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Rameses B ft. Charlotte Haining - Hope

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SuperMIC
m4m! Instructed not to mod HB's difficulty.

---

[Easy]

00:22:066 (1) - finish?
01:38:866 (1,2,3) - looks weird; would be better if you could edit the pattern so (1) and (3) are symmetrical across (2)
01:48:466 (1,2) - i want these to blanket lol

only slightly concern about the difficulty is the use of non-stop 1/1 in the first kiai, maybe working in some 2/1 here and there would be better especially because the beginning is so slow. Also, I'm not sure about the 1/2 repeat sliders because of the high BPM but again these are just minor concerns.

[Normal]

00:22:066 (1) - finish?
00:26:181 (3,4) - blanket can be improved by making the curves steeper
00:33:038 (1,2,1) - looks sloppy; maybe more something like this? (I only edited the direction of (2):


01:34:067 (3) - curve can be slightly adjusted so the end is more up and to the right for better flow
01:46:409 (6) - adjust direction so it forms a line of symmetry where (1) and (5) are symmetrical across the line of (6)?


02:02:181 (1,1) - make the grey (1) a ctrl+g version of the pink (1)?
02:32:009 (2) - you can make a cooler slider than this! :p

[Neme's Hard]

00:47:266 (2) - make this blanket the start of (1)? (so you'd also have to change (3)
00:50:695 (7) - slider ends on a very strong beat that should really be clicked on. make into two hitcircles or a hitcircle then a 1/2 slider (where you'd delete (1))?
00:58:924 (1) - ^ make into two circles probably
01:33:724 (2,3,4) - don't like this triplet because (3) isn't really mapped to anything
01:35:095 (2,3,4) - ^
01:44:009 (4,1) - make (1) parallel to (4)?
01:56:524 (5) - ends on a super strong beat; two hitcircles?
02:02:524 (2,3,4) - same as above (3) isn't mapped to anything
02:05:266 (2,3,4) - ^
02:15:724 (6) - ends on a strong beat
02:18:466 (6) - ^
02:22:752 (1) - curve at the end should be smoother. Move the second last point left until the curve is smooth.
02:25:495 (3) - and copy paste^

[Inya's Insane]

00:32:009 (4) - i definitely don't think the vocal is intended to be on the blue tick; it just occurs as a result of the fade in effect. either way, it sounds really awkward so I really think you should shift this ahead to the white tick and make it a 1/2 slider
00:47:438 (4,5) - space these further apart
00:56:352 (7) - NC
00:56:695 (1) - RNC
00:59:095 (8) - NC
00:59:609 (1) - RNC
01:04:238 (7) - RNC
01:04:581 (1) - NC
01:08:695 (1,2) - weird flow, maybe vertically invert (2) in a ctrl+j sort of way
01:10:066 (7) - NC
01:18:295 (6) - NC
01:20:695 (1) - RNC
01:21:038 (2) - NC
01:22:409 (1,2) - should be much further apart
01:23:781 (5) - NC
01:25:838 (1) - RNC
01:26:524 (3) - NC
01:29:266 (6) - NC
01:30:981 (3,4) - space further apart
01:32:009 (7) - NC
01:38:181 (1,2,3,4,1,2) - looks really messy
01:39:038 (2,3) - these first two beats aren't spaced close together in all of your following patterns, so by the same logic space these apart
01:50:524 (3) - ends on a strong beat that really should be clicked on; make this two hitcircles
01:52:409 (1) - RNC
01:52:581 (2) - NC
01:52:752 (1) - RNC
02:33:895 (1) - this section is way too loud, consider turning down the volume

I think patterning still needs some work; there's a lot of overlap and inconsistency in flow & pacing. Hopefully these points help though.

---

Cool mapset, thanks for the m4m!

-SMIC
Topic Starter
Log Off Now

SuperMICrophone wrote:

m4m! Instructed not to mod HB's difficulty.

---

[Easy]

00:22:066 (1) - finish? Added a whistle instead, finish is a bit too much imo for this, thanks for pointing it out though ^^ Also reminded me to fix some of the other missing hitsounds in this diff
01:38:866 (1,2,3) - looks weird; would be better if you could edit the pattern so (1) and (3) are symmetrical across (2) I don't understand what you mean here?
01:48:466 (1,2) - i want these to blanket lol I think it adds a bit of variety compared to the previous blanket, also if I did blanket I would have to remap the next section because of the long slider being aligned to 'turn' at the kick

only slightly concern about the difficulty is the use of non-stop 1/1 in the first kiai, maybe working in some 2/1 here and there would be better especially because the beginning is so slow. Also, I'm not sure about the 1/2 repeat sliders because of the high BPM but again these are just minor concerns.

I understand what you mean and depending on more feedback i'll add in some longer sliders, but as it stands I think it's ok for now

[Normal]

00:22:066 (1) - finish? Same comment as easy
00:26:181 (3,4) - blanket can be improved by making the curves steeper Fixed, didn't originally intend for this to be a blanket but it looks better as one
00:33:038 (1,2,1) - looks sloppy; maybe more something like this? (I only edited the direction of (2): Decided to change the direction of 1 instead for a more curved shape which is what I was going for originally, good shout on this


01:34:067 (3) - curve can be slightly adjusted so the end is more up and to the right for better flow this is such a minor detail q.q changing this wouldn't affect flow much if at all imo
01:46:409 (6) - adjust direction so it forms a line of symmetry where (1) and (5) are symmetrical across the line of (6)? Ok


02:02:181 (1,1) - make the grey (1) a ctrl+g version of the pink (1)? I have these at different angles intentionally
02:32:009 (2) - you can make a cooler slider than this! :p but howwwwww q.q.q.q.q.q im so bad at slider art q.q

GD's
[Neme's Hard]

00:47:266 (2) - make this blanket the start of (1)? (so you'd also have to change (3)
00:50:695 (7) - slider ends on a very strong beat that should really be clicked on. make into two hitcircles or a hitcircle then a 1/2 slider (where you'd delete (1))?
00:58:924 (1) - ^ make into two circles probably
01:33:724 (2,3,4) - don't like this triplet because (3) isn't really mapped to anything
01:35:095 (2,3,4) - ^
01:44:009 (4,1) - make (1) parallel to (4)?
01:56:524 (5) - ends on a super strong beat; two hitcircles?
02:02:524 (2,3,4) - same as above (3) isn't mapped to anything
02:05:266 (2,3,4) - ^
02:15:724 (6) - ends on a strong beat
02:18:466 (6) - ^
02:22:752 (1) - curve at the end should be smoother. Move the second last point left until the curve is smooth.
02:25:495 (3) - and copy paste^

[Inya's Insane]

00:32:009 (4) - i definitely don't think the vocal is intended to be on the blue tick; it just occurs as a result of the fade in effect. either way, it sounds really awkward so I really think you should shift this ahead to the white tick and make it a 1/2 slider
00:47:438 (4,5) - space these further apart
00:56:352 (7) - NC
00:56:695 (1) - RNC
00:59:095 (8) - NC
00:59:609 (1) - RNC
01:04:238 (7) - RNC
01:04:581 (1) - NC
01:08:695 (1,2) - weird flow, maybe vertically invert (2) in a ctrl+j sort of way
01:10:066 (7) - NC
01:18:295 (6) - NC
01:20:695 (1) - RNC
01:21:038 (2) - NC
01:22:409 (1,2) - should be much further apart
01:23:781 (5) - NC
01:25:838 (1) - RNC
01:26:524 (3) - NC
01:29:266 (6) - NC
01:30:981 (3,4) - space further apart
01:32:009 (7) - NC
01:38:181 (1,2,3,4,1,2) - looks really messy
01:39:038 (2,3) - these first two beats aren't spaced close together in all of your following patterns, so by the same logic space these apart
01:50:524 (3) - ends on a strong beat that really should be clicked on; make this two hitcircles
01:52:409 (1) - RNC
01:52:581 (2) - NC
01:52:752 (1) - RNC
02:33:895 (1) - this section is way too loud, consider turning down the volume

I think patterning still needs some work; there's a lot of overlap and inconsistency in flow & pacing. Hopefully these points help though.

---

Cool mapset, thanks for the m4m!

