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Maffalda - Feliz Pascoa pra todos voces apesar de ninguem te

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Topic Starter
Hareimu

- Magic Bomb - wrote:

Ok here 4 days before this needs to get qualified xd

[General]

Not really a fan of the CS spread, but ofc it's nothing unrankable, just dislike how both rains are the same CS, for the most part. I don't even know if what I mapped is a rain or an overdose or something in the middle of them both. All I know is that I made a harder diff than the rain made by Piku~ (So making CS higher would be really strange)
I think Easter would work better as AR9.2, very small difference but remember it's a rain so... yeah (also you said AR9.2 in your mod response and then made it AR9.3) Whoops, a little mistake there, AR should really be 9.2 by now.

[Cup]

00:05:178 (1) - Maybe make this a 2/3 slider instead? The note where the repeat is feels really out of place imo due to the note being weaker than the others you've mapped. Done.
00:14:643 (1) - Whilst I understand why this movement is strong, may be best to reduce it just a tiny bit to make it easier for cup players. x:304 works fine. ^
00:18:072 (1) - I think a higher distance to this would work nicely for the "wub" sound, try something like x:272.
00:21:501 (5,1) - ^, again, x:272. Leaved the distance unchanged because of previous change (didn't need to add distance at all)
00:28:358 (1,2) - ^, x:320. Done.
00:31:786 (1,2,3,4,5) - ^, x:384 (such a big change is to make sure you don't change flow, and the jump after this is fine because of the timeline difference). As said a bit above this, the distance remains unchanged because of previous notes being changed, it already produced a 1,37 distance jump.
00:38:929 (2) - This note feels a lot weaker than the other ones, maybe remove it? It'll stay there, because it's still audible
00:46:358 (1,1) - Should be fine because of bpm, but this distance between note and spinner feels a little short for me, for a cup diff... I'm not sure. I'd recommend starting it at the 1/2, anyway, just in case. Done, I guess.

[Salad]

00:02:586 (6,1) - Try lowering the distances here to avoid a dash to 1 or 6 and instead add a dash to 2, as that is stronger than both 6 and 1. Try 6 at x:160 and 1 at x:384. Huh? 6 has a strong sound, IMO. Anyway, if I moved 6 to x:160 it would play really weird. Moved (1) to x:384 tho
00:04:321 (3,1,2) - Again, I feel as though 3 is stronger than both 1 and 2 here, as the pitch there is a lot stronger. Try moving 3 to x:352, 1 to x:224, and 2 to x:352. This makes a fitting dash to 3, whilst getting rid of the dashes to 1 and 2. I don't know if something weird happened to the version I have of salad diff, but a whole lot of the distances and coordinates you're suggesting are making the map look really weird. Perhaps it's an error on my side?
00:08:627 (3,4,5) - Hmm, maybe get rid of the dashes both to and from this? Remember this is a salad, not a platter, there doesn't need to be a lot of dashes, and these notes aren't too strong, so just stronger than normal movement would be fine. Try x:112. Done, I guess.
00:10:055 (7,1,2,3) - Try moving this section a bit more to the right, like x:96, decreases the distance to 7 which may be a little difficult to walk for a salad player, whilst increasing the distance to 4 which is nice for the pitch there. Done what you suggested with the distance to note 4, but I believe the note 7 will stay in the place it is now. (Increased distance between 3 and 4)
00:12:035 (1,2,3) - x:400, just to make the dash to this more obvious. Done!
00:16:358 (1) - Both dashes here feel a bit overdone, there isn't any particularly strong notes here to indicate dashes on a salad, I'd move this note to x:304. Modified the slider so that the dash previous to it uses less distance (1,60), whilst the next dash remains unchanged.
00:18:358 (2) - Maybe move this to x:496 to make the flow on the curve more comforable after the dash? Done.
00:18:929 (4,5,6) - Move this to x:224, to get rid of the unnecessary dashes. It'll stay like that, the pitch of the BGM sound is strong enough to suggest a dash.
00:21:072 (4) - Whilst I understand what you're trying to do here, I think it'd be best to move this back somewhere like x:240, because of the 1/6 gap combined with low AR. Done.
00:24:929 (1) - A higher distance on this one would be good for flow, and would also better emphasise the dash afterwards. Maybe x:352? As above.
00:29:215 (3) - This jump feels a bit too strong, maybe x:336 would be better. Done.
00:30:072 (1) - ^, x:176, the sounds here aren't that strong. Done.
00:35:215 (1,2) - Hmm, I think having a dash to 1 is better than having a dash to 3 musicwise, as the note feels slightly stronger there. Try x:400 on this section? Also done.
00:37:786 (2) - Try x:368 on this, makes the dash to it more obvious, and makes the movements afterwards simpler. Done.
00:39:501 (3) - I don't feel this sound is really strong enough for a dash, x:304 would work better. ...I don't think this is even a dash? Also, the sound you hear here has higher pitch than other sounds, so it'll stay like that, also for symmetry.
00:42:072 (1,2) - A dash to 3 would be nicer here, in my opinion. Try moving 1 to x:96 and 2 to x:240, flows nicely, and gets rid of the dash from 1 and adds a dash to 3. 3 already has a dash (1,92 distance is kinda dashy, don't ya think?) Moved 1 to where you said, though.
00:46:358 (4,1) - Again, 1/2 distance would be better. Gonna excuse myself with JBH's reasons because he has a point with the reaction time. Did it on Cup, sure, but Salad is AR7, should give enough time for the player to notice there's a spinner coming.

