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posted

Log Off Now wrote:

Modding Inya's Insane and Neme's Hard

[Neme's Hard]

Flow is generally good, although emphasis is sometimes slightly strange, and feels strange to the player and there are occasional unnecessary triples are found in this difficulty.

00:35:095 (2,1) - Blanket can be improved
00:36:638 (3,1) - ^
00:40:581 (2) - Maybe make this the opposite of 00:39:895 (1) - ? (Ctrl + H then move back to original position)
00:45:209 (5,6) - These two notes aren't needed, I understand why they are here though, remember that this is a hard difficulty though
00:52:238 (1) - You could end this spinner here 00:53:609 - and then have a circle placed 00:54:638 - although i'm not sure which is better tbh XD
00:58:924 (1) - I would have a circle here and then start a slider on 00:59:095 - downbeats usually want to be clickable
00:59:952 (5,6) - Same comment as 00:45:209 (5,6)
01:03:466 (2) - ^ (Keep 3 though as it's on the downbeat)
01:04:838 (2) - ^
01:05:952 (1,2) - This blanket can be improved
01:21:809 (5) - Same comment as 00:45:209 (5,6)
01:25:409 (2) - ^ (Won't keep pointing these out now since you know what they look like)
01:41:609 (1,2,3,4) - Maybe try something like this?
01:54:638 (3,1) - Blanket can be improved
02:09:724 (4) - Maybe try this?
02:11:438 (4) - This could be turned into either a jump between 02:11:438 - and 02:11:609 - or made into a circle triple
02:24:809 (2,1) - This looks a bit ugly, you could try and do something different with 2 to make it look cleaner, the overlap here doesn't work well imo, also remove NC on 02:25:495 (1)
02:39:209 (1,2,3,4,5,6,7,8) - I think this part is overmapped, it's the end of the music in a quiet part, I don't see why it needs lots of emphasis on quiet notes

I know it seems like a lot but it would really improve the quality of the map :D

[Inya's Insane]

Again Flow is generally good with some emphasis issues

00:33:038 - 00:44:009 - I would reduce the spacing in this section since they are relatively big jumps considering how calm the music is at the moment
00:39:895 (1) - I would have a long slider here as well (like 00:38:866 (4) - here) since it's the exact same note in the guitar and still the calm part of the introduction
01:01:838 (6,7) - I would follow what you did previously at 01:00:466 (6,1) - and use a second slider on the downbeat since it shows clear emphasis on the echos in the music and also plays pretty nicely
01:07:324 (1) - I would replace this with two single circles
01:35:781 (5,7) - Consider making 5 blanket 7?
01:38:866 - 01:49:838 - I would reduce the spacing in this section also, even though it is a lot more intense than the previous comment about this it is hard to keep stamina for these size jumps throughout the map but there are lots of opportunities for cool stack patterns and smaller 'linear' jumps. I'll try show you what I mean in screenshots :P
01:38:866 (1) - 01:41:438 - For example, this section could be changed to this, of course you can put your own take on it or make it cleaner if you choose to use this suggestion







01:41:609 (1) - 01:44:181 (3) - For this section you could follow a similar pattern to above, but instead of stacking circle -> slider you could follow what you have already and change the pattern of the notes, for example 01:42:638 (6) - would move to where 01:42:466 (5) - currently is and vise versa and I would change 01:43:324 (9) - to two seperate circles and maybe have a jump here and I would also change 01:44:009 (2,3) - to be a slider to match 01:43:666 (1). Hopefully this is helpful for the rest of this section since currently I'm not sure what part of the music you're trying to follow with the current positioning of the sliders in the timeline
01:49:838 (3,4,5,6) - Again I would seriously consider reducing spacing in this section, since there are some quite audible 'click things' in the music XD. I would also suggest following a similar thing to what Nemesis has done in this section since I found it rather enjoyable to play, and the NC's on each click work very well. Don't directly copy though, maybe change the SV between each click so the length is different, idk it's up to you
02:28:238 (1) - Instead of this slider being wavey, I think it would look better if it was much sharper, almost lightning bolt like (or bigger waves, either works)
02:33:895 - 02:43:495 - Is again I feel very overmapped, this part of the music should give a calm ending, but theres big jumps again and lots of imo unneeded notes

[]

Hopefully this was of use to you both :D I haven't modded HB's Insane since it's not finished yet, also going to reply to your mod now Ryo (wow this is a long post XD)

RyoKazuka wrote:



AY LOGGY !

i think ill remap easy in 2/3 and p1 map xd Ok :P

General:

Check all diff and make sure to disable Widescreen Support and Letterbox during Breaks Done

Combo color 1 doesnt seem striking for a soft song like this, I recommend maybe an icy blue for that spot Good Idea :D Although I changed it to a 'dark icy blue' since it would fit the background better

Kindly check all diff's AIMod because Easy has unsnapped objects (I think Normal also has it) fs spinners q.q Fixed XD

01:01:152 (2,3) - tbh in easy issues this really dont flow well imo, I suggest you straighten the 2nd combo slider I see your point, changed it to an angular slider that follows the flow
01:25:152 (7) - NC? (if you change it then remove the nc from the next object if you know what I mean) Fixed
01:30:638 (7) - NC too did you map this while you're drunk? xdd Fixed - I don't drink but it was at least 3:30am XD
01:48:466 (3) - kindly move the tail to 248|236 for better flow changed
01:49:152 (4) - move the tail to 272|88 for also better flow changed

EZ WAS GOOD M8 noice



Thank you for the mod!Thanks for the mod, applied almost everything or atleast tried ^^
posted
Mapset updated! :D
posted
Hi, sorry for being late.

[Easy]

  1. 00:49:495 (1,2,3,4) - Isn't this kinda hard for Easy?
  2. 01:06:638 (2) - Touches the life bar. Same applies to 02:06:295 (1) .
  3. 01:49:152 (4,1) - Can you improve the flow here? Also the shape+symmetry here 01:48:466 (3,4) doesn't look too good imo as the heads are overlapping the tails.
  4. 01:55:324 (1,3) - Whistles should be either on the head/tail of both sliders because they give a proper feedback to players, since you made hitsounds consistent in every diffs so I suggest you to do something with the rhythm on this part.
  5. 02:41:952 (1,1) - Imo the last circle didn't give a strong enough impact to be clicked with such a low approach rate, I would prefer a slider here instead of these two circles.


[Normal]

  1. 00:51:552 (4) - Touches the life bar. Same applies to 00:56:352 (1) - 01:16:238 (3) . And a few more that almost touching it.
  2. Generally looks fine.


[Hard]

  1. 00:23:438 (3) - Can you curve it more or so sth about the shape? I think it can be improved.
  2. 00:43:324 (1) - Is this one even curved lol, just do a completely straight one looks much better.
  3. 00:58:581 (5,6,1) - The stacks feels very uncomfortable because it's distrupting the flow, my suggestion here is to make 00:58:581 (5,6) a different flow from the rest of the pattern here 00:58:066 (2,3,4,5) . Imo sth like what you did here 00:59:438 (3,4,5) feels much more comfortable to play.
  4. 01:23:609 (4,1) - Not sure if it's just me, but I found out the flow of the jump here is kinda uncomfortable compared to other jumps with a similar rhythm.


I haven't mod for a few days so my modding might be a bit bad, sry for that in advance.
Good luck~
posted

Electoz wrote:

Hi, sorry for being late.

