixed.
00:18:052 (1,2) - place 1/1 slider instead of those two. yeah Fixed.
I really don't like sliders like 00:54:318 (3) - this one, I hear circle at the big white tick, yeah, Does it sounds better? It perfectly fit's the vocal! Fixed.
Oh, I don't sure about 1/4 sliders, because I asked Mako long time ago and she said that this is a bit complex for normal diff. It's also that I wonder :/

[Hard]
00:28:306 (5) - this is do overmapped, I don't hear 1/4 repeat here, I hear only 1/2. Fixed.
00:52:610 (2,3) - seems like you accidentally put 1.4 spacing here. ?
00:19:191 (1) - this circle is overmapped, there is no sound in music to put this circle there. Fixed.
Else if good.

good luck~ Thanks~
Updated!
achyoo
remodding coz I want to see a ranked version of this song

Normal
00:15:584 (1,2,3,4,1) - overlap the notes notes with the slider start/end, I dont think this is suitable for 2* (doesnt have to be fully overlapped, but a bit more)
00:43:685 (5,1) - same as above, overlap a bit more
00:50:900 (2,3,4,5) - ^
00:56:976 (2,3,4,5,6,7) - ^
01:05:521 (1,2,3) - one note between 2 and 3? sounds empty, maybe repeat the slider or something
01:11:407 (1,2,3) - repeat 1, change 2 to a single note at 01:12:356

All of this are not grave mistakes, so it's up to how you want the map

Hard
00:33:052 (5) - this sounds overmapped, remove?
00:33:242 (1) - change to 1/4 repeating slider or triplet?
Also you might wanna increase DS for the kial time, but that's up to you

Insane
Nothing much I can say about this, but some non-1/4 sliders in the kial time, maybe you wanna change SV for them? IMO SV changes would fit the music more
eg : 01:03:053 (4) and 01:03:812 (1)

World
gib more pp pls
On a serious note, this is cool, but I would suggest adding SV changes and DS changes, makes the map more 'colourful' if you get what i mean

Good luck with this!
Topic Starter
Hazu-

DesuNuts wrote:

remodding coz I want to see a ranked version of this song Same :'c

Normal
I don't quite understand what you mean by "overlap"
00:15:584 (1,2,3,4,1) - overlap the notes notes with the slider start/end, I dont think this is suitable for 2* (doesnt have to be fully overlapped, but a bit more) Fixed?
00:43:685 (5,1) - same as above, overlap a bit more Fixed?
00:50:900 (2,3,4,5) - ^ Fixed?
00:56:976 (2,3,4,5,6,7) - ^ Fixed?
01:05:521 (1,2,3) - one note between 2 and 3? sounds empty, maybe repeat the slider or something Nop.
01:11:407 (1,2,3) - repeat 1, change 2 to a single note at 01:12:356 Fixed.

All of this are not grave mistakes, so it's up to how you want the map

Hard
00:33:052 (5) - this sounds overmapped, remove? Nop
00:33:242 (1) - change to 1/4 repeating slider or triplet? ???
Also you might wanna increase DS for the kial time, but that's up to you

Insane
Nothing much I can say about this, but some non-1/4 sliders in the kial time, maybe you wanna change SV for them? IMO SV changes would fit the music more
eg : 01:03:053 (4) and 01:03:812 (1) Fixed.

World
gib more pp pls
On a serious note, this is cool, but I would suggest adding SV changes and DS changes, makes the map more 'colourful' if you get what i mean
Fixed?

Good luck with this!
Not giving kudosu since you already have had one. ( :( )
achyoo

Siiilver wrote:

DesuNuts wrote:

remodding coz I want to see a ranked version of this song Same :'c

Normal
I don't quite understand what you mean by "overlap"
00:15:584 (1,2,3,4,1) - overlap the notes notes with the slider start/end, I dont think this is suitable for 2* (doesnt have to be fully overlapped, but a bit more) Fixed?
00:43:685 (5,1) - same as above, overlap a bit more Fixed?
00:50:900 (2,3,4,5) - ^ Fixed?
00:56:976 (2,3,4,5,6,7) - ^ Fixed?
01:05:521 (1,2,3) - one note between 2 and 3? sounds empty, maybe repeat the slider or something Nop.
01:11:407 (1,2,3) - repeat 1, change 2 to a single note at 01:12:356 Fixed.

All of this are not grave mistakes, so it's up to how you want the map

Hard
00:33:052 (5) - this sounds overmapped, remove? Nop
00:33:242 (1) - change to 1/4 repeating slider or triplet? ???
Also you might wanna increase DS for the kial time, but that's up to you

Insane
Nothing much I can say about this, but some non-1/4 sliders in the kial time, maybe you wanna change SV for them? IMO SV changes would fit the music more
eg : 01:03:053 (4) and 01:03:812 (1) Fixed.