[Easter]

00:00:015 (1,2,1,2,3,4,5,6,1,2,3,1,2) - Hmm, this part generally feels quite boring to play for an overdose, considering how repetitive the movements are, I'd make some changes around this part. The thing is, this is a kind of rain, but I can't possibly tell if it's an overdose, even if it's this hard. Let's just say it's the hardest diff on the mapset. With that being said, sure, changed some patterns, made some curves, anything to make it less repetitive.
00:06:035 (2) - Oh also this jump is far too hard, it's on the edge of being a pixel jump, I'd recommend x:128 for this type of jump. Done.
00:12:035 (4,5,6,7) - Again, I'd recommend a HDash to 7, like in JBH's diff. Try moving 6 to x:112, and then 7 to x:464, this creates a nice increasing distance left-right pattern, witha HDash to 7 to emphasise the strong sound there. Kinda done, I guess.
00:14:644 (1) - Maybe make this to the right instead? Whilst I like antiflow quite a bit, I feel as though starting off the kiai time like this is a bit unexpected, and leads to a weird feeling of the antiflow here. Done.
00:17:215 (1) - Maybe try curving this a bit more to the right, for better flow? Sure, why not?
00:19:786 (1,2,3) - 2 being on x:0 makes this pattern feel really badly forced against the wall, which could lead to a dq. Try moving this entire pattern to x:48, keeps the hypers but weakens them slightly and makes the pattern more comfortable. Done~ Thanks for the warning desu
00:20:644 (5) - Maybe curve this slider a bit more vertically to start off with for better movement after the HDash, as the current movement feels quite bad for flow, something like this. Oooo, stealing it~
00:23:501 (3) - I think a HDash to this would sound nice with the song and also play very nicely. Try something like x:224. After doing this, you may want to move 00:23:929 (4) - to x:384 to make the dash feel slightly more comfortable. Oh good lord, I'm loving this pattern. Thank you~
00:27:501 (1) - x:432 please, a weaker HDash here would feel a lot better for flow. Done, also curved the slider a bit more to make it flow better, and letting the player move a bit instead of making a complete stop to catch the droplets.
00:28:644 (2) - x:112 makes the movement feel quite a bit better to play, in my opinion. You, my good sir, have a point here. lol did i just write that
00:29:215 (1) - I think moving this to x:448 would feel nice, weaker HDash and also creates a nice flowing curve pattern with the next notes. This thingy here even made the curve pattern more beautiful, thanks
00:30:929 (1) - ^, and even x:448 again, weakens both HDashes, making the flow to both feel better (I would also maybe curve this to the right slightly). I can't possibly curve the slider to the right anymore because it's touching the border of the playfield, but still, applied the change.
00:35:215 (4) - Slightly weaker HDashes would feel better to play, something like x:400 (especially considering the HDash's antiflow after this). Done.
00:38:501 (3) - Moving this to x:160 would feel better for flow as the current dash to this feels slightly too strong, even if you take into consideration the HDash afterwards. Done.
00:40:358 (1,2,3) - Hmm, the dash to 2 to feels a tiny bit too strong, and I'm not really a fan of how the curve of 3 goes so close to the wall after a hyper. Try curving 1 like this, and then move 2 to x:320, and 3 to x:112. This reduces the dash between 1 and 2, whilst also keeping the hyper between 2 and 3, and gets 3 away from the wall slightly, consequently making the hyper to the next combo lighter, and more nice flowing! :D Holy shit so many good results
00:44:072 (2) - Some dashes around this would be nice, maybe x:256? Done.
00:44:929 (5) - ^, x:240. Moved to 256 to keep symmetry, but applied nontheless.
00:45:501 (1,2,3,4) - Some more movement in this part would add a more fun climax to the song. Try moving 2 to x:304, 3 to x:496, and 4 to x:96. Kinda repetitive from the previous pattern, but sure why not?

