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Momoiro Clover Z - Bodacious Space Symphony Movement VII [Mu

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Topic Starter
--Nepgear--
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
--Nepgear--
Beatmap completed, please enjoy and do reply if any issues/off timing is founded.

Thanks!

~Shana
NucleaRaven
Hi from my queue o/

[Serious]
  1. 00:00:784 (1) - NC (new combo) During streams its usually not a good idea to have this many nc's.
  2. 00:01:473 (1) - ^
  3. 00:02:163 (1) - ^
  4. 00:02:853 (1) - ^ (i think you can start to see where this is going)
  5. 00:03:542 (1) - ^
  6. 00:03:887 (9) - ^
  7. 00:04:232 (1) - Remove the NC
  8. 00:05:267 (2) - Make this a slider to fit with 'owww' sound.
  9. 00:10:784 (7) - You have 2 points at the top of the slider... delete one of them - actually it might be better to just make it one long slider to fit with the guitar... instead of the long repeat one you curently have.
  10. 00:11:473 (1,2,3) - The drums in the song here are triples not 1/4's. Set the Beat snap divisor to 1/3 and then move the notes to their correct ticks (1 is in the right spot, 2 and 3 are not).
  11. 00:11:818 (1) - Same problem as ^ - you have the bsd set to 1/4 when it should be 1/3. Notice how this slider sounds bad? End it on a 1/3 tick and it sounds much better.
  12. 00:14:577 (2) - ^
  13. 00:14:146 (4,1,2,3) - These are just bad... delete them and make new notes to fit with the lyrics.
  14. 00:35:525 (1,2,3) - Only need circles on red and white tick as that what the drum line is,
  15. 00:37:594 (4,5) - Delete
  16. 00:40:439 (1,2) - These sliders end one tick too late... end them on white and red tick respectively.
  17. 00:47:335 (1) - Same problem as ^. end on white tick.
  18. 01:01:473 (6) - This slider ends tick too soon, end on white tick
  19. 01:12:163 (1) - ^
  20. 01:13:715 (1) - This should end on red tick.
  21. 01:14:922 (4) - This should end on white tick.
  22. 01:17:680 (1,2) - ^ for both of these
Ok thats enough.
Now dont be disheartened by the amount of problems in this diff. NO-ONES first map is any good, especially without help. It can take a long time before you can start producing consistently well done maps (im not there yet either xd). So just keep going over the map like once a week and you should start to find issues in it by yourself. Just because it isn't 'good' right now doesnt mean it can never be. So keep it up and gl!
Topic Starter
--Nepgear--

NucleaRaven wrote:

Hi from my queue o/

[Serious]
  1. 00:00:784 (1) - NC (new combo) During streams its usually not a good idea to have this many nc's.
  2. 00:01:473 (1) - ^
  3. 00:02:163 (1) - ^
  4. 00:02:853 (1) - ^ (i think you can start to see where this is going)
  5. 00:03:542 (1) - ^
  6. 00:03:887 (9) - ^
  7. 00:04:232 (1) - Remove the NC
  8. 00:05:267 (2) - Make this a slider to fit with 'owww' sound.
  9. 00:10:784 (7) - You have 2 points at the top of the slider... delete one of them - actually it might be better to just make it one long slider to fit with the guitar... instead of the long repeat one you curently have.
  10. 00:11:473 (1,2,3) - The drums in the song here are triples not 1/4's. Set the Beat snap divisor to 1/3 and then move the notes to their correct ticks (1 is in the right spot, 2 and 3 are not).
  11. 00:11:818 (1) - Same problem as ^ - you have the bsd set to 1/4 when it should be 1/3. Notice how this slider sounds bad? End it on a 1/3 tick and it sounds much better.
  12. 00:14:577 (2) - ^
  13. 00:14:146 (4,1,2,3) - These are just bad... delete them and make new notes to fit with the lyrics.
  14. 00:35:525 (1,2,3) - Only need circles on red and white tick as that what the drum line is,
  15. 00:37:594 (4,5) - Delete
  16. 00:40:439 (1,2) - These sliders end one tick too late... end them on white and red tick respectively.
  17. 00:47:335 (1) - Same problem as ^. end on white tick.
  18. 01:01:473 (6) - This slider ends tick too soon, end on white tick
  19. 01:12:163 (1) - ^
  20. 01:13:715 (1) - This should end on red tick.
  21. 01:14:922 (4) - This should end on white tick.
  22. 01:17:680 (1,2) - ^ for both of these
Ok thats enough.
Now dont be disheartened by the amount of problems in this diff. NO-ONES first map is any good, especially without help. It can take a long time before you can start producing consistently well done maps (im not there yet either xd). So just keep going over the map like once a week and you should start to find issues in it by yourself. Just because it isn't 'good' right now doesnt mean it can never be. So keep it up and gl!
No no, it's good, I can see the mistakes and improvements, thanks :)
It is now updated on Serious mode as of 01/25/2016