-SMIC
Thanks for the mod! :D
Starset
osu pls
osu file format v14

[General]
AudioFilename: Rameses B - Hope ft. Charlotte Haining_.mp3
AudioLeadIn: 0
PreviewTime: 54969
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 22108,38512,41254,43997,49483,52226,54969,76912,98854,109826,120797,130397,131769,142740,148226
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Hope
TitleUnicode:Hope
Artist:Rameses B ft. Charlotte Haining
ArtistUnicode:Rameses B ft. Charlotte Haining
Creator:Log Off Now
Version:HB's Insane
Source:
Tags:liquicity galaxy of dreams dnb drum and bass
BeatmapID:880802
BeatmapSetID:401530

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"hopebg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo3 : 192,192,192
Combo4 : 214,184,216

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174,152,76238,1,0,0:0:0:0:
174,152,76581,1,0,0:0:0:0:
174,152,76924,6,0,P|181:98|167:59,1,85
101,230,77266,2,0,L|187:237,1,85
290,198,77609,1,0,0:0:0:0:
364,288,77781,1,0,0:0:0:0:
281,184,77952,2,0,P|274:130|288:91,1,85
397,66,78295,6,0,P|404:120|390:159,1,85
355,273,78638,2,0,L|445:264,2,85
253,326,79152,1,0,0:0:0:0:
281,184,79324,1,0,0:0:0:0:
281,184,79495,1,0,0:0:0:0:
173,243,79666,6,0,P|135:258|91:251,1,85
131,100,80009,2,0,L|127:189,1,85
239,108,80352,2,0,L|243:19,1,85
131,100,80695,1,0,0:0:0:0:
131,100,80866,1,0,0:0:0:0:
313,80,81038,5,0,0:0:0:0:
242,23,81209,1,0,0:0:0:0:
301,154,81381,2,0,P|345:150|376:123,1,85
412,29,81724,1,0,0:0:0:0:
479,144,81895,1,0,0:0:0:0:
479,144,82066,2,0,L|478:239,1,85
324,282,82409,6,0,P|368:263|416:268,1,85
344,374,82752,2,0,P|301:374|263:356,1,85
206,264,83095,2,0,L|100:268,1,85
62,150,83438,2,0,L|168:146,1,85
261,185,83781,5,0,0:0:0:0:
261,185,83952,1,0,0:0:0:0:
316,48,84124,1,0,0:0:0:0:
266,170,84295,1,0,0:0:0:0:
237,24,84466,1,0,0:0:0:0:
343,128,84638,1,0,0:0:0:0:
179,143,84809,1,0,0:0:0:0:
316,48,84981,1,0,0:0:0:0:
327,217,85152,6,0,P|301:247|238:252,1,85
409,183,85495,2,0,P|449:191|477:223,1,85
343,128,85838,2,0,P|324:90|330:49,1,85
483,78,86181,2,0,L|386:80,1,85
239,69,86524,5,0,0:0:0:0:
343,128,86695,1,0,0:0:0:0:
318,5,86866,1,0,0:0:0:0:
318,5,87038,1,0,0:0:0:0:
262,148,87209,2,0,B|256:194|256:194|268:247,1,85
363,325,87552,2,0,P|319:314|266:323,1,85
125,359,87895,6,0,L|118:260,1,85
141,153,88238,1,0,0:0:0:0:
15,220,88409,1,0,0:0:0:0:
179,229,88581,1,0,0:0:0:0:
30,220,88752,1,0,0:0:0:0:
156,147,88924,1,0,0:0:0:0:
262,226,89095,1,0,0:0:0:0:
400,138,89266,6,0,P|448:136|493:140,2,85
262,226,89781,1,0,0:0:0:0:
315,76,89952,1,0,0:0:0:0:
371,223,90124,1,0,0:0:0:0:
235,135,90295,1,0,0:0:0:0:
235,135,90466,1,0,0:0:0:0:
257,298,90638,6,0,P|218:286|190:231,1,85
171,88,90981,2,0,P|210:100|238:155,1,85
71,134,91324,2,0,P|59:92|69:50,1,85
159,170,91666,1,0,0:0:0:0:
159,170,91838,1,0,0:0:0:0:
83,248,92009,6,0,L|-9:251,1,85
184,307,92352,2,0,L|276:310,1,85
362,253,92695,1,0,0:0:0:0:
440,342,92866,1,0,0:0:0:0:
352,243,93038,1,0,0:0:0:0:
493,260,93209,1,0,0:0:0:0:
421,121,93381,6,0,B|427:168|427:168|428:213,1,85
295,135,93724,2,0,B|289:88|289:88|288:43,1,85
156,107,94066,2,0,L|52:103,2,85
295,135,94581,1,0,0:0:0:0:
161,196,94752,5,0,0:0:0:0:
235,73,94924,1,0,0:0:0:0:
243,244,95095,1,0,0:0:0:0:
149,188,95266,1,0,0:0:0:0:
325,212,95438,2,0,P|369:217|415:211,1,85
249,328,95781,2,0,L|241:229,1,85
78,291,96124,6,0,P|120:298|171:283,1,85
149,188,96466,2,0,P|107:180|66:190,1,85
242,243,96809,2,0,L|234:144,1,85
292,68,97152,2,0,P|335:53|397:59,1,85
476,106,97495,5,0,0:0:0:0:
465,118,97838,1,0,0:0:0:0:
496,225,98009,1,0,0:0:0:0:
364,165,98181,1,0,0:0:0:0:
399,317,98352,1,0,0:0:0:0:
416,234,98524,1,0,0:0:0:0:
301,259,98695,1,0,0:0:0:0:
476,301,98866,5,0,0:0:0:0:
476,301,99038,1,0,0:0:0:0:
316,339,99209,2,0,P|251:342|213:336,1,85
130,306,99552,1,0,0:0:0:0:
211,182,99724,2,0,B|217:234|217:234|208:283,2,85
168,78,100238,6,0,P|215:68|270:70,1,85
352,78,100581,1,0,0:0:0:0:
294,192,100752,2,0,P|251:191|210:181,1,85
95,240,101095,1,0,0:0:0:0:
95,240,101266,2,0,L|99:325,1,85
239,282,101609,6,0,P|283:273|328:276,1,85
436,318,101952,1,0,0:0:0:0:
347,362,102124,1,0,0:0:0:0:
404,240,102295,2,0,L|400:151,1,85
287,95,102638,2,0,L|291:184,1,85
344,48,102981,6,0,P|295:21|241:38,1,85
172,67,103324,1,0,0:0:0:0:
69,36,103495,2,0,B|62:89|62:89|74:136,1,85
131,209,103838,1,0,0:0:0:0:
248,145,104009,1,0,0:0:0:0:
172,67,104181,1,0,0:0:0:0:
258,154,104352,6,0,L|256:249,1,85
355,296,104695,2,0,P|398:286|452:293,1,85
290,358,105038,2,0,P|247:361|206:351,1,85
122,293,105381,1,0,0:0:0:0:
29,335,105552,1,0,0:0:0:0:
90,213,105724,6,0,L|88:122,1,85
221,31,106066,2,0,P|190:66|144:88,1,85
12,23,106409,2,0,P|58:31|100:58,1,85
168,156,106752,2,0,L|169:240,1,85
262,299,107095,5,0,0:0:0:0:
249,197,107266,1,0,0:0:0:0:
217,359,107438,2,0,P|257:373|309:357,1,85
382,286,107781,2,0,B|433:282|433:282|474:288,2,85
262,299,108295,1,0,0:0:0:0:
348,205,108466,6,0,L|346:112,1,85
268,53,108809,1,0,0:0:0:0:
174,95,108981,1,0,0:0:0:0:
73,79,109152,2,0,P|80:119|75:182,1,85
39,257,109495,1,0,0:0:0:0:
138,237,109666,1,0,0:0:0:0:
72,342,109838,5,0,0:0:0:0:
72,342,110181,1,0,0:0:0:0:
72,342,110524,1,0,0:0:0:0:
80,192,110695,1,0,0:0:0:0:
212,232,110866,1,0,0:0:0:0:
128,272,111038,1,0,0:0:0:0:
200,144,111209,6,0,P|250:137|302:143,1,85
388,175,111552,1,0,0:0:0:0:
221,223,111724,2,0,P|264:221|316:227,1,85
388,278,112066,1,0,0:0:0:0:
467,165,112238,2,0,L|461:73,1,85
336,31,112581,6,0,L|341:115,1,85
255,195,112924,1,0,0:0:0:0:
257,99,113095,1,0,0:0:0:0:
343,205,113266,1,0,0:0:0:0:
204,251,113438,2,0,P|178:199|191:160,2,85
297,316,113952,6,0,L|390:310,1,85
472,304,114295,1,0,0:0:0:0:
328,239,114466,2,0,L|421:233,1,85
503,227,114809,1,0,0:0:0:0:
464,91,114981,1,0,0:0:0:0:
395,157,115152,1,0,0:0:0:0:
472,84,115324,6,0,L|379:78,1,85
273,134,115666,1,0,0:0:0:0:
313,36,115838,1,0,0:0:0:0:
324,187,116009,2,0,P|276:208|229:193,1,85
140,124,116352,2,0,L|142:220,1,85
44,295,116695,6,0,L|42:210,1,85
140,124,117038,1,0,0:0:0:0:
29,88,117209,1,0,0:0:0:0:
163,46,117381,1,0,0:0:0:0:
47,83,117552,1,0,0:0:0:0:
155,127,117724,2,0,B|192:131|192:131|244:125,1,85
344,70,118066,6,0,P|336:119|347:160,1,85
465,198,118409,2,0,P|473:149|462:108,1,85
389,222,118752,2,0,L|394:316,1,85
289,265,119095,1,0,0:0:0:0:
203,328,119266,1,0,0:0:0:0:
298,258,119438,6,0,L|293:173,1,85
174,100,119781,1,0,0:0:0:0:
195,201,119952,1,0,0:0:0:0:
281,84,120124,2,0,P|320:99|361:93,1,85
205,29,120466,2,0,P|162:23|123:39,1,85
178,184,120809,6,0,L|173:88,1,85
87,158,121152,1,0,0:0:0:0:
120,257,121324,1,0,0:0:0:0:
191,171,121495,2,0,L|186:75,1,85
100,145,121838,1,0,0:0:0:0:
133,244,122010,1,0,0:0:0:0:
275,208,122181,6,0,P|330:203|367:207,1,85
453,259,122524,1,0,0:0:0:0:
453,259,122695,1,0,0:0:0:0:
398,130,122866,1,0,0:0:0:0:
374,286,123038,1,0,0:0:0:0:
476,164,123209,2,0,B|479:113|479:113|474:73,1,85
320,82,123552,5,0,0:0:0:0:
384,204,123724,1,0,0:0:0:0:
266,146,123895,1,0,0:0:0:0:
398,130,124066,1,0,0:0:0:0:
306,219,124238,1,0,0:0:0:0:
306,219,124409,1,0,0:0:0:0:
187,149,124581,2,0,P|196:112|234:75,1,85
222,231,124924,6,0,L|130:237,1,85
43,308,125266,1,0,0:0:0:0:
66,184,125438,1,0,0:0:0:0:
138,317,125609,1,0,0:0:0:0:
0,233,125781,1,0,0:0:0:0:
131,141,125952,2,0,L|125:56,1,85
276,93,126295,6,0,L|270:178,1,85
372,243,126638,2,0,B|423:235|423:235|470:243,1,85
373,344,126981,2,0,B|322:352|322:352|275:344,1,85
198,290,127324,1,0,0:0:0:0:
198,290,127495,1,0,0:0:0:0:
107,352,127666,5,0,0:0:0:0:
123,234,127838,1,0,0:0:0:0:
192,378,128009,1,0,0:0:0:0:
54,284,128181,1,0,0:0:0:0:
171,175,128352,2,0,P|126:159|81:170,1,85
198,290,128695,2,0,P|239:295|278:280,1,85
386,190,129038,6,0,L|389:280,1,85
503,206,129381,2,0,L|500:116,1,85
388,56,129724,1,0,0:0:0:0:
512,8,129895,1,0,0:0:0:0:
374,53,130066,2,0,P|320:50|283:55,1,85
182,121,130409,5,0,0:0:0:0:
217,2,130581,1,0,0:0:0:0:
97,94,130752,1,0,0:0:0:0:
255,143,130924,1,0,0:0:0:0:
119,178,131095,1,0,0:0:0:0:
269,140,131266,1,0,0:0:0:0:
203,285,131438,2,0,B|192:236|192:236|196:196,1,85
297,324,131781,6,0,L|381:322,1,85
464,260,132124,1,0,0:0:0:0:
380,204,132295,1,0,0:0:0:0:
480,272,132466,2,0,P|484:208|476:168,1,85
348,120,132809,2,0,B|306:130|306:130|261:128,1,85
113,82,133152,5,0,0:0:0:0:
204,41,133324,1,0,0:0:0:0:
172,180,133495,1,0,0:0:0:0:
122,93,133666,1,0,0:0:0:0:
46,195,133838,2,0,P|40:243|47:294,1,85
166,346,134181,2,0,L|254:342,1,85
360,257,134524,5,0,0:0:0:0:
248,229,134695,1,0,0:0:0:0:
391,173,134866,1,0,0:0:0:0:
448,279,135038,1,0,0:0:0:0:
306,313,135209,2,0,P|284:271|293:223,1,85
462,150,135552,2,0,P|464:191|443:228,1,85
390,73,135895,6,0,L|490:67,2,85
246,144,136409,1,0,0:0:0:0:
313,26,136581,1,0,0:0:0:0:
317,180,136752,1,0,0:0:0:0:
181,100,136924,2,0,B|130:97|130:97|89:103,1,85
20,232,137266,6,0,P|9:194|10:142,1,85
143,183,137609,2,0,P|154:221|153:273,1,85
92,351,137952,1,0,0:0:0:0:
230,323,138124,1,0,0:0:0:0:
74,357,138295,1,0,0:0:0:0:
154,266,138466,1,0,0:0:0:0:
292,365,138638,6,0,P|305:325|290:277,1,85
186,175,138981,2,0,P|207:211|252:232,1,85
386,172,139324,2,0,P|345:182|313:221,1,85
481,231,139666,2,0,L|485:138,1,85
361,56,140009,5,0,0:0:0:0:
386,172,140181,1,0,0:0:0:0:
440,40,140352,1,0,0:0:0:0:
435,28,140695,1,0,0:0:0:0:
429,14,141038,1,0,0:0:0:0:
253,165,141381,1,0,0:0:0:0:
248,177,141724,1,0,0:0:0:0:
242,191,142067,1,0,0:0:0:0:
410,308,142409,1,0,0:0:0:0:
174,332,142752,6,0,B|123:343|116:302|48:334|48:334|57:257|0:253|24:166|77:140,1,340
174,332,144809,1,0,0:0:0:0:
91,141,145495,2,0,B|228:77|265:218|433:133,1,340
196,333,148238,2,0,P|93:247|226:236,1,340
162,269,150295,1,0,0:0:0:0:
375,176,150981,6,0,B|483:111|483:111|331:86,1,255
375,176,152866,2,0,L|389:228,1,42.5
180,325,153724,2,0,L|130:129,1,170
180,325,155095,2,0,P|238:279|351:299,1,170
180,325,156466,6,0,B|130:318|65:341|65:341|100:276|96:221|96:221|48:181|66:108,1,340
332,325,159209,2,0,B|382:318|447:341|447:341|412:276|416:221|416:221|464:181|446:108,1,340
256,320,161266,1,0,0:0:0:0:
201,188,161952,2,0,P|296:163|251:318,1,340
inya