Alright done :D Hope I helped. You really did help, jesus your mods are awesome. Thanks!
Thanks for your mod! Earned your kudosu long ago, but anyway, kudosu'd!
Topic Starter
Hareimu
Updated! Redownload to get latest version and avoid issues, please~~
Jonis221
It will be qualify, before easter
Xinely
recheck

Salad :
00:04:321 (1) - just curious why NC here? since you didnt do for the other one 00:11:178 (4) -

Easter :
00:42:072 (1) - just my taste, basically i prefer movement on slider is ctrl+h here. just dont like weird / anti flow movement for slider in relax part xD
Marianna
Consider putting "Brazil" in the tags :p
Topic Starter
Hareimu

Xinely wrote:

recheck

Salad :
00:04:321 (1) - just curious why NC here? since you didnt do for the other one 00:11:178 (4) - whoops

Easter :
00:42:072 (1) - just my taste, basically i prefer movement on slider is ctrl+h here. just dont like weird / anti flow movement for slider in relax part xD I'll change this one just because it doesn't affect the SR that much, but I made these like this only to make it higher (so that it has the insane/rain icon)
Thanks for the recheck!

Marianna wrote:

Consider putting "Brazil" in the tags :p
huh, I forgot to add that since the beginning, thanks!
Xinely
Good luck
koliron


Ok some bns already checked this map xD so probably i will not find so much

General
  1. Whoo! combocolour 2 is sooo white, even is so different to the rest of combocolours, i understand that is for the background, maybe is better do it abi more grey or just remove it :b
  2. Why only Hyperion's Platter has tick 1? D: the rest are 3 aaa

Cup
  1. 00:12:035 (1,2) - I understand why you added more distance here, but in comparision with basically all distances, this is so much XD i would suggest reduce this, just in a bit
  2. 00:12:892 (2,1) - This distance is not hard, but new players dont have that habit of go to the middle of the map for the next note, maybe even they can go to the left, so i think is better being a nit more close, then new players will have enough reflexes for this without problems :3
  3. 00:17:215 (1,1) - Combos of 3 notes duuu, an is not conisstent so there is not excuse :b mayeb is better keep 00:18:072 (1) - for consistency
  4. 00:23:786 (3,1) - maybe here a bit more distance, is like the same but i think feels better with a bit more
  5. 00:43:786 (1,2,1) - I see what do you did in the editor, but in game 00:45:501 (1) - has less curve, maybe is better do that curve in 00:43:786 (1,2) - and use a 100% horizontal in the final sldier, feels beter because those sunds are stronger than the others :b