World
gib more pp pls
On a serious note, this is cool, but I would suggest adding SV changes and DS changes, makes the map more 'colourful' if you get what i mean
Fixed?

Good luck with this!
Not giving kudosu since you already have had one. ( :( )
Reserved, I'll edit this post with a picture of what I mean by overlap later

EDIT :

something like this, basically make them closer to each other, but you don't have to do it they way I did it

Oh, and for the Hard diff the part which you put ???


I was thinking something like this
Topic Starter
Hazu-
Remaped World (Expert) and Insane, redownload please >.<
Kroytz Background (Expert) Fixed.
Namki New Color Fixed.
Spagett
EASY
SPOILER
00:08:369 (2) - Should be a repeat slider.
00:10:647 (1,2,1) - Should be just one whole slider, make it simple, though.
00:19:761 (1,2,3,4,5) - Should have sliders and circles in the same order, that can throw beginners off 00:13:685 (1,2,3,4,5,6) -
00:49:571 (4) - Should have circle where white tick in slider is (00:49:761), and a new slider should start where 4 ends to where 1 begins.
01:11:406 (1,2,3,4) - Should be all sliders, like 01:05:331 (1,2,3,4) - is.
01:17:482 (5) - is mapped to lyrics, so when you map 01:20:521 (3,4) - , it should be the same. We're talking about beginners, don't want to throw them off
^^
1:24:88 A spinner should go here, and replace the slider inside of it.

NORMAL
SPOILER
00:09:318 (3) - end this on blue tick
00:09:698 (4) - end this on blue tick
00:10:268 (1) - start on blue tick
00:12:926 (1) - have this slider repeat starting on the first red tick inside(00:13:116) to the closest red tick (00:13:496)
00:52:230 (5,6) - have a slider replace five, and have the slider go to where 6 begins, then have a circle for the slider end of 6 to replace that.

I'm stopping here. The mapping is fine, you're good on that, it's just the flow of it that needs improvement. If you notice a similar point in the song that you've already mapped, don't be afraid to copy and paste it, as long as you make slider shapes different and move circle around accordingly, it'll flow significantly better. Great Mapping.
(P.S.) I would've called "Expert" "FOUR DIMENSIONS", but that's just a personal preference.
Topic Starter
Hazu-

Spagett wrote:

EASY
SPOILER
00:08:369 (2) - Should be a repeat slider. Fixed.
00:10:647 (1,2,1) - Should be just one whole slider, make it simple, though. Fixed.
00:19:761 (1,2,3,4,5) - Should have sliders and circles in the same order, that can throw beginners off 00:13:685 (1,2,3,4,5,6) - Fixed.
00:49:571 (4) - Should have circle where white tick in slider is (00:49:761), and a new slider should start where 4 ends to where 1 begins. Fixed.
01:11:406 (1,2,3,4) - Should be all sliders, like 01:05:331 (1,2,3,4) - is. Fixed.
01:17:482 (5) - is mapped to lyrics, so when you map 01:20:521 (3,4) - , it should be the same. We're talking about beginners, don't want to throw them off
^^ Fixed.
1:24:888 A spinner should go here, and replace the slider inside of it. Fixed.

NORMAL
SPOILER
00:09:318 (3) - end this on blue tick Fixed.
00:09:698 (4) - end this on blue tick Fixed.
00:10:268 (1) - start on blue tick No, blue tick (start) in normal :/
00:12:926 (1) - have this slider repeat starting on the first red tick inside(00:13:116) to the closest red tick (00:13:496) Fixed.
00:52:230 (5,6) - have a slider replace five, and have the slider go to where 6 begins, then have a circle for the slider end of 6 to replace that. Fixed.

I'm stopping here. The mapping is fine, you're good on that, it's just the flow of it that needs improvement. If you notice a similar point in the song that you've already mapped, don't be afraid to copy and paste it, as long as you make slider shapes different and move circle around accordingly, it'll flow significantly better. Great Mapping.
(P.S.) I would've called "Expert" "FOUR DIMENSIONS", but that's just a personal preference.
Thanks! Updated