Cooldue7 wrote:

Hey man M4M from #modreqs. As of the start i would like to appologise for the waiting time, was pretty busy :/




Easy
SPOILER
[*] plays fine, but id really recommend changing hitsounds in the following sliders/notes:
[*] 01:45:724 (3) - add a whistle at the slider start
[*] 01:47:781 (2) - delete the whistle at slider start
[*] I think it sounds better tbh check other parts like this i only mentioned one since i havent spoted anything more, but if you find something similar and you like this hitsound consider changing it


Normal
SPOILER
[*] 01:28:581 (3,1) - blanket maybe?
[*] 01:29:952 (3,1) - fix this blanket
[*] 01:57:381 (4,1) - ^
[*] 02:06:295 (1,2) - ^
[*] 02:09:038 (1,2) - fix this blanket a little bit
[*] 02:11:781 (1,3) - blanket this
[*] 02:19:324 (2,1) - fix this blanket



Neme's Hard
SPOILER
[*] 00:20:695 (1) - extend the slider length like so http://imgur.com/WybN39I
[*] 00:23:095 (2,3) - blanket this if you want
[*] 00:42:466 (4) - move this to x:328 y:48 no need for such a awkward
[*] 00:43:324 (1) - any need for this like bend? :P
[*] 00:54:466 (1) - move to the white tick and extend until the red one like so http://imgur.com/1PKjEh1 the current state doesnt really fit the music imo
[*] 01:00:981 (2) - you could curve this slider to have a bit of flow with the previous long one 01:00:466 (1) - like so http://imgur.com/HWdFDhD
[*] 01:00:466 (1,3) - blanket
[*] 01:47:095 (1,3) - you could give this a fancy blanket if you want it wount really be noticed but something like this always adds some style points to the map. right? :P
[*] 01:50:181 (1,1) - i dont think these sliders fit this tune, consider normal circles :P the first one is ok ( 01:49:838 (1) - )
[*] 02:14:524 (1) - consider changing this slider to something like this 02:16:409 (2,3,4) - you done it previosuly just try to keep it consistent with like every 2'nd white tick or 3rd, since the current state seems pretty random at times
[*] 02:22:752 (1,3) - i really like these slider shapes, but consider making them a bit circular at the end, something like this http://imgur.com/PmlHtBx



HB's Insane
SPOILER
[*] 00:20:695 (1) - extend this slider to the previos white tick http://imgur.com/AxUdpdn
[*] 00:23:438 (4) - dont make these sort of really hard curved shapes unless it fits the tune, for calm music like this i dont think any sliders should pop up, so i probably wount mention them in the remainder of this mod but try to have a lookout for those
[*] 00:24:466 (5,1) - blanket
[*] 00:37:838 (7,1) - fix this blanket
[*] 00:51:038 (2,3,4,6) - overlap kinda awkward fix this pls
[*] 01:06:981 (5,2) - ^
[*] 01:22:409 (1) - ctrl +g maybe
then at this point i realised oh its WIP haha so far so good



Inya's Insane
SPOILER
[*] 00:20:695 (1) - extend the slider length from the white tick before that http://imgur.com/t1gCDHuDone
[*] 00:22:066 (1) - id say make another timing point here and decrease the volume to 30% it is really quite here it gets louder 00:33:038 (1) - which 50% is fine i think Good idea
[*] 00:54:466 (4) - make a timing point and make it 10-15% volume since it gets louder Done it with all of the stream hits, thx for the idea
[*] 02:05:609 (1,2,3,4) - i dont think the jumps fit there try something like this http://imgur.com/0VqltgA personally i think this plays better remember this is a 4 star song no need for so many jumps and squares :P Already fixed
[*] 02:10:409 (7) - change the timing point for the end of kiai time here, and start it here 02:11:095 (1) - at this point is where there should be a burst Done
[*] 02:34:409 (3,4) - kinda eh overlap
[*] 02:42:981 (4,5) - ^
[*] 02:43:324 (5,2) - ^ Done all 3


So far nice map tbh Good luck :)
Thx for the mod <3
inya

SuperMIC wrote:

m4m! Instructed not to mod HB's difficulty.

---

[Easy]

00:22:066 (1) - finish?
01:38:866 (1,2,3) - looks weird; would be better if you could edit the pattern so (1) and (3) are symmetrical across (2)
01:48:466 (1,2) - i want these to blanket lol

only slightly concern about the difficulty is the use of non-stop 1/1 in the first kiai, maybe working in some 2/1 here and there would be better especially because the beginning is so slow. Also, I'm not sure about the 1/2 repeat sliders because of the high BPM but again these are just minor concerns.