Salad
  1. 00:08:627 (3,4,5) - 00:10:341 (1,2,3) - 00:11:178 (4,5,6) - I think in these patterns a bit more distance would be good, have not much movement
  2. 00:09:198 (5,6,7) - Humm, this is almost 2 dash in a row D: please reduce a bit the distance to (7)
  3. 00:22:358 (3,4) - 00:25:786 (2) - 00:44:643 (2) - 00:45:786 (2,3) - As ther First suggestion, maybe more durves here feels better (also, these changes could add a bit more sr, the gap between salad-platter is a lot, means not much because in game feels like a good spread, but a more consistent sr never is bad!)
  4. 00:36:929 (1,2) - Hummm, dash with antiflow aaaa try with the reverse of this slider to the right, then would be much better
  5. 00:46:358 (4) - NC here to be consistent, and feels better with it :3

Platter
  1. 00:30:072 (1) - Mh, this feels better with only a circle, as you did in 00:33:501 (1) - (but not in 00:19:786 (1) - because there is a clear sound in 00:19:929 - )
  2. 00:34:358 (3) - aaaa this should finish in 00:34:929 - as the rest of diffs i guess D: feels much better
    Wow i cant find more, really nice platter as always :3

Rain
  1. 00:01:729 (1) - 00:14:644 (1,2,3,4) - 00:23:358 (2,3,4) - 00:28:501 (1) - 00:29:215 (3) - Maybe in these sldiers/patterns you could add a bit more curves, are so vertical, just iwth a bit more would be much better :3
  2. 00:15:787 (5,6,7,8) - Mmh, something similar as ^, but here you can add a jump in 00:15:929 (6,7) - , for example with 00:16:072 (7,8) - more to the right , same in 00:20:072 (2,3,4,5) -
  3. 00:23:215 (1,2,3,4,5,6,7,8,9,10,11) - Mmmh, this combo is a bit long, you could add nc in 00:24:072 (8) - , as hareimu did in the overdose
  4. 00:24:929 (1,2,3,4,5,6) - Huh a bit repetitive, why not 00:25:786 (4,5,6) - being a bit more horizontal? just a bit, also becaouse would be better to catch those hypers

Easter!
  1. Hum, i think in the beginning you can add some hypers, even there are in the rain, so is a bad spread if have not at least 1 or 2, you only added to 00:12:892 (7) - , i think overdose players have enough experience to can start the map with some hypers
  2. 00:02:300 (3,4) - Wwwwhy so short distance here? aaaa the sound is so clear and same strong as 00:00:872 - 00:01:729 - , is a obvious inconsistency ): i suggest add a dash distance here, same in 00:08:627 (1,2,3,4,5,6) -
  3. 00:03:464 (1,2,3) - I think is better if the distance is more to 00:04:321 (3) - than to 00:04:035 (2) - jsuit because is much more strong, try with (2) a bit more to the right
  4. 00:16:358 (1,2,3) - Sorry but i think this pattern dont fit with the song ): try with this, feels buch better because there are 3 low ans 3 strong sounds
  5. 00:18:072 (1) - A bit more horizontal? then those seeds would be easier to catch
  6. 00:29:215 (1,2) - aaa why so short distance? yo could add at least a bittt

aaaa yeah as i supposed hahah
JBHyperion

koliron wrote:



Ok some bns already checked this map xD so probably i will not find so much

General
  1. Why only Hyperion's Platter has tick 1? D: the rest are 3 aaa Didn't realise everyone else was using STR3 lol, changed now

Platter
  1. 00:30:072 (1) - Mh, this feels better with only a circle, as you did in 00:33:501 (1) - (but not in 00:19:786 (1) - because there is a clear sound in 00:19:929 - ) 00:30:072 (1) - is a 1/6 slider to fit the short vocal sound exactly the same as 00:19:786 (1) - which is not present at 00:33:501 (1) - I feel it fits really well so I'll keep it
  2. 00:34:358 (3) - aaaa this should finish in 00:34:929 - as the rest of diffs i guess D: feels much better Didn't notice the faint sound here so I was just extending to where I thought the whoosh sound ended. Fixed now though
    Wow i cant find more, really nice platter as always :3

aaaa yeah as i supposed hahah
Thanks for the check!