[Easy]

  1. 00:49:495 (1,2,3,4) - Isn't this kinda hard for Easy? zzz changed to 1/1's q.q since everyone says its too hard
  2. 01:06:638 (2) - Touches the life bar. Same applies to 02:06:295 (1) . my monitor is super large so it's nowhere near it on mine so it doesn't touch for me and i don't notice it q.q, fixed
  3. 01:49:152 (4,1) - Can you improve the flow here? Also the shape+symmetry here 01:48:466 (3,4) doesn't look too good imo as the heads are overlapping the tails. changed sliders to curved, don't really want to change much else because i like the 'figure eight' flow here
  4. 01:55:324 (1,3) - Whistles should be either on the head/tail of both sliders because they give a proper feedback to players, since you made hitsounds consistent in every diffs so I suggest you to do something with the rhythm on this part. will consider it, i wanted to hitsound the piano but I can understand your point here, i'll think on it a bit more
  5. 02:41:952 (1,1) - Imo the last circle didn't give a strong enough impact to be clicked with such a low approach rate, I would prefer a slider here instead of these two circles. made a shitty shark fin slider XD, i'll change it once I have a better idea of what I could do with a slider here, good suggestion though


[Normal]

  1. 00:51:552 (4) - Touches the life bar. Same applies to 00:56:352 (1) - 01:16:238 (3) . And a few more that almost touching it. zzz
  2. Generally looks fine. :D
[Hard]

  1. 00:23:438 (3) - Can you curve it more or so sth about the shape? I think it can be improved.
  2. 00:43:324 (1) - Is this one even curved lol, just do a completely straight one looks much better.
  3. 00:58:581 (5,6,1) - The stacks feels very uncomfortable because it's distrupting the flow, my suggestion here is to make 00:58:581 (5,6) a different flow from the rest of the pattern here 00:58:066 (2,3,4,5) . Imo sth like what you did here 00:59:438 (3,4,5) feels much more comfortable to play.
  4. 01:23:609 (4,1) - Not sure if it's just me, but I found out the flow of the jump here is kinda uncomfortable compared to other jumps with a similar rhythm.


I haven't mod for a few days so my modding might be a bit bad, sry for that in advance.
Good luck~
Thank you for the mod! ^^ Updated Mapset
posted
This is my M4M! Your mapping style is very nice, and I'm hard pressed to find many mistakes, here I go:

Easy
02:11:781 (1,2,3) - can you straighten 2 and 3 in relation to the end of 1 please?
02:41:952 (1) - feel free to put a spinner here, since not much happens in the end.

Normal
02:41:952 (1) - same as above

Neme's Hard
00:26:181 (5,6) - can you replace this with a slider and hitcircle from 00:25:495 (3) - ? I think that would sound nicer and make more sense as the other drawn out vocals just before this have this pattern too.
02:05:352 (3) - take this out, as this is silence.
02:10:409 (1,2,3,4,5,6) - similar to the last one, these have notes on the blue ticks.
There are very similar cases to these in this difficulty, and it seems you put them in for extra difficulty, which is nice, but I'm pretty sure that this song doesn't have noise on any blue tick

HB's Insane
00:36:295 (2,4) - these notes fall on silence, I think you should remove them

Yeah sorry, I can't find much, someone more experienced might find something though, but as it stands this is a fine beatmap. I hope it gets ranked soon! :D
posted

-Nighthawk- wrote:

This is my M4M! Your mapping style is very nice, and I'm hard pressed to find many mistakes, here I go:

Easy
02:11:781 (1,2,3) - can you straighten 2 and 3 in relation to the end of 1 please? Fixed
02:41:952 (1) - feel free to put a spinner here, since not much happens in the end. It previously used to be a spinner but the spinner was too short for easy and normal difficulties and didn't really fit well

Normal
02:41:952 (1) - same as above Same as above

Neme's Hard
00:26:181 (5,6) - can you replace this with a slider and hitcircle from 00:25:495 (3) - ? I think that would sound nicer and make more sense as the other drawn out vocals just before this have this pattern too.
02:05:352 (3) - take this out, as this is silence.
02:10:409 (1,2,3,4,5,6) - similar to the last one, these have notes on the blue ticks.
There are very similar cases to these in this difficulty, and it seems you put them in for extra difficulty, which is nice, but I'm pretty sure that this song doesn't have noise on any blue tick


Nemesis' Diff

HB's Insane
00:36:295 (2,4) - these notes fall on silence, I think you should remove them

HB's Diff - Although this difficulty is still WIP

Yeah sorry, I can't find much, someone more experienced might find something though, but as it stands this is a fine beatmap. I hope it gets ranked soon! :D
Thank you for the mod ^^
posted
Hey man M4M from #modreqs. As of the start i would like to appologise for the waiting time, was pretty busy :/




Easy
[*] plays fine, but id really recommend changing hitsounds in the following sliders/notes:
[*] 01:45:724 (3) - add a whistle at the slider start
[*] 01:47:781 (2) - delete the whistle at slider start
[*] I think it sounds better tbh check other parts like this i only mentioned one since i havent spoted anything more, but if you find something similar and you like this hitsound consider changing it


Normal
[*] 01:28:581 (3,1) - blanket maybe?
[*] 01:29:952 (3,1) - fix this blanket
[*] 01:57:381 (4,1) - ^
[*] 02:06:295 (1,2) - ^
[*] 02:09:038 (1,2) - fix this blanket a little bit
[*] 02:11:781 (1,3) - blanket this
[*] 02:19:324 (2,1) - fix this blanket



Neme's Hard
[*] 00:20:695 (1) - extend the slider length like so http://imgur.com/WybN39I
[*] 00:23:095 (2,3) - blanket this if you want
[*] 00:42:466 (4) - move this to x:328 y:48 no need for such a awkward
[*] 00:43:324 (1) - any need for this like bend? :P
[*] 00:54:466 (1) - move to the white tick and extend until the red one like so http://imgur.com/1PKjEh1 the current state doesnt really fit the music imo
[*] 01:00:981 (2) - you could curve this slider to have a bit of flow with the previous long one 01:00:466 (1) - like so http://imgur.com/HWdFDhD
[*] 01:00:466 (1,3) - blanket
[*] 01:47:095 (1,3) - you could give this a fancy blanket if you want it wount really be noticed but something like this always adds some style points to the map. right? :P
[*] 01:50:181 (1,1) - i dont think these sliders fit this tune, consider normal circles :P the first one is ok ( 01:49:838 (1) - )
[*] 02:14:524 (1) - consider changing this slider to something like this 02:16:409 (2,3,4) - you done it previosuly just try to keep it consistent with like every 2'nd white tick or 3rd, since the current state seems pretty random at times
[*] 02:22:752 (1,3) - i really like these slider shapes, but consider making them a bit circular at the end, something like this http://imgur.com/PmlHtBx



HB's Insane
[*] 00:20:695 (1) - extend this slider to the previos white tick http://imgur.com/AxUdpdn
[*] 00:23:438 (4) - dont make these sort of really hard curved shapes unless it fits the tune, for calm music like this i dont think any sliders should pop up, so i probably wount mention them in the remainder of this mod but try to have a lookout for those
[*] 00:24:466 (5,1) - blanket
[*] 00:37:838 (7,1) - fix this blanket
[*] 00:51:038 (2,3,4,6) - overlap kinda awkward fix this pls
[*] 01:06:981 (5,2) - ^
[*] 01:22:409 (1) - ctrl +g maybe
then at this point i realised oh its WIP haha so far so good