[Normal]

00:22:066 (1) - finish?
00:26:181 (3,4) - blanket can be improved by making the curves steeper
00:33:038 (1,2,1) - looks sloppy; maybe more something like this? (I only edited the direction of (2):


01:34:067 (3) - curve can be slightly adjusted so the end is more up and to the right for better flow
01:46:409 (6) - adjust direction so it forms a line of symmetry where (1) and (5) are symmetrical across the line of (6)?


02:02:181 (1,1) - make the grey (1) a ctrl+g version of the pink (1)?
02:32:009 (2) - you can make a cooler slider than this! :p

[Neme's Hard]

00:47:266 (2) - make this blanket the start of (1)? (so you'd also have to change (3)
00:50:695 (7) - slider ends on a very strong beat that should really be clicked on. make into two hitcircles or a hitcircle then a 1/2 slider (where you'd delete (1))?
00:58:924 (1) - ^ make into two circles probably
01:33:724 (2,3,4) - don't like this triplet because (3) isn't really mapped to anything
01:35:095 (2,3,4) - ^
01:44:009 (4,1) - make (1) parallel to (4)?
01:56:524 (5) - ends on a super strong beat; two hitcircles?
02:02:524 (2,3,4) - same as above (3) isn't mapped to anything
02:05:266 (2,3,4) - ^
02:15:724 (6) - ends on a strong beat
02:18:466 (6) - ^
02:22:752 (1) - curve at the end should be smoother. Move the second last point left until the curve is smooth.
02:25:495 (3) - and copy paste^

[Inya's Insane]

00:32:009 (4) - i definitely don't think the vocal is intended to be on the blue tick; it just occurs as a result of the fade in effect. either way, it sounds really awkward so I really think you should shift this ahead to the white tick and make it a 1/2 slider Nope, that's even more weird
00:47:438 (4,5) - space these further apart Done
00:56:352 (7) - NC
00:56:695 (1) - RNC
00:59:095 (8) - NC
00:59:609 (1) - RNC
01:04:238 (7) - RNC
01:04:581 (1) - NC Done all
01:08:695 (1,2) - weird flow, maybe vertically invert (2) in a ctrl+j sort of way Done
01:10:066 (7) - NC
01:18:295 (6) - NC
01:20:695 (1) - RNC
01:21:038 (2) - NC Done all
01:22:409 (1,2) - should be much further apart Fixed i guess
01:23:781 (5) - NC
01:25:838 (1) - RNC
01:26:524 (3) - NC
01:29:266 (6) - NC Done all
01:30:981 (3,4) - space further apart Kay..
01:32:009 (7) - NC
01:38:181 (1,2,3,4,1,2) - looks really messy Fixed
01:39:038 (2,3) - these first two beats aren't spaced close together in all of your following patterns, so by the same logic space these apart Fixed these
01:50:524 (3) - ends on a strong beat that really should be clicked on; make this two hitcircles Done
01:52:409 (1) - RNC
01:52:581 (2) - NC
01:52:752 (1) - RNC Done all
02:33:895 (1) - this section is way too loud, consider turning down the volume Kay

I think patterning still needs some work; there's a lot of overlap and inconsistency in flow & pacing. Hopefully these points help though. Don't think so

---

Cool mapset, thanks for the m4m!

-SMIC
Thx for the mod, the NCs really helped
Topic Starter
Log Off Now
Updated Mapset with HB's Diff completed and Inya's Update
Cryptic
Here from #modreqs - feeling kind of tired so I'm only going to mod 1 diff for now, may mod another down the road for no kds

[Inya's Insane]
  1. 00:45:209 (1,2,3,4,1,2,3,4,5) - First thing is the NC's here are on the red ticks, which don't make much sense with the music. The second is I don't hear why you're using a back and forth pattern like this. If anything, a pattern like this should start on 00:45:038 (5) - since thats when the weird dropplet effect things in the background of the music start.
  2. 00:52:238 (2,1,1,2,3) - These are all too quiet in my opinion.
  3. And here starts my general hand-wavey mod. For the first two kiais:
    1. You have a constant 1/2 beat throughout the entire first two kiais, and while that may be whats in the music, there are plenty of other things you can map in the music to break this up a bit. A lot of mappers frown upon this, especially in longer songs, because ultimately osu! is a rhythm game and this isn't really a rhythm chorus, its just a metronome of 1/2s.
    2. Most of the chorus is spent with the player jumping in a clockwise motion, which can be bad for mouse players (from what I'm told) and is also kind of tiring for the wrist of a tablet player as well.
    3. Listening to the music closely, I understand that it would probably be frustrating to have to be 3/4th or 4/4th sliders in here. What I recommend is abusing some repeating sliders here and there to give the player a break. Also, lower DS a bit all across the board and have it get higher at some of the more... intense? (Its really hard to clarify what would be intense in the song, you as the mapper should make that call) parts.
    Tbh, I know its bad, but thats all I reall feel like pointing out, I'm kind of tired. If you want any clarifications to my mod, or if you want me to do a longer mod for your diff, shoot me a PM or catch me in game, I'd be more than happy to as I like the song, I'm just not feeling the desire to do this right now.
Topic Starter
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Placeholder for massive reply on Hard difficulty mods since nemesis can't work on it because of poor internet.

[]

Electoz wrote:

Hi, sorry for being late.

[Hard]

  1. 00:23:438 (3) - Can you curve it more or so sth about the shape? I think it can be improved. sure
  2. 00:43:324 (1) - Is this one even curved lol, just do a completely straight one looks much better. agreed, also changed new combo slider for a better shape
  3. 00:58:581 (5,6,1) - The stacks feels very uncomfortable because it's distrupting the flow, my suggestion here is to make 00:58:581 (5,6) a different flow from the rest of the pattern here 00:58:066 (2,3,4,5) . Imo sth like what you did here 00:59:438 (3,4,5) feels much more comfortable to play. nice suggestion, i've changed the pattern so the downbeat is clickable which should feel much more natural
  4. 01:23:609 (4,1) - Not sure if it's just me, but I found out the flow of the jump here is kinda uncomfortable compared to other jumps with a similar rhythm. changed into a stack, hopefully thats a bit better :P
I haven't mod for a few days so my modding might be a bit bad, sry for that in advance.
Good luck~
Thank you! :D

[]

-Nighthawk- wrote:

This is my M4M! Your mapping style is very nice, and I'm hard pressed to find many mistakes, here I go:

Neme's Hard
00:26:181 (5,6) - can you replace this with a slider and hitcircle from 00:25:495 (3) - ? I think that would sound nicer and make more sense as the other drawn out vocals just before this have this pattern too. I think this pattern plays perfectly fine since it's mainly following the piano here and since the vocal changes seamlessly between words it's hard to make it clickable
02:05:352 (3) - take this out, as this is silence. done
02:10:409 (1,2,3,4,5,6) - similar to the last one, these have notes on the blue ticks. the bass drum is being hit on the red tick?
There are very similar cases to these in this difficulty, and it seems you put them in for extra difficulty, which is nice, but I'm pretty sure that this song doesn't have noise on any blue tick

Yeah sorry, I can't find much, someone more experienced might find something though, but as it stands this is a fine beatmap. I hope it gets ranked soon! :D
Thank you! :D

[]

Cooldue7 wrote:

Hey man M4M from #modreqs. As of the start i would like to appologise for the waiting time, was pretty busy :/

[centre]Neme's Hard[*] 00:20:695 (1) - extend the slider length like so http://imgur.com/WybN39I This would make the start time inconsistent with the rest of the difficulties, and the vocal is suuuuper quiet here and not even audible at lower volumes so I don't think it's worth it
[*] 00:23:095 (2,3) - blanket this if you want slider is too big q.q
[*] 00:42:466 (4) - move this to x:328 y:48 no need for such a awkward ok, also moved slider afterwards for a better flow
[*] 00:43:324 (1) - any need for this like bend? :P changed
[*] 00:54:466 (1) - move to the white tick and extend until the red one like so http://imgur.com/1PKjEh1 the current state doesnt really fit the music imo the drum fill starts on the red tick, if i moved it to the white tick it would be playing silence or half of the fill which is jarring to play
[*] 01:00:981 (2) - you could curve this slider to have a bit of flow with the previous long one 01:00:466 (1) - like so http://imgur.com/HWdFDhD ok, done
[*] 01:00:466 (1,3) - blanket i like it how it is q.q
[*] 01:47:095 (1,3) - you could give this a fancy blanket if you want it wount really be noticed but something like this always adds some style points to the map. right? :P I know what you mean by this but it would mean that the flow going from 1 -> 2 -> 3 would need to be changed, if more people suggest it i will change it though
[*] 01:50:181 (1,1) - i dont think these sliders fit this tune, consider normal circles :P the first one is ok ( 01:49:838 (1) - ) they play with the 'pops' or whatever they're called and also they're sliders because of the feedback in the bass
[*] 02:14:524 (1) - consider changing this slider to something like this 02:16:409 (2,3,4) - you done it previosuly just try to keep it consistent with like every 2'nd white tick or 3rd, since the current state seems pretty random at times i'm confused as to what you mean here?
[*] 02:22:752 (1,3) - i really like these slider shapes, but consider making them a bit circular at the end, something like this http://imgur.com/PmlHtBx that looks so much cleaner although i'm not sure how i can fix the current one, help me out a bit here? ;D

So far nice map tbh Good luck :)
Thank you :D

[]

Lexis wrote:

From my queue :3

00:43:324 (1) - 1/1 beat slider without reverse sound better. I agree but not sure how I can change this without making a massive jump, will try and fix at some point :P

01:15:209 (4) - End out of the grid fixed

01:33:037 (5) - The slider have a really strange point at the end x) XD fixed

02:16:495 (3) - Delete circle done along with deleting the same circle a bar or two later

02:24:809 (2) - The slider make a blanket only with (3) why not blanketing for 1 & 3 at the same time ?
that looks so good, done :D

That's all for me, if you want a mod for your other maps, go on my queue !
Good luck ! :)
Thank you :D

[]

SuperMIC wrote:

m4m! Instructed not to mod HB's difficulty.