Platter
osu file format v14

[General]
AudioFilename: caralho.mp3
AudioLeadIn: 0
PreviewTime: 14644
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 12
GridSize: 4
TimelineZoom: 2.799999

[Metadata]
Title:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
TitleUnicode:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
Artist:Maffalda
ArtistUnicode:Maffalda
Creator:Hareimu
Version:Hyperion's Platter
Source:
Tags:coelho coelhinho da rabbit bunny easter day dubstep mashup brazil jbhyperion p_i_k_u
BeatmapID:882638
BeatmapSetID:401604

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2.2
SliderTickRate:3

[Events]
//Background and Video events
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Topic Starter
Hareimu
gotta apply the check when I reach home~
Topic Starter
Hareimu

koliron wrote:

General
  1. Whoo! combocolour 2 is sooo white, even is so different to the rest of combocolours, i understand that is for the background, maybe is better do it abi more grey or just remove it :b Changed brightness from 200 to 140 (It should be darker now)

Cup
  1. 00:12:035 (1,2) - I understand why you added more distance here, but in comparision with basically all distances, this is so much XD i would suggest reduce this, just in a bit Moved to x:112
  2. 00:12:892 (2,1) - This distance is not hard, but new players dont have that habit of go to the middle of the map for the next note, maybe even they can go to the left, so i think is better being a nit more close, then new players will have enough reflexes for this without problems :3 Moved the aforementioned slider (along with some notes afterwards) a bit to the left (x:432)
  3. 00:17:215 (1,1) - Combos of 3 notes duuu, an is not conisstent so there is not excuse :b mayeb is better keep 00:18:072 (1) - for consistency Removed NC on 00:17:215 (4) -
  4. 00:23:786 (3,1) - maybe here a bit more distance, is like the same but i think feels better with a bit more Couldn't add more distance because of the shape of the curved slider, so instead I ctrl+h'd the rest of the map and adjusted some distances afterwards, yadda yadda yadda. Fixed anyway~
  5. 00:43:786 (1,2,1) - I see what do you did in the editor, but in game 00:45:501 (1) - has less curve, maybe is better do that curve in 00:43:786 (1,2) - and use a 100% horizontal in the final sldier, feels beter because those sunds are stronger than the others :b Done!

Salad
  1. 00:08:627 (3,4,5) - 00:10:341 (1,2,3) - 00:11:178 (4,5,6) - I think in these patterns a bit more distance would be good, have not much movement Changed 00:08:627 (3,4,5) - into an increasing distance right curve, changed 00:10:341 (1,2,3) - into an horizontal reverse slider and did the same with 00:11:178 (3,4,5) - , but with an antiflow pattern so that it doesn't get repetitive.
  2. 00:09:198 (5,6,7) - Humm, this is almost 2 dash in a row D: please reduce a bit the distance to (7) Moved 00:10:055 (7) - to 112.
  3. 00:22:358 (3,4) - 00:25:786 (2) - 00:44:643 (2) - 00:45:786 (2,3) - As ther First suggestion, maybe more durves here feels better (also, these changes could add a bit more sr, the gap between salad-platter is a lot, means not much because in game feels like a good spread, but a more consistent sr never is bad!) Changed almost everything you've mentioned (left the last one untouched because of the curved pattern)
  4. 00:36:929 (1,2) - Hummm, dash with antiflow aaaa try with the reverse of this slider to the right, then would be much better Done
  5. 00:46:358 (4) - NC here to be consistent, and feels better with it :3 Also changed in the other diffs just to be sure.