Thanks
~Shana
Shira
From modding queue ~

[General]
Taken from the Osu! Wiki
  1. Kiai should be consistent throughout difficulties of your mapset (especially since it is shown on the main menu). If you have a guest difficulty from another mapper that uses different kiai, then it's fine as long as it still makes sense. No Kiai time for everything but 'Serious' diff?
  2. A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming. For the 'Tourist Diff' i suggest changing it to 'Beginner' or change all the other diff name :)
  3. how about offset 11473 since theres no mapping for a while..
  4. try changing the slider velocity more? there is literally no inherited timing points
[Tourist]
  1. imo, the cs is too high and the ar, od, and hp is too low. maybe 2-3?
  2. Distance Space, since this is for beginners make sure to use ds to make it flow c:
  3. 00:11:473 (1,2,3,4,1,2,3,4) - i think you should change this up a bit instead of having all singletaps. maybe go with the vocals instead?
  4. 00:23:887 (2,3) - dont overlap in beginner
  5. 00:30:784 (1,2,3,1,2,3,4,5) - i dont get this rhythm.. it doesnt match the instrumentals or vocal imo
  6. 00:42:939 (2) - put it on big white tick
  7. i think you should make the kiai time more faster and emphasize it? bc right now it just matches the beginning.
  8. 00:48:715 (2) - big white tick
    so.. honestly, this diff needs more work imo. dont just use linear sliders, make curvy ones as well. you can change the slider velocity too. & i think you should try to improve on the rhythm since it is inconsistent. Hopefully you can use what i said to improve the rest of the diff ~
[Easy]
  1. why 1/3 .w.
  2. Distance Space
  3. 00:24:577 (4) - end at white tick
  4. 00:26:646 (1) - no repeating more than once in easy
  5. 00:28:715 (1,2,3) - this doesnt follow any rhythm imo & doesnt flow well
  6. 00:33:542 (1,2,3,1,2,3,4,5) - so many singletaps lol
  7. 00:41:818 (1,2,3,4,5,1,2,1,2,3) - ^
  8. 00:49:404 (4) - repeating more than once
  9. 00:51:646 (1,2,3,4,1,2,3,4,1,2,3,4,1,1,1,2) - singletaps lol
  10. 01:11:473 (1) - repeating more than once
    for this diff, this looks way too rushed.. use more sliders ! :3
[Normal]
  1. lol normal 3* 174bpm..
  2. 00:14:922 (3,4,5,6,7,1) - no beginner can hit that LOL
  3. no triplets in normal pls or doubles
  4. im not going to repeat everything i said so i suggest taking out so many singletaps and adding more sliders linear & curved
[Hard]
  1. why are some notes not even on a tick ;w;
  2. 00:21:129 (5) - dont touch this
  3. 00:52:163 (2,3) - space this out
  4. 00:54:922 (2,3) - ^
  5. i suggest you look at other maps for this one. idk this diff looks like you just placed notes at random places.
[Conclusion]
This map needs more work imo >< remember you dont have to do what i say haha. its your map ~ you do you. anyways, if you need any clarifications or help just pm me anytime ~
Topic Starter
--Nepgear--

Maphi wrote:

From modding queue ~

[General]
Taken from the Osu! Wiki
  1. Kiai should be consistent throughout difficulties of your mapset (especially since it is shown on the main menu). If you have a guest difficulty from another mapper that uses different kiai, then it's fine as long as it still makes sense. No Kiai time for everything but 'Serious' diff?
  2. A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming. For the 'Tourist Diff' i suggest changing it to 'Beginner' or change all the other diff name :)
  3. how about offset 11473 since theres no mapping for a while..
  4. try changing the slider velocity more? there is literally no inherited timing points
[Tourist]
  1. imo, the cs is too high and the ar, od, and hp is too low. maybe 2-3?
  2. Distance Space, since this is for beginners make sure to use ds to make it flow c:
  3. 00:11:473 (1,2,3,4,1,2,3,4) - i think you should change this up a bit instead of having all singletaps. maybe go with the vocals instead?
  4. 00:23:887 (2,3) - dont overlap in beginner
  5. 00:30:784 (1,2,3,1,2,3,4,5) - i dont get this rhythm.. it doesnt match the instrumentals or vocal imo
  6. 00:42:939 (2) - put it on big white tick
  7. i think you should make the kiai time more faster and emphasize it? bc right now it just matches the beginning.
  8. 00:48:715 (2) - big white tick
    so.. honestly, this diff needs more work imo. dont just use linear sliders, make curvy ones as well. you can change the slider velocity too. & i think you should try to improve on the rhythm since it is inconsistent. Hopefully you can use what i said to improve the rest of the diff ~
[Easy]
  1. why 1/3 .w.
  2. Distance Space
  3. 00:24:577 (4) - end at white tick
  4. 00:26:646 (1) - no repeating more than once in easy
  5. 00:28:715 (1,2,3) - this doesnt follow any rhythm imo & doesnt flow well
  6. 00:33:542 (1,2,3,1,2,3,4,5) - so many singletaps lol
  7. 00:41:818 (1,2,3,4,5,1,2,1,2,3) - ^
  8. 00:49:404 (4) - repeating more than once
  9. 00:51:646 (1,2,3,4,1,2,3,4,1,2,3,4,1,1,1,2) - singletaps lol
  10. 01:11:473 (1) - repeating more than once
    for this diff, this looks way too rushed.. use more sliders ! :3
[Normal]
  1. lol normal 3* 174bpm..
  2. 00:14:922 (3,4,5,6,7,1) - no beginner can hit that LOL
  3. no triplets in normal pls or doubles
  4. im not going to repeat everything i said so i suggest taking out so many singletaps and adding more sliders linear & curved
[Hard]
  1. why are some notes not even on a tick ;w;
  2. 00:21:129 (5) - dont touch this
  3. 00:52:163 (2,3) - space this out
  4. 00:54:922 (2,3) - ^
  5. i suggest you look at other maps for this one. idk this diff looks like you just placed notes at random places.
[Conclusion]
This map needs more work imo >< remember you dont have to do what i say haha. its your map ~ you do you. anyways, if you need any clarifications or help just pm me anytime ~
Thanks very much :)

~Shana
snz
A random mod i hope you like it how to i said on my queue

General
Add Clap,whistle,finish On Some Parts

Tourist
00:15:611 (4) - Fix that slider have 4 points

00:26:646 (1) - Delete NC here to add on 00:28:025 (6) -
00:30:783 (1) - How to i said... delete NC
00:37:680 (5) - That it's ok but try add NC
00:47:335 (1) - That slider it's a bit weird for me imao try this --->
01:05:008 (1) - Overlap snap that note to 01:05:094
01:18:801 (3,4) - Overlap click on k
01:25:267 (2) - I don't hear 1/6 on that song try something like this --->

Easy
that diff. it's fine for me

Normal
fix 1/4 & 1/3 notes, 1/4 & 1/3 notes not alowed on Normal
00:33:542 (1) - Try something like that --->

Hard
00:34:577 (1) - Delete NC
00:52:853 (4) - Add NC
00:53:542 (2) - Try something like this --->

Serious
00:18:542 (1) - Delete NC and 00:18:715 (6) - add NC
00:49:060 (1) - Delete NC
01:08:370 (1) - ^
01:13:715 (1) - and 01:15:611 (1) - Delete NC and add NC on 01:14:922 (9) -
SoySauce
Hi from my queue :D