---

[Neme's Hard]

00:47:266 (2) - make this blanket the start of (1)? (so you'd also have to change (3) done, made 3 blanket 1 also :D
00:50:695 (7) - slider ends on a very strong beat that should really be clicked on. make into two hitcircles or a hitcircle then a 1/2 slider (where you'd delete (1))? I think it plays fine in this instance, but will change depending on further feedback
00:58:924 (1) - ^ make into two circles probably a slider works fine here because of the quieter note in the lead on the red tick
01:33:724 (2,3,4) - don't like this triplet because (3) isn't really mapped to anything removed
01:35:095 (2,3,4) - ^ removed
01:44:009 (4,1) - make (1) parallel to (4)? ok
01:56:524 (5) - ends on a super strong beat; two hitcircles? changed into a stack, good call
02:02:524 (2,3,4) - same as above (3) isn't mapped to anything removed
02:05:266 (2,3,4) - ^ removed
02:15:724 (6) - ends on a strong beat changed, also changed up the rest of the combo
02:18:466 (6) - ^ changed along with rest of combo
02:22:752 (1) - curve at the end should be smoother. Move the second last point left until the curve is smooth. will fix later
02:25:495 (3) - and copy paste^ will fix later

---

Cool mapset, thanks for the m4m!

-SMIC
Thank you :D

[]

That took ages, massive thanks to everyone who modded though :D
HappyRocket88
Hellow, i just want to know if you still need the diff. o.o By far I can tell the spread is fine as it is, but that's only my point of view. Let me know what you think.
Topic Starter
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HappyRocket88 wrote:

Hellow, i just want to know if you still need the diff. o.o By far I can tell the spread is fine as it is, but that's only my point of view. Let me know what you think.
Hi :D

I would still like to include your advanced difficulty into the map since I think it would cool to have you in the set and it's a difficulty that would suit the song well :)

Thank you:)
micchi_chi
Hey
My posts sum has gotten totally decreased.... what even happened

Resurrected your map *dramatic sound effect* lol

Red : unrankable issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[Easy]
  1. I think AR 3 would be enough and would make a better diff spread too.
  2. 00:23:438 (3,1,2,3,4,1) - Maybe it would be better to just make this into star (it's currently imperfect so....) use ctrl+D to make perfect stars in case you didn't know (but before, you have to set the beat snap divisor to 1/1) and try to make it a perfect star with 00:23:438 (3) - 's tail and 00:27:552 (1) - 's head so they should overlap each other. http://puu.sh/nCyHN/ac7ceb960c.jpg (the selection shows how the tail and head stacked)
  3. 00:33:038 (1,2) - Is it really necessary to split it into 1/1 slider and circle? Considering there's no sound at white tick that supported with slider's end and circle, and because of the long vocal that started on the big white tick, it should be better to use a single 2/1 slider. http://puu.sh/nCyOE/9bd1beefc5.jpg would be even fitting if you end it at red tick 00:33:895 since there's a sound there but I don't recommend it since it might cause polarity problem.
  4. 00:35:781 (1,2) - same as above ^ should be better if you just simply use 1/1 slider.
  5. 00:37:152 (3) - there's no significant sound at the current white tick where it ended now (or just tiny sound). And instead it ignored the vocal here 00:37:838 would be better if you just end it there to follow the vocal.
  6. 00:52:238 (1) - I think a single circle at big white tick should be sufficient since this is Easy, and more fitting too since the sound just stop there without any increasing or decreasing sound afterward that indicate the use of spinner.
  7. 01:15:552 (3,4) - Would be better to just use a single 4/1 slider because there's no significant sound here 01:15:895 that need to be emphasized with slider and it goes silent right after the big white tick so it should fit more to just cover the entire "silent" effect with a single slider instead of splitting it. Let the slider head emphasize the big sound at big white tick. http://puu.sh/nCzCS/f2322a1523.jpg
  8. 01:30:638 (6) - Kinda nazi, shouldn't it NC here instead?
  9. 01:34:752 (1) - Remove NC since you usually NC-ed every 2 big white ticks.
  10. 01:49:838 (1) - I honestly don't like the shape xD maybe make it more "funky" or something like http://puu.sh/nCzKf/78ae271f65.jpg or http://puu.sh/nCzLj/a79ccbcc38.jpg or anything else... Maybe add some curve to make it less stiff (?)
  11. 01:51:209 (2) - Honestly I want to NC this because the rhythm become different from 01:49:838 (1) - ... Let 01:49:838 (1) - be a lonesome combo
  12. 02:20:009 (1,2) - just delete these and start the spinner from 02:20:009 since the sound there and the sound at where the spinner start on currently are similar so it would be more fitting to just cover the entire sound with a single spinner.
  13. 02:24:124 reduce the volume at this part and so on, sounded a bit too loud currently.... wow, you actually mapped the outro .-.
  14. Overall, nice map, you picked a simple song at used simple rhythms. Good job. Just need some improvement, and some blankets are still off.

[Normal]
  1. Some DS problems, check it.
  2. Why the slider feel so fast when actually it's not xD
  3. 00:52:238 (1) - same suggestion as Easy actually.... and maybe for the next diffs, I'll stop reminding this.
  4. 01:28:581 (3,1) - Somehow I don't like this placing :/ 01:29:266 (1) - is weirdly too close to (3)'s reverse.... maybe just move it to (3)'s blanket? http://puu.sh/nCAzf/5b4df53ab4.jpg you should fix the blanket afterwards tho.
  5. 01:36:124 (1,2,3) - Lol, I actually prefer this to be a perfect "angry symbol" shape xD try to balance it more. Same suggestion for the similar patterns.
  6. 01:39:552 (2,3) - well it's following a nice significant sound but I think this rhythm might be a bit tricky for new players... This one should do better maybe http://puu.sh/nCAKz/d55557aab7.jpg same suggestion for similar patterns.
  7. 02:32:009 (2) - Lol, the shape xD yeah, it's totally fine, no worries, just kinda unique -w-
  8. 02:43:324 (1) - Actually since there's barely sound here, it's pretty hard to hit perfectly.... maybe just end a slider or a spinner here...

[Neme's Hard]
  1. 00:25:495 (3) - Move this to the right a bit for better flow http://puu.sh/nCAWp/ca3ec5d94f.jpg "Why? The current pattern now make a perfect leading from (2) considering (3)'s shape that point upward so it should flow nicely," maybe you asked so. Well, yeah, but from (1) to (2) is moving to the right and suddenly going upward would make the flow too pointy, look http://puu.sh/nCB2v/1c45dde2ee.jpg but with a little gap so (2) don't point directly to (3) like the example I did, it act as "bumper" that would make it less pointy http://puu.sh/nCB7x/d2ee2a5e00.jpg Note this tip ;) Ah and it's definitely not going outside the playfield, so it's okay.
  2. 00:39:038 (2,3) - Make a little jump so that don't get too close, it looks kinda weird. http://puu.sh/nCBbv/f4459c2e24.jpg
  3. 01:21:724 (4,5) - the triplet is kinda unnecessary imo... If you want to make triplet, this rhythm would fit better imo http://puu.sh/nCBgv/7d8b00e7e1.jpg
  4. 01:23:266 (3,4) - unstacked on purpose? Wew, this kinda looks like triplet or 1/1 pattern xD but still okay tho.
  5. 01:35:609 (4,5) - try to ctrl+g these, fit much better
  6. 01:56:352 (4,5,1) - the stack seems kinda unnecessary imo... And I think I need to say to avoid starting a slider at red tick since it would end at bigger sound than where it start and it would feel weird. Like this pattern 01:56:695 (1,2,3) - try to compare it with this http://puu.sh/nCBoN/c7c53a8151.jpg feel different right? Except for certain cases like this 01:35:266 (3) - , it totally alright and fitting since the big sound actually starts at red tick.
  7. 01:58:066 (1) - The music don't really change.... why spinner? Just map this part normally.
  8. 02:22:752 (1,3) - Lol, maybe move them downward a bit to make them not too close to (2) http://puu.sh/nCBx9/3d846ef0e1.jpg
  9. 02:25:495 (3) - Oh yeah, I think it's better to end it here 02:26:866 since there's a piano sound there. A faint one tho, but it better than ending it here 02:27:552 where there's no sound at all.
  10. The rest are basically fine except for those unfitting started-at-red-tick sliders

I'll end this here :3
Overall good map, rankable, just need some improvement~
Good luck~^^

edit: wrong format, lol
edit 2 : I forgot to mention that this is a M4M from my modding Q~ Thank you for using it and waiting for your mod ^^
Topic Starter
Log Off Now

hanyuu_nanodesu wrote:

Hey
My posts sum has gotten totally decreased.... what even happened

Resurrected your map *dramatic sound effect* lol

Red : unrankable issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[Easy]
  1. I think AR 3 would be enough and would make a better diff spread too. ok, changed
  2. 00:23:438 (3,1,2,3,4,1) - Maybe it would be better to just make this into star (it's currently imperfect so....) use ctrl+D to make perfect stars in case you didn't know (but before, you have to set the beat snap divisor to 1/1) and try to make it a perfect star with 00:23:438 (3) - 's tail and 00:27:552 (1) - 's head so they should overlap each other. http://puu.sh/nCyHN/ac7ceb960c.jpg (the selection shows how the tail and head stacked) Uhhh i think i did it right? XD
  3. 00:33:038 (1,2) - Is it really necessary to split it into 1/1 slider and circle? Considering there's no sound at white tick that supported with slider's end and circle, and because of the long vocal that started on the big white tick, it should be better to use a single 2/1 slider. http://puu.sh/nCyOE/9bd1beefc5.jpg would be even fitting if you end it at red tick 00:33:895 since there's a sound there but I don't recommend it since it might cause polarity problem. I just changed it into a 1/1 slider since the 2/1 slider felt a little weird to play tbh
  4. 00:35:781 (1,2) - same as above ^ should be better if you just simply use 1/1 slider. Will change this depending on more feedback, felt this one was ok because there is a definite change in vocals on the 2
  5. 00:37:152 (3) - there's no significant sound at the current white tick where it ended now (or just tiny sound). And instead it ignored the vocal here 00:37:838 would be better if you just end it there to follow the vocal. good idea, changed
  6. 00:52:238 (1) - I think a single circle at big white tick should be sufficient since this is Easy, and more fitting too since the sound just stop there without any increasing or decreasing sound afterward that indicate the use of spinner. Are you sure, I chose to use a spinner here since there is a definite held note played in the bass that the spinner follows here and I think that having a break here would be a bit too boring tbh
  7. 01:15:552 (3,4) - Would be better to just use a single 4/1 slider because there's no significant sound here 01:15:895 that need to be emphasized with slider and it goes silent right after the big white tick so it should fit more to just cover the entire "silent" effect with a single slider instead of splitting it. Let the slider head emphasize the big sound at big white tick. http://puu.sh/nCzCS/f2322a1523.jpg I kinda like this combo since it follows the vocals and hihats and the faint reverse cymbal, i'd change this depending on more feedback though
  8. 01:30:638 (6) - Kinda nazi, shouldn't it NC here instead? oops, didn't notice XD good catch
  9. 01:34:752 (1) - Remove NC since you usually NC-ed every 2 big white ticks.
  10. 01:49:838 (1) - I honestly don't like the shape xD maybe make it more "funky" or something like http://puu.sh/nCzKf/78ae271f65.jpg or http://puu.sh/nCzLj/a79ccbcc38.jpg or anything else... Maybe add some curve to make it less stiff (?) this map was made back when I was super scared to even try stuff like that XD, i've changed it now since i've got a little bit better at it
  11. 01:51:209 (2) - Honestly I want to NC this because the rhythm become different from 01:49:838 (1) - ... Let 01:49:838 (1) - be a lonesome combo makes sense, done
  12. 02:20:009 (1,2) - just delete these and start the spinner from 02:20:009 since the sound there and the sound at where the spinner start on currently are similar so it would be more fitting to just cover the entire sound with a single spinner. Done
  13. 02:24:124 reduce the volume at this part and so on, sounded a bit too loud currently.... wow, you actually mapped the outro .-. Done, also removed useless green line at the end :P
  14. Overall, nice map, you picked a simple song at used simple rhythms. Good job. Just need some improvement, and some blankets are still off.

[Normal]
  1. Some DS problems, check it.
  2. Why the slider feel so fast when actually it's not xD
  3. 00:52:238 (1) - same suggestion as Easy actually.... and maybe for the next diffs, I'll stop reminding this. same reasoning as easy
  4. 01:28:581 (3,1) - Somehow I don't like this placing :/ 01:29:266 (1) - is weirdly too close to (3)'s reverse.... maybe just move it to (3)'s blanket? http://puu.sh/nCAzf/5b4df53ab4.jpg you should fix the blanket afterwards tho. I originally thought so too but couldn't find a way to fit the rest of the combo in but i've managed it, so changed :P
  5. 01:36:124 (1,2,3) - Lol, I actually prefer this to be a perfect "angry symbol" shape xD try to balance it more. Same suggestion for the similar patterns. but this song is more sad than angry q.q
  6. 01:39:552 (2,3) - well it's following a nice significant sound but I think this rhythm might be a bit tricky for new players... This one should do better maybe http://puu.sh/nCAKz/d55557aab7.jpg same suggestion for similar patterns. will change depending on further feedback, only reason for this is because circle then slider is something i honestly struggled to hit when trying something similar for the first time. If more people think it's better off changed i'll change it though
  7. 02:32:009 (2) - Lol, the shape xD yeah, it's totally fine, no worries, just kinda unique -w- i said i was bad at stuff like this xd
  8. 02:43:324 (1) - Actually since there's barely sound here, it's pretty hard to hit perfectly.... maybe just end a slider or a spinner here... changed

[Neme's Hard]

Doing his mods since I still assume he's unable to check/work on it

  1. 00:25:495 (3) - Move this to the right a bit for better flow http://puu.sh/nCAWp/ca3ec5d94f.jpg "Why? The current pattern now make a perfect leading from (2) considering (3)'s shape that point upward so it should flow nicely," maybe you asked so. Well, yeah, but from (1) to (2) is moving to the right and suddenly going upward would make the flow too pointy, look http://puu.sh/nCB2v/1c45dde2ee.jpg but with a little gap so (2) don't point directly to (3) like the example I did, it act as "bumper" that would make it less pointy http://puu.sh/nCB7x/d2ee2a5e00.jpg Note this tip ;) Ah and it's definitely not going outside the playfield, so it's okay. Nice suggestion and extremely well explained, changed.
  2. 00:39:038 (2,3) - Make a little jump so that don't get too close, it looks kinda weird. http://puu.sh/nCBbv/f4459c2e24.jpg changed
  3. 01:21:724 (4,5) - the triplet is kinda unnecessary imo... If you want to make triplet, this rhythm would fit better imo http://puu.sh/nCBgv/7d8b00e7e1.jpg agreed, removed triplet, didn't add one since there isn't really need for one for the majority of the song
  4. 01:23:266 (3,4) - unstacked on purpose? Wew, this kinda looks like triplet or 1/1 pattern xD but still okay tho. i'm pretty sure this was intentional, although i've edited it to make it a bit clearer about whats going on
  5. 01:35:609 (4,5) - try to ctrl+g these, fit much better I think i did what you suggested, although i'm not sure if it's right XD
  6. 01:56:352 (4,5,1) - the stack seems kinda unnecessary imo... changed And I think I need to say to avoid starting a slider at red tick since it would end at bigger sound than where it start and it would feel weird. Like this pattern 01:56:695 (1,2,3) - try to compare it with this http://puu.sh/nCBoN/c7c53a8151.jpg feel different right? Except for certain cases like this 01:35:266 (3) - , it totally alright and fitting since the big sound actually starts at red tick. yeah I understand what you mean, although i'll have to talk to nemesis on this one since the difficulty is like this throughout and it only fits at certain points, so i'll go through it with him and identify them
  7. 01:58:066 (1) - The music don't really change.... why spinner? Just map this part normally. im not sure either lol, i'll ask him
  8. 02:22:752 (1,3) - Lol, maybe move them downward a bit to make them not too close to (2) http://puu.sh/nCBx9/3d846ef0e1.jpg done
  9. 02:25:495 (3) - Oh yeah, I think it's better to end it here 02:26:866 since there's a piano sound there. A faint one tho, but it better than ending it here 02:27:552 where there's no sound at all. if you listen closely there is a sound, although it is also pretty faint. I might change this depending on feedback, but it would mean that I would have to essentially redo the sliders XD
  10. The rest are basically fine except for those unfitting started-at-red-tick sliders

I'll end this here :3
Overall good map, rankable, just need some improvement~
Good luck~^^

edit: wrong format, lol
edit 2 : I forgot to mention that this is a M4M from my modding Q~ Thank you for using it and waiting for your mod ^^
Ty for the mod! I'll be able to do yours either later today or at some point over the weekend :D
A r M i N
M4M

Hard

00:22:066 (1,2,3,4) - Kinda strange that those follow the vocal lines
00:35:781 (1) - seems a lil off
00:41:781 (2) - blanket with 1
00:54:295 (1) - its better to let it start on the white tick, so move it there and add 2 more reverse arrows
01:04:238 (4) - blanket with 3
01:09:038 (2,3,4) - Doesnt seem like the same distance
01:19:666 (1) - http://puu.sh/nIDAY/29eee329e3.jpg
01:27:895 (1,2,3,4) - make it the same distance (yes the slider beginnings are the same, but not the slider itself)
01:42:981 (1) - fix blanket
02:15:552 (4,5,1) - why stack
02:24:809 (2) - too much distance for that diff

HB's

Seems alright

Inya's

00:22:924 (1,2) - Switch those two
00:23:438 (3) - http://puu.sh/nIE4l/09c1fcc964.jpg sounds better
00:27:209 (5) - http://puu.sh/nIEdZ/7bd2f19198.jpg
00:29:266 - add circle
00:31:924 (4) - it maybe fits to the vocals, but u r not mapping on vocals are you ? remove it and add a circle at 00:32:009 -
00:34:409 (6) - blanket 5
instead of 00:52:238 (2) - put this 00:52:581 (1) - http://puu.sh/nIEq9/b9beed759c.jpg like that




Cool map good luck :D
Makeli
hey i'm trying to make #modreqs great again...
was it ever great?