Inya's Insane
[*] 00:20:695 (1) - extend the slider length from the white tick before that http://imgur.com/t1gCDHu
[*] 00:22:066 (1) - id say make another timing point here and decrease the volume to 30% it is really quite here it gets louder 00:33:038 (1) - which 50% is fine i think
[*] 00:54:466 (4) - make a timing point and make it 10-15% volume since it gets louder
[*] 02:05:609 (1,2,3,4) - i dont think the jumps fit there try something like this http://imgur.com/0VqltgA personally i think this plays better remember this is a 4 star song no need for so many jumps and squares :P
[*] 02:10:409 (7) - change the timing point for the end of kiai time here, and start it here 02:11:095 (1) - at this point is where there should be a burst
[*] 02:34:409 (3,4) - kinda eh overlap
[*] 02:42:981 (4,5) - ^
[*] 02:43:324 (5,2) - ^





So far nice map tbh Good luck :)
posted

Cooldue7 wrote:

Hey man M4M from #modreqs. As of the start i would like to appologise for the waiting time, was pretty busy :/




Easy
[*] plays fine, but id really recommend changing hitsounds in the following sliders/notes:
[*] 01:45:724 (3) - add a whistle at the slider start good catch
[*] 01:47:781 (2) - delete the whistle at slider start i prefer to keep this since it acts as a build up to the long slider -> cymbal new section
[*] I think it sounds better tbh check other parts like this i only mentioned one since i havent spoted anything more, but if you find something similar and you like this hitsound consider changing it


Normal
[*] 01:28:581 (3,1) - blanket maybe? would mess up spacing so nty ^^
[*] 01:29:952 (3,1) - fix this blanket done
[*] 01:57:381 (4,1) - ^ done
[*] 02:06:295 (1,2) - ^ this one is fine?
[*] 02:09:038 (1,2) - fix this blanket a little bit done
[*] 02:11:781 (1,3) - blanket this I want to keep both shapes the same here and a blanket here is an extremely small detail that doesn't affect gameplay in this instance, and tbh i don't think it looks that bad anyway q.q, i'll change it depending on further feedback
[*] 02:19:324 (2,1) - fix this blanket done



Neme's Hard
[*] 00:20:695 (1) - extend the slider length like so http://imgur.com/WybN39I
[*] 00:23:095 (2,3) - blanket this if you want
[*] 00:42:466 (4) - move this to x:328 y:48 no need for such a awkward
[*] 00:43:324 (1) - any need for this like bend? :P
[*] 00:54:466 (1) - move to the white tick and extend until the red one like so http://imgur.com/1PKjEh1 the current state doesnt really fit the music imo
[*] 01:00:981 (2) - you could curve this slider to have a bit of flow with the previous long one 01:00:466 (1) - like so http://imgur.com/HWdFDhD
[*] 01:00:466 (1,3) - blanket
[*] 01:47:095 (1,3) - you could give this a fancy blanket if you want it wount really be noticed but something like this always adds some style points to the map. right? :P
[*] 01:50:181 (1,1) - i dont think these sliders fit this tune, consider normal circles :P the first one is ok ( 01:49:838 (1) - )
[*] 02:14:524 (1) - consider changing this slider to something like this 02:16:409 (2,3,4) - you done it previosuly just try to keep it consistent with like every 2'nd white tick or 3rd, since the current state seems pretty random at times
[*] 02:22:752 (1,3) - i really like these slider shapes, but consider making them a bit circular at the end, something like this http://imgur.com/PmlHtBx



HB's Insane
[*] 00:20:695 (1) - extend this slider to the previos white tick http://imgur.com/AxUdpdn
[*] 00:23:438 (4) - dont make these sort of really hard curved shapes unless it fits the tune, for calm music like this i dont think any sliders should pop up, so i probably wount mention them in the remainder of this mod but try to have a lookout for those
[*] 00:24:466 (5,1) - blanket
[*] 00:37:838 (7,1) - fix this blanket
[*] 00:51:038 (2,3,4,6) - overlap kinda awkward fix this pls
[*] 01:06:981 (5,2) - ^
[*] 01:22:409 (1) - ctrl +g maybe
then at this point i realised oh its WIP haha so far so good



Inya's Insane
[*] 00:20:695 (1) - extend the slider length from the white tick before that http://imgur.com/t1gCDHu
[*] 00:22:066 (1) - id say make another timing point here and decrease the volume to 30% it is really quite here it gets louder 00:33:038 (1) - which 50% is fine i think
[*] 00:54:466 (4) - make a timing point and make it 10-15% volume since it gets louder
[*] 02:05:609 (1,2,3,4) - i dont think the jumps fit there try something like this http://imgur.com/0VqltgA personally i think this plays better remember this is a 4 star song no need for so many jumps and squares :P
[*] 02:10:409 (7) - change the timing point for the end of kiai time here, and start it here 02:11:095 (1) - at this point is where there should be a burst
[*] 02:34:409 (3,4) - kinda eh overlap
[*] 02:42:981 (4,5) - ^
[*] 02:43:324 (5,2) - ^





So far nice map tbh Good luck :)
Thank you for the mod! Will wait for GDers to reply :)
posted
From my queue :3

[Normal]

00:33:724 (1,1) - Delete NCs

01:40:581 (4,5) - I recommend 1/2 beat slider with reverse + circle

01:43:324 (4,5) - Same


[Neme's Hard]

00:43:324 (1) - 1/1 beat slider without reverse sound better.

01:15:209 (4) - End out of the grid

01:33:037 (5) - The slider have a really strange point at the end x)

02:16:495 (3) - Delete circle

02:24:809 (2) - The slider make a blanket only with (3) why not blanketing for 1 & 3 at the same time ?


That's all for me, if you want a mod for your other maps, go on my queue !
Good luck ! :)
posted

Dono027 wrote:

From my queue :3

[Normal]

00:33:724 (1,1) - Delete NCs oops, XD, removed NC on 2nd slider (also fixed other weird nc's in this section)

01:40:581 (4,5) - I recommend 1/2 beat slider with reverse + circle

01:43:324 (4,5) - Same
Currently like these as they are, but will change if more people suggest it


[Neme's Hard]

00:43:324 (1) - 1/1 beat slider without reverse sound better.

01:15:209 (4) - End out of the grid

01:33:037 (5) - The slider have a really strange point at the end x)

02:16:495 (3) - Delete circle

02:24:809 (2) - The slider make a blanket only with (3) why not blanketing for 1 & 3 at the same time ?


Neme's diff (i hope he's not dead and will actually check these q.q)

That's all for me, if you want a mod for your other maps, go on my queue !
Good luck ! :)
Thank you for the mod!
posted
m4m! Instructed not to mod HB's difficulty.

---

[Easy]

00:22:066 (1) - finish?
01:38:866 (1,2,3) - looks weird; would be better if you could edit the pattern so (1) and (3) are symmetrical across (2)
01:48:466 (1,2) - i want these to blanket lol

only slightly concern about the difficulty is the use of non-stop 1/1 in the first kiai, maybe working in some 2/1 here and there would be better especially because the beginning is so slow. Also, I'm not sure about the 1/2 repeat sliders because of the high BPM but again these are just minor concerns.