General
  1. Kiai times should be the same throughout all difficulties.
  2. Tourist CS2 OD1.5/2 HP1.5/2
  3. Easy OD2.5/3 HP2.5/3
  4. Normal HP4
  5. Hard HP5/5.5/6
  6. Serious HP 6
Tourist, Easy and Normal
  1. A Beginner diff should always use a constant distance spacing throughout the whole map. Yes means that you can't change the value of the DS or turn it off at all
  2. Distance snapping is really important since that's what makes a map readable and playable. For instance, in the Tourist diff, here 00:16:990 (1,2,3) - , the three notes are spaced evenly between each other but in the notes' actual rhythm, it's not actually even. (3) is further away in the beats from (2) than (1) which means that (3) also needs to be further away in spacing from (2) than (1).
    Example

    The correct positioning here should be something like this instead
  3. That is just one example. You'll have to apply what I told you for the whole map
  4. Okay now I'll get to some modding. Apart from the spacing issues
Hard
  1. Same as the above, spacing issues. Unlike the easier diffs, in Hard you can increase or decrease the distance snap value here in certain parts that you want allowing for freedom in mapping. Even so, it is best to maintain consistency in your spacing in most parts of the map
  2. 00:06:215 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - Big big no no here. You should not do doubles in a Hard diff not to mention doing them repeatedly. Plus they are not really suiting with that part in the song. If you want follow the guitar here try to do it like this
  3. 00:13:887 (1,2,3,4) - Like I said, try to avoid doubles in Hard diff. Try this. Try to apply this on all the doubles you've made.
  4. 00:23:456 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3) - In case you didn't know, most of this part doesn't warrant a double at all. I've made a random example that you can follow. Generally try to follow the song using a variety of sliders and circles and make some pattern while you're at it
Serious
  1. The high star rating of this diff mostly came from the streams at the start. Generally you don't want a part that is much more difficult than the other parts of the map. Keep your difficulty consistent thoughout the map. If you're going for full stream at the start, why stop the difficulty there? Do more jumps in the other parts of the song and some more difficult pattern if you want. If you wanted to keep it not too hard, I recommend putting some repeat sliders at the stream part to easen up that part so that the difficulty is consistent throughout the map.
  2. Yup, spacing issues here too. In this diff you have even more freedom in the distance spacing you can use. Make some patterns and jumps while still keeping consistency at other parts.
Overall
  1. Use distance snapping as much as you can on the maps
  2. Try taking a peek at some of the ranked maps in the editor and try to understand why are the objects placed like that, why is the rhythm like that, and try to apply them in your map
  3. Generally in the easier diffs you should use more sliders than circles so try to use sliders more than just circles. Make some shapes with them instead of just a curve or a straight
  4. Although this maps needs much more work to do don't give up :) This can still be reworked and improved as long as you stick the distance snap and map with more patterns and shapes than just straight-ish placements

That's all from me! Try to apply what I've told you in your maps. Feel free to PM me if you have any questions regarding the map. You can also call me anytime for a remod after you have fixed your map accordingly with proper spacing. Anyways good luck in your map!
Can I have a melon pan? :p
Potato-chii
Hi, from my queue~ I’m so, so sorry for being super late T^T. I only give recommendations, feel free to disagree with them.

[General]
Turn off grid snap, it makes some blanket errors and you can’t really shape sliders that much with it being on. Only use 1/1 snap divisor for easy diffs and 1/2 for normal. If the song has a low bpm, this can be excepted, but this song has a pretty high bpm.

I recommend you to use distance snap for every diff and add jumps when it suits the song afterwards for ONLY hard and insane diffs.

Maps are also better if they are consistent. You can give big gaps between your notes only when you want to emphasise something from the music. I’m sorry if this didn’t make sense T-T, but you can see what I mean by looking at some ranked maps. Okay, maybe one way you can make it more consistent: don’t map only the vocals, but also the music. Actually, the music is actually more important than the vocal, but mapping vocals won't ruin anything as long as it fits the beat.
Also, include more sliders, just to make it less repetitive. Especially in easy and normal diffs. Beginners can’t hit many circles in a row yet.

[Tourist]
I can’t really say anything about patterns since your spacings aren’t right. You need to turn on your distance snap for easy and normal diffs.
Lots of blankets need to be fixed. Eg. 00:12:852 (2,3)
00:41:818 (1,2,3,4) – They feel a bit random, why miss so much sounds?
00:51:473 (1,2,3,4,5) - ^
01:03:887 (1,1,1) – Stacks are confusing
01:06:646 (1,1,1,1,1) – Why only circles here? The music started again, so maybe put more notes.
01:24:577 (1,2) – Patterns like this are confusing for beginners.
00:57:335 – Kiai so long! Maybe end it here?
01:06:646 (1) – And start kiai here again.
01:19:059 – And end here.
01:27:163 (1) – This spinner here is a bit short. Maybe just remove it?