Easter!
  1. Hum, i think in the beginning you can add some hypers, even there are in the rain, so is a bad spread if have not at least 1 or 2, you only added to 00:12:892 (7) - , i think overdose players have enough experience to can start the map with some hypers Er, IIRC piku's rain didn't have any hypers but the one at 00:12:892 (3) - , being also present in easter diff. But I'll see what I can do about it.
  2. 00:02:300 (3,4) - Wwwwhy so short distance here? aaaa the sound is so clear and same strong as 00:00:872 - 00:01:729 - , is a obvious inconsistency ): i suggest add a dash distance here, same in 00:08:627 (1,2,3,4,5,6) - Done
  3. 00:03:464 (1,2,3) - I think is better if the distance is more to 00:04:321 (3) - than to 00:04:035 (2) - jsuit because is much more strong, try with (2) a bit more to the right Moved (2) to x:320
  4. 00:16:358 (1,2,3) - Sorry but i think this pattern dont fit with the song ): try with this, feels buch better because there are 3 low ans 3 strong sounds I think I fixed it, but I'm not sure. Gotta test enough with the thingy you suggested to make a new pattern. Changed anyway.
  5. 00:18:072 (1) - A bit more horizontal? then those seeds would be easier to catch Done.
  6. 00:29:215 (1,2) - aaa why so short distance? yo could add at least a bittt Er, was trying to make a curve pattern there because the sounds were almost the same? :s

aaaa yeah as i supposed hahah
Thanks for the check! Gotta update as soon as Piku applies it as well.
P i k u

koliron wrote:



Rain
  1. 00:01:729 (1) - 00:14:644 (1,2,3,4) - 00:23:358 (2,3,4) - 00:28:501 (1) - 00:29:215 (3) - Maybe in these sldiers/patterns you could add a bit more curves, are so vertical, just iwth a bit more would be much better :3 | Done \o/
  2. 00:15:787 (5,6,7,8) - Mmh, something similar as ^, but here you can add a jump in 00:15:929 (6,7) - , for example with 00:16:072 (7,8) - more to the right , same in 00:20:072 (2,3,4,5) - | I want to leave it like that :c
  3. 00:23:215 (1,2,3,4,5,6,7,8,9,10,11) - Mmmh, this combo is a bit long, you could add nc in 00:24:072 (8) - , as hareimu did in the overdose | Alrighty
  4. 00:24:929 (1,2,3,4,5,6) - Huh a bit repetitive, why not 00:25:786 (4,5,6) - being a bit more horizontal? just a bit, also becaouse would be better to catch those hypers | Agreed \o/

aaaa yeah as i supposed hahah
Thanks!
Piku's Rain
osu file format v14

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[Metadata]
Title:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
TitleUnicode:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
Artist:Maffalda
ArtistUnicode:Maffalda
Creator:Hareimu
Version:Piku's Rain
Source:
Tags:coelho coelhinho da rabbit bunny easter day dubstep mashup brazil jbhyperion p_i_k_u
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Topic Starter
Hareimu
Updated! Please, Redownload to avoid issues~


also popped bubble
koliron
Wait wait why in Platter 00:41:215 (3) - finish in 1/2? should finish in 00:41:786 - too (there are 2 sounds, one of them is 1/3 and the second like 1/12~1/16 but still the first fit in 1/3)

And Hareimu, you forgot change the combocolour in rain
JBHyperion

koliron wrote:

Wait wait why in Platter 00:41:215 (3) - finish in 1/2? should finish in 00:41:786 - too (there are 2 sounds, one of them is 1/3 and the second like 1/12~1/16 but still the first fit in 1/3)
Aadgfasdu why is this unsnapped aaaaa - Fixed

Fixed stuff
osu file format v14

[General]
AudioFilename: caralho.mp3
AudioLeadIn: 0
PreviewTime: 14644
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 12
GridSize: 4
TimelineZoom: 2.799999

[Metadata]
Title:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
TitleUnicode:Feliz Pascoa pra todos voces apesar de ninguem ter me mandado chocolates
Artist:Maffalda
ArtistUnicode:Maffalda
Creator:Hareimu
Version:Hyperion's Platter
Source:
Tags:coelho coelhinho da rabbit bunny easter day dubstep mashup brazil jbhyperion p_i_k_u
BeatmapID:882638
BeatmapSetID:401604

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2.2
SliderTickRate:3

[Events]
//Background and Video events
0,0,"^owo^.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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48929,-100,4,2,1,65,0,0
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Combo2 : 149,69,228
Combo3 : 148,148,148
Combo4 : 69,69,228

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Topic Starter
Hareimu

koliron wrote:

And Hareimu, you forgot change the combocolour in rain
...god. firetrucking. darnit.