[Normal]

00:22:066 (1) - finish?
00:26:181 (3,4) - blanket can be improved by making the curves steeper
00:33:038 (1,2,1) - looks sloppy; maybe more something like this? (I only edited the direction of (2):



01:34:067 (3) - curve can be slightly adjusted so the end is more up and to the right for better flow
01:46:409 (6) - adjust direction so it forms a line of symmetry where (1) and (5) are symmetrical across the line of (6)?



02:02:181 (1,1) - make the grey (1) a ctrl+g version of the pink (1)?
02:32:009 (2) - you can make a cooler slider than this! :p

[Neme's Hard]

00:47:266 (2) - make this blanket the start of (1)? (so you'd also have to change (3)
00:50:695 (7) - slider ends on a very strong beat that should really be clicked on. make into two hitcircles or a hitcircle then a 1/2 slider (where you'd delete (1))?
00:58:924 (1) - ^ make into two circles probably
01:33:724 (2,3,4) - don't like this triplet because (3) isn't really mapped to anything
01:35:095 (2,3,4) - ^
01:44:009 (4,1) - make (1) parallel to (4)?
01:56:524 (5) - ends on a super strong beat; two hitcircles?
02:02:524 (2,3,4) - same as above (3) isn't mapped to anything
02:05:266 (2,3,4) - ^
02:15:724 (6) - ends on a strong beat
02:18:466 (6) - ^
02:22:752 (1) - curve at the end should be smoother. Move the second last point left until the curve is smooth.
02:25:495 (3) - and copy paste^

[Inya's Insane]

00:32:009 (4) - i definitely don't think the vocal is intended to be on the blue tick; it just occurs as a result of the fade in effect. either way, it sounds really awkward so I really think you should shift this ahead to the white tick and make it a 1/2 slider
00:47:438 (4,5) - space these further apart
00:56:352 (7) - NC
00:56:695 (1) - RNC
00:59:095 (8) - NC
00:59:609 (1) - RNC
01:04:238 (7) - RNC
01:04:581 (1) - NC
01:08:695 (1,2) - weird flow, maybe vertically invert (2) in a ctrl+j sort of way
01:10:066 (7) - NC
01:18:295 (6) - NC
01:20:695 (1) - RNC
01:21:038 (2) - NC
01:22:409 (1,2) - should be much further apart
01:23:781 (5) - NC
01:25:838 (1) - RNC
01:26:524 (3) - NC
01:29:266 (6) - NC
01:30:981 (3,4) - space further apart
01:32:009 (7) - NC
01:38:181 (1,2,3,4,1,2) - looks really messy
01:39:038 (2,3) - these first two beats aren't spaced close together in all of your following patterns, so by the same logic space these apart
01:50:524 (3) - ends on a strong beat that really should be clicked on; make this two hitcircles
01:52:409 (1) - RNC
01:52:581 (2) - NC
01:52:752 (1) - RNC
02:33:895 (1) - this section is way too loud, consider turning down the volume

I think patterning still needs some work; there's a lot of overlap and inconsistency in flow & pacing. Hopefully these points help though.

---

Cool mapset, thanks for the m4m!

-SMIC
posted

SuperMICrophone wrote:

m4m! Instructed not to mod HB's difficulty.

---

[Easy]

00:22:066 (1) - finish? Added a whistle instead, finish is a bit too much imo for this, thanks for pointing it out though ^^ Also reminded me to fix some of the other missing hitsounds in this diff
01:38:866 (1,2,3) - looks weird; would be better if you could edit the pattern so (1) and (3) are symmetrical across (2) I don't understand what you mean here?
01:48:466 (1,2) - i want these to blanket lol I think it adds a bit of variety compared to the previous blanket, also if I did blanket I would have to remap the next section because of the long slider being aligned to 'turn' at the kick

only slightly concern about the difficulty is the use of non-stop 1/1 in the first kiai, maybe working in some 2/1 here and there would be better especially because the beginning is so slow. Also, I'm not sure about the 1/2 repeat sliders because of the high BPM but again these are just minor concerns.

I understand what you mean and depending on more feedback i'll add in some longer sliders, but as it stands I think it's ok for now

[Normal]

00:22:066 (1) - finish? Same comment as easy
00:26:181 (3,4) - blanket can be improved by making the curves steeper Fixed, didn't originally intend for this to be a blanket but it looks better as one
00:33:038 (1,2,1) - looks sloppy; maybe more something like this? (I only edited the direction of (2): Decided to change the direction of 1 instead for a more curved shape which is what I was going for originally, good shout on this



01:34:067 (3) - curve can be slightly adjusted so the end is more up and to the right for better flow this is such a minor detail q.q changing this wouldn't affect flow much if at all imo
01:46:409 (6) - adjust direction so it forms a line of symmetry where (1) and (5) are symmetrical across the line of (6)? Ok



02:02:181 (1,1) - make the grey (1) a ctrl+g version of the pink (1)? I have these at different angles intentionally
02:32:009 (2) - you can make a cooler slider than this! :p but howwwwww q.q.q.q.q.q im so bad at slider art q.q

[Neme's Hard]

00:47:266 (2) - make this blanket the start of (1)? (so you'd also have to change (3)
00:50:695 (7) - slider ends on a very strong beat that should really be clicked on. make into two hitcircles or a hitcircle then a 1/2 slider (where you'd delete (1))?
00:58:924 (1) - ^ make into two circles probably
01:33:724 (2,3,4) - don't like this triplet because (3) isn't really mapped to anything
01:35:095 (2,3,4) - ^
01:44:009 (4,1) - make (1) parallel to (4)?
01:56:524 (5) - ends on a super strong beat; two hitcircles?
02:02:524 (2,3,4) - same as above (3) isn't mapped to anything
02:05:266 (2,3,4) - ^
02:15:724 (6) - ends on a strong beat
02:18:466 (6) - ^
02:22:752 (1) - curve at the end should be smoother. Move the second last point left until the curve is smooth.
02:25:495 (3) - and copy paste^

[Inya's Insane]

00:32:009 (4) - i definitely don't think the vocal is intended to be on the blue tick; it just occurs as a result of the fade in effect. either way, it sounds really awkward so I really think you should shift this ahead to the white tick and make it a 1/2 slider
00:47:438 (4,5) - space these further apart
00:56:352 (7) - NC
00:56:695 (1) - RNC
00:59:095 (8) - NC
00:59:609 (1) - RNC
01:04:238 (7) - RNC
01:04:581 (1) - NC
01:08:695 (1,2) - weird flow, maybe vertically invert (2) in a ctrl+j sort of way
01:10:066 (7) - NC
01:18:295 (6) - NC
01:20:695 (1) - RNC
01:21:038 (2) - NC
01:22:409 (1,2) - should be much further apart
01:23:781 (5) - NC
01:25:838 (1) - RNC
01:26:524 (3) - NC
01:29:266 (6) - NC
01:30:981 (3,4) - space further apart
01:32:009 (7) - NC
01:38:181 (1,2,3,4,1,2) - looks really messy
01:39:038 (2,3) - these first two beats aren't spaced close together in all of your following patterns, so by the same logic space these apart
01:50:524 (3) - ends on a strong beat that really should be clicked on; make this two hitcircles
01:52:409 (1) - RNC
01:52:581 (2) - NC
01:52:752 (1) - RNC
02:33:895 (1) - this section is way too loud, consider turning down the volume

I think patterning still needs some work; there's a lot of overlap and inconsistency in flow & pacing. Hopefully these points help though.