(Idk if this actually matters but whatevs)

inya


I. OD8 would work fine with this and then HB's diff can have that OD7
II. 00:19:581 (1) - lol why are you starting this spinner at the blue tick. I think the "rising" sound starts at that white tick
III. 00:22:066 (1,2,3) - Hmm imo it's kinda bad to start with this big of 1/2 rythms and slow SV. Well at least I got confused. 00:22:066 (1) - Could be a 1/2 slider so it's not so sudden. I also don't generally like mixing 1/2 rythms with slow sv idk why
IV. 00:29:781 (4) - I don't think there is a sound here
V. 00:31:924 (4) - snapping pls
VI. 00:52:238 (2) - Silencing this like this is like a super bad idea. Cause feedback problems
VII. 00:55:666 (4) - Tbh imo it's kinda random that you end this slider on a kick. Applies to all places like this
VIII. 00:56:352 (1) - I would give this more of an emphasis than just some back 'n' fort thing since it's a downbeat kick thing
IX. 01:09:724 (5) - You haven't done any custom stacks up until now so why here?
X. 01:15:723 (2,4) - There is literally no sounds on these lol
XI. 01:39:038 (2,3) - Tbh you could give (3) more spacing. It's kinda confusing right now and giving more spacing to it will make it less confusing and give better emphasis
XII. 01:40:752 (9) - Why didn't you use a slider here
XIII. 01:49:152 (1,1) - Literally no need for this NC spam
XIV. 01:50:866 (1) - Super bad idea to stack this snare under that kick since this is what you would want to emphasize atm
XV. 02:06:295 (1,4) - I don't recommend doing this since this is really confusing to play
XVI. 02:21:381 (5) - Why do you increase the Sv here again?
XVII. 02:28:238 (4) - You're skipping a piano sound with this
Like this diff has cool flow imo but, it's biggest "unrankability" lies in this spacing and other visual things (subjective I know) that really can't be modded away. You just go and space almost everything equally which is bad for the visuals and if bad for the emphasis. This diff kinda reminds of me when I was making my second of third set (I can't remember). Having almost the perfect flow but lacking visuals. I'm eager to see more stuff from you :D

hb


I. 00:22:924 (3) - Tbh I feel like this should be emphasized with spacing since the sound is a lot stronger than 00:22:752 (2) - and pls silence sliderends at least in these calm parts since it's too damn noticeable like this
II. 00:23:438 (4) - ehh i feel like the sliderend should be clickable
III. 00:52:238 (1) - x:253 y:307 (or something along the lines of that) would flow a lot better. Also the same I said in the previous diff. FEEDBACK PROBLEMS
IV. 00:56:009 (6) - Eww stacking a snare under a kick pls. This applies to all.
V. 01:11:952 (3,5) - I feel like this would be less confusing to play. Yea I noticed that you did this before but the spacing would go nuts in that
VI. 01:14:866 (3) - There is a kick on that sliderend. Where is my hitsound?
VII. 01:16:238 (3,4) - There is 1/2 rythms going on here
VIII. 01:16:924 (1) - My wedding bell. wait no i'm not getting married atm
IX. 01:41:266 (5) - Two circles would fit the song better
X. 02:00:809 (1) - Hey it's not like the kicks and snares stopped. Where are my hitsounds D:
nice tbh

neme


I. 00:23:438 (3) - I know you're mapping the vocals here but imo it seems super random to skip that sound with this slider
II. 00:26:181 (5,6) - this 1/2 rythm doesn't really seem to fit imo
III. 00:26:866 (7) - This sliderend would be better as a circle or something since the vocals have pressure on that u know what i'm saying xD
IV. 00:28:238 (2,3,4,5) - This rythm just doesn't fit at all. You skip all the important sounds and overmap some random rythm here. Also you end that last slider on a super important sound.
V. 00:31:666 (1) - Ok this spinner is super random here
VI. 00:34:924 - There is an obvious sound here dood
VII. 00:40:409 - ^
VIII. 00:45:895 (3,4) - These two being on the next white ticks would sound a lot better
IX. 00:52:238 (1) - Place a circle at the white tick and move the spinner to the blue tick for emphasis
X. 00:57:038 (3,4) - Like these could be circles or something different from those sliders cuz music. Like 01:07:838 (2,3,4,5,6) - is pretty cool
XI. 00:59:095 (1) - Unstacking this would be a lot better for emphasis
XII. 01:00:124 (5) - ^
XIII. 01:08:695 (1) - ^ yea i'm not gonna point all of these out. Generally stacking cool sounds and kicks under something is not really cool imo
XIV. 01:23:609 (4) - Spacing pls
XV. 01:41:266 (5) - Two circles would fit the song better
XVI. 01:41:609 (1) - Like your rythm gets pretty inconsistent from here on out. I don't really like it
XVII. 01:50:181 (1,1) - These two don't need the NC's and I think that 01:50:524 (1) - end should be clickable cause of a kick. 01:50:866 (1) - This NC seems pretty useless too
XVIII. 02:15:552 (4,5,1) - This is really not cool
XX. 02:18:295 (4) - Clap
XXI. 02:25:495 (3) - Not really cool to skip the piano in this part
XXII. 02:29:609 (3) - ^ yea not gonna point all of them out. You skip a lot piano sounds
XXIII. 02:41:952 (1) - Circle at the white tick or something for emphasis
You have to work on your rythm. Listen to the music and let your map form around it.

normal
I. 00:23:438 (3) - You could end this slider on the red tick to get that piano or whatever in
II. 00:27:552 (1,2,3,4) - Pretty sure you could follow the piano here since 1/2 rythms are not forbidden or anything in normals
III. 01:29:952 (3) - Missing a clap at the end
IV. 02:27:895 (3) - Pretty sure that this is overmapped
Seems pretty cool.
I'm still learning to mod e/n/h diffs so pls bear with me.

easy
modding easies is stupid im sorry
Topic Starter
Log Off Now

Maakkeli wrote:

hey i'm trying to make #modreqs great again...
was it ever great?


(Idk if this actually matters but whatevs)

I don't think it does but since only one of the colours is different i'll change it anyway

normal
I. 00:23:438 (3) - You could end this slider on the red tick to get that piano or whatever in wanted to follow vocal here
II. 00:27:552 (1,2,3,4) - Pretty sure you could follow the piano here since 1/2 rythms are not forbidden or anything in normals yeah i know but i wanted to keep it calm for the intro, i'll think about it
III. 01:29:952 (3) - Missing a clap at the end good catch
IV. 02:27:895 (3) - Pretty sure that this is overmapped yeah i agree, there is a sound on the 3 but it's not really enough to warrant it being clickable, if anything it should be a slider end but since 2's slider end finishes on a more important beat then i'll delete 3, nice call
Seems pretty cool.
I'm still learning to mod e/n/h diffs so pls bear with me.

easy
modding easies is stupid im sorry
I think i'm gonna have to remove the hard difficulty since he hasn't been able to work on it in a long time and has lots of rhythm issues and changing all of it would basically mean it would be my difficulty. Thank you for the mod!!

Also thank you for the m4m armin!
ReFaller
Update diff: http://puu.sh/nJEIz/bd52c4cb05.osu

And now mod, because yes:
[Easy]
00:25:495 (2,3) - these two are part of star pattern, nice, but spacing between them by unknown reason is other than the rest of this pattern
00:49:495 (1,2,3,4) - I heard the music, because i know what to do in this moment for easy, i prefer replace them into spinner which will end 00:52:238 (1) - then this spinner would be removed and put here a break time
I retreat from further modding this diff, i just give a hint, how to map drum and bass for Easy.
Your guide
Watch on timeline.
Objects in yellow color contains:
1.Kick
2.Snare on head and tail
3.Kick
4.Snare on head and tail

That's all about Easy.
[Normal]
00:33:038 (1,2,1) - WTF?! These objects don't agree with the rythm!!!
https://osu.ppy.sh/b/557815 - pls watch Normal diff here
00:38:524 (1,2,3,4,5,6) - The next "wtf" situation, you should can fix it when you'll watch the diff from link above
00:41:952 (3,4) - :D
00:49:495 (1,2,3,4) - Better idea should be 1/1 slider or (like an Easy) the spinner
01:00:466 (1,2,3) - These placement of objects makes missing the important drum kick which is here 01:01:324 - rest of the same situations you should noticed self.
01:15:895 (2,3) - keep object number 3 in 1/1 beat or remove markered two objects for make a short break as my diff, your choice :)
Nnnnooooo......The rest of map is monotonous.....meh....However, I mapped the same in past :)
[ReFaller's Hard]
Ooops, it's my diff, let's skip it. :D
[HB's Insane]
00:22:924 (3) - Tail of this slider is in blue tick, which contains no reasonable rythm/sound for end here, make this slider 1/1
00:54:466 (1,2,3,4,5,6) - This stream has one too many circle, it's number 6, delete is and change placement of this stream a little, because you'll have only 1/2 beat free from objects, it's not enough to make a stack (1/1 is required but you cannot do this because you have mapped 1/4 beats)
00:54:981 (1) - Your 1/2 spam journey stars here. Let's say some facts. You should can map some 1/1 beats because it's still possible, but don't base at my diff, especially copying my sliders, because you will not know, what is wrong with sliders WHY THEY ARE STRANGE CURVING WTF?!?!!1?
02:22:752 (1) - I don't recommend to map this part (and further objects), but if you really want to keep these objects, adjust carefully volume setting because most of them are too loud and sounds weird.
[Inya's Insane]
00:33:552 (2) - But your 1/2 starts right now, OMG, read about this in "HB's Insane" report
00:52:066 (1,2) - Remove NC for 1 and set for 2
00:52:581 (1) - Your rythm mapped on this slider is a rythm, which shouldn't be ever mapped, remove it as fast as possible.
00:53:952 (1,2,3) - The same about these circles.
00:54:466 (4) - Set NC, because you will need it when you delete objects noticed above.
00:54:981 (1) - NO!!! You are the best 1/2 spammer ever which you finished 02:22:581 (10) - Fix them in similar way like HB, there are rythms when you can really do 1/1 pauses or beats.