EDIT: Remaped Hard
ferret irl
From my queue

Expert
00:14:445 (3,4) - imo this would flow better http://prntscr.com/ag8lio
00:15:774 (2,3) - imo this would flow better http://prntscr.com/ag8miz
00:18:622 (5) - this looks okay, but this looks better http://prntscr.com/ag8muv
00:18:622 (5,6) - imo this would flow better http://prntscr.com/ag8n5s
00:21:850 (2,3,4) - imo this would flow better http://prntscr.com/ag8nd5
00:25:647 (3,4,1) - move this over right http://prntscr.com/ag8o2v
00:30:394 (1,2) - imo this would flow better http://prntscr.com/ag8ohf
00:32:293 (2,3,4) - move this down http://prntscr.com/ag8oqj
00:33:432 (1) - this would be better if it was 1/1
00:34:572 (4) - move it closer to 00:34:192 (3) - http://prntscr.com/ag8p1j
00:35:711 (3) - this would be better if it was 1/1
00:39:508 (1) - ctrl+g
00:41:027 (1) - this would be better if it was 1/1
00:41:787 (4) - this would be better if it was 1/1
00:42:546 (1) - ^
00:44:065 (1) - ^^
00:44:635 (2,3,4) - imo this would flow better http://prntscr.com/ag8pv4
00:47:483 (2) - this would be better if it was 1/1
00:47:863 (3) - make a 1/2 circle
00:54:318 (5) - ctrl+g
01:03:432 (4) - ctrl+g
01:26:597 (1) - move this up a little

END OF MOD

KDS PLZ
Topic Starter
Hazu-

Chewy-san wrote:

From my queue

Expert
00:14:445 (3,4) - imo this would flow better http://prntscr.com/ag8lio Fixed.
00:15:774 (2,3) - imo this would flow better http://prntscr.com/ag8miz Fixed.
00:18:622 (5) - this looks okay, but this looks better http://prntscr.com/ag8muv Fixed.
00:18:622 (5,6) - imo this would flow better http://prntscr.com/ag8n5s Fixed.
00:21:850 (2,3,4) - imo this would flow better http://prntscr.com/ag8nd5 Fixed.
00:25:647 (3,4,1) - move this over right http://prntscr.com/ag8o2v Fixed.
00:30:394 (1,2) - imo this would flow better http://prntscr.com/ag8ohf Fixed.
00:32:293 (2,3,4) - move this down http://prntscr.com/ag8oqj Fixed.
00:33:432 (1) - this would be better if it was 1/1 Nop, I think it follows better the rhythm.
00:34:572 (4) - move it closer to 00:34:192 (3) - http://prntscr.com/ag8p1j Nop.
00:35:711 (3) - this would be better if it was 1/1 Nop.
00:39:508 (1) - ctrl+g Nop.
00:41:027 (1) - this would be better if it was 1/1 Nop.
00:41:787 (4) - this would be better if it was 1/1 Fixed.
00:42:546 (1) - ^ Nop.
00:44:065 (1) - ^^ Nop.
00:44:635 (2,3,4) - imo this would flow better http://prntscr.com/ag8pv4 Fixed.
00:47:483 (2) - this would be better if it was 1/1 Fixed.
00:47:863 (3) - make a 1/2 circle Fixed.
00:54:318 (5) - ctrl+g Fixed.
01:03:432 (4) - ctrl+g Fixed.
01:26:597 (1) - move this up a little Fixed.

END OF MOD

KDS PLZ Obvious~
Thanks! Updated :3
SnowNiNo_
From my queue

  1. plz change to ar9 since it's only 158 BPM, this bpm is not fit with ar9.4
  2. 00:09:318 (4) - NC
  3. 00:38:369 (2,4) - not good blanket
  4. 00:47:483 (2,3) - i would change this to 2 1/2 slider since it seems like you are mapping with the vocal
  5. 00:52:420 (3,4,5) - a little bit overmapping imo, triplet just doesnt fit the music at all and the music doesnt sound like there should be a triplet either
  6. 01:23:559 (1,2,3,4,5,6,7,8,9,10,11,12,1) - here should be a nice stream not triplet lol
GL~ :D
Topic Starter
Hazu-

SnowNiNo_ wrote:

From my queue

  1. plz change to ar9 since it's only 158 BPM, this bpm is not fit with ar9.4
  2. 00:09:318 (4) - NC
  3. 00:38:369 (2,4) - not good blanket
  4. 00:47:483 (2,3) - i would change this to 2 1/2 slider since it seems like you are mapping with the vocal
  5. 00:52:420 (3,4,5) - a little bit overmapping imo, triplet just doesnt fit the music at all and the music doesnt sound like there should be a triplet either
  6. 01:23:559 (1,2,3,4,5,6,7,8,9,10,11,12,1) - here should be a nice stream not triplet lol
GL~ :D
All Fixed, Thanks!
Updated :3
Nelliel
[Easy]
00:49:572 - instead of a short slider keep extending the slider before ending it at 00:49:761 (4) - or you can bounce like this
01:11:406 (1) - End not snapped
[Normal]
00:08:559 (2) - I don't hear anything here? add a 1/2 slider here 00:08:749 (2) -
00:12:166 (5) - I may be deaf but I don't hear anything here as well remove note
[Hard]
Couldn't Find Anything Nice!
Topic Starter
Hazu-