---

Cool mapset, thanks for the m4m!

-SMIC
Thanks for the mod! :D
posted
osu file format v14

[General]
AudioFilename: Rameses B - Hope ft. Charlotte Haining_.mp3
AudioLeadIn: 0
PreviewTime: 54969
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 22108,38512,41254,43997,49483,52226,54969,76912,98854,109826,120797,130397,131769,142740,148226
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Hope
TitleUnicode:Hope
Artist:Rameses B ft. Charlotte Haining
ArtistUnicode:Rameses B ft. Charlotte Haining
Creator:Log Off Now
Version:HB's Insane
Source:
Tags:liquicity galaxy of dreams dnb drum and bass
BeatmapID:880802
BeatmapSetID:401530

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

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257,298,90638,6,0,P|218:286|190:231,1,85
171,88,90981,2,0,P|210:100|238:155,1,85
71,134,91324,2,0,P|59:92|69:50,1,85
159,170,91666,1,0,0:0:0:0:
159,170,91838,1,0,0:0:0:0:
83,248,92009,6,0,L|-9:251,1,85
184,307,92352,2,0,L|276:310,1,85
362,253,92695,1,0,0:0:0:0:
440,342,92866,1,0,0:0:0:0:
352,243,93038,1,0,0:0:0:0:
493,260,93209,1,0,0:0:0:0:
421,121,93381,6,0,B|427:168|427:168|428:213,1,85
295,135,93724,2,0,B|289:88|289:88|288:43,1,85
156,107,94066,2,0,L|52:103,2,85
295,135,94581,1,0,0:0:0:0:
161,196,94752,5,0,0:0:0:0:
235,73,94924,1,0,0:0:0:0:
243,244,95095,1,0,0:0:0:0:
149,188,95266,1,0,0:0:0:0:
325,212,95438,2,0,P|369:217|415:211,1,85
249,328,95781,2,0,L|241:229,1,85
78,291,96124,6,0,P|120:298|171:283,1,85
149,188,96466,2,0,P|107:180|66:190,1,85
242,243,96809,2,0,L|234:144,1,85
292,68,97152,2,0,P|335:53|397:59,1,85
476,106,97495,5,0,0:0:0:0:
465,118,97838,1,0,0:0:0:0:
496,225,98009,1,0,0:0:0:0:
364,165,98181,1,0,0:0:0:0:
399,317,98352,1,0,0:0:0:0:
416,234,98524,1,0,0:0:0:0:
301,259,98695,1,0,0:0:0:0:
476,301,98866,5,0,0:0:0:0:
476,301,99038,1,0,0:0:0:0:
316,339,99209,2,0,P|251:342|213:336,1,85
130,306,99552,1,0,0:0:0:0:
211,182,99724,2,0,B|217:234|217:234|208:283,2,85
168,78,100238,6,0,P|215:68|270:70,1,85
352,78,100581,1,0,0:0:0:0:
294,192,100752,2,0,P|251:191|210:181,1,85
95,240,101095,1,0,0:0:0:0:
95,240,101266,2,0,L|99:325,1,85
239,282,101609,6,0,P|283:273|328:276,1,85
436,318,101952,1,0,0:0:0:0:
347,362,102124,1,0,0:0:0:0:
404,240,102295,2,0,L|400:151,1,85
287,95,102638,2,0,L|291:184,1,85
344,48,102981,6,0,P|295:21|241:38,1,85
172,67,103324,1,0,0:0:0:0:
69,36,103495,2,0,B|62:89|62:89|74:136,1,85
131,209,103838,1,0,0:0:0:0:
248,145,104009,1,0,0:0:0:0:
172,67,104181,1,0,0:0:0:0:
258,154,104352,6,0,L|256:249,1,85
355,296,104695,2,0,P|398:286|452:293,1,85
290,358,105038,2,0,P|247:361|206:351,1,85
122,293,105381,1,0,0:0:0:0:
29,335,105552,1,0,0:0:0:0:
90,213,105724,6,0,L|88:122,1,85
221,31,106066,2,0,P|190:66|144:88,1,85
12,23,106409,2,0,P|58:31|100:58,1,85
168,156,106752,2,0,L|169:240,1,85
262,299,107095,5,0,0:0:0:0:
249,197,107266,1,0,0:0:0:0:
217,359,107438,2,0,P|257:373|309:357,1,85
382,286,107781,2,0,B|433:282|433:282|474:288,2,85
262,299,108295,1,0,0:0:0:0:
348,205,108466,6,0,L|346:112,1,85
268,53,108809,1,0,0:0:0:0:
174,95,108981,1,0,0:0:0:0:
73,79,109152,2,0,P|80:119|75:182,1,85
39,257,109495,1,0,0:0:0:0:
138,237,109666,1,0,0:0:0:0:
72,342,109838,5,0,0:0:0:0:
72,342,110181,1,0,0:0:0:0:
72,342,110524,1,0,0:0:0:0:
80,192,110695,1,0,0:0:0:0:
212,232,110866,1,0,0:0:0:0:
128,272,111038,1,0,0:0:0:0:
200,144,111209,6,0,P|250:137|302:143,1,85
388,175,111552,1,0,0:0:0:0:
221,223,111724,2,0,P|264:221|316:227,1,85
388,278,112066,1,0,0:0:0:0:
467,165,112238,2,0,L|461:73,1,85
336,31,112581,6,0,L|341:115,1,85
255,195,112924,1,0,0:0:0:0:
257,99,113095,1,0,0:0:0:0:
343,205,113266,1,0,0:0:0:0:
204,251,113438,2,0,P|178:199|191:160,2,85
297,316,113952,6,0,L|390:310,1,85
472,304,114295,1,0,0:0:0:0:
328,239,114466,2,0,L|421:233,1,85
503,227,114809,1,0,0:0:0:0:
464,91,114981,1,0,0:0:0:0:
395,157,115152,1,0,0:0:0:0:
472,84,115324,6,0,L|379:78,1,85
273,134,115666,1,0,0:0:0:0:
313,36,115838,1,0,0:0:0:0:
324,187,116009,2,0,P|276:208|229:193,1,85
140,124,116352,2,0,L|142:220,1,85
44,295,116695,6,0,L|42:210,1,85
140,124,117038,1,0,0:0:0:0:
29,88,117209,1,0,0:0:0:0:
163,46,117381,1,0,0:0:0:0:
47,83,117552,1,0,0:0:0:0:
155,127,117724,2,0,B|192:131|192:131|244:125,1,85
344,70,118066,6,0,P|336:119|347:160,1,85
465,198,118409,2,0,P|473:149|462:108,1,85
389,222,118752,2,0,L|394:316,1,85
289,265,119095,1,0,0:0:0:0:
203,328,119266,1,0,0:0:0:0:
298,258,119438,6,0,L|293:173,1,85
174,100,119781,1,0,0:0:0:0:
195,201,119952,1,0,0:0:0:0:
281,84,120124,2,0,P|320:99|361:93,1,85
205,29,120466,2,0,P|162:23|123:39,1,85
178,184,120809,6,0,L|173:88,1,85
87,158,121152,1,0,0:0:0:0:
120,257,121324,1,0,0:0:0:0:
191,171,121495,2,0,L|186:75,1,85
100,145,121838,1,0,0:0:0:0:
133,244,122010,1,0,0:0:0:0:
275,208,122181,6,0,P|330:203|367:207,1,85
453,259,122524,1,0,0:0:0:0:
453,259,122695,1,0,0:0:0:0:
398,130,122866,1,0,0:0:0:0:
374,286,123038,1,0,0:0:0:0:
476,164,123209,2,0,B|479:113|479:113|474:73,1,85
320,82,123552,5,0,0:0:0:0:
384,204,123724,1,0,0:0:0:0:
266,146,123895,1,0,0:0:0:0:
398,130,124066,1,0,0:0:0:0:
306,219,124238,1,0,0:0:0:0:
306,219,124409,1,0,0:0:0:0:
187,149,124581,2,0,P|196:112|234:75,1,85
222,231,124924,6,0,L|130:237,1,85
43,308,125266,1,0,0:0:0:0:
66,184,125438,1,0,0:0:0:0:
138,317,125609,1,0,0:0:0:0:
0,233,125781,1,0,0:0:0:0:
131,141,125952,2,0,L|125:56,1,85
276,93,126295,6,0,L|270:178,1,85
372,243,126638,2,0,B|423:235|423:235|470:243,1,85
373,344,126981,2,0,B|322:352|322:352|275:344,1,85
198,290,127324,1,0,0:0:0:0:
198,290,127495,1,0,0:0:0:0:
107,352,127666,5,0,0:0:0:0:
123,234,127838,1,0,0:0:0:0:
192,378,128009,1,0,0:0:0:0:
54,284,128181,1,0,0:0:0:0:
171,175,128352,2,0,P|126:159|81:170,1,85
198,290,128695,2,0,P|239:295|278:280,1,85
386,190,129038,6,0,L|389:280,1,85
503,206,129381,2,0,L|500:116,1,85
388,56,129724,1,0,0:0:0:0:
512,8,129895,1,0,0:0:0:0:
374,53,130066,2,0,P|320:50|283:55,1,85
182,121,130409,5,0,0:0:0:0:
217,2,130581,1,0,0:0:0:0:
97,94,130752,1,0,0:0:0:0:
255,143,130924,1,0,0:0:0:0:
119,178,131095,1,0,0:0:0:0:
269,140,131266,1,0,0:0:0:0:
203,285,131438,2,0,B|192:236|192:236|196:196,1,85
297,324,131781,6,0,L|381:322,1,85
464,260,132124,1,0,0:0:0:0:
380,204,132295,1,0,0:0:0:0:
480,272,132466,2,0,P|484:208|476:168,1,85
348,120,132809,2,0,B|306:130|306:130|261:128,1,85
113,82,133152,5,0,0:0:0:0:
204,41,133324,1,0,0:0:0:0:
172,180,133495,1,0,0:0:0:0:
122,93,133666,1,0,0:0:0:0:
46,195,133838,2,0,P|40:243|47:294,1,85
166,346,134181,2,0,L|254:342,1,85
360,257,134524,5,0,0:0:0:0:
248,229,134695,1,0,0:0:0:0:
391,173,134866,1,0,0:0:0:0:
448,279,135038,1,0,0:0:0:0:
306,313,135209,2,0,P|284:271|293:223,1,85
462,150,135552,2,0,P|464:191|443:228,1,85
390,73,135895,6,0,L|490:67,2,85
246,144,136409,1,0,0:0:0:0:
313,26,136581,1,0,0:0:0:0:
317,180,136752,1,0,0:0:0:0:
181,100,136924,2,0,B|130:97|130:97|89:103,1,85
20,232,137266,6,0,P|9:194|10:142,1,85
143,183,137609,2,0,P|154:221|153:273,1,85
92,351,137952,1,0,0:0:0:0:
230,323,138124,1,0,0:0:0:0:
74,357,138295,1,0,0:0:0:0:
154,266,138466,1,0,0:0:0:0:
292,365,138638,6,0,P|305:325|290:277,1,85
186,175,138981,2,0,P|207:211|252:232,1,85
386,172,139324,2,0,P|345:182|313:221,1,85
481,231,139666,2,0,L|485:138,1,85
361,56,140009,5,0,0:0:0:0:
386,172,140181,1,0,0:0:0:0:
440,40,140352,1,0,0:0:0:0:
435,28,140695,1,0,0:0:0:0:
429,14,141038,1,0,0:0:0:0:
253,165,141381,1,0,0:0:0:0:
248,177,141724,1,0,0:0:0:0:
242,191,142067,1,0,0:0:0:0:
410,308,142409,1,0,0:0:0:0:
174,332,142752,6,0,B|123:343|116:302|48:334|48:334|57:257|0:253|24:166|77:140,1,340
174,332,144809,1,0,0:0:0:0:
91,141,145495,2,0,B|228:77|265:218|433:133,1,340
196,333,148238,2,0,P|93:247|226:236,1,340
162,269,150295,1,0,0:0:0:0:
375,176,150981,6,0,B|483:111|483:111|331:86,1,255
375,176,152866,2,0,L|389:228,1,42.5
180,325,153724,2,0,L|130:129,1,170
180,325,155095,2,0,P|238:279|351:299,1,170
180,325,156466,6,0,B|130:318|65:341|65:341|100:276|96:221|96:221|48:181|66:108,1,340
332,325,159209,2,0,B|382:318|447:341|447:341|412:276|416:221|416:221|464:181|446:108,1,340
256,320,161266,1,0,0:0:0:0:
201,188,161952,2,0,P|296:163|251:318,1,340
posted