Fixed, harrumph.
koliron
Ok, everything seems good, happy easter!
JBHyperion

koliron wrote:

Ok, everything seems good, happy easter!
Where are our chocolates? ):
Topic Starter
Hareimu

koliron wrote:

Ok, everything seems good, happy easter!
ILY~
Underforest
Congrats and happy easter
Sey
Whoops I wanted to help qualifying this.
Anyway... Happy Easter everyone and congrats ! :)
Underforest
Spanish...
Isn't this Portuguese? lol
Buttercup
''spanish'' aaaa
yes it is portuguese
Pappy
portugese=Spanish omg stop complaining and enjoy easter
Sey

Pappy wrote:

portugese=Spanish omg stop complaining and enjoy easter
Deif
There's unfortunately no Portuguese to choose. Changed it anyway :p
Mismagius

Pappy wrote:

portugese=Spanish omg stop complaining and enjoy easter
please don't say that

it's like saying japanese and chinese are all the same, or polish=idk, russian or whatever is a similar language in your case

it offends some of us because it creates a pretty bad generalization
Topic Starter
Hareimu
...guys, please respect each and everyone's native language, lol
Pappy
man, just kidding, sorry if I offended my portuguese/brazilian brothers o.o
IamKwaN
lol sorry for mixing Spanish and Portuguese up
Deif
Hi! Found this in [Easter!]. It's gonna cause some problems, so DQ'ing by now because of using different hitsound samples at the same ms:



[Easter!]
  1. 00:16:786 (2) - Se podría mover el slider algo a la izquierda para que tenga más distancia con el anterior.
  2. 00:27:501 (1) - Es sólo una recomendación, pero esperaba algo más de este slider con el sonido del wuuub. Quizá algo más rápido y con más curvas para darle algo de vida.
[Rain]
  1. 00:14:644 - Both timing lines use a different hitsound sample and also a different volume. You'll need to change this one too.
[]
This should be quick :p
Topic Starter
Hareimu

Deif wrote:

Hi! Found this in [Easter!]. It's gonna cause some problems, so DQ'ing by now because of using different hitsound samples at the same ms:



Oh jesus, should be fixed by now. Sorry for the trouble~

[Easter!]
  1. 00:16:786 (2) - Se podría mover el slider algo a la izquierda para que tenga más distancia con el anterior. Hecho~
  2. 00:27:501 (1) - Es sólo una recomendación, pero esperaba algo más de este slider con el sonido del wuuub. Quizá algo más rápido y con más curvas para darle algo de vida. Lo hice un poco mas curvo hacia la izquierda (Con mas SV). Deberia de estar mejor ahora
[Rain]
  1. 00:14:644 - Both timing lines usa a different hitsound sample and also a different volume. You'll need to change this one too. Done
Alright then, should be fixed by now. Thanks dude~
Mismagius
RIP easter qualify ;_;
Underforest

Blue Dragon wrote:

RIP easter qualify ;_;
Topic Starter
Hareimu

Blue Dragon wrote:

RIP easter qualify ;_;
hey, at least it was qualified on that exact date. It's just a matter of requalifying and hope it finally gets ranked
Deif
It's still Easter here!

Bubbled!
koliron

Deif wrote:

It's still Easter here!
Not here ):

Ok, everything seems fine, requalified!
Topic Starter
Hareimu

koliron wrote:

Ok, everything seems fine, requalified!
ILY 2x

Alright everybody, happy late easter... again~
-Sh1n1-
Bueno ahora si puedo decir Gratz oficiales xD~~ Nice mappu~~

Also Gratz to P i k u on his first GD ranked :3~~
P i k u

-Sh1n1- wrote:

Also Gratz to P i k u on his first GD ranked :3~~
Thank you :3
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