WhozChaos wrote:

[Easy]
00:49:572 - instead of a short slider keep extending the slider before ending it at 00:49:761 (4) - or you can bounce like this Fixed.
01:11:406 (1) - End not snapped Fixed.
[Normal]
00:08:559 (2) - I don't hear anything here? Fixed.
add a 1/2 slider here 00:08:749 (2) - Fixed.
00:12:166 (5) - I may be deaf but I don't hear anything here as well remove note deaf xD
[Hard]
Couldn't Find Anything Nice! Thanks~
Thanks~
Updated!
HappyRocket88
Hola, desde #modreqs :3/ Vengo a hacer un comentario pequeño de las cosas que deberías evitar antes de que llamer a un BN.

[General]
  1. No deben de haber elementos en el folder que no están siendo usados: esto es para reducir el peso del folder a la hora que los jugadores descarguen tu mapa. Por lo tanto procura eliminar soft-hitclap13.wav y World.png respectivamente.
  2. Todas las lineas verdes deben estar debidabemente snapeadas a la línea de tiempo esto es para evitar posibles errores en el futuro con el efecto de hitsound que hayas utilizado. De esta manera, mueve 00:11:032 - para aquí 00:11:027 - para arreglar esto.
    :arrow: Nota: Debes de aplicar esto en todas las dificultades.
  3. No sé si soy yo pero el mp3 está cortado en una parte muy rara creando un punto incómodo una vez terminan de clickear el último objeto. Sería bueno que recortaras el mp3 en esa parte para reducir su volumen porque honestamente me dejó esperando por más. XD
Good luck!
Topic Starter
Hazu-

HappyRocket88 wrote:

Hola, desde #modreqs :3/ Vengo a hacer un comentario pequeño de las cosas que deberías evitar antes de que llamer a un BN.

[General]
  1. No deben de haber elementos en el folder que no están siendo usados: esto es para reducir el peso del folder a la hora que los jugadores descarguen tu mapa. Por lo tanto procura eliminar soft-hitclap13.wav y World.png respectivamente. Si, esto era de antes de remapear todas las dificultades, usaba 13 y la otra bg era de expert, pero decidí dejarlo igual, gracias por recordármelo.
  2. Todas las lineas verdes deben estar debidabemente snapeadas a la línea de tiempo esto es para evitar posibles errores en el futuro con el efecto de hitsound que hayas utilizado. De esta manera, mueve 00:11:032 - para aquí 00:11:027 - para arreglar esto.
    :arrow: Nota: Debes de aplicar esto en todas las dificultades. Cambié el offset muchas veces, creo que esto era normal que pase creo :'c
  3. No sé si soy yo pero el mp3 está cortado en una parte muy rara creando un punto incómodo una vez terminan de clickear el último objeto. Sería bueno que recortaras el mp3 en esa parte para reducir su volumen porque honestamente me dejó esperando por más. XD Creo que podría cambiar de short size a tv size, es lo mismo pero termina en 01:25:647 -
Good luck!
Supongo que ahora si podré pedir BN después de cambiar el mp3, Gracias ♥
Updated~

EDIT 28/3
RE-DOWNLOAD, TV SIZE MP3 (Supongo que así termina mejor la canción)
Atmino
There's a big issue with the offset on the expert diff, I thought it was me, but not. Great map btw :)
Topic Starter
Hazu-

Atmino wrote:

There's a big issue with the offset on the expert diff, I thought it was me, but not. Great map btw :)
Lol, I will check, Thanks~
Atmino

Siiilver wrote:

Atmino wrote:

There's a big issue with the offset on the expert diff, I thought it was me, but not. Great map btw :)
Lol, I will check, Thanks~
My bad, I think I was drunk :o , everything is ok ^^
Topic Starter
Hazu-

Atmino wrote:

My bad, I think I was drunk :o , everything is ok ^^
Jajajaja, okay~
Deadmadeon
I really want that this song gets ranked so i gave you a star ;)
Topic Starter
Hazu-

Deadmadeon wrote:

I really want that this song gets ranked so i gave you a star ;)
Oh, Thanks <3
Trataré de insistir mas en #modreqs por BN xD
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