[Easy]
Turn on distance snap. Lots of confusing patters too.
Notes bunched up aren’t good for beginners. Maybe fix them? Eg. 00:11:473 (1,2,3,4) 00:22:508 (1,2,3,4,5,6)
00:27:335 (2,1) – Overlaps aren’t good either OWO
00:37:335 (4) – This does not belong here. It’s supposed to be on the next blue tick, but since it’s an easy diff, I’d recommend you not to map it.

[Normal]
Only use 1/2 snap divisor. Turn on distance snap.
This diff is way too hard for normal. Eg. 00:26:646 (1,2,3,4)
01:27:163 (2) – Maybe turn this into a long slider?

[Hard]
You can’t change your snap divisor from time to time. You have to decide which one suits better, 1/3 or 1/4. To me, 1/4 is better, though. Also, there are too many spacing errors. Maybe base your spacing with distance snap. You can press alt and scroll your mouse to change the distance snap multiplier.
00:26:646 (1,2,3,4,5,6,7,8,1) – Too hard for a hard diff.
00:34:404 (4,5,6) – Spacing error. This is very misleading.
00:35:611 (1,2) – Why so close?
01:23:542 (6) – Fix shapes?
They were some examples. I can’t point out at every spacing errors, so maybe check again and fix other similar errors?

[Serious]
1/3 really doesn’t suit the song. And please, add more sliders ><
00:00:439 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) – The stream doesn’t suit the music. Slowen the song to 25% and listen to it in a slow motion, then you'll see what I mean.
00:05:956 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - ^
Check the spacings for this diff too.
Hope that helped. GL~
MBmasher
From my NM Queue. I'm best at easier diffs so I'm gonna mod the first 3.

General
Kiai time is way too long. I would end it at 01:03:887
You are placing the beats to the vocals. Only do that if it fits. Otherwise, place it to the beat in the song. This is why you have such big unnecessary breaks in the song.
Read these articles for help:
A technique called "Flow"
A bunch of guides

Tourist
  1. You should have constant Distance Snap. Don't use Grid Snap because this messes up your Distance Snap
  2. I can't say anything, other than you need a re-map. There are too many Distance Snap problems

Easy
  1. Same note on Distance Snap and Grid Snap
  2. Focus on placing more sliders.
  3. 00:11:473 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - You could replace some of these with sliders.
  4. 00:27:335 (2,1) - Bad overlap here
  5. 00:29:404 (2) - Use Ctrl-G on this slider to have a better flow
  6. 00:45:956 (1,2) - Turn 00:45:956 (1) into a slider and remove 00:46:646 (2)
  7. 00:49:404 (4) - Don't end sliders on the first beat. Also, this slider's curve looks a bit weird.
  8. 01:11:473 (2) - Another weird slider curve..
  9. 01:03:887 (1,1) - Don't overlap these.

Normal
  1. Distance Snap on, Grid Snap off
  2. 00:14:146 (5) - New combo here
  3. 00:15:094 (8,9,10) - Remove these, it's a bit too fast for beginners
  4. 01:19:749 (2) - Flip this so your two sliders make a wave

Good luck with your map.
Topic Starter
--Nepgear--
Thanks a lot for the mod ^^
CyberX
Here we go my mod
note that everythings here is just my opinons
your map looks like a old mapping pattern. cant mod this kind of map tbh, but i give it a try
Serious
00:01:042 (8,1) - gap too much
00:04:577 (1) - this slider end at 00:05:180 -
00:14:146 (4) - the vocal start at red tick
00:18:973 (7) - ^
00:19:663 (9) - ^
00:20:698 (2,3) - ^ (please dont try to place a slider at blue tick, if you still doubt of your skill for mapping
00:22:508 (1) - your spaceing starting here kind of confuseing
00:37:680 (1,2,3) - move it slightly 2 times, at the timing point and delete this 00:37:853 -



Thanks in advance for choosing my ModQ
Come again next time
Good Luck with your map
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