Cooldue7 wrote:

Hey man M4M from #modreqs. As of the start i would like to appologise for the waiting time, was pretty busy :/




Easy
[*] plays fine, but id really recommend changing hitsounds in the following sliders/notes:
[*] 01:45:724 (3) - add a whistle at the slider start
[*] 01:47:781 (2) - delete the whistle at slider start
[*] I think it sounds better tbh check other parts like this i only mentioned one since i havent spoted anything more, but if you find something similar and you like this hitsound consider changing it


Normal
[*] 01:28:581 (3,1) - blanket maybe?
[*] 01:29:952 (3,1) - fix this blanket
[*] 01:57:381 (4,1) - ^
[*] 02:06:295 (1,2) - ^
[*] 02:09:038 (1,2) - fix this blanket a little bit
[*] 02:11:781 (1,3) - blanket this
[*] 02:19:324 (2,1) - fix this blanket



Neme's Hard
[*] 00:20:695 (1) - extend the slider length like so http://imgur.com/WybN39I
[*] 00:23:095 (2,3) - blanket this if you want
[*] 00:42:466 (4) - move this to x:328 y:48 no need for such a awkward
[*] 00:43:324 (1) - any need for this like bend? :P
[*] 00:54:466 (1) - move to the white tick and extend until the red one like so http://imgur.com/1PKjEh1 the current state doesnt really fit the music imo
[*] 01:00:981 (2) - you could curve this slider to have a bit of flow with the previous long one 01:00:466 (1) - like so http://imgur.com/HWdFDhD
[*] 01:00:466 (1,3) - blanket
[*] 01:47:095 (1,3) - you could give this a fancy blanket if you want it wount really be noticed but something like this always adds some style points to the map. right? :P
[*] 01:50:181 (1,1) - i dont think these sliders fit this tune, consider normal circles :P the first one is ok ( 01:49:838 (1) - )
[*] 02:14:524 (1) - consider changing this slider to something like this 02:16:409 (2,3,4) - you done it previosuly just try to keep it consistent with like every 2'nd white tick or 3rd, since the current state seems pretty random at times
[*] 02:22:752 (1,3) - i really like these slider shapes, but consider making them a bit circular at the end, something like this http://imgur.com/PmlHtBx