If your Insane will be still harder than HB after rework, you may set AR 9,2 for this purpose.
Topic Starter
Log Off Now

ReFaller wrote:

Update diff: http://puu.sh/nJEIz/bd52c4cb05.osu

And now mod, because yes:
[Easy]
00:25:495 (2,3) - these two are part of star pattern, nice, but spacing between them by unknown reason is other than the rest of this pattern ok fixed it, I don't know if i ruined the star though now XD
00:49:495 (1,2,3,4) - I heard the music, because i know what to do in this moment for easy, i prefer replace them into spinner which will end 00:52:238 (1) - then this spinner would be removed and put here a break time ehhh I like how this plays, especially because of the nice ending on the spinner it feels like a suitable transition to me
I retreat from further modding this diff, i just give a hint, how to map drum and bass for Easy.
Your guide
Watch on timeline.
Objects in yellow color contains:
1.Kick
2.Snare on head and tail
3.Kick
4.Snare on head and tail

?? I know this I just think I may have overdone it in the first kiai XD
That's all about Easy.
[Normal]
00:33:038 (1,2,1) - WTF?! These objects don't agree with the rythm!!! Ok yeah I think I agree lol, i'll change it
https://osu.ppy.sh/b/557815 - pls watch Normal diff here
00:38:524 (1,2,3,4,5,6) - The next "wtf" situation, you should can fix it when you'll watch the diff from link above I actually really enjoy how the rhythm plays here and it is much better and fitting compared to the first one, so i'm gonna keep this
00:41:952 (3,4) - :D
00:49:495 (1,2,3,4) - Better idea should be 1/1 slider or (like an Easy) the spinner ehhhhhh gonna wait for some feedback on this, i think it honestly is easy enough to play for a normal
01:00:466 (1,2,3) - These placement of objects makes missing the important drum kick which is here 01:01:324 - rest of the same situations you should noticed self. they only miss a red tick beat which honestly I don't think is worth ending a slider on since it would make it confusing to play both the kick and the snare and would screw up clicking rhythm
01:15:895 (2,3) - keep object number 3 in 1/1 beat or remove markered two objects for make a short break as my diff, your choice :) actually I might do depending on further feedback, although the easy didn't have a break here so I think its fine
Nnnnooooo......The rest of map is monotonous.....meh....However, I mapped the same in past :)
[ReFaller's Hard]
Ooops, it's my diff, let's skip it. :D
[HB's Insane]
00:22:924 (3) - Tail of this slider is in blue tick, which contains no reasonable rythm/sound for end here, make this slider 1/1
00:54:466 (1,2,3,4,5,6) - This stream has one too many circle, it's number 6, delete is and change placement of this stream a little, because you'll have only 1/2 beat free from objects, it's not enough to make a stack (1/1 is required but you cannot do this because you have mapped 1/4 beats)
00:54:981 (1) - Your 1/2 spam journey stars here. Let's say some facts. You should can map some 1/1 beats because it's still possible, but don't base at my diff, especially copying my sliders, because you will not know, what is wrong with sliders WHY THEY ARE STRANGE CURVING WTF?!?!!1?
02:22:752 (1) - I don't recommend to map this part (and further objects), but if you really want to keep these objects, adjust carefully volume setting because most of them are too loud and sounds weird.
[Inya's Insane]
00:33:552 (2) - But your 1/2 starts right now, OMG, read about this in "HB's Insane" report
00:52:066 (1,2) - Remove NC for 1 and set for 2
00:52:581 (1) - Your rythm mapped on this slider is a rythm, which shouldn't be ever mapped, remove it as fast as possible.
00:53:952 (1,2,3) - The same about these circles.
00:54:466 (4) - Set NC, because you will need it when you delete objects noticed above.
00:54:981 (1) - NO!!! You are the best 1/2 spammer ever which you finished 02:22:581 (10) - Fix them in similar way like HB, there are rythms when you can really do 1/1 pauses or beats.

If your Insane will be still harder than HB after rework, you may set AR 9,2 for this purpose.
Thanks for your GD and Mod! :D Updated mapset

Also whilst i'm still here, whilst talking to people in modhelp it was suggested that you use a few mow 1/2 circles to buff up the difficulty just a little bit so the spread is better, since currently the jump between hard/insane is too big at the moment. Just a suggestion :D
inya

A r M i N wrote:

M4M
Inya's

00:22:924 (1,2) - Switch those two No use
00:23:438 (3) - http://puu.sh/nIE4l/09c1fcc964.jpg sounds better Done, but now it makes even less sense to do your first point
00:27:209 (5) - http://puu.sh/nIEdZ/7bd2f19198.jpg Nah
00:29:266 - add circle Done
00:31:924 (4) - it maybe fits to the vocals, but u r not mapping on vocals are you ? remove it and add a circle at 00:32:009 - still no
00:34:409 (6) - blanket 5 Huh
instead of 00:52:238 (2) - put this 00:52:581 (1) - http://puu.sh/nIEq9/b9beed759c.jpg like that Nope




Cool map good luck :D
Thx for the mod
inya
[quote="Maakkeli"]hey i'm trying to make #modreqs great again...
was it ever great?



inya
Didn't even notice, thx

I. OD8 would work fine with this and then HB's diff can have that OD7 Was thinking about that too, you confirmed it
II. 00:19:581 (1) - lol why are you starting this spinner at the blue tick. I think the "rising" sound starts at that white tick Didn't notice that either thx
III. 00:22:066 (1,2,3) - Hmm imo it's kinda bad to start with this big of 1/2 rythms and slow SV. Well at least I got confused. 00:22:066 (1) - Could be a 1/2 slider so it's not so sudden. I also don't generally like mixing 1/2 rythms with slow sv idk why I'll leave it as it is
IV. 00:29:781 (4) - I don't think there is a sound here true
V. 00:31:924 (4) - snapping pls meh
VI. 00:52:238 (2) - Silencing this like this is like a super bad idea. Cause feedback problems fix'd
VII. 00:55:666 (4) - Tbh imo it's kinda random that you end this slider on a kick. Applies to all places like this Nvm
VIII. 00:56:352 (1) - I would give this more of an emphasis than just some back 'n' fort thing since it's a downbeat kick thing Nah
IX. 01:09:724 (5) - You haven't done any custom stacks up until now so why here? true
X. 01:15:723 (2,4) - There is literally no sounds on these lol Ofc there is lol xD
XI. 01:39:038 (2,3) - Tbh you could give (3) more spacing. It's kinda confusing right now and giving more spacing to it will make it less confusing and give better emphasis That would ruin the whole part
XII. 01:40:752 (9) - Why didn't you use a slider here Because it ends the part and continues to the next part
XIII. 01:49:152 (1,1) - Literally no need for this NC spam true
XIV. 01:50:866 (1) - Super bad idea to stack this snare under that kick since this is what you would want to emphasize atm true
XV. 02:06:295 (1,4) - I don't recommend doing this since this is really confusing to play If this is too confusing for you, you shouldn't play skystar maps
XVI. 02:21:381 (5) - Why do you increase the Sv here again? Flow
XVII. 02:28:238 (4) - You're skipping a piano sound with this The piano sound is at the corner of the slider
Like this diff has cool flow imo but, it's biggest "unrankability" lies in this spacing and other visual things (subjective I know) that really can't be modded away. You just go and space almost everything equally which is bad for the visuals and if bad for the emphasis. This diff kinda reminds of me when I was making my second of third set (I can't remember). Having almost the perfect flow but lacking visuals. I'm eager to see more stuff from you :D
inya

ReFaller wrote:

Update diff: http://puu.sh/nJEIz/bd52c4cb05.osu


[Inya's Insane]
00:33:552 (2) - But your 1/2 starts right now, OMG, read about this in "HB's Insane" report Why tf should i change it
00:52:066 (1,2) - Remove NC for 1 and set for 2 Done
00:52:581 (1) - Your rythm mapped on this slider is a rythm, which shouldn't be ever mapped, remove it as fast as possible. Yeah sure, I'll just leave that whole sound out
00:53:952 (1,2,3) - The same about these circles. Oh yes I'm gonna leave even more sounds out
00:54:466 (4) - Set NC, because you will need it when you delete objects noticed above. Makes no sense
00:54:981 (1) - NO!!! You are the best 1/2 spammer ever which you finished 02:22:581 (10) - Fix them in similar way like HB, there are rythms when you can really do 1/1 pauses or beats. Nani?

If your Insane will be still harder than HB after rework, you may set AR 9,2 for this purpose.Nope
Thx for the mod, appreciate it :3
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