HB's Insane
[*] 00:20:695 (1) - extend this slider to the previos white tick http://imgur.com/AxUdpdn
[*] 00:23:438 (4) - dont make these sort of really hard curved shapes unless it fits the tune, for calm music like this i dont think any sliders should pop up, so i probably wount mention them in the remainder of this mod but try to have a lookout for those
[*] 00:24:466 (5,1) - blanket
[*] 00:37:838 (7,1) - fix this blanket
[*] 00:51:038 (2,3,4,6) - overlap kinda awkward fix this pls
[*] 01:06:981 (5,2) - ^
[*] 01:22:409 (1) - ctrl +g maybe
then at this point i realised oh its WIP haha so far so good



Inya's Insane
[*] 00:20:695 (1) - extend the slider length from the white tick before that http://imgur.com/t1gCDHuDone
[*] 00:22:066 (1) - id say make another timing point here and decrease the volume to 30% it is really quite here it gets louder 00:33:038 (1) - which 50% is fine i think Good idea
[*] 00:54:466 (4) - make a timing point and make it 10-15% volume since it gets louder Done it with all of the stream hits, thx for the idea
[*] 02:05:609 (1,2,3,4) - i dont think the jumps fit there try something like this http://imgur.com/0VqltgA personally i think this plays better remember this is a 4 star song no need for so many jumps and squares :PAlready fixed
[*] 02:10:409 (7) - change the timing point for the end of kiai time here, and start it here 02:11:095 (1) - at this point is where there should be a burst Done
[*] 02:34:409 (3,4) - kinda eh overlap
[*] 02:42:981 (4,5) - ^
[*] 02:43:324 (5,2) - ^ Done all 3


So far nice map tbh Good luck :)
Thx for the mod <3
posted

SuperMIC wrote:

m4m! Instructed not to mod HB's difficulty.

---

[Easy]

00:22:066 (1) - finish?
01:38:866 (1,2,3) - looks weird; would be better if you could edit the pattern so (1) and (3) are symmetrical across (2)
01:48:466 (1,2) - i want these to blanket lol

only slightly concern about the difficulty is the use of non-stop 1/1 in the first kiai, maybe working in some 2/1 here and there would be better especially because the beginning is so slow. Also, I'm not sure about the 1/2 repeat sliders because of the high BPM but again these are just minor concerns.

[Normal]

00:22:066 (1) - finish?
00:26:181 (3,4) - blanket can be improved by making the curves steeper
00:33:038 (1,2,1) - looks sloppy; maybe more something like this? (I only edited the direction of (2):



01:34:067 (3) - curve can be slightly adjusted so the end is more up and to the right for better flow
01:46:409 (6) - adjust direction so it forms a line of symmetry where (1) and (5) are symmetrical across the line of (6)?



02:02:181 (1,1) - make the grey (1) a ctrl+g version of the pink (1)?
02:32:009 (2) - you can make a cooler slider than this! :p

[Neme's Hard]

00:47:266 (2) - make this blanket the start of (1)? (so you'd also have to change (3)
00:50:695 (7) - slider ends on a very strong beat that should really be clicked on. make into two hitcircles or a hitcircle then a 1/2 slider (where you'd delete (1))?
00:58:924 (1) - ^ make into two circles probably
01:33:724 (2,3,4) - don't like this triplet because (3) isn't really mapped to anything
01:35:095 (2,3,4) - ^
01:44:009 (4,1) - make (1) parallel to (4)?
01:56:524 (5) - ends on a super strong beat; two hitcircles?
02:02:524 (2,3,4) - same as above (3) isn't mapped to anything
02:05:266 (2,3,4) - ^
02:15:724 (6) - ends on a strong beat
02:18:466 (6) - ^
02:22:752 (1) - curve at the end should be smoother. Move the second last point left until the curve is smooth.
02:25:495 (3) - and copy paste^

[Inya's Insane]

00:32:009 (4) - i definitely don't think the vocal is intended to be on the blue tick; it just occurs as a result of the fade in effect. either way, it sounds really awkward so I really think you should shift this ahead to the white tick and make it a 1/2 slider Nope, that's even more weird
00:47:438 (4,5) - space these further apart Done
00:56:352 (7) - NC
00:56:695 (1) - RNC
00:59:095 (8) - NC
00:59:609 (1) - RNC
01:04:238 (7) - RNC
01:04:581 (1) - NC Done all
01:08:695 (1,2) - weird flow, maybe vertically invert (2) in a ctrl+j sort of way Done
01:10:066 (7) - NC
01:18:295 (6) - NC
01:20:695 (1) - RNC
01:21:038 (2) - NC Done all
01:22:409 (1,2) - should be much further apart Fixed i guess
01:23:781 (5) - NC
01:25:838 (1) - RNC
01:26:524 (3) - NC
01:29:266 (6) - NC Done all
01:30:981 (3,4) - space further apart Kay..
01:32:009 (7) - NC
01:38:181 (1,2,3,4,1,2) - looks really messy Fixed
01:39:038 (2,3) - these first two beats aren't spaced close together in all of your following patterns, so by the same logic space these apart Fixed these
01:50:524 (3) - ends on a strong beat that really should be clicked on; make this two hitcircles Done
01:52:409 (1) - RNC
01:52:581 (2) - NC
01:52:752 (1) - RNC Done all
02:33:895 (1) - this section is way too loud, consider turning down the volume Kay

I think patterning still needs some work; there's a lot of overlap and inconsistency in flow & pacing. Hopefully these points help though. Don't think so

---

Cool mapset, thanks for the m4m!

-SMIC
Thx for the mod, the NCs really helped
posted
Updated Mapset with HB's Diff completed and Inya's Update
posted
Here from #modreqs - feeling kind of tired so I'm only going to mod 1 diff for now, may mod another down the road for no kds

[Inya's Insane]
  1. 00:45:209 (1,2,3,4,1,2,3,4,5) - First thing is the NC's here are on the red ticks, which don't make much sense with the music. The second is I don't hear why you're using a back and forth pattern like this. If anything, a pattern like this should start on 00:45:038 (5) - since thats when the weird dropplet effect things in the background of the music start.
  2. 00:52:238 (2,1,1,2,3) - These are all too quiet in my opinion.
  3. And here starts my general hand-wavey mod. For the first two kiais:
    1. You have a constant 1/2 beat throughout the entire first two kiais, and while that may be whats in the music, there are plenty of other things you can map in the music to break this up a bit. A lot of mappers frown upon this, especially in longer songs, because ultimately osu! is a rhythm game and this isn't really a rhythm chorus, its just a metronome of 1/2s.
    2. Most of the chorus is spent with the player jumping in a clockwise motion, which can be bad for mouse players (from what I'm told) and is also kind of tiring for the wrist of a tablet player as well.
    3. Listening to the music closely, I understand that it would probably be frustrating to have to be 3/4th or 4/4th sliders in here. What I recommend is abusing some repeating sliders here and there to give the player a break. Also, lower DS a bit all across the board and have it get higher at some of the more... intense? (Its really hard to clarify what would be intense in the song, you as the mapper should make that call) parts.


    Tbh, I know its bad, but thats all I reall feel like pointing out, I'm kind of tired. If you want any clarifications to my mod, or if you want me to do a longer mod for your diff, shoot me a PM or catch me in game, I'd be more than happy to as I like the song, I'm just not feeling the desire to do this right now.
posted
Placeholder for massive reply on Hard difficulty mods since nemesis can't work on it because of poor internet.

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Electoz wrote:

Hi, sorry for being late.

[Hard]

  1. 00:23:438 (3) - Can you curve it more or so sth about the shape? I think it can be improved. sure
  2. 00:43:324 (1) - Is this one even curved lol, just do a completely straight one looks much better. agreed, also changed new combo slider for a better shape
  3. 00:58:581 (5,6,1) - The stacks feels very uncomfortable because it's distrupting the flow, my suggestion here is to make 00:58:581 (5,6) a different flow from the rest of the pattern here 00:58:066 (2,3,4,5) . Imo sth like what you did here 00:59:438 (3,4,5) feels much more comfortable to play. nice suggestion, i've changed the pattern so the downbeat is clickable which should feel much more natural
  4. 01:23:609 (4,1) - Not sure if it's just me, but I found out the flow of the jump here is kinda uncomfortable compared to other jumps with a similar rhythm. changed into a stack, hopefully thats a bit better :P


I haven't mod for a few days so my modding might be a bit bad, sry for that in advance.
Good luck~
Thank you! :D

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-Nighthawk- wrote:

This is my M4M! Your mapping style is very nice, and I'm hard pressed to find many mistakes, here I go:

Neme's Hard
00:26:181 (5,6) - can you replace this with a slider and hitcircle from 00:25:495 (3) - ? I think that would sound nicer and make more sense as the other drawn out vocals just before this have this pattern too. I think this pattern plays perfectly fine since it's mainly following the piano here and since the vocal changes seamlessly between words it's hard to make it clickable
02:05:352 (3) - take this out, as this is silence. done
02:10:409 (1,2,3,4,5,6) - similar to the last one, these have notes on the blue ticks. the bass drum is being hit on the red tick?
There are very similar cases to these in this difficulty, and it seems you put them in for extra difficulty, which is nice, but I'm pretty sure that this song doesn't have noise on any blue tick

Yeah sorry, I can't find much, someone more experienced might find something though, but as it stands this is a fine beatmap. I hope it gets ranked soon! :D
Thank you! :D

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Cooldue7 wrote:

Hey man M4M from #modreqs. As of the start i would like to appologise for the waiting time, was pretty busy :/

[centre]Neme's Hard[*] 00:20:695 (1) - extend the slider length like so http://imgur.com/WybN39I This would make the start time inconsistent with the rest of the difficulties, and the vocal is suuuuper quiet here and not even audible at lower volumes so I don't think it's worth it
[*] 00:23:095 (2,3) - blanket this if you want slider is too big q.q
[*] 00:42:466 (4) - move this to x:328 y:48 no need for such a awkward ok, also moved slider afterwards for a better flow
[*] 00:43:324 (1) - any need for this like bend? :P changed
[*] 00:54:466 (1) - move to the white tick and extend until the red one like so http://imgur.com/1PKjEh1 the current state doesnt really fit the music imo the drum fill starts on the red tick, if i moved it to the white tick it would be playing silence or half of the fill which is jarring to play
[*] 01:00:981 (2) - you could curve this slider to have a bit of flow with the previous long one 01:00:466 (1) - like so http://imgur.com/HWdFDhD ok, done
[*] 01:00:466 (1,3) - blanket i like it how it is q.q
[*] 01:47:095 (1,3) - you could give this a fancy blanket if you want it wount really be noticed but something like this always adds some style points to the map. right? :P I know what you mean by this but it would mean that the flow going from 1 -> 2 -> 3 would need to be changed, if more people suggest it i will change it though
[*] 01:50:181 (1,1) - i dont think these sliders fit this tune, consider normal circles :P the first one is ok ( 01:49:838 (1) - ) they play with the 'pops' or whatever they're called and also they're sliders because of the feedback in the bass
[*] 02:14:524 (1) - consider changing this slider to something like this 02:16:409 (2,3,4) - you done it previosuly just try to keep it consistent with like every 2'nd white tick or 3rd, since the current state seems pretty random at times i'm confused as to what you mean here?
[*] 02:22:752 (1,3) - i really like these slider shapes, but consider making them a bit circular at the end, something like this http://imgur.com/PmlHtBx that looks so much cleaner although i'm not sure how i can fix the current one, help me out a bit here? ;D

So far nice map tbh Good luck :)
Thank you :D

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Lexis wrote:

From my queue :3

00:43:324 (1) - 1/1 beat slider without reverse sound better. I agree but not sure how I can change this without making a massive jump, will try and fix at some point :P

01:15:209 (4) - End out of the grid fixed

01:33:037 (5) - The slider have a really strange point at the end x) XD fixed

02:16:495 (3) - Delete circle done along with deleting the same circle a bar or two later

02:24:809 (2) - The slider make a blanket only with (3) why not blanketing for 1 & 3 at the same time ?
that looks so good, done :D

That's all for me, if you want a mod for your other maps, go on my queue !
Good luck ! :)
Thank you :D

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SuperMIC wrote:

m4m! Instructed not to mod HB's difficulty.

---

[Neme's Hard]

00:47:266 (2) - make this blanket the start of (1)? (so you'd also have to change (3) done, made 3 blanket 1 also :D
00:50:695 (7) - slider ends on a very strong beat that should really be clicked on. make into two hitcircles or a hitcircle then a 1/2 slider (where you'd delete (1))? I think it plays fine in this instance, but will change depending on further feedback
00:58:924 (1) - ^ make into two circles probably a slider works fine here because of the quieter note in the lead on the red tick
01:33:724 (2,3,4) - don't like this triplet because (3) isn't really mapped to anything removed
01:35:095 (2,3,4) - ^ removed
01:44:009 (4,1) - make (1) parallel to (4)? ok
01:56:524 (5) - ends on a super strong beat; two hitcircles? changed into a stack, good call
02:02:524 (2,3,4) - same as above (3) isn't mapped to anything removed
02:05:266 (2,3,4) - ^ removed
02:15:724 (6) - ends on a strong beat changed, also changed up the rest of the combo
02:18:466 (6) - ^ changed along with rest of combo
02:22:752 (1) - curve at the end should be smoother. Move the second last point left until the curve is smooth. will fix later
02:25:495 (3) - and copy paste^ will fix later

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Cool mapset, thanks for the m4m!

-SMIC
Thank you :D

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That took ages, massive thanks to everyone who modded though :D
posted
Hellow, i just want to know if you still need the diff. o.o By far I can tell the spread is fine as it is, but that's only my point of view. Let me know what you think.
posted

HappyRocket88 wrote:

Hellow, i just want to know if you still need the diff. o.o By far I can tell the spread is fine as it is, but that's only my point of view. Let me know what you think.
Hi :D

I would still like to include your advanced difficulty into the map since I think it would cool to have you in the set and it's a difficulty that would suit the song well :)

Thank you:)
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